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Reywateil
Unbound by Fate


01:39:106 (1,2,3,4,5,6,7,8) - why did you make hitsounds so loud after quiet hs?
01:51:336 (1,2,3,4,5,6,7,8) - ^

Lower it for a bit.
---
02:08:151 (3) - make overlap not so big.
02:19:998 (2) - ^
---
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
---
02:31:081 (2) - place it somewhere else, mapped pretty bad.
---
02:32:800 (3,1) - same as
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
---
02:40:253 (1,2,3,4,5,6,7,8) -
02:52:482 (1,2,3,4,5,6,7,8) -
04:19:616 (1,2,3,4,5,6,7,8) -
why did you make hitsounds so loud after quiet hs?
---
03:13:883 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4) - song intensifies, so, you have to bring more attention to spacing and cursor movement.
---
03:48:278 (1) - PLEASE, don't make it stacked.
---
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - can you work on this stream? I got big misread here.
AND
04:11:208 (1) - move it closer to the stream, player would expect this as single note.
---
04:12:355 (3) - make it overlapped, not stacked.
---
04:43:310 (1) -
04:11:208 (1) - move it closer to the stream, player would expect this as single note.
---
And that's all...

What can i say, mapped very well, amazing work! <3
Song is so great, i like it!
Hope you will get your map ranked! c:
UPD: Dropped a kudosu for you c:
---
I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3
Topic Starter
Sakurauchi Riko

stickAcc wrote:

Unbound by Fate


01:39:106 (1,2,3,4,5,6,7,8) - why did you make hitsounds so loud after quiet hs?
01:51:336 (1,2,3,4,5,6,7,8) - ^ its same volume just normal sampleset to empashize that part

Lower it for a bit.
---
02:08:151 (3) - make overlap not so big.
02:19:998 (2) - ^
---
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
---
02:31:081 (2) - place it somewhere else, mapped pretty bad.
---
02:32:800 (3,1) - same as here its more for emphasis, i really want to make them seperated very clear
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
---
02:40:253 (1,2,3,4,5,6,7,8) -
02:52:482 (1,2,3,4,5,6,7,8) -
04:19:616 (1,2,3,4,5,6,7,8) -
why did you make hitsounds so loud after quiet hs?
---
03:13:883 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4) - song intensifies, so, you have to bring more attention to spacing and cursor movement. i dont really get that, i do intensify my map according to the song imo.. idk i need examples of what you really mean here
---
03:48:278 (1) - PLEASE, don't make it stacked. its a nice execution imo, and since the followeing part is really soft no spacing here fits well imo, will reconsider if people say same
---
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - can you work on this stream? I got big misread here. only bcuz its different from stuff you see usual
AND
04:11:208 (1) - move it closer to the stream, player would expect this as single note. empahsis thing like i did for 01:56:686 (1) - and plenty othert spots, its consistent and built around a concept so no issue here imo
---
04:12:355 (3) - make it overlapped, not stacked.
---
04:43:310 (1) -
04:11:208 (1) - move it closer to the stream, player would expect this as single note.
---
And that's all...

What can i say, mapped very well, amazing work! <3 thank you! :)
Song is so great, i like it!
Hope you will get your map ranked! c:
UPD: Dropped a kudosu for you c:
---
I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3
Thanks for your mod! really appreciated it :3
Lulu-
Here's my (really late orz) part of the M4M! (sorry xd)

[General]
The BG looks pretty weird because of the crop, try finding a better one. If you're unable to find a BG with the right dimensions or just really like the current one, try resizing the original with Waifu2x if the dimensions are off and recrop it in Photoshop or any other similar program.

Disable Widescreen Support (It's used for Storyboards, so it's useless here)

The offset feels a tiny bit off to me, try using 515

[Unbound by Fate]
00:03:183 (2,3) - This doesn't represent the thunder really well, I recommend doing something like this and lowering the SV on 3

00:10:587 (3) - This circle felt a bit underwhelming to me while playing, try spacing it further away

00:46:176 (5) - Place this somewhere around x:162 y173, having the same overlaps repeat over and over again feels a bit lazy tbh

00:52:482 (1) - Having straight sliders in streams this curvy make them stand out much and the song doesn't really change much when you've placed these sliders, so they feel out of the place.

00:54:871 (1) - Move NC to 9

01:39:106 (1,2,3,4,5,6,7,8) - These are too loud compared to the rest, I know they're for emphasis but please tone them down a bit

I don't really understand how you're trying to use 1/4 sliders in your streams, if you're trying to follow the vocals then use them when new words with strong syllables start, as they currently don't seem to follow anything.

02:17:132 (2) - Split this up into a circle on the red tick and slider on the white tick, the white tick is worth being clicked to me

02:33:374 (1,1,1,1,1) - This should be snapped in 1/3, not in 1/4

03:10:062 (1,2,3,4,5,6,7,8) - Same thing as mentioned above

05:05:571 (1) - This spinner felt really out of place as well, you don't need it to get psat 5 mins, so it's safe to remove

The streams feel nice to play, but some of your linear flow choices feel random (like this 02:01:272 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1) - ) and could be improved greatly by using a bit more complex symmetry with some rotations. A lot of your 1/4 sliders don't blend in well, because there are no straight streams (i think) and you suddenly change stuff by throwing in 90/45° straight sliders, so you should just curve them for consistency's sake. Even though stuff would mostly play the same, the visual impact would be much more positive to the player, since everything would blend well together much better than it does now.

Other than that I don't have any real complaints about this map

If you're trying to find a Hitsounder for your map, here's a personal recommendation! You should try your luck, this guy's pretty good

Hope this was helpful, Good luck!
Topic Starter
Sakurauchi Riko

Lulu- wrote:

Here's my (really late orz) part of the M4M! (sorry xd)

[General]
The BG looks pretty weird because of the crop, try finding a better one. If you're unable to find a BG with the right dimensions or just really like the current one, try resizing the original with Waifu2x if the dimensions are off and recrop it in Photoshop or any other similar program. did reize it myself, maybe i made little issue and its a bit cropped but i honestly dont see much croping oO will redo the bg when someones says same

Disable Widescreen Support (It's used for Storyboards, so it's useless here)

The offset feels a tiny bit off to me, try using 515 its offset from ranked map, so i rely on this for now

[Unbound by Fate]
00:03:183 (2,3) - This doesn't represent the thunder really well, I recommend doing something like this and lowering the SV on 3

00:10:587 (3) - This circle felt a bit underwhelming to me while playing, try spacing it further away

00:46:176 (5) - Place this somewhere around x:162 y173, having the same overlaps repeat over and over again feels a bit lazy tbh why lazy? its exact same sound so it is justified to stack it with the circle before

00:52:482 (1) - Having straight sliders in streams this curvy make them stand out much and the song doesn't really change much when you've placed these sliders, so they feel out of the place. its blanket'd with 00:50:953 (1,2,3,4,5,6) - . and the sliders is obviously there to emphasize the sound at 00:52:482 -

00:54:871 (1) - Move NC to 9 i nc'd this because theres this sound coming up thats why i set the angle of the stream there, its just like 00:55:157 (4) -

01:39:106 (1,2,3,4,5,6,7,8) - These are too loud compared to the rest, I know they're for emphasis but please tone them down a bit its same volume, just the normal sampleset is louder in default skin

I don't really understand how you're trying to use 1/4 sliders in your streams, if you're trying to follow the vocals then use them when new words with strong syllables start, as they currently don't seem to follow anything. 1/4 sliders are either used to emphasize the vocals or to make an emphasis for the beginning of a stream possible. these 2 ways of emphasis alternate consistently in the kiais and i chose 2 different ways to make it a bit more exciting. 01:36:813 (1,1,1,1,1) - are obviously for vocal, to emphasis the beginning of each stream (with the stronger sound) 01:40:635 (2,3,1,1) - i use 1/4 slider before to make this possible.

02:17:132 (2) - Split this up into a circle on the red tick and slider on the white tick, the white tick is worth being clicked to me

02:33:374 (1,1,1,1,1) - This should be snapped in 1/3, not in 1/4 some of them are 1/3 some are clearly 1/4, i need more opinion on this. because currently i think its fine to simplify this

03:10:062 (1,2,3,4,5,6,7,8) - Same thing as mentioned above

05:05:571 (1) - This spinner felt really out of place as well, you don't need it to get psat 5 mins, so it's safe to remove

The streams feel nice to play, but some of your linear flow choices feel random (like this 02:01:272 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1) - ) and could be improved greatly by using a bit more complex symmetry with some rotations well, this is intentionally strict symmetric on both axises because this part is really different from everything else in the song, i think its rather personally preference, if i use this or a bit more complex symmetry doesnt much affect the representation of the song imo. A lot of your 1/4 sliders don't blend in well, because there are no straight streams (i think) and you suddenly change stuff by throwing in 90/45° straight sliders, so you should just curve them for consistency's sake. Even though stuff would mostly play the same, the visual impact would be much more positive to the player, since everything would blend well together much better than it does now. actually i tried to make every 1/4 slider after a stream flow in the same direction like the stream does, except those where i blanket'd stuff and in this case its just a different way of structuring the map, an example would be the thing you mentioned above where i blanket'd the slider to the previous stream

Other than that I don't have any real complaints about this map

If you're trying to find a Hitsounder for your map, here's a personal recommendation! You should try your luck, this guy's pretty good

Hope this was helpful, Good luck!
unmentioned is changed
thank you for your mod, and sorry for late reply :)
Come[Back]Home
Unbound by Fate

* 00:31:081 (1,2) - Why the high distance here? looks almost like a 1/2 object tbh
* 00:58:597 (1,2,3,4) - how about you lower the distance here a bit? like -0,1 or -0,2? Makes the pattern look better somehow (cant explain why though)
* 01:01:654 (5,1) - I would add a nc at (5) and delete the nc on (1). fits more tbh
* 01:15:030 (1) - you could change the spacing of the stream a bit so it will fit more with how the drums change
* 01:45:794 (1) - why the nc? i dont get it. same 02:46:941 (1) -
* 02:15:030 (7) - i dont know why, but this slider looks really weird imo and doesnt fit with the sliders before
* 03:10:826 (1,2) - this was unexpected when i played it lol. maybe the spacing is a bit too big, you cant really predict that its 3/4
* 03:40:157 (5,6) - why the overlap? looks weird imo :/
* 03:44:457 (1,2,3,4,5,6,7,8) - this is really hard to read imo, maybe too hard. you should get some opinions on it imo (but i guess its just me though)
* 05:04:329 (1,2,3,4) - yeah, accuracy will probably drop here on the first try, but i guess its cool



sorry, im really bad at modding streamy maps :c
but it looked really cool and all, awesome map (though the song gave me headaches lol)
good luck! \o/
Topic Starter
Sakurauchi Riko

Come[Back]Home wrote:

Unbound by Fate

* 00:31:081 (1,2) - Why the high distance here? looks almost like a 1/2 object tbh fix
* 00:58:597 (1,2,3,4) - how about you lower the distance here a bit? like -0,1 or -0,2? Makes the pattern look better somehow (cant explain why though) yes i agree
* 01:01:654 (5,1) - I would add a nc at (5) and delete the nc on (1). fits more tbh oki
* 01:15:030 (1) - you could change the spacing of the stream a bit so it will fit more with how the drums change yea, did also more appropriate shape
* 01:45:794 (1) - why the nc? i dont get it. same 02:46:941 (1) - theres this strong sound i NC to, and i also do flow change when that sounds appear
* 02:15:030 (7) - i dont know why, but this slider looks really weird imo and doesnt fit with the sliders before true
* 03:10:826 (1,2) - this was unexpected when i played it lol. maybe the spacing is a bit too big, you cant really predict that its 3/4 reduced a bit
* 03:40:157 (5,6) - why the overlap? looks weird imo :/ dont know what other patterning would work here, i kinda like 03:39:106 (1,2,3,4,5,6,1,2,3) - as a whole
* 03:44:457 (1,2,3,4,5,6,7,8) - this is really hard to read imo, maybe too hard. you should get some opinions on it imo (but i guess its just me though) yes, maybe i have to overlap here, ill see
* 05:04:329 (1,2,3,4) - yeah, accuracy will probably drop here on the first try, but i guess its cool



sorry, im really bad at modding streamy maps :c
but it looked really cool and all, awesome map (though the song gave me headaches lol)
good luck! \o/
thanks for the mod !! you can expect my mod tonight or later tomorrow, sorry im just not that motivated right now ..
Minorsonek
hi, m4m

Top diff
00:26:495 (1,2) - spacing here is the same as 1/2 rhythm 00:26:877 (2,3) -, do it as you did 00:28:023 (1,2) -
00:36:240 (3,1) - space it the same as 00:36:431 (1,2) -
00:38:724 (4) - NC, as you did 00:37:195 (1) -
00:49:425 (4) - NC, as you did on the same sound here 00:47:896 (1) -
00:54:011 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - make combo and structure consistent with 00:50:953 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - (8 - 4 - 4 combo, if not, at least remove that 9 combo)
01:00:890 (3,4) - fix blanket
01:21:144 (7,1) - ^
02:07:386 (2,3) - you can blanket it
02:09:871 (1) - stack it with sliderend of 02:11:208 (1) - or move it up to avoid overlap
02:22:100 (3,1) - fix blanket
02:25:730 (2,3) - you can blanket it
02:46:654 (1) - this sound is noticeably different than 02:46:176 (1) - or 02:46:367 (1) - or 02:46:941 (1) - so you can keep structure bcs its still stronger than 02:46:463 (2,3) - but at least remove NC
02:47:132 (1) - ^
03:21:527 (3,4) - fix blanket, a bit off on left side
03:24:775 (1,2,3,4,5) - every slider is the same sound, so make spacing consistent, no reason for such a big jump here 03:24:775 (1,2) -
03:39:106 (1,2) - blanket
03:43:692 (1,2,3,4,1,2,3,4,1,2,3,4,5) - spacing is too big compared to previous kiai time's, especially when its almost same sound as low spaced 03:42:546 (1,2,3,4,5,6,7,8) - nvm
04:24:966 (1,2,3,1,2,3,1,2,1,2) - unplayable flow ---- i mean, this isnt that bad, BUT rest of the kiai time has easy flow streams, so its really bad here and song isnt really calling for something that hard to play
05:03:183 (1) - idk if you wanted to achieve that, but it isnt in the middle of 05:01:654 (1) - but is few pixels off so you can fix it
Really nice ending tho

Overall really solid and nice map
Topic Starter
Sakurauchi Riko

Minorsonek wrote:

hi, m4m

Top diff
00:26:495 (1,2) - spacing here is the same as 1/2 rhythm 00:26:877 (2,3) -, do it as you did 00:28:023 (1,2) - fix
00:36:240 (3,1) - space it the same as 00:36:431 (1,2) - ok
00:38:724 (4) - NC, as you did 00:37:195 (1) - yes
00:49:425 (4) - NC, as you did on the same sound here 00:47:896 (1) - they are much different, first has bluetick rhythm too
00:54:011 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - make combo and structure consistent with 00:50:953 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - (8 - 4 - 4 combo, if not, at least remove that 9 combo) they mapped according to the sound in the background
01:00:890 (3,4) - fix blanket
01:21:144 (7,1) - ^
02:07:386 (2,3) - you can blanket it
02:09:871 (1) - stack it with sliderend of 02:11:208 (1) - or move it up to avoid overlap ok
02:22:100 (3,1) - fix blanket
02:25:730 (2,3) - you can blanket it
02:46:654 (1) - this sound is noticeably different than 02:46:176 (1) - or 02:46:367 (1) - or 02:46:941 (1) - so you can keep structure bcs its still stronger than 02:46:463 (2,3) - but at least remove NC dont get it, for me its structured - angles according to background blue tick sounds
02:47:132 (1) - ^
03:21:527 (3,4) - fix blanket, a bit off on left side
03:24:775 (1,2,3,4,5) - every slider is the same sound, so make spacing consistent, no reason for such a big jump here 03:24:775 (1,2) - pitch is higher
03:39:106 (1,2) - blanket
03:43:692 (1,2,3,4,1,2,3,4,1,2,3,4,5) - spacing is too big compared to previous kiai time's, especially when its almost same sound as low spaced 03:42:546 (1,2,3,4,5,6,7,8) - nvm
04:24:966 (1,2,3,1,2,3,1,2,1,2) - unplayable flow ---- i mean, this isnt that bad, BUT rest of the kiai time has easy flow streams, so its really bad here and song isnt really calling for something that hard to play its not unplayable, testplays prove that (i already saw many). this part gets harder by the time, in first kiai very easy to follow and here its reading challenge
05:03:183 (1) - idk if you wanted to achieve that, but it isnt in the middle of 05:01:654 (1) - but is few pixels off so you can fix it
Really nice ending tho fix

Overall really solid and nice map
thankf for mod!
Chihara Minori
god thanks v1 still alive

will drop words later
Topic Starter
Sakurauchi Riko

Time Capsule wrote:

god thanks v1 still alive

will drop words later
v2 sucks
Timperjuncio
Hi, M4M from #modreqs (my map: https://osu.ppy.sh/beatmapsets/702734/#osu/1486899 )

01:05:189 (6,7,8,1,2) - This is a weird angle which feels really uncomfortable and messy to play.
01:30:221 (5,6,1,2) - Direction changes too randomly. Consider choosing a clearer one (for example, ctrl+h & ctrl+j on 01:30:316 (6) - to improve the flow)
01:42:164 (1,2,3,1,2,3,4,1) - I don't understand the reason why you decided to make a triple and right after that a 5-tap burst. I think it would be easier to read and it would even fit the rhythm in a more propper way.
02:28:788 (1,2,3) - I really like this kind of patterns. They are really original imo and they fit the song greatly!
02:40:253 (1,2,3,4,5,6,7,8) - Weird angle and weird to play
02:53:724 (4,5) - ctrl+h to improve the flow?
02:57:355 (5,6,7) - I would replace these circles with a back-and-forth slider in order to make a triple (easier to read than 6 notes because of the XzxzxZ thing, instead of XzxzX or XzxzxzX. I hope you understand this part :D ).
03:16:176 (3) - NC here and make DS larger
03:32:992 (4,5) - DS = 1,21x maybe?
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this pattern is very difficult to read. 04:09:679 (1,2,3,4,1,2,3,4,1) - this movement is clockwise, so you should consider making the rest of the pattern on that same direction so players don't get confused.


Overall, a great map. You have made a great work! I think you should care more about its playability, even though most of the patterns are correct.
Topic Starter
Sakurauchi Riko

Timperjuncio wrote:

Hi, M4M from #modreqs (my map: https://osu.ppy.sh/beatmapsets/702734/#osu/1486899 )

01:05:189 (6,7,8,1,2) - This is a weird angle which feels really uncomfortable and messy to play.
01:30:221 (5,6,1,2) - Direction changes too randomly. Consider choosing a clearer one (for example, ctrl+h & ctrl+j on 01:30:316 (6) - to improve the flow) dont think its unexpectable, even if it is player has enough time to react because its a slider
01:42:164 (1,2,3,1,2,3,4,1) - I don't understand the reason why you decided to make a triple and right after that a 5-tap burst. I think it would be easier to read and it would even fit the rhythm in a more propper way. because it fits to the background sound being at every NC there
02:28:788 (1,2,3) - I really like this kind of patterns. They are really original imo and they fit the song greatly!
02:40:253 (1,2,3,4,5,6,7,8) - Weird angle and weird to play not generic style of mapping i admit, but its reasonable and followable (and i like that pattern right after it sooo much)
02:53:724 (4,5) - ctrl+h to improve the flow? probably, but i like the idea of having 02:53:437 (2,3,4,5) - be the same because the vocal is in the same pitch. will consider it though
02:57:355 (5,6,7) - I would replace these circles with a back-and-forth slider in order to make a triple (easier to read than 6 notes because of the XzxzxZ thing, instead of XzxzX or XzxzxzX. I hope you understand this part :D ). i know what you mean, will take care of this later
03:16:176 (3) - NC here and make DS larger these sliders only represent vocals and the vocals do stay the same in terms of intensity, so i dont see reason to make nc/ds increase
03:32:992 (4,5) - DS = 1,21x maybe? i like to seperate those 2 :)
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this pattern is very difficult to read. 04:09:679 (1,2,3,4,1,2,3,4,1) - this movement is clockwise, so you should consider making the rest of the pattern on that same direction so players don't get confused. i agree, changed that do different pattern


Overall, a great map. You have made a great work! I think you should care more about its playability, even though most of the patterns are correct.
thank you for your mod!! :) unmentioned is changed
YukiZura-
from q , red is life xD

[Unbound by fate]
02:28:597 (4,5,1) - better ds them all..
02:33:660 (1) - remove nc here
02:34:329 (4) - weird , maybe slider doesnt suit to be there cuz 02:34:425 - at this part is more likely to be tap xD (i hope you understand) btw i think replace the slider with a note

02:49:807 (5) - nc here
02:46:654 (1) - why nc here?

damn really good stream map tho ><
not much that i can mod .. so, here some stars xD
Topic Starter
Sakurauchi Riko

YukiZura- wrote:

from q , red is life xD

[Unbound by fate]
02:28:597 (4,5,1) - better ds them all.. i like the tiny ds emphasis here, i do that on other spots too so its consistent
02:33:660 (1) - remove nc here i think nc is good for sv change here
02:34:329 (4) - weird , maybe slider doesnt suit to be there cuz 02:34:425 - at this part is more likely to be tap xD (i hope you understand) btw i think replace the slider with a note i'd want to represent the same sounds with the same objects, i get that important sound is on a sliderend but thats just how it is. i think that pattern fits very well here

02:49:807 (5) - nc here i never use nc there ><
02:46:654 (1) - why nc here? ^

damn really good stream map tho ><
not much that i can mod .. so, here some stars xD
thank you for taking a look!! and thanks for the stars :D much appreciated!
squirrelpascals
Hihi, returning m4m

diff
check these out

• 00:48:660 (3,1) - maybe use smaller spacing? because the new rhythm choice here is a bit unexpected

• 00:54:775 (9,1) - The corner + nc should be on the downbeat because thats where exaggeration is needed. same at 00:55:348 (6,1,2,1) - , it all seems 1/4 beat too late

• 01:08:533 (2,3) - Sounds like it would be better as a kick slider or something, the beat on 01:08:629 - is quiet

• 01:29:934 (2,3,4,5,6) - The different angle of the stream and slider make this pattern look uneven. can you round the stream with the slider more or something?

• 01:38:342 (7) - nc here instead? downbeat

• 01:45:030 (1,2,1,2,3,1,2,3) - I see what you're trying to do here with the corners on strong beats, but the jaggedness of this stream makes it difficult and uncomfortable to aim. would suggest you do this more subtly

• 01:48:660 - dont you usually add a stream corner or something here to these vocals?

• 02:08:533 (4,1) - space these more because its a 1/2 beat gap instead of 1/4 beat :)

• 02:25:157 (4,5) - suggest removing this triple, the beats here are too quiet to notice. same at 02:31:272 (3,4) -

• 02:28:597 (4,5,1) - space these evenly? looks like an error

• 02:32:609 (1,2,3) - I would suggest starting this triple at 02:32:800 - because the drums are louder there

• 02:55:730 (9,1) - try starting this slower stream on either the red or white tick around it, it just feels weird where it is now

• 03:13:883 (1,2,3,4,1,2,3,4) - this overlap plays weird and looks kind of forced

• 03:43:979 (4,1,2) - 03:44:361 (4,1,2) - These overlaps dont play very well at all because of the angles you have to hit at 03:43:883 (3,4,1) - and 03:44:265 (3,4,1) - respectfully

• 04:18:851 (7) - again, nc here for downbeat?

• 04:26:495 (1,2,3) - this would play better if you flipped it like this

• 04:40:539 (1,2,3,1,2,1,2,3,1,2,3,1,2,1) - The concept here is fine, the aesthetics of the pattern look pretty random though

shweet, call me back :)
Topic Starter
Sakurauchi Riko

squirrelpascals wrote:

Hihi, returning m4m

diff
check these out should be fixed now, hitsounder sent me fixed files

• 00:48:660 (3,1) - maybe use smaller spacing? because the new rhythm choice here is a bit unexpected

• 00:54:775 (9,1) - The corner + nc should be on the downbeat because thats where exaggeration is needed. same at 00:55:348 (6,1,2,1) - , it all seems 1/4 beat too late fixed 00:54:775 (1) - and about 00:55:348 (7) - i dont know if i really want to make another corner change. it would be 2 flow changes withing 3 circles which is a bit too much in "post-intro" - i tihnk its smarter to save this special tricky pattern for the kiais. imo the current pattern with that one fix fits perfect to the background sounds in the song.

• 01:08:533 (2,3) - Sounds like it would be better as a kick slider or something, the beat on 01:08:629 - is quiet

• 01:29:934 (2,3,4,5,6) - The different angle of the stream and slider make this pattern look uneven. can you round the stream with the slider more or something? its hard to explain why i think that this fits perfectly. it is obvious that i intended to do this kind of pattern, the vocal for 01:30:316 (6) - suddenly stops in intensity and pitch comapred to the 4 circles before which represent much intenser vocal with higher pitch. So i try to emphasize the change in the vocal with "a stop" for the cursor movement, you dont follow the direction the circles flow to, you stop the cursormovement and make a small movement down and then back which emphasizes the loss of intensity in the vocals. I hope you understand what i mean ><. Like i feel the music stops and so should the cursor moving for that small time-interval

• 01:38:342 (7) - nc here instead? downbeat yes fixed in all kiais

• 01:45:030 (1,2,1,2,3,1,2,3) - I see what you're trying to do here with the corners on strong beats, but the jaggedness of this stream makes it difficult and uncomfortable to aim. would suggest you do this more subtly i agree with that, its actually the only pattern of the total 3 I do miss on while testplaying. I use only one "zick-zack" and then continue with more linear slightly circular flow, so its easier to read

• 01:48:660 - dont you usually add a stream corner or something here to these vocals? either slight stream corner or a movement change which is the case here, in the middle of this whole stream the movement gets horizontally flipped which is enough to emphasize the vocal smoothly mo

• 02:08:533 (4,1) - space these more because its a 1/2 beat gap instead of 1/4 beat :)

• 02:25:157 (4,5) - suggest removing this triple, the beats here are too quiet to notice. same at 02:31:272 (3,4) - hmm i think its personal thing. Like i agree that its almost not noticeable with a circle on it but when i remove the triple i still slightly hear it in the song so i rather wnana keep them

• 02:28:597 (4,5,1) - space these evenly? looks like an error its the same thing i did at 04:07:960 (4,5,1) - , though, i changed it exactly that way so it looks intended and not like an error

• 02:32:609 (1,2,3) - I would suggest starting this triple at 02:32:800 - because the drums are louder there think i got what you mean, changed

• 02:55:730 (9,1) - try starting this slower stream on either the red or white tick around it, it just feels weird where it is now did white tick

• 03:13:883 (1,2,3,4,1,2,3,4) - this overlap plays weird and looks kind of forced

• 03:43:979 (4,1,2) - 03:44:361 (4,1,2) - These overlaps dont play very well at all because of the angles you have to hit at 03:43:883 (3,4,1) - and 03:44:265 (3,4,1) - respectfully i agree that its really hard to a) read and b) aim aswell. i nerfed the first angle it is way more comfortable now. But i still want to keep the special angle for 03:44:361 (4,1) - because on circle (1) is a very special sound that the other white ticks do not offer. in conclusion i think pattern is much more comfortable now :D

• 04:18:851 (7) - again, nc here for downbeat?

• 04:26:495 (1,2,3) - this would play better if you flipped it like this i want it to really stand out because this smaller DS stream is in a very different section. if i make that circular thing you suggested then it would look too much being part of the stream before which I definetely want to avoid.

• 04:40:539 (1,2,3,1,2,1,2,3,1,2,3,1,2,1) - The concept here is fine, the aesthetics of the pattern look pretty random though made the pattern more organized 04:40:922 (2,1,2,3,1) - being parallel and in a structured grid

shweet, call me back :)
everythign unmentioned got changed,
thank you sooo much! i highly appreciated it :)
squirrelpascals
did some things in irc too

a
14:33 Sakurauchi Riko: Hey! i have applied the mod :) https://osu.ppy.sh/forum/p/6414820
14:35 squirrelpascals: cool :D
14:41 squirrelpascals: hey can you fix some small things on your map?
14:41 squirrelpascals: 00:55:444 (1,2) - this should start at 00:55:348 -
14:41 Sakurauchi Riko: of course
14:41 squirrelpascals: its fine if you dont wantt o do corner but the combo should still be in time
14:42 Sakurauchi Riko: oh i see, fixed the nc
14:43 squirrelpascals: 01:29:934 (2,3,4,5,6) -
14:43 squirrelpascals: i understand why you want to keep the flow and im fine with that
14:43 squirrelpascals: can you give it a little more structure though
14:44 Sakurauchi Riko: maybe the stream and slider with same shape?
14:44 Sakurauchi Riko: currently slider is more curved than stream
14:44 squirrelpascals: that would be good
14:44 squirrelpascals: yes :D
14:47 squirrelpascals: this is a new thing
14:47 squirrelpascals: 03:45:603 (2,3) -
14:47 Sakurauchi Riko: okay, did this now https://osu.ppy.sh/ss/9835219
14:47 squirrelpascals: wait nevermidn xD
14:47 squirrelpascals: okay that looks better because it doesnt overlap
14:48 Sakurauchi Riko: nice
14:48 Sakurauchi Riko: are you okay with the hard part now? ><
14:48 Sakurauchi Riko: i think its a lot easier now
14:48 squirrelpascals: yeah it looks better than before
14:48 squirrelpascals: im going to testplay it to be sure it play s ok
14:51 squirrelpascals: that plays a lot better yeah
14:51 squirrelpascals: fun to hit lol
14:52 Sakurauchi Riko: sounds good! :D
14:53 squirrelpascals: 04:40:826 (1,2,1,2,3,1,2,3,1) -
14:53 squirrelpascals: i still think this can be more structured
14:53 squirrelpascals: it looks a little bit sloppy tbh
14:54 squirrelpascals: 04:26:304 (4,5,1,2,3) - and i would still like this to play better
14:54 squirrelpascals: its fine that you want it to stand out, it just doesn't play well atm
14:54 squirrelpascals: and thats it
14:55 Sakurauchi Riko: okay, one sec
14:55 squirrelpascals: ok
14:56 Sakurauchi Riko: https://osu.ppy.sh/ss/9835286 how about this?
14:57 squirrelpascals: hmm
14:57 squirrelpascals: ill have a look in the editor when you update
14:57 squirrelpascals: it looks better though
15:02 Sakurauchi Riko: for the other spot i think https://osu.ppy.sh/ss/9835335 is a lot better, its basically same as you suggested just with linear stream that doesnt break flow too harsh
15:02 squirrelpascals: yes that looks a lot better
15:03 squirrelpascals: i was mainly concerned with the curve
15:03 squirrelpascals: okay go ahead and update
15:06 Sakurauchi Riko: okay updated
15:07 squirrelpascals: cool
15:07 Sakurauchi Riko: o wait
15:07 Sakurauchi Riko: 04:58:501 (4,1) - and 04:52:386 (4,1) - should be same DS, i think?
15:07 squirrelpascals: hmm
15:08 squirrelpascals: yeah be consistent with that
15:08 squirrelpascals: okay im fine with all the changes
15:09 squirrelpascals: fix that ds issue and ill bubble
15:09 Sakurauchi Riko: nice
15:10 Sakurauchi Riko: updated
15:11 squirrelpascals: k
15:11 squirrelpascals: checking modding assistant again
15:11 squirrelpascals: then we good
15:12 Sakurauchi Riko: if you have another map i can mod feel free to send me, im really not satisfied with my mod on your map ><
15:12 squirrelpascals: oh okay
15:12 squirrelpascals: i dont right now
15:12 squirrelpascals: also do you have metadata?
15:12 squirrelpascals: might as well get it taken care of now
15:13 Sakurauchi Riko: i took meta from the taiko ranked map.. idk if i can find it that quick now
15:13 Sakurauchi Riko: the source
15:13 squirrelpascals: okay cool
15:14 squirrelpascals: modding assistant says its good
15:16 Sakurauchi Riko: https://osu.ppy.sh/forum/p/5568900 this guy helped me with meta 1 year ago
15:16 Sakurauchi Riko: :D
15:17 Sakurauchi Riko: and he has the source link
15:17 squirrelpascals: oh wow
15:17 squirrelpascals: okay cool
15:17 squirrelpascals: ill bub
15:17 Sakurauchi Riko: thank you soo much!
15:18 squirrelpascals: np!
MBmasher
rank this shit
Topic Starter
Sakurauchi Riko

MBmasher wrote:

rank this shit
so hard :c
thank you for all the stars, holy shit!! ><
Alex3i2
gogogo my friend!
Topic Starter
Sakurauchi Riko
send heeeeeeeeeelp
-Mo-
Surprised there's still no ranked standard map of this song yet.

- 01:32:992 - I'd say put the preview point here so that it doesn't start with half a second of cut held vocal.

- 00:00:603 (1) - Might be worth lowering the volume so the spinner spin doesn't drown out the quiet wind noise.
- 00:04:234 (3) - Sounds like it's a little late compared to the first thunderclap.
- 00:07:052 (1) - Also sounds a little late compared to when the squeak is first audible.
- 00:10:539 - Thunderclap sound starts about here, so you could do some reverse 1/8 slider thing if you wanted.

I would say that mapping the door and thunderclap sounds doesn't really add much to the map and it should just be left unmapped, but then it's not approval length so ¯\_(ツ)_/¯

- 01:33:565 - Might be cool to place a circle here for the vocal note.
- 01:33:756 (1) - 01:45:985 (1) etc - I'd try to map these vocal notes as sliders too since it seems to stick out too much when all of the other vocal notes like 01:35:285 (1) land on sliders. It doesn't feel like the current rhythm really gives it any extra emphasis either.
- 01:42:546 (1,2,3,4) - I'd probably use the same rhythm as 01:42:164 (1,2,3) so it can add emphasis on 01:42:737 snd 01:42:928, and since I think it's better to keep the guitar notes as a pair. Same for other kiais.
- 02:02:227 (5) - This could be spaced out like 02:01:654 (5) too.
- 02:33:660 (1) - A rhythm like thismight be cool since I think it's worth mapping the white tick too.
- 02:50:189 (1) - You could offset this from the straight line like 02:49:807 (5) does from 1,2,3,4 for emphasis.
- 03:23:055 (1,2,3,4,5,6,7,8) - Would personally shorten the spacing of this stream even more since it's still a little hard to notice the difference in game.
- 03:25:730 (1) - Makes more sense to move the NC to 03:25:348 (4).
- 03:31:272 (1) - Same thing to 03:31:463 (2).
- 03:42:928 (5) - Looks like it should be NC'd according to the next combos.
- 03:45:221 (1) - Might be worth shortening and placing a circle on the blue tick so that all of thie guitar notes for this section land on clickable beats.
- 03:52:100 (2) - Could Ctrl+G this so reverses flow like 00:18:087 (2) did.
- 03:57:450 (1) - Would make this a 3/4 slider so that it matches the held guitar note. Might just be me, but it would also help me not play 03:57:832 (2) as if it was following the vocals.
- 04:11:208 (5) - Could NC since every other white tick is an NC.
- 04:13:501 (1) - Offset thing again.
- 05:04:902 (2) - Shortening to blue tick would be more accurate with the guitar I think.

Let me recheck.
Maardhen
Ranked soon ? (heavy breathing)
Topic Starter
Sakurauchi Riko

-Mo- wrote:

Surprised there's still no ranked standard map of this song yet.

- 01:32:992 - I'd say put the preview point here so that it doesn't start with half a second of cut held vocal. did blue tick right before so the strong sound is better noticeable

- 00:00:603 (1) - Might be worth lowering the volume so the spinner spin doesn't drown out the quiet wind noise. did 20%
- 00:04:234 (3) - Sounds like it's a little late compared to the first thunderclap. true, i think 1/8 tick sounds about right
- 00:07:052 (1) - Also sounds a little late compared to when the squeak is first audible. also 1/8 tick right beofre i guess
- 00:10:539 - Thunderclap sound starts about here, so you could do some reverse 1/8 slider thing if you wanted. did reverse thing

I would say that mapping the door and thunderclap sounds doesn't really add much to the map and it should just be left unmapped, but then it's not approval length so ¯\_(ツ)_/¯ i 100% agree here. i tested everything to avoid mapping that thunderpart but it just doesnt work for >300s. I'm not sure if a spinner in the end until the very last sound + mapping the tiny little break in the map would be enough to count up to 300s, but anyways the spinner in the end would be very weird aswell... The taiko ranked map just put one big 10s spinner for the thunder part in the beginning, but that doesnt help too much either..

- 01:33:565 - Might be cool to place a circle here for the vocal note. after 3 remaps and countless self-mods i never noticed that there is a vocal, i think it is almost inaudible especially because of the very strong sound on the white tick before which i want to keep the focus and emphasis on. trhe music kind of stops there for 1 beat and i want to mark that in the map too with the stack.
- 01:33:756 (1) - 01:45:985 (1) etc - I'd try to map these vocal notes as sliders too since it seems to stick out too much when all of the other vocal notes like 01:35:285 (1) land on sliders. It doesn't feel like the current rhythm really gives it any extra emphasis either. i agree with that but something holds me back from doing that. entering the kiai with sliders is really not fitting the intense chorus of the song, the only thing you do is pressing the key one time which has very low intensity for the player. Also i mainly use sliders for vocal when they land on a blue tick i nthe middle of a section, in this case it is the beginning of the section landing on a downbeat. in addition to that, at spots like 02:34:902 (1) - and 04:14:265 (1) - this doesnt really work well because the objects before are sliders too, i tihnk i dont have to explain why i find that unfitting there.
- 01:42:546 (1,2,3,4) - I'd probably use the same rhythm as 01:42:164 (1,2,3) so it can add emphasis on 01:42:737 snd 01:42:928, and since I think it's better to keep the guitar notes as a pair. Same for other kiais. i dont really get what you mean by that. what i was thinking with this is mapping the background fading sounds at 01:42:164 (1,1) - entering the sliderpart 01:42:928 (1) - here for the vocals which works at the same time as a "buil-up" (in a sense of low clicking effort for the player into stream) towards the most intense part of the kiai.
- 02:02:227 (5) - This could be spaced out like 02:01:654 (5) too. yes
- 02:33:660 (1) - A rhythm like thismight be cool since I think it's worth mapping the white tick too. it feels a bit weird now but i think i have to get used to it, changed
- 02:50:189 (1) - You could offset this from the straight line like 02:49:807 (5) does from 1,2,3,4 for emphasis. i think this offset thing doesnt work too great for circle into slider because you dont really catch the movement (because its only one circle to click basically) like you would with circles into circles (and catching the movement is kind of the reason why you do such offsets imo)
- 03:23:055 (1,2,3,4,5,6,7,8) - Would personally shorten the spacing of this stream even more since it's still a little hard to notice the difference in game. did 0.3x instead of 0.5
- 03:25:730 (1) - Makes more sense to move the NC to 03:25:348 (4).
- 03:31:272 (1) - Same thing to 03:31:463 (2).
- 03:42:928 (5) - Looks like it should be NC'd according to the next combos. did all nc stuff
- 03:45:221 (1) - Might be worth shortening and placing a circle on the blue tick so that all of thie guitar notes for this section land on clickable beats. idk.. i rather wanna keep it simple after the hardest part of the map, that rhythm might get too confusing
- 03:52:100 (2) - Could Ctrl+G this so reverses flow like 00:18:087 (2) did. sure
- 03:57:450 (1) - Would make this a 3/4 slider so that it matches the held guitar note. Might just be me, but it would also help me not play 03:57:832 (2) as if it was following the vocals. fits much better nice
- 04:11:208 (5) - Could NC since every other white tick is an NC.
- 04:13:501 (1) - Offset thing again. yes here its very strong
- 05:04:902 (2) - Shortening to blue tick would be more accurate with the guitar I think. hm.. if i listen at 25% i still hear the "hold-sound" until the white tick

Let me recheck.
thank you soooo much!! im so glad someone took the time to help me, much appreciated! changed most things
-Mo-
Recheck

- 00:07:052 (1) - Might want to recheck this slider so that all the squiggle things are timed right, I think it's a little off now that you moved it. Also check the green lines are where they're supposed to be.

- 03:25:348 (1,2,3,4,5,6,7,8) - 03:31:463 (1,2,3,1,2,3,4,5) - Is inconsistent NCing now, do one or the other (think I missed that last time, mb)

Not sure how much this matters, but source should use full width exclamation point. Copypasted from the metadata discord:
ラブライブ! School idol project

Edit: Been kinda reluctant to point this out but I probably should

02:59:361 to 03:16:941 - Might bring up some concerns about overmapping. For the other parts of the map, constant 1/4 seems fine since I can hear a constant guitar and drum rhythm, but for this section, those instruments seem to be less prominent, so what used to support the streaming isn't really there anymore. I'm wondering if it would be better to remap this section to use less 1/4, or explain yourself as to why it's fine.
Topic Starter
Sakurauchi Riko

-Mo- wrote:

Recheck

- 00:07:052 (1) - Might want to recheck this slider so that all the squiggle things are timed right, I think it's a little off now that you moved it. Also check the green lines are where they're supposed to be. oh yes, think its alright now (really hard to adjust, gotta say) and green lines are on spot now.

- 03:25:348 (1,2,3,4,5,6,7,8) - 03:31:463 (1,2,3,1,2,3,4,5) - Is inconsistent NCing now, do one or the other (think I missed that last time, mb) should be consistent now

Not sure how much this matters, but source should use full width exclamation point. Copypasted from the metadata discord:
ラブライブ! School idol project
copy pasted this into the map

Edit: Been kinda reluctant to point this out but I probably should

02:59:361 to 03:16:941 - Might bring up some concerns about overmapping. For the other parts of the map, constant 1/4 seems fine since I can hear a constant guitar and drum rhythm, but for this section, those instruments seem to be less prominent, so what used to support the streaming isn't really there anymore. I'm wondering if it would be better to remap this section to use less 1/4, or explain yourself as to why it's fine. i can understand why this is concerning. this section is kinda similar to 01:15:412 - this section (talking about the instruments) and I did map only most prominent sounds there. For 02:59:361 - this section however, i think this kind of "abrupt" rhythm (like 1/4 rhythms starting ending starting ending and so on... like 01:16:367 (4,5,6,1,2,3,4,5,1,2,3) - this for example, the 1/2 spaces make it look "clipped" idk really know how to describe it) doesnt really fit because both, fading backgroundsound (that are also supported by the stream angles) and holding vocals, are a thing here. so for these holding background sounds and super long vocals a consistent 1/4 rhythm without any gaps that would interrupt the background sounds and vocals fits much better, in my opinion. I think the comparison between the section before i mentioned and the section here helps understanding my view. so the streams are supposed to keep the map consistent in its really dense 1/4 rhythms and to represent background sound and super intense long vocals
-Mo-
damn idols can't sing on beat.

We fixed 03:48:135.
AMX
this is the most hardcore anime girl singing song out there
MBmasher
not enough stars
Topic Starter
Sakurauchi Riko
enough :c
squirrelpascals
hardcore anime
Hiiragi Kagami
Congratulations.
Have waited for months~
(As a simple loveliver)
:)
tatemae
hoho
gratz!
Topic Starter
Sakurauchi Riko
thank you guys ><

and especially thanks to squirrel and mo taking the time to help me :)
MBmasher
qualified congrats!!!
Yuii-
okay so this will get ranked, congrats!
but for your next map, please do follow vocals. you're ignoring them completely, entirely... unless there are no instruments on the background, of course

i can't list examples of everything, but consistency sometimes is appreciated, see 02:46:941 (4) - for example and compare it to previous ncs, you will see what i am talking about

regarding vocals:
-streamjumps aren't placed accordingly, when vocals are stressed (let's say 02:50:189 (1) - but i won't list too many examples below as this happens literally everywhere) you place jumps right after that object.... that's not how emphasis works. when there's something standing out more than other sounds, you want to emphasize that particular sound, and not the one that comes after it that might not be relevant whatsoever. and in these cases, this is poorly executed
-vocals, PLEASE! 01:03:183 - vocals are quiet; intensity of the streams is the exact same as the ones in the kiai? 01:33:756 - that seems like an overall mistake
-streamjumps again - 01:34:043 (4,5) - what are these doubles that deserve a jump?
-01:56:399 (7,8,9,1) - these play quiet poorly, but that's just personal opinion, i think 02:57:355 (5,6,7,8,9,1) - flows more comfortably as these objects run downwards the whole time
-02:59:361 - vocals again
-03:45:221 (1,2) - shouldn't (2) start on blue cause of guitar? seems like you are following that but you ignore it as wellllllll
03:58:788 (2,3) - just felt unnecessary large when vocals are getting quieter and there's no drum hit
-etc etc etc

there's lots of things i would love to see improved in your next map. you have a great potential, youi know how to properly make streamshapes, sliders are cute, you even manage flow really decently... but, there is some other stuff that need to be polished in order to make an outstanding map
might not be my favorite map, but i hope you don't get demotivated or anything by this short mod

keep on mapping but remember these few things and you'll do much better next time!

good luck
Topic Starter
Sakurauchi Riko

Yuii- wrote:

okay so this will get ranked, congrats!
but for your next map, please do follow vocals. you're ignoring them completely, entirely... unless there are no instruments on the background, of course

i can't list examples of everything, but consistency sometimes is appreciated, see 02:46:941 (4) - for example and compare it to previous ncs, you will see what i am talking about

regarding vocals:
-streamjumps aren't placed accordingly, when vocals are stressed (let's say 02:50:189 (1) - but i won't list too many examples below as this happens literally everywhere) you place jumps right after that object.... that's not how emphasis works. when there's something standing out more than other sounds, you want to emphasize that particular sound, and not the one that comes after it that might not be relevant whatsoever. and in these cases, this is poorly executed
-vocals, PLEASE! 01:03:183 - vocals are quiet; intensity of the streams is the exact same as the ones in the kiai? 01:33:756 - that seems like an overall mistake
-streamjumps again - 01:34:043 (4,5) - what are these doubles that deserve a jump?
-01:56:399 (7,8,9,1) - these play quiet poorly, but that's just personal opinion, i think 02:57:355 (5,6,7,8,9,1) - flows more comfortably as these objects run downwards the whole time
-02:59:361 - vocals again
-03:45:221 (1,2) - shouldn't (2) start on blue cause of guitar? seems like you are following that but you ignore it as wellllllll it doesn start on a blue tick representing the guitar and skipping the white tick?
03:58:788 (2,3) - just felt unnecessary large when vocals are getting quieter and there's no drum hit the sounds get louder and louder and so does the spacing. this is not mapped to represent the vocals in first place
-etc etc etc

there's lots of things i would love to see improved in your next map. you have a great potential, youi know how to properly make streamshapes, sliders are cute, you even manage flow really decently... but, there is some other stuff that need to be polished in order to make an outstanding map
might not be my favorite map, but i hope you don't get demotivated or anything by this short mod

keep on mapping but remember these few things and you'll do much better next time!

good luck
So.... I already explained my concept of emphasising vocals and background sounds in the thread. I quickly sum that up. In the choruses you have 2 different emphasis concepts, one being emphasis on a kickslider (such as 01:34:043 (4,6,1,3) - and so on). As you can see every blue tick vocal is supposed to be represented by a kickslider and the circles are just a filler. Apart from that you have the start of a stream as a way of emphasis (the one you'd like me to do everywhere if I understood you correctly) which is used when a long fading background sound is suppose to be emphasized instead of vocals (such as beggining of 01:40:635 (1) - 01:41:399 (1) - 01:42:164 (1) - and so on...). The reason why it is that way and not the other way around is because the background sound has a "holding strength", a fading character which is expressed by the on-going stream whereas the vocals are really quick and change a lot so I chose to use kickslider to mark them as vocals. This kind of seperation makes the kiai structured with different ways of emphasising specific elements in the song. I have to day, even if the map wouldn't be qualified I would refuse to change it to somewhat else and destroy my current concept, mainly because this kind of seperation is really fitting here in the song.

I agree that some streams in the none kiai-parts are as spaced as in the more intense kiai parts. This is a mistake by me which didnt get point out by anyone. I think this happended because the streams in the non-kiai parts dont use high spacing with kicksliders like in the kiai, thats why the kiai feels more intense than the non-kiai although it has the same stream spacing (excluding the last kiai of course). However I think the spacing with kicksliders in the kiai make that section noticeably more intense than the non-kiai.

I hope you get my points, in the end I really wouldnt change anything regardless of bubble/qualify whatever. This is how I interpret the song and it should make sense if I explained it properly (I hope I did).
Thank you for your concern!!
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