If you apply something that repeats, please apply wherever relevant; your map is quite consistent so this might happen a few times.
00:20:361 (5) - would be a lot more interesting as two circles imo, consider the vocal on 00:20:447 - and that these two drums that make up the kickslider are the same intensity anyway. Music does a cool thing to end the stream on blue tick, so you should too! imo anyway
00:33:047 (1,2) - for this and the next respective jump section, to me 00:33:047 (1,2,1,2) - sound like buildup and 00:33:733 (1,2) - sounds like the most intense part of the music there, so reflecting that via the spacing would be nice. So, build up with 00:33:047 (1,2,1,2) - and have the peak spacing on 00:33:733 (1,2) - which would then go down again, as does the music's intensity.
01:17:190 (2) - The music puts some emphasis on these blue ticks via the drums, so masking them inside of a triplet comes across as rather underwhelming.
01:24:475 (1) - I feel like the angles makes this particular note stand out in this jump pattern unfairly, giving a similar angle to 01:23:790 (1) - would be cool.
The wub section is pretty cool but I think if you had some sort of setup for the 1/4 jumps (like, 01:29:618 (1,2,3,4,1) - is the first in the map and is quite large) it wouldn't feel so sudden for the lack of a better word. If you incorporated some spaced 1/4 in the earlier part of the map you'd have a much healthier gameplay experience tbh.
01:31:504 (2,3,4,5) - this is kinda weird to me, cause of the timeline gap between the clickable part of 01:31:904 (5) - and 01:32:190 (1) - makes the polarity weird. Maybe shorten 5 by a reverse and add a circle on the white tick? example:
http://puu.sh/yYR1t/192e6010f1.jpg01:32:875 (1,2,1,2,1) - plays kinda weird, the music has a pretty consistent effect throughout but the angles between the 1/4 jumps are quite different (straight line vs. something sharper)
01:37:333 (1) - remove NC and move it to 01:37:504 (2) - ?
01:47:790 (3) - NC?
02:05:104 (2) - maybe place this around 512,175 so that you aren't hitting the back of 3 as you move to it from 2
02:11:104 (6) - perhaps NC?
02:12:133 (2) - for a similar reason to 2:05, perhaps an arrange like this would be better -
http://puu.sh/yYR9w/bec4df19ac.jpg. It's not really necessary and at this level it doesn't really matter for playability all that much, but I do think it would be an improvement.
02:28:247 (1) - music is building up in intensity here and reflecting that in the spacing of the jumps would make more sense imo. I'm not really sure what your spacing concept is for this.
02:54:818 (2) - this is different musically from 02:54:304 (1,2,1), so grouping these 02:54:304 (1,2,1) - as a pattern and making 02:54:818 (2) - into a triplet with 02:54:990 (3) - would make more sense
03:02:018 (2,1) - if you fully overlap 2 with 1's sliderbody this looks waaaay better
03:50:533 - i think this buildup section is undermapping a lot of relevant 1/4.
04:26:190 (1) - really similar to my second point of this mod
04:47:703 (3,4) - ctrl+g here feels a lot better with the vocal chops
ya