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Erabareshi - Picon de Metafiction [OsuMania]

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Topic Starter
Rivals_7
This beatmap was submitted using in-game submission on 15 Januari 2018 at 10:19:35

Artist: Erabareshi
Title: Picon de Metafiction
Source: 四女神オンライン CYBER DIMENSION NEPTUNE
Tags: Neptunia Hyperdimension Four Goddesses Online cyberdimension choujigen game neptune idea factory compile heart opening OP JRPG 超次元ゲイム ネプテューヌ tamsoft pikon
BPM: 122
Filesize: 23167kb
Play Time: 02:04
Difficulties Available:
  1. Black Knight // Hyper Lv. 15 - 4Key (3,11 stars, 1014 notes)
  2. Enchanter // Standard Lv. 10 - 4Key (1,91 stars, 645 notes)
  3. Paladin // Another Lv. 20 - 4Key (3,88 stars, 1307 notes)
  4. Priest // Beginner Lv. 5 - 4Key (1,31 stars, 392 notes)
Download: Erabareshi - Picon de Metafiction
Download: Erabareshi - Picon de Metafiction (no video)
Information: Scores/Beatmap Listing
---------------
Tofu1222 | Asherz007



dont like something weeb? Try, jioyi - cyanine





http://www.compileheart.com/neptune/4go ... nd/?page=1
https://ideafintl.com/cyberdimension/sound/
AchsanLovers
rank this or riot

dem where you get that niceeee bg :v
Asherz007
Yo. A thing. New map, no mods, needs love, right? :)

In the harder diffs, there are plenty of things that I don't like, but still make sense. (So I won't mention them, since it's more or less a mapping style.)

[General]
"Online" and "Goddesses" are spelt incorrectly in the tags.

I had a go at redoing some of the timing points, in an effort to make that little bit in the middle more mappable, since it feels a little... empty. Try it out, but feel free to reject it. (NB: Does not include SV changes for Paladin diff)
Timing points here
[TimingPoints]
2102,489.795918367347,4,2,1,30,1,0
2102,-65.1595744680851,4,2,1,30,0,0
13834,517.241379310345,4,2,1,30,1,0
13834,-61.7021276595744,4,2,1,30,0,0
15902,458.015267175573,4,2,1,30,1,0
15902,-69.6808510549344,4,2,1,30,0,0
17734,444.444444444444,6,2,1,30,1,0
17734,-71.8085106172901,6,2,1,30,0,0
22274,319.148936170213,4,2,1,30,1,0
22917,319.148936170213,4,2,1,30,1,1
33129,-100,4,2,1,30,0,0
78927,-100,4,2,1,30,0,1
88980,-100,4,2,1,30,0,0
89140,-100,4,2,1,30,0,1
108448,-100,4,2,1,30,0,0
114831,-100,4,2,1,30,0,1
124565,-100,4,2,1,30,0,0
If it is rejected, I think the offset for all timing points need to go 25ms forward (i.e. +25); those in the box above should already have that applied.

(Note that mod will not take into account the aforementioned offset changes.)

[Diff. specific]
0|1|2|3

Priest
Needless to say, not much to comment on here, so I'm going to be picky.
  1. 00:13:895 (13895|3,13895|0) - I'm struggling to figure out exactly what these are snapped to. (the AIMod hasn't picked this up.)
  2. Note at 00:32:466?
  3. 00:52:413 (52413|2) - I'm going to guess this covers a part of the run on the strings. If that's the case, why not extend it to the end of the run at 00:52:892?
  4. 00:58:477 (58477|3,59115|1,60392|2) - Though technically accurate and are mapped to something. I personally don't like these, down to playability for newer players, mostly. Consider making these normal notes.
  5. Note at 01:03:104 for drums and vocals? (and maybe have the LN in col 3 end here as well?)
  6. 01:41:402 (101402|1) - I understand this is following the piano glissando, but since the vocals are more prominent here, what about mapping to that instead? (Applicable to this, Enchanter and Paladin)

Enchanter
Not much I can spot here, either.
  1. Note at 00:01:832 for the vocals?
  2. 00:13:895 (13895|3,13895|0) - As with Priest, not sure what these are snapped to.
  3. 00:50:977 (50977|0) - Make LN, ending at 00:51:934 with a note here? (with this and higher diffs)
  4. 01:44:594 (104594|0) - Double?

Black Knight
  1. 00:11:872 (11872|2,13895|3,13895|0) - Notes and LN end not snapped? (As with other diffs)
  2. 00:32:306 (32306|0,32466|1,32466|3) - Going by the small pattern beforehand, I'm thinking either a double-double or single-single here. (Either just doubling everything or one for the strings and one for the drums)
  3. 00:55:923 (55923|3) - Feels like a ghost note.
  4. 00:57:519 (57519|2,57519|3,57679|3,57679|1,57838|0,57838|2,57998|0,57998|3,58157|2,58157|1,58317|3,58317|1) - Given different emphasis on these notes which are correctly highlighted in Paladin but not here, copy the idea across from this diff using singles and doubles instead?
  5. 01:05:179 (65179|0,65179|2) - Should this be a single? It doesn't feel like this bit has any extra emphasis compared to the notes around it.
  6. 01:58:477 (118477|2,118477|1) - I think this needs more emphasis than the previous notes. Consider making it a triple?
  7. 02:04:540 (124540|0,124540|3) - Triple?

Paladin
Strain graph here.

Some of the SVs are questionable imo. Some of them don't feel as natural or necessary as they should be. Unfortunately, I'm no expert at this yet, so I can only highlight, rather than suggest alternatives. Sorry about that. :o
  1. 01:10:764
  2. 01:13:477
  3. 01:16:030
  4. 01:48:423 - There are two inherited timing points here.
Note stuff now.
  1. Note at 00:01:832?
  2. 00:11:872 (11872|1,13895|2,13895|3) - Snap thing like other diffs
  3. 00:22:472 (22472|3,22504|2,22536|0,22569|1,22601|2,22633|3,22666|0,22698|1,22730|3,22763|2,22795|1,22827|0,22860|3) - This feels like an ovevrmap. I think this would be better as a 1/8 stream.
  4. 00:25:923 (25923|1) - Double for pattern consistency?
  5. 00:32:306 (32306|0) - Double at start?
  6. From 00:38:211 to 00:43:317 - This is an overmap. There aren't any sounds at all on the 1/4s
  7. 00:54:647 (54647|0,54647|2,54647|3,54647|1) - This doesn't have as much emphasis as 00:53:370 (53370|3,53370|0,53370|2,53370|1) imo. Consider reducing to a triple.
  8. 00:57:200 (57200|2,57200|0,57200|1,57200|3) - ^
  9. 01:01:987 (61987|3,61987|0,61987|1,61987|2) - ^
  10. 01:05:179 (65179|1,65179|0) - Should the double be at 01:05:338 instead?
  11. 01:06:296 (66296|2) - End at 01:06:615?
  12. 01:06:455 (66455|1) - End this LN at 01:06:615, so that 01:06:774 (66774|3,66774|2) can be a triple for a proper pattern with 01:07:094 (67094|0,67094|1,67094|2,67413|2,67413|0,67413|3).
  13. 01:07:173 (67173|3) - I get what this is mapped to, but it feels too inconvenient for a note to be mapped to it. Consider removing.
  14. From 01:08:849 to 01:11:402, there are sounds on the 1/2s that could potentially be mapped.
  15. 01:10:604 (70604|3,70684|2) - Remove? I get the first one, but not the second.
  16. 01:17:187 (77187|2,77227|1,77267|0,77306|3,77346|2,77386|0,77426|1) - 1/8s feel like an overmap.
  17. 01:23:051 (83051|3,83211|3,83211|2,83211|1,83370|0,83530|1,83530|3,83689|2) - Map emphases like 01:33:104 (93104|1,93104|2,93104|0,93264|2,93264|1,93264|0,93583|2,93583|0,93583|3)? (Emphasise vocals instead of drums)
  18. Although not wrong, the use of the 1/4 stream feels a little unaturnal from 01:24:168 to 01:26:402, as the things on the 1/4 are non-existent or not strong enough to be realistically mapped to imo.
  19. 01:47:147 (107147|1) - Start at 01:46:987 for vocals?
  20. 01:55:923 (115923|1,115923|3) - Triple? (Highlight the syncopation a little more)
  21. 01:58:477 (118477|2,118477|3) - ^
  22. 02:01:030 (121030|2,121030|1) - ^
  23. 02:04:700 (124700|3) - Since there's nothing new being introduced at this point, I think starting new notes here isn't a good idea. Consider removing.

Hope this helps and good luck! :)
ExNeko
Mod4Check?

4k col1|2|3|4

Paladin // Another Lv. 20
00:31:987 (31987|0,32147|0,32306|0,32785|0) - This col is too hard, I suggest move 00:31:987 (31987|0) - to col2
00:41:322 (41322|0,41402|1) - move to col2 1
00:47:785 (47785|0) - to col3?
00:52:572 (52572|1,52732|2,52892|3) - You can intersperse some LNs in this part
00:59:274 (59274|3,59274|0,59434|3,59434|0) - why here double Stacking but here 01:00:551 (60551|0,60551|1,60711|2,60711|1) - 1 note Stacking? They are the same tone
01:02:306 (62306|3,62705|3,62785|3) - too hard?
01:27:998 (87998|0) - I like to make LN on here
02:04:700 (124700|3) - what it follow?
Black Knight // Hyper Lv. 15
00:52:732 (52732|3) - move to col2
01:07:732 (67732|1) - to col3 then 01:07:892 (67892|3) - to col2
01:16:030 (76030|3) - to col3?
01:33:344 (93344|1,93423|0,93583|1) - to col 1 2 1
Enchanter // Standard Lv. 10
Just some note problems///
00:26:402 (26402|2) - to col1
00:26:562 (26562|0) - to col3
00:30:711 (30711|2) - to col4
00:30:870 (30870|3) - to col3
00:39:487 (39487|2) - to col1
00:39:647 (39647|0) - to col3
01:05:817 (65817|1) - to col3
01:05:977 (65977|2) - to col2
01:24:168 (84168|3) - double
01:32:785 (92785|3) - to col2
01:44:594 (104594|0) - to col4
01:44:913 (104913|3) - to col2
01:54:487 (114487|0,114567|1,114647|3,114727|2,114806|0) - ctrl+h
01:57:200 (117200|3) - to col3
01:57:360 (117360|2) - to col4
Raveille
m ooooooooooooooooooooooooooooooooooooood

|1|2|3|4|

Beginner
00:26:402 (26402|0,26562|1) - change this for the PR since the sound is going down.

00:26:402 (26402|0) - this to 3 and 00:26:562 (26562|1) - this to 1, up to you which column you want tbh (00:28:955 (28955|3,29115|1) - you kinda did the same here too so why not)

00:31:987 (31987|0,32147|1,32306|2) - I feel like this should be inverted (so it is 3, 2, 1) cause of PR, but again, up to you.

01:01:987 (61987|3,62147|2,62306|1) - wrong PR here too, first note shd be 2, second shd be 4, third shd be 3.

01:23:530 (83530|2,83849|1) - ctrl+h this so that there is some symmetry going on with 01:21:934 (81934|3,82253|2,82572|1) -

01:58:477 (118477|2,118955|1) - ctrl+h this. this may be just me but this patterning (01:58:317 (118317|3,118477|2,118796|0,118955|1) - ) may be a little too tricky for Beginner players.

Standard
00:47:147 (47147|3,47306|1,47466|2,47626|0) - you repeated this pattern 3 times together. (00:47:785 (47785|3,47945|1,48104|2,48264|0) - and 00:48:423 (48423|3,48583|1,48743|2,48902|0) - ). Don't really know what to suggest here but I can say you could move 00:48:264 (48264|0) - to 2 and 00:48:423 (48423|3) - to 1 for some PR in the voice

01:28:955 (88955|1) - this to 3 and 01:29:115 (89115|2) - this to 1 so that there is some emphasis on the beat of the next part of the chorus, especially with a 14 double. having a 34 double to start a new part of the chorus doesn't feel right in a NM diff.

02:03:583 (123583|2,123583|1,124062|2) - ctrl+h this pattern. flow fits super neatly here, the LN can also show the leap between the violin pitch.

Hyper
00:15:748 - one more note here? listen at 25%, harp ends about there

00:26:402 (26402|0,26402|3,26562|1,26562|0) - ctrl+j this, or find a way to end 00:26:562 - this line with a 14 double for emphasis

00:42:360 (42360|1,42360|3,42519|2,42519|0,42679|1,42679|3,42838|0,42838|2,42998|3,42998|1,43157|2,43157|0) - i don't really like this pattern. maybe a 34 12 34 12 pattern or a 14 23 14 23 pattern would work, or make it jacky like 24 24 13 13 etc.

01:08:211 (68211|3,68290|2) - ctrl+j this to stop DAT ANCHOR AT 4 ;W;

01:47:945 (107945|0,107945|2,107945|3,108104|3,108104|0,108104|2) - I suggest a ctrl+h because the sound here is a little different then the other 134 chords
02:04:540 - add one more note for ending emphasis?

8-) great stuff, shot a star. good luck :D
DoNotMess
mod~ 1|2|3|4

Paladin // Another Lv. 20
00:32:147 (32147|1) - ghost note?
00:32:306 (32306|0) - this ln should end here 00:32:466 -
00:38:211 - i dont get why this part is so dense with this calm song
01:07:173 (67173|3) - ?
01:08:051 - if it's for instrument, the stream should start here 01:07:892 -
if it's for crash, the crash starts from here 01:08:211 -
01:12:679 - kick 2 notes
01:13:477 (73477|2,73477|3,73477|0) - kick 2 notes
01:15:471 - missing something here, since this is the hardest diff, it should be mapped
01:15:711 (75711|2,75711|0,75711|3,76030|2,76030|1,76030|0) - maybe 2 notes is enough , it's only kick
01:23:450 - missing notes
01:26:881 - kick 2 notes
01:31:349 - kick 01:31:668 - kick
01:33:344 (93344|3,93423|0,93503|1) - ? why
01:51:774 (111774|0) - there should be separate ln here 01:51:934 - because different melody
01:54:806 - trill doesnt suit here, this sound is really strong, i think it should be 3 notes
01:59:673 (119673|2,119673|3) - ???
02:04:062 (124062|2) - ??? lol seriously i cant hear anything here
02:04:700 (124700|3) - feels weird to end it like that...

well i WILL NOT remention the same stuff on the different diff

Black Knight // Hyper Lv. 15
00:42:120 - missing 00:42:280 - missing...
00:43:157 (43157|2,43157|0) - 1 note is enough for the pattern transition here
01:10:604 - maybe 1/2 ln for transition..
01:13:477 (73477|3,73477|2) - move to 1|2 cos 01:13:157 - to make it the same column as this one
01:24:168 - 3 notes? to emphasize
01:27:679 - i think stream should be more appropriate in this section
02:04:540 - 3 notes.. for ending and really strong sound like 01:41:881 -

Enchanter // Standard Lv. 10
00:32:466 - the ln should end here
01:01:668 - instead of focusing on the vocal, maybe it should be focused on the instrument
01:17:466 - should be 2 note for the same vocal and instrument power
this diff , overall needs more variation instead of constant 1/2 notes

i hope this helps, goodluck 8-)
Topic Starter
Rivals_7

Asherz007 wrote:

Yo. A thing. New map, no mods, needs love, right? :)

In the harder diffs, there are plenty of things that I don't like, but still make sense. (So I won't mention them, since it's more or less a mapping style.)

[General]
"Online" and "Goddesses" are spelt incorrectly in the tags.

I had a go at redoing some of the timing points, in an effort to make that little bit in the middle more mappable, since it feels a little... empty. Try it out, but feel free to reject it. (NB: Does not include SV changes for Paladin diff)
Timing points here
[TimingPoints]
2102,489.795918367347,4,2,1,30,1,0
2102,-65.1595744680851,4,2,1,30,0,0
13834,517.241379310345,4,2,1,30,1,0
13834,-61.7021276595744,4,2,1,30,0,0
15902,458.015267175573,4,2,1,30,1,0
15902,-69.6808510549344,4,2,1,30,0,0
17734,444.444444444444,6,2,1,30,1,0
17734,-71.8085106172901,6,2,1,30,0,0
22274,319.148936170213,4,2,1,30,1,0
22917,319.148936170213,4,2,1,30,1,1
33129,-100,4,2,1,30,0,0
78927,-100,4,2,1,30,0,1
88980,-100,4,2,1,30,0,0
89140,-100,4,2,1,30,0,1
108448,-100,4,2,1,30,0,0
114831,-100,4,2,1,30,0,1
124565,-100,4,2,1,30,0,0
If it is rejected, I think the offset for all timing points need to go 25ms forward (i.e. +25); those in the box above should already have that applied.
Think i'll keep this for now but will keep that in mind
(Note that mod will not take into account the aforementioned offset changes.)

[Diff. specific]
0|1|2|3

Priest
Needless to say, not much to comment on here, so I'm going to be picky.
  1. 00:13:895 (13895|3,13895|0) - I'm struggling to figure out exactly what these are snapped to. (the AIMod hasn't picked this up.) its 1/8 lel.
  2. Note at 00:32:466?
  3. 00:52:413 (52413|2) - I'm going to guess this covers a part of the run on the strings. If that's the case, why not extend it to the end of the run at 00:52:892? on second thought i think i'll make this SN instead
  4. 00:58:477 (58477|3,59115|1,60392|2) - Though technically accurate and are mapped to something. I personally don't like these, down to playability for newer players, mostly. Consider making these normal notes.
  5. Note at 01:03:104 for drums and vocals? (and maybe have the LN in col 3 end here as well?)
  6. 01:41:402 (101402|1) - I understand this is following the piano glissando, but since the vocals are more prominent here, what about mapping to that instead? (Applicable to this, Enchanter and Paladin) Nope for Paladin

Enchanter
Not much I can spot here, either.
  1. Note at 00:01:832 for the vocals? nah nope. think i'll focus with the main instrument
  2. 00:13:895 (13895|3,13895|0) - As with Priest, not sure what these are snapped to. 1/8
  3. 00:50:977 (50977|0) - Make LN, ending at 00:51:934 with a note here? (with this and higher diffs) emm nope i guess. the instrument are fully stopped here
  4. 01:44:594 (104594|0) - Double?

Black Knight
  1. 00:11:872 (11872|2,13895|3,13895|0) - Notes and LN end not snapped? (As with other diffs) same
  2. 00:32:306 (32306|0,32466|1,32466|3) - Going by the small pattern beforehand, I'm thinking either a double-double or single-single here. (Either just doubling everything or one for the strings and one for the drums) i prefer now tho, altho yea it looks a little bit unexpected
  3. 00:55:923 (55923|3) - Feels like a ghost note. Its a guitar pitch change
  4. 00:57:519 (57519|2,57519|3,57679|3,57679|1,57838|0,57838|2,57998|0,57998|3,58157|2,58157|1,58317|3,58317|1) - Given different emphasis on these notes which are correctly highlighted in Paladin but not here, copy the idea across from this diff using singles and doubles instead? actually i want to highlight both kick and snare with doubles c: using singles is just not y thing for HD diffs
  5. 01:05:179 (65179|0,65179|2) - Should this be a single? It doesn't feel like this bit has any extra emphasis compared to the notes around it. there's a snare apparently
  6. 01:58:477 (118477|2,118477|1) - I think this needs more emphasis than the previous notes. Consider making it a triple? dont think so because the distance between the notes before are quite close for an emphasis
  7. 02:04:540 (124540|0,124540|3) - Triple?

Paladin
Strain graph here. DT 365 PP? lol

Some of the SVs are questionable imo. Some of them don't feel as natural or necessary as they should be. Unfortunately, I'm no expert at this yet, so I can only highlight, rather than suggest alternatives. Sorry about that. :o
  1. 01:10:764
  2. 01:13:477
  3. 01:16:030
  4. 01:48:423 - There are two inherited timing points here. fug
Note stuff now.
  1. Note at 00:01:832? same reason ay
  2. 00:11:872 (11872|1,13895|2,13895|3) - Snap thing like other diffs saem
  3. 00:22:472 (22472|3,22504|2,22536|0,22569|1,22601|2,22633|3,22666|0,22698|1,22730|3,22763|2,22795|1,22827|0,22860|3) - This feels like an ovevrmap. I think this would be better as a 1/8 stream. i guess not. considering its still at 122,5 BPM they're pretty doable
  4. 00:25:923 (25923|1) - Double for pattern consistency? as for start i dont want to be really dense yet here
  5. 00:32:306 (32306|0) - Double at start? there's no emphasis tho
  6. From 00:38:211 to 00:43:317 - This is an overmap. There aren't any sounds at all on the 1/4s hmm i'm pretty sure there's a 1/4 synth stream there deleted some of them anyways
  7. 00:54:647 (54647|0,54647|2,54647|3,54647|1) - This doesn't have as much emphasis as 00:53:370 (53370|3,53370|0,53370|2,53370|1) imo. Consider reducing to a triple. that sounds the same to me :/
  8. 00:57:200 (57200|2,57200|0,57200|1,57200|3) - ^ ^
  9. 01:01:987 (61987|3,61987|0,61987|1,61987|2) - ^ doesnt seem to be comfy if i leave it triple or 2 LNs since 2 LNs and SNs are focused on separated instruments
  10. 01:05:179 (65179|1,65179|0) - Should the double be at 01:05:338 instead?
  11. 01:06:296 (66296|2) - End at 01:06:615? vocal ends there tho
  12. 01:06:455 (66455|1) - End this LN at 01:06:615, so that 01:06:774 (66774|3,66774|2) can be a triple for a proper pattern with 01:07:094 (67094|0,67094|1,67094|2,67413|2,67413|0,67413|3). it is actually intended for this part to be a confusing LN pat
  13. 01:07:173 (67173|3) - I get what this is mapped to, but it feels too inconvenient for a note to be mapped to it. Consider removing. that feels ok to me, i think i'll keep this
  14. From 01:08:849 to 01:11:402, there are sounds on the 1/2s that could potentially be mapped. wanna focus on vocal as for this part
  15. 01:10:604 (70604|3,70684|2) - Remove? I get the first one, but not the second. it is still the part of thos descending noises
  16. 01:17:187 (77187|2,77227|1,77267|0,77306|3,77346|2,77386|0,77426|1) - 1/8s feel like an overmap. buildup noise is on 1/8
  17. 01:23:051 (83051|3,83211|3,83211|2,83211|1,83370|0,83530|1,83530|3,83689|2) - Map emphases like 01:33:104 (93104|1,93104|2,93104|0,93264|2,93264|1,93264|0,93583|2,93583|0,93583|3)? (Emphasise vocals instead of drums) ehh the triple you 2ndly highlighted wasnt intended for vocal but an emphasize instrument (not the percussion tho)
  18. Although not wrong, the use of the 1/4 stream feels a little unaturnal from 01:24:168 to 01:26:402, as the things on the 1/4 are non-existent or not strong enough to be realistically mapped to imo. still sure there's a 1/4 synth stream. it cant be hearded on lower playback tho so you need to hear it on 100%
  19. 01:47:147 (107147|1) - Start at 01:46:987 for vocals? its actually following a cymbal buildup
  20. 01:55:923 (115923|1,115923|3) - Triple? (Highlight the syncopation a little more) nah, actually not really necessarily particular since yea,
    its a kick anyways
  21. 01:58:477 (118477|2,118477|3) - ^ ^
  22. 02:01:030 (121030|2,121030|1) - ^ ^
  23. 02:04:700 (124700|3) - Since there's nothing new being introduced at this point, I think starting new notes here isn't a good idea. Consider removing. emm nah dont think so. there's still some part of the noise i could hear of

Hope this helps and good luck! :)

ExNeko wrote:

Mod4Check?

4k col1|2|3|4

Paladin // Another Lv. 20
00:31:987 (31987|0,32147|0,32306|0,32785|0) - This col is too hard, I suggest move 00:31:987 (31987|0) - to col2 actually that would be more hard
00:41:322 (41322|0,41402|1) - move to col2 1
00:47:785 (47785|0) - to col3? nah i guess
00:52:572 (52572|1,52732|2,52892|3) - You can intersperse some LNs in this part i think i'll keep this simple as of now
00:59:274 (59274|3,59274|0,59434|3,59434|0) - why here double Stacking but here 01:00:551 (60551|0,60551|1,60711|2,60711|1) - 1 note Stacking? They are the same tone
01:02:306 (62306|3,62705|3,62785|3) - too hard? rearranged
01:27:998 (87998|0) - I like to make LN on here nope i think. want to emphasize instrument for now
02:04:700 (124700|3) - what it follow? secondary guitar
Black Knight // Hyper Lv. 15
00:52:732 (52732|3) - move to col2 uh no. i think the emphasis already correct
01:07:732 (67732|1) - to col3 then 01:07:892 (67892|3) - to col2
01:16:030 (76030|3) - to col3? nope. mirroring the pattern before
01:33:344 (93344|1,93423|0,93583|1) - to col 1 2 1
Enchanter // Standard Lv. 10
Just some note problems///
00:26:402 (26402|2) - to col1
00:26:562 (26562|0) - to col3
00:30:711 (30711|2) - to col4
00:30:870 (30870|3) - to col3
00:39:487 (39487|2) - to col1
00:39:647 (39647|0) - to col3
01:05:817 (65817|1) - to col3
01:05:977 (65977|2) - to col2
01:24:168 (84168|3) - double
01:32:785 (92785|3) - to col2
01:44:594 (104594|0) - to col4
01:44:913 (104913|3) - to col2
01:54:487 (114487|0,114567|1,114647|3,114727|2,114806|0) - ctrl+h
01:57:200 (117200|3) - to col3
01:57:360 (117360|2) - to col4 some applied, some nope too lzy to reply xd

Raveille wrote:

m ooooooooooooooooooooooooooooooooooooood

|1|2|3|4|

Beginner
00:26:402 (26402|0,26562|1) - change this for the PR since the sound is going down.

00:26:402 (26402|0) - this to 3 and 00:26:562 (26562|1) - this to 1, up to you which column you want tbh (00:28:955 (28955|3,29115|1) - you kinda did the same here too so why not) you pointing the same thing twice lel

00:31:987 (31987|0,32147|1,32306|2) - I feel like this should be inverted (so it is 3, 2, 1) cause of PR, but again, up to you. 132 instead

01:01:987 (61987|3,62147|2,62306|1) - wrong PR here too, first note shd be 2, second shd be 4, third shd be 3.

01:23:530 (83530|2,83849|1) - ctrl+h this so that there is some symmetry going on with 01:21:934 (81934|3,82253|2,82572|1) -

01:58:477 (118477|2,118955|1) - ctrl+h this. this may be just me but this patterning (01:58:317 (118317|3,118477|2,118796|0,118955|1) - ) may be a little too tricky for Beginner players.

Standard
00:47:147 (47147|3,47306|1,47466|2,47626|0) - you repeated this pattern 3 times together. (00:47:785 (47785|3,47945|1,48104|2,48264|0) - and 00:48:423 (48423|3,48583|1,48743|2,48902|0) - ). Don't really know what to suggest here but I can say you could move 00:48:264 (48264|0) - to 2 and 00:48:423 (48423|3) - to 1 for some PR in the voice

01:28:955 (88955|1) - this to 3 and 01:29:115 (89115|2) - this to 1 so that there is some emphasis on the beat of the next part of the chorus, especially with a 14 double. having a 34 double to start a new part of the chorus doesn't feel right in a NM diff.

02:03:583 (123583|2,123583|1,124062|2) - ctrl+h this pattern. flow fits super neatly here, the LN can also show the leap between the violin pitch.

Hyper
00:15:748 - one more note here? listen at 25%, harp ends about there

00:26:402 (26402|0,26402|3,26562|1,26562|0) - ctrl+j this, or find a way to end 00:26:562 - this line with a 14 double for emphasis I actually want to mirroring - 00:26:881 (26881|3,26881|2,27040|0,27040|3) -

00:42:360 (42360|1,42360|3,42519|2,42519|0,42679|1,42679|3,42838|0,42838|2,42998|3,42998|1,43157|2,43157|0) - i don't really like this pattern. maybe a 34 12 34 12 pattern or a 14 23 14 23 pattern would work, or make it jacky like 24 24 13 13 etc. that feels ok to me tho xd

01:08:211 (68211|3,68290|2) - ctrl+j this to stop DAT ANCHOR AT 4 ;W;

01:47:945 (107945|0,107945|2,107945|3,108104|3,108104|0,108104|2) - I suggest a ctrl+h because the sound here is a little different then the other 134 chords
02:04:540 - add one more note for ending emphasis?

8-) great stuff, shot a star. good luck :D

DoNotMess wrote:

mod~ 1|2|3|4

Paladin // Another Lv. 20
00:32:147 (32147|1) - ghost note? violin tho
00:32:306 (32306|0) - this ln should end here 00:32:466 -
00:38:211 - i dont get why this part is so dense with this calm song some synth stream could be hearded apprently. reducing some of it anyways
01:07:173 (67173|3) - ? secondary pitch eee
01:08:051 - if it's for instrument, the stream should start here 01:07:892 -
if it's for crash, the crash starts from here 01:08:211 -
01:12:679 - kick 2 notes
01:13:477 (73477|2,73477|3,73477|0) - kick 2 notes
01:15:471 - missing something here, since this is the hardest diff, it should be mapped
01:15:711 (75711|2,75711|0,75711|3,76030|2,76030|1,76030|0) - maybe 2 notes is enough , it's only kick #2 is not kick tho
01:23:450 - missing notes
01:26:881 - kick 2 notes
01:31:349 - kick 01:31:668 - kick
01:33:344 (93344|3,93423|0,93503|1) - ? why because why not lul. its a synth stream anyways
01:51:774 (111774|0) - there should be separate ln here 01:51:934 - because different melody
01:54:806 - trill doesnt suit here, this sound is really strong, i think it should be 3 notes
01:59:673 (119673|2,119673|3) - ???
02:04:062 (124062|2) - ??? lol seriously i cant hear anything here reallyy? its a violin thing idk
02:04:700 (124700|3) - feels weird to end it like that... for some reason i'm not lel

well i WILL NOT remention the same stuff on the different diff

Black Knight // Hyper Lv. 15
00:42:120 - missing 00:42:280 - missing...
00:43:157 (43157|2,43157|0) - 1 note is enough for the pattern transition here its till hithat synth imo
01:10:604 - maybe 1/2 ln for transition.. nah. focusin vocal as of now
01:13:477 (73477|3,73477|2) - move to 1|2 cos 01:13:157 - to make it the same column as this one
01:24:168 - 3 notes? to emphasize
01:27:679 - i think stream should be more appropriate in this section
02:04:540 - 3 notes.. for ending and really strong sound like 01:41:881 -

Enchanter // Standard Lv. 10
00:32:466 - the ln should end here
01:01:668 - instead of focusing on the vocal, maybe it should be focused on the instrument apparently the vocal and the instruments synced together so........
01:17:466 - should be 2 note for the same vocal and instrument power
this diff , overall needs more variation instead of constant 1/2 notes

i hope this helps, goodluck 8-)
No reply = fixed. Thx for the mod :D
-nowsmart-
Hi :D
|1|2|3|4|

I'm concerned about timing points before at 00:22:892 - especially at 00:13:809 - i think it is incorrect, idk you follow the vocal sound or drum kit sound. if you follow the drum kit sound, i think it is a bit early. please check this again, idk where is the most correct timing points too.

[Priest // Beginner Lv. 5]
intro part i'd like to suggest you to put 4 notes in each head beat only, it will give the feeling when you are playing the guitar, so
00:03:056 (3056|0,3301|2,3546|1) - delete
00:05:015 (5015|2,5750|1) - delete
00:08:934 (8934|2,9179|3,9423|0,9668|2) - delete
and re-pattern again if you want. (if you accept my suggestion)
ok then, next part.
00:27:679 (27679|3) - change to normal note? just snare sound.
00:31:668 (31668|3) - change to normal note?
00:32:306 (32306|1) - delete, feel a bit weird because you follow drum sound only. this note isn't any drum sounds.
00:32:466 - add note for drum sound.
00:52:413 - re-pattern? too hard for beginner. (i think they can trill better than stair pattern) like this https://osu.ppy.sh/ss/7873071
01:00:392 (60392|2) - delete? or if you want to add for violin sound.
01:02:147 (62147|3) - delete, i suggest to emphatize drum sounds.
01:07:253 (67253|3) - ^
01:41:562 (101562|1,101721|3) - delete
01:43:796 (103796|0) - delete
01:54:168 (114168|0,114328|2,114487|1,114806|3) - too hard for beginner surely, re-pattern.

[Enchanter // Standard Lv. 10]
i suggest you same as Lv.5 at intro part (emphatize guitar sounds), so
00:03:056 (3056|0,3301|2,3546|1) - delete
00:05:015 (5015|3) - delete00:08:934 (8934|3,9179|0,9423|2,9668|1) - delete
next part,
00:41:402 (41402|1,41562|2) - ctrl + j
01:01:668 (61668|2) - add note for emphatizing guitar and drum sounds.
01:01:987 (61987|0,62306|2) - ^
01:02:147 (62147|1) - delete, i don't suggest you to add note for vocal sound.
01:03:264 (63264|1) - delete, there isn't a snare sound.
01:07:253 (67253|2) - delete
01:07:413 (67413|1) - if accept, move to 3
01:14:115 - try this for following the pitch > https://osu.ppy.sh/ss/7873061
01:16:349 (76349|1,76349|0) - if accept above suggestion, move to 3 and 4
01:16:668 (76668|2,76828|1,76987|3,77147|0,77306|2,77466|1,77466|3,77626|2,77626|0) - and ctrl + h
01:25:285 - add note for cymbal?
01:54:727 (114727|2) - delete, ghost

[Paladin // Another Lv. 20]
00:03:056 (3056|2,3301|3,3546|1) - delete
00:08:934 (8934|1,9179|2,9423|1,9668|2) - delete
00:14:455 (14455|0,14520|1,14584|2,14649|3,14714|0,14778|1,14843|2,15102|3,15166|2,15231|1,15296|0,15360|3,15425|2,15490|1,15554|0,15619|3,15684|2,15748|1) - i think it's incorrect timing for sure. especially at 00:14:649 (14649|3,14714|0,14778|1,14843|2) - and 00:15:619 (15619|3,15684|2,15748|1) - it isn't 1/8
00:22:472 (22472|3,22504|2,22536|0,22569|1,22601|2,22633|3,22666|0,22698|1,22730|3,22763|2,22795|1,22827|0,22860|3) - OMG!!! are you serious lol. it is just 1/4 and i think you should add new timing points at 00:22:472 - idk the correct BPM but you should add at this which you can add 1/4 and fit with 00:22:892 (22892|1,22892|2,22892|0) - idk how to explain in English, hope you understand. if you set new timing points at this time, pls do like this in other diffs.
00:35:259 (35259|2,35578|1) - i can't heard any 1/4 sounds
00:37:493 (37493|2,37652|1,37812|3) - ^
00:37:971 (37971|3,38131|1,38290|2,38450|2) - ^
00:39:248 (39248|1,39407|2) - ^
00:39:727 (39727|1) - ^
00:39:886 (39886|2,40046|2) - it's ok, i heard piano sounds.
00:40:205 (40205|1,40365|0,40524|2) - i can't heard anything again.
00:41:961 (41961|2,42120|1) - ^
00:42:439 (42439|3,42599|1,42759|0,42918|2,43078|3,43237|1) - ^
i consumed they are ghost notes.
00:47:785 (47785|1,48264|2,48423|2) - ctrl + h becuase 00:47:785 (47785|1) - isn't same pitch with 00:45:870 (45870|1) -
00:47:785 (47785|0) - if accept above suggestion, move to 2
00:53:051 - try my SV changes?
00:53:051 - 0.4x
00:53:290 - 1.5x
00:53:370 - 1.0x
next,
00:54:647 - you can add SV here. example,
00:54:647 - 2x
00:54:727 - 1x
00:57:200 - same as above suggestion.
01:01:987 (61987|1,61987|0,62147|2,62306|3,62306|1) - i suggest you to remove, I prefer emphatize drum sounds. just change them to triple notes and add SV here
01:02:705 (62705|3) - delete
01:03:264 - 0.4x > 1.5x > 1.0x same as 00:53:051 -
01:07:094 (67094|2,67173|3) - what sound?, remove 01:07:173 (67173|3) -
01:10:764 - remove SV here, it doesn't fit with the music.
01:13:477 - same as 00:53:051 -
01:16:030 - ^
01:17:626 - 01:18:902 - remove all of them and try this,
first remove these note 01:18:423 (78423|3,78423|0) - for making nice SV.
01:17:626 - 0.1x
01:18:344 - 0.25x
01:18:423 - 0.4x
01:18:503 - 0.55x
01:18:583 - 0.7x
01:18:663 - 0.85x
01:18:743 - 0.3x
01:18:822 - 1.5x
01:18:902 - 1.0x
next,
01:27:998 - you can add SV 2.0x > 1.0x same as 00:54:647 -
01:28:477 - ^
01:29:115 - ^
01:30:392 - ^
01:33:344 (93344|3,93423|0,93503|1) - remove and try my SV,
first remove your SV in this part.
01:33:264 - 0.3x
01:33:423 - 0.9x
01:33:503 - 1.5x
01:33:583 - 0.3x
01:33:743 - 0.9x
01:33:822 - 1.5x
01:33:902 - 0.3x
01:34:062 - 0.9x
01:34:142 - 1.5x
01:34:221 - 1.0x
01:47:147 - 01:48:902 - remove SV here, it isn't fun to play esepcially at 01:48:902 -
01:55:923 - you can add SV here as 00:54:647 -
01:58:477 - ^
02:01:030 - ^
Topic Starter
Rivals_7

nowsmart wrote:

Hi :D
|1|2|3|4|

I'm concerned about timing points before at 00:22:892 - especially at 00:13:809 - i think it is incorrect, idk you follow the vocal sound or drum kit sound. if you follow the drum kit sound, i think it is a bit early. please check this again, idk where is the most correct timing points too.
i dont confirm this timing to others yet idk, altho yea the 2nd 116 BPM feels kinda off. i'll fix this later
[Priest // Beginner Lv. 5]
intro part i'd like to suggest you to put 4 notes in each head beat only, it will give the feeling when you are playing the guitar, so
00:03:056 (3056|0,3301|2,3546|1) - delete that will make this part blatantly boring while there's obvious piano that happen so i don think that works well, besides, its already E icon so yea
00:05:015 (5015|2,5750|1) - delete ^
00:08:934 (8934|2,9179|3,9423|0,9668|2) - delete ^
and re-pattern again if you want. (if you accept my suggestion)
ok then, next part.
00:27:679 (27679|3) - change to normal note? just snare sound. ascending harp sound
00:31:668 (31668|3) - change to normal note? main foreground violin noise
00:32:306 (32306|1) - delete, feel a bit weird because you follow drum sound only. this note isn't any drum sounds. associated with the LN you were mentioned. since its also violin but shorter (definitely wasnt intended to cover the drum. well, for variation)
00:32:466 - add note for drum sound. associated with the others two point above. adding a note for drum will break the consistency of my theme which is following violin as for this part. making it quite unpredictable for newbies
00:52:413 - re-pattern? too hard for beginner. (i think they can trill better than stair pattern) like this https://osu.ppy.sh/ss/7873071 emm not really, besides its only this part so i dont think that would be a big deal
01:00:392 (60392|2) - delete? or if you want to add for violin sound.
01:02:147 (62147|3) - delete, i suggest to emphatize drum sounds. apparently, these two - 01:01:509 (61509|2,61668|0) - percussion are synced with vocal, my intention is they may think i was "following" vocal. altho its not my intention so for better approach i decided to follow the vocal. as well to give those newbies a better finger independence
01:07:253 (67253|3) - ^ ^
01:41:562 (101562|1,101721|3) - delete vocal
01:43:796 (103796|0) - delete
01:54:168 (114168|0,114328|2,114487|1,114806|3) - too hard for beginner surely, re-pattern.

[Enchanter // Standard Lv. 10]
i suggest you same as Lv.5 at intro part (emphatize guitar sounds), so
00:03:056 (3056|0,3301|2,3546|1) - delete
00:05:015 (5015|3) - delete00:08:934 (8934|3,9179|0,9423|2,9668|1) - delete
same reason to both
next part,
00:41:402 (41402|1,41562|2) - ctrl + j
01:01:668 (61668|2) - add note for emphatizing guitar and drum sounds.
01:01:987 (61987|0,62306|2) - ^
01:02:147 (62147|1) - delete, i don't suggest you to add note for vocal sound. vocal is still approachable in musical sense so i dont see much problem here
01:03:264 (63264|1) - delete, there isn't a snare sound. yea its kick. and emphasize it
01:07:253 (67253|2) - delete same reason
01:07:413 (67413|1) - if accept, move to 3 ^
01:14:115 - try this for following the pitch > https://osu.ppy.sh/ss/7873061
01:16:349 (76349|1,76349|0) - if accept above suggestion, move to 3 and 4
01:16:668 (76668|2,76828|1,76987|3,77147|0,77306|2,77466|1,77466|3,77626|2,77626|0) - and ctrl + h
01:25:285 - add note for cymbal? nah, there's only light cymbal
01:54:727 (114727|2) - delete, ghost uh its obviously a part of the kick roll

[Paladin // Another Lv. 20]
00:03:056 (3056|2,3301|3,3546|1) - delete nope
00:08:934 (8934|1,9179|2,9423|1,9668|2) - delete ^
00:14:455 (14455|0,14520|1,14584|2,14649|3,14714|0,14778|1,14843|2,15102|3,15166|2,15231|1,15296|0,15360|3,15425|2,15490|1,15554|0,15619|3,15684|2,15748|1) - i think it's incorrect timing for sure. especially at 00:14:649 (14649|3,14714|0,14778|1,14843|2) - and 00:15:619 (15619|3,15684|2,15748|1) - it isn't 1/8 doesnt sound noticeable enough so....
00:22:472 (22472|3,22504|2,22536|0,22569|1,22601|2,22633|3,22666|0,22698|1,22730|3,22763|2,22795|1,22827|0,22860|3) - OMG!!! are you serious lol. it is just 1/4 and i think you should add new timing points at 00:22:472 - idk the correct BPM but you should add at this which you can add 1/4 and fit with 00:22:892 (22892|1,22892|2,22892|0) - idk how to explain in English, hope you understand. if you set new timing points at this time, pls do like this in other diffs.
00:35:259 (35259|2,35578|1) - i can't heard any 1/4 sounds synth
00:37:493 (37493|2,37652|1,37812|3) - ^
00:37:971 (37971|3,38131|1,38290|2,38450|2) - ^
00:39:248 (39248|1,39407|2) - ^
00:39:727 (39727|1) - ^ yea all of those^
00:39:886 (39886|2,40046|2) - it's ok, i heard piano sounds.
00:40:205 (40205|1,40365|0,40524|2) - i can't heard anything again. nope for first and third note
00:41:961 (41961|2,42120|1) - ^
00:42:439 (42439|3,42599|1,42759|0,42918|2,43078|3,43237|1) - ^
i consumed they are ghost notes. pretty sure they are synths in my end. try 25% there
00:47:785 (47785|1,48264|2,48423|2) - ctrl + h becuase 00:47:785 (47785|1) - isn't same pitch with 00:45:870 (45870|1) -
00:47:785 (47785|0) - if accept above suggestion, move to 2
00:53:051 - try my SV changes?
00:53:051 - 0.4x
00:53:290 - 1.5x
00:53:370 - 1.0x
next,
00:54:647 - you can add SV here. example,
00:54:647 - 2x
00:54:727 - 1x
00:57:200 - same as above suggestion.
01:01:987 (61987|1,61987|0,62147|2,62306|3,62306|1) - i suggest you to remove, I prefer emphatize drum sounds. just change them to triple notes and add SV here Nope, they both covering drum and violin which is what i want to. its to avoid blatant patterning to the percussion alone so sometimes variation is needed
01:02:705 (62705|3) - delete nope
01:03:264 - 0.4x > 1.5x > 1.0x same as 00:53:051 -
01:07:094 (67094|2,67173|3) - what sound?, remove 01:07:173 (67173|3) - there's some kind of accentuation right there
01:10:764 - remove SV here, it doesn't fit with the music. it does
01:13:477 - same as 00:53:051 - ^
01:16:030 - ^ ^
01:17:626 - 01:18:902 - remove all of them and try this,
first remove these note 01:18:423 (78423|3,78423|0) - for making nice SV. actually, this is the only part i want it to be unreadable
01:17:626 - 0.1x
01:18:344 - 0.25x
01:18:423 - 0.4x
01:18:503 - 0.55x
01:18:583 - 0.7x
01:18:663 - 0.85x
01:18:743 - 0.3x
01:18:822 - 1.5x
01:18:902 - 1.0x
next,
01:27:998 - you can add SV 2.0x > 1.0x same as 00:54:647 -
01:28:477 - ^
01:29:115 - ^
01:30:392 - ^
01:33:344 (93344|3,93423|0,93503|1) - remove and try my SV,
first remove your SV in this part.
01:33:264 - 0.3x
01:33:423 - 0.9x
01:33:503 - 1.5x
01:33:583 - 0.3x
01:33:743 - 0.9x
01:33:822 - 1.5x
01:33:902 - 0.3x
01:34:062 - 0.9x
01:34:142 - 1.5x
01:34:221 - 1.0x
01:47:147 - 01:48:902 - remove SV here, it isn't fun to play esepcially at 01:48:902 -
01:55:923 - you can add SV here as 00:54:647 -
01:58:477 - ^
02:01:030 - ^
some SVs going to revised anyways but will keep the suggestion in mind. Thx for mod c:
No_sync
hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
BPM & Offset: PASS
  1. I don't get to much the second BPM change (that is exactly the same BPM as the last one...) Besides that, It looks good.
Diff.Spread: PASS
Diff.Name: PASS?
  1. Isn't a bit redundant put "Standard" and "Lv.10" ? I mean, there two ways to name how hard is the difficulty...
HP & OD: MISS
  1. Suggestions:
    1. Priest: HP=6.5 -> HP=7
    2. Enchanter: OD=7 -> OD=7.5 Or: HP=7 -> HP=7.5
    3. Paladin: OD=8 -> OD=8.5 Or: HP=8 -> HP=8.5
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. Suggestions, btw links used: http://compileheart.com/neptune/4goddessesonline/sound/ and http://compileheart.com/neptune/4goddessesonline/
    1. Source: "四女神オンライン" -> "四女神オンライン CYBER DIMENSION NEPTUNE" (It's the complete name for the game.)
    2. Tags: "Hyperdimension" (Is true that before was called "Hyperdimension Neptunia -1,2,3. . . 69jk-" I think is good because is related to the last games, but not for the current one. Anyway, up to you here. That's all!)
Widescreen Support: PASS
Preview Point: MISS
  1. I think that isn't snapped correctly. 01:18:024 will be the correct one, or if you choose to go to the 1/16 snap: (almost like it's right now) 01:18:044.
AiMod Things: MISS
  1. Extra: Ringing.wav isn't used.
  2. "Kiai is activated for less than 15 secs", etcetc: Nothing.

Mod!
[Priest // Beginner Lv.5]
00:14:495 (14495|3,15109|1) - I rather use 1/1 or 1/2 snaps here. Also, i think this fits better, try this: https://osu.ppy.sh/ss/7898114

01:18:423 (78423|0) - Two suggestions here (First or Second). First: 01:18:423 (78423|0) - I rather end this LongNote on 01:18:902.
Second: I rather move 01:18:902 (78902|2) - to |0| (after the LongNote) to give more impact: https://osu.ppy.sh/ss/7898170 Rearrange the next notes if you need too.

01:46:828 (106828|3,107147|0,107626|3,107945|0,108104|3) - Is a bit repetitive, you can do this instead: https://osu.ppy.sh/ss/7898196

[Enchanter // Standard Lv.10]
00:14:495 (14495|1,15109|3) - Same suggestion about these LongNotes on Priest diff.

00:42:040 (42040|1,42200|2,42360|0,42519|0,42679|3,42838|3,42998|1,43157|1) - For me the first two also needs that pattern since they sound like the others too: https://osu.ppy.sh/ss/7898237

01:18:423 (78423|2) - I rather place this LongNote on |0| or |3| before the chord to give more impact (like i say on Priest.)

01:27:838 (87838|3,87998|2,88317|1,88477|3) - https://osu.ppy.sh/ss/7898260 <- Like a burst, but for these notes only.

01:33:902 (93902|1,93902|2,94221|1,94221|0) - https://osu.ppy.sh/ss/7898273 More clear and you understand more easier when that part ends.

01:41:562 (101562|1,101721|3) - For those whistles, i think this instead: https://osu.ppy.sh/ss/7898309

01:49:540 (109540|2) - Move to |1| instead.

01:59:594 (119594|0,119913|3) - Weird? You mapped the streams before right? Here: 01:54:168 (114168|0,114248|1,114328|2,114487|0,114567|1,114647|3,114727|2,114806|0). But not here? It seems a bit empty for that part.

02:03:583 (123583|1,123583|2,123902|3,124062|1,124221|0,124540|2,124540|1) - https://osu.ppy.sh/ss/7898356 <- Also, you can move 02:04:062 note after the first LongNote (column |2|) if you like more that.

[Black Knight // Hyper Lv.15]
00:14:372 - https://osu.ppy.sh/ss/7898399 <- I have my doubts on 00:15:847, since i don't hear anything there.

00:32:626 (32626|2) - https://osu.ppy.sh/ss/7898431 <- Try it, but maybe i hearing bad.

01:05:977 (65977|1) - Move to |3| instead.

01:08:769 (68769|0,68849|1,69487|3,70126|2,70764|0,71402|1,71402|3) - https://osu.ppy.sh/ss/7898507

01:18:423 (78423|2) - Move to |0| instead.

01:49:381 - Note left here? I hear snare. If is for less strain its ok too...

01:49:540 - Or note left here... With chord only here in this part seems odd.

01:54:487 (114487|3,114487|2,114567|1,114567|0,114647|3,114647|2,114727|1,114727|0,114806|2,114806|3) - I hear that snare/hihat sound on 01:54:487. I would try this: https://osu.ppy.sh/ss/7898557

Starting from here, some parts are a bit empty in my opinion or doesn't follow the ryhthm of this part (like those vocals...) So:

01:55:923 (115923|2,115923|1) - https://osu.ppy.sh/ss/7898573

01:57:838 - Notes missing here? Comparing to Paladin in right: https://osu.ppy.sh/ss/7898594

01:58:477 (118477|2,118477|1) - https://osu.ppy.sh/ss/7898601

02:01:030 (121030|3,121030|1) - https://osu.ppy.sh/ss/7898609

02:02:466 (122466|2,122466|3) - https://osu.ppy.sh/ss/7898624

02:03:583 (123583|3,123583|2,123902|1,123902|0,124062|2,124221|1,124221|3,124540|3,124540|0,124540|2) - https://osu.ppy.sh/ss/7898647

Oh, i forget that in 00:24:009 is somewhat similar to this "ending part". Up to you.

[Paladin // Another Lv.20]
00:05:980 - https://osu.ppy.sh/ss/7898676 :thinking:

00:14:433 (14433|0,14495|1,14556|2,14617|3,14679|0,14740|1,14802|2,14863|3,14925|0,15109|3,15171|2,15232|1,15294|0,15355|3,15417|2,15478|1,15540|0,15601|3,15663|2,15724|1,15786|0) - https://osu.ppy.sh/ss/7898698 If you like.

00:22:823 (22823|1,22863|0,22892|1) - https://osu.ppy.sh/ss/7898727

00:24:009 (24009|0,24009|2) - Feels somewhat empty here. (Like i said in the last difficulty... same here.) Replace with 1/2 LongNotes.

00:26:562 (26562|1,26562|0) - ^

00:29:115 (29115|1,29115|3) - ^

00:30:551 (30551|0,30551|3,30551|1) - Here you can choose to do 3-LongNotes or two like before. (or erase the extra note and add the LongNotes, if you like.)

00:32:626 (32626|2) - Move to |1| instead.

00:38:211 (38211|3,38290|2,38370|1,38450|2,38530|3) - The sudden change of direction... if you like: https://osu.ppy.sh/ss/7898788

00:47:785 (47785|1,47785|2,47945|3,48104|3,48104|0,48264|1,48423|1) - https://osu.ppy.sh/ss/7898795 <- Less strain

00:52:413 (52413|3,52572|3,52732|3,52892|3) - https://osu.ppy.sh/ss/7898807 <- Arranged better

From 00:53:370 to 01:17:626 - This one is good 00:53:370 (53370|1,53370|2,53370|0,53370|3) , but the rest are really 4-notes? I think is a bit exaggerated. Skipping from now on.

01:02:705 (62705|3) - Erasing this note? If not is good too!

01:05:817 (65817|1,65977|1) - Both notes to |0| instead.

01:12:679 (72679|1,72838|1,72998|1,73157|1) - https://osu.ppy.sh/ss/7898843 Arranged better.

01:18:423 (78423|0,78423|3) - If, both ends on 01:18:822?

01:24:168 - https://osu.ppy.sh/ss/7898882 <- More readable.

01:27:040 - https://osu.ppy.sh/ss/7898911

01:28:876 (88876|2,88955|1,89035|2,89115|1) - Ctrl+H (if you applied the last one)

01:33:104 - https://osu.ppy.sh/ss/7898936 If you like, so the last hand fits better with the next notes...

01:36:296 (96296|0,96296|1,96455|0,96455|1,96615|1,96615|0) - For me looks weird, i can't see why are all there. Try this: https://osu.ppy.sh/ss/7898974

01:39:806 - https://osu.ppy.sh/ss/7898984 <- and all the next notes flow really well.

01:44:115 - LongNote missed? https://osu.ppy.sh/ss/7899004

01:45:232 - https://osu.ppy.sh/ss/7899014 If you like.

01:54:487 - https://osu.ppy.sh/ss/7899022 <- Somewhat similar to the last difficulty...

01:54:168 (114168|1,114328|1,114487|1,114647|1,114806|1,114966|1,115126|1) - https://osu.ppy.sh/ss/7899034 Arranged better... i hope.

01:55:923 (115923|1,115923|3) - Same thing about the ryhthm of the song in this part, replace with 1/2 LongNotes to fill for vocals that empty space.

01:58:477 (118477|2,118477|3) - ^

01:59:115 (119115|0,119115|2,119274|1,119274|2,119434|0,119434|3) - https://osu.ppy.sh/ss/7899065

02:01:030 (121030|1,121030|2) - ^as before mentioned...

02:02:466 (122466|3,122466|0,122466|2) - Erase the extra note and change the rest for LongNotes... or do 3-LongNotes there. Up to you.

02:03:583 - https://osu.ppy.sh/ss/7899098 <- <3 (for me, that's amazing!)

I wonder how many games of neps are out there... I can't play a game and the next comes! Still stuck on HyperDim;2 lolrip.

Good Luck! :)
Topic Starter
Rivals_7

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
BPM & Offset: PASS
  1. I don't get to much the second BPM change (that is exactly the same BPM as the last one...) Besides that, It looks good.
Diff.Spread: PASS
Diff.Name: PASS?
  1. Isn't a bit redundant put "Standard" and "Lv.10" ? I mean, there two ways to name how hard is the difficulty...
HP & OD: MISS
  1. Suggestions:
    1. Priest: HP=6.5 -> HP=7
    2. Enchanter: OD=7 -> OD=7.5 Or: HP=7 -> HP=7.5
    3. Paladin: OD=8 -> OD=8.5 Or: HP=8 -> HP=8.5 hm would like to keep it for now
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. Suggestions, btw links used: http://compileheart.com/neptune/4goddessesonline/sound/ and http://compileheart.com/neptune/4goddessesonline/
    1. Source: "四女神オンライン" -> "四女神オンライン CYBER DIMENSION NEPTUNE" (It's the complete name for the game.)
    2. Tags: "Hyperdimension" (Is true that before was called "Hyperdimension Neptunia -1,2,3. . . 69jk-" I think is good because is related to the last games, but not for the current one. Anyway, up to you here. That's all!)
Widescreen Support: PASS
Preview Point: MISS
  1. I think that isn't snapped correctly. 01:18:024 will be the correct one, or if you choose to go to the 1/16 snap: (almost like it's right now) 01:18:044.
AiMod Things: MISS
  1. Extra: Ringing.wav isn't used.
  2. "Kiai is activated for less than 15 secs", etcetc: Nothing.

Mod!
[Priest // Beginner Lv.5]
00:14:495 (14495|3,15109|1) - I rather use 1/1 or 1/2 snaps here. Also, i think this fits better, try this: https://osu.ppy.sh/ss/7898114

01:18:423 (78423|0) - Two suggestions here (First or Second). First: 01:18:423 (78423|0) - I rather end this LongNote on 01:18:902. irrelevant with the music obviously so i'll keep this
Second: I rather move 01:18:902 (78902|2) - to |0| (after the LongNote) to give more impact: https://osu.ppy.sh/ss/7898170 Rearrange the next notes if you need too. i think the current works the same as you suggested

01:46:828 (106828|3,107147|0,107626|3,107945|0,108104|3) - Is a bit repetitive, you can do this instead: https://osu.ppy.sh/ss/7898196 thats kinda intended since the song intensity is kinda jump back and forth so this "movement" effects necessary

[Enchanter // Standard Lv.10]
00:14:495 (14495|1,15109|3) - Same suggestion about these LongNotes on Priest diff.

00:42:040 (42040|1,42200|2,42360|0,42519|0,42679|3,42838|3,42998|1,43157|1) - For me the first two also needs that pattern since they sound like the others too: https://osu.ppy.sh/ss/7898237 emm no? the first one is totally a different hihat noise

01:18:423 (78423|2) - I rather place this LongNote on |0| or |3| before the chord to give more impact (like i say on Priest.) doesnt look intuitive imo

01:27:838 (87838|3,87998|2,88317|1,88477|3) - https://osu.ppy.sh/ss/7898260 <- Like a burst, but for these notes only.

01:33:902 (93902|1,93902|2,94221|1,94221|0) - https://osu.ppy.sh/ss/7898273 More clear and you understand more easier when that part ends. keeping this. its a part of descending melody pitch so that pattern was intended

01:41:562 (101562|1,101721|3) - For those whistles, i think this instead: https://osu.ppy.sh/ss/7898309 its vocal lul

01:49:540 (109540|2) - Move to |1| instead.

01:59:594 (119594|0,119913|3) - Weird? You mapped the streams before right? Here: 01:54:168 (114168|0,114248|1,114328|2,114487|0,114567|1,114647|3,114727|2,114806|0). But not here? It seems a bit empty for that part.

02:03:583 (123583|1,123583|2,123902|3,124062|1,124221|0,124540|2,124540|1) - https://osu.ppy.sh/ss/7898356 <- Also, you can move 02:04:062 note after the first LongNote (column |2|) if you like more that. the current looks more fitting with the pitch imo

[Black Knight // Hyper Lv.15]
00:14:372 - https://osu.ppy.sh/ss/7898399 obviously no sound on that <- I have my doubts on 00:15:847, since i don't hear anything there. it is. but lets try to pass it anyway

00:32:626 (32626|2) - https://osu.ppy.sh/ss/7898431 <- Try it, but maybe i hearing bad. i believe that consist of one noise

01:05:977 (65977|1) - Move to |3| instead. wait. overlap the LN lol

01:08:769 (68769|0,68849|1,69487|3,70126|2,70764|0,71402|1,71402|3) - https://osu.ppy.sh/ss/7898507 no differences imo. prefer keep

01:18:423 (78423|2) - Move to |0| instead. keep this for personal purposes xd

01:49:381 - Note left here? I hear snare. If is for less strain its ok too... not a snare. its a kick blended with high pitched vocal xd

01:49:540 - Or note left here... With chord only here in this part seems odd. hmm i dont see which part makes it weird sice all of my chords looks consistent already

01:54:487 (114487|3,114487|2,114567|1,114567|0,114647|3,114647|2,114727|1,114727|0,114806|2,114806|3) - I hear that snare/hihat sound on 01:54:487. I would try this: https://osu.ppy.sh/ss/7898557 intended to be thrill for playability purpose

Starting from here, some parts are a bit empty in my opinion or doesn't follow the ryhthm of this part (like those vocals...) So:

01:55:923 (115923|2,115923|1) - https://osu.ppy.sh/ss/7898573 emm not really want this to be staccato-ed *

01:57:838 - Notes missing here? Comparing to Paladin in right: https://osu.ppy.sh/ss/7898594 oh paladin is wrong lol

01:58:477 (118477|2,118477|1) - https://osu.ppy.sh/ss/7898601

02:01:030 (121030|3,121030|1) - https://osu.ppy.sh/ss/7898609

02:02:466 (122466|2,122466|3) - https://osu.ppy.sh/ss/7898624 yeah all of those *

02:03:583 (123583|3,123583|2,123902|1,123902|0,124062|2,124221|1,124221|3,124540|3,124540|0,124540|2) - https://osu.ppy.sh/ss/7898647 hmm would like to keep this. i like the flow here already xd

Oh, i forget that in 00:24:009 is somewhat similar to this "ending part". Up to you.

[Paladin // Another Lv.20]
00:05:980 - https://osu.ppy.sh/ss/7898676 :thinking:

00:14:433 (14433|0,14495|1,14556|2,14617|3,14679|0,14740|1,14802|2,14863|3,14925|0,15109|3,15171|2,15232|1,15294|0,15355|3,15417|2,15478|1,15540|0,15601|3,15663|2,15724|1,15786|0) - https://osu.ppy.sh/ss/7898698 If you like. keeping this. linear patterning is the easiest one you can read xd

00:22:823 (22823|1,22863|0,22892|1) - https://osu.ppy.sh/ss/7898727 anchoring on 0 dosnt look cool

00:24:009 (24009|0,24009|2) - Feels somewhat empty here. (Like i said in the last difficulty... same here.) Replace with 1/2 LongNotes. same

00:26:562 (26562|1,26562|0) - ^ ^

00:29:115 (29115|1,29115|3) - ^ ^

00:30:551 (30551|0,30551|3,30551|1) - Here you can choose to do 3-LongNotes or two like before. (or erase the extra note and add the LongNotes, if you like.) same. i'd like to not doing stacatto LNs since the song itself doesnt bluntly provide it

00:32:626 (32626|2) - Move to |1| instead. current position are better for controling and playability

00:38:211 (38211|3,38290|2,38370|1,38450|2,38530|3) - The sudden change of direction... if you like: https://osu.ppy.sh/ss/7898788 ohh dat anchoron col 1 doesnt look ok to me

00:47:785 (47785|1,47785|2,47945|3,48104|3,48104|0,48264|1,48423|1) - https://osu.ppy.sh/ss/7898795 <- Less strain

00:52:413 (52413|3,52572|3,52732|3,52892|3) - https://osu.ppy.sh/ss/7898807 <- Arranged better its kinda intended since i want the last chord to be that kind of double. not a splitted double since its kinda innacurate with the song

From 00:53:370 to 01:17:626 - This one is good 00:53:370 (53370|1,53370|2,53370|0,53370|3) , but the rest are really 4-notes? I think is a bit exaggerated. Skipping from now on. not really. they're all emphasis

01:02:705 (62705|3) - Erasing this note? If not is good too! hmm i'll keep lul

01:05:817 (65817|1,65977|1) - Both notes to |0| instead.

01:12:679 (72679|1,72838|1,72998|1,73157|1) - https://osu.ppy.sh/ss/7898843 Arranged better.

01:18:423 (78423|0,78423|3) - If, both ends on 01:18:822? dont think so. its better to end them at downbeat (Also keep an eye on the SV)

01:24:168 - https://osu.ppy.sh/ss/7898882 <- More readable. i dont really think so. its the same technique i use on my ranked map so i dont think that will be a problem

01:27:040 - https://osu.ppy.sh/ss/7898911 i dont think that trill you created match the song atmosphere

01:28:876 (88876|2,88955|1,89035|2,89115|1) - Ctrl+H (if you applied the last one) didnt do this since i'm not doing the above xd

01:33:104 - https://osu.ppy.sh/ss/7898936 If you like, so the last hand fits better with the next notes... idk about the the trill. doesnt look fitting

01:36:296 (96296|0,96296|1,96455|0,96455|1,96615|1,96615|0) - For me looks weird, i can't see why are all there. Try this: https://osu.ppy.sh/ss/7898974

01:39:806 - https://osu.ppy.sh/ss/7898984 <- and all the next notes flow really well. dont want to sacrifice - 01:39:966 (99966|3,99966|2) - since its also chord

01:44:115 - LongNote missed? https://osu.ppy.sh/ss/7899004

01:45:232 - https://osu.ppy.sh/ss/7899014 If you like. guess i'll keep this

01:54:487 - https://osu.ppy.sh/ss/7899022 <- Somewhat similar to the last difficulty... same reason i think

01:54:168 (114168|1,114328|1,114487|1,114647|1,114806|1,114966|1,115126|1) - https://osu.ppy.sh/ss/7899034 Arranged better... i hope.

01:55:923 (115923|1,115923|3) - Same thing about the ryhthm of the song in this part, replace with 1/2 LongNotes to fill for vocals that empty space. same reason

01:58:477 (118477|2,118477|3) - ^ ^

01:59:115 (119115|0,119115|2,119274|1,119274|2,119434|0,119434|3) - https://osu.ppy.sh/ss/7899065 dont really see whats wron with this so i think i'll keep

02:01:030 (121030|1,121030|2) - ^as before mentioned... same

02:02:466 (122466|3,122466|0,122466|2) - Erase the extra note and change the rest for LongNotes... or do 3-LongNotes there. Up to you. same i guess?

02:03:583 - https://osu.ppy.sh/ss/7899098 <- <3 (for me, that's amazing!) wew xd

I wonder how many games of neps are out there... I can't play a game and the next comes! Still stuck on HyperDim;2 lolrip.

Good Luck! :)
No reply = fix. Thx :D
Asherz007
The video pixelation hurts so bad lol (https://puu.sh/xyFCg.avi here is the significantly less pixelated version I've already sent to you, but here it is again just in case)

[General]
(I'm boxing everything today for some reason lol)

Timing
tfw start of map be like


In all seriousness though, the first timing point should be around 30ms earlier.
Might also want to move the timing point at 00:22:425 11ms earlier to smooth the transition out a little bit (and the sound does start slightly earlier than where the timing point is at the moment).

Might also want to move the other two points about 5ms earlier as well.

Hitsounds
help me out with this hs diff pls (also whenever you're ready remove this diff 'kay?)


Why name something normal-hitwhistle if you're just going to import it like that ._.

There's a lot of shorter finishes; whether you want another hitsound for that is up to you, but I don't think the clap HS is a suitable replacement.

Also, I think there might be a few cases of hitsound prioritisation issues in the lower difficulties (eg in lv5 and 10 at 01:29:115 I think the kick and cymbal are the more important sounds. That's a hitsound copier for ya though.)

Speaking of which, the cymbal feels a little quiet imported at 50% compared to the other hitsounds.

00:32:626 - +kick?
00:52:572 (52572|1) - p sure this should still be clap since the snare is still going
01:01:668 (61668|2,61987|3,61987|0) - feel like there's a kick + a shortened finish for both of these, if not adding the finish, just a kick here.
01:02:306 (62306|3,62306|0) - I hear just a kick here
01:16:030 (76030|3) - p sure it's a clap here?
01:33:104 (93104|2,93264|2,93583|2,93902|2) - Clap is definitely there for the first one, but not really sure about the next three, since the snare in the audio fades out quite quickly.

1|2|3|4 (totally gonna ignore my earlier modding when I was a noob hue)

Why are there (Lv.5)
Most of this diff is fine, perhaps just a couple of things (literally) I want to raise:

  1. 00:03:798 - I think you're trying to follow the harp-sounding thing here? If true, add a note here and remove 00:05:027 (5027|2). If not, tell me what you're following. (It's the same across all of the difficulties I think so I'll only mention it this once)
  2. 01:59:594 (119594|0) - Pretty sure it should be SN here and a 1/2 LN starting 1/2 beat later?

so many things (Lv.10)
Not too much here either I guess?

  1. 01:11:402 (71402|3,71721|3,72040|3,72360|3) - Any reason for anchor?
  2. 01:25:285 (85285|3) - Not wanting double?
  3. 01:54:806 (114806|0) - Would you want a double here to cap the burst?

for difficulty names? (Lv.15)
Stage 1 check, will probably look again later

  1. 00:22:425 (22425|0,22425|3) - This doesn't really progress too well with Lv.20 tbh. You could follow the strings here instead which are on the 1/4s.
  2. 00:55:923 (55923|3) - The sound this note is mapped to appears to be extremely quiet, so you might want to remove this to put more emphasis on the break in pretty much everything else.
  3. 01:08:769 (68769|0) - I'm actually not hearing anything here for this sound to be mapped to, to be honest. The harp kinda stops at the previous jump.
  4. 01:33:344 (93344|0,93423|1,93503|2) - Pretty sure these notes are mapped to something, just not exactly sure what. The fill noise feels a little bit too imprecise to map with SNs...

Okay, so as far as I know, you're sorting some stuff out on Lv.20 to do with the SVs, so I'll delay looking at that diff for now. While you're at it, could you remove the 1/4 jumps to hands please? Won't be me who tries to kill you for leaving those in. (It's likely where I'll have the most issues so there's no point me doing anything now)
Topic Starter
Rivals_7

Asherz007 wrote:

The video pixelation hurts so bad lol (https://puu.sh/xyFCg.avi here is the significantly less pixelated version I've already sent to you, but here it is again just in case) already did that when you send it xd

[General]
(I'm boxing everything today for some reason lol)

Timing
tfw start of map be like


In all seriousness though, the first timing point should be around 30ms earlier.
Might also want to move the timing point at 00:22:425 11ms earlier to smooth the transition out a little bit (and the sound does start slightly earlier than where the timing point is at the moment).

Might also want to move the other two points about 5ms earlier as well.

Hitsounds
help me out with this hs diff pls (also whenever you're ready remove this diff 'kay?)


Why name something normal-hitwhistle if you're just going to import it like that ._.

There's a lot of shorter finishes; whether you want another hitsound for that is up to you, but I don't think the clap HS is a suitable replacement.

Also, I think there might be a few cases of hitsound prioritisation issues in the lower difficulties (eg in lv5 and 10 at 01:29:115 I think the kick and cymbal are the more important sounds. That's a hitsound copier for ya though.)

Speaking of which, the cymbal feels a little quiet imported at 50% compared to the other hitsounds.

00:32:626 - +kick?
00:52:572 (52572|1) - p sure this should still be clap since the snare is still going
01:01:668 (61668|2,61987|3,61987|0) - feel like there's a kick + a shortened finish for both of these, if not adding the finish, just a kick here. i dont feel thats really dominant to be hearded, and there's already kick there tho
01:02:306 (62306|3,62306|0) - I hear just a kick here well.. there is
01:16:030 (76030|3) - p sure it's a clap here?
01:33:104 (93104|2,93264|2,93583|2,93902|2) - Clap is definitely there for the first one, but not really sure about the next three, since the snare in the audio fades out quite quickly.

1|2|3|4 (totally gonna ignore my earlier modding when I was a noob hue)

Why are there (Lv.5)
Most of this diff is fine, perhaps just a couple of things (literally) I want to raise:

  1. 00:03:798 - I think you're trying to follow the harp-sounding thing here? If true, add a note here and remove 00:05:027 (5027|2). If not, tell me what you're following. (It's the same across all of the difficulties I think so I'll only mention it this once)
  2. 01:59:594 (119594|0) - Pretty sure it should be SN here and a 1/2 LN starting 1/2 beat later? i feel LN are a better interpretation for kick roll. plus it'll be quite hard to time for newbies if its 1/2 LN

so many things (Lv.10)
Not too much here either I guess?

  1. 01:11:402 (71402|3,71721|3,72040|3,72360|3) - Any reason for anchor? same clap things. doesnt seem too hard imo
  2. 01:25:285 (85285|3) - Not wanting double? there's no strong noise shenanigans here. only cymbal
  3. 01:54:806 (114806|0) - Would you want a double here to cap the burst? not really. because its been followed by 1/4 which is already tricky for Normal so i dont want to make it more harder

for difficulty names? (Lv.15)
Stage 1 check, will probably look again later

  1. 00:22:425 (22425|0,22425|3) - This doesn't really progress too well with Lv.20 tbh. You could follow the strings here instead which are on the 1/4s.
  2. 00:55:923 (55923|3) - The sound this note is mapped to appears to be extremely quiet, so you might want to remove this to put more emphasis on the break in pretty much everything else.
  3. 01:08:769 (68769|0) - I'm actually not hearing anything here for this sound to be mapped to, to be honest. The harp kinda stops at the previous jump. this is some kind of ringing- bell-like noises (some kind of twinkling-stars-sfx idk) that gradually comes from the double before it
  4. 01:33:344 (93344|0,93423|1,93503|2) - Pretty sure these notes are mapped to something, just not exactly sure what. The fill noise feels a little bit too imprecise to map with SNs... i'm pretty sure i heard some kind of gradually decreased pitch noise (was it harp?)

Okay, so as far as I know, you're sorting some stuff out on Lv.20 to do with the SVs, so I'll delay looking at that diff for now. While you're at it, could you remove the 1/4 jumps to hands please? Won't be me who tries to kill you for leaving those in. (It's likely where I'll have the most issues so there's no point me doing anything now) that would kind reduce the emphasis tbh
dunno if i fix the SV just right, i'm bad at math tho
>:(

Thx :D
Asherz007
Were the SVs fixed? Not entirely. (Bear in mind I play with a super low scroll speed (20 is low right?) and I'm not seeing these teleports you need...)

(btw resnap your preview point)

Still think the timing point at 00:22:414 needs to be moved back by 5ms, otherwise there's this awkward-looking not-quite-1/8 gap at 00:22:852 (22852|0,22887|1,22887|2,22887|3) in lv20.

There is still // Way too much in Lv. the difficulty name
Aight, now the starting offset is fixed, I can do stuff, yay :P

The chart
In all seriousness, I think this from an identity crisis. Half of the time it's 1/4 js, and the other it's 1/2 hands and jumps. This doesn't really sit that well with me, to be honest. Like, I feel like the chart is too spiky in places where it shouldn't be.

Just as a sort-of-example, take 01:24:163. Compared to 01:19:216, there's not much rhythmical difference, so why only one has 1/4 js and the other 1/2 I don't quite understand. (plus difficulty spike) Elsewhere the 1/4 is sometimes not acknowledged when it could have been, making for more spikes elsewhere when the 1/4 is used.

Think my brain's going insane calling everything a ghost note now :/ (Like 00:23:684 (23684|3) n stuffs)

I am also not understanding any of the quads...

Jumps to hands plsnokthx (Seriously, isn't the triple emphasis enough?)

  1. 00:14:403 (14403|0,14465|1,14526|2,14587|3,14649|0,14710|1,14772|2,14833|3,14895|0,15079|3,15141|2,15202|1,15264|0,15325|3,15387|2,15448|1,15510|0,15571|3,15633|2,15694|1,15756|0) - This doesn't feel 100% accurate. Sounds to me like it's mostly a 1/6 thing (I think) rather than 1/8, which would also make the simplification in Lv15 a little questionable.
  2. 00:35:732 - missed a note?
  3. 00:35:892 - (I'm too lazy to type missed note every time lol so every other blank will suggest that)
  4. 00:36:530 -
  5. 00:36:690 -
  6. 00:36:849 -
  7. 00:37:009 -
  8. 00:38:764 -
  9. 00:39:083 -
  10. 00:42:035 - What was the reason for doubles here? Just wanted to check.
  11. 01:02:700 (62700|3) - Honestly... The level of uncomfortable having this here is really high, especially when you're continuing the burst after this jump to hand. (I ended up jumptrilling since that was easier)
  12. 01:06:291 (66291|2) - Not understanding the 1/4 release here, I'd perhaps finish 1/4 earlier
  13. 01:07:248 - I'm usually against this, but I think it would be better if these LNs were capped with a note here in col 2 perhaps?
  14. 01:13:791 (73791|3,74110|2,74269|1,74429|0,74589|3,74748|2,74908|1,75067|0) - Totally tryna kill everyone and then make them kill you back with these 1/4 releases... (I mean nice idea, but I reckon having a 1/2 gap would be nicer for timing)
SVs
Oh boy. They need to be a v e r a g e d...

By the way, did you know that 188 / 122 = 1.54098361?

Overall, the 0.25/0.75/1.25/1.75 acceleration-style thing you've got going on here that's frequently used is a little too jerky in my opinion. Personally, I'd go for the smoother even 0.5/1.5 split.

  1. 00:51:051 - Have the 0.25x start at 00:51:051 and have 8.5x here. (maths ftw)
  2. 01:10:759 - Move 0.10x to 01:10:759 and put 3.7x here.
  3. 01:17:621 - Honestly confused as to what you're doing here. Conceptually, you've mapped the vocals for some reason, odd because the other diffs don't do this, and also the SVs here aren't really that readable in any sense. I can only suggest a rethink of ideas here, because, well, I don't know what you're doing.
  4. 01:33:578 - 0.5/1.5 split would work much better here specifically imo
  5. 01:47:142 - Why are SVs here anyway? If you're planning on keeping them, they're either 1.5/0.5 or 1.25/0.75, because at the movement they're heavily unaveraged. (I don't even know what to call the opposite of slowjam tbh)
  6. 01:48:418 - SV here feels really messy as it's an immediate switch from 0.5x to 1.0x. I'll give you something else to try out if you're not that keen on removing entirely:
    1. 01:48:418 - 2.5x
    2. 01:48:498 - 0.5x
    3. 01:48:578 - 0.6x
    4. 01:48:658 - 0.7x
    5. 01:48:738 - 0.8x
    6. 01:48:817 - 0.9x
    7. 01:48:897 - 1.0x

Guess I'll wait and see what happens now lol
Topic Starter
Rivals_7

Asherz007 wrote:

Were the SVs fixed? Not entirely. (Bear in mind I play with a super low scroll speed (20 is low right?) and I'm not seeing these teleports you need...)

(btw resnap your preview point)

Still think the timing point at 00:22:414 needs to be moved back by 5ms, otherwise there's this awkward-looking not-quite-1/8 gap at 00:22:852 (22852|0,22887|1,22887|2,22887|3) in lv20.

There is still // Way too much in Lv. the difficulty name
Aight, now the starting offset is fixed, I can do stuff, yay :P

The chart
In all seriousness, I think this from an identity crisis. Half of the time it's 1/4 js, and the other it's 1/2 hands and jumps. This doesn't really sit that well with me, to be honest. Like, I feel like the chart is too spiky in places where it shouldn't be.

Just as a sort-of-example, take 01:24:163. Compared to 01:19:216, there's not much rhythmical difference, so why only one has 1/4 js and the other 1/2 I don't quite understand. (plus difficulty spike) Elsewhere the 1/4 is sometimes not acknowledged when it could have been, making for more spikes elsewhere when the 1/4 is used. uh did you notice that - 01:19:216 - has some kind of synth stream while the first one dont? well diff spike is pmuch common anyways
most 1/4 are noticeable on 100% for me. if you heard this around 50 - 25% you'll most likely cant heard it as it'd be fragmented


Think my brain's going insane calling everything a ghost note now :/ (Like 00:23:684 (23684|3) n stuffs)

I am also not understanding any of the quads...

Jumps to hands plsnokthx (Seriously, isn't the triple emphasis enough?) eee quads are love :c (real talk tho: quads are used if theres a snare + crash and when the distance inbetween the pattern before or after is 1/2 or more)

  1. 00:14:403 (14403|0,14465|1,14526|2,14587|3,14649|0,14710|1,14772|2,14833|3,14895|0,15079|3,15141|2,15202|1,15264|0,15325|3,15387|2,15448|1,15510|0,15571|3,15633|2,15694|1,15756|0) - This doesn't feel 100% accurate. Sounds to me like it's mostly a 1/6 thing (I think) rather than 1/8, which would also make the simplification in Lv15 a little questionable.
  2. 00:35:732 - missed a note?
  3. 00:35:892 - (I'm too lazy to type missed note every time lol so every other blank will suggest that)
  4. 00:36:530 -
  5. 00:36:690 -
  6. 00:36:849 -
  7. 00:37:009 -
  8. 00:38:764 -
  9. 00:39:083 - some yes, some nope uh some of the mentioned doesnt seem to have a synth tho
  10. 00:42:035 - What was the reason for doubles here? Just wanted to check. some kind of piano chord i think + vocal
  11. 01:02:700 (62700|3) - Honestly... The level of uncomfortable having this here is really high, especially when you're continuing the burst after this jump to hand. (I ended up jumptrilling since that was easier)
  12. 01:06:291 (66291|2) - Not understanding the 1/4 release here, I'd perhaps finish 1/4 earlier
  13. 01:07:248 - I'm usually against this, but I think it would be better if these LNs were capped with a note here in col 2 perhaps? uh idk that would make a kind of weird movement. i personally want to focus the instruments exit on this
  14. 01:13:791 (73791|3,74110|2,74269|1,74429|0,74589|3,74748|2,74908|1,75067|0) - Totally tryna kill everyone and then make them kill you back with these 1/4 releases... (I mean nice idea, but I reckon having a 1/2 gap would be nicer for timing)
SVs
Oh boy. They need to be a v e r a g e d...

By the way, did you know that 188 / 122 = 1.54098361?

Overall, the 0.25/0.75/1.25/1.75 acceleration-style thing you've got going on here that's frequently used is a little too jerky in my opinion. Personally, I'd go for the smoother even 0.5/1.5 split. idk for now i dont really fond of bump type. personally the speedups fit kinda perfect to match the video motion. ex: 00:53:046 (53046|1,53046|2) - so i just continue with the speedups rather than bump

  1. 00:51:051 - Have the 0.25x start at 00:51:051 and have 8.5x here. (maths ftw)
  2. 01:10:759 - Move 0.10x to 01:10:759 and put 3.7x here. trying this but personally its too rigid. 0,1 from the start is much more lenient in movement
  3. 01:17:621 - Honestly confused as to what you're doing here. Conceptually, you've mapped the vocals for some reason, odd because the other diffs don't do this, and also the SVs here aren't really that readable in any sense. I can only suggest a rethink of ideas here, because, well, I don't know what you're doing. because the first one i try where i put slowjam -> speedup+LN -> slowjam -> 1x people complaing that its not readable (well it does) so i just change my mind to just mapping bump vocals
  4. 01:33:578 - 0.5/1.5 split would work much better here specifically imo
  5. 01:47:142 - Why are SVs here anyway? If you're planning on keeping them, they're either 1.5/0.5 or 1.25/0.75, because at the movement they're heavily unaveraged. (I don't even know what to call the opposite of slowjam tbh) oh i forgot this ops. hope i didnt miscalculated those sv xd
  6. 01:48:418 - SV here feels really messy as it's an immediate switch from 0.5x to 1.0x. I'll give you something else to try out if you're not that keen on removing entirely:
    1. 01:48:418 - 2.5x
    2. 01:48:498 - 0.5x
    3. 01:48:578 - 0.6x
    4. 01:48:658 - 0.7x
    5. 01:48:738 - 0.8x
    6. 01:48:817 - 0.9x
    7. 01:48:897 - 1.0x

Guess I'll wait and see what happens now lol
my SVs make me :thonk: myself out
Asherz007
Finally I'm back, sorry for long delay orz

btw you done with that HS diff yet

Guess those timing points didn't change, huh.

more Lv20
  1. 00:03:768 - mappable harpy thing here?
  2. 00:15:817 (15817|2) - as odd as it sounds, I'm pretty sure there's actually nothing here. With nothing approaching for a short while, I think you're okay with removing this and ending the burst on the 1/6.
  3. 00:42:594 (42594|1,42754|0,42913|2,43073|3,43232|1) - Gonna question whether I'm deaf, then I'm gonna question whether these are ghosts
  4. 01:17:621 - Still not a fan of these, but since you're keeping them, shouldn't this one be 3.5x?
  5. 01:47:142 - This one 3.5x as well I think?

So yeah, I think that's everything else I wanted to raise? Just let me know if there's anything else you're concerned about since, knowing me, I'll miss something in plain sight...
Topic Starter
Rivals_7

Asherz007 wrote:

Finally I'm back, sorry for long delay orz

btw you done with that HS diff yet

Guess those timing points didn't change, huh.

more Lv20
  1. 00:03:768 - mappable harpy thing here?
  2. 00:15:817 (15817|2) - as odd as it sounds, I'm pretty sure there's actually nothing here. With nothing approaching for a short while, I think you're okay with removing this and ending the burst on the 1/6.
  3. 00:42:594 (42594|1,42754|0,42913|2,43073|3,43232|1) - Gonna question whether I'm deaf, then I'm gonna question whether these are ghosts i guess? except the first one that i'm pretty sure its exist
  4. 01:17:621 - Still not a fan of these, but since you're keeping them, shouldn't this one be 3.5x?
  5. 01:47:142 - This one 3.5x as well I think?

So yeah, I think that's everything else I wanted to raise? Just let me know if there's anything else you're concerned about since, knowing me, I'll miss something in plain sight...
evrything else is ok c:
Asherz007
Pikon de bubbled
Bursthammy
Hello, I'm popping this bubble due to snapping issues (and I guess it's also technically a veto since I disagree with how the easier diffs are mapped?)

1/2/3/4

(Red for problems, black for regular suggestions)

General

00:14:342 - Inconsistent snap usage between the EZ/NM and HD/MX diffs. I understand the difficulty of properly mapping this sections in the EZ/NM with these 1/6th snaps, which is why I've offered an alternative to avoid this in the sections below.


Beginner

Personally I believe that the choice to map to the harp during the intro instead of the vocals, as well as the extremely simplistic rhythm from 00:33:099 - to 00:50:972 do not, in my opinion, represent the music as well as it could. In these sections, since there is no percussion, the focus should be on mapping the vocals, as they are much more prominent than the background rhythms found in the harp/synth(?) in these sections, and provide a more engaging rhythm that still fits for a beginner diff.

Regarding the snapping issues, mapping the held vocal at 00:13:850 until 00:15:817 ONLY prevents this issue. Even if you disagree with my proposed design alternative (focusing on vocals during sections with no percussion), this is the most logical solution for this problem.


01:00:387 - I'd like to see a note at 2 here as it creates a nice repeated rhythm with 00:58:950 (58950|2,59110|1,59269|3).

01:42:195 (102195|1) - This note fits better at 01:42:355 - as it's the first note of the violin here and gives the player some additional breathing room after the most dense pattern in the map.


Standard

Again, similar issues in the intro/rest of the song regarding lack of vocal mapping. I think the current intro fits well, but could use some additional notes to represent the vocals in some capacity, instead of leaving blank spaces during some of the moments where there are only vocals (i.e. 00:06:965 - 00:07:456 - 00:10:899 - 00:11:391 - 00:12:866, 00:16:309 - LN at 00:50:972, 01:18:099)

00:13:850 - Likewise, change to LN to fix the snapping inconsistencies.


01:09:482 - Cut off the current LN and add an additional one here at 1 (and maybe change the next two's columns to 2/3?)


I'd like to continue the mod, but I feel like it might be a waste of time if you don't agree with the alternative design I've put forward. If you agree, I'd love to continue with the mod and help you push this.
Topic Starter
Rivals_7

Weber wrote:

Hello, I'm popping this bubble due to snapping issues (and I guess it's also technically a veto since I disagree with how the easier diffs are mapped?)

1/2/3/4

(Red for problems, black for regular suggestions)

General

00:14:342 - Inconsistent snap usage between the EZ/NM and HD/MX diffs. I understand the difficulty of properly mapping this sections in the EZ/NM with these 1/6th snaps, which is why I've offered an alternative to avoid this in the sections below.


Beginner

Personally I believe that the choice to map to the harp during the intro instead of the vocals, as well as the extremely simplistic rhythm from 00:33:099 - to 00:50:972 do not, in my opinion, represent the music as well as it could. In these sections, since there is no percussion, the focus should be on mapping the vocals, as they are much more prominent than the background rhythms found in the harp/synth(?) in these sections, and provide a more engaging rhythm that still fits for a beginner diff. made changes on - 00:40:759 -. for the rest of them, they apparently follows vocal too, luckily the vocal was in line with the synths. the only thing i still map is the vocal break because synth exist (ex: - 00:47:461 (47461|3) - ) just to make contrast to "Standard" so the diff curve doesnt jump too far. (Beginner use 1/1, Standard use 1/2

Regarding the snapping issues, mapping the held vocal at 00:13:850 until 00:15:817 ONLY prevents this issue. Even if you disagree with my proposed design alternative (focusing on vocals during sections with no percussion), this is the most logical solution for this problem.

01:00:387 - I'd like to see a note at 2 here as it creates a nice repeated rhythm with 00:58:950 (58950|2,59110|1,59269|3). actually i decided to delete them. i found it rather complicated :d

01:42:195 (102195|1) - This note fits better at 01:42:355 - as it's the first note of the violin here and gives the player some additional breathing room after the most dense pattern in the map.


Standard

Again, similar issues in the intro/rest of the song regarding lack of vocal mapping. I think the current intro fits well, but could use some additional notes to represent the vocals in some capacity, instead of leaving blank spaces during some of the moments where there are only vocals (i.e. 00:06:965 - 00:07:456 - 00:10:899 - 00:11:391 - 00:12:866, 00:16:309 - LN at 00:50:972, 01:18:099)

00:13:850 - Likewise, change to LN to fix the snapping inconsistencies.


01:09:482 - Cut off the current LN and add an additional one here at 1 (and maybe change the next two's columns to 2/3?)


I'd like to continue the mod, but I feel like it might be a waste of time if you don't agree with the alternative design I've put forward. If you agree, I'd love to continue with the mod and help you push this.
anything else is applied. not sure if the change were up to your standards :d
Thx :D
Bursthammy
Sorry for the delay, lets continue on then:

1/2/3/4

Beginner:

I like the changes you made, adding those vocal LNs into that block of 1/1 notes really helped.

01:09:482 (69482|3,70121|2,70759|1) - Wouldn't 2-3-4 or 3-2-4 work better for PR here? (with additional movement of 01:11:397 (71397|3) - to 2, duh)
01:26:716 (86716|1,87035|1,87355|2,87674|2) - Consider changing these into 2/1 LNs to add some variation in rhythm/gameplay. Or don't. /shrug


Standard

00:16:309 - No vocal notes here?
00:56:716 (56716|1) - Moving this to 00:56:557 - (and moving 00:56:078 (56078|1) - to 1 for hand balance) seems like a better rhythm to go for here.
01:04:376 - I'm surprised this, 01:05:174 - and 01:05:652 - aren't doubles because of the strong crash here, something you do in the sections after this. Feels too similar to the easy without doubles.
01:08:844 (68844|1,70121|3,70759|0) - This section is actually easier in the NM than in the EZ right now (3 LNs in NM/4 LNs in EZ) I think it's fine if they are the same in density, but you gotta turn that 2/1 into 2 1/1s lmao
01:22:089 - This section feels incredibly stagnant since you use the 1-3-2-4 too often (for the next 11 notes). I'd fix this by making 01:22:887 (82887|0,83046|2,83206|1,83365|3,83525|2) - into something like 1-4-3-2-4 or something similar.
01:27:993 - You could definitely make this and 01:28:472 - and possibly even 01:28:791 - into doubles if you wanted to.
01:38:525 (98525|1) - Could also add a note here for this sound mapped in the EZ.
01:53:046 (113046|0) - Move to 1 for hand balance.


Hyper

Same thing about lack of mapped sounds in NM: 00:16:309 -
00:50:972 - Could definitely make this into a LN for the vocal.


Look i'd like to say I could adequately judge the top diff/parts of the HD diff, but there are just too many things mapped to what seems like very faint SFX (i.e. 01:10:599 (70599|3,70679|2) - ), which could be ghost notes, or it could just be my poor quality speakers.

In any case, i'll remove the veto, and help you find someone more capable of judging these diffs to help push this set forward. Sorry again for the delay.
Topic Starter
Rivals_7

Weber wrote:

Sorry for the delay, lets continue on then:

1/2/3/4

Beginner:

I like the changes you made, adding those vocal LNs into that block of 1/1 notes really helped.

01:09:482 (69482|3,70121|2,70759|1) - Wouldn't 2-3-4 or 3-2-4 work better for PR here? (with additional movement of 01:11:397 (71397|3) - to 2, duh)
01:26:716 (86716|1,87035|1,87355|2,87674|2) - Consider changing these into 2/1 LNs to add some variation in rhythm/gameplay. Or don't. /shrug guess i'll keep. doesnt seem hard to follow tho xd


Standard

00:16:309 - No vocal notes here? ithink i'll leave this empty for easy follows
00:56:716 (56716|1) - Moving this to 00:56:557 - (and moving 00:56:078 (56078|1) - to 1 for hand balance) seems like a better rhythm to go for here. move that to one but keep that note there. i was following percussion
01:04:376 - I'm surprised this, 01:05:174 - and 01:05:652 - aren't doubles because of the strong crash here, something you do in the sections after this. Feels too similar to the easy without doubles.
01:08:844 (68844|1,70121|3,70759|0) - This section is actually easier in the NM than in the EZ right now (3 LNs in NM/4 LNs in EZ) I think it's fine if they are the same in density, but you gotta turn that 2/1 into 2 1/1s lmao swap it between diffs lul
01:22:089 - This section feels incredibly stagnant since you use the 1-3-2-4 too often (for the next 11 notes). I'd fix this by making 01:22:887 (82887|0,83046|2,83206|1,83365|3,83525|2) - into something like 1-4-3-2-4 or something similar.
01:27:993 - You could definitely make this and 01:28:472 - and possibly even 01:28:791 - into doubles if you wanted to. i guess not for this particular section. its already filled with 1/2 stream and that would be kinda too hard to handle for progression imo
01:38:525 (98525|1) - Could also add a note here for this sound mapped in the EZ. its already there? :thinking:
01:53:046 (113046|0) - Move to 1 for hand balance.


Hyper

Same thing about lack of mapped sounds in NM: 00:16:309 - same reason i think. since i dont really like mapping pure vocal in general :d unless it was mixed with instrument
00:50:972 - Could definitely make this into a LN for the vocal. same thing ^


Look i'd like to say I could adequately judge the top diff/parts of the HD diff, but there are just too many things mapped to what seems like very faint SFX (i.e. 01:10:599 (70599|3,70679|2) - ), which could be ghost notes, or it could just be my poor quality speakers. uhhh pretty sure its something that sounds like guitar-feedback-sounds

In any case, i'll remove the veto, and help you find someone more capable of judging these diffs to help push this set forward. Sorry again for the delay.
Thanks again :)
sorry for the late reply :u
Shima Rin
Yo o/

4K:1|2|3|4


[Priest // Beginner Lv. 5]
  1. 01:08:844 (68844|0) - I feel spliting this LN into two to represent each vocal sound should be a good way since you didn't combine 01:10:121 (70121|2,70759|3) - these two together. You may move 01:08:525 (68525|1) - to col3 and start one LN from 01:08:844 - on col2, with another LN starts at 01:09:482 - on col1.
  2. 01:12:195 - I think you need one note here because the drum and melody stack together to make it even stronger than 01:12:514 (72514|3) - . As it is part of the melody of 01:12:035 (72035|2,72355|1,72514|3) - , it should not be ignored.
  3. 01:16:982 - As the reason above, here is still a part of the melody of 01:16:663 (76663|0,76823|3,77142|1,77301|2,77461|0,77621|3) - . Add a note here otherwise it looks a bit incomplete here.
[Enchanter // Standard Lv. 10]
  1. Already good to go :3.
[Black Knight // Hyper Lv. 15]
  1. 00:04:997 (4997|0) - You don't need this since in this diff you are focusing on instruments instead of vocals at the beginning.
  2. 00:32:142 (32142|2) - I don't feel there is a need for this LN here because the synth sound actually skips here for me. It only leaves an echo but not necessarily a new sound.
  3. 01:10:121 (70121|2) - If you extend this LN to 01:10:121 (70121|2) - you can make a nice mirror pattern of 01:08:844 (68844|1,69482|3) - and it won't really affect gameplay. It's just a suggestion that things may look better.
  4. 01:41:397 (101397|1,101397|0) - I feel that double LNs are kinda too much for these piano rolls because they are too weak actually. A single LN should be more consistent with the impact of these pianos.
  5. 02:04:057 (124057|2) - I don't really hear a new synth sound here too. Suggest change this LN to a normal note cuz the hihat sound is still there.
  6. 02:04:216 (124216|3) - For this, it should end at 02:04:376 - .
[Paladin // Another Lv. 20]
  1. 00:32:142 (32142|1) - Same as Hyper.
  2. 02:04:057 (124057|2) - Same as Hyper.
  3. 02:04:216 (124216|3) - Same as Hyper, but since this is the highest diff, if you apply this mod, you can make a quadruaple note on 02:04:535 - to give more emphasis on the last drum.

That's all. Very solid as I expected. ;)
Topic Starter
Rivals_7

Tofu1222 wrote:

Yo o/

4K:1|2|3|4


[Priest // Beginner Lv. 5]
  1. 01:08:844 (68844|0) - I feel spliting this LN into two to represent each vocal sound should be a good way since you didn't combine 01:10:121 (70121|2,70759|3) - these two together. You may move 01:08:525 (68525|1) - to col3 and start one LN from 01:08:844 - on col2, with another LN starts at 01:09:482 - on col1.
  2. 01:12:195 - I think you need one note here because the drum and melody stack together to make it even stronger than 01:12:514 (72514|3) - . As it is part of the melody of 01:12:035 (72035|2,72355|1,72514|3) - , it should not be ignored.
  3. 01:16:982 - As the reason above, here is still a part of the melody of 01:16:663 (76663|0,76823|3,77142|1,77301|2,77461|0,77621|3) - . Add a note here otherwise it looks a bit incomplete here.
[Enchanter // Standard Lv. 10]
  1. Already good to go :3.
[Black Knight // Hyper Lv. 15]
  1. 00:04:997 (4997|0) - You don't need this since in this diff you are focusing on instruments instead of vocals at the beginning.
  2. 00:32:142 (32142|2) - I don't feel there is a need for this LN here because the synth sound actually skips here for me. It only leaves an echo but not necessarily a new sound. in 100% playback it actually... kinda does. i mean, naturally player will heard this as a new sound completely since its loud enough to notice. so LN should be effective to represent
  3. 01:10:121 (70121|2) - If you extend this LN to 01:10:121 (70121|2) - you can make a nice mirror pattern of 01:08:844 (68844|1,69482|3) - and it won't really affect gameplay. It's just a suggestion that things may look better.
  4. 01:41:397 (101397|1,101397|0) - I feel that double LNs are kinda too much for these piano rolls because they are too weak actually. A single LN should be more consistent with the impact of these pianos.
  5. 02:04:057 (124057|2) - I don't really hear a new synth sound here too. Suggest change this LN to a normal note cuz the hihat sound is still there. likewise like i mentioned on top
  6. 02:04:216 (124216|3) - For this, it should end at 02:04:376 - .
[Paladin // Another Lv. 20]
  1. 00:32:142 (32142|1) - Same as Hyper.
  2. 02:04:057 (124057|2) - Same as Hyper. likewise to the other on top
  3. 02:04:216 (124216|3) - Same as Hyper, but since this is the highest diff, if you apply this mod, you can make a quadruaple note on 02:04:535 - to give more emphasis on the last drum.

That's all. Very solid as I expected. ;)
thx :D no reply means accepted owob)
Shima Rin
Chat Log
10:06 Tofu1222: did you update hyper? I have spotted a few issues that you didnt change lol
10:06 Tofu1222: but you reply fixed
10:06 Rivals_7: wait am i?
10:06 Tofu1222: yea
10:06 Rivals_7: which one?
10:06 Rivals_7: wait hold
10:06 Rivals_7: WAT
10:06 Rivals_7: where is my update REE
10:07 Rivals_7: why does that revert AA
10:07 Rivals_7: im dumb >.>
10:07 Rivals_7: gotta quick fix
10:07 Tofu1222: oki owo
10:11 Rivals_7: aight fixed and this time i didnt messed up \:D/ (maybe)
10:16 Tofu1222: ha only one suggestion
10:16 Tofu1222: 02:04:376 (124376|1) - in the top diff, feel that this on col3 would be nicer cuz stacks on col2 is avoided (LN end don't really count as a note)
10:17 Rivals_7: oki fixed that owo
10:18 Rivals_7: and its just that right? i'll update right away
10:18 Tofu1222: 00:31:982 (31982|0) - how bout to col2 so won't have stack on col1, and then 00:32:621 (32621|2) - to col1 so no stack on col3 =w=
10:20 Rivals_7: oh yea plays nice .3.
10:20 Tofu1222: and you can update now =w= it is fine imo
10:20 Rivals_7: yey 'w'

Everything looks good now. Bubbled! ;)
Shima Rin
Metadata Fixed. Rebubbled!
Asherz007
Oh it has a c now lol

Just a couple of extremely small tweaks done through discord (lul) and IRC, not really much log-worthy stuff done.
Bursthammy
grats!
Shima Rin
Congratz owo)b
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