Did an irc mod with the mapper, top diff
chatlog
22:47 zhu: allo
00:44 Electoz: hi
00:44 Electoz: sorry didn't see the chat lol
00:45 zhu: umm
00:45 zhu: do you have any free time
00:45 Electoz: ?
00:46 zhu: if you have can you brief mod 1 dif of my map
00:46 Electoz: oh
00:47 Electoz: now I remembered you
00:47 Electoz: sure I think
00:47 Electoz: though I don't find things much from a quick look
00:47 zhu: give me a min
00:47 zhu: yo upload
00:47 zhu: my changes
00:52 zhu: aighy
00:52 zhu: done
00:52 *zhu is listening to [https://osu.ppy.sh/b/1394515 Nano - Nevereverland]
00:54 Electoz: what diff
00:54 Electoz: the highest?
00:55 zhu: yeaj
00:55 zhu: yeah*
00:56 Electoz: gimme
00:56 Electoz: a few mins
00:56 zhu: okay
01:09 Electoz: mm
01:09 Electoz: 02:23:960 (1,2,3) - could use a lower volume or something
01:09 Electoz: since the intensity changes already
01:10 Electoz: 02:05:319 (1,2,3) - 02:06:193 (1,2,3,4,5) - I don't see any reason to make these differently
01:10 Electoz: considering you did 03:20:755 (1,2,3,4,5,1,2,3,4,5) - this kind of thing in the same way, in other placeas
01:10 Electoz: *places
01:11 Electoz: sometimes you didn't seem to care random overlaps much
01:11 Electoz: but at some point they made the map looks unpolished/untidy
01:11 Electoz: or whatever
01:11 Electoz: like
01:11 Electoz: 00:13:334 (6,1) -
01:11 Electoz: 01:56:581 (5,5) -
01:11 Electoz: etc
01:12 Electoz: like, when doing overlaps
01:12 Electoz: you should have a reason or logic for doing so
01:12 Electoz: could be aesthetics, patterning, etc
01:12 Electoz: e.g. 03:10:561 (3,5) - this kind of thing is fine
01:13 Electoz: 03:30:221 (1,2,3) - this is also okayish since the overlap is for patterning purpose
01:13 Electoz: oh wait are you afk
01:13 zhu: im here
01:13 Electoz: ok
01:14 Electoz: also one of the important things here is that
01:14 Electoz: your repeat slider usage
01:14 Electoz: generally we don't use 1/2 repeat sliders in intense sections
01:14 Electoz: aka when the song is not calm
01:14 Electoz: cuz intense sections tend to have a higher SV
01:15 Electoz: and repeat sliders generally force you to go back and forth
01:15 Electoz: which most people found them uncomfortable
01:15 zhu: oh
01:15 zhu: any examples
01:15 Electoz: stuff like
01:15 Electoz: 01:11:600 (2) -
01:15 Electoz: for example
01:15 Electoz: other reason is that
01:16 Electoz: repeat sliders at least involve 2 passive beats
01:16 Electoz: which ruins the intensity
01:16 Electoz: passive beats = anything that's not clickable, repeat, slidertails, or whatever
01:16 Electoz: like for example
01:16 Electoz: 01:57:746 (6) -
01:16 Electoz: for intense sections, like kiai for example
01:17 Electoz: you want objects to be clickable more than any other section
01:17 zhu: so
01:17 Electoz: beause that way represent the gameplay that hey the things are harder to play when the intensity of the song increases
01:17 zhu: i reokace them with
01:17 zhu: replace
01:18 zhu: i see
01:18 Electoz: so
01:18 Electoz: for
01:18 Electoz: 01:57:746 (6) -
01:18 Electoz: you could use slider + circle, cicle + slider, or 3 circles
01:18 Electoz: according to
01:18 Electoz: the rhythm you're following
01:18 Electoz: use as you see fit
01:18 zhu: okay
01:18 Electoz: because repeat sliders don't really force you to jump right
01:19 zhu: yes
01:19 Electoz: if it were 2 separated objects
01:19 Electoz: at least the intensity can be somewhat reflected by the jump
01:20 Electoz: 02:00:368 (5,6,1) - hmm I wish you could do this kind of stuff more
01:20 Electoz: instead of
01:20 Electoz: long ass streams like
01:20 Electoz: 03:15:513 (1,2,3,4,5,6,7,8,1) - 03:28:327 (3,4,5,6,7,8,9,10,1) -
01:20 Electoz: just my
01:20 Electoz: presonal preference
01:20 Electoz: but
01:21 Electoz: generally 1/4 sliders involve more speed in gameplay
01:21 Electoz: compared to stream
01:21 Electoz: while stream needs more tapping than 1/4 sliders
01:21 Electoz: these are gameplay differences between them
01:22 zhu: kick sliders?
01:22 Electoz: 02:13:183 (7) - 03:28:619 (7,8,9,10) - should use the same rhythm between these btw
01:22 Electoz: I think?
01:22 Electoz: I'm trying not to call that
01:22 Electoz: beacuse there are 2 definitions
01:22 Electoz: for the term "kickslider"
01:22 Electoz: and it's confusing
01:23 zhu: can you explain it
01:24 Electoz: https://osu.ppy.sh/forum/t/470582/start=0&view=viewpoll
01:24 Electoz: should be easier with that link
01:25 zhu: hold down slider?
01:26 Electoz: I
01:26 Electoz: honestly don't know how to explain that
01:26 Electoz: the link I gave you
01:26 Electoz: is the most straightforward way to explain it
01:26 Electoz: there are two definitions of it, left and right
01:26 Electoz: for each definition
01:27 Electoz: "single 1/4 slider jumps without repeats." vs "1/4 sliders with repeats."
01:27 zhu: first one is kick slider and second one is hold down slider right?
01:29 Electoz: depends on what you want to call it
01:29 Electoz: if you're calling the thing on the left as "kick slider"
01:29 Electoz: then fine I'll use that term today
01:29 Electoz: so it's easier to understand
01:29 zhu: okay
01:29 Electoz: to answer your previous question
01:30 Electoz: 02:00:368 (5,6) - yes these are what you're referring as "kick sliders"
01:30 Electoz: because they involve jumps as well as 1/4 rhythms
01:30 Electoz: so you will need to move your cursor faster than a stream in gameplay
01:31 Electoz: your rhythms are sometimes questionable though
01:31 Electoz: like
01:31 Electoz: 01:52:940 - is not clickable
01:32 Electoz: yet 03:08:376 - is
01:32 Electoz: aka you should be more consistent on what rhythm you're prioritizing
01:32 Electoz: be it vocals, drums, or whatever
01:33 zhu: cant i prioritize other things in other parts
01:33 Electoz: let's see
01:33 Electoz: depends
01:33 Electoz: for example
01:33 Electoz: if
01:33 Electoz: those parts
01:33 Electoz: are musically the same
01:33 Electoz: then you shouldn't
01:34 Electoz: because the rhythms should be consistent, in order to consistently reflect the song throughout the map
01:34 Electoz: also players can't play intuitively if you focused rhythms differently when the parts are the same
01:34 zhu: oh
01:35 Electoz: most of your placements
01:35 Electoz: can be a lot more polished
01:35 Electoz: by making visual spacings consistent
01:35 Electoz: for example 02:18:135 (1,2,3,1,2,3,1,2,3) - these are nice
01:36 Electoz: like you can see the visual spacing between each circle are consistently spaced
01:36 Electoz: even though they're jumps on almost every one of them
01:36 Electoz: I'm not saying that
01:36 Electoz: you must space things visually consistent all the time
01:37 zhu: its like monstrata hexagon
01:37 Electoz: but it's more like a thing to make your map cleaner in some if not most occasions
01:37 Electoz: uh
01:37 Electoz: yeah
01:37 Electoz: kinda
01:37 Electoz: monstrata can be an example of this
01:37 zhu: i felt like using it
01:37 zhu: his maps are so clean
01:37 zhu: i like his style
01:37 Electoz: it's depends on mappers' style also
01:38 Electoz: honestly about aesthetics though
01:38 Electoz: there's no way of it being completely right or wrong
01:38 Electoz: (unless it really sucks)
01:38 Electoz: but it's more like
01:38 Electoz: something you'll figure out by yourself sooner or later
01:38 Electoz: as long as you map more
01:38 Electoz: sometimes getting mods can help
01:38 zhu: imma make this map more clean
01:39 Electoz: because there will be some modders who give comments/feedbacks on aesthetics
01:39 Electoz: in their opinion
01:39 Electoz: 02:41:436 (1,2,3,4,5,6,7,8) - yeah could be cleaner here too
01:39 Electoz: like
01:39 Electoz: this thing look unclean because
01:39 Electoz: 02:41:581 (2,6) - there's an overlap
01:39 Electoz: and there's no such thing anywhere else in this pattern or whatever
01:40 Electoz: so the placements look kinda random
01:40 zhu: i dont even remember what i was thinking
01:40 zhu: lol
01:40 Electoz: zz
01:41 Electoz: 03:02:988 (3) - lol what
01:41 zhu: like this
01:41 zhu: 01:03:881 (8,2) -
01:41 Electoz: what do you mean by 01:03:881 (8,2) -
01:41 zhu: i didnt fixed that after velocity multiplier it seems
01:42 zhu: 01:03:881 (8,2) - these are overlapped
01:42 zhu: should i place 01:04:609 (2) - this on
01:42 zhu: x144 y72
01:43 zhu: and fix
01:43 zhu: 01:04:755 (3) - this ones spacing
01:43 zhu: ?
01:43 Electoz: depends
01:43 Electoz: but for me it's cleaner
01:43 Electoz: with the thing stacked
01:43 Electoz: overlapping a circle under a sliderbody is
01:43 Electoz: unclean + ruins readability
01:44 zhu: okay
01:44 Electoz: 01:06:357 (1,2) - could swap NC if you care about downbeat stuff
01:45 zhu: roger
01:46 Electoz: actually I'm sleepy now so
01:46 Electoz: probably one last thing
01:46 Electoz: 02:09:979 (1,2,3,4) -
01:46 Electoz: when you're making a pattern
01:46 Electoz: or something
01:46 Electoz: make sure that it represents the song, according to your interpretation
01:47 Electoz: let's see
01:47 Electoz: for example
01:47 Electoz: 01:55:999 (1,2,3,4,5) - you did this
01:47 Electoz: because it reflects vocal right?
01:47 Electoz: and you do that whenever the same vocal happens on other places
01:47 zhu: yeah i suppose
01:47 Electoz: so
01:47 Electoz: that one
01:47 Electoz: reflects vocal
01:47 Electoz: and what about 02:09:979 (1,2,3,4) - then?
01:48 Electoz: do they reflect vocals? drums? or other rhythms?
01:48 Electoz: if you can't answer that question to yourself
01:48 Electoz: then yea you got a problem
01:48 zhu: drums
01:48 zhu: i think
01:48 Electoz: so
01:48 Electoz: assuming you know what you're doing
01:48 Electoz: the next thing to consider is
01:49 Electoz: whether you do that kind of pattern consistently
01:49 Electoz: in this case
01:49 Electoz: 02:09:979 (1,2,3,4) - is a pattern
01:49 Electoz: 03:25:415 (1,2,3,4,5) - is not I assume?
01:50 Electoz: if some things are musically the same
01:50 zhu: oh
01:50 Electoz: then they should be reflected by similar patterns
01:50 Electoz: in mapping
01:50 Electoz: that's the very core point
01:50 Electoz: of it
01:50 zhu: okay ill fix that
01:50 zhu: i just couldnt notice that
01:50 zhu: do you think this map will be ranked in near future
01:51 Electoz: probably needs quite a bunch of mods at the very least
01:51 Electoz: to me the biggest issue I have here
01:51 Electoz: *issues
01:51 Electoz: are the way you used 1/2 repeat sliders and random overlaps which made the map untidy
01:51 Electoz: which I already mention those
01:52 zhu: i see
01:52 zhu: ill try my best
01:52 zhu: to dix them
01:52 zhu: fix*
01:52 Electoz: aa
01:52 Electoz: alright
01:52 Electoz: guess I'll sleep now
01:52 Electoz: 1:52 am
01:52 Electoz: zzz
01:53 Electoz: oh
01:53 Electoz: yeah
01:53 Electoz: one more thing
01:53 Electoz: generally for extra diffs
01:53 zhu: its 3am here imma sleep aswel
01:53 Electoz: OD generally is 8 or more
01:53 Electoz: OD depends on the complexity of rhythms in the map
01:53 Electoz: and BPM
01:53 Electoz: higher BPM = chances of higher OD
01:53 Electoz: vice versa happens too when the BPM is low
01:54 zhu: 8is good i suppose?
01:54 Electoz: 8 should be fine
01:54 zhu: okay
01:54 Electoz: ok for real I'm gonna sleep
01:54 Electoz: you don't mind if I post the logs for kds right