bad keysound
good questionchouyaa wrote:
rank when?
Thank You mod nyaFahrie6775 wrote:
eeeeeeeeeeeeeoooooooooooooooooooooo
aaaaaaaaaaaaaoooooooooooooooooooooo
mod's comin'Normal00:27:820 - 00:27:922 - missing notes? bukan deh, coba denger lagi, itu butuh ruang untuk normal, biar kaga sama seperti hard
01:09:327 - 2 aja cukup :< nice, 01:09:327 (69327|1) - hapus
01:19:190 - ^ gaada suara yg nendang :'v ga deh, hahaha, untuk akhirnya tetap 3Hard00:37:683 (37683|2) - ghost note? nice catch
sorry, can't find much :'v pattern nya dah gud semua :*
well mapped, when ths map is ranked? good
Sankku mod nya ^CoffeeLatte- wrote:
Lunatic
00:00:799 - perasaan ini suara similar sama 00:01:518 - malah saya dengernya lebih keras loh. disini 00:04:087 - sama 00:04:806 - saya denger nadanya sama keras juga iya. ga deh, keep aja itu. masih lebih keras 00:01:518 - dan 00:04:806 - ~ pake 2 note untuk kekerasan note
00:02:546 - saya rasa kalau ngasih 1/4 drum 00:02:649 (2649|1,3059|2) - malah jadi ga enjoy ngerasain hitsoundnya, lebih asik di kasih sv ketimbang perkusi lo ya. menimbang ini top diff pasti ada la sv" dikit xd. dan masih intro / awal" lagu udah ga jauh beda sama keseluruhan map jadi ya rada boring sih cuma liat single note doang di sepanjang map, saran saya ya buat mini LN. (just my preference) keep, tetap ga pake slider untuk diff dan ga mau ada sv tapi kalau slowjam boleh lah
00:02:957 (2957|3,2957|1,2957|0,3162|3,3162|0,3162|1) - itu boleh jack (coloumn sama) karena suaranya similar jadi sip. tapi kalau 00:02:546 (2546|2,2546|3,2546|0,2751|3,2751|2,2751|0) - itu sedikit beda jadi rada aneh kalau di jadiin jack atau di samain coloumnnya suaranya masih sama pak
00:06:244 (6244|2,6244|0,6450|3,6450|2) - saya saranin coloumnnya samain karena teng tengnya itu sama xd (saya dengernya ting tong teng teng tung *biar lebih mudah bedain xd) itu suara piano XD bukan suara dari lagunya
00:07:272 - saya saranin aja ini ga usah double, karena kamu mark double suara ini 00:06:861 - terus jadinya berasa ghost note karena ga ada suara similar. Lagian ini juga masuk bagian intro lo belum kiai jadi saya saranin jangan terlalu kompleks. nice catch 00:07:272 (7272|2) - deleted
00:07:066 - btw ini cuma drum suara tingnya kerasa di 00:07:169 - saya denger 25% ga ada suara drum di 00:07:169 -
00:07:991 - nah ini kenapa single hayo.. yang 00:07:683 - 00:07:272 - double. udah buat single aja udah biar fokus ting"nya pas awal" xd mantap
00:09:327 - nah ini harusnya triple kek sebelum"nya. ini juga 00:09:532 (9532|3,9532|2,9532|0,9738|1,9738|3,9738|2) - harusnya kolomnya sama. kalau ada suara similar coba inget: ting tong teng teng tung LOL 00:09:327 - tetap double, karena di buat triple jadi aneh dan anchor karena berbarengan suara yang sama
00:10:149 - 00:10:559 - 00:10:970 - saya saranin aja kaka buat single aja, tapi kalau masih tetep keep double. semua itu 00:11:381 - 00:11:587 - 00:11:792 - harus triple karena ada 3 suara yang muncul. detik ke 10 aja udah fail mah kalau aku ini xd keep itu suara clap
00:13:436 - 00:15:080 - 00:16:724 - 00:18:368 - itu suara sebenarnya LNable, tapi ya terserah sih, rada bingung juga ngikut piano sama drum kayak 00:13:847 (13847|2,14053|1,14155|3,14258|0,14258|2) - keep, no sliders pls
00:20:012 - Nah ini baru masuk sesi perkusi/drum section.
00:22:066 - 00:26:998 - saya denger suara hit hat, suaranya similar kayak ini 00:21:553 - keep malah jadi aneh kalau banyak hithat, soalnya jadi anchor nanti dan unrankadable. tak bisa di control
00:22:785 - 00:27:717 - kayaknya suaranya itu similar sama 00:26:484 - keep
01:19:087 - kayaknya itu kiai letaknya di 01:19:190 - memang di 01:19:190 - kok
RIP LN . single note terus selama lagu end dari awal juga rada garing gan itu aja sih ohHitsound
00:07:169 - missing G5S_s.wav C5S_s.wav sama kek di 00:06:861 -
00:09:121 - missing C6S_s.wav D#6S_Eb6S_s.wav D#5S_Eb5S_s.wav sama kek di 00:05:833 -
00:39:738 - missing G5S_s.wav Apply all
Maaf diff lain ga di mod :"D
Good Luck ^^
no reply = applyUmo- wrote:
hi
1234
[Easy][Normal]
- 00:01:416 (1416|3) - shouldn't this be a LN like 00:00:696 (696|2) - ? They are the same sound so I dont see a reason why the other one is not a LN
00:00:286 - column 2 is really empty on the start, consider adding some notes to it
00:03:984 - same goes here for the 3rd column, its really empty 00:05:833 - move
00:09:943 (9943|1) - move to 4 for pitch since 00:09:327 (9327|3) - is the same soundmove
00:10:149 - 00:12:614 - column 1 dead, Id really suggest that you move/add notes to it because it can bring to some really weird unbalanced pattern
00:24:943 - column 3 dead
00:37:888 (37888|0,38299|0,38710|0,39121|0) - anchor, avoid it sicne you have alot of room to move those notes too so there is no reason to have that kind of anchor
00:43:231 - missed note here? check 00:39:943 -
00:44:875 - ^
00:46:518 - ^ and so on
00:47:546 (47546|2,47957|2) - those shouldn't be in the same column since they are not the same pitch, why don't you move this note to 4? 00:47:546 (47546|2) -
00:50:833 - missing note? check 00:47:546 (47546|2) -
01:10:149 (70149|1,71792|3,73436|0) - kinda weird imo that you have mixed LNs, for example you here have 01:07:272 (67272|2) - 1/1 LNs and then you suddenly have some long ones. You should follow 01:10:559 - this sound with 1/1 LNs to stay consistent
01:17:135 (77135|1) - this should be double note like 01:11:381 (71381|2,71381|0) -[Hard]
- 00:00:286 - 00:06:861 - this part is very similar to hard, consider to snipe down normal a bit
00:09:121 - 00:10:149 - on this part I'd suggest that you only have doubles on claps 00:09:121 (9121|0,9121|1,9532|1,9532|0,9943|1,9943|3) - and singles on Claps and cymbals 00:09:327 (9327|2,9327|3,9738|3,9738|2) - so that you dont have the same density pattern as hard difficulty https://osu.ppy.sh/ss/9893868 reagereeded
00:20:012 - 00:21:655 - unbalanced, column 4 is unused and left hand does most of the work
00:23:299 (23299|1,23505|0) - not consistent with 00:21:244 (21244|0,21450|0) - they should be in the same column
00:24:018 - missed note here, check 00:21:861 (21861|3) - 00:21:861 - deleted
00:27:203 (27203|0,27409|0) - well you dont have any jacks on column 2 so meybe move those?
00:39:327 (39327|0,39738|0,40149|0,40559|0) - anchor, avoid it so that it does not cause unbalancing
00:42:614 (42614|3,42820|2,43025|3,43231|2,43436|3) - this trill-ish pattern si quite weird because there is no repetitive sound that can support it. Try this https://osu.ppy.sh/ss/9893903, that would aslo remove anchor on column 4
00:46:724 (46724|3,46724|1,46929|2,47135|1) - 00:48:368 (48368|0,48368|2,48573|1,48779|0) - 00:45:080 (45080|0,45080|2,45286|1,45491|2) - quite repetitive don't you think, why don't you rearange some? rearrange
00:48:984 (48984|2,49190|1,49190|3,49395|2,49806|2,50012|1,50012|3,50217|2) - ^
00:59:669 (59669|1,60080|1,60491|1,60902|1) - anchor
01:07:272 - 01:08:505 - consider moving notes to column 4, same reason as before
01:15:080 (75080|2,75286|1,75491|0,75491|2,75696|1,76313|2,76518|1,76724|0,76724|2,76929|1) - you could change some to avoid repetitive gameplaygood luck
- 00:14:155 - 00:14:258 - you could definetly add notes on 4 and 3 for the drums since they are very clear
00:15:799 - ^ and so on
00:19:806 (19806|2) - this should be double like 00:19:601 (19601|0,19601|2) - since they are the same sound
00:31:005 - 00:31:416 - add a note for drum like at 00:30:388 (30388|1) -
00:33:368 - do the same here as above ^
00:55:970 (55970|0,56176|0,56381|0) - you could rearange this handstream a bit since you have alot of place to avoid it, try something like this https://osu.ppy.sh/ss/9893963
01:10:149 (70149|3,70149|1,70354|1,70354|3) - these shouldn't be in the same column since they are not the same sound, you could move those 01:10:354 (70354|1,70354|3) - to 1 and 2 for a better PR
01:11:587 (71587|0,71792|0,71998|0,72306|0) - anchor
no reply = applyDoNotMess wrote:
DnM's modding queue desu~
1|2|3|4
Lunatic
00:06:861 - this could be emphasized for the new song part, i would suggest to add column 3
00:13:025 (13025|0,13025|1) - 1 note is enough here since the sound is not too loud and doesnt represent kick like u did on the previous segment keep this, but arregereredeed
00:16:313 (16313|2,16313|0,16518|0,16518|2) - this trill seems awkward for me because it's clear the pitch is different and i dont find anything in the instrument that can represent this trill, i would suggest to make this into 1|4 and 00:16:621 (16621|1,16724|2) - ctrl h this
00:22:272 - 3 notes for snare
00:27:203 (27203|0,27203|1,27409|0,27409|1) - also could be 3 notes for snare
00:34:190 - this also
Hard
00:10:046 - stream should have started here
00:19:601 (19601|0,19601|2) - would suggest this to be only 1 note to differentiate the snare and the kick in this diff
00:55:149 (55149|2,55149|3,55354|2,55354|3) - could have been better if u make the column different because the pitch is different here like u did on latter
01:10:559 (70559|0,70559|1) - same suggestion on previous diff, would be better if u make it 1|4
i think thats all
general thoughts: good mapset, have concept, it's touhou!! i would like to see more ln in this map tho given the instrument but since it seems like this is bms style thing and has some keysounds ,its ok same, keysound is cool
hope it helps!
Thank you so much NoxusNoxus wrote:
Thanks for using my queue to request! Let's get started, your map seems to have gotten quite a ton of mods so I'll probably just be nitpicking at this point lmao, thanks for stopping by though c: Hard:
00:01:724 (1724|2,1827|3,1929|2) - This pattern doesn't really sound like it should be a trill, just my opinion though.
00:05:012 (5012|0,5114|1,5217|0) - ^
00:19:292 (19292|1,19292|3,19395|0,19395|2,19498|3,19498|1) - Would recommend changing this to a 34 / 12 / 34 jumptrill instead of what you have to just make playability a bit nicer. re arrengerededdae some, that's so different from Lunatic
00:34:601 (34601|3) - add note for consistency, it's a snare so it should be a chord.
00:37:066 (37066|1) - ^h
01:07:477 (67477|3) - Wouldd move this to column 1 cause the sound is descending so it doesn't make sense for two completely different sounds to just mindlessly mimic the same pattern.
01:10:354 (70354|0,70559|0,70765|0,70970|0,71176|0) - Fix this anchor please.Lunatic:
00:02:340 (2340|3,2340|2,2443|1,2546|3,2546|2,2546|0,2649|1,2751|3,2751|2,2751|0) - Why is this charted completely differently from 00:05:628 (5628|3,5628|2,5731|0,5731|1,5731|3,5833|2,5833|1,5936|0) - when it's the exact same sound, not to mention the second variation is just obnoxious lol so I'd recommend changing the second variation to the handstream-ish style you had for the first one.
00:06:450 (6450|2,6655|2,6861|2,7066|2) - Avoid anchor please.
00:08:710 (8710|1,8916|1,9121|1,9327|1) - ^
00:12:614 (12614|0,12820|0,13025|0,13231|0,13436|0) - ^ will keep it
00:16:107 (16107|2) - add a note 1 note enough i guess
00:16:416 (16416|1) - ^ for snare
00:17:751 (17751|1,17854|2,17957|1,18059|2,18162|1,18265|2,18368|1) - come on dude....don't be lazy. You can be more inventive with this pattern.
00:23:094 (23094|1) - add note in column 4. It's a snare, keep the consistency.
00:27:614 (27614|2,27820|2,28025|2,28231|2) - Avoid the anchor.
01:17:443 (77443|2) - Rearrange the patterns before this note so this note can end up being in the first or second column so the transition into the burst is much more fluid.
not reply = applyCrumpetFiddler wrote:
well this took a while, first mod with my new pc., you should be honoured woah, that's good news
As requested in Crumpey's Mod QueueLunatic00:03:573 (3573|2,3573|3,3573|1) - this note isnt emphasised with a hitsound, that being the case i dont think it warents a triple keep, consistenst
00:07:066 (7066|3,7066|1,7066|0) - same deal here same
00:09:532 (9532|0,9532|2,9532|3) - for such a soft sounding sound, why is this a triple to follow like 00:09:121 (9121|1,9121|3,9121|0) -
00:14:361 - It seems a little odd that theres no note here? will keep, this. follow guitar style
00:16:005 - Same deal here (especially) theres a very audible sound its also not mapped in hard, which it really probably should be
00:17:238 - put a note here same
00:17:649 - another really audible beat ignored same
00:19:190 (19190|2,19190|0,19292|3,19292|1,19395|2,19395|0,19498|1,19498|3,19601|2,19601|0) - what is this, this is lengthy and honestly doesnt really serve much of a purpose, id say have this follow the beat more, this is represented better in the HARD Difficulty (compare the two)
00:28:642 (28642|1,28642|0) - big sound, id consider making it a triple add
list of sounds you missed, 00:33:676 - 00:34:292 - 00:34:703 - [color=#00FF00]keep/color]
Nothing much to point out about the kiai time, at time the notes seem a taaaaadd off, but that could just be me.
The Kiai consists of mostly the same 2 patterns a weird trill and a col 1/4 2/3 pattern, and that made it reeally boring and uninteresting to play for me, id add some diversity with more patterns and what not.Hard (not actually doing a full mod just found this)00:39:224 - delete this, Ghost note
Good luck
uwu thank you very much dudehackerdudehacker wrote:
Sorry about delay. its okay
hitsound done:
Changed your sample set from normal to soft, dont worry about overwrite, copy my files to your folder.
https://puu.sh/yXTxo/f662b5b4c4.rar
I keeped your piano in the SB, didnt change it im bad with piano.
You can use my Magic Copy to copy hitsound if you like it
https://osu.ppy.sh/forum/p/5392330
TheNewBungping wrote:
Hai Hello
1|2|3|4Easy00:02:340 - https://osu.ppy.sh/ss/10159041 like this so you can play extra note on piano // can't sorry, im only focus to crash 00:02:751 (2751|3,2957|0,3162|3,3368|0) - and sliders look a bit long
00:44:669 (44669|0) - move this from 1 to 4 and remove the note that was originally on 4 (heaviness consistency) // sure, and arregereredeed
00:46:313 (46313|3) - remove this (heaviness consistency) // ^Normal00:01:724 - and 00:05:012 - despite not being the same drum sound, it's a loud sounds, in which will help aid the playability when added. // hat i think no, keep
00:12:614 - https://osu.ppy.sh/ss/10159104 like this to make it consistent like the double trill pattern on 00:09:327 - // that was different sound, keepLunatic00:00:799 - add a note for heaviness consistency
00:04:087 - ^
00:23:094 - ^ // all keep, a thing must be maintained, sorry
GL Thanks
reduce keysound audio to 70%, so as not to clash with music. thank you for remind meqqqant wrote:
man the keysounds are so disorienting since the music is almost a quarter tone sharper than the key the piano is in
thanks! ( ͡° ͜ʖ ͡°)Unpredictable wrote:
i wanna be famoss ✩◝(◍⌣̎◍)◜✩
1|2|3|4Easy- 00:13:025 (13025|1,13231|2,13436|3) - these notes perfectly match the song which is good, but i think you can make the pattern a little bit more interesting imo. Since these notes 00:12:614 (12614|2,12820|3) - are sort of similar to 00:13:025 (13025|1,13231|2) - these two notes in terms of how they rhythmically match, I would move 00:13:025 (13025|1) - this to column 3, 00:13:231 (13231|2) - this to column 4, and 00:13:436 (13436|3) - this to column 2. nope, lol. 00:13:025 - is starting new sound, im just make it defferent
- 00:19:292 (19292|0) - this should come in at 00:19:395 - instead. like these two LNs 00:17:751 (17751|3) - and 00:16:107 (16107|0) - , they both come in when the piano hits so its better to start at the piano with the drumroll. yup, but i only fokus to the clap, lol
- 00:38:299 (38299|1,38505|2,38710|0,38916|1,39121|0,39327|2,39532|1,39738|0) - i think you're over-complicating this for an easy diff and pattern here is extremely weird to hear and play. first off, what's the point of this LN 00:38:094 (38094|3) - ? is it resembling the piano sound that holds throughout that span of time? or is it emphasizing the build up of this specific part? to be honest, it's kind of unclear what is happening here. i would rather follow the piano here because it's the loudest and it's what the player can easily follow to. i would delete 00:38:299 (38299|1,38710|0,38916|1,39327|2,39532|1) - these notes and let the other notes cover the piano parts instead of this part being where the player holds an LN, unsure of what to follow. the sound was so noisy, so i focused on the sliders and notes
- 00:39:738 - make this a double, this part leads in into a new part of the song and this sound here has emphasize on drum and piano.nah, its still easy diff, fun if dilated rather than double
- so i noticed with these LNs and the ones coming up that you didn't want to add a note in these specifics white ticks: 00:44:258 - , 00:45:902 - , 00:50:833 -
, 00:52:477 - . why not add a note in this spots? I think you should because the drum does have an emphasize on these ticks, but honestly its kind of weird and boring and holding an LN when you have a ton of things to emphasize. it's also weird how you don't them emphasized, but some of them you do 00:47:546 (47546|2) - . would definitely add them. rearrange
- 01:18:779 - I think you should add a note here because there's a lot going on between 01:18:573 - to 01:18:984 - and I think it's important to emphasize a major sound in between that point. it already covered with 2 notesNormal- 00:09:327 (9327|2,9532|3,9532|2,9635|1,9840|2,9943|0,9943|1) - hm i think you could've made this pattern a lot better. first off, add a note here 00:09:738 - , the piano can be heard and should be a note like the other piano, so put one on column 3. next, 00:09:635 (9635|1) - move this over to column 1, it honestly doesn't change much better i think would do a lot better if it was on column 1, and 00:09:840 (9840|2) - move this to column 4. this pattern should play out smooth than does right now imo and follow the patterns you have and the song pretty well. hehe, i only follow drum and kick
- 00:46:313 (46313|1) - move this to column 4 and add a note at 00:46:210 - on column 2. i think this pattern is a lot more noticeable as it somewhat imitates these notes here 00:45:696 (45696|0,45799|1,45902|2,45902|3) - . i dont hear any sound there expect small hat, i wont add it :V
- 01:08:299 (68299|1,68505|1,68813|1,69121|1,69327|1) - i think these are a lot of notes in a short span of time on one column. to minimize this, i would move 01:09:121 (69121|1,69327|1) - to column 2 to fix this problem. in the part the music is very deep and the rhythm changes
- 01:15:388 (75388|2,75696|2,75902|2,76210|2,76518|2) - same reason above, move 01:15:696 (75696|2,75902|2) - to column 4 nope :vHardoverall not bad. it could be objectively argued that the diff is pretty generic and uses a lot of the same patterns over and over again. ex. 00:29:875 - to 00:38:094 - , but it's not wrong in any way. the diff looks alright to me, nice! i make it more impressive, thanks!Lunatic- 00:28:642 (28642|1) - I think you should place this on column 4 because the double here isn't the same as 00:28:436 (28436|0,28436|1) - this one, but more like 00:28:231 (28231|0,28231|3) - this one. makes it clear to the player to what sounds are the same are not by just looking/playing the map.nice
- the rest looks fine to me as well. wouldn't say it's perfect, but I didn't see too much problems with the patterns, they make sense to me at least. although,
01:19:190 (79190|0,79190|2,79190|1) - I don't think this should be a triple. I feel that there isn't too much emphasize there unlike other parts of the song that actually make sense to use a triple. in this case, i would just make it a double. lol haha, ok double
msg me if you need anything else, gl! (:
all applied, wow thanks :"Dpuxtu wrote:
m4m
I'll help you nerf your NM, cuz diffspread looks not ok to me.
-NM-
00:12:922 (12922|1,12922|0,13128|0,13128|1) - judging from the sound here, they shouldn't be doubled. Single note works better here
00:19:292 (19292|2,19395|1,19498|2,19601|1) - I highly recommend to nerf this jumptrill, not suitable for normal diffs. I'd use simple stair here if I were you
00:57:409 (57409|3) - same
01:17:135 - too many 1/4s is involved in this pattern and not to mention the split roll is too hard to read so maybe remove the double notes and use single notes instead?
thanks =w=bSandalphon wrote:
aaaaaaaaaaaaaaahhhhhhhhhhhh reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
combobreak.wav has delay more than 5ms deleted, i will not use it again
[Easy]
00:01:416 (1416|3,1518|2,1621|1) - Pls dont use 1/4 in EZ done! using 1/2
[Hard]
00:00:286 - pls consider change the trill pattern a bit, the first 6s is just purely [12][34] spam img
kinda give me headache seeing so many [12][34] are used in this diff I will keep it for now
the reason i use [12] [34] for Hard, because every beat in white, blue and red have the same sound, and i only focus on that beat, unless there is a little sound or small hat sound mixed with the beat sound, as in this example here 00:00:799 - and 00:01:518 - but there still have the beat. including the sound of kick and snare, i just focus on double note only, if i make [23] [14] it will cause anchor and avoid, maybe other things will also collide, also if i consider the hard diff will affect the taste in the game :< and cant be said techical pattern anymore
No need to mod my map back, since i only modded 2 diff and it only took me 5mins to write it
no kudosu
Rivals_7 wrote:
00:22:272 - 00:27:203 - 00:23:094 - 00:28:025 - 00:32:135 - C? and still several more
01:04:292 - F6S_s
01:04:395 - i believe this is should be G6. the other 3 SB keysound could be deleted
01:18:779 - C
01:18:881 - W
delete the useless 2 green lines on the outro i will check hitsound
i also concerned as to why most of this SB keysound are not even mapped in the notes when its empty?
i'm not sure and i havent re-dl again but is there an "audio.mp3" unused in the folder? I deleted keysound lol
[L]
ok related to C comment on top, those chords (exclude the last one before the end) should be three notes for consistency sake, else, idk why'd you do that. it sounds obvious from the start
00:04:395 - missing note? its too small
00:05:628 (5628|1,5628|0,5731|1,5731|0) - shouldnt be stacked because the 2nd chord isnt the same thing as 1st moving 00:05:628 - from 2 ke col 3
00:13:436 (13436|2,13436|3,13436|0) - too much for a kick? for sv pressure its okay
00:14:566 (14566|2,14669|1) - and similar with the next two, could be a jacks. just so its not so uh.... straightforward keep for roll because it's look nice
00:40:662 (40662|2) - ghost piano? or else? maybe its synth but then again things like - 00:43:128 - is ignored so.... whats the layering point here rather than just kick and clap? those hat, lol, i forgot to fix it. this diff more taken into account the drum sound, and there is also piano cover by notes
00:44:155 (44155|2,44155|3,44258|3,44258|2) - 2
00:42:512 (42512|0,42614|0) - 1
only that (2) one breaks the jacks consistency so why is that? yup, you right
00:59:669 (59669|1,59772|1) - 01:02:957 (62957|0,63059|0) - ehh for the preparation of the next jack note :") and also it has its tone transition
01:05:833 (65833|0,65833|1,65833|2) - delete one yup
01:06:347 (66347|0,66347|3) - idk i'd prefer closed chord rather than an open like this. it doesnt seem to flow well as it is also not even followed by a snare as well to get that feeling across rearranged
01:08:196 (68196|3) - ghost okay
01:09:943 (69943|2,69943|3) - seems the intention across 2nd half of this kiai is that you emphasized both kick and piano with triple, but this? delete one note
01:12:922 (72922|0,72922|3) - ^ the sound transition still same with this two notes 01:12:922 (72922|0,73025|0) -
[H]
00:04:395 - ^ its too small
00:20:628 (20628|0,20628|1) - here up to the preview point, is really bland. like.... all you do is 12|34 all the way. i guess some of them could be an open chords like 1|3 or 2|4 or 1|4 the sound of kick is repeat and only distinguished by a small hat
[N]
00:13:436 (13436|1) - low kick. dlete its okay i guess because the end of the tone
00:19:292 (19292|0,19498|0) - delete here. gap between easy and this is high okay
00:41:690 (41690|2) - i'd say just ignore the kick and follows melody for the sake of its simplification its okay XD
[E]
00:12:922 (12922|2,13128|1) - i'd rather have a 2 LN from - 00:12:614 (12614|0) - and - 00:13:025 - respectively.
the way of layering you did for this is somewhat confusing or disregarding whats important just for the sake of syncopated drums, which i feel its not a good thing to be done if you aiming for newer players I have been thinking hard for it, fix it without a slider, and fixed. following piano
Rivals_7 wrote:
i assume you havent fixed the HS so i'll just commenting a bit about small stuf already fix it but forgot to update it
[N]
01:18:779 (78779|2,78779|3) - should be single. piano like others fixed
01:19:087 (79087|1) - not piano fixed
[H]
00:20:833 (20833|2,21244|2) - choose one to move to 4. dont really like this - 00:20:833 (20833|2,21039|2,21244|2) - thing hangin'
00:25:765 (25765|1,26176|1) - ^ but to 1 fixed in 00:20:833 - to col 4 also in 00:25:765 -
Re-download this!Asherz007 wrote:
Ok, couple of problems...
rip keysounds // cry
man, this thing looks drastically different to when I last looked at it lol
tfw entire set is plagued by the update bug for some reason // i change it bit owo[General]
Not too happy about the soft-hitnormal being basically indistinguishable, where places like 00:04:395 have essentially no feedback whatsoever. I'd suggest either making the hitnormal louder or replacing it with a (more conventional) hi-hat sound. // fixed
Might want to increase the volume of the soft-hitfinish and LR_Hat Normal a little bit as well since they're not too distinguishable. // fixed
Tags etc I will assume you nabbed from mage's set // :"D
1|2|3|4 should I need it
Not checking hitsound application at this point, will do that upon second check just so my brain doesn't melt that muchEasyThe start of this difficulty (until like 00:05:628) worries me a little in that it's not entirely obvious what the player is meant to be following since most of the notes around here lie on a 1/4. It's a little weird, but I'm not sure whether there's really any viable alternatives here. // well, piano for easy
- 00:17:957 - Feels a little weird to omit the note for the kick here. I can understand the 1/4, but this is for a 1/2 movement (probably a note in col 1 would do) // fixed
- 00:30:388 (30388|1) - Not sure whether this is misplaced but I'm pretty sure the emphasis is a little more on the kick 1/4 later. Feels a little more intuitive that way, at least to me. // fixed, using 1/2
- 00:37:477 (37477|2,37888|3) - More of a gut feeling, but this kind of movement in an Easy is a little awkward? It's pretty much the only place within this 1/2 section where are three consecutive notes in the same hand (ignoring stacks), whilst being at different intervals (1/2 and 1/1). Would probably move to col 1 and 3 respectively. // fixed, using loud sound as point
- 00:52:477 (52477|0,52683|2,52888|1) - no stack? (like 00:45:902 (45902|3,46107|3,46313|3)) // i made it different for piano roll
- 01:18:779 (78779|0,78984|1) - Might want to move these one col right to avoid the 1/2 one-handed minitrill, which might be a tiny bit too awkward. // fixed
NormalMaybe a little weird layering-wise, but looks fine from what I can see. Just one thing then.
00:53:505 (53505|3,53505|2) - why double? Doesn't make much sense compared to 00:59:875 (59875|3). // fixedHard (priority box)Long story short, this is hella boring. It could be argued that the Normal is more difficult than the Hard for quite a fair part of the map just because the patterns used here are too simple and monotonous and, in a sense, not really providing that much in terms of progression towards lunatic. To that effect, I will veto this mapset until something is done about this. (grats on being my first proper veto for anything other than hitsounds lul)
Seriously, with most of these jumps being one-handed you're severely limiting what you can do and essentially boring the player. Like fine for some, but not all. Like, you might have your own reason for all this [12][34] business, but there's a point where it's too much and I think you're over that and pattern diversity really needs to come into play
Just be wary about having extended OH trills though like 00:11:176 (11176|3,11279|2,11381|3,11484|2,11587|3,11690|2,11792|3). Though this is somewhat justified, the difficulty here does spike somewhat.
Otherwise seems structurally fine(?), but just really really meh. smh monotone chart, // fixedLunaticwewkudos to you for the kiai, nice slow increase in difficulty, nicely done.
- 00:10:662 (10662|2) - Tiny bit confused as to why only a single here when there's the hitwhistle present (same with 00:12:306 (12306|2)). Especially when 00:11:279 (11279|1,11279|0,11484|1,11484|0) are doubles. i forgot that part, :residentsleeper: fixed
- 00:13:436 - SV values feel a little like they were plucked from thin air? Not entirely sure whether they really work too well here (or whether they're appropriate at all), but at the very least I would think about making these slightly weaker, seeing as these are the only SVs in the mapset. // fixed
- 00:19:498 (19498|3) - The minijack I feel just comes in at the wrong time here (like I can't find anything to justify other than arbitrary separation), so you could move this note to 3 to have the minijacks before both kicks. // agree
- 00:24:738 (24738|3,24840|3,24840|2,24943|3) - This hurts lol (but seriously that is pretty nasty to play so might want to change to something like [124][123][34] if you wanted to reduce pattern difficulty slightly) // fixed
- 00:29:875 to 00:39:738 - Just a little side note that there are more jacks in the right hand. Not critical to change, just slightly imbalanced is all. // fixed
- 00:52:580 (52580|3,52683|3,52785|0,52837|1,52888|0) - This burst is mega ass to play. It's more difficult pattern wise than the end (OH trill and minijack), so I'd suggest swapping to all singles and reducing the final triple at the end by one note. // yappari, fixed
- 01:11:279 (71279|0) - the triple minijack here might be a tiny bit too much, but if you wanted to keep the jacky feel then it might be better to move this to col 4. // fixed
Hope to god this doesn't push through to v2 for some random reason