forum

xi - Ascension to Heaven [Taiko]

posted
Total Posts
33
show more
Topic Starter
Remus
Took 2 IRC.
Dealed with timing points at the end, so it finally looks normal.
Changed some patterns in slow part, still need to diversify breakcore part (first one).
frukoyurdakul
Important note:

Something happened with the map's timing I guess. Change the first offset to 5793 and move the others between the initial and new difference, the notes are coming very early right now.
Topic Starter
Remus

frukoyurdakul wrote:

Important note:

Something happened with the map's timing I guess. Change the first offset to 5793 and move the others between the initial and new difference, the notes are coming very early right now.
Ah, thanks for pointing that, i'll check it when i'll have free time :>
Topic Starter
Remus

frukoyurdakul wrote:

Important note:

Something happened with the map's timing I guess. Change the first offset to 5793 and move the others between the initial and new difference, the notes are coming very early right now.
Finally, I am free to answer and map a bit.
So, i checked timing but didn't find anything wrong...
Are you sure about 5793? :0
Topic Starter
Remus
IRC stuff :
Moved note from 01:47:835 (373) to 01:47:685
Changed 02:05:535 (1) (don) to kat.
Deleted 02:44:610 (409) in therms of density. (maybe I put note here randomly, idk lol)
frukoyurdakul
Upon the requests of timing change, a clarification is required. I realized that the mapper changed the .mp3 bitrate with Audacity and I was testing it with it's old mp3 file. Therefore I was finding the wrong offset as 5793. The offset is fine now.
Skylish
IRC mod, Jan 12, 2018
23:08 Remus: Hello, Skylish o/
23:08 Remus: Do you have some free time?
23:08 Remus: I wanted to ask you about some SV and density problems in one part of a map
23:08 Remus: I don't know how to fix them D:
23:09 Remus: So i really need help of someone experienced
23:40 Skylish: sorry I was afk
23:40 Skylish: np the map
23:40 Remus: No problem :D
23:40 *Remus is listening to [https://osu.ppy.sh/b/1453460 xi - Ascension to Heaven]
23:41 Remus: 02:43:485 (393) - starting here, comes pre-kiai section. I tried different ways in attempts of fixing SV here and making this moment smoother for players.
23:42 Remus: The final version is icnreasing 0.05 for each note in that part, but anyway, the end of this part at 02:44:085 - looks "rough" in transition to 02:44:160 - .
23:42 Remus: What do you think? Can i adjust somehow to make this part better?
23:44 Skylish: 02:44:235 - is your finalised Kiai's SV is 1.1x?
23:45 Remus: yep
23:45 Skylish: okay give me some time to make some SV testing on the section you mentioned above
23:45 Remus: Sure
00:00 Skylish: Sorry for long waiting:
00:00 Remus: It's totaly ok :)
00:00 Skylish: https://puu.sh/yZ5TR/f35f3ef947.txt
00:01 Skylish: Please read the text, I wrote everything on it already
00:01 Remus: wow :o
00:01 Skylish: oh Vulkin is working on that too I guess, he is checking your map too :P
00:01 Skylish: I will wait for your response about my suggestion
00:01 Remus: Ye, i asked him to mod it 10 mins ago :D
00:01 Remus: Sure
00:01 Remus: And
00:01 Remus: While i am cecking your
00:01 Remus: Last ask
00:02 Remus: If you don't mind
00:02 Remus: About density in one part
00:02 Skylish: not sure if it fits your taste, I will have a shower now, brb 10 mins (yes sure before I walk into bathroom)
00:02 Remus: Sure
00:02 Skylish: okay how'bout let me enjoy the shower first then we'll be back on the map
00:02 Skylish: so you can have time to digest my suggestion as well
00:03 Remus: Of course :)
00:03 Skylish: won't it be too late for you arh? We've still got time I guess
00:03 Skylish: brb
00:06 Remus: Damn, i checked it
00:06 Remus: And it looks awesome
00:06 Remus: Exactly what i needed
00:08 Remus: I guess i learned new way of thinking about SV LUL
00:08 Remus: It will help me in mods
00:08 Remus: By the way
00:08 Remus: To the second point
00:09 Remus: Next one starts from 02:26:085 (189) - and ends at 02:41:685 (378) - here. The main problem is density here: i know, that it's almost pre-kiai, but by the way, not kiai actually...
00:10 Remus: There are a lot of sounds here, so i decided to not miss them, because instrumental here emphasized very well. As we look on intense, we can see difference
00:10 Remus: 1 - https://puu.sh/yZ3S3/9bdefcf312.jpg
00:10 Remus: 2 - https://puu.sh/yZ3SX/e6b17667d3.jpg
00:10 Remus: It is almost the same with kiai streams. I am doubted.
00:10 Remus: I had the same problem in Demetori map, but this one is a way more complex imo
00:22 Skylish: I am back, glad to see that my SV suggestion help you (reading the words above)
00:22 Remus: Ye, really helped
00:24 Skylish: okay so... about the density, what do you want to express there?
00:24 Skylish: you want to maintain the density of the pre-kiai section?
00:24 Skylish: or you want to keep a relatively low density but not to harm the tension there?
00:24 Remus: Yes, stabilize, if i can put this word here
00:25 Remus: Is this piano on background, isn't it?
00:25 Remus: So
00:25 Remus: There are really high piano sounds in this parts
00:25 Remus: (for me maybe, but anyway)
00:25 Remus: They are higher, than drums
00:25 Remus: I tried to emphasize them here
00:25 Remus: But after it
00:25 Remus: I broke density
00:25 Remus: Cause kiai has the same density, and it's wrong
00:25 Skylish: I see....
00:26 Skylish: yes they are piano
00:26 Remus: once tasuke said, that i just need to delete some notes in that kind of parts
00:26 Remus: or find another pattering for that
00:26 Remus: But it was for demetori
00:26 Remus: Here i don't want to sacrifice sounds
00:26 Remus: And don't want to break structure
00:26 Remus: Haha
00:27 Remus: Dilemma
00:27 Skylish: I got it, thinking a way to deal with it (another waiting time)
00:27 Remus: As i know, this kind of parts should be "build-up" parts
00:27 Remus: Not that intense
00:27 Remus: Sure
00:40 Skylish: I tried mapping the section you stated there
00:41 Skylish: the density is remained https://puu.sh/yZ7eW/99eaceadee.osz
00:41 Skylish: It's just a sample
00:41 Skylish: to display how the density should be expected in a large extent of keeping a as high as possible density
00:41 Skylish: 02:25:035 - to 02:41:835 -
00:42 Skylish: I am a slow mapper obviously :P
00:44 Remus: Hm, i look at your part
00:45 Remus: And suddenly thought about how i can low a bit density on my part
00:45 Remus: except of remapping all the part
00:45 Remus: 1 min
00:45 Skylish: yes just a demonstration
00:45 Remus: I think that i need to make more gaps
00:45 Remus: As first option
00:46 Remus: For example here 02:26:760 -
00:46 Remus: No need in that long stream for no reason
00:46 Remus: And gap here will help player to adapte to next pattern too
00:46 Skylish: well notice
00:47 Remus: 02:28:811 - lol and here i hear doubles now
00:47 Remus: BRAIN WTF
00:47 Remus: why now
00:47 Remus: haha
00:50 Remus: Ye, fixed that moment
00:50 Remus: Thank you a lot for that help today!
00:50 Remus: Didn't even think about that deep help :D
00:50 Skylish: npnp :D
00:51 Skylish: mind me jot down some notes on your thread?
00:51 Remus: Sure
00:51 Skylish: *post the discussion here to the thread
00:51 Skylish: good

> Fixed the 'rough' SV usages from 02:41:835 - to 02:44:235 - .

> Discussed about the density issue at 02:25:035 - and Kiais.

[Timing]

I timed this music once before in https://osu.ppy.sh/s/355162 .

Please refer to the BPM changes at the last part.
Vulkin
owo

-Ascent-
1)00:33:285 - why not try something like https://osu.ppy.sh/ss/9981804 ?
2)00:50:235 - could add either a d or a k to follow the background piano
3)01:01:035 - d ddk dk kd k could be used to buff that part a little bit, for the incoming stream
4)01:11:460 - a d could be added here and maybe make 01:11:685 - a k?
5)01:20:760 - why not add a k here? could follow that kick sound (?) better
6)01:26:835 (337) - could be made a k tbh, reflect raise of pitch
7)01:27:435 (339) - could use a finisher imo, strong sound
8)01:27:735 - why not add a d here? consistency with 01:32:535 -
9)01:31:635 (346) - why not d? i know that it has same pitch as the next note, but this one is the sound of one key, not two like the next one
10)01:35:835 (354,355) - imo sounds better if ctrl+g'd, idk how to explain it orz
11)01:40:035 (362) - why not k? near same pitch as next note, which is a k
12)01:46:335 (373) - why not d? could give some emphasis on the next note
13)01:46:635 - why not http://osu.ppy.sh/ss/9981894 (374 is finisher)? consistency with 01:27:435 -
14)01:50:235 (380) - could be made k too, consistency with 01:31:035 -
15)02:01:185 - why not add a d here? feels a bit weird with a doublet there, and most of that part is with triplets so
16)02:05:835 (1) - could be made a finisher too, strong sound
17)02:25:035 (180) - could also be made a finisher for the strong sound
18)02:33:585 - https://osu.ppy.sh/ss/9981924 could be used to show the decrease on pitch
19)03:10:410 (695,696) - these could be made d's, to differentiate it from 03:10:635 -
20)03:22:635 (840) - could also use a finisher imo
21)03:29:835 (844) - why not k? higher pitch than 03:28:635 (843) -
22)03:31:935 (848,849) - ctrl+g maybe? to give some emphasis on 03:32:235 -
23)03:41:835 (873) - why not finisher? strong sound
24)03:44:235 (874) - k could be used here, the pitch is so high there lol
25)03:46:635 (876) - k sounds better there imo
26)03:51:585 - a d could fit here tbh, consistency with the incoming triplets
27)03:58:335 - why not 1/6 kkkdddk? imo its more comfortable to play
28)04:39:285 (467,468,469) - these could work as ddk imo, for the last note because its kinda strong
29)04:44:235 (471) - why not k? kinda high pitch compared to next note
30)04:48:435 (476) - k could work here, sounds more comfortable
31)04:51:435 (479) - ^

sorry this mod cant help much, im so bad at stream maps
Topic Starter
Remus

Vulkin wrote:

owo


-Ascent-
1)00:33:285 - why not try something like https://osu.ppy.sh/ss/9981804 ? i discussed those 1/6s with some people, but in the end i decided to keep it like this (because i don't want to make the beginning too dense and complex + first 1/6 isn't obvious
2)00:50:235 - could add either a d or a k to follow the background piano emphasized only drums here
3)01:01:035 - d ddk dk kd k could be used to buff that part a little bit, for the incoming stream fixed a bit different way
4)01:11:460 - a d could be added here and maybe make 01:11:685 - a k? afraid of breaking density here
5)01:20:760 - why not add a k here? could follow that kick sound (?) better fixed
6)01:26:835 (337) - could be made a k tbh, reflect raise of pitch for me don is better here
7)01:27:435 (339) - could use a finisher imo, strong sound fixed
8)01:27:735 - why not add a d here? consistency with 01:32:535 - cause there is no sound here
9)01:31:635 (346) - why not d? i know that it has same pitch as the next note, but this one is the sound of one key, not two like the next one here is strange place, yeah, but let's keep it with kat, for me tonality of sounds are more important
10)01:35:835 (354,355) - imo sounds better if ctrl+g'd, idk how to explain it orz i'll lose emphasizing on 01:36:435 (353,354) -
11)01:40:035 (362) - why not k? near same pitch as next note, which is a k 01:40:635 - has human's echo on the background and deeper reaf sound, so i decided to emphasize it by dk
12)01:46:335 (373) - why not d? could give some emphasis on the next note here sound is getting louder and there is something like noise,
so i decided to put kat to follow it

13)01:46:635 - why not http://osu.ppy.sh/ss/9981894 (374 is finisher)? consistency with 01:27:435 - looks like i missed much of big notes xd
14)01:50:235 (380) - could be made k too, consistency with 01:31:035 - same as above
15)02:01:185 - why not add a d here? feels a bit weird with a doublet there, and most of that part is with triplets so i hear only double here even with 25%
16)02:05:835 (1) - could be made a finisher too, strong sound start with finisher is... strange, so i'll keep it like that
17)02:25:035 (180) - could also be made a finisher for the strong sound i'll think about this one, thx
18)02:33:585 - https://osu.ppy.sh/ss/9981924 could be used to show the decrease on pitch i did that 'decrease' at the end streams, and here sound isn't that obvious to do that imo
19)03:10:410 (695,696) - these could be made d's, to differentiate it from 03:10:635 - fixed
20)03:22:635 (840) - could also use a finisher imo fixed
21)03:29:835 (844) - why not k? higher pitch than 03:28:635 (843) - to follow 03:32:235 (843) -
22)03:31:935 (848,849) - ctrl+g maybe? to give some emphasis on 03:32:235 - looks fine to me
23)03:41:835 (873) - why not finisher? strong sound same, have some doubts
24)03:44:235 (874) - k could be used here, the pitch is so high there lol fixed
25)03:46:635 (876) - k sounds better there imo idk, really
26)03:51:585 - a d could fit here tbh, consistency with the incoming triplets i decided to not do that as above
27)03:58:335 - why not 1/6 kkkdddk? imo its more comfortable to play well, one color 1/6 is a lot way easier to kddk players, not kkdd players... so idk yet...
28)04:39:285 (467,468,469) - these could work as ddk imo, for the last note because its kinda strong fixed
29)04:44:235 (471) - why not k? kinda high pitch compared to next note emphasizing
30)04:48:435 (476) - k could work here, sounds more comfortable for me i follow similar don sound, so...
31)04:51:435 (479) - ^ same ^

sorry this mod cant help much, im so bad at stream maps no worries :^)
Thanks owo
Fantazy
hihi~
english not vely wall(?)RIP Fanlazy
[General]
  1. 02:53:835 - 04:10:635 - quest for kiai <____________________>
    03:11:835 - make kiai close here, im not very suggest?
  2. 03:37:035 - keep here 20% or higher 30% ?
  3. 04:55:081 - so hard to litsen <__>|||
    04:55:081 - this timming is incorrect, delete, note change to 04:55:104 -
    04:55:887 - add a timming for it
  4. 04:59:112 - unneeded inherited point
[Ascent]
  1. 00:33:585 - i think here is a place can make 1/6 kkk
  2. 00:39:435 (165) - D is better
  3. 00:43:110 - spinner start here? 00:43:785 - end here, for player can reaction 02:04:710 - 03:59:910 - these also
  4. 01:03:285 (162,163,164) - dkD the D is better feeling at last
  5. 01:22:560 - add note?
  6. 01:25:035 - +d
  7. 01:26:235 - this part make more undulating sound here
    01:26:835 (336,337) - k d / d k / k k
    01:31:635 (344) - d
    01:47:085 (373,374,375) - d k k better? i think ?__?
  8. 02:28:935 - 02:29:910 - 02:30:060 - 02:38:010 - if follow piano add note?
    02:37:860 - dkdkd here? feel better?
  9. 02:43:410 - add note for like a is comming stream (?__?)
    02:44:085 (398) - d after going higher
  10. 02:53:835 - i like that kind small stream small stream and longer stream, that's a nice pattern, then 02:56:085 - make it a little long(?) stream
  11. 03:02:610 - +note
  12. 03:29:835 - d , undulating again ?___?
    03:50:835 (877,878) - ^
    03:34:635 (845) - k
    03:37:035 (851) - ah, if no 03:36:285 (847,848,849,850) - these 4 note i will say 03:37:035 (851) - change k?
  13. 03:57:135 (912) - k
    03:57:435 (914,915) - dk
  14. 04:14:985 - here is the finally part(for all), add more note here, make more exciting
  15. 04:48:435 (476,477) - u know it >__>|||
    04:49:035 (478) - use d or D is better
    04:51:435 (479) - k
  16. 04:55:104 (482) - "General"
  17. 04:55:887 (483,484,485,486) - and 03:38:985 (853,854,855,856) - hmmmmmmm, should..make them same? or?
  18. 04:59:036 - start here
sorry for a lot of thing if it no use >__>|||
Toorun12
nice map.
I can give you little advice because of previous wonderful modders.
I thought this is more likely Impression than modding. Please use to know where is difficult for the #200~#300 player and to know what sound the map should follow of unfollow for that.

ascent
00:24:810 (19) - considering the notes-density ratio, it is better ddddk_k_d or ddddk___d, than ddddkkkkd.
perhaps, too follow the back sounds in the beginning.

00:29:385 (63) - and 00:29:610 (66) - I felt this beetmap intend even-notes. if so, split this short stream to cut this two notes.

01:46:635 (372) - plz to Change this to d, I want this notes to be different from priveous k, because it is the head of measure.

02:34:785 (293) - From here, even(3-2-4-2-4-2-4-3) is veeery difficult !
I suggest some......
now :d_kkd_kd_kdkd_kd_kdkd_kdk_...
sug1:d_kkd_kd_ddkd_kddkdkd_kdk_...
sug2:d__kd_d__ddkd_kdkddkd_ddk_...
sug3:d_kkdkd__kddk_kddkddk_ddk_...

02:44:235 - why not change 5-notes from 7notes?
now :kkkdd_kdkkkdd_kdkkddk_kdkkddd_
cng1:kkkdd_kdkkd_dkkdk_ddkdk_kkddd_
cng2:kkkdd_dkkkd_kkdkd_dkkkd_kkddd_ ...etc

03:03:435 - same (02:44:235)


03:22:560 (832) - Next is D(big), so imo this notes should be deleted.

04:39:360 (468) - same (03:22:560)

04:22:785 (262) - This is my most important request.
I furequently mistake this notes for d.
and , perhaps, a lot of player will do....I recommend changing.

I wish this map will be better and be more liked for osu!taiko players. go for it !
frukoyurdakul
Hi there.

[General]

The ending seems a bit inaccurate to me, I've made some adjustments, here is the redline diff.

5835,300,4,1,0,40,1,0
291435,302.762709726252,4,1,0,85,1,0
292646,303.030303030303,4,1,0,40,1,0
293861,310.880829015544,4,1,0,50,1,0
295104,315.789473684211,4,1,0,40,1,0
296367,319.148936170213,4,1,0,40,1,0
297641,324.324324324324,4,1,0,40,1,0

To apply this fastly, simply copy the values, open Editor, press F6, switch to Timing Points tab where it shows red points only, delete everything and paste what you've copied.

[Oni's Ascent]

  1. 01:36:435 (353) - I think you can change this to kat since the keyboard pitch is higher than the others.
  2. 02:40:635 (360,361,362,363,364) - Instead of kkddk, I think kdkkd works better because of how the keyboard sounds.
  3. 03:58:635 - Due to playability I recommend to change this note to kat.
Other than those I think this map is ready.
Topic Starter
Remus
Checked last two mods (Fantazy and Toorun12) and fixed only timing points, which were really unnecessary. Also fixed volume at the end + added 2 notes in first pre-kiai part to no confuse player by sudden double between two streams (it felt awkward, i know, sorry :<)
I decided to keep same concept of notes structure as i have now, so...


frukoyurdakul wrote:

Hi there.

[General]

The ending seems a bit inaccurate to me, I've made some adjustments, here is the redline diff.

5835,300,4,1,0,40,1,0
291435,302.762709726252,4,1,0,85,1,0
292646,303.030303030303,4,1,0,40,1,0
293861,310.880829015544,4,1,0,50,1,0
295104,315.789473684211,4,1,0,40,1,0
296367,319.148936170213,4,1,0,40,1,0
297641,324.324324324324,4,1,0,40,1,0

To apply this fastly, simply copy the values, open Editor, press F6, switch to Timing Points tab where it shows red points only, delete everything and paste what you've copied. Done. Looks almost the same for me, but it should be better for players, i guess

[Oni's Ascent]

  1. 01:36:435 (353) - I think you can change this to kat since the keyboard pitch is higher than the others. fixed
  2. 02:40:635 (360,361,362,363,364) - Instead of kkddk, I think kdkkd works better because of how the keyboard sounds. fixed
  3. 03:58:635 - Due to playability I recommend to change this note to kat. fixed
Other than those I think this map is ready.
Thank you :>
frukoyurdakul
Keep up the good work, I wish you the best of luck.

Bubbled!
Surono
I wish I can reach to heaven if me dont have sins just like newborn baby xd

01:20:910 - ok i hear that drum lol thats why its mapped as kat altho I wanted to change it as don to make flat emphasis with the burst. but ok its fine, doesnt need change lol

01:22:410 - its good as kat, so dem if you ignore this intense of the flow .. flat emphasis doesnt seem interesting imo. nevermind, already saw 02:24:810 - this in the next.. good variation, strong emphasis is already for this part. u can keep the strike sentences suggestion hahah X"D

02:43:710 - idk why but I recommended this as kat, various reaasons are.. alternate sound emphasis, to follow da flows and playable seems neat

03:51:435 - no finisher but strong emphasis piano ( dd 1/4 ) i guess n etc? 03:56:235 - at least give it finish since its standalone note and to make difference emphasis purposes which normal notes.

dem idk cant point out smth but yeah just satisfied <3

and drain time is gg, 04:39:510 - tho i wanted to place spinner here but yeah its already gud with single simple far gap patterns xd feels da flow and beat..

02:05:760 - maybe from here.. that structures pattern are really intensiv feelings.. yehaa just how da end of longstream emphasis.. 02:25:035 - like here and asdafsdfad idk

lets go, mostly just comment.. bolds the real mod
Topic Starter
Remus

Surono wrote:

I wish I can reach to heaven if me dont have sins just like newborn baby xd it's never too late :^)

01:20:910 - ok i hear that drum lol thats why its mapped as kat altho I wanted to change it as don to make flat emphasis with the burst. but ok its fine, doesnt need change lol

01:22:410 - its good as kat, so dem if you ignore this intense of the flow .. flat emphasis doesnt seem interesting imo. nevermind, already saw 02:24:810 - this in the next.. good variation, strong emphasis is already for this part. u can keep the strike sentences suggestion hahah X"D

02:43:710 - idk why but I recommended this as kat, various reaasons are.. alternate sound emphasis, to follow da flows and playable seems neat sure

03:51:435 - no finisher but strong emphasis piano ( dd 1/4 ) i guess n etc? 03:56:235 - at least give it finish since its standalone note and to make difference emphasis purposes which normal notes. made 03:56:235 (907) - that one as finisher

dem idk cant point out smth but yeah just satisfied <3

and drain time is gg, 04:39:510 - tho i wanted to place spinner here but yeah its already gud with single simple far gap patterns xd feels da flow and beat..

02:05:760 - maybe from here.. that structures pattern are really intensiv feelings.. yehaa just how da end of longstream emphasis.. 02:25:035 - like here and asdafsdfad idk

lets go, mostly just comment.. bolds the real mod
Thank you so much :>
Updated.
Surono
really good
Raytoly
^q^b
Uta
gratzzz!!!
Topic Starter
Remus
Thank you :>
tasuke912
M4... oh, Ccongratz!
Namki
гратс
Please sign in to reply.

New reply