there are a million cons. the whole point of buzzsliders is that theres a continuous stream of sounds all the way to the next object. when you buffer sliders you remove a play experience that shows off that constant stream, from both the rhythm (players dont have to hold the key the whole time) and the cursor motion (players get to leave the slider way before all the beats are finished and dont get to feel any connection to the next object). and it sounds stupid in hitsounding. buffering automatically makes your map worse as far as im concerned
i dont care if you buffer buzzsliders in your own maps, just please stop running around telling other people that theyre supposed to do it, bc it does indeed go directly against the music in every conceivable way
i dont care if you buffer buzzsliders in your own maps, just please stop running around telling other people that theyre supposed to do it, bc it does indeed go directly against the music in every conceivable way