Hey, you requested.
Kienai
00:05:386 (5,6) - both sounds are really strong, a stack is not justified here. they are even more intense than 00:04:668 (2,3) - right before, so i suggest you to space it at least as far (better is even further) as that
00:08:081 (3,4) - circle oh first white tick followed by a triple at the red tick fits the song better. you also get that sweet exectution emphasis for 00:08:440 (4) - if you put it as a triple (also you dont skip sound)
00:09:698 (4,1) - make DS bigger here for sure, slider (1) has a faster sv so the spacing should be larger than 00:09:338 (3,4) - this before. also the spacing towards 00:10:596 (2) - is way too small, the voice pitches so high so you should represent that higher pitch with a bigger spacing. currently its just emphasisless which doesnt justify the song at all
00:23:171 - to 00:27:123 - in this section the music gets noticeably calmer, sounds are not playing which were played in the section before and the vocals get calmer and slower. But the spacing you use in the calmer section actually increases (talking about something like 00:23:889 (3,4) - 00:25:326 (3,4) - compared to 00:17:961 (3,4,5) - 00:20:835 (3,4) - (yes this is low spacing look at the sliderheads) for example). even though spacing is similar or kind of lower which is sometimes the case I think you should decrease the overall spacing in that section so the player actually notices a calmer movement in a calmer section.
00:36:464 (1,2,3) - this is in the kiai but the spacing is sooooooooooooo low, although the kiai is obviously the most intense sections. there are more patterns like 00:37:542 (1,2,3) - 00:42:392 (3,4) - and so on... that are lower spaced than the intro/non-kiai parts, additionally with a higher sv in the kiais/intense sections and a lower visual spacing than in the calmer sections make it even worse. thats something im really concerned about, though
00:29:817 (4,5,1) - this spacing should definetely be the same, (1) is such a strong downbeat but its as far spaced as the object right before. you could even consider stacking (5) under the sliderend so the emphasis is perfect, much lower spacing fits too
00:32:153 (2,3,1) - (1) is getting missread as 1/2 rhythm for sure, space (1) much further away to make visual spacing clear for rhythm
00:47:063 (4,5,1) - this is a similar spacing issue i already explained above, the downbeat is so much stronger so it deserves a noticeable higher visual spacing than the objects right before
00:51:913 - im personally not a fan of this part because currently it just feels like randomly placed jumps (maybe you intended something here which i just cant see right now, idk). So i tihnk you could structured it more if you take pieces from the vocals, like 00:51:554 (1,2,3,4) - 00:52:991 (1,2,3,4) - are from an individual vocalist and 00:52:273 (1,2,3,4) - 00:53:710 (1,2,3,4) - from a different individual vocalist. you can make something special for each one (like a special pattern/a spacing increase for one vocalist etc., just something that sticks out and makes that one piece unique) and alternate between them, just how it is sung in the song.
thats pretty much it here, I think this difficulty can be improved by a lot if you care more about the Spacing in each individual sections. the spacing looks a bit messed up for me personally and while testplaying i cant really tell if im playing to the music considering the intensity match between beatmap and song.
Insane
00:02:332 (4,1) - you use a similar spacing between objects in the intro which is really cool considering that the intro is very monotonuous, except here! i think its not really visual appealing if objects are very close to each other or >very< slightly overlap. there are more spots like that like 00:07:362 (2,5) - 00:08:261 (6,2) - and so on..
00:22:991 (7,1) - how about stacking them to make the sv decrease even more clear?
00:27:482 (5,1) - swap nc
00:28:560 (5) - and nc this then so combo isnt too long i guess (also for different rhythm)
00:40:955 (4) - i'd use a 1/2 slider here because on the following red tick is no vocal
00:42:392 (4) - same here basically but here a 1/1 slider would fit nicely too. in general i'd advice you to represent the vocals a bit more so they stand out. especially here you have just a train of 1/2 circles over 2 measures that could be placed in every song with the same bpm
00:51:554 (1,2,3,4,1,2,3,4) - i mentioned this in the top diff already, so make sure to check that out, i explained it there in detail. try to alternate (in this case now) with the type of sliderart for each vocalist, i think this is a really cool addition and fits perfectly here! for one piece you use red anchor slider for the other pieve white anchor slider, or whatever you feel like
00:54:788 (3,5) - stack eventually for structure
00:59:458 (2,3,4) - these have vocal while 00:59:099 (1) - doesnt. i think it would be great if you indicate that in your map just as the song does. I'd personally even make the 3 sliders with vocals in a very different pattern, if thats too much work for you now You can also just make a different sliderart for the vocal ones (all 2 vocal sliders with the same of course ).
01:11:314 (6,7) - these sound very similar and 01:10:955 (5) - is a bit different if you ask me. so maybe flip 01:11:314 (6,7) - with ctrl + g to indicate that!
01:14:205 (2,3) - NC on each for the unregular timing here? so player knows something is special here
meep
00:05:027 (3,1) - is this intended? if not stack it
00:10:955 (1,2,3,4,1,2,3,4,1) - this is a very long stream cosnidering the is the easier Insane, and the harder insane hasnt got such a long stream. you gotta change that or the harder insane should use something similar to fix difficulty spread
00:39:877 (2,3,4,5,6,7,1) - this is very high spaced for insane lol. even the top diff doesnt use such high spaced streams
yea, not much to say here other than this is way too hard. Like its BY A LOT the harder insane although star rating says otherwise. too much 1/4 stuff which is also highly spaced for an insane in general, but especially with the other insane being in the spread. im really concerned about that diff spread and diff spikes in the Insanes.
the map alone is fine and nicely mapped
thats it, i hope i could help
best of luck with the set!
sorry for wall of text in the top diff but i had to explain my view >.>
Kienai
00:05:386 (5,6) - both sounds are really strong, a stack is not justified here. they are even more intense than 00:04:668 (2,3) - right before, so i suggest you to space it at least as far (better is even further) as that
00:08:081 (3,4) - circle oh first white tick followed by a triple at the red tick fits the song better. you also get that sweet exectution emphasis for 00:08:440 (4) - if you put it as a triple (also you dont skip sound)
00:09:698 (4,1) - make DS bigger here for sure, slider (1) has a faster sv so the spacing should be larger than 00:09:338 (3,4) - this before. also the spacing towards 00:10:596 (2) - is way too small, the voice pitches so high so you should represent that higher pitch with a bigger spacing. currently its just emphasisless which doesnt justify the song at all
00:23:171 - to 00:27:123 - in this section the music gets noticeably calmer, sounds are not playing which were played in the section before and the vocals get calmer and slower. But the spacing you use in the calmer section actually increases (talking about something like 00:23:889 (3,4) - 00:25:326 (3,4) - compared to 00:17:961 (3,4,5) - 00:20:835 (3,4) - (yes this is low spacing look at the sliderheads) for example). even though spacing is similar or kind of lower which is sometimes the case I think you should decrease the overall spacing in that section so the player actually notices a calmer movement in a calmer section.
00:36:464 (1,2,3) - this is in the kiai but the spacing is sooooooooooooo low, although the kiai is obviously the most intense sections. there are more patterns like 00:37:542 (1,2,3) - 00:42:392 (3,4) - and so on... that are lower spaced than the intro/non-kiai parts, additionally with a higher sv in the kiais/intense sections and a lower visual spacing than in the calmer sections make it even worse. thats something im really concerned about, though
00:29:817 (4,5,1) - this spacing should definetely be the same, (1) is such a strong downbeat but its as far spaced as the object right before. you could even consider stacking (5) under the sliderend so the emphasis is perfect, much lower spacing fits too
00:32:153 (2,3,1) - (1) is getting missread as 1/2 rhythm for sure, space (1) much further away to make visual spacing clear for rhythm
00:47:063 (4,5,1) - this is a similar spacing issue i already explained above, the downbeat is so much stronger so it deserves a noticeable higher visual spacing than the objects right before
00:51:913 - im personally not a fan of this part because currently it just feels like randomly placed jumps (maybe you intended something here which i just cant see right now, idk). So i tihnk you could structured it more if you take pieces from the vocals, like 00:51:554 (1,2,3,4) - 00:52:991 (1,2,3,4) - are from an individual vocalist and 00:52:273 (1,2,3,4) - 00:53:710 (1,2,3,4) - from a different individual vocalist. you can make something special for each one (like a special pattern/a spacing increase for one vocalist etc., just something that sticks out and makes that one piece unique) and alternate between them, just how it is sung in the song.
thats pretty much it here, I think this difficulty can be improved by a lot if you care more about the Spacing in each individual sections. the spacing looks a bit messed up for me personally and while testplaying i cant really tell if im playing to the music considering the intensity match between beatmap and song.
Insane
00:02:332 (4,1) - you use a similar spacing between objects in the intro which is really cool considering that the intro is very monotonuous, except here! i think its not really visual appealing if objects are very close to each other or >very< slightly overlap. there are more spots like that like 00:07:362 (2,5) - 00:08:261 (6,2) - and so on..
00:22:991 (7,1) - how about stacking them to make the sv decrease even more clear?
00:27:482 (5,1) - swap nc
00:28:560 (5) - and nc this then so combo isnt too long i guess (also for different rhythm)
00:40:955 (4) - i'd use a 1/2 slider here because on the following red tick is no vocal
00:42:392 (4) - same here basically but here a 1/1 slider would fit nicely too. in general i'd advice you to represent the vocals a bit more so they stand out. especially here you have just a train of 1/2 circles over 2 measures that could be placed in every song with the same bpm
00:51:554 (1,2,3,4,1,2,3,4) - i mentioned this in the top diff already, so make sure to check that out, i explained it there in detail. try to alternate (in this case now) with the type of sliderart for each vocalist, i think this is a really cool addition and fits perfectly here! for one piece you use red anchor slider for the other pieve white anchor slider, or whatever you feel like
00:54:788 (3,5) - stack eventually for structure
00:59:458 (2,3,4) - these have vocal while 00:59:099 (1) - doesnt. i think it would be great if you indicate that in your map just as the song does. I'd personally even make the 3 sliders with vocals in a very different pattern, if thats too much work for you now You can also just make a different sliderart for the vocal ones (all 2 vocal sliders with the same of course ).
01:11:314 (6,7) - these sound very similar and 01:10:955 (5) - is a bit different if you ask me. so maybe flip 01:11:314 (6,7) - with ctrl + g to indicate that!
01:14:205 (2,3) - NC on each for the unregular timing here? so player knows something is special here
meep
00:05:027 (3,1) - is this intended? if not stack it
00:10:955 (1,2,3,4,1,2,3,4,1) - this is a very long stream cosnidering the is the easier Insane, and the harder insane hasnt got such a long stream. you gotta change that or the harder insane should use something similar to fix difficulty spread
00:39:877 (2,3,4,5,6,7,1) - this is very high spaced for insane lol. even the top diff doesnt use such high spaced streams
yea, not much to say here other than this is way too hard. Like its BY A LOT the harder insane although star rating says otherwise. too much 1/4 stuff which is also highly spaced for an insane in general, but especially with the other insane being in the spread. im really concerned about that diff spread and diff spikes in the Insanes.
the map alone is fine and nicely mapped
thats it, i hope i could help
best of luck with the set!
sorry for wall of text in the top diff but i had to explain my view >.>