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chano & 40mP - Natsukoi Hanabi

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Sulfur

David- wrote:

Hello o/
Overall based:
  1. Playing through and watching through in the editor I noticed weird hitsound choices I'd look at them again
    and ensure they are set as you planned it.
  2. Also the spacing is sometimes inconsistent, some of those inconsistencies are caused by stacks
    (for example: 00:14:968 (8,9,1) - here 01:24:272 (7,8,9,10,11) - or here) fixed both
    Other's just look odd because of changing slider velocity, which messes with overall spacing distance.
    I know it is quite the minor difference overall, but it really drains visual appeal.
  3. 00:29:208 (1,2) - Weird overlap looks fine to me (and its pretty much not noticable in gameplay)
  4. 00:41:360 (1,2) - Same ^, but well if you're doing it consistently it should be fine (still weird to me tho) ^
Thanks for mod c:
iYiyo
hey from my q


  • [General]
  1. Metadata seems fine, but just in case you didn't have sources, and to avoid problems (link link), kwan did a great job by finding some good ones. photo taken from her metadata's discord.
  2. Currently you're not using drum-hitnormal2.wav
  3. According to the Modding Assistant, there might be some delay on the normal-hitfinish.wav Be sure to double check it.

    [Fragile Light]
  4. 00:21:328 (6) - Tbh i don't really can hear a stream here. Maybe adding a circle 00:21:518 (8) - here is more acceptable because of the piano note there. However, 00:21:328 (6) - isn't really supported at all, so would be better if you delete it imo. what you think? (pd: 00:24:272 (1,2,3,4,1) - in contrast with this streams, it's clear that the other stream isn't really supported :d)
  5. 00:29:208 (1,2) - Maybe you wanted to stack them? maybe not o: nvm you do it on 00:41:360 (1,2) - so I guess that's on purpose
  6. 01:24:272 (2,3) - consdering your whole mapping in the kiai, this transition felt a bit too high imo. I feel like you wanted to emphasize because on 01:25:411 - start the strongest part on the song, however the current ds on 01:24:272 (2,3) - is greater than the jumps on this stronger part, such like 01:26:550 (5,6) - 01:29:208 (1,2) - etc. I'd suggest something like moving 01:24:461 (3,4,5) - to 32|248 or so~

    [Sulfur's Hard]
  7. you have some unused green like that you might want to delete; 00:03:196 - 00:06:329 - etc.
  8. 00:49:525 (3) - since this slider have same shape as 00:48:955 (1) - and matches similar sound in the song, I find it a bit uncomfortable to be it overlapped with 00:49:335 (2) -. why not just move it a bit to the right so they don't overlap?
  9. 01:07:753 (3,6) - this slightly overlap feels like it wasn't intentional, maybe you'd want to move it a bit? yeah, it's just subjective
  10. 01:16:297 (1) - currently touching the hp bar on default skin.

    [Normal]
  11. similar as on hard, for sake of consistency maybe you'd want delete some unused green lines.
  12. 00:36:803 (1,2,3,4,5,6,7) - I honestly feel like this streams is too long for a normal diff, why not deleting 00:38:702 (5) - ? would emphasize 00:38:892 - nicely imo.
  13. 00:51:993 (1) - wow. lovely shape.

map looks ready tbh, better to call a bn next. GL!
Topic Starter
Finshie

iYiyo wrote:

hey from my q


  • [General]
  1. Metadata seems fine, but just in case you didn't have sources, and to avoid problems (link link), kwan did a great job by finding some good ones. photo taken from her metadata's discord. Thanks! greatly appreciated.
  2. Currently you're not using drum-hitnormal2.wav deleted
  3. According to the Modding Assistant, there might be some delay on the normal-hitfinish.wav Be sure to double check it. hmm idk i just put what default skin has

    [Fragile Light]
  4. 00:21:328 (6) - Tbh i don't really can hear a stream here. Maybe adding a circle 00:21:518 (8) - here is more acceptable because of the piano note there. However, 00:21:328 (6) - isn't really supported at all, so would be better if you delete it imo. what you think? (pd: 00:24:272 (1,2,3,4,1) - in contrast with this streams, it's clear that the other stream isn't really supported :d) Its kinda supported by the violin though its abit faint thats why i made the ds smaller than the next stream that follows drums which can be hear clearly
  5. 00:29:208 (1,2) - Maybe you wanted to stack them? maybe not o: nvm you do it on 00:41:360 (1,2) - so I guess that's on purpose yep
  6. 01:24:272 (2,3) - consdering your whole mapping in the kiai, this transition felt a bit too high imo. I feel like you wanted to emphasize because on 01:25:411 - start the strongest part on the song, however the current ds on 01:24:272 (2,3) - is greater than the jumps on this stronger part, such like 01:26:550 (5,6) - 01:29:208 (1,2) - etc. I'd suggest something like moving 01:24:461 (3,4,5) - to 32|248 or so~ nerfed


    [Normal]
  7. similar as on hard, for sake of consistency maybe you'd want delete some unused green lines. fixed
  8. 00:36:803 (1,2,3,4,5,6,7) - I honestly feel like this streams is too long for a normal diff, why not deleting 00:38:702 (5) - ? would emphasize 00:38:892 - nicely imo. yea agreed but its abit awkward not to put a note on 00:38:702 (5) - cus the sound is very noticeable
  9. 00:51:993 (1) - wow. lovely shape. thanks :d

map looks ready tbh, better to call a bn next. GL!
Thanks for mod!
Sulfur

iYiyo wrote:

hey from my q

[Sulfur's Hard]
  1. you have some unused green like that you might want to delete; 00:03:196 - 00:06:329 - etc.
  2. 00:49:525 (3) - since this slider have same shape as 00:48:955 (1) - and matches similar sound in the song, I find it a bit uncomfortable to be it overlapped with 00:49:335 (2) -. why not just move it a bit to the right so they don't overlap?
  3. 01:07:753 (3,6) - this slightly overlap feels like it wasn't intentional, maybe you'd want to move it a bit? yeah, it's just subjective
  4. 01:16:297 (1) - currently touching the hp bar on default skin.
fixed everything, thanks for mod c:

upd: https://puu.sh/yL6QZ/252bbbdefb.osu
Kyuukai
mv1 wth

Normal :

00:18:575 - 00:24:651 - I think that part should be denser/as dense as that part 00:12:499 - 00:18:196 - because the song's intensity is pretty high here but you kinda put less notes on that part which is illogic to me
00:51:993 (1,2) - I think you can adjust the 1 slider curve to blanket the 2 better like this
01:25:411 - 01:29:588 - Same thing as I said above, should be denser here !

Sulfur's Hard :

00:03:385 (1,2) - I think you should overlap it more or not overlap it at all, picking one of the 2 options would make it better visually
00:11:265 (6) - Missing hitsound ?
00:24:272 (10,11,12,13,1) - uh, a stream on a Hard diff is not allowed, make a 1/4 reverse slider instead I guess
00:27:310 (10) - replace it to a single note as there's no sound here 00:27:499 -
00:32:056 (5) - same as above, no sound here 00:32:246 -
00:33:196 (9) - replacing it by 2 notes instead will make the drum here 00:33:385 - clickable which will represent the song better I guess
01:11:550 (6,8) - give them a bit more space between theses 2 sliders to make it more clear
01:19:904 (3) - you should move it to 01:20:094 - so the vocal & drum will be clickable, following the song a lot better. You can put a note here 01:19:904 - if you apply this suggestion
01:25:031 (12,1) - stack them because you always stacked on the same breaks before (01:12:879 (10,1) - 01:18:385 (7,8,1) - for example)

Fragile Light :

00:34:335 (3) - whistle on the headslider ?
00:59:968 (2) - was the clap & whistle put on purpose on the sliderend ? it feels out of place :(

I really love the last diff ! It looks very cool in the editor and it's fun to play, great stuff !

Can't wait for this set to get ranked :D
Topic Starter
Finshie

Kyuukai wrote:

mv1 wth

Normal :

00:18:575 - 00:24:651 - I think that part should be denser/as dense as that part 00:12:499 - 00:18:196 - because the song's intensity is pretty high here but you kinda put less notes on that part which is illogic to me yea its high though its a bunch of 1/2 sounds so i was afraid i might overdo it. Still did add some 1/2 to make it about as dense as first part of kiais anyawy
00:51:993 (1,2) - I think you can adjust the 1 slider curve to blanket the 2 better like this adjusted alittle
01:25:411 - 01:29:588 - Same thing as I said above, should be denser here ! should be fine now too

Fragile Light :

00:34:335 (3) - whistle on the headslider ? fixed
00:59:968 (2) - was the clap & whistle put on purpose on the sliderend ? it feels out of place :( yea it kinda is on purpose but i change it now to make it the same as other slider hitsounds

I really love the last diff ! It looks very cool in the editor and it's fun to play, great stuff ! thanks :D

Can't wait for this set to get ranked :D
Thanks for mod!

also added normal-sliderslide ok nvm its not needed. i thought i heard the annoying brush sounds again so i add it lol
Sulfur

Kyuukai wrote:

Sulfur's Hard :

00:03:385 (1,2) - I think you should overlap it more or not overlap it at all, picking one of the 2 options would make it better visually sure
00:11:265 (6) - Missing hitsound ? u write
00:24:272 (10,11,12,13,1) - uh, a stream on a Hard diff is not allowed, make a 1/4 reverse slider instead I guess ya the are allowed
00:27:310 (10) - replace it to a single note as there's no sound here 00:27:499 - there is a sound on this sliderend wot the
00:32:056 (5) - same as above, no sound here 00:32:246 -sure i guess
00:33:196 (9) - replacing it by 2 notes instead will make the drum here 00:33:385 - clickable which will represent the song better I guess alright
01:11:550 (6,8) - give them a bit more space between theses 2 sliders to make it more clear okay
01:19:904 (3) - you should move it to 01:20:094 - so the vocal & drum will be clickable, following the song a lot better. You can put a note here 01:19:904 - if you apply this suggestion id rather keep it as it is since both these red ticks got a kick on it and theres prominent vocal on 01:20:284 -
01:25:031 (12,1) - stack them because you always stacked on the same breaks before (01:12:879 (10,1) - 01:18:385 (7,8,1) - for example) ok but i cant do it here coz revers arrow would not be visible
Thanks for mod c:
Wishkey
Heyo!

Normal
  1. 00:14:778 (6) - kinda off rhythm here bc it the only one not on the main melody, Would stick to a rhythm on the red tick like placing this slider 1/2 earlier and adding a circle afterwards
  2. 00:22:183 (2,3) - try control g the rhythm here, catch the main melody and the piano with the strongest drum at the end clickable
  3. 00:24:272 (7) - Would make this a 1/2 slider instead for the 1/4 drumroll to have that increase of intensity a bit represented
  4. 00:33:765 (1,2) - would just copy this rhythm 00:35:284 (3,4,5) - like you did at 00:45:917 (1,2,3) - (2) is kinda out of place bc the drums are on red and you abondon the vocals right after anyway so just sticking to main melody seems best here (bit more inline wiht the rest density wise too)
  5. 01:31:866 (1) - finsh on here would be nice
Hard

  1. Would lower to AR to 7 here to fit the spread a bit better and high ar isn't really needed that much bc of the constant ds
  2. 01:02:436 (3) - place a bit higher so you got 1.60ish ds for both
  3. 00:57:689 - Would add a note here, has that low piano zoom aswell, and fits with 01:00:727 (3,1) - nicely
  4. 01:22:753 (2,3) - try control g the rhythm here for that vocal following, makes 01:22:753 (2,3,4,5) - play a lot smoother too bc the circle into stacked circles feels kida off
  5. 01:31:107 (8,9,10) - make this a 4 note stream too for consistency with 00:24:272 (10,11,12,13) - 01:30:348 (6,7) - circle slider clicle here for that vocal might be better afterwards rhythm wise to have a circle lead into the stream but current rhythm is also good
  6. 01:37:563 (8) - NC
  7. Really relaxing to play! First hard diff I've seen in a long time where double returns actually kinda fit
Top Diff
  1. 00:12:120 (5) - 3/4 slow slider would fit really nicely as a transition like you did for the same sound at 00:18:196 (1) -
  2. 01:22:942 (4,5,6,7) - would control g 01:22:942 (4,5) - this so you capture the highpoint of the vocals, that double stacking feels really out of place with the rest of the map and there isn't really anything strog extending at 01:23:132 (5) - atm
  3. 01:34:525 (1,2,3,4,5,1,2,3,1,2,3) - Would go for a gradual decrease in volume lvls here instead of going straitht to 30%, fits the fade out better
  4. 01:37:563 (3) - can end with 15-20% finish here for those cymbals if you want (both ^ apply all diffs I Think)
Nice set! Call me back!
Topic Starter
Finshie

Wishkey wrote:

Heyo!

Normal
  1. 00:14:778 (6) - kinda off rhythm here bc it the only one not on the main melody, Would stick to a rhythm on the red tick like placing this slider 1/2 earlier and adding a circle afterwards
  2. 00:22:183 (2,3) - try control g the rhythm here, catch the main melody and the piano with the strongest drum at the end clickable
  3. 00:24:272 (7) - Would make this a 1/2 slider instead for the 1/4 drumroll to have that increase of intensity a bit represented
  4. 00:33:765 (1,2) - would just copy this rhythm 00:35:284 (3,4,5) - like you did at 00:45:917 (1,2,3) - (2) is kinda out of place bc the drums are on red and you abondon the vocals right after anyway so just sticking to main melody seems best here (bit more inline wiht the rest density wise too)
  5. 01:31:866 (1) - finsh on here would be nice
All applied! had to move bunch of stuff on 00:33:765 (1,2) though cus of the flow

Top Diff
  1. 00:12:120 (5) - 3/4 slow slider would fit really nicely as a transition like you did for the same sound at 00:18:196 (1) - yea but i had sliders after those slow sliders which i think is fine but when it is after a bunch of notes i think its kinda of awkward to play :/
  2. 01:22:942 (4,5,6,7) - would control g 01:22:942 (4,5) - this so you capture the highpoint of the vocals, that double stacking feels really out of place with the rest of the map and there isn't really anything strog extending at 01:23:132 (5) - applied. was pointed out before though its abit clear now
  3. 01:34:525 (1,2,3,4,5,1,2,3,1,2,3) - Would go for a gradual decrease in volume lvls here instead of going straitht to 30%, fits the fade out better changed to 45>40>30>then 15 at last note
  4. 01:37:563 (3) - can end with 15-20% finish here for those cymbals if you want (both ^ apply all diffs I Think) applied
Nice set! Call me back!
Sulfur

Wishkey wrote:

Heyo!
Hard

  1. Would lower to AR to 7 here to fit the spread a bit better and high ar isn't really needed that much bc of the constant ds make sense
  2. 01:02:436 (3) - place a bit higher so you got 1.60ish ds for both sure thing
  3. 00:57:689 - Would add a note here, has that low piano zoom aswell, and fits with 01:00:727 (3,1) - nicely alright
  4. 01:22:753 (2,3) - try control g the rhythm here for that vocal following, makes 01:22:753 (2,3,4,5) - play a lot smoother too bc the circle into stacked circles feels kida off yup
  5. 01:31:107 (8,9,10) - make this a 4 note stream too for consistency with 00:24:272 (10,11,12,13) - 01:30:348 (6,7) - circle slider clicle here for that vocal might be better afterwards rhythm wise to have a circle lead into the stream but current rhythm is also good cchanged both
  6. 01:37:563 (8) - NC sure
  7. Really relaxing to play! First hard diff I've seen in a long time where double returns actually kinda fit
Thanks for mod c:
Wishkey
Fixed another hitsound, looks good! Good luck!
Mir
I'm coming soon hold on a little while more
Topic Starter
Finshie
👀
Mir
i came

uhh wait

hard:
- 00:10:791 (4,5) - not recommended, would move 4 even if it's the first object. it's used once and never again so yea
- 00:30:727 - sv in this entire section feels so sluggish, like https://i.imgur.com/U9d3oIS.png is 1.5x ds... would bump sv up to 1x at most imo

rest seems fine i guess

normal diff seems mostly fine but a lot of these sliders 00:38:132 (4) - can be swapped out for circles or rhythms like https://i.imgur.com/TzEm6GV.png instead. chains like 00:15:537 (1,2,3,4,5,6,7) - 00:36:803 (1,2,3,4,5,6,7) - 01:22:373 (1,2,3,4,5,6,7) - are a little too long for the lowest diff

also you can use more spacing like 0.9x or 1.0x if you do nerf things since it's kinda sluggish for a newbie rn

gonna pop for the normal so you can fix this and since removing a lot of notes/etc requires major changes. call me when you change it so i can confirm and then wishkey can rebubble (i'll qualify)
Sulfur

Mir wrote:

hard:
- 00:10:791 (4,5) - not recommended, would move 4 even if it's the first object. it's used once and never again so yea sure
- 00:30:727 - sv in this entire section feels so sluggish, like https://i.imgur.com/U9d3oIS.png is 1.5x ds... would bump sv up to 1x at most imoidk about this one, i used 1x for kiai and bumping sv in this section to 1x would require me to bump sv in kiai to like 1.2-1.3 what would be just a little bit to much imo ;w;
Thanks for mod c:
Mir

Sulfur wrote:

Mir wrote:

hard:
- 00:10:791 (4,5) - not recommended, would move 4 even if it's the first object. it's used once and never again so yea sure
- 00:30:727 - sv in this entire section feels so sluggish, like https://i.imgur.com/U9d3oIS.png is 1.5x ds... would bump sv up to 1x at most imoidk about this one, i used 1x for kiai and bumping sv in this section to 1x would require me to bump sv in kiai to like 1.2-1.3 what would be just a little bit to much imo ;w;
Thanks for mod c:
note that i said at most, that means you can still do 0.9 or 0.95 so do consider those?
Topic Starter
Finshie

Mir wrote:

i came

uhh wait

normal diff seems mostly fine but a lot of these sliders 00:38:132 (4) - can be swapped out for circles or rhythms like https://i.imgur.com/TzEm6GV.png instead. chains like 00:15:537 (1,2,3,4,5,6,7) - 00:36:803 (1,2,3,4,5,6,7) - 01:22:373 (1,2,3,4,5,6,7) - are a little too long for the lowest diff

also you can use more spacing like 0.9x or 1.0x if you do nerf things since it's kinda sluggish for a newbie rn nerf all mentioned above and changed from 0.8x to 0.9x

gonna pop for the normal so you can fix this and since removing a lot of notes/etc requires major changes. call me when you change it so i can confirm and then wishkey can rebubble (i'll qualify)
thanks for modding
Sulfur

Mir wrote:

note that i said at most, that means you can still do 0.9 or 0.95 so do consider those?
changed to 0.9/1.1 accordingly
Wishkey
re
Mir
q
celerih
Finshie is a cutie
Topic Starter
Finshie
OwO
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