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R3 Music Box - Duvet

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LowAccuracySS
MANS USES GOOD BG
Joe Castle
another one :thinking:
b00
Hello there!
My M4M mod

Virtual Reality

This set is actually adorable ngl. It's pretty sweet. Also I like the combo colours
00:02:940 (4) - may be hard to read for this difficulity. You could try spacing it out further. I'd leave overlaps like this for 1/1 gaps or 1/4
00:05:838 (1) - Maybe space this out further of stack it perfectly underneath 3? I feel that this isnt getting enough empathise
00:08:395 (4) - same thing as first post
00:11:974 (2,3,2,3) - Something I noticed a lot in this map is your slider shapes. The problem isnt that big of a deal but it bugs me knowing that all your curved
sliders have this imperfect thing https://drive.google.com/uc?id=1eQG6Fwo ... 9rNVpjcIth in the center of the slider
00:21:861 (1) - Relate the angle of this to match 2? Like https://drive.google.com/uc?id=18yLlgBt ... Vv6xpooW1v
00:29:361 (2) - this slider takes your flow in an awkward direction. Leading to lack of empathise on 00:29:702 (3) - Perhaps use a slider pointing away from the next note.
00:34:133 (3) - I think this could be better if you make this curved like the others in this triangle pattern. Not to mention its also too high up. Move it a little bit down and to the left so that it makes a perfect triangle

Jory's Normal

No bg image?
00:10:951 (1) - Curve slider more?
00:21:178 (2) - this could be a 1/2 slider to catch the sound on the white tick?
00:43:083 (2) - this isnt snapped
00:25:951 (1) - curve more? like this 00:28:678 (1) - Would keep your shapes consistent. I don't see a real reason to change the shape here.
00:29:701 (2) - I think it would be cool if this shape curved round at a different. Your current flow seems quite boring and despite being a strong sound you mapped it using the same direction.
https://drive.google.com/uc?id=1i-_K9hx ... iF3-x_sjTt Maybe something like this? You can fix the flow later by making something like this. Not sure how much you like the curved 1/2 thingys but it works https://streamable.com/xfq1a
Cute map

Easy

bg?
00:00:056 (1) - I think this is too curved. Using a less tense slider would allow for a better blanket with 2.
00:02:088 (2) - I know this is an easy. And you want to simplify the rhythm here. But this seems undermapped still
Perhaps make 00:01:747 (1) - a 1/2 slider and 00:02:428 - a circle?
00:02:088 (2,3) - If you decide not to. At least use opposite angles here and point 2 more to the left so it matches 3.
00:05:156 (2,3) - Minor stuff but I dislike the way that this flows in a diagonal pattern. I think going straight down would have been cleaner
00:12:656 (1,2) - People may get confused with the order of clicking here.
00:14:020 (3,1) - Pattern suggestion. Maybe make 3 the same angle as 1?
00:17:429 (4,1) - Yeah, this is a bigger problem the one before. I mean its a good pattern but not at this diff. New players will see 1 and think that it comes before 4
00:30:383 (3,1) - https://drive.google.com/uc?id=1ok9F4kk ... pg9OfAqf4H maybe put this half way in? Like here 00:35:838 (3,1) -
00:33:452 (3) - straight slider to aid flow?

Cute map <3
Flowziee
hi, mod from me c:
First Look
It's simple, yet uses concepts beautifully. That's it. It's just short but sweet.
Virtual Reality
00:33:451 (1,2,3) - Just a suggestion, but you could copy-paste (1) and replace (2,3), then rotate each slider 120 degrees each. Position each slider such that the clickable part of each slider forms an equilateral triangle. In this way, (1) flows to (2) and flows to (3) in an clockwise manner.
00:41:293 (1,2,3) - Objects are not placed in an equilateral manner.
00:44:327 (1) - I feel like this circle should be placed further away and not stacked to the slider.
Jory's Normal
uhh, no background??
00:44:327 (1) - Again, I feel like this circle shouldn't be stacked, especially since it's supposed to be a normal, this could potentially cause misreads.
Easy
Nothing wrong, well done!

This map is really good and very rankable! Good luck!
Topic Starter
Renumi
i'll reply and apply your guys' mod when i land from my plane
kinda applied some of b00's things i'll specify that and get to flowziee's mod later (the background disappearance was kind of a goof)
Topic Starter
Renumi

b00 wrote:

Hello there!
My M4M mod

Virtual Reality

This set is actually adorable ngl. It's pretty sweet. Also I like the combo colours thank uuuuuu
00:02:940 (4) - may be hard to read for this difficulity. You could try spacing it out further. I'd leave overlaps like this for 1/1 gaps or 1/4 this concept is used and repeated quite a few times in the map, players learn and adapt :'3
00:05:838 (1) - Maybe space this out further of stack it perfectly underneath 3? I feel that this isnt getting enough empathise i didn't want players to move in this part so i kinda just yeah
00:08:395 (4) - same thing as first post uu
00:11:974 (2,3,2,3) - Something I noticed a lot in this map is your slider shapes. The problem isnt that big of a deal but it bugs me knowing that all your curved
sliders have this imperfect thing https://drive.google.com/uc?id=1eQG6Fwo ... 9rNVpjcIth in the center of the slider iiiiiiiiiiiiiiiii don't get it ;___;
00:21:861 (1) - Relate the angle of this to match 2? Like https://drive.google.com/uc?id=18yLlgBt ... Vv6xpooW1v okiedokie
00:29:361 (2) - this slider takes your flow in an awkward direction. Leading to lack of empathise on 00:29:702 (3) - Perhaps use a slider pointing away from the next note. i kinda remapped the map a bit anyways so no problemo
00:34:133 (3) - I think this could be better if you make this curved like the others in this triangle pattern. Not to mention its also too high up. Move it a little bit down and to the left so that it makes a perfect triangle ya nothing

Easy

bg?
00:00:056 (1) - I think this is too curved. Using a less tense slider would allow for a better blanket with 2.okie
00:02:088 (2) - I know this is an easy. And you want to simplify the rhythm here. But this seems undermapped still
Perhaps make 00:01:747 (1) - a 1/2 slider and 00:02:428 - a circle? i wanted the active clicking to be on the main melody through sliders ee this is the rhythm i chose and i really wanna stick by it it's not just sim plificaton and i doubt pewople would care tbhbt
00:02:088 (2,3) - If you decide not to. At least use opposite angles here and point 2 more to the left so it matches 3. okay owob
00:05:156 (2,3) - Minor stuff but I dislike the way that this flows in a diagonal pattern. I think going straight down would have been cleaner good idea
00:12:656 (1,2) - People may get confused with the order of clicking here. true
00:14:020 (3,1) - Pattern suggestion. Maybe make 3 the same angle as 1? eeeee i don't wanna ><
00:17:429 (4,1) - Yeah, this is a bigger problem the one before. I mean its a good pattern but not at this diff. New players will see 1 and think that it comes before 4 yeppppp
00:30:383 (3,1) - https://drive.google.com/uc?id=1ok9F4kk ... pg9OfAqf4H maybe put this half way in? Like here 00:35:838 (3,1) - alrighty
00:33:452 (3) - straight slider to aid flow? urghrr okay

Cute map <3 thank youuuu!

Flowziee wrote:

hi, mod from me c: :>
First Look
It's simple, yet uses concepts beautifully. That's it. It's just short but sweet. adsgafsgds
Virtual Reality
00:33:451 (1,2,3) - Just a suggestion, but you could copy-paste (1) and replace (2,3), then rotate each slider 120 degrees each. Position each slider such that the clickable part of each slider forms an equilateral triangle. In this way, (1) flows to (2) and flows to (3) in an clockwise manner. there's no pattern to these things except for in 00:05:838 (1,2,1,2) - these parts
00:41:293 (1,2,3) - Objects are not placed in an equilateral manner. i think i fixed this? idk really
00:44:327 (1) - I feel like this circle should be placed further away and not stacked to the slider. you would be correct!
Easy
Nothing wrong, well done! :'D

This map is really good and very rankable! Good luck! thanks a lot!
i'm mediocre and a hypocrite my mapping ideas and doings are terrible and i should be banned from this game already
Est-
general: all diffs have an unsnapped sliderend as the last note, might wanna fix that (i'm pretty sure you're aware of it though)

e z
  1. 00:05:156 (2,3) - u might wanna do the same "angle" as u did here 00:02:088 (2,3) - cus aesthetics lo
  2. 00:11:633 (3,1,2) - 00:16:065 (2,3) - 00:34:474 (1,2) - 00:32:770 (2,1,2,3) - improve blankets here thank
  3. 00:26:974 (2,3) - u might wanna do the same "angle" as u did here 00:23:906 (2,3) - cus aesthetics lo
  4. 00:32:770 (2) - small curve looks kinda bad sorry :c
balancing a bottle on top of ur head while playing osu simulator 2017's normal
nothing to say here really, clean diff \owo/
  1. 00:22:883 (2,1,2) - r u monstrata lo
virtual reality
wowowow great map renumi i like!!
  1. 00:09:588 (1,3) - bad overlap
  2. 00:19:815 (2) - is this intentional or not? cus it doesnt emphasize anything in particular and idk why you would have the tail snapped on 1/8
  3. 00:31:406 (1,2) - blanket
  4. 00:33:792 - this speaks for itself dansgame
(we also applied some stuff through irc)
Topic Starter
Renumi
pretty much did all thanks est!
-jordan-

b00 wrote:

Jory's Normal

No bg image? will fix
00:10:951 (1) - Curve slider more? i like it how it is
00:21:178 (2) - this could be a 1/2 slider to catch the sound on the white tick? I would prefer to focus on the melody here and doing this would make it more dense than the melody is, so i like the pauses.
00:43:083 (2) - this isnt snapped i snapped it
00:25:951 (1) - curve more? like this 00:28:678 (1) - Would keep your shapes consistent. I don't see a real reason to change the shape here. i dont see why its necessary to use the same shape, all are curvy and i did this for visual variety for the slider shape and also so i can use blankets for some sections.
00:29:701 (2) - I think it would be cool if this shape curved round at a different. Your current flow seems quite boring and despite being a strong sound you mapped it using the same direction.
https://drive.google.com/uc?id=1i-_K9hx ... iF3-x_sjTt Maybe something like this? You can fix the flow later by making something like this. Not sure how much you like the curved 1/2 thingys but it works https://streamable.com/xfq1a i will politely decline this advice. it really doesnt play that different and i dont use harsher angles in other parts of the map with the same melody so i see no need to introduce it here. the suggestion also doesn't fit the clean aesthetic that the rest of the map has and puts too much strain on 00:30:383 (1,2,3) - . Maybe you say this pattern deserves starin but, we cant call every sound a strong sound or nothing would be weak by comparison.
Cute map

Flowziee wrote:

Jory's Normal
uhh, no background?? will fix
00:44:327 (1) - Again, I feel like this circle shouldn't be stacked, especially since it's supposed to be a normal, this could potentially cause misreads. i dont think its an issue i used stacking previously in the map and the stack is good at representing the lowering intensity of the ending.

Est- wrote:

balancing a bottle on top of ur head while playing osu simulator 2017's normal
nothing to say here really, clean diff \owo/
  1. 00:22:883 (2,1,2) - r u monstrata lo fuck, exposed
even tho i red walled everyone, i did make other changes to the map

spaghetti
osu file format v14

[General]
AudioFilename: Duvet.mp3
AudioLeadIn: 0
PreviewTime: 21861
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12656,21861,31406,39929
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Duvet
TitleUnicode:Duvet
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Renumi
Version:Jory's Normal
Source:serial experiments lain
Tags:-Jordan- Jory lain_iwakura cyberpunk シリアルエクスペリメンツレイン op opening boa
BeatmapID:1490016
BeatmapSetID:693132

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lain25.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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390,371,9587,5,2,0:0:0:0:
194,320,10269,1,0,0:0:0:0:
469,309,10951,6,0,P|478:232|449:161,1,155,2|2,0:0|0:0,0:0:0:0:
386,82,11974,2,0,L|308:76,1,77.5,0|0,0:0|0:0,0:0:0:0:
211,68,12656,5,6,0:0:0:0:
175,162,12997,2,0,L|252:156,1,77.5,2|0,0:0|0:0,0:0:0:0:
69,70,14019,5,2,0:0:0:0:
78,169,14360,1,0,0:0:0:0:
86,268,14701,1,0,0:0:0:0:
155,341,15042,6,0,P|229:347|318:326,1,155,2|0,0:0|0:0,0:0:0:0:
396,283,16065,2,0,L|403:198,1,77.5,2|0,0:0|0:0,0:0:0:0:
406,104,16747,5,2,0:0:0:0:
307,113,17087,1,0,0:0:0:0:
208,121,17428,1,0,0:0:0:0:
118,74,17769,6,0,P|194:21|264:37,1,155,2|0,0:0|0:0,0:0:0:0:
307,113,18792,2,0,L|300:191,1,77.5,2|0,0:0|0:0,0:0:0:0:
283,289,19474,5,2,0:0:0:0:
184,298,19815,1,0,0:0:0:0:
85,306,20156,1,0,0:0:0:0:
1,249,20497,5,2,0:0:0:0:
70,60,21178,1,0,0:0:0:0:
85,306,21860,6,0,P|157:334|233:324,1,155,2|0,0:0|0:0,0:0:0:0:
310,261,22883,2,0,L|316:183,1,77.5,0|2,0:0|0:0,0:0:0:0:
324,86,23565,5,6,0:0:0:0:
230,50,23906,2,0,L|236:127,1,77.5,2|0,0:0|0:0,0:0:0:0:
252,328,24928,5,2,0:0:0:0:
351,336,25269,1,0,0:0:0:0:
450,345,25610,1,0,0:0:0:0:
510,264,25951,6,0,P|516:190|495:101,1,155,2|0,0:0|0:0,0:0:0:0:
446,25,26974,1,0,0:0:0:0:
446,25,27656,5,2,0:0:0:0:
347,34,27997,1,0,0:0:0:0:
249,43,28337,1,2,0:0:0:0:
167,103,28678,6,0,P|246:143|316:117,1,155,2|0,0:0|0:0,0:0:0:0:
249,43,29701,2,0,P|220:16|184:3,1,77.5,2|0,0:0|0:0,2:0:0:0:
91,43,30383,5,2,0:0:0:0:
82,142,30724,1,0,0:0:0:0:
73,240,31065,1,0,0:0:0:0:
146,309,31406,5,2,0:0:0:0:
91,43,32087,1,0,0:0:0:0:
6,321,32769,6,0,P|80:341|157:339,1,155,2|2,0:0|0:0,0:0:0:0:
257,325,33792,2,0,L|335:331,1,77.5
435,338,34474,5,6,0:0:0:0:
471,244,34815,2,0,L|394:250,1,77.5,2|0,0:0|0:0,0:0:0:0:
208,274,35837,5,2,0:0:0:0:
199,175,36178,1,0,0:0:0:0:
191,76,36519,1,0,0:0:0:0:
284,115,36860,6,0,B|360:141|360:88|435:115,1,155,2|0,0:0|0:0,0:0:0:0:
512,181,37883,2,0,L|504:268,1,77.5,2|0,0:0|0:0,0:0:0:0:
406,291,38565,5,2,0:0:0:0:
307,282,38906,1,0,0:0:0:0:
208,274,39247,1,2,0:0:0:0:
119,320,39587,6,0,P|194:374|264:358,1,155,2|0,0:0|0:0,0:0:0:0:
307,282,40610,2,0,L|301:203,1,77.5,2|0,0:0|0:0,0:0:0:0:
286,104,41292,5,2,0:0:0:0:
187,95,41645,1,0,0:0:0:0:
88,87,41998,1,0,0:0:0:0:
4,144,42351,6,0,L|10:211,1,67.4250005658531,2|0,0:0|0:0,0:0:0:0:
93,262,43083,2,0,L|100:336,2,77.5500005,2|0|0,0:0|0:0|0:0,0:0:0:0:
93,262,44327,5,6,0:0:0:0:
Topic Starter
Renumi
updated!
Hikomori
the bg is cursed thO
realy0_
bruhhh, too spooky bg between hard and easy/normal

Music box mod
Easy

00:05:156 (2) - maybe i'm too perfectionist but placing this circle at x487 y142 would fit a bit more better the slider's curve of 2
00:08:565 (3) - ctrl+h it is visually better imo
00:09:587 (1) - ^
00:14:020 (3) - a bit offscreen, it touches the accuracy bar
00:19:474 (3) - ^ but idk
00:21:861 (1) - ^ but idk
00:24:929 (3) - ^ it touches the accuracy bar
00:30:383 (3,1) - i would avoid this really small anti-flow by placing 1 lower, if you place low enough, 00:29:702 (2,3,1) - would be aligned and with some small curves changes, it don't overlap with 00:30:383 (3,1) -
00:34:474 (1,2) - take care of the blanket ?
00:36:861 (1,2) - ^
00:39:588 (1,2) - ^

Jory's Normal

00:01:078 (2) - maybe place this slider at x60 y217 to fit more the curve of 1 ? do that with anothers similars patterns.
00:32:087 (2) - why that huge ds increase ? the sound pattern isn't strong enough to allow that, stack with 00:30:724 (2) - would remove that small spike difficulty.
bruh this diff is too safe to put some suggestions/polish here :c

Virtual Reality
i don't get the diff name

00:01:917 (1) - should be moved to 00:01:747 (1) - , you ignore a sound and you put a unnecessary sound, do for every similar patterns in the diff
00:36:520 (3,1) - they seems to have no relation each other, they don't blanket and not aligned. choose one of these suggestions.
that's all for me
rockstarrzz
Hey, from your M4M

Easy
Overall, pretty good dif, only main noticable thing is the AR is quite high for the SR - For an easy of that difficulty I'd recommend CS3 AR3 OD2 - that's a lot more common at that difficulty
Not sure how important it is, but I'd probably remove all the unused inheriting lines.
00:04:133 (1,2) - Might work nice as a blanket?
00:05:838 (3,1) - swap NCs?
00:10:951 (2) - This angle is a bit jarring - make it the same as the previous ones (5 degrees or so)
00:14:019 (3) - Not sure if off screen? also maybe nc?
00:25:952 (1) - I'd personally move that up and to the right a little more to avoid the overlap but keep the DS
00:27:656 (3,1) - swap nc?
00:32:770 (2) - same as before, keep the angles consistent
00:43:463 (2) - different timing so NC this

Normal
AR on this is also a little high, 6 is usually for advanced - 5 max for 'Normals' - CS3.5 AR4.5 OD3.5 would work well imo
There's nothign specific that stands out as wrong, but it seems like alot of the sections were completely repeated, maybe change some of the 3 note parts up a bit instead of copy and pasting the whole section

Virtual Reality
AR7 is plenty for this SR
I personally found this map quite awkward to play unfortunately, mainly because of a few repeated sections that just didn't feel right to play
00:01:747 (1,2) - These felt a bit weird, maybe if you directly stacked them they'd feel a bit more natural?
00:02:429 (3,4) - This was also awkward, I wouldn't recommend doing that on this difficulty of map, its quite odd to read
00:03:111 (1,2,3) - and this anti-flow directly after didn't really help - maybe make them flow into each other instead of away
00:03:111 (1) - not sure if this slider is meant to be a dif shape than the other 2 or not, they are all the same the next time you do this pattern
00:06:861 (2) - this slider should be facing the other way, even if you intended this, i think it works better going the other
It's a fairly aesthetically pleasing map for the most part, and some parts are really nice but I had a lot of problems with flow and reading (specifically missing sliderends), which really shouldn't even be considered a problem at this difficulty
-jordan-
tfw i didn't accept these people's m4m requests
-jordan-
may as well apply these

rockstarrzz wrote:

Hey, from your M4M

Normal
AR on this is also a little high, 6 is usually for advanced - 5 max for 'Normals' - CS3.5 AR4.5 OD3.5 would work well imo
There's nothign specific that stands out as wrong, but it seems like alot of the sections were completely repeated, maybe change some of the 3 note parts up a bit instead of copy and pasting the whole section will change ar, rest is fine imo. and they arent copy pasted

realy0_ wrote:

Jory's Normal

00:01:078 (2) - maybe place this slider at x60 y217 to fit more the curve of 1 ? do that with anothers similars patterns. but it looks god how it s
00:32:087 (2) - why that huge ds increase ? the sound pattern isn't strong enough to allow that, stack with 00:30:724 (2) - would remove that small spike difficulty. how tf is that a diff spike lol its 1 beat jump at 88 bpm. changing ds a bit here is fine, it isnt needed to interpret the rhythm and isnt a diff spike in the map in fact its probably the easiest pattern in the map as its a break
Topic Starter
Renumi

realy0_ wrote:

bruhhh, too spooky bg between hard and easy/normal ahahah :'>

Easy

00:05:156 (2) - maybe i'm too perfectionist but placing this circle at x487 y142 would fit a bit more better the slider's curve of 2 eeeh,,,, it's so minor >_<
00:08:565 (3) - ctrl+h it is visually better imo i like my aesthetic :<
00:09:587 (1) - ^
00:14:020 (3) - a bit offscreen, it touches the accuracy bar fiddled a bit (not really a problem but whatever hhhh)
00:19:474 (3) - ^ but idk
00:21:861 (1) - ^ but idk
00:24:929 (3) - ^ it touches the accuracy bar
00:30:383 (3,1) - i would avoid this really small anti-flow by placing 1 lower, if you place low enough, 00:29:702 (2,3,1) - would be aligned and with some small curves changes, it don't overlap with 00:30:383 (3,1) - you're right i was gonna keep it but yeah >.<
00:34:474 (1,2) - take care of the blanket ? i think?
00:36:861 (1,2) - ^
00:39:588 (1,2) - ^

Virtual Reality
i don't get the diff name watch the anime (or at least google a summary) ;D

00:01:917 (1) - should be moved to 00:01:747 (1) - , you ignore a sound and you put a unnecessary sound, do for every similar patterns in the diff but,,, it is snapped to 00:01:747 - o;
00:36:520 (3,1) - they seems to have no relation each other, they don't blanket and not aligned. choose one of these suggestions. i didn't really intend for these to blanket; this is more so a different aesthetic direction i took
that's all for me

rockstarrzz wrote:

Hey, from your M4M

Easy
Overall, pretty good dif, only main noticable thing is the AR is quite high for the SR - For an easy of that difficulty I'd recommend CS3 AR3 OD2 - that's a lot more common at that difficulty okidoki
Not sure how important it is, but I'd probably remove all the unused inheriting lines. it's not unrankable ;w;
00:04:133 (1,2) - Might work nice as a blanket? eeeeh i wanted simplicity
00:05:838 (3,1) - swap NCs? the deep uhhh tone ting thing is on 1 so i nc there
00:10:951 (2) - This angle is a bit jarring - make it the same as the previous ones (5 degrees or so) i think?
00:14:019 (3) - Not sure if off screen? also maybe nc? moved but didn't nc >:
00:25:952 (1) - I'd personally move that up and to the right a little more to avoid the overlap but keep the DS it's not unrankable..
00:27:656 (3,1) - swap nc? eeeeeh i kept a rhythm with the ncs and i wanna keep em
00:32:770 (2) - same as before, keep the angles consistent i do this per two areas to avoid some monotony =w= 00:10:951 (2,3) - 00:32:770 (2,3) -
00:43:463 (2) - different timing so NC this true,,,,,,,

Virtual Reality
AR7 is plenty for this SR dunno what you meant but i lowered it
I personally found this map quite awkward to play unfortunately, mainly because of a few repeated sections that just didn't feel right to play to each their own :>
00:01:747 (1,2) - These felt a bit weird, maybe if you directly stacked them they'd feel a bit more natural? i think it'd have the same effect that it has now than it would be stacked
00:02:429 (3,4) - This was also awkward, I wouldn't recommend doing that on this difficulty of map, its quite odd to read highest diff in the map!!!
00:03:111 (1,2,3) - and this anti-flow directly after didn't really help - maybe make them flow into each other instead of away i do this consistently in these parts cause i want cute difference
00:03:111 (1) - not sure if this slider is meant to be a dif shape than the other 2 or not, they are all the same the next time you do this pattern yea it's meant to b different!!!
00:06:861 (2) - this slider should be facing the other way, even if you intended this, i think it works better going the other i wanted anti-flow to distinguish the same sound,,, people can say that the same sound should be what you suggested but bleh i like it like this >:[
It's a fairly aesthetically pleasing map for the most part, and some parts are really nice but I had a lot of problems with flow and reading (specifically missing sliderends), which really shouldn't even be considered a problem at this difficulty this is meant to be the highest diff!!!!! yea it's a /hard/ but it's the highest diff in the map so it can stand out among other stuff ykno
thanks for the mods! appreacitae
Surono
dem duvet musicbox ver. ayylel
good bg
neonat
m4m

General

Your mp3 file is 320kbps
Please check your 2 personal difficulties, you have unsnapped objects and 2 uninherited points on 6520

Easy

00:11:633 (3) - 00:33:452 (3) - the beat at the repeats seem to have more impact, without being able to click there, it feels more off
00:21:861 (1) - why did you NC here?

Normal

I think in general it's really down to the hitsound, like the finish at 00:23:565 (1) - just doesn't fit there, that finish doesn't seem to have any good place to go

Virtual Reality

Honestly speaking, none of the 1/4s fit in the song, it's excessive and really loud
having anti-jumps at 00:01:747 (1,2) - 00:07:202 (1,2) - 00:12:656 (1,2) - 00:18:111 (1,2) - 00:23:565 (1,2) - 00:29:020 (1,2) - 00:34:474 (1,2) - 00:39:929 (1,2) - doesn't really make sense, the only one that seems viable is 00:26:974 (3,1) - but even then, having it more stacked to the end would have been better

The pattern itself just seemed really repeated

I don't think the custom finish fits to this, the rhythm used in Normal pretty much exhausted as much of what can be made into a rhythm as possible already as well
Topic Starter
Renumi

neonat wrote:

m4m

General

Your mp3 file is 320kbps omfg
Please check your 2 personal difficulties, you have unsnapped objects and 2 uninherited points on 6520 nice catch!

Easy

00:11:633 (3) - 00:33:452 (3) - the beat at the repeats seem to have more impact, without being able to click there, it feels more off alright
00:21:861 (1) - why did you NC here? mmfixed

Normal

I think in general it's really down to the hitsound, like the finish at 00:23:565 (1) - just doesn't fit there, that finish doesn't seem to have any good place to go jordan asked me to kill the hitfinish

Virtual Reality

Honestly speaking, none of the 1/4s fit in the song, it's excessive and really loud volume is at 30% ;-; with all due respect how is it loud + i wanted clicking on sliders in active parts of the melody so i can kinda understand >_< however, i disagree,,,,,,,,,,,,, i wanted to use 1/4s and more sliders than actual circles and stuff so players could get a bigger/better "feeling" for the song as a whole,,
having anti-jumps at 00:01:747 (1,2) - 00:07:202 (1,2) - 00:12:656 (1,2) - 00:18:111 (1,2) - 00:23:565 (1,2) - 00:29:020 (1,2) - 00:34:474 (1,2) - 00:39:929 (1,2) - doesn't really make sense, the only one that seems viable is 00:26:974 (3,1) - but even then, having it more stacked to the end would have been better i changed the spacing so that it's not completely anti-flowish though (even though i didn't really think the distance between was very antiflow to begin with [but since i'm getting complaints i'll kill it])

The pattern itself just seemed really repeated the song isn't anything special :c

I don't think the custom finish fits to this, the rhythm used in Normal pretty much exhausted as much of what can be made into a rhythm as possible already as well eeeeek i rlly like the hitfinish but okay it's dead now
i'll update tomorrow or the day after that (i'll keep all of what you said in mind for the future though) :0 thanks a lot for the mod!
Topic Starter
Renumi
okay let's not
-jordan-
hurry up and do something before its graveyarded :cry:
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