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Junichi Masuda - Battle! Rival

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Topic Starter
Megafan
This beatmap was submitted using in-game submission on domingo, 14 de enero de 2018 at 12:47:10 a. m.

Artist: Junichi Masuda
Title: Battle! Rival
Source: Pokemon Heartgold/Soulsilver
Tags: HGSS Junichi Masuda Go Ichinose Gō Morikazu Aoki Sentou Heart Gold Soul Silver Nintendo DS Game Freak Creatures Inc TPCi Ken Sugimori Battle
BPM: 181
Filesize: 2775kb
Play Time: 01:11
Difficulties Available:
  1. Easy (1,43 stars, 64 notes)
  2. Hard (3,49 stars, 255 notes)
  3. Hydro Pump (5,23 stars, 449 notes)
  4. Insane (4,54 stars, 384 notes)
  5. Normal (2,1 stars, 120 notes)
Download: Junichi Masuda - Battle! Rival
Information: Scores/Beatmap Listing
---------------
If you downloaded before 5/1/2018, Re-Download.
MP3 changed


Modder's list
~ Cris-
~ Itasha_S13
Cris-
Hi, M4M from my queue
General
  1. The audio file bitrate it's bigger than 192kbps (actually is 251kbps). I fixed the mp3, you just have to replace it: https://puu.sh/yV7tw/966c5c8d23.mp3
  2. Consider adding custom combo colours. I made some based on the current BG:
    Combo1 : 242,60,87
    Combo2 : 60,60,255
    Combo3 : 241,135,39
    Combo4 : 64,150,255
  3. Change the volume of the timing points, all in 100% sounds really bad. Maybe: 00:00:364 - 60% / 00:58:706 - 70% / 01:09:314 - 50%. Also add one 00:40:143 - here with 40% / 00:53:402 - 50% / and 01:11:966 - 40%

Easy
  1. I would advise you to use DS in this difficulty, maybe with 0,9x or 1x
  2. 00:03:015 (1) - Move this slider down for improve the flow
  3. 01:03:678 (3,1) - Stack in a easy diff is a bit harder for new players

Normal
  1. 00:06:993 (3,4) - Stack perfect
  2. 00:07:656 (5) - This kickslider is really hard to read for new players. Replace it for a 1/1 slider, in this way you follow the rhythm appropriately for this difficulty
  3. 00:12:960 (1) - ^
  4. 00:08:319 (1) - Separe this slider from the previous
  5. 00:14:783 (4) - Remove this circle
  6. 00:14:949 (5) - Maybe cut this reverse and put a circle 00:15:778 - here and 00:16:109 - here
  7. 00:50:750 (1) - This circle is offscreen, move it up
  8. 00:53:402 (1,2,3,4) - Unstack
  9. 00:59:701 (3,4) - Don't put this type of circles followed by more notes D:
  10. 01:04:010 - This downbeat should have a note
  11. 00:58:706 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This entire section is really together for a normal diff, consider remove some notes for a more fluid reaction
  12. 01:04:341 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above

Hard
  1. I think this is overmaped for a Hard diff, this is the reason of the Insane star (3.89*). Remember that it's a hard. I would advice you reduce some kicksliders and streams
  2. AR 7 / OD 6?
  3. 00:14:949 (1,2,3,4) - Weird pattern
  4. 00:32:187 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This section is really dense imo

Insane
  1. 00:04:838 (6,1,2,3,4) - Improve the flow?
  2. 00:49:424 (1,2,3,4) - Weird placement of the notes
  3. 00:58:706 - Missed kiai
  4. 01:06:165 (7,1) - Improve the blanket

Hydro Pump
  1. 00:31:855 (2,2) - Stack?
  2. 00:36:828 (3,4) - Ctrl+G for better flow
GL~
Topic Starter
Megafan

Cris- wrote:

Hi, M4M from my queue
General
  1. The audio file bitrate it's bigger than 192kbps (actually is 251kbps). I fixed the mp3, you just have to replace it: https://puu.sh/yV7tw/966c5c8d23.mp3
  2. Consider adding custom combo colours. I made some based on the current BG:
    Combo1 : 242,60,87
    Combo2 : 60,60,255
    Combo3 : 241,135,39
    Combo4 : 64,150,255
  3. Change the volume of the timing points, all in 100% sounds really bad. Maybe: 00:00:364 - 60% / 00:58:706 - 70% / 01:09:314 - 50%. Also add one 00:40:143 - here with 40% / 00:53:402 - 50% / and 01:11:966 - 40%
    Fixed everything ^^

Easy
  1. I would advise you to use DS in this difficulty, maybe with 0,9x or 1x Applied.
  2. 00:03:015 (1) - Move this slider down for improve the flow Done
  3. 01:03:678 (3,1) - Stack in a easy diff is a bit harder for new players Didn't know that lol


Normal
  1. 00:06:993 (3,4) - Stack perfect That was weird
  2. 00:07:656 (5) - This kickslider is really hard to read for new players. Replace it for a 1/1 slider, in this way you follow the rhythm appropriately for this difficulty Sorry in advance, but instead of a slider, I replaced both kicksliders with 1/1 circles
  3. 00:12:960 (1) - ^
  4. 00:08:319 (1) - Separe this slider from the previousYeh
  5. 00:14:783 (4) - Remove this circle Replaced with a slider
  6. 00:14:949 (5) - Maybe cut this reverse and put a circle 00:15:778 - here and 00:16:109 - here Wow
  7. 00:50:750 (1) - This circle is offscreen, move it up heh
  8. 00:53:402 (1,2,3,4) - Unstack I knew someone would tell me this
  9. 00:59:701 (3,4) - Don't put this type of circles followed by more notes D: I can't see the point, but I mus be sure this is better
  10. 01:04:010 - This downbeat should have a note Added slider and circle
  11. 00:58:706 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This entire section is really together for a normal diff, consider remove some notes for a more fluid reaction Spaced a little more
  12. 01:04:341 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above Same as above

Hard
  1. I think this is overmaped for a Hard diff, this is the reason of the Insane star (3.89*). Remember that it's a hard. I would advice you reduce some kicksliders and streams No more triple patterns and shortened 1/4 kicksliders
  2. AR 7 / OD 6?
  3. 00:14:949 (1,2,3,4) - Weird pattern It was
  4. 00:32:187 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This section is really dense imo Made a try and changed it

Insane
  1. 00:04:838 (6,1,2,3,4) - Improve the flow? Improved~
  2. 00:49:424 (1,2,3,4) - Weird placement of the notes Nah, it's ok for me
  3. 00:58:706 - Missed kiai OWO
  4. 01:06:165 (7,1) - Improve the blanket I tried

Hydro Pump
  1. 00:31:855 (2,2) - Stack? Nope
  2. 00:36:828 (3,4) - Ctrl+G for better flow That was weird
GL~ Thank you~
[ Azu- ]
Hydro Pump

01:07:325 (1) - Sugerencia :idea: - https://imgur.com/a/CJwva

BS!
Topic Starter
Megafan

Metal Dash wrote:

Hydro Pump

01:07:325 (1) - Sugerencia :idea: - https://imgur.com/a/CJwva

BS!
OWO Gracias
ItashaS13
m4m
  • Hydro Pump
    00:01:026 (1,2,3,4,5,6,7,8) - why does this stream has less spacing than 00:01:689 (1,2,3,4,5,6,7,8) - when the sound pitch is decreasing
    00:02:601 (1,2) - move this down a bit to keep the flow from previous slider. I also recommend decreasing the spacing on 00:02:352 (1,1) - because 1/4
    00:03:015 (1,2) - same here. because at this point you havent really builed up this high spacing on 1/4 beats so thats why it feels unintuitive
    00:03:513 (5,6) - this is also confusing, you have to play that as 1/2, but the visual spacing makes it looks like 1/4 done here 00:03:015 (1,2) - and 00:02:352 (1,1) - try making the spacing more like this one 00:04:176 (5,1) - that clearly looks like 1/2
    00:04:839 (5,6) - same here
    00:05:170 (1,2,3) - would be better if these form a circular shape around 00:05:667 (1) - as a blanket like the sliders but add a little bit more spacing between both the kicksliders and 00:05:667 (1) - because 00:05:502 (4,1) - are too close making it hard to read. also fix this blanket 00:05:336 (3,1) -
    00:05:667 (1,2) - same as I said in the first point. Look at the spacing on 00:06:165 (5,1) - and 00:05:667 (1,2) - they're basically the same, but 00:06:165 (5,1) - plays as 1/2 so take care of spacing. If you manage to make them different, the player will know how to play it and will feel more intuitive/natural to play
    00:06:662 (3,4) - I really don't recommend this rhythm choice, you used a triplet for the same sound before 00:04:673 (3,4,5) - so it should be changed into a triplet instead, with a kickslider at its end just like you did before
    00:07:325 (3,4,1,2,3,4,5) - this looks messy, both kicksliders should not be like part of the stream pattern, because both kicksliders form part of 00:06:993 (1,2) - so basically, 00:06:993 (1,2,3,4) - all these should form a pattern
    00:08:982 - missed a beat
    00:09:148 (1,2,5) - delet 2 and 5 and copy paste the 1 and rotate 72° to make a perfect shape
    00:09:977 (1) - this kinda looks out of place, doesn't form a pattern with anything lol, also this spacing 00:10:225 (3,4) - as these 2 are placed on a sliderend it would be hard to read and this spacing 00:10:225 (3,4) - will be impossible to read as 1/4
    00:10:308 (4,1) - this is also uncomfortable to play and unintuitive because it breaks the flow from the slider
    00:11:303 (4,5) - this is supposed to be played as 1/2 so look at the spacing on them and look at the spacing on 00:11:468 (5,1) - theyre quite different, the problem here comes when you see this 00:10:225 (3,4) - you see that spacing on 00:11:468 (5,1) - its the same as 00:10:225 (3,4) - which is 1/4 (and this is mostly the reason why I told you the map is reaaally confusing and unintuitive to play)
    00:11:634 (1,2) - fix this one too
    00:12:629 (3) - this sould be part of the stream, the sound on 00:12:629 (3,4,5,1,2,3,4) - all of them is the same so theres like no reason to make the first one a kickslider, it emphasizes nothing
    00:13:789 (2) - would be nice if you add more spacing here because song build up to this point and 00:13:292 (1,2,3,4) - feel very intense so adding a big jump there will help to the climax of this part
    00:14:451 (3,5,6) - there's a new synth sound on these beats that are ignored, try making these into kicksliders or smth for emphasize
    00:17:601 (1,2) - rearrange these like http://osu.ppy.sh/ss/9993628 for better aethetics
    00:18:264 (3) - and this one like http://prntscr.com/hzr6gw
    00:19:590 (1,2) - don't really like the rhythm choice here becuase you always used a kickslider and the 5 circle streams, and that kickslider+stream feels better
    00:20:916 (1,2,3,4) - this one came out from nowhere, the stop motion the reverse slider does kinda kills the intensity of the map
    00:21:579 (1,2) - both these should not be stacked becuase both sounds are different and if you feel like they should be stacked, why arent 00:22:573 (5,6,1) - stacked?
    00:26:220 (4,5) - big complain on this one regarding to what I said before, and because its basically the same as 00:25:557 (1,2) - the player will never notice that this 00:26:220 (4,5) - is 1/4. 00:25:557 (1,4) - both sliders should have the same shape tho
    00:32:767 (2,3,4,1,3,2) - see all these circles overlapped in there makes the map looks really messy, try to avoid that to make the map, not only look more clean, using similar patterns for the sounds on the map will make the player play it more naturally
    00:32:767 (2,3,4,1,2,1,2,3,1,2,1,2,3) - rhythm here is awful and visuals doesn't really help, to improve this you can try forming patterns on every kickslider+circle thing you have there and place them around the screen trying not to place them all in the same side of the screen
    00:44:120 (1,2) - visual spacing on here is also confusing because.. basically, everything I said before, something like this 00:42:794 (1,2,3,4) - is good tho 00:46:109 (1,2,3) - out of place, you should keep going with this rhythm 00:42:794 (1,2,3,4,1,2) - hear the song at 00:43:457 (1,2) - 00:44:949 (6,7) - and 00:46:109 (1,2,3) - these all 3 sounds exactly the same yet the map is quite different in which the only one that makes emphasize on the snares is this one 00:46:109 (1,2,3) -
    00:46:855 - missed a beat
    00:47:601 (1,2,3) - why did you placed a triplet on here and not on ^ if that one ^ sounds more loud
    there's no beat on 00:49:203 (3) - and if yoou just wanted to keep consistency with the one before, why didnt you added a circle at 00:49:866 - and 00:50:529 - this 00:49:756 (2,3) - is reaaally hard to read becuase song its exactly the same as 00:49:093 (2,3,4) - so youre like hey wheres that other circle and they also stacked which makes it even harder to read
    00:52:739 (3,1,2) - why do all these have the same spacing when 00:52:739 (3,1) - have 1/1 gap and 00:52:960 (1,2,3,4) - are 1/3. if you place 3 somewhere near the previous slider like this http://osu.ppy.sh/ss/9993713 the gap will be evident, but having the same spacing on that 3 and the 1/3 beats makes everything impossible to read
    00:58:955 (2) - there's really no beat in there, should not be clickable, 01:00:281 (3) - same here. and, sounds on 00:59:038 - 00:59:120 - and 00:59:203 - are loud, there should be a triplet, just like what you did in the beginning of the map
    00:59:038 (3) - this slider breaks all consistency and rhythm you were using before, you should map this section like 00:03:015 - or at least, using the same rhythm choice
    00:59:701 (8,1) - this being 1/2 with that spacing its almost impossible to read
    01:00:363 (4) - there's realy no sound emphasized with this slider, should delete and make the kiai pretty much like the beginning of the map but with more spacing and maybe adding some other kicksliders at the end of triplets or streams but keeping the same rhythm choice of the beginning of the map
    map doesn't really have clear rhythm choice or visuals, thats why the map is weird and hard to read, work on aesthetics and rhyth choices, I also checked other diffs, insane has better visuals but rhythm is ewww sometimes too, on normal sometimes it looks like you didn't really care about the song and just mapped something else, in a few word, everytihng is resumed as, you rhythm choices are not the best, at least in this map, they're ot really good
gl
Topic Starter
Megafan

Itasha_S13 wrote:

m4m
  • Hydro Pump
    00:01:026 (1,2,3,4,5,6,7,8) - why does this stream has less spacing than 00:01:689 (1,2,3,4,5,6,7,8) - when the sound pitch is decreasing I thought about that before, but I forgot
    00:02:601 (1,2) - move this down a bit to keep the flow from previous slider. I also recommend decreasing the spacing on 00:02:352 (1,1) - because 1/4 I don't think it's necessary
    00:03:015 (1,2) - same here. because at this point you havent really builed up this high spacing on 1/4 beats so thats why it feels unintuitive Yeah, same
    00:03:513 (5,6) - this is also confusing, you have to play that as 1/2, but the visual spacing makes it looks like 1/4 done here 00:03:015 (1,2) - and 00:02:352 (1,1) - try making the spacing more like this one 00:04:176 (5,1) - that clearly looks like 1/2
    00:04:839 (5,6) - same here
    Not actually, decreased a lot the spacing but it's not that confusing actually
    00:05:170 (1,2,3) - would be better if these form a circular shape around 00:05:667 (1) - as a blanket like the sliders but add a little bit more spacing between both the kicksliders and 00:05:667 (1) - because 00:05:502 (4,1) - are too close making it hard to read. also fix this blanket 00:05:336 (3,1) - That was weird lol
    00:05:667 (1,2) - same as I said in the first point. Look at the spacing on 00:06:165 (5,1) - and 00:05:667 (1,2) - they're basically the same, but 00:06:165 (5,1) - plays as 1/2 so take care of spacing. If you manage to make them different, the player will know how to play it and will feel more intuitive/natural to play I didn't understand this point, sorry
    00:06:662 (3,4) - I really don't recommend this rhythm choice, you used a triplet for the same sound before 00:04:673 (3,4,5) - so it should be changed into a triplet instead, with a kickslider at its end just like you did beforeAlso thought on that
    00:07:325 (3,4,1,2,3,4,5) - this looks messy, both kicksliders should not be like part of the stream pattern, because both kicksliders form part of 00:06:993 (1,2) - so basically, 00:06:993 (1,2,3,4) - all these should form a pattern wut
    00:08:982 - missed a beat LUL
    00:09:148 (1,2,5) - delet 2 and 5 and copy paste the 1 and rotate 72° to make a perfect shape I deleted the old pattern from here to 00:12:960
    00:09:977 (1) - this kinda looks out of place, doesn't form a pattern with anything lol, also this spacing 00:10:225 (3,4) - as these 2 are placed on a sliderend it would be hard to read and this spacing 00:10:225 (3,4) - will be impossible to read as 1/4
    00:10:308 (4,1) - this is also uncomfortable to play and unintuitive because it breaks the flow from the slider
    00:11:303 (4,5) - this is supposed to be played as 1/2 so look at the spacing on them and look at the spacing on 00:11:468 (5,1) - theyre quite different, the problem here comes when you see this 00:10:225 (3,4) - you see that spacing on 00:11:468 (5,1) - its the same as 00:10:225 (3,4) - which is 1/4 (and this is mostly the reason why I told you the map is reaaally confusing and unintuitive to play)
    00:11:634 (1,2) - fix this one too
    00:12:629 (3) - this sould be part of the stream, the sound on 00:12:629 (3,4,5,1,2,3,4) - all of them is the same so theres like no reason to make the first one a kickslider, it emphasizes nothing
    00:13:789 (2) - would be nice if you add more spacing here because song build up to this point and 00:13:292 (1,2,3,4) - feel very intense so adding a big jump there will help to the climax of this part Changed the pattern here too
    00:14:451 (3,5,6) - there's a new synth sound on these beats that are ignored, try making these into kicksliders or smth for emphasize And here too
    00:17:601 (1,2) - rearrange these like http://osu.ppy.sh/ss/9993628 for better aethetics It was a blanket with the last stack, but changed it
    00:18:264 (3) - and this one like http://prntscr.com/hzr6gw Nah, I like how it's originally done
    00:19:590 (1,2) - don't really like the rhythm choice here becuase you always used a kickslider and the 5 circle streams, and that kickslider+stream feels better I don't think I understood that, anyway, I changed it
    00:20:916 (1,2,3,4) - this one came out from nowhere, the stop motion the reverse slider does kinda kills the intensity of the map No it doesn't
    00:21:579 (1,2) - both these should not be stacked becuase both sounds are different and if you feel like they should be stacked, why arent 00:22:573 (5,6,1) - stacked? Those last circles are placed like that to warn the player that something fast is coming, that why they are a little spaced
    00:26:220 (4,5) - big complain on this one regarding to what I said before, and because its basically the same as 00:25:557 (1,2) - the player will never notice that this 00:26:220 (4,5) - is 1/4. 00:25:557 (1,4) - both sliders should have the same shape tho Nice one
    00:32:767 (2,3,4,1,3,2) - see all these circles overlapped in there makes the map looks really messy, try to avoid that to make the map, not only look more clean, using similar patterns for the sounds on the map will make the player play it more naturally That was ugly lol
    00:32:767 (2,3,4,1,2,1,2,3,1,2,1,2,3) - rhythm here is awful and visuals doesn't really help, to improve this you can try forming patterns on every kickslider+circle thing you have there and place them around the screen trying not to place them all in the same side of the screen Ugly
    00:44:120 (1,2) - visual spacing on here is also confusing because.. basically, everything I said before, something like this 00:42:794 (1,2,3,4) - is good tho 00:46:109 (1,2,3) - out of place, you should keep going with this rhythm 00:42:794 (1,2,3,4,1,2) - hear the song at 00:43:457 (1,2) - 00:44:949 (6,7) - and 00:46:109 (1,2,3) - these all 3 sounds exactly the same yet the map is quite different in which the only one that makes emphasize on the snares is this one 00:46:109 (1,2,3) - I try to keep that rhythm because I want to emphasize the snares
    00:46:855 - missed a beat oh
    00:47:601 (1,2,3) - why did you placed a triplet on here and not on ^ if that one ^ sounds more loud Who knows
    there's no beat on 00:49:203 (3) - and if yoou just wanted to keep consistency with the one before, why didnt you added a circle at 00:49:866 - and 00:50:529 - this 00:49:756 (2,3) - is reaaally hard to read becuase song its exactly the same as 00:49:093 (2,3,4) - so youre like hey wheres that other circle and they also stacked which makes it even harder to read hehe
    00:52:739 (3,1,2) - why do all these have the same spacing when 00:52:739 (3,1) - have 1/1 gap and 00:52:960 (1,2,3,4) - are 1/3. if you place 3 somewhere near the previous slider like this http://osu.ppy.sh/ss/9993713 the gap will be evident, but having the same spacing on that 3 and the 1/3 beats makes everything impossible to read That's true
    00:58:955 (2) - there's really no beat in there, should not be clickable, 01:00:281 (3) - same here. and, sounds on 00:59:038 - 00:59:120 - and 00:59:203 - are loud, there should be a triplet, just like what you did in the beginning of the mapWell, changed the pattern again
    00:59:038 (3) - this slider breaks all consistency and rhythm you were using before, you should map this section like 00:03:015 - or at least, using the same rhythm choice That's what I did
    00:59:701 (8,1) - this being 1/2 with that spacing its almost impossible to read ^^
    01:00:363 (4) - there's realy no sound emphasized with this slider, should delete and make the kiai pretty much like the beginning of the map but with more spacing and maybe adding some other kicksliders at the end of triplets or streams but keeping the same rhythm choice of the beginning of the map ^^^
    map doesn't really have clear rhythm choice or visuals, thats why the map is weird and hard to read, work on aesthetics and rhyth choices, I also checked other diffs, insane has better visuals but rhythm is ewww sometimes too, on normal sometimes it looks like you didn't really care about the song and just mapped something else, in a few word, everytihng is resumed as, you rhythm choices are not the best, at least in this map, they're ot really good Honestly, this is a pretty old map, I'm a lazy person and I don't know what to do with this map right now. Somehow, I got the idea of ranking this map
gl Thanks for the mod ^^
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