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Camellia - Light it up

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Vaarka

Opsi wrote:

Vaarka wrote:

01:08:000 (2) - and 01:08:857 (2) - pls fix overlap

objects never show at the same time and it structured niqqa

01:14:856 (1) - and 01:15:200 (1) - pls fix overlap

it CUTE STFu

01:15:543 (2) - and 01:16:228 (1) - pls fix overlap

actually gave me a good idea to change something so I'll give u half credit

(feel free to ignore the above, I actually started modding after this)

wtf 01:18:971 (1,2,3,4,1) -

wtf

01:49:143 (1,2,3,4) - I feel like this should be like.... idk the music gets like an extra layer for these four sliders, I feel like they should change in some way.
You're a better mapper than me, you can figure it out. (same goes for these ones: 03:49:828 (1,2,3,4) - )

u RITE

02:11:428 (1) - pls do this: https://osu.ppy.sh/ss/9820169 I keep tripping out on it (even though I hit it lol)

there's nothing after and it's slightly longer so git gud lo


so these guys: 02:36:457 (1,2,1,2,1,2) - go down when the pitch goes more up. Same with these: 02:39:200 (1,2,1,2,1,2) - (in fact they look like the same ones near the start, just in the opposite direction). Meanwhile, these ones: 02:41:943 (1,2,1,2,1,2) - go down WITH the pitch.

doesn't really matter tbh, pitch isn't necessary to map to

wtf 03:08:685 (1,2,3,4,1) -

wtf

03:29:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - my fingers love this section 9and yes I'm being serious, I love tapping this section).

Second kiai is hard to read I guess.

git gud I guess x d

03:37:314 (2) - NC

wtf naw

05:30:971 (1,2) - I feel like these should be facing opposite directions.

I feel like they should be same directions

xd


05:57:714 (1,2,1,2,1,2) - wtf man these kind of hard to read patterns is my thing (jk <3)

hey fUk u its readable anGERy

Think you should put a circle on the white tick after this slider: 06:01:828 (1) -

nah, this being the only one without a circle technically emphasizes it more in the context of the map

kds pls thx

done
Thanks for the mod you animal
http://puu.sh/yM3qw/bf993234da.osr
I opened osu and played this without warm-up. My arms hurt now b/c of you (that's a replay btw)

thiS MAp is bAd beacuSE i catn PAAs it!
-Sylvari
Wow I wasn't even thinking that anyone will beat the Nozhomi's ver. of Light it up to be "Best Light it up Map"

Well,

You made it.

I really want to see this ranked.
Good luck man.
Halfslashed
[Brilliance]
00:01:143 (1,2) - Although Celektus had a point in saying that before, these sliders could be abused and no motion was required to hit the snare, the SV is still not high enough to cause a significant amount of motion, and having such a motion would be overkill for the intensity of this section of the song. I recommend dropping the SV back down to 0.5x or whatever you had it at before until 00:20:343 - .
00:03:371 (1,2,3) - 00:08:857 (1,2,3) - 00:14:343 (1,2,3) - Across these three patterns, intensity of the song slowly increases, so I recommend lowering the spacing of the second and third patterns to match that of the first pattern and swap the angle you use on the second and third patterns. Swapping the angles will allow you to represent the increasing intensity with increasing angle sharpness.
00:12:800 (3,1) - I recommend moving 1 under the head of 3 to match your concept for the rest of this section, or at least move 1 closer to the head of 3.
00:14:857 (1,2,3,1) - Similar to the above suggestion, try lowering the spacing between 1,2 and 3,4 to match your intro concept.
00:15:543 (3,1) - This entry angle into the stream kinda sucks since you cause the player to lose a ton of momentum going into it, putting a ton of emphasis on 1, which makes 00:16:228 (1) - feel very weak. One way to fix this is flipping this pattern vertically.
00:16:228 (1,2,3,1,2) - Similar to what I mentioned earlier, I think you should try increasing spacing between 2 and 3 to match the intro idea more appropriately.
00:27:200 (1,2,3,4,1,2,3,4,1) - I understand you wanted to map some of the background chimes for some variation here and to stress 00:27:885 (1,1,2,3) -, but both the length of this stream and its location in the measure make it unfitting. I recommend changing 00:27:200 (1,2,3,4) - to 1/4 sliders for a shorter stream that has a similar effect.
00:42:285 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Two things you could improve with this stream: Fix the entry angle so that there is a less harsh stream transition like this and make the difference in curvature after 7 more obvious.
00:44:000 (2,2) - These circles are underwhelming and provide excessive contrast from the buzzsliders before this for the sounds they are on, so I recommend using either 1/8 single repeats here or at least 1/4 sliders to avoid a density drop here.
00:45:028 - Something you could do for the build up here is increase rhythm density more slowly but changing stuff like 00:45:714 (1,2,3,4,5,6) - into a trio of 1/2 double repeats and 00:48:457 (1,2,3,4) - into a pair of 1/2 double repeats as well as 00:51:200 (1,2) - into a single double repeat to make 00:53:257 - feel like a more satisfying end to this half of the slow buildup.
01:17:600 (1) - 03:07:314 (1) - I don't think this shape works very well due to the cramped nature of the slider but the very open sound of the percussion here. I recommend using a curved slider of sorts for a strong lead into 01:17:943 (1) -.
01:45:371 - 03:46:057 - The idea of this stream is fine, but since you killed all momentum going into the stream with 01:44:685 (1) - this ends up playing fairly uncomfortably. Try arranging the stream so that 01:45:628 (4,1) - are overlapped less with your first spaced 1/4 at 01:46:657 (4,1) - to match the buildup more appropriately and reintroduce the 1/4 jumps.
04:28:571 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) - The combination of the length of the stream and the frequency of the 1/4 jumps here makes the end of kiai stream at 04:32:685 - feels very underwhelming, so I recommend just using some 1/4 sliders for 04:28:571 (1,2,3,4,1,2,3,4) -.
05:38:514 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - You could increase the spacing of this stream for a more climactic ending stream, you know.

Some issues repeat, should be obvious where they do since the map is fairly consistent.

Address the stuff about your streams and we'll get a move on.
Topic Starter
Pira

Halfslashed wrote:

[Brilliance]
00:01:143 (1,2) - Although Celektus had a point in saying that before, these sliders could be abused and no motion was required to hit the snare, the SV is still not high enough to cause a significant amount of motion, and having such a motion would be overkill for the intensity of this section of the song. I recommend dropping the SV back down to 0.5x or whatever you had it at before until 00:20:343 - .

I think having the motion is really necessary in this section, since it's the only thing emphasizing the snare and will make the ending more clear if it's not abused. I think what's making it more intense than it's supposed to be is consecutive 1/2 spacing that's higher than intended, especially 00:06:628 (1,2,1,2,3,4,1,2,3,4) - , so I'll fix that instead.

00:03:371 (1,2,3) - 00:08:857 (1,2,3) - 00:14:343 (1,2,3) - Across these three patterns, intensity of the song slowly increases, so I recommend lowering the spacing of the second and third patterns to match that of the first pattern and swap the angle you use on the second and third patterns. Swapping the angles will allow you to represent the increasing intensity with increasing angle sharpness.

niec 180-140-100-60 quick MAFFes

00:12:800 (3,1) - I recommend moving 1 under the head of 3 to match your concept for the rest of this section, or at least move 1 closer to the head of 3.

theoretically it should be this way, but the point of the intro is to create sharp motion for the snare, and stacking here wouldn't have the same effect

00:14:857 (1,2,3,1) - Similar to the above suggestion, try lowering the spacing between 1,2 and 3,4 to match your intro concept.

tried something else instead for a similar effect

00:15:543 (3,1) - This entry angle into the stream kinda sucks since you cause the player to lose a ton of momentum going into it, putting a ton of emphasis on 1, which makes 00:16:228 (1) - feel very weak. One way to fix this is flipping this pattern vertically.

u rite u rite

00:16:228 (1,2,3,1,2) - Similar to what I mentioned earlier, I think you should try increasing spacing between 2 and 3 to match the intro idea more appropriately.

again kinda

00:27:200 (1,2,3,4,1,2,3,4,1) - I understand you wanted to map some of the background chimes for some variation here and to stress 00:27:885 (1,1,2,3) -, but both the length of this stream and its location in the measure make it unfitting. I recommend changing 00:27:200 (1,2,3,4) - to 1/4 sliders for a shorter stream that has a similar effect.

have to agree it's out of place after looking over this section, but made it like 00:29:257 (1,2,3,1,2,3,4,1) - instead

00:42:285 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Two things you could improve with this stream: Fix the entry angle so that there is a less harsh stream transition like this and make the difference in curvature after 7 more obvious.

want a harsher entry to contrast with the sudden stop in motion, and wat it's already perfectly round and tHICc

00:44:000 (2,2) - These circles are underwhelming and provide excessive contrast from the buzzsliders before this for the sounds they are on, so I recommend using either 1/8 single repeats here or at least 1/4 sliders to avoid a density drop here.

considered this before ye

00:45:028 - Something you could do for the build up here is increase rhythm density more slowly but changing stuff like 00:45:714 (1,2,3,4,5,6) - into a trio of 1/2 double repeats and 00:48:457 (1,2,3,4) - into a pair of 1/2 double repeats as well as 00:51:200 (1,2) - into a single double repeat to make 00:53:257 - feel like a more satisfying end to this half of the slow buildup.

well you see my dear halfslashed this section is a geometric sequence of the most complex and inclusive nature

Pentagon > Square > Triangle > Line > Point

Next level


01:17:600 (1) - 03:07:314 (1) - I don't think this shape works very well due to the cramped nature of the slider but the very open sound of the percussion here. I recommend using a curved slider of sorts for a strong lead into 01:17:943 (1) -.

yeah just used straight/curved sliders

01:45:371 - 03:46:057 - The idea of this stream is fine, but since you killed all momentum going into the stream with 01:44:685 (1) - this ends up playing fairly uncomfortably. Try arranging the stream so that 01:45:628 (4,1) - are overlapped less with your first spaced 1/4 at 01:46:657 (4,1) - to match the buildup more appropriately and reintroduce the 1/4 jumps.

ye they CLEAN now

04:28:571 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) - The combination of the length of the stream and the frequency of the 1/4 jumps here makes the end of kiai stream at 04:32:685 - feels very underwhelming, so I recommend just using some 1/4 sliders for 04:28:571 (1,2,3,4,1,2,3,4) -.

wtF have you SEEN the LINES on that thing

also it's also a bit negated by the relatively low spacing between each jump


05:38:514 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - You could increase the spacing of this stream for a more climactic ending stream, you know.

that's evil holy

Some issues repeat, should be obvious where they do since the map is fairly consistent.

Address the stuff about your streams and we'll get a move on.

need to find more custom hitsounds wew
Thanks for the mod halfy :3c
Halfslashed
Wtf dude get back in the discord server.
Mun
no dont'
Halfslashed
Ok welcome back.
_handholding
Welcome back ~
Zer0-
Okaerinasai~
Nozhomi
:thinking:
Foxy Grandpa
Opsi chan d-daisuki nyan >×<
Topic Starter
Pira
I cannot tolerate this level of off-topic posting how dare u
JierYagtama
can we rank this with only the kiai thx
Mordred
Izzywing
I fucking won bitch.

00:54:628 (5,6) - fix this stack? looks messed up yo
01:02:514 (2) - didnt professionalbox teach u how to center your red point sliders >:(
01:06:971 (1) - i feel like this sv increase is too much, its pretty double the sv of the previous section but the music is only gradually increasing in intensity, so it feels really sudden. something where you gradually increase the sv could be nicer
01:49:485 (1) - this entire 1/8 slider thing feels a bit underwhelming after all these stream jumps but at least but a jump to this circle pls c:
02:34:057 (1) - you buffered these earlier, i guess its fine since its right on top of the next slider? assuming thats what your logic was

the entire second kiai section is just :weary:
05:38:514 (1) - i agree with halfslashed btw ;)
05:41:257 (1,2) - stak, theyre all messed up lol

Thumbs Up
Topic Starter
Pira

Hobbes2 wrote:

I fucking won bitch.

00:54:628 (5,6) - fix this stack? looks messed up yo

moved by one fukin pixel

01:02:514 (2) - didnt professionalbox teach u how to center your red point sliders >:(

I had two lessons with him lmao

01:06:971 (1) - i feel like this sv increase is too much, its pretty double the sv of the previous section but the music is only gradually increasing in intensity, so it feels really sudden. something where you gradually increase the sv could be nicer

considered it before but the synth really mostly increased at 01:04:228 (1,2,3,4,1,2,1) - , the tone's much more vivid now and sv isn't that high with the spacing imo

01:49:485 (1) - this entire 1/8 slider thing feels a bit underwhelming after all these stream jumps but at least but a jump to this circle pls c:

had it like this originally and I can lower sliderstream spacing further so ye

02:34:057 (1) - you buffered these earlier, i guess its fine since its right on top of the next slider? assuming thats what your logic was

yee

the entire second kiai section is just :weary:
05:38:514 (1) - i agree with halfslashed btw ;)

ctrl shift s 1.05 eat a phallus

05:41:257 (1,2) - stak, theyre all messed up lol

wtf when'd that happen

Thumbs Up
thank hobbes git fukd nao
Izzywing
When I see ProfessionalBox map the beautiful game that is osu!, I get inspired. He makes me want to get better and conotinue pushing myself to improve and learn new things. When I watch Opsi, I get frustrated. All I see is a gimmicky mapper. It's not enjoyable watching Opsi map. Seeing him run down the clock against ProfessionalBox was truly disheartening. That's not how anyone likes to see osu being mapped, and the players let him know. I hope Opsi handles the hate well, because he sure as hell wont be receiving any love from me.
Topic Starter
Pira
ur all filthy memers every last one of u
Nao Tomori
Foxy Grandpa
unblock me on discord
Akiyama Mizuki
great job on this map!
Vaarka
Whenever I try to describe overmapping, I use your map as an example ;3
Mir
owo
Lasse
hikiko-
:dabble:
gz opsi we are v proud
Vaarka
Diff name should be 'Blinded'
hi-mei
01:42:800 (2,3,4,5,6,1,2,3,4,1) - wowowowo
03:14:171 (1,1) - OWOWO OW DODWODSod
03:57:714 (1,2,3,1,2,1) - AaasasaA A
04:30:285 (1,2,1,2,1,2) - WOoooAAAAH
04:34:057 (1,1,2,1,2,1,2,1,1,2) - ooooooooooooooooooooo


05:08:000 (1,2,3,4) - actually would be cool if u stacked it with 05:09:543 (1) - tbh



amazing map! keep it up OwoOO09awuef-0aqw9efj
PoNo
Cool!
GT77
Well, this new one is more interesting for sure in my opinion. It gives vibes of rrtyui's map of EXiT this Earth's Atomosphere
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