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Scenarioart - Sayonara Moon Town

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Topic Starter
YukiZura-

Loli_Silica wrote:

NM req in #modreqs

[Sayonara]

00:02:218 (6) - this slider ,you can place like this hurm why? will consider i guess
00:05:126 (8) - NC yes
00:05:432 (1) - Remove NC removed
00:13:392 (6,7) - there you should use a slider guess i will change it then xD

i changed it to slider but placing the slider like that isnt a good idea .. the slider end should point where the next note would be so the player can react to it without any problem :)
also , when you did this , NC at slider yes

next is for flow of NC or you can ignore this suggest
00:35:432 (6) - NC there nothing change to the song to put nc there
00:36:657 (1) - Remove NC nope.. should cover strong sound
00:37:269 (3) - NC did
-
00:41:861 (1,2,3) - these slider can make more good like this will consider this .. if more people complain i will cahnge
00:44:004 (1) - Remove NC why
00:44:310 (3) - NC there , so 00:44:616 (1) - remove this NC 00:44:004 (1,2,3) - these all combo represent the intrument .. so nc 00:44:310 - is unecessary .. and for this section 00:44:616 (1,2,3,4) - it represent the voice also the jump patern
00:51:963 (2,3) - these slider should shorten one tick why.. that part is just the same as the previous one .. there no sound changing so shorten it one tick unecessary..
00:53:264 (1) - stream should start at 00:53:188 cause strong beat , so fix 00:52:881 (4) - this slider connected to the stream
and 00:53:264 (1) - bad idea to make stream like this will consider this but this isnt a bad stream for insane atless cuz i want to add something to it..
00:58:392 (3,4,5,6) - you should make more smooth im pretty sure the jump in circular would be smooth enough.. will see more other people thought
01:08:188 (3,4,5,6) - ^ ^
01:12:167 (5,6,7,8) - strange i will do something
01:13:545 (4,5,6,7,8,9) - use same DS(0.6x) to make this stream nah if you focus on hear it .. you can here the sound is redusing .. that why i changed the ds
-
well , all is my suggest ,
good luck xD thank you so much ^^

BlakeBestWaifu wrote:

From my modding Q

Easy
01:06:657 (5,6) - That overlap would be hard to read are you sure ... that part is slow , player have a lot of time to react... im pretty sure new player can read it
01:10:330 (1,2,1) - That overlap is even harder to read hurm maybe.. changed

Sorry for a short mod, don't know what else to say. Good luck with mapset! nah i dont mind short mod .. thank you ^^

UPDATED
Cheri
k m4m - mod this map when ya ready https://osu.ppy.sh/s/675527

Usually I don't mod this late so just modding the top difficulty

just a few suggestions on my difficulty would do since I only mod this much


  • Sayonara
  1. 00:04:208 (5,6) - why ya map this differently than the previous sliders like this 1 00:00:534 (1) -
    Not a problem since using the same slider can be repetitive but I feel that if you are going to this - it should at least be a bit more consistent since this just feels out of the blue and has no term of difference in the music to justify having it differently
    (basically just go with a more consistent approach with variety)
  2. 00:27:320 (1) - slightly annoys me - but I really feel ya should add claps to these notes - it just too noticeable not to add claps.
    - Also I feel that you are adding claps randomly in this map as some areas have it and some don't which doesn't quite add up
  3. 00:14:004 (1) - this is a jump so having a 00:13:813 (3) - circle like this stack on top up it shouldn't be since the emphasis that suppose to be on that slider - is on that note instead
    - Move (3) off the slider and put it somewhere else
  4. 00:17:218 (8) - having extended sliders can be understandable but in this case it doesn't because there is no sound on the blue tick period as the vocals stops at 00:17:371 -
    with that being said - just shorted the slider to that white tick and move 00:17:524 (1) - away from it
    - There is more probably but I feel the need to only bring this 1 up
  5. 00:19:973 (1) - you been mainly following the vocals so it strange how this time is different - the vocals starts on the white tick 00:20:126 -
  6. 00:33:137 (5) - quite a strong note so I suggest bring it down some more to give enough spacing - that way it will have more emphasis like it should

This is a different way of modding than I normally do (usually I just point out flow and spacing) so it might not be helpful :c
GL
Ryuusei Aika
m4m

hmmm but i don't find anything need to say so give you a star
also don't mod back as this is obviously not a mod
Topic Starter
YukiZura-

Ryuusei Aika wrote:

m4m

hmmm but i don't find anything need to say so give you a star
also don't mod back as this is obviously not a mod
alright.. btw thank you for the star :D
Topic Starter
YukiZura-

Hailie wrote:

k m4m - mod this map when ya ready https://osu.ppy.sh/s/675527

Usually I don't mod this late so just modding the top difficulty

just a few suggestions on my difficulty would do since I only mod this much


  • Sayonara
  1. 00:04:208 (5,6) - why ya map this differently than the previous sliders like this 1 00:00:534 (1) - variation of course
    Not a problem since using the same slider can be repetitive but I feel that if you are going to this - it should at least be a bit more consistent since this just feels out of the blue and has no term of difference in the music to justify having it differently well to be honest there is nothing much happening in the song.. pretty much all at the beginning is just the same sound .. so what i did there is the long slider i follow the guitar 'strong sound' lol and 00:04:208 (5,6) - this part that you meantion i follow the "ting ting" sound haha
    (basically just go with a more consistent approach with variety)
  2. 00:27:320 (1) - slightly annoys me - but I really feel ya should add claps to these notes - it just too noticeable not to add claps.
    - Also I feel that you are adding claps randomly in this map as some areas have it and some don't which doesn't quite add up yes clap added .. the clap sound i put wasnt random because i put the clap sound on drum part .. maybe i miss some of them hehe
  3. 00:14:004 (1) - this is a jump so having a 00:13:813 (3) - circle like this stack on top up it shouldn't be since the emphasis that suppose to be on that slider - is on that note instead will consider this becuase i dont even trying to emphasis there .. if more people complain will definately change it
    - Move (3) off the slider and put it somewhere else
  4. 00:17:218 (8) - having extended sliders can be understandable but in this case it doesn't because there is no sound on the blue tick period as the vocals stops at 00:17:371 -
    with that being said - just shorted the slider to that white tick and move 00:17:524 (1) - away from it consider
    - There is more probably but I feel the need to only bring this 1 up
  5. 00:19:973 (1) - you been mainly following the vocals so it strange how this time is different - the vocals starts on the white tick 00:20:126 - 00:19:973 - the one that you mention got a very loud sound that make it want to click i mean tap and i pretty sure myself i followed intrument there .. the fact there is a lot of 3 hit stream at that part .. of course i not following the vocal
  6. 00:33:137 (5) - quite a strong note so I suggest bring it down some more to give enough spacing - that way it will have more emphasis like it should did :D

This is a different way of modding than I normally do (usually I just point out flow and spacing) so it might not be helpful :c i sont mind .. thank you for the mod ^^
GL
Topic Starter
YukiZura-
sorry for the one month gone lol :( ... i need new modddddddd xD
Twiggles
byebye
  • 00:01:147 - sound here, 00:01:912 - 00:02:371 - 00:03:137 - 00:03:596 - , you get the point
  • 00:03:443 (2) - blanket this better or dont blanket it at all, you should probably change it anyways since there's a sound in the middle of the 1/1
  • 00:05:279 (2,3,4) - stack properly
  • 00:05:279 (2,3,4) - blanket off
  • 00:06:657 (3) - overlap looks ugly, make it similar to 00:04:208 (5,7) - or 00:03:443 (2,5) -
  • 00:06:963 (4,5) - weird flow, i have no recommendations except maybe move 00:06:963 (4) - to the topleft?
  • 00:08:953 (4,7) - looks disgusting; 00:08:341 (2,3,4) - is also a bad flow too, move 00:08:953 (4) - away from the jump
  • 00:11:402 (4,2) - touching and 00:12:473 (2) - is inconsistent with the other notes' ds by a ton even though it's similar sounding to all of them
  • 00:13:392 (1,2,3) - nc all of them and i would consider making 00:13:621 (2,3) - into a slider since the rhythm is completely fucked here
  • 00:16:912 (5,6,7) - change it so its because the sound is held through; same 00:22:040 -
  • 00:19:820 - i would honestly fill these spaces with 1/2 sliders from 00:19:667 (3) - instead of making a 1/1 gap; 00:24:718 -
  • 00:25:024 - should be clickable
  • 00:32:907 (3) - no sound here unless im deaf
  • 00:34:208 (2) - decrease spacing to put emphasis on the piano keys
  • 00:38:953 (8) - weird placement, maybe stick it below 00:39:106 (1) - ; 00:48:749 (8) -
  • 00:41:402 (8) - did you want to stack this?
  • 00:53:264 (1,2,3,4,5,6) - no, just make it a normal stream
  • 00:56:402 (5) - stack this properly, its a tad off
  • 00:58:698 (4,5,6) - bad flow
  • 00:59:233 (2) - no sound here unless im deaf again; 01:00:458 (2) -
  • 01:04:131 (8,1) - uhh... ds? 1/4 crossmap jump? move 1 closer
  • 01:05:126 (1,2,3) - is same sound as 01:04:208 (1,2,3,4,5) - but 3 sliders instead of 4 jumps especially during kiai?
  • 01:10:330 (3,5) - overlap
  • 01:13:545 (4,5,6,7,8,9) - constant ds stream instead of letting it decrease
  • 01:18:290 (3,4,5,6,7,8,9) - nc each, its a different rhythm pattern

overall, check the flow of your map since it seems inconsistent and make sure to not leave any sounds behind unless necessary <3
mindmaster107
Nice mapset. I can't find that many flaws, but I noted the ones I could easily find.

My map for M4M: https://osu.ppy.sh/s/688504

[Sayorara]
Ok this map overall is pretty solid. I can see this being ranked with a few changes.

01:18:290 (3,4,5,6,7,8,9) - Please just use repeating sliders to cover the 1/3. You can also easily cover the strong sounds on 3, 6 and 9 this way.

Compare the sections of the song at 00:47:065 (1,2,3,4,5) and 00:49:514 (1,2,3,4,5) , and the drastic change in the pattern spacing is uncalled for. Reduce the spacing on the larger one, and increase one the smaller one, as imo it would be the best choice.

00:57:779 (1,2) - You have made vocals the main instrument, so suddenly not following it feels weird to play.

01:08:494 (4,5,6) - The flow here can be improved. If you wanted to change flow concepts between kiai and normal sections, then imo your contrast is not high enough. Remove as much clean flow in the kiai as you can while sticking with visuals if you wanna use this flow concept, or it is a sign of a mistake.

01:23:341 (6,7,8) - ^

00:32:677 (1,2,3,4,5) - I would argue the spacing here is not enough, as the rest of this section uses spacing pretty simular to this. Either reduce spacing of the section but this, or space this larger to emphasize the climax of the verse.

[Walao's Insane]
Jesus this is a clean map. Please get ranked mah dude, u make good stuff :)

00:05:432 (1,2) - spacing should be consistent. You spaced every other piano, so space this one too.

00:28:392 (5,6) - This jump feels out of place, as everything arfound it uses low spacing. The song becomes intense on 00:28:698 (1) , not 6, so spacing the triple makes no sense. Either be ok with the triple increasing map intensity, or replace 6 and 7 wiht a 1/4 slider so you can space 1.

00:30:535 (4,5,6) - This spacing feels out of place from the rest of the section. Remember that spacing emphasizes the object being jumped to. If you wanted higher spacing, space 00:28:698 (1,2,3) - too, as this feels too small then.

00:46:759 (3,4,1,2) - 00:49:514 (1,2,3,4,5) - This feels underwelming, when 00:43:392 (1,2,3,4,5,6) comes before it, covering about the same intensity. Increase spacing for the remaining objects, or lessen the spacing on 00:43:392 (1,2,3,4,5,6) , cus as it stands, it feels too spaced. I understand if you wanna space for percussion, but if the rest of the section is about that intensity, then it feels too spaced. Maybe just space sliders, at it feels like a good compramise.

[everything else]
Im dumb at moding low diffs :P
Hey lululu
hello there
Topic Starter
YukiZura-

kookoo11 wrote:

byebye
  • 00:01:147 - sound here, 00:01:912 - 00:02:371 - 00:03:137 - 00:03:596 - , you get the point
yup i know that .. but i mainly follow the strong sound .. the 'ting' sound
  • 00:03:443 (2) - blanket this better or dont blanket it at all, you should probably change it anyways since there's a sound in the middle of the 1/1
but i already blanket it lol
  • 00:05:279 (2,3,4) - stack properly fixed
  • 00:05:279 (2,3,4) - blanket off fixed
  • 00:06:657 (3) - overlap looks ugly, make it similar to 00:04:208 (5,7) - or 00:03:443 (2,5) -
idk about that but i will consider
  • 00:06:963 (4,5) - weird flow, i have no recommendations except maybe move 00:06:963 (4) - to the topleft? hurm can you explain why it is weird ? xD
  • 00:08:953 (4,7) - looks disgusting; 00:08:341 (2,3,4) - is also a bad flow too, move 00:08:953 (4) - away from the jump
nope .. consider
  • 00:11:402 (4,2) - touching and 00:12:473 (2) - is inconsistent with the other notes' ds by a ton even though it's similar sounding to all of them
because the sound on this part 00:12:320 (1,2,3) - is slow and of course you would decrease the ds than before .. because before the sound is high
  • 00:13:392 (1,2,3) - nc all of them and i would consider making 00:13:621 (2,3) - into a slider since the rhythm is completely fucked here
nah i like how the way i did at that part and no need to nc them all cuz the weird sound is all familiar
  • 00:16:912 (5,6,7) - change it so its because the sound is held through; same 00:22:040 -
i srsly dont understand what you trying to point out here hmm
  • 00:19:820 - i would honestly fill these spaces with 1/2 sliders from 00:19:667 (3) - instead of making a 1/1 gap; 00:24:718 -
i follow the intrument .. not the voice
  • 00:25:024 - should be clickable
again .. i follow the instrument
  • 00:32:907 (3) - no sound here unless im deaf
there is a sound there lol or maybe i also deaf xx
  • 00:34:208 (2) - decrease spacing to put emphasis on the piano keys
wait .. how come dearesing the spacing can be emphasis? :thinking:
  • 00:38:953 (8) - weird placement, maybe stick it below 00:39:106 (1) - ; 00:48:749 (8) -
  • 00:41:402 (8) - did you want to stack this?
nope i actually dont want to stack that .. or maybe later ..*consider
  • 00:53:264 (1,2,3,4,5,6) - no, just make it a normal stream
nah .. consider
  • 00:56:402 (5) - stack this properly, its a tad off

  • 00:58:698 (4,5,6) - bad flow
is it circle flow is comfort? cuz i play it and it feel comfortable to play
  • 00:59:233 (2) - no sound here unless im deaf again; 01:00:458 (2) -

  • 01:04:131 (8,1) - uhh... ds? 1/4 crossmap jump? move 1 closer
move it closer
  • 01:05:126 (1,2,3) - is same sound as 01:04:208 (1,2,3,4,5) - but 3 sliders instead of 4 jumps especially during kiai?
  • 01:10:330 (3,5) - overlap
not trying to overlap that lol
  • 01:13:545 (4,5,6,7,8,9) - constant ds stream instead of letting it decrease
focus more on the sound of the song
  • 01:18:290 (3,4,5,6,7,8,9) - nc each, its a different rhythm pattern
what ? no

overall, check the flow of your map since it seems inconsistent and make sure to not leave any sounds behind unless necessary <3
thanks

mindmaster107 wrote:

Nice mapset. I can't find that many flaws, but I noted the ones I could easily find.

My map for M4M: https://osu.ppy.sh/s/688504

[Sayorara]
Ok this map overall is pretty solid. I can see this being ranked with a few changes. hope so xD

01:18:290 (3,4,5,6,7,8,9) - Please just use repeating sliders to cover the 1/3. You can also easily cover the strong sounds on 3, 6 and 9 this way. well since this is the top diff.. putting the repeating slider would make this map more easy

Compare the sections of the song at 00:47:065 (1,2,3,4,5) and 00:49:514 (1,2,3,4,5) , and the drastic change in the pattern spacing is uncalled for. Reduce the spacing on the larger one, and increase one the smaller one, as imo it would be the best choice.fixed.. i guess

00:57:779 (1,2) - You have made vocals the main instrument, so suddenly not following it feels weird to play. but i not follow the vocal..ok see this 00:57:779 (1) - a drum sound and 00:58:086 (2) - a cymbols sound (cant spell)

01:08:494 (4,5,6) - The flow here can be improved. If you wanted to change flow concepts between kiai and normal sections, then imo your contrast is not high enough. Remove as much clean flow in the kiai as you can while sticking with visuals if you wanna use this flow concept, or it is a sign of a mistake. hmm idk man .. first of all what i did there is a circle flow , will consider

01:23:341 (6,7,8) - ^ ^

00:32:677 (1,2,3,4,5) - I would argue the spacing here is not enough, as the rest of this section uses spacing pretty simular to this. Either reduce spacing of the section but this, or space this larger to emphasize the climax of the verse.did something

thank you ! and also about the m4m, next week starting tomorrow i will be busy with irl stuff so i hope you be patient >< .. if a week has passed and i still dont give back the mod pls notify me xD ...
Topic Starter
YukiZura-

Hey lululu wrote:

hello there
hi~
mindmaster107
According to ranking criteria:
Avoid rhythms which are in no way predictable. Rhythm can be made intuitive through the usage of consistent timeline gaps bridging between different snappings, time-distance equality, or slider reverses/ends snapped to irregular beats.

This includes higher difficulties, as this guideline is under the general tab. 1/3 is one of those rhythms where you actually need to use some method of telling to the player that it is 1/3. Either that, or just use 1/3 slider repeating.
Hey lululu
M4M

Easy
00:02:677 (3,1) - circle don't lap on the slider,in the easy isn't well
00:05:126 (3,1) - ^
00:24:565 (2,3) - ^
00:27:320 (3,1) - blanket?
00:32:218 (1) - remove NC
00:56:861 (5) - NC
00:56:861 (5,6) - I think those slider kinda... weird imo
01:00:534 (1) - remove NC
01:06:657 (5) - NC
01:06:657 (5,6) - overlap
01:10:330 (1) - remove NC

Asuka_-'s Normal
00:02:218 (4) - this slider is too above,it may block score or HP bar
00:32:983 (4) - change to this rythem would be better
01:23:188 (1) - remove NC
nice diff!

Corinn's Hard
fuck,who is Corinn
00:53:188 (4) - I think there need a note
pls change diffname IDK who is Corinn
god diff!

Walao's Insane
00:01:759 (1,2) - I feel this follow isn't well imo...
00:05:126 (3,1) - 1/4 sound here and00:09:565 (2) - you put 1/4 here too

Sayonara
I suggestion combo color maintain this regular pattern
00:02:677 (7,8,1) - bad follow
00:02:983 (1) - stack on 00:02:218 (6) - ?
00:02:983 (1,2) - blanket?
00:53:264 (1,2,3,4,5,6) - WTF
01:13:545 (4,5,6,7,8,9) - ummmm this stream DS isn't well,no tidy
01:23:800 (1) - I think this would be better xddddd

oke Sayonara
Topic Starter
YukiZura-

Hey lululu wrote:

M4M

Easy
00:02:677 (3,1) - circle don't lap on the slider,in the easy isn't well
00:05:126 (3,1) - ^
00:24:565 (2,3) - ^ urm okey.. fixed all
00:27:320 (3,1) - blanket? done
00:32:218 (1) - remove NC fixed
00:56:861 (5) - NC ok
00:56:861 (5,6) - I think those slider kinda... weird imo i will let it be for now
01:00:534 (1) - remove NC yes
01:06:657 (5) - NC and yes xD
01:06:657 (5,6) - overlap what?
01:10:330 (1) - remove NC did

Sayonara
I suggestion combo color maintain this regular pattern
00:02:677 (7,8,1) - bad follow maybe .. but it doesnt hurt to have a bad flow a bit XDD .. i will change if more people complain
00:02:983 (1) - stack on 00:02:218 (6) - ? yeah lol
00:02:983 (1,2) - blanket? did
00:53:264 (1,2,3,4,5,6) - WTF fineeeeee everynody keep complaining about that stream .. changed
01:13:545 (4,5,6,7,8,9) - ummmm this stream DS isn't well,no tidy yup i purposely did that because of the sound changing from high to low
01:23:800 (1) - I think this would be better xddddd hahaha you know the problem is i dont know how to do like that xD

oke Sayonara actually i did realise i have a mod from you lmao ... im dumb .. btw thanks for the mod
Atomosphere
Sayonara
I guess there are some parts that need fixing and attention :)

01:15:688 (1,2,1,2,3,4,1,2,1,2,3,4,5,6,7,8,9,1) - this entire section is just awkward to play you don't need to follow the instrumentals so strictly
01:13:545 (4,5,6,7,8,9,1) - stream looks off

i guess that's all i could find for now :)
Affirmation
Q

[General]
  1. you can add some tags like naruto or something others for better search. and add GD mappers' name.
  2. turn off widescreen support.
[sayonara]
  1. In general, the basic spacing is necessary, but you mapped without any Distance snap. then this map doesn't have any structure of patterns and visual of map could be weird, almost of patterns were mapped withoud DS. You should map with DS snapping for better structure of map.
  2. 00:01:759 (5,6) - For example, this part has 0.8x DS without any reason, and unconsistent DS with 00:00:534 (1,2) - . You should think about what 'consistency' is.
  3. 00:01:759 (5) - this part is downbeat, then you should put NC here, mappers usually divide NC term with 1 downbeat or 2 downbeats, but in this diff, 2 downbeats makes too big combo number.
  4. 00:05:126 (1,4) - And like this, you should swap Nc for downbeat. 00:06:351 (1,3) - this is, too. current NC term looks weird.
  5. 00:13:392 (1,2,3) - you should make them easier for simplify the rhythm. For example, you can make sliders them. Or other way,,,,make sure that is different with other rhythms.
  6. 00:13:813 (3) - Unsnapped note,
  7. 00:14:004 (1,2) - tbh, this is 1/4 rhythm spacing, but you used 1/2 rhythm at this spacing, It can be hard to read for players, too. you should make bigger Ds like 00:18:902 (1,2) - , for better reading.
  8. 00:15:075 (1,2) - check the vocal, the vocal is in 00:15:075 - and 00:15:228 - , then you can make that parts as clickable beats, for better expressing music. 00:19:973 (1,2) - same suggestion at here, too.
  9. 00:14:004 - ~00:23:800 - this part is same with 00:23:800 - ~00:33:137 - ? you just copied and pasted it, this has just non-creative map for seeing pattern. you have to make variety of patterns, at least, you should fix something for conceal that copy&paste. Current....this copypaste pattern is not so good for creativity imo.
  10. 00:34:820 (2) - This part should be NC for downbeat, too. this part has big drum sound.
  11. 00:40:943 (7,8) - DS? this part has any reason for reducing Ds suddenly? It think you should fix this Ds error, I suggest stacking with 6's head.
  12. 00:34:667 - ~00:54:106 - has copypaste pattern, too. Please make some various pattern.
  13. 01:03:596 - this part has strong drum sound, but you just made it with sliderreverse, it was weird because the music's expression was bad.
  14. 01:04:131 (8,1) - do you really think player can read and play this? even if players can read it, this stream jump is too uneven, since you didn't try this pattern at any other patterns. you should check and reduce DS for better play ability, or delete 01:04:131 (8) - .
  15. 01:18:290 (3,4,5,6,7,8,9) - make it just 2 reverseslider for better reading about 1/3 beats, only this part has 1/3 beats, then making it with streams can be hard to reading.
[walao's Insane]
  1. 00:15:228 (1,2) - Could you jump it? you jumped at 00:20:126 (1,2) - , then you can make jump at there for consistency of pattern emphasis.
  2. 00:25:024 (1) - only this part doesn't have emphasis comparing with other music parts in your map. Then this makes not so good consistency in here, could you jump it little bit for better emphasis?
  3. 00:40:943 (1,2,3,4) - Just my minor suggestion, could you make it just square? In this music part, you didn't make jump except all downbeats, then this part doesn't need too big emphasis, too.
  4. 00:52:882 (3) - current pattern's cursor movement is just boring , if you do Ctrl G, this part's flow could be better and moving could be comfortable.
    Good map.
GL
Topic Starter
YukiZura-

Atomosphere wrote:

Sayonara
I guess there are some parts that need fixing and attention :)

01:15:688 (1,2,1,2,3,4,1,2,1,2,3,4,5,6,7,8,9,1) - this entire section is just awkward to play you don't need to follow the instrumentals so strictly i think i 100% follow all the instrument.. i wll check back
01:13:545 (4,5,6,7,8,9,1) - stream looks off changed

i guess that's all i could find for now :) thank you :3

Neoskylove wrote:

Q

[General]
  1. you can add some tags like naruto or something others for better search. and add GD mappers' name.
  2. turn off widescreen support.
[sayonara]
  1. In general, the basic spacing is necessary, but you mapped without any Distance snap. then this map doesn't have any structure of patterns and visual of map could be weird, almost of patterns were mapped withoud DS. You should map with DS snapping for better structure of map.
  2. 00:01:759 (5,6) - For example, this part has 0.8x DS without any reason, and unconsistent DS with 00:00:534 (1,2) - . You should think about what 'consistency' is. i see what you mean.. ok i will fixed them all
  3. 00:01:759 (5) - this part is downbeat, then you should put NC here, mappers usually divide NC term with 1 downbeat or 2 downbeats, but in this diff, 2 downbeats makes too big combo number. i see hmm cant say no to that
  4. 00:05:126 (1,4) - And like this, you should swap Nc for downbeat. 00:06:351 (1,3) - this is, too. current NC term looks weird.
  5. 00:13:392 (1,2,3) - you should make them easier for simplify the rhythm. For example, you can make sliders them. Or other way,,,,make sure that is different with other rhythms. hmm you know right this is a top diff ... i dont want to make it easy that is the prob .. in fact is not that hard to be honest,there is a lot of time gap that player can react
  6. 00:13:813 (3) - Unsnapped note, fixed
  7. 00:14:004 (1,2) - tbh, this is 1/4 rhythm spacing, but you used 1/2 rhythm at this spacing, It can be hard to read for players, too. you should make bigger Ds like 00:18:902 (1,2) - , for better reading.haha you re right lmao
  8. 00:15:075 (1,2) - check the vocal, the vocal is in 00:15:075 - and 00:15:228 - , then you can make that parts as clickable beats, for better expressing music. 00:19:973 (1,2) - same suggestion at here, too. sorry i think my way is more better :)
  9. 00:14:004 - ~00:23:800 - this part is same with 00:23:800 - ~00:33:137 - ? you just copied and pasted it, this has just non-creative map for seeing pattern. you have to make variety of patterns, at least, you should fix something for conceal that copy&paste. Current....this copypaste pattern is not so good for creativity imo.ahaaaa i have been caught LOL .. well i will do something at that part to look 'creative'
  10. 00:34:820 (2) - This part should be NC for downbeat, too. this part has big drum sound.you re right but how about the note previously? at that part i follow the vocal .. 00:34:667 (1) - i nc here to show player my patern and i follow vocal sound
  11. 00:40:943 (7,8) - DS? this part has any reason for reducing Ds suddenly? It think you should fix this Ds error, I suggest stacking with 6's head.did
  12. 00:34:667 - ~00:54:106 - has copypaste pattern, too. Please make some various pattern.hahah okeyy~~
  13. 01:03:596 - this part has strong drum sound, but you just made it with sliderreverse, it was weird because the music's expression was bad.changed
  14. 01:04:131 (8,1) - do you really think player can read and play this? even if players can read it, this stream jump is too uneven, since you didn't try this pattern at any other patterns. you should check and reduce DS for better play ability, or delete 01:04:131 (8) - .changed
  15. 01:18:290 (3,4,5,6,7,8,9) - make it just 2 reverseslider for better reading about 1/3 beats, only this part has 1/3 beats, then making it with streams can be hard to reading.hmm idk like i said i dont want this map to be easy .. it insane afterall

GL thanks for the mod :)
R1ku
Hello there! I'm from my queue for NM: t/666488

So...


Sayonara


00:00:534 (1,2) - Overlap
00:01:759 (1,2) - Overlap
00:02:983 (1,2) - Overlap
00:04:208 (1,3) - Overlap
00:06:657 (1,3) - Put the end of 1 on the beginning of 3
00:07:881 (1,2) - Overlap 00:08:341 (2) - you can put it somewhere else as well
00:42:167 (2,3,4) - Maybe higher velocity?
00:52:881 (4,1) - The snap distance is too big
00:53:264 (1,2,3,4,5,6) - Maybe something like that so it will not be boring? https://puu.sh/yJQ2x/c9ef227527.jpg or https://puu.sh/yJQe5/097ecdd2ea.jpg
01:15:688 (1,2,3,4) - maybe pur this here? https://puu.sh/yJQqR/4d861bab06.jpg
01:18:290 (3,4,5,6,7,8,9) - Needs bigger snap because of the time distance (for example 1.4) or 1/3 sliders

Hope it was helpful!
WORSTPOLACKEU
Sayonara

00:40:637 (6) - This feels too close, CTRL-G?

00:51:351 (4) - Weird spacing for skipping a bit imo, maybe stack or put on top of the note that is next?

00:53:264 (1,2,3,4,5,6) - Better to make stream leading from the end of the slider, this spacing is kinda sudden!

00:59:004 (6) - https://puu.sh/yK8UY/45db05ba8d.png this should make a nicer flow !

01:14:463 (2,3,4) - Check spacing, not even!

01:18:290 (3,4,5,6,7,8,9) - This is very difficult to understand that it is 1/6! Space it more or make reverse sliders would be better imo!


Walao's Insane

00:19:667 (3) - This screams for a clickable object tbh!

Solid


Corinn's Hard

https://puu.sh/yK96W/68f3bd9603.png


Solid mapset, GL !
Topic Starter
YukiZura-

R1ku wrote:

Hello there! I'm from my queue for NM: t/666488

So...


Sayonara


00:00:534 (1,2) - Overlap
00:01:759 (1,2) - Overlap
00:02:983 (1,2) - Overlap
00:04:208 (1,3) - Overlap dont prefer full overlap cuz feel boring to play xD
00:06:657 (1,3) - Put the end of 1 on the beginning of 3 ^
00:07:881 (1,2) - Overlap 00:08:341 (2) - you can put it somewhere else as well ^
00:42:167 (2,3,4) - Maybe higher velocity? the sound is not that intense to increase the velocity
00:52:881 (4,1) - The snap distance is too big im trying to blanket it .. btw is not that big lol
00:53:264 (1,2,3,4,5,6) - Maybe something like that so it will not be boring? https://puu.sh/yJQ2x/c9ef227527.jpg or https://puu.sh/yJQe5/097ecdd2ea.jpg nah .. i prefer mine tehee xD
01:15:688 (1,2,3,4) - maybe pur this here? https://puu.sh/yJQqR/4d861bab06.jpg DS will break
01:18:290 (3,4,5,6,7,8,9) - Needs bigger snap because of the time distance (for example 1.4) or 1/3 sliders hurm make the snap bigger is more hard and uncomfortable to tap .. but i think reduce the snap will do it

Hope it was helpful! yeah thanks

WORSTPOLACKEU wrote:

Sayonara

00:40:637 (6) - This feels too close, CTRL-G? maybe .. change the "6" slider to straight with ctrl+g :3

00:51:351 (4) - Weird spacing for skipping a bit imo, maybe stack or put on top of the note that is next? i think i miss a note there when i remapped this LOL

00:53:264 (1,2,3,4,5,6) - Better to make stream leading from the end of the slider, this spacing is kinda sudden! yeah of cause the the sound intensity in increasing

00:59:004 (6) - https://puu.sh/yK8UY/45db05ba8d.png this should make a nicer flow ! i take this .. thanks :3

01:14:463 (2,3,4) - Check spacing, not even! fixed

01:18:290 (3,4,5,6,7,8,9) - This is very difficult to understand that it is 1/6! Space it more or make reverse sliders would be better imo! hurm but increasing the ds would make it more harder cuz you need to move more faster then it should be .. will consider this if more people complain i'll changed

Solid mapset, GL ! thanks for the mod :)
Kibbleru
sayonara
00:16:453 (3,8) - try not to overlap here
00:26:249 (3,8) - ^
00:24:871 - is this part copy pasted o-o?
00:42:167 (2,3,4) - doesn't really feel good to skip drums here with the extended sliders. the vocals are something but not worth skipping all other rhythmic aspects for
00:51:963 (2,3,4) - its somewhat better here since the drums somewhat follow the vocals, but there isnt really much of a reason to skip 00:52:728 -
00:55:330 (1) - you could do an extended slider here as well imo, makes it more consistent with 00:56:555 (1) -
01:05:126 (1) - ^
01:03:596 (4,5) - i think you might as well just extend the slider to the blue tick, better to start the stream on the white tick
01:04:131 (9,1) - random stream jumps in an anime map? :S
01:23:800 (1) - i think you can put a bit more effort into this one xD
this diff needs some work
some weird rhythm choice and overall structural stuff
Topic Starter
YukiZura-
yeah , im still not given up on ranking this map
i will remap my diff especially top diff cuz im also think my diff is shit xD

i will get back to this map soon
BanchoBot
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