hi m4m
[general]
glgl <3
[general]
- a easy fit the set nicely imo, your normal is too hard for newbies with all those stacks, overlaps, multi reversed sliders, composing, etc.
- it's supposed to have custom hs? cuz the NC:1 etc greenlines and no custom hs on the song's folder.
- i think "ur background sucks".. people'd say that cuz it's not 16:9 and quality is really low i guess, u should ask someone to improve this i suppuse (ringanting(?
- lots of unsnapped objects according to aimod..u should check that i guess
- Aesthetics arent really good, u should take care of atleast the transitions between the objects and make them smoother imo (specially if u dont add a easy). For example, 00:15:297 (2,3) - (3) should be more to the right.. 00:19:309 (4,1) - (1) more to the right.. etc
- 00:32:564 (7,1,2) - u shall not overlap. plz. Rotate (2) or something maybe
- 00:33:436 (1) - is it 3/4 repeated even needed? I think just as a 1/1 slider would work much better. cuz the vocals u follow here, are just ignored on severals others places where the vocal is the same.
- 00:42:506 (2) - this reversed doesnt sound right to me.. try something different like this maybe >http://puu.sh/d89Cc/6a4cc8d154.jpg
- 00:46:518 (1) - DS pls ?
- 00:53:320 (1,2,3,4,5,6) - would be nice if these 3 sliders have the same distance. I mean, "visually" the distance between 2 to 4 is bigger than 4 to 6, something like this i suppuse >https://osu.ppy.sh/ss/2286190 (the same with the others chorous)
- 01:09:018 (3,4) - as i said, transitions can be improved and this one on specific should be improved >< just rotate 4 a bit i guess >http://puu.sh/d89Su/83e0550d55.jpg it has the same effect u want to make but it's easier to read.. there's a bunch of similar cases too
- 01:13:204 (1) - dat jump tho
- 01:56:634 (4) - i'd suggest to not curved it that much lol. it doesn't play well most of time
- 02:00:995 (1,1) - i dont know that much about the spinner recovery time thing, is it fine?
- 02:28:552 (1) - dat jump.. ctrl g (?
- 02:52:099 (3) - DS?
- From 02:56:460 - ; this part is very tricky imo, mostly cuz the stacks.. u've been using only 1/1 stacks and these 1/2 would make people kill u. In addition, your DS is broken, i thought you were using 1.0 but from there u changed to 0.9 and such. dunno if it's cuz your sliders end arent snapped, anyways u should look at it
- 03:05:355 (2,3) - anyways, dont stack these ;w; i thought it was almost a rule to not stack sliders tail on normal lol
- 03:24:192 (1) - move it to 03:23:843 - and add reverse? >http://puu.sh/d8cuM/21694dccf5.jpg to keep more constancy with the others 2 similar parts where there's not such a big gap in blank
- 00:31:343 (5) - add NC and cancel on 00:34:134 (2) - so it keeps the constancy with the previous combo(? (2-2-3-1 measure)
- 00:36:925 (3) - Add NC, for the same pattern reason ^ (also will fit the vocals imo as u start nc'ng vocals from that point i guess. Althou i dont know why u just nc vocals all the time instead of sometimes vocals sometimes consistency lol)
- 01:15:297 (3) - 02:30:645 (3) - maybe add NC?
- 01:48:785 (1) - cancel NC(?.. constancy? vocals? etc?
- 01:59:076 (1) - cancel NC? or add to 00:43:902 (3) -
- 02:00:646 (1) - cancel or add 00:45:297 (5) - i guess
- 02:50:529 (1,2,3,4,1) - aaaaaaa consistency pls
- 03:04:832 (1,4) - these NC should be swapped for consistency i guess
- still being a weird nc'ng imo
- 00:22:274 (2,4) - would be nice if u stack those tails :3
- 00:33:698 (4) - same as normal, it's very weird to use a 3/4 slider when ur whole map is 1/2 .-. . Just as a 1/2 slider work perfectly imo
- ^it's as weird as this lonely jump 00:34:657 (2) - lol
- 00:42:157 (1,2) - if ur following vocals this part break it; maybe try something like this in that case >http://puu.sh/d8efu/72e0d93615.jpg. same on the others similar part
- 00:50:529 (7,1) - this part is also a bit weird imo.. maybe add reverse to 00:50:529 (7) - and delete (1) ?
- 01:18:088 (4,5,6) - i cry everytime ;w; (dont overlap this pplspls)
- 01:40:936 (7,1) - stack? cuz 00:25:588 (7,1) -
- 01:48:088 - add note? otherwise check 01:48:262 (3) - DS
- 01:48:785 (4) - is it just to change a bit the rhythm? otherwise i don't find a good reason to use this
- 03:05:006 (2,3,4) - random triple? just dont use it if u dont plan to add on others similar places i think ><
- 03:26:460 (4,1) - the transition between these 2 isn't dat good imo, as u used zig zag thing from 03:25:936 (1) - it'd be nice if u do the same with it, some thing like this or similar i guess >http://puu.sh/d8fg5/eebc989021.jpg
- i wont go over NCs as i think they are pretty broken already lol
- who can play this map with ar 8? lol Higher ar would be nicer as this map has a lot of overlaps, in addition that zero and raiku used a lot of jumps (those jumps make the map unbalance tho.. i dunno)
- it'd have been much better to use one hitsound style imo.. Raiku used a weird clap pattern while love used the 2-4 thing and cheesiest doesnt have any etc, i dont know about collabs.. aaaaaaa
zero__wind: - 00:19:309 (1,2,3,4,5,6,1) - this part looks pretty odd, i guess it is the auto stack. so stack it manually for better gameplay :3
- 00:41:809 (1,3) - swap NC?
raiku: - 01:18:436 (1) - is this kind of sliders rankable now?lol
- NCs are badly placed imo.. and arent even consistent with the rest of the map
jonathan: - 01:34:832 (1) - 01:51:576 (1) - 02:02:739 (1) - cancel NC? it's readable enough without it
- 01:36:925 (5,1) - swap nc cuz constancy etc
love: - 02:32:739 (6,1) - swap nc and also cancel on 02:33:611 (1) - ?
frostmourde: - 02:34:134 (1,2) - why no triple as u did with 02:39:716 (1,2,3) - and similar
- NCs arent consistent sometimes ><
cheesiest: - 03:11:111 (4,5) - i was surprised that u didnt intent to do some oval flow or similar o.o. Ur mapping is based on such flow so try to do that on that part, specially cuz the vocals are stronger and u dont jump
- 03:15:123 (6,7,8) - this part break the rhythm imo, as sliders may work better or even add note on 03:15:646 - (?
- 03:19:309 (2,2,2) - the same happen on those parts but i guess it's ok.. it's weird cuz the way the rest of the map is mapped.
- nc'ing is also broken
glgl <3