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angela - Zenryoku*Summer! TV Size

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Topic Starter
MeAqua tete

sodarose wrote:

[Insane]
00:01:204 (2,1) - 挨太近了,放开更好ok
00:01:964 (2,1) - ^?这也不短了吧
00:07:280 (4) - 00:16:014 (1,2) - 好好Blanketok
00:19:432 (2,3) - 这里贴这么近是为了什么换了个方向
00:21:585 (3,4) - 这两个跟的是什么。我只听得出00:21:585 (3) - 是跟人声,这里最好不要跟人声,因为你00:22:393 (4,5,6,7) - 这串跟的不是人声个人觉得现在挺好的
00:22:393 (4,5,6,7) - 顺便吐槽排版挤成一坨只是stack了一下。。。
00:34:417 (1,2) - 太近了拉开了一点
00:40:493 (1,2) - 也是莫名的近好吧 试着拉远一点
00:41:822 noteok
00:47:897 (8,1) - 同贴太近不明所以ok
00:54:179 (1,2,3,1,2,3) - 换些不同的拉法吧。现在的全是同一类型而且看起来像是随便摆的其实那是香蕉的来着(
间距把握好可以凸显节奏也能让人打得爽


[Hard]
00:19:052 (1,2,3) - 不建议跟人声 https://osu.ppy.sh/ss/9244676 你仔细听下这样跟人声比较合适吧 个人觉得?
00:26:063 (2,1) - 放远点吧,个人不喜欢这样贴着。而且00:26:822 (1) - 作为重音开头有理由拉大间距ok
00:54:179 (1,1,1,1,1,1,1) - 变速段不建议放单点ummmmmm 在考虑一下
为什么音效不一样?没有啊。。貌似


[Normal]
00:25:683 (1,2) - 节奏这样下更好 https://osu.ppy.sh/ss/9244681ok
00:52:645 (5) - 是不是下错了fixed
邪魔:)
Topic Starter
MeAqua tete

[Crz]Sword wrote:

[General]
A little Big Gap between Normal and Hard(1.52-1.87-3.45-4.35-5.1)Fixed
可能会被搞事.
[Easy]
  1. 00:00:824 (1,2,3,4) - 音效声音偏小了,建议大一点ok
  2. 00:16:774 (2,3) - 后面类似的地方都是一个滑条,这里两个圈圈的用意是什么呢...两个圈的音都比较重
  3. 00:32:898 (1,2) - blanket一下?ok
[Normal]
  1. aimod距离问题其实是1/2的连击要缩小间距导致的ai mod中显示的间距不对
  2. 00:12:217 (5,6,7) - 我是比较建议换折返或者1/2滑条+圈的,连续三个靠近的圈对新手不大友好ok
  3. 00:19:812 (2) - 也应该折返吧,vocal一样的就这样吧
  4. 00:48:848 (1) - 不用NC的ok
  5. 全图间距可以改成1.1/1.2,来加星数,解决gap大的问题.改成1.2x了。。然而并没有什么卵用
[Insane]
  1. 00:07:659 (5,6,7,8) - 感觉有点空,前面后面的小节都有抓蓝线,这里4个1/2就不大好海星?这里四个音都比较独立 而且很干脆 放kick slider似乎也不是很好
  2. 00:12:597 (8) - 太近了,可以拉远点ok
  3. 00:19:052 (1,2) - blanket?ok
  4. 00:19:812 (3,4) - ..?滑条太容易拉断了,因为是二次折返,感觉可以换成两个1/4滑条+圈ok 换成了前后统一的素质五连(不)
  5. 00:20:572 (1,2,1,2,3,4,5) - 这里...节奏不明,00:21:788 - 这里漏掉音,vocal前面没抓住改了
  6. kiai直线滑条有点多,不大好看...稍微改了一下...的确长直滑条确实不怎么好看,谢谢提醒^ ^其实也是排版有些乱,可以更整洁的
GoodLuck~
Thanks for modding! :)
makisokk
Hello from my quq
baka
[General]
  • fix bitrate audio to 192 kbs
[Easy]
  • 00:05:002 (2) - hmm, i think better do angle The first reason is that it looks better from the point of aesthetics, you can also try to make a triangle with these chases 00: 03: 103 (4,1,2) -
    The second reason, new players may not bring the slider to the end and immediately go to note 2, which can entail 100 in slider
    00:06:900 (1) - do curve slider,Based on what I said above
    00:12:976 (1,2) - do blanket with this
    00:12:976 (1,2,3) - and fix triangle
    00:19:052 (1,2) - fix blanket
    00:25:683 (2,1) - To be honest, it looks so-so from the point of view of aesthetics! can try something-like:?
    00:26:822 (1,3) - If you took what I said, please fix stack
    00:35:177 (3,1) - fix blanket
    00:52:645 (3,4) - you can blanket it
    00:55:893 (1) - why nc? you can remove here
[Normal]
  • 00:02:723 (2,1) - avoid overlap
    00:07:660 (2,4) - ^
    00:13:736 (2,3) - little fix blanket
    00:26:063 (2) - Fix the slider scraper, it goes beyond its edge
hard
  • 00:03:483 (5,2) - fix stack
    00:25:303 - It is better to have a note here
    00:26:063 (3,1) - Can you explain this overlap, I have no
[Insane]
  • 00:21:788 - Better not avoid this strong sound, you can make a reverse slider
    00:22:193 - This too 00:22:393 (4) - move this note there
[buhei's Extra]
  • 00:02:723 (2,1) - Something like this will be better
    00:11:837 (3,4) - When these notes are slightly rounded, the flow is perceived as something easier, and it looks better than just straight sliders
    00:49:797 (1,2,3,4) - I do not really understand how these notes should be read at all, here there is no sound of instrumental, and it's fashionable to put notes on vocal only on the beautiful tics, At least make them unstack or better romove
Well it's all
Good luck
Topic Starter
MeAqua tete
Sorry for replying late qaq
SPOILER

makisokk wrote:

Hello from my quq
baka

[Easy]
  • 00:05:002 (2) - hmm, i think better do angle The first reason is that it looks better from the point of aesthetics, you can also try to make a triangle with these chases 00: 03: 103 (4,1,2) -
    The second reason, new players may not bring the slider to the end and immediately go to note 2, which can entail 100 in slider ok
    00:06:900 (1) - do curve slider,Based on what I said above fixed by blanket
    00:12:976 (1,2) - do blanket with this ok
    00:12:976 (1,2,3) - and fix triangle bad-looking
    00:19:052 (1,2) - fix blanket ok
    00:25:683 (2,1) - To be honest, it looks so-so from the point of view of aesthetics! can try something-like:? alright, fixed
    00:26:822 (1,3) - If you took what I said, please fix stack ok
    00:35:177 (3,1) - fix blanket ok
    00:52:645 (3,4) - you can blanket it fixed
    00:55:893 (1) - why nc? you can remove here ok
[Normal]
  • 00:02:723 (2,1) - avoid overlap fixed
    00:07:660 (2,4) - ^ looks so-so, because of the ds
    00:13:736 (2,3) - little fix blanket fixed
    00:26:063 (2) - Fix the slider scraper, it goes beyond its edge fixed
[Insane]
  • 00:21:788 - Better not avoid this strong sound, you can make a reverse slider
    00:22:193 - This too 00:22:393 (4) - move this note there I followed the vocal.
Well it's all
Good luck
Thanks for modding :)
Delis
think i promised to have a check a while ago

[General]
the white combo color which is 255/255/255 in rgb is a no, it affects to ranking criteria due to how it looks bad in kiais, make it slightly darker.
would have spaces on each side of * in the romanised title because it's how we romanize things?
also the negative offset thats at -694 doesn't really make any sense so maybe snap to the next measure 00:00:824 -
00:22:193 - removing this timing makes more sense, I don't think there's any bpm change in music especially the timing line only changes 2 bpm which is quite unnoticeable anyway.
00:55:890 - the timing line here is unnecessary, 00:54:179 - still goes very accurately to both the drums and the vocals.
00:56:871 - make this bpm 135 so the spinner will end at where the vocal stops and somehow sound plays here.
[buhei]
00:08:230 (4,5,1) - you could do the linear triplet with 00:07:470 (5,6,1) - so it will work better with the flow, and 00:08:419 (1,2,3,4) - could make more sense too because they're linear as well
00:11:078 (5) - this looks like you accidentally placed on the slider head since you didn't use this kind of stream jumps in the rest of the diff that makes it weird

a few of the largest jumps still feel like overdone for pp lol
[Insane]
00:10:888 (4,5) - don't know if I pointed out this before but could separate the circle from the slider because you just space out these in anywhere else? like 00:06:331 (7,8) -. https://osu.ppy.sh/ss/9441476 to fit the pattern doing 00:10:888 (4) - looking similar with 00:10:318 (2) - makes a lot sense
00:22:593 (5,6,7) - https://osu.ppy.sh/ss/9441493 something like this one can be better to match with the jumps afterwards 00:23:785 (1,2,3,4,1,2,3,4) - spreading out increasingly to fit more, is to express the spacing getting smaller in 00:20:572 (1,2,3,4,5,6,7) - and getting increadibly larger in 00:23:785 (1,2,3,4,1,2,3,4) -.
00:43:721 (2,3,4,2,3,4) - drum samples sound nice for these
00:52:645 (1) - uh would use the same slider with 00:51:886 (1) - visually otherwise this looks lol

i think u could use a polish on 1/4 sliders a bit like i told you before
[Hard]
00:20:571 - maybe use slower sv for these parts? the sliders play way too fast for the very slower vocals lol
00:37:645 (2) - either remove this or avoid stacking 3 notes because it represents something not what it deserves

only the ending can be hard for players, sightreading the circles feels painful when the insane has full sliders there
[Normal]
the spacing is unnecessarily large overall, as the sv in this diff is quite high already would decrease the spacing at least so would play actually better.
00:26:063 (2) - what's the point of using different spacing
00:30:430 (2) - just move this onto the path where the slider goes, how the currently plays like not really great due to the flow is quite forced. https://osu.ppy.sh/ss/9441684

nc here is also kinda random just stick to every 2 measure
[Easy]
00:06:900 (1,2) - something wrong is going on, the overlap is already quite bad plus the rhythm made the spacing completely broken
00:07:280 - clap
00:08:799 - clap
00:10:318 - clap
00:11:837 - clap
00:13:356 - clap
00:17:533 (1) - remove nc?? inconsistent with the rest
00:25:683 (2) - spacing
00:55:893 (3) - could do clean up this section because 00:55:048 (2) - only this feels out of place atm which doesn't relate to the other sliders, maybe do a ctrl+j and a triangle with the sliders
Topic Starter
MeAqua tete
Thank you Delis~ :)
SPOILER

Delis wrote:

think i promised to have a check a while ago

[General]
the white combo color which is 255/255/255 in rgb is a no, it affects to ranking criteria due to how it looks bad in kiais, make it slightly darker.Fixed
would have spaces on each side of * in the romanised title because it's how we romanize things?
Since this song is the same as mine, I can refer to this as a metadata check. Considering to this, I may keep this pattern until a more convincing metadata check is supported.
also the negative offset thats at -694 doesn't really make any sense so maybe snap to the next measure 00:00:824 - Alright
00:22:193 - removing this timing makes more sense, I don't think there's any bpm change in music especially the timing line only changes 2 bpm which is quite unnoticeable anyway.Fixed
00:55:890 - the timing line here is unnecessary, 00:54:179 - still goes very accurately to both the drums and the vocals.
I have changed the timing point and BPM after refering this ranked map.
Timing Point:55893→55918
BPM:130→120

00:56:871 - make this bpm 135 so the spinner will end at where the vocal stops and somehow sound plays here.Fixed

[Insane]
00:10:888 (4,5) - don't know if I pointed out this before but could separate the circle from the slider because you just space out these in anywhere else? like 00:06:331 (7,8) -. https://osu.ppy.sh/ss/9441476 to fit the pattern doing 00:10:888 (4) - looking similar with 00:10:318 (2) - makes a lot senseConsidering this for a long time, but finally fixed! :)
00:22:593 (5,6,7) - https://osu.ppy.sh/ss/9441493 something like this one can be better to match with the jumps afterwards 00:23:785 (1,2,3,4,1,2,3,4) - spreading out increasingly to fit more, is to express the spacing getting smaller in 00:20:572 (1,2,3,4,5,6,7) - and getting increadibly larger in 00:23:785 (1,2,3,4,1,2,3,4) -. OK, Fixed
00:43:721 (2,3,4,2,3,4) - drum samples sound nice for these Fixed
00:52:645 (1) - uh would use the same slider with 00:51:886 (1) - visually otherwise this looks lolok

i think u could use a polish on 1/4 sliders a bit like i told you before
[Hard]
00:20:571 - maybe use slower sv for these parts? the sliders play way too fast for the very slower vocals lol ok
00:37:645 (2) - either remove this or avoid stacking 3 notes because it represents something not what it deserves ok

only the ending can be hard for players, sightreading the circles feels painful when the insane has full sliders there Maybe not a big problem?
[Normal]
the spacing is unnecessarily large overall, as the sv in this diff is quite high already would decrease the spacing at least so would play actually better.Fixed
00:26:063 (2) - what's the point of using different spacing Fixed
00:30:430 (2) - just move this onto the path where the slider goes, how the currently plays like not really great due to the flow is quite forced. https://osu.ppy.sh/ss/9441684Fixed

nc here is also kinda random just stick to every 2 measure Fixed
[Easy]
00:06:900 (1,2) - something wrong is going on, the overlap is already quite bad plus the rhythm made the spacing completely broken It happened to be an accident
00:07:280 - clap
00:08:799 - clap
00:10:318 - clap
00:11:837 - clap
00:13:356 - clap
00:17:533 (1) - remove nc?? inconsistent with the rest Fixed
00:25:683 (2) - spacing Fixed
00:55:893 (3) - could do clean up this section because 00:55:048 (2) - only this feels out of place atm which doesn't relate to the other sliders, maybe do a ctrl+j and a triangle with the sliders Fixed

Love you so much (/w \) Thanks for modding XD
buhei

Delis wrote:

[buhei]
00:08:230 (4,5,1) - you could do the linear triplet with 00:07:470 (5,6,1) - so it will work better with the flow, and 00:08:419 (1,2,3,4) - could make more sense too because they're linear as well ok
00:11:078 (5) - this looks like you accidentally placed on the slider head since you didn't use this kind of stream jumps in the rest of the diff that makes it weird it's not so hard to read imo and is playable as well

a few of the largest jumps still feel like overdone for pp lol lol not very
@angelsnow
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 26633
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Zenryoku*Summer! TV Size
TitleUnicode:全力☆Summer! TV Size
Artist:angela
ArtistUnicode:angela
Creator:AngelSnow
Version:buhei's Extra
Source:アホガール
Tags:aho-girl ahogaru clueless girl aho op tvsize anime opening baka banana Vanilla Vat buhei
BeatmapID:1405452
BeatmapSetID:642379

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"aho_girl-anime-characters-(2191).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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21180,-133.333333333333,4,2,0,65,0,0
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54179,-66.6666666666667,4,2,0,80,0,0
55918,500,4,2,0,80,1,0
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Combo2 : 128,128,128
Combo3 : 255,128,0
Combo4 : 202,0,0

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73,253,14589,1,0,0:0:0:0:
110,246,14685,1,2,0:0:0:0:
286,307,14875,1,0,1:0:0:0:
142,372,15065,1,4,3:0:0:0:
436,282,15255,5,0,1:0:0:0:
436,282,15350,1,0,3:0:0:0:
436,282,15445,1,4,3:0:0:0:
170,177,15635,1,2,1:2:0:0:
317,32,15824,1,8,3:0:0:0:
19,218,16014,6,0,P|-3:184|5:135,1,90,4|2,3:2|0:0,0:0:0:0:
94,219,16299,1,0,0:0:0:0:
153,263,16394,2,0,L|245:250,1,90,0|0,1:0|0:0,0:0:0:0:
460,102,16774,5,2,0:0:0:0:
330,170,16964,1,0,0:0:0:0:
330,170,17059,1,0,0:0:0:0:
330,170,17154,1,2,0:0:0:0:
21,181,17533,5,4,3:0:0:0:
208,258,17723,1,2,0:0:0:0:
54,358,17913,1,0,1:0:0:0:
54,358,18008,2,0,P|43:305|61:267,1,90,2|0,0:0|0:0,0:0:0:0:
217,172,18293,5,2,0:0:0:0:
185,159,18387,1,0,0:0:0:0:
154,147,18482,1,0,0:0:0:0:
122,135,18577,1,0,0:0:0:0:
91,122,18672,1,2,3:2:0:0:
255,278,18862,1,2,0:0:0:0:
361,131,19052,6,0,P|363:108|372:88,1,45,4|0,3:0|0:0,0:0:0:0:
419,231,19242,2,0,P|416:253|407:273,1,45,2|0,3:2|0:0,0:0:0:0:
295,341,19432,2,0,P|249:331|195:338,1,90,4|0,1:2|0:0,0:0:0:0:
63,241,19812,5,0,3:0:0:0:
103,255,19906,1,0,0:0:0:0:
145,251,20001,1,2,0:0:0:0:
183,231,20096,1,0,0:0:0:0:
206,195,20192,1,0,1:0:0:0:
257,32,20381,1,2,0:0:0:0:
333,91,20572,6,0,P|390:108|470:28,1,180
428,133,21180,2,0,L|416:211,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
327,357,21585,2,0,L|317:291,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
234,160,21990,1,2,0:0:0:0:
234,160,22193,2,0,L|219:255,1,90
116,339,22599,2,0,L|160:332,2,45.0000017166138,2|0|0,0:0|0:0|0:0,0:0:0:0:
24,288,23004,2,0,B|7:215|39:229|22:153,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
367,315,23785,5,2,0:0:0:0:
381,326,24164,1,0,3:0:0:0:
134,234,24544,1,2,3:2:0:0:
148,245,24923,1,0,3:0:0:0:
295,130,25303,6,0,L|282:40,1,90,4|0,3:0|0:0,0:0:0:0:
497,157,25683,2,0,L|484:252,1,90,4|2,1:3|0:3,0:0:0:0:
481,274,25968,1,0,0:0:0:0:
481,274,26063,1,2,3:2:0:0:
367,78,26253,1,8,3:0:0:0:
297,348,26443,1,4,1:2:0:0:
40,260,26633,1,0,3:0:0:0:
40,260,26728,1,0,0:0:0:0:
40,260,26822,6,0,P|71:313|159:301,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
174,291,27202,1,0,1:0:0:0:
362,165,27392,1,2,0:0:0:0:
191,267,27582,1,0,3:0:0:0:
412,312,27772,1,2,0:0:0:0:
224,187,27962,1,0,1:0:0:0:
441,42,28152,1,2,0:0:0:0:
441,42,28247,1,0,0:0:0:0:
441,42,28341,5,2,3:2:0:0:
333,265,28531,1,0,0:0:0:0:
120,145,28721,1,0,1:0:0:0:
289,97,28911,1,2,0:0:0:0:
50,44,29101,5,4,3:0:0:0:
394,169,29291,1,2,3:2:0:0:
394,169,29386,1,0,3:0:0:0:
394,169,29481,1,0,1:0:0:0:
180,344,29671,1,2,1:3:0:0:
424,251,29860,6,0,P|361:248|309:177,1,148.50000453186,0|0,3:0|0:0,0:0:0:0:
310,149,30240,1,0,1:0:0:0:
475,336,30430,2,0,P|420:330|377:343,1,99.0000030212403,2|0,0:0|3:0,0:0:0:0:
82,246,30810,2,0,P|137:240|180:253,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
251,327,31190,1,2,0:0:0:0:
140,113,31379,5,0,3:0:0:0:
405,68,31569,1,2,0:0:0:0:
260,307,31759,1,0,1:0:0:0:
452,193,31949,1,2,0:0:0:0:
229,113,32139,5,4,3:0:0:0:
330,355,32329,1,2,0:0:0:0:
343,323,32424,1,0,0:0:0:0:
342,287,32519,1,0,1:0:0:0:
329,254,32614,1,0,0:0:0:0:
329,219,32709,1,2,1:2:0:0:
340,186,32803,1,0,0:0:0:0:
362,159,32898,6,0,P|305:158|301:32,1,198.000006042481,0|0,3:0|1:0,0:0:0:0:
512,241,33468,2,0,P|524:331|437:358,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
245,284,34038,1,0,1:0:0:0:
37,344,34228,1,2,0:0:0:0:
245,190,34417,5,0,3:0:0:0:
403,273,34607,1,2,0:0:0:0:
403,273,34702,1,0,0:0:0:0:
403,273,34797,1,0,1:0:0:0:
276,36,34987,1,2,0:0:0:0:
241,366,35177,5,4,3:2:0:0:
69,130,35367,1,0,1:0:0:0:
69,130,35462,1,0,3:0:0:0:
69,130,35557,1,0,1:0:0:0:
448,169,35747,1,2,0:0:0:0:
166,283,35936,5,0,3:0:0:0:
322,305,36126,1,2,0:0:0:0:
130,191,36316,1,0,1:0:0:0:
368,167,36506,1,2,0:0:0:0:
197,63,36696,1,0,3:0:0:0:
434,282,36886,2,0,L|425:231,1,49.5000015106202,2|0,3:0|0:0,0:0:0:0:
395,59,37076,1,0,1:0:0:0:
387,348,37266,6,2,P|440:363|506:251,1,198.000006042481,2|2,3:2|0:0,0:0:0:0:
263,310,37835,2,0,P|209:311|167:330,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
67,215,38215,1,4,3:0:0:0:
160,63,38404,1,2,0:0:0:0:
188,59,38499,1,0,3:0:0:0:
216,56,38594,1,0,1:0:0:0:
244,52,38689,1,0,3:0:0:0:
272,49,38784,1,0,1:0:0:0:
300,46,38879,1,0,3:0:0:0:
328,42,38974,6,0,P|389:70|416:149,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
410,177,39354,1,0,1:0:0:0:
207,146,39544,1,2,0:0:0:0:
193,364,39734,1,0,3:0:0:0:
408,264,39924,1,2,0:0:0:0:
231,275,40114,1,0,1:0:0:0:
469,334,40303,1,2,0:0:0:0:
144,275,40493,5,0,3:0:0:0:
438,186,40683,1,2,0:0:0:0:
307,128,40873,1,0,1:0:0:0:
469,334,41063,1,2,0:0:0:0:
396,99,41253,5,4,3:0:0:0:
62,247,41443,1,2,3:2:0:0:
62,247,41538,1,0,3:0:0:0:
62,247,41633,1,0,1:0:0:0:
324,349,41822,1,2,1:3:0:0:
56,164,42012,6,0,P|135:204|146:257,1,148.50000453186,0|0,3:0|0:0,0:0:0:0:
138,287,42392,1,0,1:0:0:0:
241,146,42582,2,0,B|231:96|231:96|238:48,1,99.0000030212403,2|0,0:0|3:0,0:0:0:0:
448,122,42962,2,0,B|458:172|458:172|451:220,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
326,316,43341,1,2,0:0:0:0:
470,96,43531,6,0,L|371:106,1,99.0000030212403,0|0,3:0|0:0,0:0:0:0:
250,329,43911,2,0,L|348:339,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
488,67,44291,2,0,L|498:165,1,99.0000030212403,0|0,3:0|0:0,0:0:0:0:
366,368,44671,2,0,L|376:269,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
368,185,44955,1,0,0:0:0:0:
368,185,45050,6,0,B|325:187|299:223|299:223|238:218|194:263,1,198.000006042481,4|0,3:2|1:0,0:0:0:0:
474,325,45620,1,2,3:2:0:0:
171,350,45810,2,0,P|116:320|144:192,1,198.000006042481,4|0,3:0|1:0,0:0:0:0:
404,281,46379,1,2,3:2:0:0:
202,150,46569,6,0,P|129:153|65:111,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
46,88,46949,1,0,1:0:0:0:
273,60,47139,1,2,0:0:0:0:
128,289,47329,1,0,1:0:0:0:
396,179,47519,1,2,0:0:0:0:
396,179,47614,1,0,3:0:0:0:
396,179,47709,1,0,1:0:0:0:
44,231,47898,1,0,1:0:0:0:
351,361,48088,5,4,1:2:0:0:
351,328,48182,1,0,3:0:0:0:
351,295,48277,1,2,3:2:0:0:
351,262,48372,1,0,3:0:0:0:
351,229,48467,1,0,1:0:0:0:
351,196,48562,1,0,3:0:0:0:
351,163,48657,1,2,3:2:0:0:
351,130,48753,1,0,3:0:0:0:
351,97,48848,6,0,L|304:83,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
161,97,49038,2,0,L|147:144,1,49.5000015106202,2|0,3:2|3:0,0:0:0:0:
161,287,49228,2,0,L|208:301,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
351,287,49417,2,0,L|365:240,1,49.5000015106202,2|0,1:2|3:0,0:0:0:0:
365,239,49797,5,2,0:0:0:0:
161,287,49987,1,0,0:0:0:0:
365,239,50177,1,2,0:0:0:0:
161,287,50367,1,0,0:0:0:0:
141,134,51126,6,0,L|151:90,1,45,4|0,0:0|0:0,0:0:0:0:
235,122,51316,2,0,L|245:78,1,45
329,110,51506,2,0,L|339:66,1,45,0|0,1:0|0:0,0:0:0:0:
423,98,51696,2,0,L|433:54,1,45
487,159,51886,6,0,P|444:184|394:179,1,90,2|0,0:0|0:0,0:0:0:0:
332,200,52171,1,0,0:0:0:0:
300,198,52266,2,0,L|246:194,1,45,0|0,1:0|0:0,0:0:0:0:
363,287,52455,2,0,L|417:283,1,45
287,359,52645,5,0,0:0:0:0:
116,311,52835,1,0,0:0:0:0:
144,136,53025,2,0,L|198:132,1,45,0|0,1:0|0:0,0:0:0:0:
251,20,53215,2,0,L|255:74,1,45
284,162,53405,1,0,1:0:0:0:
284,162,53500,1,0,0:0:0:0:
284,162,53595,1,0,1:0:0:0:
284,162,53690,1,0,0:0:0:0:
284,162,53785,1,0,1:0:0:0:
426,328,54179,6,0,B|376:309|335:343|335:343|279:362|238:322,1,202.500007724762,4|0,1:2|0:0,0:0:0:0:
130,337,54613,6,0,P|72:276|153:248,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
237,321,55048,6,0,B|267:272|267:272|247:127,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
214,39,55483,6,0,B|160:44|114:10|114:10|105:55|135:101,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
247,128,55918,6,0,B|282:133|314:151|314:151|373:151|373:151|405:134|441:129,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
320,238,56418,6,0,B|284:233|252:216|252:216|193:216|193:216|161:234|126:239,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
256,320,56871,5,4,1:2:0:0:
256,192,56982,12,2,58648,0:0:0:0:
EncoreW
[buhei's Extra]

00:17:723 (2) - 这个地方感觉1/4滑条好一点,00:17:817 - 有个鼓点

00:23:004 (7) - 滑条尾加个whistle

00:37:266 - 浪费了一个finish挺可惜的。。感觉分开下节奏好点。。 https://puu.sh/ykgdS/e359518b9d.png

00:53:405 (5) - NC

[Insane]

00:02:913 (3) - 这个1/4滑条不是太有必要

00:13:736 (1,2,3,4) - 滑条之间的间距

00:56:871 (4) - NC,音效

整体音效的话可以把主难度的复制过来

[Hard]

00:00:824 - 25%的音量太小了,至少要50

00:19:811 (1) - hard话可以放点3连接滑条了 https://puu.sh/ykgmJ/72e93b0990.png

00:20:572 (2) - NC

00:38:215 (4) - 同样道理,一个1/4滑条在hard不是很需要折返这么多次

00:46:379 - 漏音,这段地方的接走感觉有点像normal。。

00:54:179 (1) - 为啥我觉得这种变bpm的地方,单点比滑条难多了。。
Kencho
鴿來了
[Easy]
  1. 00:54:179 (1) - DS大了

[Normal]
  1. 00:27:392 (3) - 滑條尾Unsnapped
  2. 00:45:050 (1,2,3) - 這裡間距小了,而且順便包好點吧
  3. 00:47:709 (4,5,1) - ^

[Hard]
  1. 00:51:126 - 00:53:405 - 重複綠線
  2. 00:36:316 (2) - 放在上面顯得間距太大了,可以放在下面 https://puu.sh/yxaQH/8041e4d2f1.png
  3. 00:38:215 (4) - 節奏這樣下 https://puu.sh/yxaPa/6d6a47bf20.png
  4. 00:46:569 (1,3) - 沒疊好,相信是因為ctrl+G之後滑條錨點的誤差問題
  5. 00:54:179 (6) - NC

[Insane]
  1. 158BPM我覺得AR可以低一點,8.5或者8.7的感覺
  2. 00:00:824 (1,2) - 00:01:584 (1,2) - 00:02:343 (1,2) - 這些1/4的地方如果對比其他1/2的地方來說間距應該要小點,雖然沒說要多小,也不需要固定ds,但比例上要看起來要比1/2小才合理,我個人建議是用1.6x SV的1.0x DS間距,如果不想overlap那麼改成2.0x DS的間距也可以,總之就是比例上不能比1/4大。這裡前面兩滑條的排列你可以複製,1.0x DS的情況比如像這樣 https://puu.sh/yx91y/069f6c97a0.png
  3. 00:02:342 (1) - 包滑條不該只包頭尾的圓圈而不管滑條身體的弧度,雖然不是不行但這種放的不好就比較難看,所以為了美觀的話我建議把弧度也包了 https://puu.sh/yx92N/a1d9a60552.png
  4. 00:02:913 (3,1,2,3,1,2) - https://puu.sh/yx995/84c3f08513.png https://puu.sh/yx99q/bb2b6164fc.png
  5. 00:16:014 (1,2) - 00:17:533 (1,2) - 1/4的間距要小點,和上面說的一樣
  6. 00:22:599 (4) - 這個音效什麼鬼
  7. 00:23:785 (1,2,3,4,5,6,7,8,1) - 這個單點跳的部分對於整個圖其他部分來說太大了,而且節奏事實上沒那麼強烈,特別是00:23:974 (2,4,6) - 這裡的音不是特別重,只有一點點漸強的感覺,也不是說不能塞滿圓圈,但間距比例上要小點。比如說你這個0.8x SV的情況下,從1開始用1.5x DS然後每次加0.25x DS,當然要記得00:25:303 (1) - 是1.2x SV,實際的DS要換算一下。或者如果你不想以音樂強度來限制間距,那也可以用固定DS放梗,最好是做個幾何形狀之類的。這裡舉個例子https://puu.sh/yx9yG/a198ef402f.png 我比較喜歡用的三角形梗,先把147用固定DS放好了,然後複製成258再旋轉120度,再複製成361旋轉120度,然後確保頭三個物件是1.5x DS這樣就可以了,如果比較懶不想這麼麻煩也可以直接用縮放功能,把123固定倍率放大,但是這樣做出來的梗變化比較少就是了。
  8. 00:26:253 (4,5,6,7,1) - 其次是這個地方,456間距起碼要保持一致才能表達歌曲,特別671這裡是三連,你要原地連打的話必須要拉開與前面物件的間距才能強調滑條1的重音,比如說 https://puu.sh/yxa17/df1643257f.png,不過老實說間距其實不是重點,物件不一定要根據音樂的強弱而用不同的DS,重音放遠弱音放近這只是大多數mapper都會做的事,但要說的是圓圈和滑條的配合太糟糕了。滑條和圓圈overlap得沒有意義,按照你這幾個物件的位置,滑條1大可以和4包一下,這樣注重美觀順便可以切flow來表達重音 https://puu.sh/yx9Rw/4d408776bd.png,或者不包你也可以做個弧度大的flow,這樣的overlap才有意義 https://puu.sh/yx9T2/07dd2e9158.png,但你原本的擺法弧度不夠大,而且overlap,就變成排列不整潔又不美觀,然後也沒有像上面說的用重音放遠弱音放近的理論,所以這個滑條的存在就沒有意義了。
  9. 00:32:519 (9,1) - 前面的隨機跳就不多說了,但這種重音位置像上面說的一樣,要麼用重音放遠弱音放近的理論,要麼就用點讓這個物件有存在意義的排列
  10. 00:38:974 (1,2) - 1/4間距問題,你對比一下00:35:936 (1,2) - 就知道了,不多說了
  11. 00:41:632 (7,8,1) - 這裡主要是不能很好地表達音樂,首先大鈍角不好打但不是重點,重點是間距和flow。這裡舉個例子 https://puu.sh/yxaxZ/6d8be88d73.png 假如空間沒限制,鈍角大可以這樣放,flow才會好,flow好自然就好打了。然而你這裡空間有限,右邊沒地方放的話,滑條就可以往左邊放,基本上00:42:012 (1) - ctrl+H一下,找個合理的位置就可以了 https://puu.sh/yxaIf/28d746007c.png,這樣怎麼都比原本的排列強好幾倍。
  12. 00:46:189 (7,8,1) - 和上面一樣的問題,這裡右邊空間比較大,你就可以用我上面說的鈍角放法,隨你喜歡 https://puu.sh/yxaKP/6642668f50.png
  13. 00:52:266 (4,5,6,7,1) - 間距對比00:53:405 (3,4,5,6,7) - 來說可以小一點
  14. 00:56:871 (4) - NC

[buhei's Banana]
  1. 00:17:817 - 應該加個圓圈,然後這個地方對比前面00:16:299 (2,3) - 來說間距有點小
  2. 00:37:835 (2,3) - 這樣放更能表達歌曲 https://puu.sh/yx8Oi/0b72d14031.png
  3. 00:55:918 - 紅線綠線音量不一致
  4. 00:22:593 - Unsnapped綠線
如果是1st起飛的話,我要求也不會很高的,但圖是你自己的,質量的好壞取決於你
Topic Starter
MeAqua tete
Thank you Kencho

Kencho wrote:

鴿來了
[Easy]
  1. 00:54:179 (1) - DS大了

[Normal]
  1. 00:27:392 (3) - 滑條尾Unsnapped
  2. 00:45:050 (1,2,3) - 這裡間距小了,而且順便包好點吧
  3. 00:47:709 (4,5,1) - ^

[Hard]
  1. 00:51:126 - 00:53:405 - 重複綠線
  2. 00:36:316 (2) - 放在上面顯得間距太大了,可以放在下面 https://puu.sh/yxaQH/8041e4d2f1.png
  3. 00:38:215 (4) - 節奏這樣下 https://puu.sh/yxaPa/6d6a47bf20.png
  4. 00:46:569 (1,3) - 沒疊好,相信是因為ctrl+G之後滑條錨點的誤差問題
  5. 00:54:179 (6) - NC

[Insane]
  1. 158BPM我覺得AR可以低一點,8.5或者8.7的感覺
  2. 00:00:824 (1,2) - 00:01:584 (1,2) - 00:02:343 (1,2) - 這些1/4的地方如果對比其他1/2的地方來說間距應該要小點,雖然沒說要多小,也不需要固定ds,但比例上要看起來要比1/2小才合理,我個人建議是用1.6x SV的1.0x DS間距,如果不想overlap那麼改成2.0x DS的間距也可以,總之就是比例上不能比1/4大。這裡前面兩滑條的排列你可以複製,1.0x DS的情況比如像這樣 https://puu.sh/yx91y/069f6c97a0.png
  3. 00:02:342 (1) - 包滑條不該只包頭尾的圓圈而不管滑條身體的弧度,雖然不是不行但這種放的不好就比較難看,所以為了美觀的話我建議把弧度也包了 https://puu.sh/yx92N/a1d9a60552.png
  4. 00:02:913 (3,1,2,3,1,2) - https://puu.sh/yx995/84c3f08513.png https://puu.sh/yx99q/bb2b6164fc.png
  5. 00:16:014 (1,2) - 00:17:533 (1,2) - 1/4的間距要小點,和上面說的一樣
  6. 00:22:599 (4) - 這個音效什麼鬼
  7. 00:23:785 (1,2,3,4,5,6,7,8,1) - 這個單點跳的部分對於整個圖其他部分來說太大了,而且節奏事實上沒那麼強烈,特別是00:23:974 (2,4,6) - 這裡的音不是特別重,只有一點點漸強的感覺,也不是說不能塞滿圓圈,但間距比例上要小點。比如說你這個0.8x SV的情況下,從1開始用1.5x DS然後每次加0.25x DS,當然要記得00:25:303 (1) - 是1.2x SV,實際的DS要換算一下。或者如果你不想以音樂強度來限制間距,那也可以用固定DS放梗,最好是做個幾何形狀之類的。這裡舉個例子https://puu.sh/yx9yG/a198ef402f.png 我比較喜歡用的三角形梗,先把147用固定DS放好了,然後複製成258再旋轉120度,再複製成361旋轉120度,然後確保頭三個物件是1.5x DS這樣就可以了,如果比較懶不想這麼麻煩也可以直接用縮放功能,把123固定倍率放大,但是這樣做出來的梗變化比較少就是了。
  8. 00:26:253 (4,5,6,7,1) - 其次是這個地方,456間距起碼要保持一致才能表達歌曲,特別671這裡是三連,你要原地連打的話必須要拉開與前面物件的間距才能強調滑條1的重音,比如說 https://puu.sh/yxa17/df1643257f.png,不過老實說間距其實不是重點,物件不一定要根據音樂的強弱而用不同的DS,重音放遠弱音放近這只是大多數mapper都會做的事,但要說的是圓圈和滑條的配合太糟糕了。滑條和圓圈overlap得沒有意義,按照你這幾個物件的位置,滑條1大可以和4包一下,這樣注重美觀順便可以切flow來表達重音 https://puu.sh/yx9Rw/4d408776bd.png,或者不包你也可以做個弧度大的flow,這樣的overlap才有意義 https://puu.sh/yx9T2/07dd2e9158.png,但你原本的擺法弧度不夠大,而且overlap,就變成排列不整潔又不美觀,然後也沒有像上面說的用重音放遠弱音放近的理論,所以這個滑條的存在就沒有意義了。
  9. 00:32:519 (9,1) - 前面的隨機跳就不多說了,但這種重音位置像上面說的一樣,要麼用重音放遠弱音放近的理論,要麼就用點讓這個物件有存在意義的排列
  10. 00:38:974 (1,2) - 1/4間距問題,你對比一下00:35:936 (1,2) - 就知道了,不多說了
  11. 00:41:632 (7,8,1) - 這裡主要是不能很好地表達音樂,首先大鈍角不好打但不是重點,重點是間距和flow。這裡舉個例子 https://puu.sh/yxaxZ/6d8be88d73.png 假如空間沒限制,鈍角大可以這樣放,flow才會好,flow好自然就好打了。然而你這裡空間有限,右邊沒地方放的話,滑條就可以往左邊放,基本上00:42:012 (1) - ctrl+H一下,找個合理的位置就可以了 https://puu.sh/yxaIf/28d746007c.png,這樣怎麼都比原本的排列強好幾倍。
  12. 00:46:189 (7,8,1) - 和上面一樣的問題,這裡右邊空間比較大,你就可以用我上面說的鈍角放法,隨你喜歡 https://puu.sh/yxaKP/6642668f50.png
  13. 00:52:266 (4,5,6,7,1) - 間距對比00:53:405 (3,4,5,6,7) - 來說可以小一點
  14. 00:56:871 (4) - NC

如果是1st起飛的話,我要求也不會很高的,但圖是你自己的,質量的好壞取決於你
刚来那天就改了 然后忘记写回摸了 指出的地方全部重新考虑过了,可以说尤其是kiai段改了很多地方。本来一味追求pp,现在明白这是不可取的了。mapset虽然是做给players玩的但是如果脱离了表现歌曲的初衷显然就本末倒置了。
buhei

Kencho wrote:

[buhei's Banana]
  1. 00:17:817 - 應該加個圓圈,然後這個地方對比前面00:16:299 (2,3) - 來說間距有點小 还是跟人声吧
  2. 00:37:835 (2,3) - 這樣放更能表達歌曲 https://puu.sh/yx8Oi/0b72d14031.png 唔图看不到(可能放太久了
  3. 00:55:918 - 紅線綠線音量不一致 ok
  4. 00:22:593 - Unsnapped綠線 ok
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180,344,29671,1,2,1:3:0:0:
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166,283,35936,5,0,3:0:0:0:
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328,42,38974,6,0,P|389:70|416:149,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
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408,264,39924,1,2,0:0:0:0:
231,275,40114,1,0,1:0:0:0:
469,334,40303,1,2,0:0:0:0:
144,275,40493,5,0,3:0:0:0:
438,186,40683,1,2,0:0:0:0:
307,128,40873,1,0,1:0:0:0:
469,334,41063,1,2,0:0:0:0:
396,99,41253,5,4,3:0:0:0:
62,247,41443,1,2,3:2:0:0:
62,247,41538,1,0,3:0:0:0:
62,247,41633,1,0,1:0:0:0:
324,349,41822,1,2,1:3:0:0:
56,164,42012,6,0,P|135:204|146:257,1,148.50000453186,0|0,3:0|0:0,0:0:0:0:
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326,316,43341,1,2,0:0:0:0:
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250,329,43911,2,0,L|348:339,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
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44,231,47898,1,0,1:0:0:0:
351,361,48088,5,4,1:2:0:0:
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351,295,48277,1,2,3:2:0:0:
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351,163,48657,1,2,3:2:0:0:
351,130,48753,1,0,3:0:0:0:
351,97,48848,6,0,L|304:83,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
161,97,49038,2,0,L|147:144,1,49.5000015106202,2|0,3:2|3:0,0:0:0:0:
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351,287,49417,2,0,L|365:240,1,49.5000015106202,2|0,1:2|3:0,0:0:0:0:
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329,110,51506,2,0,L|339:66,1,45,0|0,1:0|0:0,0:0:0:0:
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487,159,51886,6,0,P|444:184|394:179,1,90,2|0,0:0|0:0,0:0:0:0:
332,200,52171,1,0,0:0:0:0:
300,198,52266,2,0,L|246:194,1,45,0|0,1:0|0:0,0:0:0:0:
363,287,52455,2,0,L|417:283,1,45
287,359,52645,5,0,0:0:0:0:
116,311,52835,1,0,0:0:0:0:
144,136,53025,2,0,L|198:132,1,45,0|0,1:0|0:0,0:0:0:0:
251,20,53215,2,0,L|255:74,1,45
284,162,53405,1,0,1:0:0:0:
284,162,53500,1,0,0:0:0:0:
284,162,53595,1,0,1:0:0:0:
284,162,53690,1,0,0:0:0:0:
284,162,53785,1,0,1:0:0:0:
426,328,54179,6,0,B|376:309|335:343|335:343|279:362|238:322,1,202.500007724762,4|0,1:2|0:0,0:0:0:0:
130,337,54613,6,0,P|72:276|153:248,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
237,321,55048,6,0,B|267:272|267:272|247:127,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
214,39,55483,6,0,B|160:44|114:10|114:10|105:55|135:101,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
247,128,55918,6,0,B|282:133|314:151|314:151|373:151|373:151|405:134|441:129,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
320,238,56418,6,0,B|284:233|252:216|252:216|193:216|193:216|161:234|126:239,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
256,320,56871,5,4,1:2:0:0:
256,192,56982,12,2,58648,0:0:0:0:
sahuang
Metadata?

Easy
00:12:976 (1) - use the same slider shape with 00:12:217 (4) - and blanket 00:12:976 (1,2) -
00:41:253 (4,2) - no overlap
NC last note

Normal
00:34:417 (5,1) - blanket
00:41:253 (5,1,2) - aesthetics..00:41:253 (5) - 弧度小一点flow好 00:40:873 (4,1) - 分开
00:54:179 (1,4) - 做的好看一点

Hard
00:26:063 (2,1) - blanket啊
00:42:772 (3,4,5) - ds怎么突然不对了
00:44:291 (3) - 用00:43:531 (1,2) - 节奏
00:46:379 - 00:48:088 - 最好2个圈

Insane
00:01:204 (2,1) - separate?
00:10:887 (3) - 改个位置 正三角形
00:27:392 (3,4) - 这种很难看,最好做个对称的 http://puu.sh/yRql1/ee1e4263d6.jpg
00:27:392 (3,6) - 00:28:721 (8,2,3,4) - 然后这边overlap一起也不好看,很难受,调整一下这一块的滑条和跳的摆放,最好stack或者有规律的overlap什么的
00:32:329 (7) - NC一下
00:33:848 (4,2) - stack
00:35:177 (5,1) - 不好看
00:36:695 (4,5) - 间距能大一点
00:37:266 (6,7,8) - flow很差,滑条向下的
00:40:303 (7,1,2,3,4,5,6,7,8,9) - 这个跳太挫了,很没规律,建议改改间距,尤其是突然00:41:063 (4,5,6) - 很诡异

其他应该ok,insane还能做得更好
Topic Starter
MeAqua tete
thanks 萨皇

sahuang wrote:

Metadata?

Easy
00:12:976 (1) - use the same slider shape with 00:12:217 (4) - and blanket 00:12:976 (1,2) - fixed
00:41:253 (4,2) - no overlap ok fixed
NC last note alright

Normal
00:34:417 (5,1) - blanket 好了
00:41:253 (5,1,2) - aesthetics..00:41:253 (5) - 弧度小一点flow好 00:40:873 (4,1) - 分开 改掉了
00:54:179 (1,4) - 做的好看一点 修好了

Hard
00:26:063 (2,1) - blanket啊 补篮克特了
00:42:772 (3,4,5) - ds怎么突然不对了 现在ds对了
00:44:291 (3) - 用00:43:531 (1,2) - 节奏 不知道现在这样算不算overlap?
00:46:379 - 00:48:088 - 最好2个圈 ok

Insane
00:01:204 (2,1) - separate?fixed
00:10:887 (3) - 改个位置 正三角形 现在是军姿正了
00:27:392 (3,4) - 这种很难看,最好做个对称的 http://puu.sh/yRql1/ee1e4263d6.jpg 好 修好了
00:27:392 (3,6) - 00:28:721 (8,2,3,4) - 然后这边overlap一起也不好看,很难受,调整一下这一块的滑条和跳的摆放,最好stack或者有规律的overlap什么的 换了种摆法
00:32:329 (7) - NC一下 ok
00:33:848 (4,2) - stack ok
00:35:177 (5,1) - 不好看 换了种摆法 海星
00:36:695 (4,5) - 间距能大一点 bigger
00:37:266 (6,7,8) - flow很差,滑条向下的fixed
00:40:303 (7,1,2,3,4,5,6,7,8,9) - 这个跳太挫了,很没规律,建议改改间距,尤其是突然00:41:063 (4,5,6) - 很诡异 改了

其他应该ok,insane还能做得更好
fixed all thanks sahuang :)
Topic Starter
MeAqua tete
metadata here ---> https://osu.ppy.sh/forum/t/623524/start=15 in doyak's post.
buhei
qualified when
Topic Starter
MeAqua tete
ok so after sahuang's recheck I've fixed:
Easy:
00:32:898 (1,2) - fixed blanket
Noemal:
00:48:088 (1) - fixed nc
Hard:
00:26:063 (2) - fixed overlap
00:30:620 (3,4,5,1) - fixed consistency
Insane:
fixed ncs in kiai
Thanks sahuang :)
sahuang
Unused hitsounds:
normal-hitclap.wav
normal-hitfinish.wav
soft-hitclap.wav
soft-hitwhistle.wav
soft-sliderslide.wav

Normal and Insane have unsnapped timing lines (better fix them)

Check MA yourself for more details
Topic Starter
MeAqua tete
oh my god the qqmail is really annoying
unused hitsounds deleted
unsnapped timing lines fixed
metadata:
also fixed all in mooding assistant
sahuang
bubbled
Karen
z
Shima Rin
太牛逼了
Sandrew
wow 恭喜 ;)
Garden
insane
00:22:599 (4) - wrong snap
无意间路过发现的..
Lasse
yea, just snap it like buhei did
sahuang
wow i missed it :x
Lasse
back
Topic Starter
MeAqua tete
thanks garden and lasse :)
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