うみねこのなく頃に
General:
00:57:172 - 210 BPM like before your final Kiai? Suits the vocals better here. Also I believe these (210 bpm) should both be in 4/4 though it's not really long enough to matter.
Because of the lack of a storyboard or video. Perhaps turn letterboxing on. All of the breaks are long, so it's a good visual cue to when it's about to resume.
Speaking of a lack of storyboard, consider adding one so we know who mapped which parts. Or at least add something in your description telling us this.
All of your diffs have a useless timing point at the start in one way or the other. For example in Normal, both of these can be deleted.
Sound could be balanced a little better at the spinners around 00:56:678 - in most of your difficulties. Some I would even use 5% (with a soft sampleset) because fade out. If you can, go through them all quickly and check them. The thump sound is a bit loud for the majority of your spinner ends.
Also again with the spinners. The very end 04:32:678 - should use the soft default instead of custom1. The thump noise is too loud here for a fade out spinner
Technically, your first Kiai should end at 01:24:496 - to match the others. If not, the last kiai should be extended to 04:21:223 - to capture the extra bits like the first one does.
Since it seems like you use combo color hax stuff. I've noticed there are a lot of inconsistencies in some places. EX. Your Normal uses different colors for the first kiai, advanced uses the wrong blue at the end, and so on. A little more consistency would be cool, but it isn't a major issue. Maybe apply this at the end of this mod if you remember.
Preview point would probably be better at the start of your first kiai so players don't have to listen to the same 1min loop over and over. There is very little difference between these two spots anyways.
[Normal]
- All your notes from around 03:43:588 (1) - to 04:02:406 (1) - are unsnapped by 1ms.
- 00:01:451 (2) - to 00:12:496 (1) - All of this inherited timing is off.
- It's a bit strange when only the hard uses 3/4 sliders for the kiai sections. anyways, for these 3/4 sliders, consider lowering the volume on the ends quite a bit.
- Pretty much all of your NCs are inconsistent in this diff. There are times when you NC every measure, every 2 measures.. heck, every 4 measures lol. I Recommend going through this (maybe after the mods so the timestamps and such are correct)
- The middle and ending of each Kiai has an extremely long series of 1/2 gaps. I would recommend adding a few 1/1 gaps here and there to break up the strain here. This will also help balance the N/A/H gaps I was mentioning in advanced.
[Final Judgment]
- Middle kiai at 02:20:132 - is missing on this diff. I would understand if it was a GDer who decided this, but it's your map. Kiai should be somewhat similar in all of your own diffs, and this being the only one doesn't really make sense. I highly recommend you add it here.
General:
00:57:172 - 210 BPM like before your final Kiai? Suits the vocals better here. Also I believe these (210 bpm) should both be in 4/4 though it's not really long enough to matter.
Because of the lack of a storyboard or video. Perhaps turn letterboxing on. All of the breaks are long, so it's a good visual cue to when it's about to resume.
Speaking of a lack of storyboard, consider adding one so we know who mapped which parts. Or at least add something in your description telling us this.
All of your diffs have a useless timing point at the start in one way or the other. For example in Normal, both of these can be deleted.
Sound could be balanced a little better at the spinners around 00:56:678 - in most of your difficulties. Some I would even use 5% (with a soft sampleset) because fade out. If you can, go through them all quickly and check them. The thump sound is a bit loud for the majority of your spinner ends.
Also again with the spinners. The very end 04:32:678 - should use the soft default instead of custom1. The thump noise is too loud here for a fade out spinner
Technically, your first Kiai should end at 01:24:496 - to match the others. If not, the last kiai should be extended to 04:21:223 - to capture the extra bits like the first one does.
Since it seems like you use combo color hax stuff. I've noticed there are a lot of inconsistencies in some places. EX. Your Normal uses different colors for the first kiai, advanced uses the wrong blue at the end, and so on. A little more consistency would be cool, but it isn't a major issue. Maybe apply this at the end of this mod if you remember.
Preview point would probably be better at the start of your first kiai so players don't have to listen to the same 1min loop over and over. There is very little difference between these two spots anyways.
[Normal]
- 00:37:860 (2,3) - and 00:50:951 (2,3) - Minor DS error here if you care. I thought you were doing this on purpose, but the other half of these are still 1.1.
- 00:52:860 (5) - & 02:16:314 (5) - Since you've been following the vocals mostly here, how about deleting this slider and adding a circle at 00:53:132 - ?
- 01:14:678 (1,2) - The music is stronger at 01:15:496 - Maybe map that instead?
- 02:28:314 (3) - x183 y287 if you care about making the slider end perfect.
- 02:46:314 (1,1,1) - Like your advanced, You should convert these spinners into some nice sliders. First off, 4 spinners in a row like that can be tiring to new players, plus the amount of time between each spinner start is 1/4 which doesn't allow for any rest. If you don't want to do the sliders, then give the spinners at least 1/2 a note break between end and startup here.
- 03:59:951 (3) - Overall your map structure has been very beautiful.. but then this happens and it sticks out like a sore thumb since it just feels so lazy with nothing backing it. tbh, anything else would work.
- 04:16:314 (3) - Same this as above. This isn't as bad, but it could look nicer. How about a wave or something? These long sliders should have more depth to them than just a simple curve!
--------------------- - Like I mentioned before, beautiful structure accompanied by some nice slider designs. It's honestly nice to see a map in this day and age who has unique sliders rather than just straights and curves.
- 00:40:314 (1) - These sliders represent the intensity to a T.
- 00:40:314 (1) - 00:43:587 (1) - Since you're already introducing 1/2 gaps in this difficulty, you should consider using a bit more in other places. An example here is to extend these by 1/2 so it fully captures the vocals. This will also help make the gap between N/A/H a little smoother. Currently N-A---H ish in terms of density.
- 00:53:405 (1) - The symmetry here is off by quite a bit. You can drag it to the center to make the symmetry easier (Red node at x256). Move it back afterwards.
- 01:52:314 (3) - & 01:55:587 (3) - Would probably suit this difficulty more if you reduced the slider by 1/1 and added a circle at 01:56:405 - Plus it captures the vocals nicely.
- 02:49:587 (1) - First off, Consider removing the first red node so it's a bit smoother. Secondly. Change the CS to around 5.7 and place a circle in the middle of the loop at the top. You should be able to easily adjust your nodes to make a more precise circle here. (Your old CS is 3.5 if you forget. Don't forget to change it back!)
- 03:12:496 - This is an extremely long break (24 seconds!) Consider starting back up here instead like Hard does.
- 04:22:041 (2) - Control+H Control+> and maybe move it up a little bit to x184 y108. It gets the tail away from the previous circle.
------------- - Lots of unique sliders is a + in my book. Keeps the map fresh throughout the whole 4 mins.
- 02:16:860 (1) - This one is nice.
- All your notes from around 03:43:588 (1) - to 04:02:406 (1) - are unsnapped by 1ms.
- 00:01:451 (2) - to 00:12:496 (1) - All of this inherited timing is off.
- It's a bit strange when only the hard uses 3/4 sliders for the kiai sections. anyways, for these 3/4 sliders, consider lowering the volume on the ends quite a bit.
- Pretty much all of your NCs are inconsistent in this diff. There are times when you NC every measure, every 2 measures.. heck, every 4 measures lol. I Recommend going through this (maybe after the mods so the timestamps and such are correct)
- The middle and ending of each Kiai has an extremely long series of 1/2 gaps. I would recommend adding a few 1/1 gaps here and there to break up the strain here. This will also help balance the N/A/H gaps I was mentioning in advanced.
- 00:35:405 (1) - I'm not really a fan of all this overlap from the slider here. It just makes it feel more jumbled up than anything. I would personally send the tail off to the left instead. The other option is to Control+H 00:36:223 (2,3,4,1) - (and whatever after needs to be adjusted)
- 00:44:951 (1) - Avoid being linear and do like do did at 00:41:678 (1,2) - where (1) was its own thing and the next notes were beside it, not in the path. This helps with the sudden momentum change.
- 00:45:769 (1) - If this was consistent with the previous pattern. This should be attached to the previous combo. The strong jump sound is at 00:46:042 (1) -
- 00:57:155 (1) - If you did the timing mentioned above. Use 2 1/1 sliders here like before the last Kiai?
- 01:52:042 (3,1,2,3,1,2,3,1) - Maybe nerf this some? It's actually more dense than the Insane.
- 02:05:132 (1,2,3,4,1,2,3) - and 02:08:405 (1,2,3,4,1,2,3) - I'm a little sad you didn't map this like the part before the first Kiai.
- 02:14:132 (2) - and 02:16:314 (2) - There really isn't any background sound supporting these
- 02:19:587 (3) - Try x104 y132 to make the distances between 02:19:042 (2,3,1) - a little more even and they notes will flow into each other a little nicer here.
- 02:20:132 (1,2,3,4) - This first half of the kiai feels a bit unpolished. More rushed than anything. 02:25:041 (1,2) - These overlaps, 02:26:678 (1,2) - (2) should be rotated more and moved upwards so they flow together a bit nicer instead of the Jagged sharp turn once hit. Just all these little things add up. A little bit of TLC would do this nicely.
- 03:12:496 (1) - to 03:25:587 (1) - Maybe lighten this up on Hard? Right now Hard has the most density compared to Insane and Judgement. 03:17:269 (3) - Could be deleted, and a lot of the 1/2 sliders would be just fine as a single circle.
---------- - 02:49:587 (1) - this slider <3
- 00:37:042 (1,2,3,4) - While I don't believe covering the heads in Hard is something you should be doing, I do actually like the design here for this.
- 00:57:223 - with the new timing, consider mapping this like you did with the last kiai.
- 01:04:314 (2,3) - and 01:17:405 (2,3) - This part shouldn't need this much emphasis. While there are slightly stronger instruments here, it gets drowned out with the lack of vocals, making it feel more relaxed imo. I would probably use at most 2.5 here instead of 3+ Also you probably want the strongest jump leading in to the upcoming (1)
- 01:18:769 (1,2,3,1,2,3) - Not only is this a huge jump from (3,1) but the patterns are slightly different here (Second one has jumps to each note, while the first one doesn't). not sure if you did this on purpose, but the second pattern is probably what you want the first pattern to be. Also you should probably move them a little more closer to each other.
- 02:04:178 (1,2) - A little overkill here imo for 3/4 sliders. If you want to emphasize with the jumps, then maybe nerf the 3/4 some, or vice versa. Having both really spikes up the difficulty on this part.
- 03:50:541 (2,3) - Jump is a bit much here. You want to focus to be on the upcoming 03:50:678 (3,1,2,3) - pattern, so some buildup into it would be better. Try moving 03:50:541 (2) - to 03:49:041 (3) - 's head or something a little closer. I guess this also applies to 03:48:905 (2) -
- 04:05:405 (3) - This slider here is pretty awkwardly placed for me. One thing you can do to alleviate this is by stacking the (2) under the (1)'s tail like 04:04:041 (1,2) - does so it gives more freedom to the (3) rather then being placed where it is. Try moving the (3) upwards so it somewhat mirrors 04:04:041 (1,2,3) - in idea.
- 04:07:314 (1,2,3) - The emphasis here is a lot different from the other two kiai which go somewhat relaxing.
----- - 00:01:860 (3,4,5) - I like the use of all of these throughout the diff.
- 04:08:132 (1) - This whole ending section. Has good emphasis, and stays true to the song.
- Slider shapes have that good balance of somewhat random, but fitting. My favorite being the simple 01:08:132 (1) -
[Final Judgment]
- Middle kiai at 02:20:132 - is missing on this diff. I would understand if it was a GDer who decided this, but it's your map. Kiai should be somewhat similar in all of your own diffs, and this being the only one doesn't really make sense. I highly recommend you add it here.
- 00:31:314 (1,2,3) - I like this, but it does feel a bit clustered. Try giving this a bit more room so it's more like 2/3 of the tail covered instead of over 3/4.
- 01:05:405 (3,4,5,6) - These feel somewhat randomly placed. A little more consistency in the shape or placement would work nicely here. If you aren't concerned about the shapes, then move the (6) to x286 y355 for DS, and the closest it can be to a proper curve.
- 01:24:223 (1,2,1) - Should probably be emphasised more on the (2,1) or about even imo. The strongest hit is 01:24:495 (1) -
- 01:45:223 (2) - To follow your emphasis on the downbeats and Time-distance preference here. The (2) should be quite a bit closer to the (1). Having the previous (4) closer to the (1) than then (2) goes against this.
- 02:01:042 (2,4) - With the strong vocals, it would probably suit this pattern if (2,4) were a little further from the 02:00:496 (1,3) -
- 03:12:496 (1,2,3,1,2,3) - I would even the distances on these out a little more. The sounds are essentially the same here. It would fit with the other upcoming patterns.
- 04:01:041 (5) - Make symmetry with the previous sliders here? This will also flow much better as well. -----------------
- 00:39:496 (2,1,1) - Very nice design on these, and the blanket is well done.
- 02:38:132 (1,3) - I love this one.
- 03:12:496 (1) - This whole section is really nice as well. Great job here.