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Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

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Kyouren
GD please ;w;
PandaHero
Hello, m4m

[General]
I'm a little bit confused about diffnames. You have two diffs with similar names, one of them is insane/another diff (4.9*), and second is extra (5.73*), so I guess some people will be unable to recognize it's difficulty lvl. What about renaming last diff in "Fairy of Hell", since it's character's title and sahuang's diff in Extra Stage?

[Extra Stage]
00:18:589 (1,2) - normie nc, swap it D:
00:43:327 (8,9,10,11,12) - ugh, I don't really like how it looks, try to make straight stream here?
01:28:955 (1) - this is only one red-anchor slider in this combo, try to make it a little bit curved?
01:51:887 (3,4,5,6,7) - this curve is a bit sudden :o Try to make it smoother?
01:55:186 - you skipped drums here :c
02:06:023 (3) - make it curved so it will looks cool with other two sliders in this combo?
02:14:033 (2) - these two sounds are strong enough, try to replace this slider with two notes?
03:05:080 (4,5) - make it with similar curve, please .o.
03:15:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - satorare stream???
03:23:300 (1,2,3,4,1,2,3,4) - d-don't skip guitar solo, b-baka
03:31:311 (4,5,6,7,8) - wow, this sream is cool. but it looks out of place in this curved stream part
03:48:431 (1) - normie nc [2], can you removed it, please, I can't see any reason to leave it here

[sahuang]
00:15:055 (2,3) - there is no visual difference between this 1/4 pattern and this 00:15:761 (5,6) - 1/2 double, try to make it more clear for players?
00:34:217 - I would like to have a note here
00:37:751 (3,4) - replace it with a slider because sound on 4 is not strong enough?
00:59:583 (2,1) - swap nc?
02:14:033 (2) - same like in Jonathan's diff - I would like to replace it with two circles
02:16:389 (1,1) - overlap with slider's reverse arrow looks unclean
03:43:405 (1) - this sound is not so strong, but you make a huge jump here, try to put it closer to previous sliders? Smth like this osu.ppy.sh/ss/10130374
05:04:137 - will be better to end spinner here?

[Lunatic]
00:14:819 (1,2,3) - I wish you have slimilar spacing between slider and note here and 00:16:076 (1,2,3)
00:38:379 (3) - make it less curved so it will looks well with 00:37:751 (3)? https://osu.ppy.sh/ss/10130524
02:00:369 (1) - wtf you copied part from last diff???

That's it
Stjpa
[Lunatic]
  1. 00:15:055 (2,3,2,3) - You can surely place them further away from the previous objects as you already have higher 1/4 gaps, just for the visual consistency
  2. 00:37:751 (3) - Shouldn't this slider have a stronger curve as well? I know it's not exactly like the other sliders because it's 1/4 shorter but I think a stronger curve would still be justified with the guitar sound in the background
  3. 01:29:269 (2,3,4) - Personally I'd curve them more because here you don't have the emphasis from rotating like you had with 01:23:929 (1,2,3,4) - these sliders so they should so they should be more abstract from each other visually. Same goes for the similar pattern that comes a little later
  4. 03:28:012 (1,2) - The circles don't appear unique to me and rather connected to the previous kicksliders so emphasis-wise it doesn't add much, seperating both seems a bit odd to me
  5. 03:52:514 (2) - Since you ignored the guitar during the whole section you could make the slider shorter and move it to the red tick so it highlights the hihats properly, there's no hihat on the first blue tick and the guitar isn't relevant as you ignored the previously already
[sahuang]
  1. 00:48:746 (8,1,2,3) - You had pretty big 1/4 gaps before so placing these so close together could actually cause a misread
  2. 02:46:232 (3,4,5,6) - You have a lot of triplets with like 0.1x custom placement etc so just stacking these circles feels a bit boring and not fitting to the whole concept

    otherwise really nice diff
[Extra Stage]
  1. 00:49:688 (7,8,9,10,1) - I can't really figure out the reason for the placement of (7). If it's for no exact reason I think it would be pretty cool to place (1) parallel to it, just as a little gimmick or something
  2. 01:44:348 (1,2,3,1,2,3,1,2,3) - Monotonous is probably not the right world but placing it like this gives the whole pattern more emphasis. Or maybe do something else with 01:44:976 (1,2,3) - as it has the highest pitch to give it some special emphasis
  3. 01:53:144 (3,4,5,6,7) - From a players perspective this burst with a pretty heavy curve appears out of nowhere since all the other bursts had really consistent and predictable placement, only this one feels a bit weird

Modded all diffs because I knew I wouldn't find a lot as you are a really experienced mapper, most stuff is probably just nitpicking

Overall really nice mapset mapping-wise as well as playing-wise, looking forward to see it ranked
Kaitjuh
m4m o/

Extra Stage

  1. 00:49:217 (4) - shouldn't this slider be the same as the previous three?
  2. 03:03:667 (3,4) - not sure why this isnt Ctrl+G like the other patterns
  3. 03:19:216 (1) - SV 0,8x seems pretty low for a slider in this section. Even sth like 0,9x or 1,0x gives the same effect bc of the general slidershape.
  4. 03:35:394 (8,9) - the snapping/angle here seems a bit more awkward than the previous ones you used. Maybe placing 03:35:551 (9) - a bit more upwards might be a bit better.

sahuang's Lunatic

  1. 01:27:699 (1,2,3,4,5) - can look a bit neater imo
  2. 01:40:578 (2) - not 100% sure about the ignored melody here, since its pretty pronounced. 01:45:290 - you're following the melody here so you should probably do it here too.
  3. 01:51:887 (5) - 01:51:887 (5) - short reverse slider instead? Not sure why you suddenly skip the rolling drum sounds
  4. 02:14:033 (2,1) - 1/1 rhythm not that clear bc of the spacing. Space farther?
  5. 04:35:551 - the stream shape here could be a lot more polished imo.
  6. 04:54:163 (1) - end on 05:04:137 - like in the other diffs.
modding this was so hard wtf. Really good mapset, pretty much nothing wrong with it and these are mostly suggestions.

my map: https://osu.ppy.sh/s/717049

Good luck o/
leo16834
Hi~ M4M

[General]

I think can turn off widescreen support on Lunatic diff


[Lunatic]

00:00:684 (1,1) - I think can close this part like this distance https://puu.sh/zcHoj/36370d9575.png Friendly on first play.
00:17:332 (1,2,3,4) - How about use this https://puu.sh/zcHDN/daf1f20278.png Personally I'd think silder 4 and circle can looks fine.
00:33:353 (1,2,3,4) - I think can average this distance between silder 1 and 4 like this https://puu.sh/zcHKg/debc9a4221.png
00:41:442 (2) - Personally I'd think this note can delete. It seems no sound on here?
02:08:850 (3,1) - stack not perfect
02:18:903 (4) - try put on X:354 Y:179
02:30:840 (2,6) - How about stack with them
04:06:650 (3,4) - Flow seems a little Uncomfortable?


[sahuang's Lunatic]

00:08:222 (1,2,3,4) - How about use this on distance? https://puu.sh/zcIBc/f1eada3de7.png
00:37:751 (3,4) - Stack it? It's a little strange on this
00:43:720 (1,1,1,1) - Wow ,love this xD
00:54:714 (1) - On the end of silder seems not parallel with 00:54:400 (1) - . I think can revise it https://puu.sh/zcIML/e907714954.png
02:14:033 (2,1) - Maybe can spacing far?
04:24:243 (3) - 04:24:557 (7) - NC ? I think this part small jump can nc


Although it's too hard for me, I learn so many mapping skills on this map

Thank you very much :)

always can learn many mapping ideas


GL~ :)
Venix
hello~ m4m

General
- consider making the end of the map consistent across diffs

Lunatic
00:21:887 (3,4) - seems like higher spacing should be used here because there's a sound on which you used the biggest spacings on this part
01:20:631 (2) - 01:22:044 (3) - looks like a miss stack
01:32:568 (4,1) - here spacing is too small, you emphasized every big tick by big spacing excluding this one
01:51:259 (6,7,1) - why there's stack here when 01:52:515 (7,8,1) - 01:53:144 (2,3,4) - 01:53:772 (5,6,7) - there isn't, looks a bit inconsistent
02:08:850 (3,1) - rip stack and also 02:09:478 (4,1) - this is using smaller spacing than 02:08:850 (3,4) - this, seems like this is an more important beat
02:52:200 (2,3) - i don't think so they should use the same shape because the sound is different and you were emphasizing other sounds by other shapes previously. maybe use 02:52:828 (4) - this shape? the sound is more similar

sahuang
00:07:908 (5,6) - lol you emphasized those sound previously 00:06:651 (1,2,3) - here so why not here too?
00:34:610 (1,1) - fix this blanket lol
00:54:714 (1) - this shape is using other angles from 00:53:772 (1,1,1) - these ones, looks i bit inconsistent so i'd prefer to fix it
00:56:599 - i have no idea what you were following here by direction change of stream
02:00:369 - 02:04:138 - what do you think about adding breaks here to avoid unnecessary hp drain?
04:03:510 (1,2,3,4) - this spacing looks really flat and doesn't follow anything, maybe try to emphasize some sound like 04:03:824 (3) - this one?
04:54:163 (1) - look on general section

very solid map so i really didn't found anything really important but still hope my mod is helpful
anyways, good luck!
sahuang
Deleted = fixed

PandaHero wrote:

Hello, m4m
[sahuang]
00:37:751 (3,4) - replace it with a slider because sound on 4 is not strong enough? nah I THINK 00:37:908 - has a strong beat
00:59:583 (2,1) - swap nc? maybe not
02:16:389 (1,1) - overlap with slider's reverse arrow looks unclean
That's it
thanks man

@stjpa all fixed

Kaitjuh wrote:

m4m o/

sahuang's Lunatic

  1. 01:40:578 (2) - not 100% sure about the ignored melody here, since its pretty pronounced. 01:45:290 - you're following the melody here so you should probably do it here too. There are a lot of 1/4 spams going on so i think it's fine. Otherwise everything should be consistent and it will be boring to play.
  2. 01:51:887 (5) - 01:51:887 (5) - short reverse slider instead? Not sure why you suddenly skip the rolling drum sounds
    just to emphasise 01:51:887 -
  3. 04:35:551 - the stream shape here could be a lot more polished imo.Feels very ok imo, stream is right on track?
Good luck o/

leo16834 wrote:

Hi~ M4M

[sahuang's Lunatic]
00:37:751 (3,4) - Stack it? It's a little strange on this No i want to emphasis ds change
00:43:720 (1,1,1,1) - Wow ,love this xD THX
00:54:714 (1) - On the end of silder seems not parallel with 00:54:400 (1) - . I think can revise it https://puu.sh/zcIML/e907714954.png

GL~ :)
@venix
00:56:599 - i have no idea what you were following here by direction change of stream I think direction change does not mean rhythm change so i just use it. otherwise its hard to map tbh
04:03:510 (1,2,3,4) - this spacing looks really flat and doesn't follow anything made this on purpose tbh cuz blunt angle is cool

thanks guys

@lfj change diffname to sahuang's Extra


Your message contains 67324 characters. The maximum number of allowed characters is 60000.

https://puu.sh/zejxO/86fa42f9d3.osu
CookieBite
hi from m4m

[Lunatic]
  1. The distance between 00:01:626 (1,2) - and 00:03:511 (1,2) - looks similar each other, but the rhythm are different, at least lower the distance of 00:03:511 (1,2) - to 2 arrows (default skin)
  2. 00:33:667 (2,3) - unstack them as you didn't stack 00:30:526 (3,4) - these and having them unstack can increase the movement of the player too
  3. 00:44:662 (1) - recommend turning this into a slightly-curved slider so it doesn't seems to be out of place
  4. 01:01:625 (2,3) - blanket
  5. 01:03:510 (1,2) - switch nc as 01:03:824 (2) - seems more suitable to have a new combo in this case
  6. 01:04:138 (3,4) - having these two stacked may confuse the player a bit since it's 1/4 in kiai time (e.g. 00:55:028 (1,2,3) - 00:56:285 (1,2,3) - )
  7. 01:08:693 (5,6,1) - could have line them up better by moving the 1 to a lower position
  8. 01:20:631 (2) - the slider itself doesn't seems to be parallel, so this looks abit awful imo (the lines except the middle one)
  9. 01:21:102 (3,2) - consider stack these two in order to avoid the overlap?
  10. 01:22:044 (3,4) - same goes with the problem of 01:04:138 (3,4) -
  11. 01:29:269 (2,3,4) - these three should be curve imo as you did these 3 01:24:243 (2,3,4) - with curve sliders (for consistent d)
  12. 01:33:039 (2,3) - blanket again w
  13. 02:30:840 (2,3,4) - remove the triple as there is no sound on blue tick
  14. 02:55:342 (4) - recommend copy and paste 02:55:027 (3) -, ctrl+h and ctrl+g, then replace the 4 so it's not looking out of place
  15. 02:55:970 (3,4) - although no one will notice this, these two still has a bad-looking overlap, consider moving farther between these two
  16. 03:58:483 (1,2,3,1,2,3,1,2,3,1,2,3) - would recommend replace these with reversing sliders just in case player forget this 1/3 thing
  17. 04:17:017 (1,2) - changing these into straight slider while keeping 04:17:645 (3,4,5) - to be curve so as to emphasize the guitar sound afterward
  18. 04:22:043 (4) - too staight imo
  19. 04:38:692 (1,2,1,2,1,2,1,2,1,2) - what you did before for the 1/3 ones is ncing after 3 notes, which makes here no sense under this case, just change these nc after 3 notes is fine enough (for consistent again)
  20. 04:47:488 (1) - same thing with 00:44:662 (1) -

[sahuang's Lunatic]
  1. 00:00:684 (1) - the circle could have done better like this https://puu.sh/zfEr6/666adc2a2c.png
  2. 00:14:505 (4,5,6,7,1) - having the ds decreasing between the circles doesn't seems in place here, try having a more balanced spread on ds here
  3. 00:41:442 (4) - remove this circle since there is no sound on the blue tick
  4. 00:56:285 (5,6,7,8) - the stream here should be going in another direction because the 5 seems to be more important than 00:56:599 (1) - imo
  5. 01:44:034 (1,2) - the distance between 1 and 2 is different from 01:41:521 (1,2) - , while both has a 1/2 gap. This may lead to player's confusion, maybe try moving the 01:44:348 (2) - further so that it won't be confusing that much
  6. 02:16:389 (1,1) - not sure is this overlap intentional but recommend to remove the overlap
  7. 02:34:295 (1) - D
  8. 04:05:394 (3) - having this to have anchor seems out of place for 04:04:766 (1,2) - so better remove that anchor
  9. 04:43:091 (1,2,3) - these 3 should have the largest ds between them because it broke the gradation of 04:41:206 (1,2,3,1,2,3,1,2,3) -
  10. 04:54:163 (1) - shorten the spinner to 05:04:137 - in order to keep the end length the same

[Extra Stage]
  1. 02:06:023 (3) - this slider seems out of place because 02:04:138 (1,2) - are all in curve sliders so better change this into curve slider too
  2. 03:31:311 (4,5,6,7,8) - the stream should be curved instead of angled because most streams in the kiai are curved, having this angled stream would be out of place

    Looking good :)

good luck with your mapset!
Topic Starter
jonathanlfj

PandaHero wrote:

Hello, m4m

[General]
I'm a little bit confused about diffnames. You have two diffs with similar names, one of them is insane/another diff (4.9*), and second is extra (5.73*), so I guess some people will be unable to recognize it's difficulty lvl. What about renaming last diff in "Fairy of Hell", since it's character's title and sahuang's diff in Extra Stage? sahuang's will be fixed, I'd like to keep standard stage names for diffs since I only use custom name when its a solo difficulty

[Extra Stage]
00:18:589 (1,2) - normie nc, swap it D:
00:43:327 (8,9,10,11,12) - ugh, I don't really like how it looks, try to make straight stream here? i think it fits well with the messing feeling of the music here
01:28:955 (1) - this is only one red-anchor slider in this combo, try to make it a little bit curved? there is a straight slider at 01:29:583 (3) too, also this is to contrast 01:28:641 (3) for transition
01:51:887 (3,4,5,6,7) - this curve is a bit sudden :o Try to make it smoother?
01:55:186 - you skipped drums here :c the guitar is much stronger here with the highest pitch of the measure, also 1/2 leading into 1/3 is asking for trouble
02:06:023 (3) - make it curved so it will looks cool with other two sliders in this combo? made previous one straight instead
02:14:033 (2) - these two sounds are strong enough, try to replace this slider with two notes?
03:05:080 (4,5) - make it with similar curve, please .o.
03:15:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - satorare stream??? xD
03:23:300 (1,2,3,4,1,2,3,4) - d-don't skip guitar solo, b-baka lol the timing here is super messed up, trying to map it is literally unplayable
03:31:311 (4,5,6,7,8) - wow, this sream is cool. but it looks out of place in this curved stream part
03:48:431 (1) - normie nc [2], can you removed it, please, I can't see any reason to leave it here HR HP drain is dangerous lol

[Lunatic]
00:14:819 (1,2,3) - I wish you have slimilar spacing between slider and note here and 00:16:076 (1,2,3)
00:38:379 (3) - make it less curved so it will looks well with 00:37:751 (3)? https://osu.ppy.sh/ss/10130524 this was intentional to show its a 1/4 slider transitioning into DSed notes
02:00:369 (1) - wtf you copied part from last diff??? ye xD

That's it

Stjpa wrote:

[Lunatic]
  1. 00:15:055 (2,3,2,3) - You can surely place them further away from the previous objects as you already have higher 1/4 gaps, just for the visual consistency adjusted the previous pattern to make the transition better
  2. 00:37:751 (3) - Shouldn't this slider have a stronger curve as well? I know it's not exactly like the other sliders because it's 1/4 shorter but I think a stronger curve would still be justified with the guitar sound in the background
  3. 01:29:269 (2,3,4) - Personally I'd curve them more because here you don't have the emphasis from rotating like you had with 01:23:929 (1,2,3,4) - these sliders so they should so they should be more abstract from each other visually. Same goes for the similar pattern that comes a little later
  4. 03:28:012 (1,2) - The circles don't appear unique to me and rather connected to the previous kicksliders so emphasis-wise it doesn't add much, seperating both seems a bit odd to me
  5. 03:52:514 (2) - Since you ignored the guitar during the whole section you could make the slider shorter and move it to the red tick so it highlights the hihats properly, there's no hihat on the first blue tick and the guitar isn't relevant as you ignored the previously already i can hear the 1/4 hihats here tho
[Extra Stage]
  1. 00:49:688 (7,8,9,10,1) - I can't really figure out the reason for the placement of (7). If it's for no exact reason I think it would be pretty cool to place (1) parallel to it, just as a little gimmick or something its to represent a red node that would have been there if it was a slider i.e. 00:49:295
  2. 01:44:348 (1,2,3,1,2,3,1,2,3) - Monotonous is probably not the right world but placing it like this gives the whole pattern more emphasis. Or maybe do something else with 01:44:976 (1,2,3) - as it has the highest pitch to give it some special emphasis
  3. 01:53:144 (3,4,5,6,7) - From a players perspective this burst with a pretty heavy curve appears out of nowhere since all the other bursts had really consistent and predictable placement, only this one feels a bit weird i smoothed it out a bit but its meant to provide some variety alongside 01:51:887 (3,4,5,6,7)

Modded all diffs because I knew I wouldn't find a lot as you are a really experienced mapper, most stuff is probably just nitpicking

Overall really nice mapset mapping-wise as well as playing-wise, looking forward to see it ranked

Kaitjuh wrote:

m4m o/

Extra Stage

  1. 00:49:217 (4) - shouldn't this slider be the same as the previous three? rhythm is different here so couldnt use 1/4
  2. 03:03:667 (3,4) - not sure why this isnt Ctrl+G like the other patterns i tried to make sure movement is varied here, and one of the ways to do that is to swap up slider/note rhythm. Also a reference to happy30's Desire Dream :3
  3. 03:19:216 (1) - SV 0,8x seems pretty low for a slider in this section. Even sth like 0,9x or 1,0x gives the same effect bc of the general slidershape. did 0.85, any faster and i think it loses the impact
  4. 03:35:394 (8,9) - the snapping/angle here seems a bit more awkward than the previous ones you used. Maybe placing 03:35:551 (9) - a bit more upwards might be a bit better. i think i might know the reason for this, i've adjusted 03:35:708 (10) closer so this jump seems more emphasized
modding this was so hard wtf. Really good mapset, pretty much nothing wrong with it and these are mostly suggestions.

my map: https://osu.ppy.sh/s/717049

Good luck o/

leo16834 wrote:

Hi~ M4M

[General]

I think can turn off widescreen support on Lunatic diff


[Lunatic]

00:00:684 (1,1) - I think can close this part like this distance https://puu.sh/zcHoj/36370d9575.png Friendly on first play.
00:17:332 (1,2,3,4) - How about use this https://puu.sh/zcHDN/daf1f20278.png Personally I'd think silder 4 and circle can looks fine. good idea but it would break the flow with 00:18:275 (5), so i'd like to keep mine
00:33:353 (1,2,3,4) - I think can average this distance between silder 1 and 4 like this https://puu.sh/zcHKg/debc9a4221.png i'm actually highlighting the jump to the notes here, but i'll bring it closer to the next slider to make it more obvious
00:41:442 (2) - Personally I'd think this note can delete. It seems no sound on here? there is a sound here if you listen to the drum layer
02:08:850 (3,1) - stack not perfect
02:18:903 (4) - try put on X:354 Y:179 i increased spacing intentionally here
02:30:840 (2,6) - How about stack with them
04:06:650 (3,4) - Flow seems a little Uncomfortable? i think this is fine in playing since you basically draw a triangle

Although it's too hard for me, I learn so many mapping skills on this map

Thank you very much :)

always can learn many mapping ideas


GL~ :)

Venix wrote:

hello~ m4m

General
- consider making the end of the map consistent across diffs

Lunatic
00:21:887 (3,4) - seems like higher spacing should be used here because there's a sound on which you used the biggest spacings on this part
01:20:631 (2) - 01:22:044 (3) - looks like a miss stack
01:32:568 (4,1) - here spacing is too small, you emphasized every big tick by big spacing excluding this one its hard to explain but the guitar sound is more continuous here, so i decided to make it less emphasis
01:51:259 (6,7,1) - why there's stack here when 01:52:515 (7,8,1) - 01:53:144 (2,3,4) - 01:53:772 (5,6,7) - there isn't, looks a bit inconsistent i was playing with a stacking gimmick in this section, there is a similar pattern at 01:52:044 (3,4,5,7,8,1)
02:08:850 (3,1) - rip stack and also 02:09:478 (4,1) - this is using smaller spacing than 02:08:850 (3,4) - this, seems like this is an more important beat
02:52:200 (2,3) - i don't think so they should use the same shape because the sound is different and you were emphasizing other sounds by other shapes previously. maybe use 02:52:828 (4) - this shape? the sound is more similar

very solid map so i really didn't found anything really important but still hope my mod is helpful
anyways, good luck!

CookieBite wrote:

hi from m4m

[Lunatic]
  1. The distance between 00:01:626 (1,2) - and 00:03:511 (1,2) - looks similar each other, but the rhythm are different, at least lower the distance of 00:03:511 (1,2) - to 2 arrows (default skin)
  2. 00:33:667 (2,3) - unstack them as you didn't stack 00:30:526 (3,4) - these and having them unstack can increase the movement of the player too did this for variety purposes and highlighting the white tick more
  3. 00:44:662 (1) - recommend turning this into a slightly-curved slider so it doesn't seems to be out of place this was intentional so it looks like curved sliders going back to straight (I have other straight -> curve ones so this is the opposite)
  4. 01:01:625 (2,3) - blanket
  5. 01:03:510 (1,2) - switch nc as 01:03:824 (2) - seems more suitable to have a new combo in this case this was intentional to highlight groups of 3
  6. 01:04:138 (3,4) - having these two stacked may confuse the player a bit since it's 1/4 in kiai time (e.g. 00:55:028 (1,2,3) - 00:56:285 (1,2,3) - ) the examples you gave were triplets, they play and read very differently from 1/2 stacked under 1/1 sliders
  7. 01:08:693 (5,6,1) - could have line them up better by moving the 1 to a lower position
  8. 01:20:631 (2) - the slider itself doesn't seems to be parallel, so this looks abit awful imo (the lines except the middle one) i did a stack with a slider following it
  9. 01:21:102 (3,2) - consider stack these two in order to avoid the overlap? partial stack was intentional to show different froms of emphasis
  10. 01:22:044 (3,4) - same goes with the problem of 01:04:138 (3,4) -
  11. 01:29:269 (2,3,4) - these three should be curve imo as you did these 3 01:24:243 (2,3,4) - with curve sliders (for consistent d) this is purely for variety purposes tho
  12. 01:33:039 (2,3) - blanket again w
  13. 02:30:840 (2,3,4) - remove the triple as there is no sound on blue tick there is a very faint 1/4 if you listen carefully
  14. 02:55:342 (4) - recommend copy and paste 02:55:027 (3) -, ctrl+h and ctrl+g, then replace the 4 so it's not looking out of place
  15. 02:55:970 (3,4) - although no one will notice this, these two still has a bad-looking overlap, consider moving farther between these two i think this is fine i love overlaps xD
  16. 03:58:483 (1,2,3,1,2,3,1,2,3,1,2,3) - would recommend replace these with reversing sliders just in case player forget this 1/3 thing if they remember the first kiai this should be a non-issue, its Lunatic after all people should be prepared for rhythm changes like this
  17. 04:17:017 (1,2) - changing these into straight slider while keeping 04:17:645 (3,4,5) - to be curve so as to emphasize the guitar sound afterward good idea, but im playing a different gimmick here with the sliders forming a star, similar approach at 04:07:279 (1,2,3,4)
  18. 04:22:043 (4) - too staight imo
  19. 04:38:692 (1,2,1,2,1,2,1,2,1,2) - what you did before for the 1/3 ones is ncing after 3 notes, which makes here no sense under this case, just change these nc after 3 notes is fine enough (for consistent again) i've really considered your suggestion, but doing that breaks the aesthetics at 04:40:787 (1,2) so i had to go back to 1-2 NCing ><
  20. 04:47:488 (1) - same thing with 00:44:662 (1) -

[Extra Stage]
  1. 02:06:023 (3) - this slider seems out of place because 02:04:138 (1,2) - are all in curve sliders so better change this into curve slider too
  2. 03:31:311 (4,5,6,7,8) - the stream should be curved instead of angled because most streams in the kiai are curved, having this angled stream would be out of place

    Looking good :)

good luck with your mapset!
No reply = fixed as-is

Thanks for modding everyone! And thanks for starz :3
celerih
sorry for delay

Metadata confirmation from the metadata server

Change from Seijouki no Piero to Seijouki no Pierrot in the title

[
Lunatic
]
  1. 00:08:222 (1,2,3) - vs 00:07:908 (4,5) - due to the change in pitch on 00:08:222 (1,2,3) - some more contrast between the two would be nice
  2. 02:56:127 (4) - move this down and left a bit so visually things things aren't so stuck together
  3. 02:56:520 (5,6) - plus this not beig stacks kinda clashes with how all the other triples are handled

[
sahuang's Extra
]
  1. 00:10:107 (1,2,3,4,1,2,3,4) - would make more senses for the spacing here to be switched between the two. Here when the spacing increases both the guitar and drums go quieter
  2. 02:38:614 (8,1) - the change in direction here is just inconsistent with how you handle streams up to this point, have the 1 follow the stream before it. Check the box for a possible solution, having it be closer to something like 02:57:462 (7,1) -
  3. 03:10:106 (1,2,3,4,5,6,7,8) - 03:12:619 (1,2,3,4,5,6,7,8) - some more consistency with how you handle direction changes and spacing on these since they are exactly there same thing in the song

nothing to say for the top diff and no major complaints from me, call me back (:
Topic Starter
jonathanlfj

celerih wrote:

sorry for delay

Metadata confirmation from the metadata server

Change from Seijouki no Piero to Seijouki no Pierrot in the title

[
Lunatic
]
  1. 00:08:222 (1,2,3) - vs 00:07:908 (4,5) - due to the change in pitch on 00:08:222 (1,2,3) - some more contrast between the two would be nice im playing with the star theme here, also 00:17:018 (6,7,1,2,3,4) is a hexagon with a similar setup so I'd like to keep the consistency
  2. 02:56:127 (4) - move this down and left a bit so visually things things aren't so stuck together i moved it to DS properly, the overlap here is intentional
  3. 02:56:520 (5,6) - plus this not beig stacks kinda clashes with how all the other triples are handled

nothing to say for the top diff and no major complaints from me, call me back (:
Thanks, I'll fix metadata and update once sahuang replies
Topic Starter
jonathanlfj
oops double post
sahuang

CookieBite wrote:

hi from m4m
[sahuang's Lunatic]
  1. 00:00:684 (1) - the circle could have done better like this i dont see much difference so i guess its fine
  2. 00:14:505 (4,5,6,7,1) - having the ds decreasing between the circles doesn't seems in place here, try having a more balanced spread on ds here hmm why tho? i feel the sound is suitable for a decreasing ds
  3. 00:41:442 (4) - remove this circle since there is no sound on the blue tick sure
  4. 00:56:285 (5,6,7,8) - the stream here should be going in another direction because the 5 seems to be more important than 00:56:599 (1) - imo hmm i dont see 5 is more important than 1, actually the angle change is not so significant
  5. 01:44:034 (1,2) - the distance between 1 and 2 is different from 01:41:521 (1,2) - , while both has a 1/2 gap. This may lead to player's confusion, maybe try moving the 01:44:348 (2) - further so that it won't be confusing that much they are quite similar tbh...
  6. 02:16:389 (1,1) - not sure is this overlap intentional but recommend to remove the overlap ok fixed
  7. 02:34:295 (1) - D
  8. 04:05:394 (3) - having this to have anchor seems out of place for 04:04:766 (1,2) - so better remove that anchor right
  9. 04:43:091 (1,2,3) - these 3 should have the largest ds between them because it broke the gradation of 04:41:206 (1,2,3,1,2,3,1,2,3) -
    maybe not this one because its a calm part so distance does not matter a lot?
  10. 04:54:163 (1) - shorten the spinner to 05:04:137 - in order to keep the end length the same ok
Looking good :)[/list][/notice]

good luck with your mapset!
@celerih fixed all thank you

http://puu.sh/zqKIS/2c38368620.osu
celerih
(:

looks good, let's go!
MaridiuS
Placeholding for any case xd
Aurele
cries
MaridiuS
Okay, I untilted.

[All difficulties]
  1. 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p
[Extra stage]
  1. 00:08:693 (4) - A 1/2 reverse slider may fit better here since skipping the white tick feels weird when you consider hitsounds and everything. Goes to all similar occasions in the map.
  2. 00:14:505 (1,2,3,4,1) - You should consider following the kicks because they're more dominant by making 00:14:505 (1) - into a 1/4 slider and do a triple after which will result in all mapped notes landing on audible kicks.
  3. 00:17:803 (4) - Similar suggestion to my first one.
  4. 00:30:447 - If the bass guitar is what you're following you skipped a blue tick one here. 00:35:473 - saem, a 3/4 slider may follow it well too and you should follow it imo to every case excluding 1-2-3 patterning for guitar.
  5. 01:07:594 (1,2) - Compared to the section it has no noticeably bigger impact in the map even though it's the climax and seems highly pitched. I believe a real difference in spacing will make it distinct, not just spacing for the sake of it. My suggestion on placement: https://i.imgur.com/WFo5vD0.jpg
  6. 01:23:929 (1) - ctrl+g will make this note stands out, I feel the current placement is too easy for how important the guitar sounds here. 01:32:725 (1) - literally same suggestion here.
  7. 01:40:264 - Ugh you'll have to provide me a reasonable explanation to rhythm here, I wish you used something intuitive like even artificial rhythm and made it consistent to some degree in order to actual make individual objects standout for the song like the guitar parts with some spacing or rhythm. https://i.imgur.com/6uD6O6Q.png Some rhythm often used in songs, maybe you could incorporate this rhythm as artifical since its intuitive.
  8. 02:48:431 (1,2,3,4,1) - Since you followed the not so distinct guitar here, I guess you should do it here in a way 02:49:216 - 02:49:295 - with a triple.
  9. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo.
  10. 03:05:708 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1) - Cool pattern but I feel like it's a bit overspaced compared to the rest of the map, specifically to the intro. Any chance of you buffing the intro at least? I mean I don't feel the progression of the map if you did the largest jumps 60% in, so I'm assuming you aren't going for that and am advising you to buff it since it's pretty strong, arguably as strong as these jumps here.
  11. 03:17:960 (5,6,1) - Jumps feel underwhelming for the end of that guitar stream transitional section. https://i.imgur.com/w2FezLP.jpg something like this should work better.
  12. 03:29:190 - This should be mapped if you're following the guitar xd 03:29:975 - 03:30:446 - saem, they feel quite important and probs a few more.
  13. 04:09:478 (4,1) - mmmh (1) seems to be lacking spacing emphasis, it definitely sounds louder than (4) as a nced note and higher pitched guitar.
  14. 04:23:614 - Similar to 1:40 section i mentioned, I can't mod it until I realize that its something else other than pure chaos.
  15. 04:52:828 (1,2,3,4,1) - Is this overlapping really necessary, looks ugli when it comes to me and is quite a big contrast to the rest of the map even though the drums aren't any different than the other parts.


[Sahuang]

  1. 00:43:248 (2,3,4,5,6,7) - This other than being uncanny is mechanically hard, please consider nerfing this pattern by either making it generic or reduce the spacing strongly since the sounds they're following don't sound prominent at all.
  2. 00:47:803 (3) - Stacking a snare on top of a kick makes no sense considering you always give snares bigger emphasis. Just do a generic jump, idk https://i.imgur.com/cpSfxr0.jpg .
  3. 00:59:583 (2,3,1) - Arguably there are plenty more places in which you can do a spaced triple, doing it just once feels fairly misfit.
  4. 01:29:269 (2,4,6) - Really they are much more important than the kicks on offbeat, please just use sliders or some patterning you did on start with stacking kicks on top of snares for emphasis on snares, except now its guitars. 04:12:619 (2,3,4,5,6,7) - saem.
  5. 02:22:986 (1) - alien flashbacks.
  6. 02:46:232 (1,2,3,4) - Consider increasing spacing, they sound pretty intense.
  7. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo.
  8. 03:02:410 (3) - This jump to the slider is noticeably easier than the others in the section, you should make it even harder considering that the jump comes from a slider, not easier.
  9. 03:41:206 (2) - A 1/4 slider might be a good idea here to express the snare double. On 25% speed you can easily realize what's going on here.
  10. 04:03:510 (1,2,3,4) - Imo starting a section with such circular obtuse angled jumps is really weird if the section doesn't utilize anything similar especially if the sounds are not a big difference in music therefore they do not warrant the big change in patterning.
  11. 04:40:891 - Because this is not mapped the pattern seems really weird. Map 5 of the beats if you wish to do the drums, gl thinking of an alternative though :eyes:.
  12. 04:53:142 (2,3,4,5,1) - I know that it's the end of the map but this spacing isn't justified by the chill drums in the song, if the song's artist wanted something grandiose and shiny, he'd certainly do some louder drums or snares for the mappers to follow that. 04:52:200 (1,2,3,4,5,6,7,8) - This seems much more like peak.
[lunatic]

  1. 00:17:332 (1) - Uhm, can you make it a little bit more away from the slider please xd.
  2. 01:32:725 (1) - Could use more spacing emphasis tbh.
  3. 02:48:431 (4,1) - Won't this cause a fair number of breaks considering the high SV and 1/4 spacing on an insane?
  4. 04:06:022 (1) - Could use more spacing emphasis tbh.
MaridiuS
Ugh I just realized sahuang's diff is not 5:00 long: https://i.imgur.com/j9aDKdi.png and the spinner is 10 seconds -25ms long, to fix it just don't use those 2 breaks lmao.
Mir
this is the second time now >_>
Topic Starter
jonathanlfj
Lol we were going to fix that when updating the map, neat that you actually caught it lmao

I'll fix on my train ride back home
sahuang
I delet if fix

MaridiuS wrote:

Okay, I untilted.

[All difficulties]
  1. 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p
I personally won't do it because it does not suit my pattern+the gap is cool. also 00:58:798 - 2 sounds here are quite close so it feels like one.

[Sahuang]

  1. 01:29:269 (2,4,6) - Really they are much more important than the kicks on offbeat, please just use sliders or some patterning you did on start with stacking kicks on top of snares for emphasis on snares, except now its guitars. 04:12:619 (2,3,4,5,6,7) - saem.
    not here..because i like how i represent the song here, with a gradually decreasing spacing. i think its nicely justified.
  2. 02:22:986 (1) - alien flashbacks. thanks but "ugly" is a thing?!
  3. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo.
    im not focusing on guitar here so 1/2s seem good to me
  4. 04:03:510 (1,2,3,4) - Imo starting a section with such circular obtuse angled jumps is really weird if the section doesn't utilize anything similar especially if the sounds are not a big difference in music therefore they do not warrant the big change in patterning.
    Unlike what it seemed, the blunt angle here is actually easy to hit. The flow is very smooth(circular). I made this intentionally because it's getting into the final part of the map so a warmup here to let ppl prepared. I don't feel like changing it..
thank you, fixed a lot.

http://puu.sh/zyR3J/ffb0a40de9.osu
Topic Starter
jonathanlfj

MaridiuS wrote:

Okay, I untilted.

[All difficulties]
  1. 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p imo drum is more impactful here, the pause creates a nice break point leading to the next section
[Extra stage]
  1. 00:08:693 (4) - A 1/2 reverse slider may fit better here since skipping the white tick feels weird when you consider hitsounds and everything. Goes to all similar occasions in the map. these are intentionally skipped to emphasis the "hold" guitar sound, its provides rhythmic variety as the clap sounds are skipped
  2. 00:14:505 (1,2,3,4,1) - You should consider following the kicks because they're more dominant by making 00:14:505 (1) - into a 1/4 slider and do a triple after which will result in all mapped notes landing on audible kicks.
  3. 00:17:803 (4) - Similar suggestion to my first one.
  4. 00:30:447 - If the bass guitar is what you're following you skipped a blue tick one here. 00:35:473 - saem, a 3/4 slider may follow it well too and you should follow it imo to every case excluding 1-2-3 patterning for guitar.
  5. 01:07:594 (1,2) - Compared to the section it has no noticeably bigger impact in the map even though it's the climax and seems highly pitched. I believe a real difference in spacing will make it distinct, not just spacing for the sake of it. My suggestion on placement: https://i.imgur.com/WFo5vD0.jpg i would have agreed if it wern't for the higher pitch sound at 01:07:280 (4,5), if i changed this that one's impact would be reduced, and altering all of them will break the triangular flow here
  6. 01:23:929 (1) - ctrl+g will make this note stands out, I feel the current placement is too easy for how important the guitar sounds here. 01:32:725 (1) - literally same suggestion here. yes to the first, second one breaks flow so i'd like to keep it (thats a nyquill pattern btw)
  7. 01:40:264 - Ugh you'll have to provide me a reasonable explanation to rhythm here, I wish you used something intuitive like even artificial rhythm and made it consistent to some degree in order to actual make individual objects standout for the song like the guitar parts with some spacing or rhythm. https://i.imgur.com/6uD6O6Q.png Some rhythm often used in songs, maybe you could incorporate this rhythm as artifical since its intuitive. its hard for me to explain my choice without allowing you to study the maps i was referencing. Take a look at these and you will know what i was trying to do: https://osu.ppy.sh/p/beatmap?b=53554&m=0 https://osu.ppy.sh/s/42234
  8. 02:48:431 (1,2,3,4,1) - Since you followed the not so distinct guitar here, I guess you should do it here in a way 02:49:216 - 02:49:295 - with a triple. the guitar here is 1/6, not really possible to follow without significantly impacting playability (repeat slider is a no go for me)
  9. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo. notice how the pattern circles and goes back to 02:53:143 (1) for that same long guitar sound, doubles would require players to pause which would hinder that feel. Also i used no doubles in this map on purpose xD
  10. 03:05:708 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1) - Cool pattern but I feel like it's a bit overspaced compared to the rest of the map, specifically to the intro. Any chance of you buffing the intro at least? I mean I don't feel the progression of the map if you did the largest jumps 60% in, so I'm assuming you aren't going for that and am advising you to buff it since it's pretty strong, arguably as strong as these jumps here. I have to disagree here, the strongest part of the song imo is this part with the ascending pitch + the ending which is the intro extended with a higher pitch. If you look at a jump strain graph of this map the two peaks are basically these 2, though the ending is actually a bit more difficult to play due to sliders dictating how your cursors move.
  11. 03:17:960 (5,6,1) - Jumps feel underwhelming for the end of that guitar stream transitional section. https://i.imgur.com/w2FezLP.jpg something like this should work better.
  12. 03:29:190 - This should be mapped if you're following the guitar xd 03:29:975 - 03:30:446 - saem, they feel quite important and probs a few more. I originally had these all mapped (deathstream cough), but I find it super difficult to play due to the stark contrast with the rest of the map, so I changed it up to these broken 5-lets. Some layer had to be sacrificed to make this possible, so the guitars ended up having to go :/
  13. 04:09:478 (4,1) - mmmh (1) seems to be lacking spacing emphasis, it definitely sounds louder than (4) as a nced note and higher pitched guitar.
  14. 04:23:614 - Similar to 1:40 section i mentioned, I can't mod it until I realize that its something else other than pure chaos. see above
  15. 04:52:828 (1,2,3,4,1) - Is this overlapping really necessary, looks ugli when it comes to me and is quite a big contrast to the rest of the map even though the drums aren't any different than the other parts. hmm surprised you didn't think this part is different, there is literally no other rhythm in this map that has a long hold followed by strong 1/4s. Also the stream is converted from a faster slider that covers the outer part of the slow slider, which basically makes this a waning moon. I think you can understand the message of that given this song's origin xDD


[lunatic]

  1. 00:17:332 (1) - Uhm, can you make it a little bit more away from the slider please xd.
  2. 01:32:725 (1) - Could use more spacing emphasis tbh.
  3. 02:48:431 (4,1) - Won't this cause a fair number of breaks considering the high SV and 1/4 spacing on an insane? removed repeat and put triplets
  4. 04:06:022 (1) - Could use more spacing emphasis tbh. can't say it was intentional, but i subconsciously use DS for slider-circle-slider patterns at the beginning of any new section, so this part was pretty much a result of that. I'd like to keep this considering I did the same for 01:21:416 (1,2,3)
Thanks for modding! No reply = fixed as suggested

As you might notice from my reply, there are a lot of things we seemingly disagree on (aesthetics, rhythm and which layer to follow, etc.) For context I would like to say that I intentionally mapped certain sections of this map referencing older styles of mapping (mostly happy30 from 2011 - 2012, with his signature free-style rhythm in demetori maps), which is quite obvious in the kiai sections. With that context in mind let me know if you are ok with what I have. We can discuss on discord if you have further concerns.
celerih
(:

Stuff's been fixed, let's go again
sahuang
@lfj Help me update http://puu.sh/zAi48/8c6d08ac2c.osu

Did a conversation with maridius and fixed a few minor stuff, all good now
Topic Starter
jonathanlfj
Talked with MaridiuS regarding some additional items and fixed a few things, should be fine now.

All updated :)
MaridiuS
I disagree with the map.
Topic Starter
jonathanlfj
I concur
Satellite
I love you
Shunao
wtf
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