from q (sorry for late D:)
[Easy]
Since I can't really agree with a lot of things (read: the jump sections xd) in Euny's diff, I'm rather hesitant to push this set forward unless i can see signifcant improvement. Gl for now!
[Easy]
- 00:08:086 (2,1) - the angle is too harsh for an easy diff and due to the placement, beginners will tend to click the sliderend of 00:09:532 (1) - . Consider changing the pattern
- 01:21:460 (3,1) - ctrl+g these? it's more logical for beginners if 01:21:460 (3) - comes first because it follows the slider's curve
- 01:56:520 (1) - this is kinda weird since it's a really intense part yet the slider ignores almost everything, perhaps shorten it to end on the white tick and put a note 01:57:604 - here. same goes for the one that's symmetrical to this if you apply
- 00:11:701 (4) - needs a clap i think. the sound is the same as the ones you added claps to 00:09:532 (1,2) -
- 00:25:074 (3,5) - the visual is kinda triggering since it's almost symmetrical but just falls short, could you make this either completely symmetrical or make it look less symmetrical? XD
- 00:27:966 (3,5) - same^
- 00:45:677 (4,1) - https://voli.s-ul.eu/7FCOnfh9.png look at dat you can improve it
- 00:59:412 (2) - ctrl+j makes it looks better tbh, looks kinda messy atm because it's not completely parallel with 00:58:689 (1) -, also the finish spam on these is kinda unnecessary imo?
- 01:00:135 (3) - on the end too, sound be a clap instead of a finish. The hitsounding is messy in this section, too much (inappropriate) drum finish spam and some ignored claps. can you double check that?
- 01:50:737 (1) - consider making the slider identical to 01:51:460 (2) - as it doesn't make very much sense to have them differ slightly, it'd look better pattern wise if they were the same
- 02:16:038 - feels like a note would be nice here
- 02:47:123 (4,5,1) - this can be polished quite a bit too, they all don't quite blanket each other which is kinda odd because they're positioned like blankets, making the aesthetics look rather messy here
- 03:11:701 (1) - if you make this a wave slider like 03:13:147 (3) - too, the concept will be a bit more consistent with 03:05:918 (1,3) -
- 03:38:448 (2) - the movement there is kinda ''whoops i dont have space anymore'' lool cant you do this? https://voli.s-ul.eu/peM1rRve.png
- 03:46:400 (1) - imo the spinner is a tad too short for normal, perhaps just end the difficulty like easy does
- 01:10:255 - shouldn't the kiai start here like in the other diffs?
- 01:56:159 (1) - would be cool if this had some kinda direction change (like ctrl+g)
- 01:57:966 (4,5,6) - these are wrongly snapped, it should be an 1/8 slider. I also kinda don't like the way their ends are silenced because the vocal consists of two syllables rather than 1. This goes for all these patterns, so 02:00:857 (4,5,6) -, 02:03:026 (3) - too etc. They should all be 1/8 snaps
- 02:05:014 (8) - should be stacked on 02:04:833 (7) - rather than 02:05:195 (1) - don't you think? better pattern separation
- 02:07:725 (1) - why is dis slider so banana xd
- 02:21:098 (4) - missing finish on the start? same with 02:23:990 (4) - ..
- 02:19:653 - actually this entire section is kinda weirdly hitsounded, some claps are missing like 02:20:014 - 's slider end (it shouldnt have a finish imo) and some finishes are wrongly placed, and some are missing. could you go over this section to fix these?
- 00:20:918 - shouldn't there be a note? the 2 patterns before this, there was a note in between these
- 00:28:689 (5) - slider here feels really forced and doesn't look that nice.. how about something like this? https://voli.s-ul.eu/RFvuzC2U.png
- 00:33:930 (2,3,4) - this feels really overmapped both spacing wise and clicking wise, why not do something like 00:31:038 (2,3) - ?
- 00:54:713 (3,4,5) - this doesn't really follow the vocal rhythm because it's some weird 1/8 rhythm, i recommend simplifying this because atm the triple is mapped to nothing
- 01:09:532 (1,2,3) - how about lowering the spacing a bit more for these to differentiate them better from the stronger drums before?
- 01:27:604 (1) -, 01:29:050 (1) - maybe use a different slidershape than 01:25:797 (1) - etc because this looks a bit lazy and also inappropriate to use the same slider for two completely different sounds. Same goes for 02:37:002 (1,1) -
- 01:32:665 - could you make this clickable in some way? i feel it's a bit too strong to be under a sliderend like this. perhaps just make this slider two notes with a break in between
- 01:49:291 (1,1,1) - i like it, but its unexpected since you didnt follow these vocals previously. perhaps make all of these sliders? 01:46:761 (2) - the shape of this feels a bit dull though.. could also make them repeats following these 1/12 snap vocals, that would be less unintuitive to play as well
- 01:57:966 (1,2,3) - same as i said in hard, these should be 1/8 and consider unsilencing the ends (same goes for similar patterns)
- 03:02:303 (3,4,1) - making the visual distance of these blankets the same makes the pattern appear way cleaner
- 03:15:767 - why is it silenced? it's a vocal o.o
- 03:23:267 (1) - i kinda would expect this one to be a jump rather than an antijump, perhaps stack it on 03:23:629 (2) - instead?
- 03:40:617 (1) - the movement feels odd, could do with a more snappy movement instead of a wide angle. how about this? https://voli.s-ul.eu/hxR9Jso5.png will need some repositioning tho
- 00:22:002 (3) - this one felt like it should be closer to 00:21:460 (2) - rather than 00:22:183 (4) -
- 00:24:532 (2) - this too feels like it should be stacked on the tail of 00:23:990 (1) - to create a nice emphasis on 00:24:713 (3) - rather than a jump on the blue tick sound
- 00:29:773 (3) - extend this one just as you did before? it's kinda odd how it ends so early when the vocal is longer
- 00:38:629 - you didn't skip this vocal earlier and i don't see why you'd do it here
- 00:49:291 (1) - maybe extend until 00:49:653 - ? sounds cool to me (you'd have to do the same for 00:52:183 (7) - though)
- 01:44:050 (6) - i know you hate blankets but this one would just be too good to pass over tbh
- 01:46:580 - you should have a note here too since 01:45:315 (2,3,4) - follows the drum pattern as well
- 01:47:845 (1) - perhaps change it to a 1/4 slider so it follows this vocal sequence more appropriately
- 01:50:014 (1,2) - this feels.. really empty. There's percussion and vocals in the backgronud so mapping only these 1/1s is massively underwhelming. Perhaps a rhythm like this would do? https://voli.s-ul.eu/Up41wU4F.png
- 02:09:532 (5,6,7,1) - i really like this pattern but it would be even better if 02:09:894 (7) - and the end of 02:10:255 (1) - stacked too
- 02:24:713 (6,7) - the vocals go ignored here too unlike 02:27:604 (7,8) - .. hm?
- 03:33:388 (1) - some more snappy movement/larger spacing here would be nice since the vocal/drum is really intense
- 03:46:038 (3,4) - perhaps a fun idea to make them two minisliders for the percussion? up to you lol
- add kiais
- I just can't agree with these sections at 00:12:785 - and 01:33:749 - . It's just continous spam jumps that ignore most of the music, the patterns are unclear to me and what they try to emphasize is too. Spacing randomly varies throughout these sections in a way that I can't really make sense of personally, and having so many single notes in a consecutive manner makes the section rather uninteresting and vague to play. Perhaps try to do something with the percussion/drum or vocal patterns the song provides? The same goes for some patterns in the kiais like 01:13:508 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) -
- 00:27:966 (1,2) - I don't know what this is following, it seems to be snapped wrongly if it's trying to follow the vocal
- 00:29:773 (1) - moving this more down and to the left would separate the object better from 00:29:050 (1,2,1,2) - this pattern, making it cleaner overall imo
- 00:39:894 (1) - I guess this follows the ''wob wob'' that can be distinctively heard in the background, but in context with the rest of this section it's kinda random, perhaps consider following the vocals here instead
- 00:42:062 (4) - in a lot of cases you'd have jump on these claps, so having it stacked here seems unfitting
- 00:46:400 (1,2,1,2) - this just felt random, perhaps try to make them work a bit better with each other by creating some sort of pattern?
- 00:48:568 (1,1,1,1) - vs 00:51:460 (1) - why is the first one following the vocals and the second one isn't?
- 00:55:797 (1,2,3,4,5,6) - star here seems a bit forced because it forces 00:56:159 (3,4) - to be a jump rather than 00:56:339 (4,5) - (with 5 being the strong sound)
- 01:07:364 (1,2,3,4) - and 01:08:086 (1,2,3,4) - you map jumps that escalate a lot with heavy drum hitsounds, but i actually can't hear those drums in the music, let alone something that would justify this kind of spacing. If you space this calm part so much, the kiai feels really underwhelming afterwards o.o
- 01:27:243 (2,3) - these claps feel very underwhelming if spaced like an antijump
- 01:57:966 (1,1,1) - very cool tbh, 02:03:026 (1) - should be snapped to 1/8 tho
well, the issues i've pointed out in this diff basically repeat itself. I think you have some really cool structure especially with your sliders but I just can't make much sense of the jump sections in the map
Since I can't really agree with a lot of things (read: the jump sections xd) in Euny's diff, I'm rather hesitant to push this set forward unless i can see signifcant improvement. Gl for now!