[Brilliance]
00:01:143 (1,2) - Although Celektus had a point in saying that before, these sliders could be abused and no motion was required to hit the snare, the SV is still not high enough to cause a significant amount of motion, and having such a motion would be overkill for the intensity of this section of the song. I recommend dropping the SV back down to 0.5x or whatever you had it at before until 00:20:343 - .
00:03:371 (1,2,3) - 00:08:857 (1,2,3) - 00:14:343 (1,2,3) - Across these three patterns, intensity of the song slowly increases, so I recommend lowering the spacing of the second and third patterns to match that of the first pattern and swap the angle you use on the second and third patterns. Swapping the angles will allow you to represent the increasing intensity with increasing angle sharpness.
00:12:800 (3,1) - I recommend moving 1 under the head of 3 to match your concept for the rest of this section, or at least move 1 closer to the head of 3.
00:14:857 (1,2,3,1) - Similar to the above suggestion, try lowering the spacing between 1,2 and 3,4 to match your intro concept.
00:15:543 (3,1) - This entry angle into the stream kinda sucks since you cause the player to lose a ton of momentum going into it, putting a ton of emphasis on 1, which makes 00:16:228 (1) - feel very weak. One way to fix this is flipping this pattern vertically.
00:16:228 (1,2,3,1,2) - Similar to what I mentioned earlier, I think you should try increasing spacing between 2 and 3 to match the intro idea more appropriately.
00:27:200 (1,2,3,4,1,2,3,4,1) - I understand you wanted to map some of the background chimes for some variation here and to stress 00:27:885 (1,1,2,3) -, but both the length of this stream and its location in the measure make it unfitting. I recommend changing 00:27:200 (1,2,3,4) - to 1/4 sliders for a shorter stream that has a similar effect.
00:42:285 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Two things you could improve with this stream: Fix the entry angle so that there is a less harsh stream transition
like this and make the difference in curvature after 7 more obvious.
00:44:000 (2,2) - These circles are underwhelming and provide excessive contrast from the buzzsliders before this for the sounds they are on, so I recommend using either 1/8 single repeats here or at least 1/4 sliders to avoid a density drop here.
00:45:028 - Something you could do for the build up here is increase rhythm density more slowly but changing stuff like 00:45:714 (1,2,3,4,5,6) - into a trio of 1/2 double repeats and 00:48:457 (1,2,3,4) - into a pair of 1/2 double repeats as well as 00:51:200 (1,2) - into a single double repeat to make 00:53:257 - feel like a more satisfying end to this half of the slow buildup.
01:17:600 (1) - 03:07:314 (1) - I don't think this shape works very well due to the cramped nature of the slider but the very open sound of the percussion here. I recommend using a curved slider of sorts for a strong lead into 01:17:943 (1) -.
01:45:371 - 03:46:057 - The idea of this stream is fine, but since you killed all momentum going into the stream with 01:44:685 (1) - this ends up playing fairly uncomfortably. Try arranging the stream so that 01:45:628 (4,1) - are overlapped less with your first spaced 1/4 at 01:46:657 (4,1) - to match the buildup more appropriately and reintroduce the 1/4 jumps.
04:28:571 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) - The combination of the length of the stream and the frequency of the 1/4 jumps here makes the end of kiai stream at 04:32:685 - feels very underwhelming, so I recommend just using some 1/4 sliders for 04:28:571 (1,2,3,4,1,2,3,4) -.
05:38:514 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - You could increase the spacing of this stream for a more climactic ending stream, you know.
Some issues repeat, should be obvious where they do since the map is fairly consistent.
Address the stuff about your streams and we'll get a move on.