pm req
grey - suggestion
bold - should be considered
[general]
*Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara (Aerith123).osb is unused
*進撃の巨人 is already in source field you don't need to add it to tags
*Wave hitsounds with possible delay > 5ms:
failsound.wav
*speaking about 00:48:401 - the bg is fittable enough to the song as it is in corelation with "the freedom" the bg suggest what the song does too: that we're finally free
[easy]
*AR 3
*i have so many concerns about rhythm structure first of all, i'm not fond of seeing sliders ending on stronger downbeats like 00:18:401 (2) - // 00:21:328 (4) - etc. because the tails does not give enough emphasis as the circles do since the vocal is really stronger at 00:18:401 (2) - for instance a rhythm like this one http://puu.sh/xa6TB/a9667fc9eb.jpg should work and also will give more corelation to the music imo therefore 00:30:109 (2) - can be splitted into 2 1/1 circles since the circle will give more emphasis to the stronger and prominent downbeat from 00:30:840 - than the tail so don't be afraid about using few circles since you need to give the newbie players a momentum from holding and holding since the sliders are actually hard for newbie players
*00:27:913 (1,2) - blanket
*00:35:962 (4,5) - a rhythm like this one http://puu.sh/xa7n1/8a2d99f2cf.png would give more corelation to the music plus moving 00:37:426 (1) - to 00:36:694 (1) - will give more emphasis since it's its head and not its tail and makes the prominent downbeat clicklable // 00:44:743 (2) - here you just need to split in 2 circles that's all but you have to nerf 00:45:840 (1,2,3) - afterwards
*00:51:328 - ~ 01:00:109 - at this whole section you started to put every NC after only every one downbeat which makes inconsistent through the whole diff since you put NCs only after every two downbeats so you most likely have to do the same scheme here too
*01:00:109 (1) - would be better if you'll move the end of the spinner to 01:04:133 - where the song actually ends
[normal]
*00:20:596 (3) - tbh this 1/1 slider with the reverse arrow does not have enough corelation to the song as it follows a bit weird the vocal and the instruments aswell something like this http://puu.sh/xa8qa/838b34d606.jpg would work as it would give more corelance to the music itself imo
*00:33:767 (1) - at 00:45:474 (1,2) - you used 2 1/2 sliders which really give more emphasis to the stronger vocal but here it's a bit weird to see that you used just an 1/1 slider as the song is the same here tbh just split it into 2 1/2 sliders as you did at 00:45:474 (1,2) - in order to give more emphasis to the stronger vocal and keep the consistency as well
*00:51:328 - ~ 01:00:109 - same as I said at Easy
*01:00:109 (1) - same as in Easy with spinner's end
[-kyu's advanced]
*00:07:243 (1) - that's the only diff which has a spinner at the intro which makes it inconsistent trough all diffs consider removing it
*00:11:450 (3) - i would ctrl+G it and move to 280|56 just to give the flow between the previous hitobject and this one a better flow as the current one seems a bit broken
*00:14:377 (5) - this doesn't need to have a hitclap since it does not even fit it
*00:18:035 (1) - needs a hitclap on its reverse arrow // 00:19:133 (2) - hitclap on tail
*00:25:353 (4) - does not need hitclap as it doesn't fit it // 00:26:084 (6) - same
*01:00:200 (1) - same as Easy and Normal
can't find really much except hitsounding issues
[underdogs' hard]
*00:11:084 (3) - its shape says everything: it plays a bit forced as i can see maybe making something like this http://puu.sh/xa9MO/1e87825e55.jpg
would make it play more softly tbh
*00:22:060 - ~ 00:27:731 - that's the only section where you started to raise the spacing so sudden at the first part the jump is a bit noticeable but here you started to raise it more and more making it inconsistent even if the song is the same as the first part do so i guess you should do with the spacing here as you did with the first part so the spacing would be more consistent across the whole diff imo
*00:15:657 (7,1) - blanket
*00:25:718 (3) - remove hitclap from its tail as it does not even fit it
*01:00:109 (1) - same as other diffs
[misakian's freedom]
AR 8.5? AR 9 seems a bit rough
*00:10:353 (1,2,3,4) - i have some concerns about the spacing here first of all the vocal is more stronger between (3)- and (4)- since between (1)- and (2)- the vocal is not really stronger so imo the spacing between (3)- and (4)- should be raised as the vocal is more stronger and the spacing raising will give more emphasis and build-up
*00:13:279 (1) - in the way how (1)- has been positioned it plays a bit...sloppy something like this https://puu.sh/xaavF/32f12ee95f.jpg would be more better to play imo
*00:14:926 (2) - would move this note to 351|137 since having this stacked with 00:14:377 (5) - 's tail drove me crazy and the flow really were broken a bit
*00:25:535 (2,3,4) - this actually should look like this http://puu.sh/xaaHp/2728769851.jpg so it would look more cleaner
*00:35:231 (1) - the flow seems to be a bit weird here so in order to improve it i would ctrl+H it for a better flow and direction of the cursor
*00:43:828 - having an 1/4 circle here just to follow the vocal wouldn't hurt so much as you most likely follow the vocal
*00:46:206 (3,4)- space them more? the vocal is really strong here as the instruments do too and a build-up effect would be good
rhythmically speaking is ok but aesthetics must be improved a little bit before rank
gl!
grey - suggestion
bold - should be considered
[general]
*Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara (Aerith123).osb is unused
*進撃の巨人 is already in source field you don't need to add it to tags
*Wave hitsounds with possible delay > 5ms:
failsound.wav
*speaking about 00:48:401 - the bg is fittable enough to the song as it is in corelation with "the freedom" the bg suggest what the song does too: that we're finally free
[easy]
*AR 3
*i have so many concerns about rhythm structure first of all, i'm not fond of seeing sliders ending on stronger downbeats like 00:18:401 (2) - // 00:21:328 (4) - etc. because the tails does not give enough emphasis as the circles do since the vocal is really stronger at 00:18:401 (2) - for instance a rhythm like this one http://puu.sh/xa6TB/a9667fc9eb.jpg should work and also will give more corelation to the music imo therefore 00:30:109 (2) - can be splitted into 2 1/1 circles since the circle will give more emphasis to the stronger and prominent downbeat from 00:30:840 - than the tail so don't be afraid about using few circles since you need to give the newbie players a momentum from holding and holding since the sliders are actually hard for newbie players
*00:27:913 (1,2) - blanket
*00:35:962 (4,5) - a rhythm like this one http://puu.sh/xa7n1/8a2d99f2cf.png would give more corelation to the music plus moving 00:37:426 (1) - to 00:36:694 (1) - will give more emphasis since it's its head and not its tail and makes the prominent downbeat clicklable // 00:44:743 (2) - here you just need to split in 2 circles that's all but you have to nerf 00:45:840 (1,2,3) - afterwards
*00:51:328 - ~ 01:00:109 - at this whole section you started to put every NC after only every one downbeat which makes inconsistent through the whole diff since you put NCs only after every two downbeats so you most likely have to do the same scheme here too
*01:00:109 (1) - would be better if you'll move the end of the spinner to 01:04:133 - where the song actually ends
[normal]
*00:20:596 (3) - tbh this 1/1 slider with the reverse arrow does not have enough corelation to the song as it follows a bit weird the vocal and the instruments aswell something like this http://puu.sh/xa8qa/838b34d606.jpg would work as it would give more corelance to the music itself imo
*00:33:767 (1) - at 00:45:474 (1,2) - you used 2 1/2 sliders which really give more emphasis to the stronger vocal but here it's a bit weird to see that you used just an 1/1 slider as the song is the same here tbh just split it into 2 1/2 sliders as you did at 00:45:474 (1,2) - in order to give more emphasis to the stronger vocal and keep the consistency as well
*00:51:328 - ~ 01:00:109 - same as I said at Easy
*01:00:109 (1) - same as in Easy with spinner's end
[-kyu's advanced]
*00:07:243 (1) - that's the only diff which has a spinner at the intro which makes it inconsistent trough all diffs consider removing it
*00:11:450 (3) - i would ctrl+G it and move to 280|56 just to give the flow between the previous hitobject and this one a better flow as the current one seems a bit broken
*00:14:377 (5) - this doesn't need to have a hitclap since it does not even fit it
*00:18:035 (1) - needs a hitclap on its reverse arrow // 00:19:133 (2) - hitclap on tail
*00:25:353 (4) - does not need hitclap as it doesn't fit it // 00:26:084 (6) - same
*01:00:200 (1) - same as Easy and Normal
can't find really much except hitsounding issues
[underdogs' hard]
*00:11:084 (3) - its shape says everything: it plays a bit forced as i can see maybe making something like this http://puu.sh/xa9MO/1e87825e55.jpg
would make it play more softly tbh
*00:22:060 - ~ 00:27:731 - that's the only section where you started to raise the spacing so sudden at the first part the jump is a bit noticeable but here you started to raise it more and more making it inconsistent even if the song is the same as the first part do so i guess you should do with the spacing here as you did with the first part so the spacing would be more consistent across the whole diff imo
*00:15:657 (7,1) - blanket
*00:25:718 (3) - remove hitclap from its tail as it does not even fit it
*01:00:109 (1) - same as other diffs
[misakian's freedom]
AR 8.5? AR 9 seems a bit rough
*00:10:353 (1,2,3,4) - i have some concerns about the spacing here first of all the vocal is more stronger between (3)- and (4)- since between (1)- and (2)- the vocal is not really stronger so imo the spacing between (3)- and (4)- should be raised as the vocal is more stronger and the spacing raising will give more emphasis and build-up
*00:13:279 (1) - in the way how (1)- has been positioned it plays a bit...sloppy something like this https://puu.sh/xaavF/32f12ee95f.jpg would be more better to play imo
*00:14:926 (2) - would move this note to 351|137 since having this stacked with 00:14:377 (5) - 's tail drove me crazy and the flow really were broken a bit
*00:25:535 (2,3,4) - this actually should look like this http://puu.sh/xaaHp/2728769851.jpg so it would look more cleaner
*00:35:231 (1) - the flow seems to be a bit weird here so in order to improve it i would ctrl+H it for a better flow and direction of the cursor
*00:43:828 - having an 1/4 circle here just to follow the vocal wouldn't hurt so much as you most likely follow the vocal
*00:46:206 (3,4)- space them more? the vocal is really strong here as the instruments do too and a build-up effect would be good
rhythmically speaking is ok but aesthetics must be improved a little bit before rank
gl!