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wxs ft.*spiLa* - prompt

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Topic Starter
Saturnalize
This beatmap was submitted using in-game submission on Saturday, December 05, 2020 at 10:13:12 PM

Artist: wxs ft.*spiLa*
Title: prompt
Source: beatmania IIDX 19 Lincle
Tags: NU PROGRESSIVE wac Sota Fujimori
BPM: 198
Filesize: 5314kb
Play Time: 02:01
Difficulties Available:
  1. Another (5.26 stars, 580 notes)
  2. Beginner (1.77 stars, 107 notes)
  3. Black Another (6.58 stars, 719 notes)
  4. Hyper (3.96 stars, 399 notes)
  5. Normal (2.46 stars, 209 notes)
Download: wxs ft.*spiLa* - prompt
Information: Scores/Beatmap Listing
---------------
DISCLAIMER: DON'T SET YOUR VOLUME TOO HIGH

Redownload post August 15th 2017

background: http://www.zerochan.net/1554473

info and lyric : https://remywiki.com/Prompt

DO NOT COMMENT ANYTHING ABOUT THE GAP BETWEEN INSANE AND EXTRA
Reywateil
Another Another


According to difficulty graduation in IIDX, change the diff name to "Black Another"

00:08:809 (1,2,3,1,2,3,4,5) - very bad overlap and kinda ugly burst, fix it please.
---
00:19:112 (1) - i'd like to move this note somewhere else because of spacing, but you can keep it if you want.
---
00:40:021 (5,6) - too big spacing between notes, decrease it a bit.
---
01:03:961 (1,2) - you can place here 2 sliders like that according to the sound (vocal)
---
01:06:385 (1,2) - ^
---
Sorry for a short mod, that's all i noticed weird :3

What can i say... Map was made very well i liked stream parts and 1/3 sections.
I hope your map gonna get ranked! <3
---
UPD: I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3
Topic Starter
Saturnalize

stickAcc wrote:

Another Another


According to difficulty graduation in IIDX, change the diff name to "Black Another"
//mmkay

00:08:809 (1,2,3,1,2,3,4,5) - very bad overlap and kinda ugly burst, fix it please. //alright
---
00:19:112 (1) - i'd like to move this note somewhere else because of spacing, but you can keep it if you want. //the stack here is reasonable enough.
---
00:40:021 (5,6) - too big spacing between notes, decrease it a bit. //this will do (wanna keep the stack tho ;;)
---
01:03:961 (1,2) - you can place here 2 sliders like that according to the sound (vocal) //The 1/4 gap doesn't sounds great, after all this section has an unified pattern :\
---
01:06:385 (1,2) - ^ //^, also 01:06:688 (2) - 's end has kick
---
Sorry for a short mod, that's all i noticed weird :3

What can i say... Map was made very well i liked stream parts and 1/3 sections.
I hope your map gonna get ranked! <3
---
UPD: I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3

thanks, gonna do that soon
kwk
hello~(m4m)
[Basic]
  1. its highly recommended that you use a single ds throughout the map for objects on a similar timeline, atm it varies quite a bit from 0.8-1.1 throughout the map
  2. 00:09:113 (2,3) - Since this is the lowest difficulty in the set usage of stacks shouldnt be used in this section.
  3. 00:31:840 (1) - i think its more fitting if you delete the spinner and start where you start in normal and just map it from there.
  4. 00:35:779 - imo the beat here is more important than the red tick for this entire section,i feel like with the current rhythm its more like your creating your own rhythm rather than following whats happening with the music and it could seem jarring to newer players.
  5. 01:10:628 (1) - i think it looks a bit better if you shift the slider a bit more so the overlapping with 01:10:021 (3) - is a bit more apparent
  6. 01:20:324 (1) - i think this looks a bit out of place, maybe you can make the angles a bit sharper?
  7. 01:29:718 (2) - dont think this note is necessary since you dont really map these beats 01:30:931 - 01:32:143 -
[Normal]
  1. 00:00:325 - i dont really see the need to force such high density for a relatively calm part of the song, and from the looks of it it seems the most rhytmically complicated too. Its a lot more boring but i think you should just follow what you did in basic and fill in the blanks tbh
  2. 00:12:749 (2,3,4,1) - try shifting this pattern so you get 1x ds on 00:13:658 (4,1) -
  3. 00:14:264 (1,3,4,5) - 00:17:294 (1,2) - why not blanket properly since your doing so here 00:10:628 (3,4,1) - already
  4. 00:34:264 (1,2) - looks a bit neater imo if you shift 1 a bit so its in the center of 2
  5. 00:39:718 (2) - remove nc since your not doing it here 00:37:294 (2) -
  6. 00:39:718 (2) - why not just a 1/2 slider here since your breaking your established rhythm 00:34:870 (2) - 00:37:294 (2) -
  7. 00:49:870 (1) - i think its better to just stick to NCing every 4 beats tbh
  8. 01:17:294 (4) - change to a note and then a slider after to fit vocals better?
  9. 01:26:385 (1) - dont think you should use multiple repeats on a visually short slider especially when it comes so suddenly without warning
  10. 01:46:991 (1,2) - blanket can be better
  11. 01:56:385 (4) - its better if you just follow the previous sliders rhythm imo since the kicks are still audible
[Hyper]
  1. 00:16:688 (3) - makes more sense to me for this to be a 1/4 slider repeat since your already mapping the 1/4 notes with the earlier repeats
  2. 00:42:597 - maybe note here instead and shorten 00:42:294 (2) - since i think its better if the finish is clickable
  3. 00:55:628 (2) - dont think you should skip this vocal beat since you mapped everything else to vocals already
  4. 00:59:112 - makes more sense if this is clickable 00:59:112 -
  5. 01:11:537 (4) - try 2 notes instead? i think it makes a nice buildup for the transition into the next stanza
  6. 01:48:809 (1) - dont think you should nc this when you dont do it here 01:51:234 (7,8) -
[Another]
  1. 00:07:597 (1,2,3,4,5,6,7,8) - i think this rhythm fits a bit better, http://puu.sh/vqcTh/fe6cacef4e.png 00:10:021 (1,2,3,4,5,6) - maybe consider revising this rhythm too
  2. 00:15:173 (3,6,7,1) - might want to manually stack this
  3. 00:15:476 (4,5,6) - i think equal/similar ds to this 00:14:870 (1,2,3) - would be nice to compliment each other
  4. 00:19:415 (2) - 2 notes instead?
  5. 00:36:991 (3,4,5) - i think there should be a small jump to 5 similar to 00:34:870 (3,4,1) -
  6. 00:58:506 (1,2,3,4) - try this rhythm? http://puu.sh/vqdC9/bbd328e07b.png
  7. 01:01:234 (2) - 2 notes?
  8. 01:04:264 (7,2) - shift patttern a bit so this doesnt overlap
  9. 01:24:264 (2,3) - makes more sense if u swap the rhythm around here imo
[top diff]
  1. 00:13:658 (1,2,3,1,2,3,1,2,1,2,3,4) - a lot of the interesting rhythm here just gets ignored when its just equal ds triangle spam :(
  2. 00:21:537 (1,2,3,4,5) - cant tell if the ds is intentional
  3. 00:25:021 (4,5,6) - i think just mapping these as circles would be pretty cool and have a pause at 00:25:173 - 00:25:779 -
  4. 00:26:385 (1,2,1) - fill in the blue ticks here? seems a bit undermapped atm
  5. 00:30:021 (5,6,7) - seems a bit strange you ignore the blue ticks here when you mapped them elsewhere in this section
  6. 00:37:749 (1) - dont think you should be skipping over this tick since there really isnt a need to emphasize this 00:38:052 (2) -
  7. 00:42:143 (3,4,1,2) - patterning could improve here tbh since everything else is rather clean
  8. 00:39:718 (4,5,6) - what about something like this? http://puu.sh/vqhCE/88daee874d.png
  9. 01:01:234 (2) - 2 notes?
  10. 01:05:021 (7,8,1) - why sharp angle here when you dont do so in the rest of your streams?
  11. 01:45:779 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - seems a bit unnecessary..

love your aesthetics in your lower diffs, gl very cool map!
Topic Starter
Saturnalize
@kwk

kwk wrote:

hello~(m4m)
[Basic]
  1. its highly recommended that you use a single ds throughout the map for objects on a similar timeline, atm it varies quite a bit from 0.8-1.1 throughout the map // Some are intended, like stuffs with 1/1 beat spacing probably has a lower DS so it doesn't look to spacey. However,
    I will take a thorough look
  2. 00:09:113 (2,3) - Since this is the lowest difficulty in the set usage of stacks shouldnt be used in this section. //maybe? fixed a bit.
  3. 00:31:840 (1) - i think its more fitting if you delete the spinner and start where you start in normal and just map it from there. alright
  4. 00:35:779 - imo the beat here is more important than the red tick for this entire section,i feel like with the current rhythm its more like your creating your own rhythm rather than following whats happening with the music and it could seem jarring to newer players. // I don't really want to make this diff 1/1 beat spam based, but I will reconsider if someone else mentions it in the future.
  5. 01:10:628 (1) - i think it looks a bit better if you shift the slider a bit more so the overlapping with 01:10:021 (3) - is a bit more apparent // reasonable. Using 1.2x for now.
  6. 01:20:324 (1) - i think this looks a bit out of place, maybe you can make the angles a bit sharper? // should be visually better
  7. 01:29:718 (2) - dont think this note is necessary since you dont really map these beats 01:30:931 - 01:32:143 - // alright
[Normal]
  1. 00:00:325 - i dont really see the need to force such high density for a relatively calm part of the song, and from the looks of it it seems the most rhytmically complicated too. Its a lot more boring but i think you should just follow what you did in basic and fill in the blanks tbh // I want to keep this rhythm pattern so it is has a more like "balance gap" for rhythm pattern between easy to hard (hard one almost sounds alike to another). I will keep in touch with this part.
  2. 00:12:749 (2,3,4,1) - try shifting this pattern so you get 1x ds on 00:13:658 (4,1) - // yeah, aesthetically looks bad, but (3,4) is already placed in the very edge of the mapping area. Sorry.
  3. 00:14:264 (1,3,4,5) - 00:17:294 (1,2) - why not blanket properly since your doing so here 00:10:628 (3,4,1) - already // ok
  4. 00:34:264 (1,2) - looks a bit neater imo if you shift 1 a bit so its in the center of 2 // I want to keep this angle, also doing that makes it looks a bit more crowded. Maybe just me.
  5. 00:39:718 (2) - remove nc since your not doing it here 00:37:294 (2) - // oops
  6. 00:39:718 (2) - why not just a 1/2 slider here since your breaking your established rhythm 00:34:870 (2) - 00:37:294 (2) - //reasonable
  7. 00:49:870 (1) - i think its better to just stick to NCing every 4 beats tbh // k
  8. 01:17:294 (4) - change to a note and then a slider after to fit vocals better? // It should be alright for now, since all of them has snare so I think it is unnecessary to do so , but I will save your opinion in this point.
  9. 01:26:385 (1) - dont think you should use multiple repeats on a visually short slider especially when it comes so suddenly without warning // will take this into account while also consulting with other modder, your point here is valid.
  10. 01:46:991 (1,2) - blanket can be better //k
  11. 01:56:385 (4) - its better if you just follow the previous sliders rhythm imo since the kicks are still audible //k
[Hyper]
  1. 00:16:688 (3) - makes more sense to me for this to be a 1/4 slider repeat since your already mapping the 1/4 notes with the earlier repeats // it's two pattern before this, also I want to keep it simple as it is right now. It doesn't sounds bad either and flows okay, considering the very previous note.
  2. 00:42:597 - maybe note here instead and shorten 00:42:294 (2) - since i think its better if the finish is clickable //idk what I'm doing but there ya go maybe?
  3. 00:55:628 (2) - dont think you should skip this vocal beat since you mapped everything else to vocals already // starting from 00:53:658 - is following drum if you listen to the hitsound
  4. 00:59:112 - makes more sense if this is clickable 00:59:112 - ^^^^
  5. 01:11:537 (4) - try 2 notes instead? i think it makes a nice buildup for the transition into the next stanza // 01:10:931 (2) - doesn't has one, and I don't really intend to put any circle in this point.
  6. 01:48:809 (1) - dont think you should nc this when you dont do it here 01:51:234 (7,8) - //I'm thinking about emphasizing the stack,
    since it's completely overlapping one another.
[Another]
  1. 00:07:597 (1,2,3,4,5,6,7,8) - i think this rhythm fits a bit better, http://puu.sh/vqcTh/fe6cacef4e.png 00:10:021 (1,2,3,4,5,6) - maybe consider revising this rhythm too //looks good and reasonable, but I don't really want to change it as it's already okay enough for this one.
  2. 00:15:173 (3,6,7,1) - might want to manually stack this // should be alright now
  3. 00:15:476 (4,5,6) - i think equal/similar ds to this 00:14:870 (1,2,3) - would be nice to compliment each other //mmkay
  4. 00:19:415 (2) - 2 notes instead? // let's see how it goes.
  5. 00:36:991 (3,4,5) - i think there should be a small jump to 5 similar to 00:34:870 (3,4,1) - //adjusted
  6. 00:58:506 (1,2,3,4) - try this rhythm? http://puu.sh/vqdC9/bbd328e07b.png // want to keep it similar to 00:55:173 (6,7,1) -
  7. 01:01:234 (2) - 2 notes? // I'm not really sure whether I should sacrifice the pattern shape or following the rhythm, but alright I guess.
    Gonna revert it probably, but let's see.
  8. 01:04:264 (7,2) - shift patttern a bit so this doesnt overlap //upsk
  9. 01:24:264 (2,3) - makes more sense if u swap the rhythm around here imo //rip ;;
[top diff]
  1. 00:13:658 (1,2,3,1,2,3,1,2,1,2,3,4) - a lot of the interesting rhythm here just gets ignored when its just equal ds triangle spam :( //before revamp, the base rhythm is already like this. I don't really want to change it, after all. I'll look for other opinion on this point.
  2. 00:21:537 (1,2,3,4,5) - cant tell if the ds is intentional // it is
  3. 00:25:021 (4,5,6) - i think just mapping these as circles would be pretty cool and have a pause at 00:25:173 - 00:25:779 - // I really want to keep this pattern and 00:25:476 - 's finish
  4. 00:26:385 (1,2,1) - fill in the blue ticks here? seems a bit undermapped atm // I can hear it, yes, but for the sake of the previous pattern, 00:25:931 (7,8,9) -
  5. 00:30:021 (5,6,7) - seems a bit strange you ignore the blue ticks here when you mapped them elsewhere in this section // based on my ear, this 00:30:021 (5,6) - gap has 1/6 glitch sound and I don't really want to do that, but okay.
  6. 00:37:749 (1) - dont think you should be skipping over this tick since there really isnt a need to emphasize this 00:38:052 (2) - // aside from wanting to keep it this way, it sounds alright for me. However, changed (2)'s behaviour to 2 circles.
  7. 00:42:143 (3,4,1,2) - patterning could improve here tbh since everything else is rather clean //I love the back and forth feeling of 00:42:900 (2,3,4) - and star pattern of 00:43:355 (4,5,6,7,1) -
  8. 00:39:718 (4,5,6) - what about something like this? http://puu.sh/vqhCE/88daee874d.png // should be k
  9. 01:01:234 (2) - 2 notes? //can't really change the pattern. Too bad.
  10. 01:05:021 (7,8,1) - why sharp angle here when you dont do so in the rest of your streams? //how about now..?
  11. 01:45:779 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - seems a bit unnecessary.. // At first I want to make a pattern right after this one, but realizing transitioning from 1/3 to 1/4 ALL circle pattern is quite challenging and I don't want to use any slider at this point, so there we go. An anti-spaced pattern. Also, spinner here is a sin.

love your aesthetics in your lower diffs, gl very cool map!

Thanks, gonna take a look at your map later.
Reywateil
I have already modded your map, idk what i can do again ¯\_(ツ)_/¯

Take a kudosu instead of it <3
---
UPD: I'm sorry, i'm bad at modding lower than 5*, so i can't help with it...
Chihara Minori
gimmi mai kuds
Gampang
ctrl+a, del, ctrl+s

Biasa
00:22:143 (1,1) - ugly af, make it as blanket by wider thee (2,3,4) ya ngerti lah
00:45:779 (4) - ahaha random shape, ctrl+h buat ngebayangin movement (3)
00:47:143 (3,1) - defak overlap?
00:49:415 (2) - ke arah kiri, ga ada sejarahnya makan flow kedapem slider dari awal diff juga
00:53:961 - cie males mapping, kurang banyak breaknya 10 gitu kek. lagian juga lu sambungin ke spinner lul
01:08:809 (2,4,1) - t e r p e l a t u k
01:13:052 (1) - makanya guru seni kalo masuk kelas diperhatiin, https://osu.ppy.sh/ss/9055763
01:20:931 (2) - angkat pantatnya terus kasih light upcurve. rawan kecelakaan, ga ada asuransi
01:36:991 (6) - ngapain coba banyak banyak belokan, hidup tuh lurus aja kek ni slider harusnya gitu

Susah
00:01:385 - hah https://gyazo.com/056e63d5ca5441d9bb6f3bbdd3bbc497
00:07:597 (1,2,3) - defak my linear
00:19:718 (1) - ctrl+h terus balikin ke asaal
00:31:234 (7,8,9) - cute ds, fokin use consistency
01:43:809 (6) - coz fu https://osu.ppy.sh/ss/9055816
01:48:809 (1,2) - ty for the break coconut, make it like this earlier ugly overlap instead 00:24:567 (1,2) -

Gila
00:02:749 (1,2,3,4) - cie ga bisa ngelanjutin circular flownya, https://gyazo.com/d0f4e21d0fafbafe9374b023cf64b38c. wat? kejauhan?? 00:04:264 (2,3) - ga kurang jauh ini lmao??
00:08:052 (3) - stack di pantat 00:05:173 (1) - ngapain coba ngeredam jumpnya, tanggung amat
00:31:688 - where the firetruck my circle, kopi pasta (5) done
01:13:052 (1) - nais you messed it up again ahahah
01:20:779 (2) - 01:25:628 (2) - the f the holding stack for? di trips aja simple
01:47:900 (5,6,8,1) - nice blanker, bad execution of flow
01:59:567 (1,3) - ctrl+gehhhhhhh

advance modder at finest uahahaha
Est-
remap kds
Topic Starter
Saturnalize

Time Capsule wrote:

the gap between easy_______________________________________and_______________________________________extra too far -
your post is too long unlike your dick size

Est- wrote:

remap kds
no reply=done

thanks~ ♥

edit:

Time Capsule wrote:

gimmi mai kuds
Gampang
ctrl+a, del, ctrl+s fucK

Biasa
00:22:143 (1,1) - ugly af, make it as blanket by wider thee (2,3,4) ya ngerti lah - not going for the blanket here from the start so I guess it's not necessary
00:45:779 (4) - ahaha random shape, ctrl+h buat ngebayangin movement (3) - with current spacing I'd rather make (3) blanket (4) but!!!
since it'll make the weight of the look imbalanced, I'd rather stick with circular-looking shape like this

00:47:143 (3,1) - defak overlap? - www fixed
00:49:415 (2) - ke arah kiri, ga ada sejarahnya makan flow kedapem slider dari awal diff juga - the thing here is that 00:49:415 (2,3) - path is as opposite to 00:48:809 (1) - since 00:48:203 (1,2,1) - has a rising vocal melody, while 00:49:415 (2,3) - has the opposite, hence the shape however, I move the position around stuffs so I assume this is the right way to solve ecks dee
00:53:961 - cie males mapping, kurang banyak breaknya 10 gitu kek. lagian juga lu sambungin ke spinner lul - hard diff has the most basic rhythm pattern in this part so I think for normal it's ok to leave it
01:08:809 (2,4,1) - t e r p e l a t u k - ds to 0.5x
01:13:052 (1) - makanya guru seni kalo masuk kelas diperhatiin, https://osu.ppy.sh/ss/9055763 - fam I don't even know wtf am I making back then reshaped to way another thing nice shape btw did you use SV mutliplier to modify such length
01:20:931 (2) - angkat pantatnya terus kasih light upcurve. rawan kecelakaan, ga ada asuransi - I don't see this as a necessity so nope,
also 01:20:324 (1,2) - is a triangle so please don't disturb the work of illuminati right here you week old custard

01:36:991 (6) - ngapain coba banyak banyak belokan, hidup tuh lurus aja kek ni slider harusnya gitu - but since the cursor movement will be straight unlike my sexuality I won't bother this one (also from short curve to short straight is kinda weird looking in this case

Susah
00:01:385 - hah https://gyazo.com/056e63d5ca5441d9bb6f3bbdd3bbc497 - The triplet occurs for the following time : 00:01:385 - , 00:01:423 - , and 00:01:461 - . Adding another circle after it will make this part too buffed up, as I'm following the sawtooth (or whatever kind of wave it is)
00:07:597 (1,2,3) - defak my linear First, lack of space. Second, looks fine to me??
00:19:718 (1) - ctrl+h terus balikin ke asaal - everything is planned accordingly
00:31:234 (7,8,9) - cute ds, fokin use consistency - though I should agree consistency here is important, the only reason (7,8) are far separated is because they're separated by a slider body, while (8,9) are not. In such bpm, 2.0x DS twice consecutively is too much. I will look for more comment on this one. For now, I leave it as it is.
01:43:809 (6) - coz fu https://osu.ppy.sh/ss/9055816 - my not blanketing triangle > your conspiracy to break the work of illuminati. On a serious note, rhythm pattern can't be changed as it's used in 01:38:961 (6,7,8) - . As the shape,,,, you guess it ;-) the mentioned pattern using triangle also, there's no reason to break the consistency, i guess?
01:48:809 (1,2) - ty for the break coconut, make it like this earlier ugly overlap instead 00:24:567 (1,2) - - by that logic for such stack leniency, making this one manual stack will cause confusion as there will be no way to distinguish 01:17:597 (7,1,2,3) - . As for the ugly overlap, fixed (was once a back and forth and too lazy to fix so,,, only timing change :^)

Gila
00:02:749 (1,2,3,4) - cie ga bisa ngelanjutin circular flownya, https://gyazo.com/d0f4e21d0fafbafe9374b023cf64b38c. wat? kejauhan?? 00:04:264 (2,3) - ga kurang jauh ini lmao?? - objection: yours reached more than 3.0x DS >> 1, 2. Mine does not >> 2.60x DS. Second, there's no really circle movement. To be honest, your suggestion is nowhere producing a good motion
00:08:052 (3) - stack di pantat 00:05:173 (1) - ngapain coba ngeredam jumpnya, tanggung amat - nic epoint
00:31:688 - where the firetruck my circle, kopi pasta (5) done - wheeze, gonna fix the whole part here since the rhythm fucked up. Solid point, by the way.
01:13:052 (1) - nais you messed it up again ahahah - fixed a bit of the slider curve during J turn and end's spiral but no, there will be no reshaping in this one.
01:20:779 (2) - 01:25:628 (2) - the f the holding stack for? di trips aja simple - vocal. As the result, instead of adding more triplet, 01:19:567 (2,3) - triplet is removed (it's the only one with same melody but triplet in this part anw so \:-)/)
01:47:900 (5,6,8,1) - nice blanker, bad execution of flow - truth be told I copy pasted this :kappa:
01:59:567 (1,3) - ctrl+gehhhhhhh - BALLSACK LOOP WILL FOREVER BE THERE (tm)

advance modder at finest uahahaha
thanks~
Fursum
4some

i dont pley tis mep cuz dont giv pp

[HS]

00:21:385 - why not finish on here, having a consistent rythm is better if it is additive. Also you did it on easy
01:51:082 - ^

[Easy]

00:41:537 - This section is a bit unclear on what you follow. I don't think you should switch what you follow at all, in low diffs that is. Another issue is that you follow the vocals on the last parts of the section but theres a big break with vocals.

01:39:718 (1) - I don't think NC is necessary on this one, 01:44:567 (3) - this doesn't have NC

[Normal]

00:03:961 (3) - The filler is kinda unexpected in the intro. I'd continue the 1/1 gaps

01:22:749 (1,2,3,4) - Um, I don't think these manual stacks work very well. Same for the other ones

[Hyper]

00:24:415 - Finish in here seems a bit odd

00:27:294 - Having a NC before the 1/2 gaps would help with the readability, such as 00:28:203 (4) - or 00:30:325 (4) -

01:45:779 - This stream pattern is kinda questionable, you could leave 01:46:309 - 01:46:915 - empty for better gameplay.

01:55:779 (4,5,6,7) - Messy manual stack

[Another]

00:01:385 (3) - Why not extend this until the white tick like the earlier diffs? If its for gameplay, right now it is more offputting imo

01:52:143 - The switch to 1/3 is rather sudden, you could use some repeat sliders like the other diffs, before streams

[top diff another]

00:01:385 (3) - same thing with another

00:16:234 (2,3,4) - Why is there no movement here, there's not much difference for the sounds?

00:37:900 - dont skip bgi white tic ty cuz no vocal on sledir end

01:59:112 - The switch on still movement to jumps is too contrasted for a calm section
Topic Starter
Saturnalize
fursum

Fursum wrote:

4some

i dont pley tis mep cuz dont giv pp

[HS]

00:21:385 - why not finish on here, having a consistent rythm is better if it is additive. Also you did it on easy - There's a finish pattern if you listen to the song. The first one is offbeat (try 00:18:961 - )and the second one is on the white line (00:21:537 - ). AFTER that, it goes to offbeat again (00:23:809 - ). That's why it sounds off, but actually it really follows the song
01:51:082 - ^

[Easy]

00:41:537 - This section is a bit unclear on what you follow. I don't think you should switch what you follow at all, in low diffs that is. Another issue is that you follow the vocals on the last parts of the section but theres a big break with vocals. - I maybe will map the break you mentioned, as well as rearranging the rhythm in this part. Thanks~

01:39:718 (1) - I don't think NC is necessary on this one, 01:44:567 (3) - this doesn't have NC - wheeze

[Normal]

00:03:961 (3) - The filler is kinda unexpected in the intro. I'd continue the 1/1 gaps - nice one, now 00:03:506 (2) - 's tail really highlights the melody

01:22:749 (1,2,3,4) - Um, I don't think these manual stacks work very well. Same for the other ones - auto stacks will be boring since I use a lot in those parts (monotone direction, UGH!)

[Hyper]

00:24:415 - Finish in here seems a bit odd - there is a finish

00:27:294 - Having a NC before the 1/2 gaps would help with the readability, such as 00:28:203 (4) - or 00:30:325 (4) - - kinda managed the nc here as you suggested. Should be alright for now

01:45:779 - This stream pattern is kinda questionable, you could leave 01:46:309 - 01:46:915 - empty for better gameplay. - I actually want to throw a no mercy stream learning here since the diff afterwards will use more circle, and breaking the slider into 3 repeat will make them use the same leading finger to stream which is kind of hazardous. Also, in such distance given, reducing the repeat will make this part visually gimmick

01:55:779 (4,5,6,7) - Messy manual stack - extended the DS and adjusted the angle so it's more readable

[Another]

00:01:385 (3) - Why not extend this until the white tick like the earlier diffs? If its for gameplay, right now it is more offputting imo - Easier rhythm on easier diff. Hyper doesn't have anything on this white beat. Also, refer to this one from Time Capsule's mod reply:
The triplet occurs for the following time : 00:01:385 - , 00:01:423 - , and 00:01:461 - . Adding another circle after it will make this part too buffed up, as I'm following the sawtooth (or whatever kind of wave it is)
01:52:143 - The switch to 1/3 is rather sudden, you could use some repeat sliders like the other diffs, before streams - to not really create a gap between this and black another, I decided to not go with repeat and use 1/3 slider, circle, circle. If anyone mentions about this again, I'll manage this again according to the majority thoughts.

[top diff another]

00:01:385 (3) - same thing with another - same thing with another

00:16:234 (2,3,4) - Why is there no movement here, there's not much difference for the sounds? - moved, I don't really know why it's stacked

00:37:900 - dont skip bgi white tic ty cuz no vocal on sledir end - Heavily want to hold this note for vocal,,,, sorry

01:59:112 - The switch on still movement to jumps is too contrasted for a calm section - this has been mentioned before and I think it deserves a fix. adjusted

ty bae friend
Avena
This is going to hurt.
for me.

General
  1. The OD spread is on the low side, I'd recommend using the following, respective to the difficulty order: 3 5 6.5 8 9
  2. Shouldn't "beatmania IIDX 19 Lincle" be the source and not in the tags?
  3. The difficulty names aren't consistent at a certain point, the name "Basic" isn't from beatmania IIDX, while Normal Hyper Another Black Another are. If you want to go according to the games, the name "Beginner" will be the correct one to use.
  4. Audio File is 320kbps, Please transcode it to 192kbps to make it rankable.
Black Another
  1. 00:01:385 (3) - Wrong Snap, Resnap to 1/6
  2. 00:04:416 (2,1) - If you enable stacking in the view menu, you can see that the intended stack is actually off, To solve this, move 00:05:021 (1,2,3) - to x:265 y:61
  3. 00:07:597 (1,1,2,3) - Same issue as mentioned before, the intended stacks go off because of stack leniency.
  4. 00:09:870 - Very important beat is skipped, I'd suggest a rhythm such as the following; http://puu.sh/xzvUA.png
  5. 00:12:446 (1,1,2,3) - Same issue as mentioned before, the intended stacks go off because of stack leniency.
  6. 00:14:870 (1) - Because a new stanza starts here, it feels strange that you still follow the previous pattern you used, causing this part to lose impact, I recommend mapping the part from here in a slightly different way so the player actually feels the difference in music.
  7. 00:16:385 (3,4,5,6,7) - The wide angle flow feels unnatural and kinda sluggish to play, I suggest positioning as follows: https://osu.ppy.sh/ss/9085972
  8. 00:18:809 (3) - Due to the high impact cymbal, I suggest turning this into a circle + 1/2 sliders, and then add a circle on 00:19:264
  9. 00:21:764 (4,5) - Spacing is a bit messed up here due to you changing the SV, the correct positioning for the slider would be x:440 y:208
  10. 00:25:325 (5) - Very important cymbal is left unclicked, I'd suggest mapping it in a way that emphasizes it better.
  11. 00:26:688 (1) - The repeat slider ends towards the opposite side, causing the visual of it seem unnatural and grants the possibility of random 100s, I'd suggest removing one repeat from it.
  12. 00:39:718 (4,6) - Imperfect blanket, don't know if you care about these or not, but just putting it out for you to notice.
  13. 00:42:143 (3) - I'd recommend you to move this to x:209 y:54 So it creates a cool stack with the body of (1)
  14. 00:47:446 (1) - I understand you tried to drag the vocal with this 3/4 slider, but it skips an important kick which shouldn't be ignored like that, especially considering how heavy the drumbeat is in this song.
  15. 00:49:870 (5) - Stop skipping important beats plox xoxo
  16. 00:49:870 (5,6,7) - I don't know what you attempted here, but it just turns out messy and unprofessional, I suppose that if you follow the previous suggestion it will be fixed accordingly.
  17. 00:53:355 (1) - Same issue as previously stated, it feels weird to go to the opposite direction of the final repeat.
  18. 00:59:870 (1,2,3) - Add soft whistles to all of these for funtimespaceadventurealiensounds
  19. 01:00:173 (4) - Drum-hitclap to emphasize the sound this beat follows.
  20. 01:03:203 (1,1) - The way this flows doesn't follow the stream's direction, make it really awkward for a player to do, I suggest making the movement similar to the stream's direction so it feels better to go into.
  21. 01:10:628 (1,2,3,4,5,6,7,8,9,10,11,12) - Remember me saying "I am nice so far" ingame? This is where it ends. This pattern is absolutely terrible to play, you can't actually understand what's going on unless you go into the editor, pretty much every player will understand this as off-timed 1/4 triples, There is no obvious indication that these are 1/3s, They just pop out of nowhere without any warning. Please introduce the rhythm better by first using sliders and only then going full circles, like this; http://puu.sh/xzwuS.png
  22. 01:15:173 (2) - Unrankable volume for a clicked beat, this circle doesn't provide any feedback. make this at least 30% volume in order for this to be rankable
  23. 01:27:597 (1,4) - Blanket could be a little better, but it's not crucial.
  24. 01:45:779 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - OH MY GOD SATURN WHY. Okay, let's break this up. The main problem with stream jumps is that sometimes you don't actually feel a jump, and only a strange change in flow and spacing. This case shows this perfectly, There isn't any obvious snapping movement you make, you just desperately try to follow the awkward curves and flow changes without actually playing any jump, Please map this in a way where the jumps have the impact you intended for. For example, the following pattern has very obvious jumps which allow the player to feel the impact intended; https://osu.ppy.sh/ss/9086133
  25. 01:52:143 (3,4,5,6) - 01:52:749 (2,3,4,5) - 01:53:355 (2,3,4,1,2,3,4,5,6,1) - Yet again, there is no introduction to the new snapping, which makes it nearly impossible to guess, especially since the dominant drum beats on these are still snapped as 1/2. My suggestion is to use sliders again, so by the time the player gets to the more intense square patterns, he already knows that there is a use of 1/3 snapping.
Another
  1. 00:01:385 (3) - Wrong Snap, Resnap to 1/6
  2. 00:05:173 (1,2) - The objects overlap a bit on their outer line, making it look a bit messy and unprofessional, i'd suggest you either make the overlap more obvious or just seperate the notes.
  3. 00:19:112 (1,2,3,1) - The line is straight, which implies the spacing should be equal, but it actually isn't, making this kind of confusing on the visual standpoint.
  4. 00:37:749 (1) - You are skipping a fundemental drum beat here to extend the vocal, I get the reasoning behind this, but in my opinion a simple 1/2 slider which also covers the drum will be better.
  5. 00:46:840 (3,5) - ^
  6. 00:50:249 (6) - This slider implies that the blue tick is more dominant and important, while it isn't. I'd recommend turning this into 2 circles, which will give the white tick the deserved emphasis.
  7. 00:57:597 (1) - Object's End is not snapped
  8. 00:58:203 (1,2,1) - There are two things about this; 1. The red doesn't feel necessary due to this alleged spike in intensity not being that crazy. 2. The wide angled flow makes this lose the intended impact and feel strange to play.
  9. 01:03:203 (1) - Shorten by 1 tick to make this easier to play and end on the side of the stream.
  10. 01:10:021 (1,2,3,4,5,6,7,8,1) - Changing spacing without changing direction feels a bit strange for newer players (Which is sort of the target audience due to this difficulty being an alternative for players who can't do Black Another). It's hard for them to understand how to move through these, which can cause in a bad experience overall (They won't fail, but it still won't feel fair).
  11. 01:12:749 (7) - I suggest moving this to x:247 y:313 to provide a nicer visual.
  12. 01:26:385 (1,2,3,4,5) - This can be a bit of a mess for players to understand. The rhythm itself is unusual which is fine, that's how the song goes and it makes sense to emphasize, but it's hard to follow the patterns due to the fast kicking of the sliders and the irregular flow. The idea of the pattern is fine, but due to the high slider velocity, a player can't follow the sliders well enough without being forced into moving the cursor according to the irregular movement of the slider ball. (TL;DR - Slider leniency doesn't help because of high SV)
  13. 01:36:234 (5,4,5,1) - Same issue as mentioned before, the intended stacks go off because of stack leniency.
  14. 01:43:355 (5) - New Combo for consistency.
  15. 01:46:385 (1,2) - These are nothing special, no reason to make them red.
  16. 01:51:840 (1) - Yet again, this part is nearly impossible to comprehend for players, You need to first introduce the fact that there is a 1/3 rhythm and only then actually let the players click according to it.
  17. 01:56:991 (2) - Object's End is not snapped
  18. 02:00:931 (1) - Even though there is a really quiet hi-hat, this can be classified as overmapped since it doesn't follow any prominent sound.
Hyper
  1. 00:01:385 (4,5) - Due to stack leniency, this isn't positioned in the desired pattern you made and overlaps the previous notes a bit. Please move it 4 osupixels right and down in order for this to be solved. Also, wrong snap
  2. 00:27:294 (1,2,3) - Due to the low volume and nearly identical sample, The player isn't provided enough feedback in order to figure out the rhythm of this, I actually read it as 1/2 due to me hearing obvious 1/2 and nothing else.
  3. 00:31:234 (4,5,6) - Huge jump and inconsistent spacing even though the flow implies the spacing should be consistent.
  4. 00:58:203 (1) - As I said on Another, the impact of this isn't strong enough to justify the usage of the red combo color.
  5. 01:20:324 (5) - New combo for consistency.
  6. 01:29:415 (7,8) - There isn't anything that justifies such a huge jump here, especially when you consider this is only the Hard difficulty.
  7. 01:45:779 (1,2,3,4,5) - A hard level player won't understand this, you should just use consistent spacing between 4 and 5 in order to make this nicer to read, since at the moment it's a bit too confusing.
  8. 01:56:082 (7,8,1) - This feels overly clustered, consider doing something like this; http://osu.ppy.sh/ss/9086442
  9. The whole diff is complex enough, making 02:01:385 (6) - a 1/4 slider won't hurt anyone.
Normal
  1. 00:42:900 (3,1) - Please make this parallel for a nicer visual (You can take 3 and just scale it up with ctrl shift s)
  2. 01:22:749 (1,2,3,4) - This is just too much for a Normal. Due to these not actually being stacked, it implies that something is very special about these, but the player can't actually figure out what's the rhythm (I read it as 1/2 duos). Please make these perfectly stacked or just map them with normal spacing.
  3. 01:32:446 (1,2,3,4) - Same as previously stated.
  4. 01:36:082 (3,4) - 01:37:900 (2,3) - 01:42:749 (2,3) - EHM
  5. 01:38:961 (5) - 01:43:809 (5) - The emphasis here feels a bit off, I'd recommend using two circles instead.
  6. 01:54:112 (6) - Same as previously stated, but it's more crucial here because the white tick is a very important beat.
Basic
  1. This difficulty uses a lot of 3/2 gaps which can feels really unnatural and unclear for newer players, I know that sticking to 1/1 beats is boring, but it could be for the best.
  2. 01:26:385 (1) - Starting a new section with a spinner's end messes up with impact and emphasis, how about just making a fancy slider instead and map the start of the section normally?
  3. 01:51:840 (1,2) - hehehehehehe u know what it looks like
Topic Starter
Saturnalize
Avena

Avena wrote:

This is going to hurt.
for me. - we're going to do it slow don't worry ;-)

General
  1. The OD spread is on the low side, I'd recommend using the following, respective to the difficulty order: 3 5 6.5 8 9 - I'm not really sure how OD works after all, so adjusted everything according to your suggestion (though I feel Hyper with 6.5 OD is too high...)
  2. Shouldn't "beatmania IIDX 19 Lincle" be the source and not in the tags? - wheeze
  3. The difficulty names aren't consistent at a certain point, the name "Basic" isn't from beatmania IIDX, while Normal Hyper Another Black Another are. If you want to go according to the games, the name "Beginner" will be the correct one to use. - oh right, where did I get basic after all
  4. Audio File is 320kbps, Please transcode it to 192kbps to make it rankable. - I swear to god everything ripped from youtube is 128 kbps or worse. This is something.
Black Another
  1. 00:01:385 (3) - Wrong Snap, Resnap to 1/6
  2. 00:04:416 (2,1) - If you enable stacking in the view menu, you can see that the intended stack is actually off, To solve this, move 00:05:021 (1,2,3) - to x:265 y:61
  3. 00:07:597 (1,1,2,3) - Same issue as mentioned before, the intended stacks go off because of stack leniency.
  4. 00:09:870 - Very important beat is skipped, I'd suggest a rhythm such as the following; http://puu.sh/xzvUA.png - 00:09:415 (1,2,3,4,5) - this drum roll is more audible than 00:09:870 - low octave synth, so I would not like to delete (4). Instead, I convert (5) into a slider and rearrange circle placement for notes after it
  5. 00:12:446 (1,1,2,3) - Same issue as mentioned before, the intended stacks go off because of stack leniency. - should be resolved
  6. 00:14:870 (1) - Because a new stanza starts here, it feels strange that you still follow the previous pattern you used, causing this part to lose impact, I recommend mapping the part from here in a slightly different way so the player actually feels the difference in music. - nice point. Taking this in mind when rearranging this part (god damn this is also got affected by the rearrange
  7. 00:16:385 (3,4,5,6,7) - The wide angle flow feels unnatural and kinda sluggish to play, I suggest positioning as follows: https://osu.ppy.sh/ss/9085972
  8. 00:18:809 (3) - Due to the high impact cymbal, I suggest turning this into a circle + 1/2 sliders, and then add a circle on 00:19:264
  9. 00:21:764 (4,5) - Spacing is a bit messed up here due to you changing the SV, the correct positioning for the slider would be x:440 y:208 - it already is there....
  10. 00:25:325 (5) - Very important cymbal is left unclicked, I'd suggest mapping it in a way that emphasizes it better.
  11. 00:26:688 (1) - The repeat slider ends towards the opposite side, causing the visual of it seem unnatural and grants the possibility of random 100s, I'd suggest removing one repeat from it.
  12. 00:39:718 (4,6) - Imperfect blanket, don't know if you care about these or not, but just putting it out for you to notice. - not really intent to make this a blanket after all, but since it's easy to fix then ye fix
  13. 00:42:143 (3) - I'd recommend you to move this to x:209 y:54 So it creates a cool stack with the body of (1)
  14. 00:47:446 (1) - I understand you tried to drag the vocal with this 3/4 slider, but it skips an important kick which shouldn't be ignored like that, especially considering how heavy the drumbeat is in this song.
  15. 00:49:870 (5) - Stop skipping important beats plox xoxo
  16. 00:49:870 (5,6,7) - I don't know what you attempted here, but it just turns out messy and unprofessional, I suppose that if you follow the previous suggestion it will be fixed accordingly.
  17. 00:53:355 (1) - Same issue as previously stated, it feels weird to go to the opposite direction of the final repeat.
  18. 00:59:870 (1,2,3) - Add soft whistles to all of these for funtimespaceadventurealiensounds - not going to change 3's high tom, and change 1, 2 to default drum whistle instead (pitch)
  19. 01:00:173 (4) - Drum-hitclap to emphasize the sound this beat follows. - I'm pretty sure it has hi tom already
  20. 01:03:203 (1,1) - The way this flows doesn't follow the stream's direction, make it really awkward for a player to do, I suggest making the movement similar to the stream's direction so it feels better to go into.
  21. 01:10:628 (1,2,3,4,5,6,7,8,9,10,11,12) - Remember me saying "I am nice so far" ingame? This is where it ends. This pattern is absolutely terrible to play, you can't actually understand what's going on unless you go into the editor, pretty much every player will understand this as off-timed 1/4 triples, There is no obvious indication that these are 1/3s, They just pop out of nowhere without any warning. Please introduce the rhythm better by first using sliders and only then going full circles, like this; http://puu.sh/xzwuS.png
  22. 01:15:173 (2) - Unrankable volume for a clicked beat, this circle doesn't provide any feedback. make this at least 30% volume in order for this to be rankable
  23. 01:27:597 (1,4) - Blanket could be a little better, but it's not crucial.
  24. 01:45:779 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - OH MY GOD SATURN WHY. Okay, let's break this up. The main problem with stream jumps is that sometimes you don't actually feel a jump, and only a strange change in flow and spacing. This case shows this perfectly, There isn't any obvious snapping movement you make, you just desperately try to follow the awkward curves and flow changes without actually playing any jump, Please map this in a way where the jumps have the impact you intended for. For example, the following pattern has very obvious jumps which allow the player to feel the impact intended; https://osu.ppy.sh/ss/9086133
  25. 01:52:143 (3,4,5,6) - 01:52:749 (2,3,4,5) - 01:53:355 (2,3,4,1,2,3,4,5,6,1) - Yet again, there is no introduction to the new snapping, which makes it nearly impossible to guess, especially since the dominant drum beats on these are still snapped as 1/2. My suggestion is to use sliders again, so by the time the player gets to the more intense square patterns, he already knows that there is a use of 1/3 snapping.
Another
  1. 00:01:385 (3) - Wrong Snap, Resnap to 1/6
  2. 00:05:173 (1,2) - The objects overlap a bit on their outer line, making it look a bit messy and unprofessional, i'd suggest you either make the overlap more obvious or just seperate the notes.
  3. 00:19:112 (1,2,3,1) - The line is straight, which implies the spacing should be equal, but it actually isn't, making this kind of confusing on the visual standpoint.
  4. 00:37:749 (1) - You are skipping a fundemental drum beat here to extend the vocal, I get the reasoning behind this, but in my opinion a simple 1/2 slider which also covers the drum will be better.
  5. 00:46:840 (3,5) - ^
  6. 00:50:249 (6) - This slider implies that the blue tick is more dominant and important, while it isn't. I'd recommend turning this into 2 circles, which will give the white tick the deserved emphasis.
  7. 00:57:597 (1) - Object's End is not snapped
  8. 00:58:203 (1,2,1) - There are two things about this; 1. The red doesn't feel necessary due to this alleged spike in intensity not being that crazy. 2. The wide angled flow makes this lose the intended impact and feel strange to play.
  9. 01:03:203 (1) - Shorten by 1 tick to make this easier to play and end on the side of the stream.
  10. 01:10:021 (1,2,3,4,5,6,7,8,1) - Changing spacing without changing direction feels a bit strange for newer players (Which is sort of the target audience due to this difficulty being an alternative for players who can't do Black Another). It's hard for them to understand how to move through these, which can cause in a bad experience overall (They won't fail, but it still won't feel fair).
  11. 01:12:749 (7) - I suggest moving this to x:247 y:313 to provide a nicer visual.
  12. 01:26:385 (1,2,3,4,5) - This can be a bit of a mess for players to understand. The rhythm itself is unusual which is fine, that's how the song goes and it makes sense to emphasize, but it's hard to follow the patterns due to the fast kicking of the sliders and the irregular flow. The idea of the pattern is fine, but due to the high slider velocity, a player can't follow the sliders well enough without being forced into moving the cursor according to the irregular movement of the slider ball. (TL;DR - Slider leniency doesn't help because of high SV)
  13. 01:36:234 (5,4,5,1) - Same issue as mentioned before, the intended stacks go off because of stack leniency.
  14. 01:43:355 (5) - New Combo for consistency.
  15. 01:46:385 (1,2) - These are nothing special, no reason to make them red.
  16. 01:51:840 (1) - Yet again, this part is nearly impossible to comprehend for players, You need to first introduce the fact that there is a 1/3 rhythm and only then actually let the players click according to it.
  17. 01:56:991 (2) - Object's End is not snapped
  18. 02:00:931 (1) - Even though there is a really quiet hi-hat, this can be classified as overmapped since it doesn't follow any prominent sound.
Hyper
  1. 00:01:385 (4,5) - Due to stack leniency, this isn't positioned in the desired pattern you made and overlaps the previous notes a bit. Please move it 4 osupixels right and down in order for this to be solved. Also, wrong snap -moved, but shouldn't it be at 1/6?
  2. 00:27:294 (1,2,3) - Due to the low volume and nearly identical sample, The player isn't provided enough feedback in order to figure out the rhythm of this, I actually read it as 1/2 due to me hearing obvious 1/2 and nothing else.
  3. 00:31:234 (4,5,6) - Huge jump and inconsistent spacing even though the flow implies the spacing should be consistent. - I hope 0.1x difference is not really that visible here
  4. 00:58:203 (1) - As I said on Another, the impact of this isn't strong enough to justify the usage of the red combo color.
  5. 01:20:324 (5) - New combo for consistency.
  6. 01:29:415 (7,8) - There isn't anything that justifies such a huge jump here, especially when you consider this is only the Hard difficulty.
  7. 01:45:779 (1,2,3,4,5) - A hard level player won't understand this, you should just use consistent spacing between 4 and 5 in order to make this nicer to read, since at the moment it's a bit too confusing.
  8. 01:56:082 (7,8,1) - This feels overly clustered, consider doing something like this; http://osu.ppy.sh/ss/9086442
  9. The whole diff is complex enough, making 02:01:385 (6) - a 1/4 slider won't hurt anyone.
Normal
  1. 00:42:900 (3,1) - Please make this parallel for a nicer visual (You can take 3 and just scale it up with ctrl shift s) - I swear to God I did that (fixed anyway)
  2. 01:22:749 (1,2,3,4) - This is just too much for a Normal. Due to these not actually being stacked, it implies that something is very special about these, but the player can't actually figure out what's the rhythm (I read it as 1/2 duos). Please make these perfectly stacked or just map them with normal spacing.
  3. 01:32:446 (1,2,3,4) - Same as previously stated.
  4. 01:36:082 (3,4) - 01:37:900 (2,3) - 01:42:749 (2,3) - EHM bye my beautiful stack ;;;;;;;;;
  5. 01:38:961 (5) - 01:43:809 (5) - The emphasis here feels a bit off, I'd recommend using two circles instead.
  6. 01:54:112 (6) - Same as previously stated, but it's more crucial here because the white tick is a very important beat.
Basic
  1. This difficulty uses a lot of 3/2 gaps which can feels really unnatural and unclear for newer players, I know that sticking to 1/1 beats is boring, but it could be for the best. - some fixed
  2. 01:26:385 (1) - Starting a new section with a spinner's end messes up with impact and emphasis, how about just making a fancy slider instead and map the start of the section normally?
  3. 01:51:840 (1,2) - hehehehehehe u know what it looks like

GOOD GOD I'M FINISHED big thanks
Avena
01:53:892 (2,2) - messed up the snap on BA
Topic Starter
Saturnalize
^^^^^^^^^ ok
Niva
Hai Cjj-sama hehe (*^-^)

yes it's a graveyarded map at the time of writing but we agreed to do m4m with this map - here's my map again btw : http://osu.ppy.sh/s/648127

[General]

  1. Hmm, ini sebenarnya preferensi pribadi sih nic, tapi (imo) diff terakhirnya itu lebih cocok dikasih nama "Another†leggendaria" seperti pada map ini - pada dasarnya (kalau Cjj ngikutin perkembangannya IIDX sekarang) nama "Black Another" itu sudah nggak dipakai lagi dan beberapa chart Black Another yang lama itu sudah di-convert jadi chart Another†leggendaria (semisal yang ini hehe) :3
[Beginner]

  1. 00:05:218 (1) - Hmm, mungkin tambahin Whistle di repeat-nya nic? Suara pianonya serupa dengan suara piano di awal dan akhir slider (yang sudah ada Whistle-nya) soalnya xD
  2. 00:14:006 (2) - Ini sebenarnya pendapat pribadi sih, tapi imo ini lebih indah kalau di-curve ke arah yang sebaliknya (ke bawah) karena objek sebelumnya (00:12:491 (1)) itu arah lengkungannya sudah ke atas~
  3. 00:24:006 (3) - Ubah ini menjadi 1/1 slider + circle? Jujur pakai repeating slider di sini rasanya penekanannya kurang tepat aja gitu nic mengingat justru beat paling kuat di lagunya itu ada di downbeat-nya (00:24:612) ._.
  4. 00:34:309 (1) - Sedikit saran aja mungkin di sini nic, coba deh pertimbangkan untuk membuat slider yang bentuknya demikian di sini buat ngikutin vokalnya spila yang memang naik dari not rendah ke not tinggi (yang "so I leave") itu di sini :
  5. 00:55:824 - Tambahin circle di sini mungkin? Di part ini (sampai nanti sebelum kiai) karena Cjj sudah ngikutin keseluruhan vokal dari lagunya jadinya di sini harusnya ada circle juga hehe xD
  6. 01:10:066 (3) - Hmm, mungkin ini lebih baik kalau ditempatkan agak ke bawah (~x:192 y:81) supaya (1,2,3) itu nanti membentuk suatu garis lurus hehe
  7. 01:15:521 (1) - Jujur gw agak khawatir sama spinner ini sih nic, soalnya di akhir spinner (01:16:733) itu benar-benar nggak ada ketukan dari lagunya sama sekali (ketukan dari lagunya itu ada di 01:16:582). Di sini ada dua solusi yang bisa digunakan sih, either
    1. akhir spinner-nya dipindah ke 01:16:582, atau (kalau Cjj khawatir itu spinner-nya kependekan buat Easy)
    2. awal spinner-nya dipindah ke 01:14:915, terus akhir spinner-nya ditaruh ke 01:16:582 (ngikutin vokal-nya spila). btw kalau misalnya akhir spinner-nya beneran dipindah jangan lupa dikasih Sampleset : Auto di sana nic hehe :3
[Normal]

  1. 00:00:401 (1) - ...ini kenapa unsnapped dah nic OwO
  2. 00:07:036 (2,1,2,3) - Sekadar saran nic, di sini imo akan lebih indah kalau empat objek ini disusun dengan sudut yang menyerupai segilima terbuka gitu supaya (3) jadinya bisa langsung mengarah ke (1) dengan indah sebagai berikut :
  3. 00:16:733 (4,5) - Ubah ini menjadi 1/2 repeating slider mungkin nic untuk ngikutin suasana drum-nya yang memang jadi tambah hectic di sini? (plus di 00:16:885 - pun sebenarnya ada bunyi drum yang sayang kalau tidak diikuti btw nic)
  4. 00:24:764 (1) - Mungkin ada bagusnya nic kalau spinner ini dipecah jadi dua supaya suara cymbal yang berada di 00:25:673 juga turut terwakili sebagai berikut :
    1. Spinner pertama dimulai di 00:24:764 dan berakhir di 00:25:673 (dengan Whistle + Finish), dan
    2. Spinner kedua dimulai di 00:25:824 dan berakhir di 00:27:036 (juga dengan Whistle + Finish) :3
  5. 00:34:915 (2) - Sekadar saran lagi nic, mungkin Cjj bisa mempertimbangkan untuk membuat slider ini menjadi seperti demikian agar lebih ada flow-nya tersendiri terhadap (1) yang sebelumnya :
  6. 00:40:218 (3) - Mungkin ada baiknya kalau slider ini digeser agak lebih ke kanan (~x:260 y:170) supaya nggak bersentuhan/terlalu berdempet dengan 00:41:582 (1) yang setelahnya nic (tenang aja, spacing aman kok hehe~)
  7. 00:47:642 (4) - Mengingat di sini nggak ada beat apa-apa yang terlalu signifikan, imo akan jauh lebih alamiah dan intuitif untuk ngebuat 1/2 slider di 00:47:794 (ngikutin vokal) alih-alih 1/2 repeating slider di sini seperti berikut misalnya :
  8. 00:59:158 (2,3) - Bukan hal yang besar sih nic, tapi dua objek ini kelihatan banget nggak simetrisnya hehe
  9. 01:04:006 (2) - Hmm, imo secara visual akan jauh lebih indah (dan rapi) apabila akhir slider ini ditempatkan lebih ke kanan atas (~x:94 y:263) supaya (2)-nya langsung mengarah ke (4) dan juga paralel dengan (5) setelahnya~
  10. 01:15:521 (1,2) - Sedikit saran pribadi nic, mungkin di sini akan jauh lebih baik kalau keduanya diarahkan ke arah yang berlawanan (saling ke luar alih-alih saling ke dalam) supaya di sini keduanya nggak saling berdempet dan kesannya lebih lega gimana gitu nic :
  11. 01:26:430 (1) - Dengan alasan yang kurang lebih serupa (supaya objeknya nggak terlalu berdempet, atau lebih spesifiknya supaya slider ini nggak menyentuh 01:25:218 (1)), alangkah baiknya apabila slider ini ditempatkan lebih ke atas (~x:125 y:18) hehe - tenang aja nic, spacing-nya kurang lebih masih aman kok hitungannya (:
  12. 01:41:733 (4) - Hmm, jujur ini flow antara (4) -> (1)-nya kelihatan maksa sih imo nic... Mengingat di sini tempatnya kurang menguntungkan juga untuk menempatkan suatu slider, imo akan lebih baik kalau slider ini dipecah jadi dua circle (di 01:41:733 - dan 01:41:885 - , mengikuti tabuhan drum-nya) supaya lebih alami kesannya waktu dimainkan hehe :3
  13. 01:57:036 (1) - Umm, ini spinner-nya nggak dimulai di 01:56:885 - aja kah nic (ngikutin green line-nya)? o.o
[Hyper]

  1. 00:01:468 (5) - Ini ujung slider-nya nggak ke-snap nic - selain itu, imo untuk ukuran Hyper mending ini slider-nya dimulai 1/4 setelah circle-nya aja deh nic (di 00:01:506) alih-alih 1/8 hehe~
  2. 00:06:733 (6) - Hmm, ini pandangan pribadi sih nic, tapi gw ngelihat ini bentuk slider-nya terkesan agak maksain dan ngehilangin flow sebelumnya nic (terutama karena ada sudut tajamnya itu) - coba buat pattern yang seperti ini mungkin nic?
  3. 00:09:460 (7) - Coba ubah ini menjadi circle + circle + repeating 1/4 slider mungkin nic supaya mainnya lebih natural? Sebenarnya 1/4 slider di-repeat 4x begitu gpp sih, cuma ya kesannya lebih cocok aja gitu nic sama musiknya kalau diubah jadi circle + circle + repeating 1/4 slider (:
  4. 00:11:885 (7) - Kurang lebih sama dengan yang di atas nic, slider yang nge-repeat 4x di sini itu aneh aja gitu rasanya nic (terutama karena objek-objek sebelumnya itu sudah nge-flow banget, terus di sini gara-gara ada repeat yang demikian flow-nya jadi terhenti tiba-tiba somehow). Coba pertimbangkan untuk memakai ritme yang gw singgung di atas deh nic, seperti ini misalnya :
  5. 00:21:582 (6) - Sama dengan yang di atas. Selain itu, mungkin di sini akan lebih baik kalau (7)-nya agak dipindah supaya akhir dari (6), (7), dan (1) spacing-nya sama dan lebih indah secara visual~
  6. 00:26:733 (1) - Sama dengan yang di atas. Di sini juga gw jujur ngerasa aneh sih nic dengan spacing yang tiba-tiba mendekat gitu, imo (mengingat (7) -> (8)-nya sudah dibuat jumpy) ini mending dibuat agak jauh juga sih dari (8) sebelumnya supaya momentumnya tetap terbawa gitu nic...
  7. 00:43:248 (5) - Coba pertimbangkan untuk ngegeser ini lebih ke kanan deh nic (di ~x:491 y:122 gitu misalnya), soalnya di dalam gameplay kelihatan jelas ada overlap yang tidak diinginkan antara (3) dan (5) nic
  8. 00:50:369 (4,5,6,1) - Sekadar saran sih, coba deh ini satu-satu di-CTRL + G nic (jangan semuanya di-CTRL + G sekaligus) untuk ngebentuk reverse jump yang indah untuk dilihat dan dimainkan di sini hehe (:
  9. 01:15:218 (2,1) - Mungkin dua ini posisinya ditukar nic? Gw di sini kepikirannya sih supaya ada pergerakan yang kontinu gitu buat ngejaga momentum gerak pemainnya, soalnya objek sebelumnya slider panjang nic
  10. 01:17:339 (6) - Sekadar saran juga nic, coba deh objek ini ditaruh agak ke atas (~x:164 y:48) supaya kesannya nggak terlalu berdempet dengan (4) xD
  11. 01:29:763 (8) - CTRL + G? (beneran nic yang satu ini mengundang banget buat di-CTRL + G hehe)
  12. 01:51:279 (7) - Sama dengan 00:09:460 (7)
  13. 01:56:127 (7,8,1) - imo tiga objek ini mending agak sedikit dijauhin gimana gitu nic supaya kesan "wah" dari bagian 1/3-nya lebih bisa didapat gitu~
[Another]

  1. 00:00:400 (1) - Ini salah snapping juga nic (harusnya ini adanya di 00:00:370)
  2. 00:07:338 (1) - Hmm, ini kenapa di-new combo pakai warna merah nic? imo di sini nggak ada sesuatu yang terlalu apa gitu yang terlalu worth untuk ditekankan lebih dengan warna combo yang memang dikhususkan untuk bagian-bagian spesial sih nic (kalaupun mau dipakaikan warna combo yang demikian, coba deh dipertimbangkan untuk melambatkan SV di slider ini supaya setidaknya ada gimmick yang juga cocok dengan warna combo-nya)
  3. 00:15:672 (5) - Mungkin bisa dipertimbangkan nic untuk memosisikan ini di sekitar ~x:130 y:285 supaya (2), (4), dan (5) ada simetrinya dan kelihatan lebih indah hehe :3
  4. 00:26:732 (5) - imo ini hitsound-nya kebanting banget sih nic (karena 1/8-nya itu)... Coba dipertimbangkan untuk menurunkan volume di slider ini jadi ~45% deh nic supaya lebih terdengar nyaman di telinga (:
  5. 00:28:702 (1,2,3,4) - Sekadar saran nic, mungkin bisa dicoba di sini dibuat suatu jump yang seperti ini supaya efek pause dari stack yang ada di (1,2)-nya itu lebih kerasa karena ada jump dari (4) -> (1) :
  6. 00:35:369 (4) - Hmm, coba ini spacing-nya lebih didekatkan ke akhir dari (3) deh nic supaya anti-jump di (3) -> (4)-nya lebih kerasa (dengan penempatan yang sekarang itu jujur (3,4,1)-nya agak ambigu nic)
  7. 00:47:035 (4) - Sama dengan yang di atas nic, coba deh nic ini agak dijauhkan terhadap (3) yang sebelumnya (agak dipindahkan ke atas) karena di sini maksudnya dari pattern yang ditempatkan oleh Cjj itu kurang jelas nic (apakah ini accelerated spacing, anti-jump lagi, atau yang lainnya)
  8. 00:49:914 (5,6,7) - Sedikit masukan di sini nic, imo ini lebih baik kalau arah manual stack-nya justru ke kiri atas karena penempatan yang demikian akan membangun suatu flow yang baik terhadap (8,9) setelahnya :
  9. 00:59:914 (1,2,3) - Karena efek dari stack itu sendiri, supaya terlihat "benar" di play mode ((1) yang benar-benar ter-blanket oleh (5)) tiga objek ini harusnya berada di ~x:259 y:228 nic
  10. 01:19:763 (3,4) - (4) yang di sini mending dijauhin aja sekalian dari (1)-nya sih nic imo (dan diberikan sedikit lengkungan juga sekiranya berkenan) supaya flow-nya nggak tiba-tiba drop dari (4) -> (1) :
  11. 01:24:005 (1,2,3,4) - Hmm, mengingat stream sebelumnya itu mengikuti suara dari pianonya imo akan lebih baik kalau empat slider ini diganti jadi repeating 1/3 slider nic (supaya ngikutin pianonya juga sekalian) alih-alih tiba-tiba ganti jadi ngikutin vokalnya xD
  12. 01:42:490 (2,3) - Sedikit saran aja sih nic, mungkin dua objek ini bisa agak saling dijauhkan supaya akhiran dari kedua slider ini nggak terlalu saling berdempetan gitu kesannya (semisal 01:44:914 (2,3) yang memang jauh lebih nyaman dilihat karena ujung keduanya nggak terlalu berdempetan)
  13. 01:43:702 (2,3) - Sama dengan yang di atas
[Black Another]

  1. 00:07:339 (1) - Sama dengan Another di sini nic (untuk combo color yang demikian coba pertimbangkan untuk ngasih suatu gimmick juga nic, semisal SV-nya diperlambat)
  2. 00:11:279 (1,2,3) - Sekadar saran nic, mungkin coba spacing antar circle di triple ini agak sedikit diperbesar nic - itu kan 00:10:673 (1,2,3) yang sebelumnya sudah disusun rapat-rapat dan 00:11:885 (1,2,3,4,1) yang setelahnya sudah disusun renggang antar satu sama lain nic, jadinya imo akan lebih bagus kalau jarak antar circle-nya di sini dibuat untuk menjembatani spacing (1,2,3) dan (1,2,3,4,5)~
  3. 00:17:188 (9,10,1) - Masih terkait stream nic, ini di sini mengingat (5,6,7) yang sebelumnya sudah dibuat renggang imo tiga circle ini lebih baik kalau ikutan dibuat agak renggang juga sih nic supaya momentumnya tetap ada :
  4. 00:19:006 (4) - Hmm, imo ini mending ditempatkan jauh di bawah sekalian sih nic (~x:394 y:367) supaya (2,3,4)-nya membentuk lengkungan yang flow-nya bagus dan jump dari (4) -> (1)-nya jelas~
  5. 00:21:582 (1,2,3,4,5) - Umm, ini spacing-nya disengaja kah nic? ._.
  6. 00:24:006 (7) - Sedikit saran juga nic, imo akan lebih baik kalau ini dibuat simetris di tengah (ditempatkan di ~y:141) supaya lebih estetik (hehe) dan supaya nggak terlalu berdempet sama 00:24:612 (1) juga :3
  7. 00:26:733 (1) - Sama dengan Another di sini nic terkait volume hitsound-nya
  8. 00:39:763 (4) - Hmm, ini bentuk slider-nya kelihatan nggak sesuai dengan bentuk (6) yang setelahnya imo nic - mungkin ganti bentuknya supaya nge-overlap (6) seperti ini?
  9. 00:49:763 (4) - Sekadar saran juga nic, mungkin bisa dipertimbangkan untuk ngerubah slider ini jadi slider horizontal yang lurus ke kiri supaya selain mempunyai flow terhadap (2) yang sebelumnya slider ini juga lebih mempunyai flow terhadap (6) dan (8) setelahnya hehe~
  10. 01:00:369 (1) - Hmm, coba ini sedikit digeser ke bawah deh nic, overlap antara circle ini dengan (3) yang sebelumnya kentara banget soalnya nic
  11. 01:04:612 (1,2,3,4,5,6,7,8,1) - Umm, jujur gw agak khawatir sih nic sama belokan tajam di (7) yang kelihatan banget dipaksakan karena nggak ada space lagi - coba gunakan stream yang seperti ini mungkin nic sebagai solusinya?
  12. 01:26:430 (1,3,5,7,9) - Hmm, imo di sini Cjj bisa lebih bermain dengan penempatan Finish yang lebih banyak nic supaya menambah penekanan bagian ini - selain itu
  13. 01:27:642 (1) - Di awal slider ini juga seharusnya ada Finish nic (:
  14. 01:41:279 (2,3,1,2,1,2,3,1) - Sekadar saran juga nic, bagian ini bisa diatur sedemikian rupa seperti berikut btw supaya lebih koheren antar satu sama lain dengan keberadaan lengkungan dan decelerated spacing-nya :
  15. 01:45:824 (1,2,3,4,1,2,3,4,1,2,3,4) - Hmm, mungkin ubah semua (3,4) yang ada di sini jadi 1/4 slider nic? Entahlah, gw sih ngerasanya bagian ini akan jauh lebih baik (dan nyaman dimainkan) kalau akhiran tiap-tiap combo-nya itu slider nic karena jump pada circular flow yang ada di sini kurang berkesan kalau dengan circle ._.
  16. 01:55:218 (1,2,3,4) - Sekadar saran juga nic, coba deh jarak antar empat circle ini dibuat lebih besar dibanding (1,2,3,4) sebelumnya (melalui Scale By -> Selection Centre) supaya kesan build up-nya lebih terasa nic~
Satu hal lagi nic, mungkin bisa dipertimbangkan agar slider-slider 1/8-nya (terutama yang ada di diff Black Another) diperpendek 1/8 (1x repeat) supaya pemain nggak terlalu frustasi karena sering random miss akibat terlalu cepat nge-release slider-nya xD

Good luck nic, sudah keren kok mapset-nya ini (*^-^)
Topic Starter
Saturnalize
Niva
:D

Niva wrote:

Hai Cjj-sama hehe (*^-^)

yes it's a graveyarded map at the time of writing but we agreed to do m4m with this map - here's my map again btw : http://osu.ppy.sh/s/648127

[General]

  1. Hmm, ini sebenarnya preferensi pribadi sih nic, tapi (imo) diff terakhirnya itu lebih cocok dikasih nama "Another†leggendaria" seperti pada map ini - pada dasarnya (kalau Cjj ngikutin perkembangannya IIDX sekarang) nama "Black Another" itu sudah nggak dipakai lagi dan beberapa chart Black Another yang lama itu sudah di-convert jadi chart Another†leggendaria (semisal yang ini hehe) :3
- Regarding this one, since this song is from IIDX 19 and this chart has no extra level in the real game (iidx) as well as not re-released in sinobuz 24, I'll just keep it as Black Another. It's kinda a cool name tho

[Beginner]

  1. 01:15:521 (1) - Jujur gw agak khawatir sama spinner ini sih nic, soalnya di akhir spinner (01:16:733) itu benar-benar nggak ada ketukan dari lagunya sama sekali (ketukan dari lagunya itu ada di 01:16:582). Di sini ada dua solusi yang bisa digunakan sih, either
    1. akhir spinner-nya dipindah ke 01:16:582, atau (kalau Cjj khawatir itu spinner-nya kependekan buat Easy)
    2. awal spinner-nya dipindah ke 01:14:915, terus akhir spinner-nya ditaruh ke 01:16:582 (ngikutin vokal-nya spila). btw kalau misalnya akhir spinner-nya beneran dipindah jangan lupa dikasih Sampleset : Auto di sana nic hehe :3
- first opt taken

[Normal]

  1. 00:07:036 (2,1,2,3) - Sekadar saran nic, di sini imo akan lebih indah kalau empat objek ini disusun dengan sudut yang menyerupai segilima terbuka gitu supaya (3) jadinya bisa langsung mengarah ke (1) dengan indah sebagai berikut : - already looks fine to me :/
  2. 00:16:733 (4,5) - Ubah ini menjadi 1/2 repeating slider mungkin nic untuk ngikutin suasana drum-nya yang memang jadi tambah hectic di sini? (plus di 00:16:885 - pun sebenarnya ada bunyi drum yang sayang kalau tidak diikuti btw nic) - I fully recognize that I skipped the snare right here,
    but I want to keep the duplets as I want the concept of 1/2 repeat introduced right after this part
  3. 01:04:006 (2) - Hmm, imo secara visual akan jauh lebih indah (dan rapi) apabila akhir slider ini ditempatkan lebih ke kanan atas (~x:94 y:263) supaya (2)-nya langsung mengarah ke (4) dan juga paralel dengan (5) setelahnya~copied (5) slider instead. Should do at least the same
  4. 01:26:430 (1) - Dengan alasan yang kurang lebih serupa (supaya objeknya nggak terlalu berdempet, atau lebih spesifiknya supaya slider ini nggak menyentuh 01:25:218 (1)), alangkah baiknya apabila slider ini ditempatkan lebih ke atas (~x:125 y:18) hehe - tenang aja nic, spacing-nya kurang lebih masih aman kok hitungannya (: - also reworking the pathing to make the prev and next slider look mirrored based on this current slider. Math.
  5. 01:41:733 (4) - Hmm, jujur ini flow antara (4) -> (1)-nya kelihatan maksa sih imo nic... Mengingat di sini tempatnya kurang menguntungkan juga untuk menempatkan suatu slider, imo akan lebih baik kalau slider ini dipecah jadi dua circle (di 01:41:733 - dan 01:41:885 - , mengikuti tabuhan drum-nya) supaya lebih alami kesannya waktu dimainkan hehe :3 - I REALLY want to keep the slider syncopation right here, as the feedback delivers more variative sound than another duplet after slider, which has been used for parts like 01:38:552 (4,5,6) - . I don't think I will change this unless someone else raise this issue again
  6. 01:57:036 (1) - Umm, ini spinner-nya nggak dimulai di 01:56:885 - aja kah nic (ngikutin green line-nya)? o.o - I want to make sure that after a hectic slider and circle, they won't be that surprised for a sudden spinner (though they'll succeed on it anyway, it's just to prevent hecticness
[Hyper]

  1. 00:01:468 (5) - Ini ujung slider-nya nggak ke-snap nic - selain itu, imo untuk ukuran Hyper mending ini slider-nya dimulai 1/4 setelah circle-nya aja deh nic (di 00:01:506) alih-alih 1/8 hehe~ - this has been discussed before and I decide to go with all 1/6 for hyper and above diffs. I will change to 1/4 is another modder raise a concern of this one. Also, fuck me honestly it's supposed to be 1/6
  2. 00:06:733 (6) - Hmm, ini pandangan pribadi sih nic, tapi gw ngelihat ini bentuk slider-nya terkesan agak maksain dan ngehilangin flow sebelumnya nic (terutama karena ada sudut tajamnya itu) - coba buat pattern yang seperti ini mungkin nic? - changed to curve instead. The back to back on the tail and head for respective slider is cute...
  3. 00:43:248 (5) - Coba pertimbangkan untuk ngegeser ini lebih ke kanan deh nic (di ~x:491 y:122 gitu misalnya), soalnya di dalam gameplay kelihatan jelas ada overlap yang tidak diinginkan antara (3) dan (5) nic - looks fine in playtest w/ default skin
  4. 00:50:369 (4,5,6,1) - Sekadar saran sih, coba deh ini satu-satu di-CTRL + G nic (jangan semuanya di-CTRL + G sekaligus) untuk ngebentuk reverse jump yang indah untuk dilihat dan dimainkan di sini hehe (: - I personally despise the movement on 00:50:976 (6,1) - if (6) is reversed (why the same movement on a complete different slider?), so might as well to change nothing here
  5. 01:15:218 (2,1) - Mungkin dua ini posisinya ditukar nic? Gw di sini kepikirannya sih supaya ada pergerakan yang kontinu gitu buat ngejaga momentum gerak pemainnya, soalnya objek sebelumnya slider panjang nic - I don't see much of a problem actually. Reversing this part doesn't fit my intention of 01:15:521 (1,2,3) - being a back and forth, which has been implemented in higher level.
  6. 01:17:339 (6) - Sekadar saran juga nic, coba deh objek ini ditaruh agak ke atas (~x:164 y:48) supaya kesannya nggak terlalu berdempet dengan (4) xD - I think you just ,made a typo on your calculation. Figured a way around, though.
  7. 01:29:763 (8) - CTRL + G? (beneran nic yang satu ini mengundang banget buat di-CTRL + G hehe) - Want to keep the movement as this will be used also in the future pattern, 01:30:673 (3,4) - . I moved (8) however. I'll see if this works.
[Another]

  1. 00:07:338 (1) - Hmm, ini kenapa di-new combo pakai warna merah nic? imo di sini nggak ada sesuatu yang terlalu apa gitu yang terlalu worth untuk ditekankan lebih dengan warna combo yang memang dikhususkan untuk bagian-bagian spesial sih nic (kalaupun mau dipakaikan warna combo yang demikian, coba deh dipertimbangkan untuk melambatkan SV di slider ini supaya setidaknya ada gimmick yang juga cocok dengan warna combo-nya) -
    Actually it's a speed up slider...
    but hey making this a slower slider is actually more sick than speed up
  2. 00:15:672 (5) - Mungkin bisa dipertimbangkan nic untuk memosisikan ini di sekitar ~x:130 y:285 supaya (2), (4), dan (5) ada simetrinya dan kelihatan lebih indah hehe :3 - 00:15:520 (4,5,1) - actually creates equilateral triangle, so I don't see any necessary change
  3. 00:28:702 (1,2,3,4) - Sekadar saran nic, mungkin bisa dicoba di sini dibuat suatu jump yang seperti ini supaya efek pause dari stack yang ada di (1,2)-nya itu lebih kerasa karena ada jump dari (4) -> (1) : - Not a big fan of mixed stack with different delay (it's disgusting, let's be honest). And since I don't want to add more note here, I vertically rotate 4 and moved some notes afterwards a little bit
  4. 00:35:369 (4) - Hmm, coba ini spacing-nya lebih didekatkan ke akhir dari (3) deh nic supaya anti-jump di (3) -> (4)-nya lebih kerasa (dengan penempatan yang sekarang itu jujur (3,4,1)-nya agak ambigu nic) - I never meant to create an antijump here, so moved everything so it's around 1.5/1.6
  5. 00:47:035 (4) - Sama dengan yang di atas nic, coba deh nic ini agak dijauhkan terhadap (3) yang sebelumnya (agak dipindahkan ke atas) karena di sini maksudnya dari pattern yang ditempatkan oleh Cjj itu kurang jelas nic (apakah ini accelerated spacing, anti-jump lagi, atau yang lainnya) -
    now with equally spaced placement! what did I do when I mapped this wtf
  6. 00:49:914 (5,6,7) - Sedikit masukan di sini nic, imo ini lebih baik kalau arah manual stack-nya justru ke kiri atas karena penempatan yang demikian akan membangun suatu flow yang baik terhadap (8,9) setelahnya : -accepted but modified the tilt so it looks like the diagonal part of the slider
  7. 01:24:005 (1,2,3,4) - Hmm, mengingat stream sebelumnya itu mengikuti suara dari pianonya imo akan lebih baik kalau empat slider ini diganti jadi repeating 1/3 slider nic (supaya ngikutin pianonya juga sekalian) alih-alih tiba-tiba ganti jadi ngikutin vokalnya xD - The 1/4 piano and 1/3 normal hitnormal clashes and creates a disasterous unsnapped sound. I go with circle 1/4 slider in hopes that it doesn't play too hard :weary:
[Black Another]

  1. 00:21:582 (1,2,3,4,5) - Umm, ini spacing-nya disengaja kah nic? ._. - yes
  2. 01:04:612 (1,2,3,4,5,6,7,8,1) - Umm, jujur gw agak khawatir sih nic sama belokan tajam di (7) yang kelihatan banget dipaksakan karena nggak ada space lagi - coba gunakan stream yang seperti ini mungkin nic sebagai solusinya? - not that I have no more space, I just like the pointy loop ♥ but!!1 I decided to make this curvy
  3. 01:26:430 (1,3,5,7,9) - Hmm, imo di sini Cjj bisa lebih bermain dengan penempatan Finish yang lebih banyak nic supaya menambah penekanan bagian ini - selain itu - this sounds funny now, I should make a new panned finish later...
  4. 01:27:642 (1) - Di awal slider ini juga seharusnya ada Finish nic (: - there is not. I double checked.
Satu hal lagi nic, mungkin bisa dipertimbangkan agar slider-slider 1/8-nya (terutama yang ada di diff Black Another) diperpendek 1/8 (1x repeat) supaya pemain nggak terlalu frustasi karena sering random miss akibat terlalu cepat nge-release slider-nya xD - maybe...? alright

No mention : fixed
deleted image for reply because I appreciate your internet quota y'all

Big thanks~!
Yahuri
DONT GIVE UP
DONT LOOK BACK
DONT REGRET
DONT FORGET (our m5m)

General
-should increase NCs in Hyper and above diffs (to 1 NC per measure instead of 1 per 2 measures) imo because the combo colors get high really fast and double digit combos dont look good. hmu if u change the NC pattern and want me to look at those again
01:27:339 - doesnt rly sound like it needs a finish here, just make it like the rest of the combo. also all diffs are inconsistent with the top diff for hitsounding in this combo
-cute sliders

Normal
-SV is pretty fast (especially considering bpm), though i dont think itll hinder ur ability to rank this diff. try making it lower in future maps
-a bunch of blanketing errors but theyre not that major
00:24:764 (1) - spinner seems kinda short for this difficulty, u could just combine it with the next spinner. players might not expect 2 spinners in a row either
00:47:188 (3) - how about turning this into a reverse then putting a circle here 00:47:945?
01:08:249 (1,2) - 01:09:158 (3,4) - 01:10:067 (5,1) - wat happened to spacing
01:26:430 (1) - red is cute but i think u should split this into 2 sliders, newbies probably dont pay attention to combo colors ¯\_(ツ)_/¯. https://osu.ppy.sh/ss/9791968 try this rhythm, this way the second slider will start on a red tick which isnt too bad
01:30:067 (5) - put NC here, remove NC here 01:31:279 (1)

Hyper
00:25:066 (4,6) - close visual spacing looks a bit icky
00:31:279 (4,5,6) - i messed up here, the jump doesnt make sense and there arent any other jumps like this in this section
01:29:763 (8,1) - DS is kinda small
01:46:430 (6) - add NC if u wanna get rid of the 10 combo, also the other diffs don't use red combo color here
01:46:279 - slider is kinda unintuitive because of the vocals here
01:49:460 (1) - another 10 combo but idk where to put NC
01:55:824 (4,5,6,7) - that rhythm isnt readable with the current spacing

Another
01:07:035 (1,2,3,4,5) - why are all the DSs inconsistent here xd

Black Another
00:07:642 - huge difficulty gap between here and here 00:17:339. almost everything in the first section is circles and then the second section has more sliders, make the spread more even
00:36:733 (1,5) - stack?
01:55:824 (1,2,3,4,5,6,7,8,9) - thats too brutal imo

BLING
Topic Starter
Saturnalize

Yahuri wrote:

General
01:27:339 - doesnt rly sound like it needs a finish here, just make it like the rest of the combo. also all diffs are inconsistent with the top diff for hitsounding in this combo //the song asks for it but imma revert that extra finish on hardest diff because yes it sounds funny

Normal
-SV is pretty fast (especially considering bpm), though i dont think itll hinder ur ability to rank this diff. try making it lower in future maps //1.1 on almost 200 is alright for normal (possibly the limit in this area of bpm), as the high sv is to prevent cluttering, since the diff itself is quite a lot in object.
-a bunch of blanketing errors but theyre not that major //I'm too lazy to check....
00:24:764 (1) - spinner seems kinda short for this difficulty, u could just combine it with the next spinner. players might not expect 2 spinners in a row either //will wait for another to raise this as an issue, gonna keep it for now
00:47:188 (3) - how about turning this into a reverse then putting a circle here 00:47:945? //applying that would make 00:48:855 (1) - more concealed than before, making it more unexpected. I'll keep it this way.
01:08:249 (1,2) - 01:09:158 (3,4) - 01:10:067 (5,1) - wat happened to spacing //I can't extend 01:08:249 (1,2) - spacing and I want to keep those copy pasted slider circle equal because I'm not trump. Rotating (1,2) would make it shaped too pointy, anyway.
01:26:430 (1) - red is cute but i think u should split this into 2 sliders, newbies probably dont pay attention to combo colors ¯\_(ツ)_/¯. //LET THEM LEARN through MISS on a serious note I haven't introduced 3/4 beat gap so I don't want to risk it.

Hyper
01:46:279 - slider is kinda unintuitive because of the vocals here //logically speaking those stream wouldn't follow the vocal, and changing them to another 4 circle would amp the difficulty by A LOT.
01:55:824 (4,5,6,7) - that rhythm isnt readable with the current spacing the two repeat sliders before already suggests a rhythm change,
expanding the spacing wouldn't change anything big.


Black Another
00:07:642 - huge difficulty gap between here and here 00:17:339. almost everything in the first section is circles and then the second section has more sliders, make the spread more even I intend to put more slider when there's vocal to represent hold vocal, but if people raise this as an issue in the future, I'll consider distribute the objects more evenly (or just amp the second part with circle alelele)
00:36:733 (1,5) - stack?
01:55:824 (1,2,3,4,5,6,7,8,9) - thats too brutal imo I mean, the two squares before is ALSO brutal so why not LET THEM SUFFER theorically speaking doing square is much harder than circle because more points are used in circle, making circular movement less jaggy. On the other hand, making square (or 4 point circle with even spacing) is harder because it's jaggier in angle, making a full circle quite harder, not to mention they have to aim for the blue circle after it. This part is planned sth like that...

BLING


as usual, no mention=fix
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