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Tennyson - Fault Line (Intro) [Osu|OsuMania]

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Saileach

Ambient wrote:

hola from queue o/

Bikini'sRain's Insane I'll shank you :x :x :x

  1. 00:01:252 (3,1) - I know they're not touching in editor but it could be moved over, just a tad. for me pls <3 fine
  2. 00:10:798 (1,2,4,2) - So, i don't really see a point in having these sliders with red anchors, unless you're trying to emphasize another sound, which you aren't. May as well have them all straight or curved. Fine Bikini Pls.ANGERY :x :x :x :x :x


Imma stop here, not really anything worth mentioning in the other diffs. @FoxyGrandpa CS 7 is life.

GL guys~
Cant Find You
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000001

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Rain's Insane
Source:
Tags:
BeatmapID:1225693
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6d237c84-60bc-4f4e-a7e5-f10e2d0516bc.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Spork Lover

Osuology wrote:

[Spork Lover]
I can make no sense of how you use NC in this map, they convey absolutely nothing and don't really stand out after a while. They become nonimportant to the map since you make what seems like random use of them.

The NC'ing is gimmicky on purpose but consistent in those gimmicks. Every time you see a big jump before the downbeat (which happens for the first 20 seconds), I add a 1,1 to emphasize it super hard (it's a pretty quirky way of doing it, but there shouldn't be any issues with doing it like that, even on an insane (especially at this length lol))

Almost every another NC either follows the downbeat correctly, or is an SV change.


Good luck
Thanks for checking!
Crowie

Osuology wrote:

[Crowie and Foxy]
Same as above, read above diff. vry hlpful mod thx

Ambient wrote:

Crowie's Extra

  1. 00:01:100 (2,2) - Extend these one more tick i reckon, the sound doesnt stop till then. Plus its easier to aim. (if you alternate.) it would make it easy to miss the last repeat, since there's some space between them. and not everyone alternates
  2. 00:07:767 (5,6,7) - This isn't following anything much related to the hitsounds let alone the song, try this instead, follows the music/hitsounds better. done
  3. 00:11:555 (8) - NC this since it indicates a change in SV like you've done previously at 00:00:646 (1) i don't feel it's necessary because it's further into the map and the player is already introduced to the rhythm.
  4. 00:25:342 (4) - Missing a loud beat on the white tick the slider goes over, plus NC for SV, could maybe reduce the slider back but eh. i think this is fine because the beat is kinda in the back and not so noticeable, also since what i'm highlighting with the slider is a different sound. as for the nc..nah
Topic Starter
squirrelpascals

Ambient wrote:

hola from queue o/

Misselthwaite Manor

  1. 00:07:009 (4) - Try NC here and 00:07:464 (1) - here to match up closer to the NC's you've done previously e.g 00:00:192 (1,2,3,4,5,6) - 00:03:524 (1,2,3,4,5,6,7) . done
  2. 00:17:162 (2,3,1) - Would recommend making spacing here even cause of SV change on the slider that follows, really caught me off. I don't think this is a spacing problem, it just sounds like you didn't expect the speed change here
  3. 00:05:797 (3,4) - Nerf the spacing here a little by moving 4 a tad closer to the slider. I don't think this is really needed
GL guys~

Osuology wrote:

[Misselwait MAnor awahtever IDKADIAK]
The entire map is very tense and is basically a flat line in terms of tension or release, which makes for a map that slams you in the face and then after 5 seconds it's kinda boring. I would recommend you to change how the tension works in this diff so it's more of a inverse saw wave (smoothly going up then starts from the bottom again)

Nothing else tbh If you're saying how "tension" applies to the map's rhythm (which I'm assuming,) then it's more important to apply rhythm to the song you're mapping rather than forcing certain rhythmic patterns on to the map.
Bluekrait
fdsfd's #modhelp mod

[General]
  1. Remove normal-hitfinish2-old1.wav (unused)
[fdsfd's Hard]
  1. 00:03:221 (5,1) - Fix blanket and make it so that 1's slider end overlaps 00:03:070 (4)
  2. 00:07:009 (1,2) - Fix blanket
  3. 00:10:494 (3,5) - Increase distance between slider borders:
  4. 00:14:433 (4,5) - Switch on timeline
  5. 00:16:706 (3,4) - Missed beat?
ARenaissance
M4M from the queue. :)

My beatmap has 5 difficulties, each a bit over 3 minutes long. You can choose to mod whichever difficulties you want, but in terms of need for feedback, my priorities go Hard > Normal > Easy > Insane > Extra. Link to my beatmap: https://osu.ppy.sh/s/527546

I tried modding every difficulty, but this mapset is over-all really solid, and I don't have a trained enough eye to spot any errors aside from a few minor, subjective things.

[Misselthwaite Manor]
  1. My one qualm that I have with this map is with 00:24:131 (1,2,3). I know that at this speed, the direction of sliders is practically irrelevant, but do you have a reason to have these notes flow in the opposite direction as 00:23:827 (1,2)? Individually ctrl+g-ing 00:24:130 (1) and 00:24:282 (2) would make gameplay more fluent there. Considering that everything here is in the same melodic phrase, I don't see a reason for any harsh flow changes.
Other than that, though, no complaints.

[Foxy's Extreme]

  1. 00:24:585 (1) - This slider is currently asymmetrical. Is this intentional? If not, then it shouldn't be too hard to fix.
Aside from that, I have nothing more to add. Good, good map!

[Rain's Insane]
  1. 00:09:282 (3) - If you have no other reason for the precise placement of this, I would stack it on 00:09:888 (1,2,3).
[sammish's Insane]

  1. Your hitsounds are too loud. Most of the other difficulties don't have hitsound volume go above 50%, and that's perfectly appropriate for the song. Scale down the volume over-all.
  2. 00:19:131 (1) - This is totally micromanaging, but this slider could be better centered in the pentagon. The operation that I did to make it more clean was the following: 1: rotate the slider by -13 degrees; 2: make the slider horizontally level; 3: rotate the slider by 13 degrees; 4: place the slider head at x:234 y:222.
[Light Insane]
  1. I'll take it when you add in hitsounds, you'll adjust the volume so that they match your other difficulty? I find them to be much too loud here.
  2. 00:05:342 (2,3,4) - I would either stack this burst or I would have it match the curvature of (4). Right now, it follows a linear pattern.
  3. 00:16:858 (2) - This isn't centered between the reverse sliders. If this isn't intentional, I think it would be better to move this circle so that it is.
[fdsfd's Hard]
  1. I said this already with some other difficulties: the hitsound volumes are inconsistent across the spread, and I think the volume you have is too loud. The song just doesn't seem to ask for hitsound volume above around 50% anywhere. When you get around to adding in the hitsounds to your difficulty, be sure to take this into consideration.
[Pika's Normal]
  1. It's all good to me. Don't forget to add in hitsounds.

All the other difficulties are good to me. Since this is a relatively sparse mod, I'll shoot a kudosu star your way as well. Good luck, and fun map!
Haruto
placeholder, really sorry for the delay though ><
Saileach

ARenaissance wrote:

[Rain's Insane]
  1. 00:09:282 (3) - If you have no other reason for the precise placement of this, I would stack it on 00:09:888 (1,2,3).
fixed
Tremor
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000001

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Rain's Insane
Source:
Tags:
BeatmapID:1225693
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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Crowie
iis this ded
Topic Starter
squirrelpascals

Crowie wrote:

iis this ded
No and it doesn't have to be. Maybe I can open m4m on this sometime.
Bergy

squirrelpascals wrote:

Maybe I can open m4m on this sometime.
ye lol

also why does a weird ass song like this need easier diffs like theyre not gonna be playable by new players anyways

general
- i dont wanna just like NC mod beacuse thats annoying for both you and me, but in some diffs the NCs seem kinda weird. but tbh its a weird ass song so how are u supposed to NC it smh

- modding assistant says soft-hitfinish5 has delay, looks like it has a bit in audacity too, you might wanna trim that up:


- yada yada inconsistent metadata with foxy and mania diffs xd

- arent bgs supposed to be jpg not png
heres a better version of the bg if u wanna use it https://puu.sh/yiJnV/f2dfb42abd.jpg

beginner
not that it matters but why is this stack leniency .2 lmao

00:07:918 (4) - i think this circle would go better at 00:07:918 (4) - . thats just where i hear more emphasis on the snare drum and it would naturally make more sense personally.

00:22:767 (1) - why dont u make these blanket each other lol

ora's easy
the biggest thing that i disagree with on this diff is some sliders starting half a beat early - specifically 00:00:798 (2) - , 00:04:433 (1) - , etc. in the case of the first one, it seems to have more emphasis at 00:00:798 (2) - , so i would naturally click the slider at that time. you did something similar to what i would do at 00:15:494 (1,2) - . i think this is the best possible way to represent this rhythm, so i would change the other ones because they don't properly emphasize the music. even something like you did at 00:18:373 (1,2) - is better in my opinion.

other than that looks fine tbh

pika's normal
00:07:767 (3,1,2) - i personally like how you mapped this rhythm at 00:11:403 (2,1) - better, id try and make those consistent imo

00:10:191 (5) - u should make this a 1/2 slider

00:18:524 (4) - you should start this on the red tick

00:22:009 (1) - in my opinion, the rhythm in this section is kinda wonky. i would try to make the first two notes of this little phrase clickable since they seem the most emphasized. something like this:

also yea the same for 00:23:827 (3) - and 00:25:645 (2) -

00:26:403 (1) - idk why you need a slider here, theres no sort of sound on 00:27:312 - that makes it worth ending there. id just make it a circle and start the spinner earlier.

asdfasdfsf's hard
00:03:827 (1) - this is nazi but this sliderend doesn't stack up perfectly with 00:03:070 (4) -

00:04:282 (2,3) - i'd honestly switch these circles and sliders. what i mean is have a slider on 00:04:282 - and a circle on 00:04:585 - . this way, you're emphasizing the strong downbeat on 00:04:585 - by having it be clickable. same thing goes with 00:07:918 (3,4) - , 00:11:555 (6,7) - , etc

00:20:191 (2,3,4,5,6,7) - i would separate all these circles with some sliders. i remember when i was a noob i had trouble reading patterns like this because there were so many circles at once. even 00:23:524 (2,3,4,5,6,7) - might be

light insane
00:02:615 (2,3,4,5,1) - this rhythm doesnt really please me because it sounds like each circle is a drastically different sound but it's so linear and straightforward in the mapping that it doesnt really represent that. in fact i think what makes it weird is the little kick at 00:02:615 (2) - since there's a clear melody in the synths over 00:02:767 (3,4,5,1) -

00:05:342 (2,3,4) - u dont need this triple cause theres like no 1/4

00:06:403 (3,4,5,6,7) - uhh i dont hear any 1/4 here either

00:15:342 (1) - usually i dont do this kinda stuff but, like, i think a pattern kinda like this here would be cool lmao:


00:20:645 (3) - same thing, i dont think this needs to be 1/4 reverse, 1/2 should be fine itself

sammish's insane
00:03:676 (5,2,3) - might have some reading issues

00:04:888 (2) - uh id end this at 00:04:888 (2) - since theres a constant 1/2 pulse going on between the hi hat and ghost notes on the snare, while there's no noise at 00:05:418 - . same thing goes for 00:08:525 (2) -

00:07:919 (3) - theres not really 1/4 here

00:13:676 (1,2,3) - again (kinda). this is the only part of this section that actually has 1/4, 00:13:979 (4,5,6,7,8,9) - should just be all 1/2

00:18:373 (1,2,3,4,5) - :weary:

00:24:585 (1) - this could be more symmetrical

fork lover's insane
00:00:949 (1) - i dont think you need to nc this, same with 00:04:585 (1) - , etc

also 00:00:798 (1) - i dont think this needs to be emphasized so much, if anything it should be emphasized less than 00:00:646 (3) - or 00:00:949 (1) -

00:01:555 (1) - is there really a sound here that you need to emphasize with the slower sv? like its legit just a hi hat nothing special, same with 00:05:191 (1) - , etc.

00:10:798 (1) - theres no 1/4 in the music here

00:11:101 (2) - you're missing a lot of sounds in this slider

00:19:737 (1) - if you're gonna keep what i said above, at least extend this to the blue tick like the other ones

00:31:104 - unsnapped timing line

rain's insane
i'm personally not a fan of a lot of the rhythm in this difficulty - often times like 00:05:343 (1,2,3,4,5) - there are 1/4 mapped with no real 1/4 in the music. another example is 00:06:404 (2,3,4,5,6) - .

there are also places that you didn't map the 1/4, such as 00:02:161 (2) - , 00:11:101 (2,3) - , 00:24:585 (2,3) - .

00:07:766 (4,5) - i'd make these circles to distinguish the 1/2 snare hits here from the 1/4 snare roll at 00:07:464 (2,3) -

00:09:888 (1,2,3) - another 1/4 thing tahts not in the music

00:16:858 - you should put a circle or a sliderend or something at least on this beat, there's a clear synth sound here

00:31:554 (3) - this spacing is pretty big lol

00:30:952 - timing line here is unsnapped

crowie's extra
this diff is pretty cool xd

only thing is rhythm is overmapped but it kinda works well tbh

i typically don't mind 1/4 sliders used for emphasizing certain notes, but when notes are being clicked that aren't there it kinda bothers me. example: 00:05:342 (1,2,3) - , 00:06:555 (1,2,3,4,5) - , there are no 1/4 in the music at these parts.

other than that this diff is really really cool like top 10 anime maps 2017 gone wrong. your mapping style fits super well with this song

foxy grandpa
00:02:161 - there are 2 timing points here

00:05:343 (2) - theres no hi hat rattle here

00:06:555 (1) - idk if this is intentional but the end of this slider could be curved more evenly

00:08:070 (1,2,3) - i wouldn't put a 1/4 slider on each one of these, since they're all different sounds. especially because you don't use this rhythm anywhere else: 00:11:706 (1,2,1) - , 00:15:191 (2,3,4,1,1) - , 00:00:798 (1,2,1) - , 00:04:434 (1,2,1) - are all similar rhythms.

00:18:525 (2,3) - you should add a triple or a 1/4 slider here to emphasize the 1/4 in the drums

00:24:964 - same as above, theres a missing drum beat here

00:25:645 (1,2,3,1,2,3) - u dont need hitfinishes on most of these, only like 00:26:252 (2,3) -

misselwhat?
00:06:631 (2,3) - i dont hear this 1/4 in the music

00:20:645 (1,2,3) - same^

at this point i feel like im kinda just modding for rhythm but like idk the rhythm seems kinda inconsistent with what 1/4 in the drums is mapped and which isnt. if u want me to make another post where i just nazi the rhythm i will but thats kinda what this has been so far

00:14:736 (4) - this spacing seems really high compared to the rest of the pattern

good SONG .
Hectic
Hi, m4m from #sd_tofu queue

Misselthwaite Manor:
  1. 00:07:464 (1) - There should probably be notes or reverse sliders instead? To be consistent with 00:03:827 (2,3,4,5) - . Cause currently slider doesn't seem to emphasize anything
  2. 00:10:494 (4) - Hm, how about making this slider 1/2 and placing circle on 00:10:797 - ? 1/2 slider would emphasize this sound 00:10:494 - better cause its not prolonged and short. Having slider body after the point where sound ended is not good imo
  3. 00:11:555 (4) - 1/4 slider instead perhaps? To emphasize that yelling sfx like 00:00:646 (6) - here
  4. 00:17:843 (2) - Nazi, but I think would be better if this circle has equal distance from previous slider's end and to next slider's head
  5. 00:20:721 (2) - Why is this overmapped? I think music would be represented better if there wasn't a note
  6. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo
  7. 00:22:009 (1,2,3,4,5) - (1) and (2) have the same pitch, perhaps toy with these jumps a bit so pitch changes would be represented too?
  8. 00:22:767 (1) - How about this rhythm instead? This way prolonged sound would be emphasized by having and extended slider + strong drum on 00:23:070 - would have the same clicking emphasize as the same drum here 00:23:373 (3) -
  9. 00:24:131 (1,3) - Hm, I don't think these followpoints and stack overall fits with the style of the map, perhaps make something different?
  10. 00:30:191 - I think such a strong beginning of new musical section deserves better emphasize. You could end spinner earlier, silence its end and place a circle here
Crowie's Extra:
  1. 00:05:418 (2) - 00:06:630 (2) - Is there really should be a note? I can't hear anything
  2. 00:09:736 (3) - This sound is quite different from 00:09:130 (1,2) - , perhaps represent it differently (less sv for example)?
  3. 00:12:161 (3,4) - I think this pattern could be improved visually by making consistent distance between (4)'s and (3)'s bodies. Like this
  4. 00:13:827 (3,4,1,2,1,2) - First 4 sound have the same pitch, and on 5th and 6th ptich changes, but all of them are treated the same. I think would be better if pitch changes were represented somehow
  5. 00:21:100 (1,2) - I believe this should be a 1/1 slider instead, for consistency with 00:17:464 (1) - + slider emphasizes this prolonged sound far better than a circle
  6. 00:22:009 (1,2,1,2,1,2) - 00:23:827 (1,2,1,2,1,2) - Same as above - first 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  7. 00:22:615 (1,2) - 00:24:433 (1,2) - 00:26:252 (1,2) - I don't think these objects should exist within the same combo because (2) is completelly different from (1), perhaps swap ncs
Foxy's Extreme:
  1. 00:00:267 - 00:03:903 - 00:07:539 - etc. - There should probably be a note, I can hear 3 sounds between these 00:00:192 (1,4) - . Other guys made 5 notes
  2. 00:05:494 (1,2,2,3) - Oh, perhaps not fully overlap them for better readability?
  3. 00:13:828 (3,4,5,6,7,8) - First 4 sound have the same pitch, and on 5th and 6th ptich changes, but all of them are treated the same. I think would be better if pitch changes were represented somehow
  4. 00:14:736 (1,1) - I think one of these ncs should be deleted. A single circle with nc seems redundant
  5. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo
  6. 00:22:009 (1,2,3,4,5) - 00:23:828 (1,2,3,4,5) - Same as above - first 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  7. 00:24:964 - Perhaps add note here?
  8. 00:25:645 (1,2,3,1,2,3) - Hm, this place has the same structure (musically) as 00:22:009 (1,2,3,4,5) - 00:23:828 (1,2,3,4,5) - but you made 2 triangles. I think 5+1 would fit much better rather than 3+3
  9. 00:30:191 - I think such a strong beginning of new musical section deserves better emphasize. You could end spinner earlier, silence its end and place a circle here
Rain's Insane:
  1. 00:02:767 (4) - Perhaps change to 2 circles? Because currently it seems like this object has stronger realtion to these 00:01:858 (1,2,3) - objects, but musically it's not, its rather closer to 00:03:070 (5,6) - cause its the same sfx
  2. 00:04:434 (1,2) - Stacked. 00:08:070 (1,2) - Not stacked. I suggest choosing one for sake of consistency
  3. 00:05:343 (1,2,3,4,5) - Hm. I suppose you decided to follow that, uh, quickly rising high-pitched sfx, I dunno. Anyway, if my hearing does not fail me,
    I believe that this sound is on these 00:05:342 (1,2,3) - ticks and 00:05:570 (4) - is overmapped. And I would suggest making reverse slider cause 3 triple seems pretty overwhelming for something that faint
  4. 00:06:479 (3,5) - 00:09:964 (2) - Why is there notes? o.o Music would be represented better if there weren't these I guess
  5. 00:07:464 (2,3,4,5) - I cannot hear anything that sound like 4 1/4 slider here to be honest. Perhaps change (4) and (5) to circles, that would make much more sense
  6. 00:11:101 (2,3) - I'm not sure if (2) being an exntended slider work well here. Might want to change it to 2 1/4 sliders or double reverse slider
  7. 00:15:797 (4,1) - I didn't notice any stack under slider tail before this point. Perhaps change to usual spacing for consistency
  8. 00:16:858 - There is sound and its reallly audible. I think there should be a circle
  9. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3,4) - . Yeah, there are no drums, but its not that much less intense imo
  10. 00:22:010 (1,2,1,2,1,2) - 00:23:827 (1,2,1,2,1,2) - First 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  11. 00:22:615 (1,2) - 00:24:433 (1,2) - 00:26:252 (1,2) - I don't think these objects should exist within the same combo because (2) is completelly different from (1), perhaps swap ncs
  12. 00:22:616 (1,2) - stack, 00:24:434 (1,2) - no stack, choose one for consistency
  13. 00:22:767 (2,3) - Again weird stack under sliderend, you don't seem to do it often throughout the difficulty or give it some meaning (or I might miss something, my bad then)
Spork Lover's Insane:
  1. 00:07:464 (2,3) - Perhaps add 1 reverse to (2) and move (3) closer to (2). Cause this thing is the same as 00:03:828 (3,4) - musically, but you made -1 reverse for some reason
  2. 00:10:798 (1) - What does this thing follow?
  3. 00:11:101 (2) - Weird to see that you abandoned 1/4 drums suddenly. I'd suggest following them for consistency
  4. 00:30:191 - I think such a strong beginning of new musical section deserves clickable emphasize
sammish's Insane:
  1. 00:00:646 (3,4) - Stacked. 00:04:282 (3,4) - Not stacked. Choose one for consistency?
  2. 00:07:919 (3) - Why suddenly 1/4 slider? Previously you made circle for same sound
  3. 00:11:100 (1,2) - I think you should make something to cover 4 sounds here, not 3, just like you did previously
  4. 00:14:054 (5) - Why is this overmapped? 00:14:586 (9) - Didn't get why this is a reverse slider too
  5. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo
  6. 00:22:010 (1,2,3,4,5) - First 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  7. 00:23:828 (1,2,3,4,5) - Same as above + its weird that you used 1/4 slider for same sliders suddenly
  8. 00:22:615 (5,1) - vs 00:24:433 (5,1) - stacked and not stacked. Choose one for consistency?
  9. 00:29:888 - Perhaps silence spinner end
Light Insane:
  1. 00:02:615 (2) - I'd place this circle somewhere else because currenly seems like it is part of 00:02:767 (3,4,5) - this structure but musically its quite different
  2. 00:06:478 (4,6) - Why though? D: I think without this overmap it would be better, map has enough 1/4 action imo
  3. 00:07:464 (3) - 00:11:100 (1) - Why suddenly 3/4 slider instead of reverse like 00:03:827 (2) - 00:00:192 (1) - ?
  4. 00:20:645 (3) - I cannot hear 3 sounds there honestly
  5. 00:21:100 (1) - Should be 1/1 slider and 2 1/4 circlse after, just like 00:17:464 (1,2,3) -
  6. 00:30:191 - Same as Misselthwaite Manor diff
fdsfd's Hard:
  1. 00:07:009 (1,2) - Better blanket?
  2. 00:07:009 (1,4) - This overlap doesn't look nice
  3. 00:11:706 (7,1) - This stack is quite unexpected because you didn't stack objects in similar instances previously
  4. 00:14:130 (3,4) - I think this pattern could be a bit more polished. Currently it seems like these are too close to each other
  5. 00:16:858 - There is a pretty audible note here, I think placing a circle would be a better option
  6. 00:23:979 (4,1) - This touch doesn't look nice
Pika's Normal:
  1. 00:18:524 (4) - How about moving this thing to 00:18:373 - and placing a circle on 00:18:827 - ? Cause it seems like calm section actually ends on 00:18:373 - due to drum starting at this point
  2. 00:20:949 (4,1) - Perhaps "stack" them? Like 00:17:312 (3,4) - , for consistency
  3. 00:22:009 (1) - This thing should be 1/1 reverse considering that you made 1/1 reverse for same sounds here 00:23:827 (3) - 00:25:645 (2) -
  4. 00:22:009 (1,2) - These ncs should be swapped I believe, for consistency with 00:23:827 (3,1) - and 00:17:312 (3,4) -
  5. 00:26:403 (1) - How about changing this to circle and begin spinner earlier? Because transition between long slider and spinner feels pretty weird considering they represent the same long sound
  6. 00:30:191 (1) - Having 1/2 slider is pretty weird imo, I think would be better if you mapped a little of the vocal, just like in some other diffs (Ora's Easy for example), so this short slider body doesn't feel redundant
Ora's Easy:
  1. 00:00:798 (2) - I believe that slider head should be on 00:00:949 - cause its stronger. It is weird that you chose to put click on noticably weaker tick rather than obvious downbeat. Same 00:04:585 - , 00:08:221 - , 00:11:858 - , etc.
Beginner:
  1. 00:30:191 - Same as "Misselthwaite Manor" diff
Hope I helped somehow. My map - https://osu.ppy.sh/s/673494. Good luck!
Saileach

Bergy wrote:

rain's insane
i'm personally not a fan of a lot of the rhythm in this difficulty - often times like 00:05:343 (1,2,3,4,5) - there are 1/4 mapped with no real 1/4 in the music. another example is 00:06:404 (2,3,4,5,6) - . Made this ages ago, didnt realise how bad the overmapping was, changed to tripples

there are also places that you didn't map the 1/4, such as 00:02:161 (2) - , 00:11:101 (2,3) - , 00:24:585 (2,3) - . mostly coz im focusing on other sounds

00:07:766 (4,5) - i'd make these circles to distinguish the 1/2 snare hits here from the 1/4 snare roll at 00:07:464 (2,3) - mainly focusing on the bubbly sound

00:09:888 (1,2,3) - another 1/4 thing tahts not in the music Should be fine as its used as a little bit of emphasis

00:16:858 - you should put a circle or a sliderend or something at least on this beat, there's a clear synth sound here Then focusing the main sound there loses effect

00:31:554 (3) - this spacing is pretty big lol

00:30:952 - timing line here is unsnapped#BlameSquirrel

good SONG .

h4d0uk3n1 wrote:

Rain's Insane:
  1. 00:02:767 (4) - Perhaps change to 2 circles? Because currently it seems like this object has stronger realtion to these 00:01:858 (1,2,3) - objects, but musically it's not, its rather closer to 00:03:070 (5,6) - cause its the same sfx sure
  2. 00:04:434 (1,2) - Stacked. 00:08:070 (1,2) - Not stacked. I suggest choosing one for sake of consistency should be fine
  3. 00:05:343 (1,2,3,4,5) - Hm. I suppose you decided to follow that, uh, quickly rising high-pitched sfx, I dunno. Anyway, if my hearing does not fail me,
    I believe that this sound is on these 00:05:342 (1,2,3) - ticks and 00:05:570 (4) - is overmapped. And I would suggest making reverse slider cause 3 triple seems pretty overwhelming for something that faintreworked into a tripple
  4. 00:06:479 (3,5) - 00:09:964 (2) - Why is there notes? o.o Music would be represented better if there weren't these I guess first is a slider now but the 2nd is more for emphasis
  5. 00:07:464 (2,3,4,5) - I cannot hear anything that sound like 4 1/4 slider here to be honest. Perhaps change (4) and (5) to circles, that would make much more senseThe bubbles are 1/4
  6. 00:11:101 (2,3) - I'm not sure if (2) being an exntended slider work well here. Might want to change it to 2 1/4 sliders or double reverse slideri think its fine :(
  7. 00:15:797 (4,1) - I didn't notice any stack under slider tail before this point. Perhaps change to usual spacing for consistency 1/2s are stacks 1/4s are not depending on context
  8. 00:16:858 - There is sound and its reallly audible. I think there should be a circle loses the effect of following the other sound
  9. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3,4) - . Yeah, there are no drums, but its not that much less intense imo sure
  10. 00:22:010 (1,2,1,2,1,2) - 00:23:827 (1,2,1,2,1,2) - First 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly did try to emphasise that with the use of going over the same pattern as before
  11. 00:22:615 (1,2) - 00:24:433 (1,2) - 00:26:252 (1,2) - I don't think these objects should exist within the same combo because (2) is completelly different from (1), perhaps swap ncs redid all the ncs
  12. 00:22:616 (1,2) - stack, 00:24:434 (1,2) - no stack, choose one for consistency They are seperate sounds
  13. 00:22:767 (2,3) - Again weird stack under sliderend, you don't seem to do it often throughout the difficulty or give it some meaning (or I might miss something, my bad then) 1/2 are stacks 1/4 arent ;-;
Thanks for the mods

Can u make it dakini's insane thanks :D
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000001

[Metadata]
Title:Fault Line
TitleUnicode:Fault Line
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Rain's Insane
Source:
Tags:
BeatmapID:1225693
BeatmapSetID:575121

[Difficulty]
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CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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214,34,12161,2,0,P|147:2|66:27,1,140,4|2,0:0|0:0,0:0:0:0:
126,176,12616,1,8,0:0:0:0:
297,127,12767,6,0,P|261:122|227:127,1,70,2|2,0:0|1:0,0:0:0:0:
355,214,13070,2,0,P|391:219|425:214,1,70,2|0,0:0|0:0,0:0:0:0:
135,91,13373,2,0,P|130:127|135:161,1,70,2|0,0:0|0:0,0:0:0:0:
388,129,13676,5,2,0:0:0:0:
388,129,13752,1,2,0:0:0:0:
388,129,13828,1,2,0:0:0:0:
240,35,13979,1,10,0:0:0:0:
233,211,14131,1,8,0:0:0:0:
343,30,14282,1,2,0:0:0:0:
164,131,14434,1,10,0:0:0:0:
372,208,14585,5,10,0:0:0:0:
343,30,14736,1,2,0:0:0:0:
239,221,14888,2,0,B|350:232,1,105,4|0,0:0|0:0,0:0:0:0:
372,208,15191,1,2,0:0:0:0:
169,97,15343,1,2,0:0:0:0:
169,97,15418,1,2,0:0:0:0:
169,97,15494,6,0,L|157:177,1,70,12|0,3:0|0:0,0:0:0:0:
249,43,15797,2,0,P|191:5|123:15,1,140,4|2,0:0|0:0,0:0:0:0:
123,14,16252,1,8,0:0:0:0:
29,144,16404,5,8,0:0:0:0:
260,134,16555,1,2,0:0:0:0:
81,83,16707,1,8,0:0:0:0:
81,83,17009,1,8,1:0:0:0:
45,246,17162,1,2,1:0:0:0:
0,35,17313,5,8,0:0:0:0:
192,145,17464,2,0,L|179:243,1,70,12|0,0:0|0:0,0:0:0:0:
15,137,17767,1,2,0:0:0:0:
15,137,17843,1,2,0:0:0:0:
15,137,17919,1,2,0:0:0:0:
332,116,18373,1,2,0:0:0:0:
204,35,18525,1,2,0:0:0:0:
204,35,18601,1,2,0:0:0:0:
204,35,18676,1,2,0:0:0:0:
252,202,18828,1,2,0:0:0:0:
347,83,18979,6,0,L|417:79,1,70,8|4,0:0|3:0,0:0:0:0:
347,83,19282,1,2,0:0:0:0:
195,131,19434,2,0,P|163:212|196:278,1,140,4|2,0:0|0:0,0:0:0:0:
321,196,19888,6,0,L|247:202,1,70,2|8,0:0|0:0,0:0:0:0:
152,292,20191,1,4,0:0:0:0:
412,249,20343,1,4,0:0:0:0:
251,201,20494,1,2,0:0:0:0:
377,381,20646,1,12,0:0:0:0:
325,123,20798,1,0,0:0:0:0:
275,351,20949,5,12,0:0:0:0:
175,169,21100,2,0,P|169:208|181:248,1,70
325,123,21403,1,0,0:0:0:0:
325,123,21479,1,0,0:0:0:0:
325,123,21555,1,0,0:0:0:0:
325,123,22010,5,2,0:0:0:0:
275,351,22161,1,0,0:0:0:0:
414,149,22313,1,2,0:0:0:0:
233,274,22464,1,2,0:0:0:0:
126,105,22616,1,8,0:0:0:0:
126,105,22767,6,0,B|206:98|206:98|240:107,1,105.000004005432,4|2,0:0|0:0,0:0:0:0:
229,104,23222,1,8,0:0:0:0:
164,255,23373,1,2,0:0:0:0:
82,166,23525,1,2,0:0:0:0:
82,166,23601,1,2,0:0:0:0:
82,166,23676,5,8,0:0:0:0:
325,123,23827,1,2,0:0:0:0:
275,351,23978,1,0,0:0:0:0:
142,266,24130,1,0,0:0:0:0:
355,299,24282,1,0,0:0:0:0:
179,372,24434,1,8,0:0:0:0:
112,181,24585,6,0,P|176:180|223:217,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
409,173,25040,2,0,P|415:208|411:243,1,70,4|2,0:0|0:0,0:0:0:0:
376,82,25343,6,0,P|411:76|446:80,1,70,4|10,0:0|0:0,0:0:0:0:
245,136,25645,1,4,0:0:0:0:
287,42,25797,1,2,0:0:0:0:
319,171,25949,2,2,L|308:254,1,70,2|6,0:0|0:0,0:0:0:0:
101,187,26252,1,8,0:0:0:0:
334,143,26404,5,12,0:0:0:0:
256,192,26479,8,2,30191,0:0:0:0:
190,140,30645,6,0,L|188:216,1,70,8|0,0:0|0:0,0:0:0:0:
308,211,31100,2,4,L|306:141,1,70
151,289,31554,2,0,P|191:295|231:286,1,70,2|2,0:0|0:0,0:0:0:0:
91,186,32009,1,2,0:0:0:0:

also need to reapply hitsounds sp
moph
heeelo
[Pika]
  1. main problem I have with this diff is how you've chosen to skip 00:01:252 - every time. I kinda just doesnt feel right as I don't think anything stretches for the entire two bars however you're missing a pretty important note in the middle. Undermapping quite a bit for a normal imo. Try something like this instead?
  2. 00:18:373 - single here?
[fdsfd]
  1. 00:00:949 (4,1) - some spacing inconsistencies with these pause gaps. Here its a 2/1 gap but you space it like its a 1/2. 00:04:888 (1) - here its to DS and 00:12:161 (1) - it's an overlap. Imo 00:00:949 (4,1) - could be an overlap since it has the larger break and 00:11:706 (7,1) - should probably be in DS to fit the rest?
  2. 00:07:009 (1,2) - blanket?
  3. 00:13:676 (1,2,3,4) - - pattern looks a bit better, slight off blankets 00:14:130 (3,4) - and slight overlaps 00:13:676 (1,4) -
[Light Insane]
  1. 00:02:615 (2) - this circle doesn't really fit into this pattern well as it isn't mapped to the melody, maybe stack on 00:02:767 (3) -, 00:01:858 (1) - or delete?
  2. 00:07:009 - feel like a single might fit nicely here, having a gap feels a little weird as you generally have them after 00:04:585 (1) - these long sounds
  3. 00:21:100 (1) - end this with a triple like you did here 00:17:464 (1,2,3) -?
[sammish]
  1. 00:03:222 (4,5) - blanket could be a lot better assuming that was the intention.
  2. 00:13:373 (3) - doesn't really flow well into the triple. Try this, imo looks more cohesive with the previous pattern as well
  3. 00:24:585 (1) - might look better if the S shape was a bit more stronger
  4. nicenice
[Spork Lover]
  1. 00:01:555 (1) - 00:08:828 (1) - silence this end? or use soft
  2. not sure about some of your extended slider use. 00:08:828 (1) - really isn't following anything, the sustained sound started long ago and missing 00:08:979
    - sounds off. 00:11:101 (2) - overextended as well as 00:11:403 - really should be mapped. 00:12:464 (1) - same as well. 00:16:101 (1) -. Compare it to how you used it here 00:14:888 (1) - which works really well.
  3. 00:21:100 (1,2,1) - could use a nerf as its not that different from 00:17:464 (1,2,1) -
[BikiniDave]
  1. 00:02:767 (4) - doesn't really fit in with the pattern, singles instead?
  2. 00:05:570 (4) - don't hear any 1/4s here. Add one 00:05:267 - here instead
  3. 00:06:479 (3) - here as well
  4. 00:10:645 (7,1) - swap these two around rhythm wise? imo 00:10:949 - should be clickable.
  5. 00:16:858 - adding a note here would be better then a break imo
  6. 00:18:979 (1,2) - swap these two around rhythm wise?
[Crowie]
  1. 00:11:706 (9) - might be better as a kick slider to fit the melody? also not sure about the sudden stop here.
  2. 00:13:070 (1,1) - could add a single onto the end of these as well, reduced spacing and all
  3. great map
[Foxy]
  1. 00:08:373 (3) - try using a single here instead? the kicksliders before 00:08:070 (1,2) - 00:06:100 (1,2,3) - all kinda map melody changes so it kinda feels out of place.
  2. 00:10:798 (1,2) - maybe have the circle before the slider, 00:10:949 - feels better clickable
  3. 00:14:585 (8,1) - spacing between here could be larger to emphasize the melody
[Misselthwaite Manor]
  1. 00:06:403 (1,2,3) - try rotating this with by like -80? might play a bit better
  2. 00:22:767 (1) - could be shortened by 1/2 imo, the held sound lasts way longer than the slider so mapping 00:23:070 - might be nice.
not a lot found, gl!
Arf
Hello, m4m from #sd_tofu as per your PM.


I quite dislike saying "this diff is not needed or irrelevant" especially since the Beginner diff is somewhat interesting instead of being a metronome clicker. I'm just not a big fan of such difficulties, I honestly don't know anyone who plays them the way they are meant to be played, as an actual Beginner diff (all the newbies I personally know move on to Normals within an hour of gameplay). It tends to be a breeding ground for #1 farmers instead. What you do with the diff is up to you however.
Ora's Easy
00:09:130 (2) - Consider making this two notes to be more consistent with 00:05:494 (2,3) -

Pika's Normal
00:18:524 (4) - This sounds very strange to me personally, as the strong sound starts at 00:18:373 - . Consider a different rhythm here, perhaps something like this.
00:20:645 (3,4) - Consider mapping the note between these, there's enough recovery time after the last note for it to not be too dense, and the sound is quite distinct enough to be worth it in my opinion
00:22:009 (1) - I understand why this isn't a reverse slider like 00:23:827 (3,2) - and I agree with your pattern here
00:30:191 (1) - This feels a bit sudden for an ending, consider mapping some of the vocals here, maybe something similar to the Easy diff

fdsfd's Hard
that username.
The use of sliderends for more intense sounds is something that sometimes works, sometimes doesn't in this particular map. In the very beginning (00:00:949 (4) - or 00:04:433 (3) - for example) it can be justified particularly because of the style used to map the sounds in general, but in places like 00:08:524 (1) - and 00:12:161 (1) - it feels a bit strange, at least to me personally, because the sound on the sliderend is a particularly distinct note that forms a triplet of sounds with 00:09:433 (2,3) - and 00:13:070 (2,3) - respectively. Having one sound of the triplet mapped as a sliderend in a Hard difficulty is a little out of place in my opinion, consider shortening the sliders and placing a circle where the current sliderend is instead.

00:14:130 (3,4) - Similar thing here, the strong notes are on the end of the sliders while the active beat, aka the sliderhead, is mapped to the less intense sounds. Easy fix is to swap the rhythm so that the two sliders come before the circle, like so. Or something similar at least, so the sliderheads aren't on red ticks.

00:15:797 (1,2,3) - Wouldn't something like this fit better flow wise into the next set of three 1/2 notes?

00:17:464 (1) - Personally I think it sounds better rhythm wise if the slider ends on the large white tick (00:18:221 - ) before its current end and then a circle is placed where the current end is at 00:18:373 - . Similar things at 00:21:100 (1) - , etc. Up to you

00:20:494 (4) - HIGHLY recommend deletion of this note or turning the "3" into a 1/2 slider. Several reasons->
  • 1. I personally feel that the sudden note density comes out of nowhere as the song isn't that much more intense
    2. The sound on this timestamp is a decently loud drum, yes, but the whistling is much more prominent in my opinion, and there isn't a whistle on this note. Mapping it the same way as the whistles when there is no whistle here is strange in my opinion, if you want to map the drum consider the 1/2 slider method mentioned above.
    3. It is inconsistent with the pattern of 00:15:797 (1,2,3,4,5,6) - I wouldn't have mentioned this but the sounds played at that pattern and in this pattern are pretty similar, also you even used the same slider to start both patterns, so it's a little strange that they play so differently. (The slider is quite distinct, so the player's expectation will be that it plays the same as the last instance of the slider)
00:21:100 (1,1) - Unsure where these slider shapes suddenly came from haha. If I may make a suggestion, perhaps you could reserve these sorts of shapes for the slowdown sliders (since nothing else really marks them at the moment, unless you know they're coming) and make the regular speed sliders more conventional shapes? Just a thought.

00:22:464 (4,5) - Consider a 1/2 slider here instead, having it be a circle when the sound is actually a held note is a bit strange to me, especially when it's mapped the same as 00:23:827 (3,4,5,6,7) - despite the latter example having different sounds. At 00:23:827 (3,4,5,6,7) - each note actually has a piano/synth/keyboard/keytar sound which the notes are mapped to, whereas 00:22:615 (5) - is just a light drum and the held keytar sound is on "4", so having it be mapped the same as the more obvious keytar sounds is weird in my opinion.

00:25:948 (5,1) - This probably took a long time to make, and it's not ugly or anything, but that overlap is quite nasty to my eyes, please find a way to not overlap it >.<

Light Insane
00:00:495 (2) - Consider two notes instead, both sounds in this slider are quite distinct and shouldn't be mapped the same way as 00:00:949 (1) - in my opinion. Same at 00:04:130 (3) - 00:07:767 (4) - etc. Considering how much you did this in the map I guess it's meant to be this way, particularly as a Light Insane I can see why you wouldn't want to put denser patterns or more difficult patterns in, but consider it. Something like 00:11:100 (1,2,3,4) - for example

00:20:645 (3) - Are you sure about this being a triple, it sounds better as two circles in my opinion

00:24:282 (2) - Consider circles here as well, I believe the sound on the sliderend is actually the more intense one despite being a red tick

(minor) 00:25:191 (4,5) - Is there no way to avoid this overlap? Nothing like it in the rest of the map

Spinner is a little too long for my taste, consider shortening it and mapping a little more of the vocals there

Sammish
00:14:586 (9) - Hmm bit of an odd choice in my opinion since the distinct sounds are still continuing. Consider making this two 1/4 sliders instead, it wouldn't be that much of a difficulty spike in my opinion.

00:16:404 (1,2,3,4) - Also a bit of an odd choice I think, stacking these as sets of two when the noise here is more of a three note collection. Personally I would make 1->2->3 a back and forth pattern and stack 4 under 3 while keeping the 5/6/7 triangle intact. This way each collection of three sounds (1/2/3 and 5/6/7) are differentiated with their own pattern with the odd sound out (4) being differentiated with a stack.

00:17:464 (1,2,3) - Why this pattern is not repeated at 00:21:100 - ? Bit weird in my opinion

00:18:373 (1,2) - I hear these two sounds as distinctly different from the other three in this combo. Not sure if it's just my ears, but I would map these as two circles. The other three are fine as kicksliders.

00:20:646 (2,3,4) - Very different sounds from the previous pattern yet is mapped exactly the same way? Also I believe the more intense sound is on "2" so having the spacing there be less than the spacing from 4->1 is a little meh

(minor) 00:22:010 (1,2,3) - Personal gripe but this could look better I think, it's a little unrefined at the moment compared to the rest of the map which has clear structures.

00:24:433 (5,1) - Hmm not sure why this is stacked when 00:22:615 (5,1) - had a very different idea for the stack, the sounds are a little different so the kickslider pattern is appreciated, but isn't stacking this a bad idea when the sliderhead sound is so intense?

00:30:191 (1) - Similar to normal, consider mapping to the vocals at least a little bit at the song's end, like light insane or Easy or Spork's diff.

Big fan of the structure in this difficulty, particularly at the start.

Spork Lover
This difficulty is in a style that I'm quite uncomfortable with, I understand some of the ideas but overall it's a bit of a mystery to me, the intense sounds on sliderends like 00:11:858 (1) -00:19:131 (1) - , the 3/4 stuff like 00:11:101 (2,3) - , mixed with some things that are hard to read for reasons I can't quite fathom (00:15:191 (1,1) - ), and the overall aesthetic of the difficulty feels like a dubstep map for a song that isn't really in the genre for such aesthetics (IMO).

00:00:798 (1) - Unneeded NC?
00:01:555 (1) - Perhaps silence this sliderend? Same at 00:08:828 (1) - , 00:12:464 (1) - and 00:16:101 (1) - . Silencing it may sound better, like at 00:05:191 (1) - .
00:14:131 (3) - Slider breaks up the note pattern when the sounds are still the same, it plays a little strange in my opinion, particularly as a red tick to white tick slider.
00:18:524 (2) - Despite being a white to red slider, the siderend sound has at least equal emphasis in the song if not more, and should be a circle in my opinion, it's quite strange to play
00:20:040 (1,2,3) - IMO the slider sounds better as circles and the circles sound better as a slider.

Well it's interesting if nothing else, not my thing but I'm sure it's enjoyable for others

Rain/DakiniBrave
(Am using the updated code from the mod reply)

00:10:645 (5) - Should this have the same high spacing despite being a much calmer sound? The whistling stops before this note so I'm not sure if it should be so spaced
00:16:858 - Understand the gap here, but no gap at 00:20:494 (4) - makes it inconsistent
00:18:979 (1,2) - Doesn't this sound better if Ctrl+G'd rhythm wise, with the circle first and then the slider starting on the big white tick?
00:21:100 (2,3,4,5) - Perhaps soft hitsounds like at 00:17:464 (2,3,4,5) - is a better idea, it sounds quite off being as loud as it is with normal hitsounds compared to the patterns right before it
00:20:798 (6,3,4,5) - Also consider stacking perfectly

I can't quite play the rest of the difficulties correctly so I'm not comfortable modding them, particularly Foxy's Irre style map. Also don't understand the last difficulty name heh.

Song isn't really in my wheelhouse but it's something else, so good luck with ranking it, I can appreciate the diversity. Hope you find Brute Justice interesting!
Topic Starter
squirrelpascals

Bergy wrote:

squirrelpascals wrote:

Maybe I can open m4m on this sometime.
ye lol

general
- i dont wanna just like NC mod beacuse thats annoying for both you and me, but in some diffs the NCs seem kinda weird. but tbh its a weird ass song so how are u supposed to NC it smh lol yeah, because of that i think a lot of people might have handle ncs differently

- modding assistant says soft-hitfinish5 has delay, looks like it has a bit in audacity too, you might wanna trim that up: done, thanks


- yada yada inconsistent metadata with foxy and mania diffs xd fixed

- arent bgs supposed to be jpg not png
heres a better version of the bg if u wanna use it https://puu.sh/yiJnV/f2dfb42abd.jpg didnt think it mattered, but that bg was better anyways. thanks!

beginner
not that it matters but why is this stack leniency .2 lmao lol i wont stack in this diff

00:07:918 (4) - i think this circle would go better at 00:07:918 (4) - . thats just where i hear more emphasis on the snare drum and it would naturally make more sense personally. you linked the same two timestamps, this looks like an accident so i guess ill ask personally

00:22:767 (1) - why dont u make these blanket each other lol looks easy but its kind of difficult to do, because they're so close together it will look bad if it isn't perfect

light insane
00:02:615 (2,3,4,5,1) - this rhythm doesnt really please me because it sounds like each circle is a drastically different sound but it's so linear and straightforward in the mapping that it doesnt really represent that. in fact i think what makes it weird is the little kick at 00:02:615 (2) - since there's a clear melody in the synths over 00:02:767 (3,4,5,1) - i think it acts okay because i paired the notes that play before the synth together with this reverse arrow 00:01:858 (1) - and circle 2 acts as a good transition between the synth and the sounds before i mentioned tried something

00:05:342 (2,3,4) - u dont need this triple cause theres like no 1/4 its a pretty light tone but its undoubtedly there

00:06:403 (3,4,5,6,7) - uhh i dont hear any 1/4 here eitherthe first 1/4 didnt exist at 00:06:479 - but the second one did, so i made a 1/2 stack + triple

00:15:342 (1) - usually i dont do this kinda stuff but, like, i think a pattern kinda like this here would be cool lmao: cool pattern, but i want the 1/4 kickslider to be easily handled because there aren't many in the diff


00:20:645 (3) - same thing, i dont think this needs to be 1/4 reverse, 1/2 should be fine itself then i'll miss the note at 00:20:721 -


misselwhat?
00:06:631 (2,3) - i dont hear this 1/4 in the music same thing as light insane, they're individual notes descending in tone

00:20:645 (1,2,3) - same^ this one was true, replaced

at this point i feel like im kinda just modding for rhythm but like idk the rhythm seems kinda inconsistent with what 1/4 in the drums is mapped and which isnt. if u want me to make another post where i just nazi the rhythm i will but thats kinda what this has been so far

00:14:736 (4) - this spacing seems really high compared to the rest of the pattern wanted exaggeration for the descending tone at 00:14:888 (1) -

good SONG .

h4d0uk3n1 wrote:

Hi, m4m from #sd_tofu queue

Misselthwaite Manor:
  1. 00:07:464 (1) - There should probably be notes or reverse sliders instead? To be consistent with 00:03:827 (2,3,4,5) - . Cause currently slider doesn't seem to emphasize anything there could be, but these notes don't feel as strong
  2. 00:10:494 (4) - Hm, how about making this slider 1/2 and placing circle on 00:10:797 - ? 1/2 slider would emphasize this sound 00:10:494 - better cause its not prolonged and short. Having slider body after the point where sound ended is not good imo again its a possibility, but i dont want all of 00:10:039 (1,2,3,4,5) - to feel much like a 1/2 metronome
  3. 00:11:555 (4) - 1/4 slider instead perhaps? To emphasize that yelling sfx like 00:00:646 (6) - here sounds cute
  4. 00:17:843 (2) - Nazi, but I think would be better if this circle has equal distance from previous slider's end and to next slider's head it is nazi, but dont see a reason why i shouldn't do this lmao
  5. 00:20:721 (2) - Why is this overmapped? I think music would be represented better if there wasn't a note there's definitely a note there
  6. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo it adds a dramatic effect going into this intense jump part 00:22:009 - plus to me this quiet part compared to the other is a lot more "sad," so it sounds better left alone for the player to notice[/color]
  7. 00:22:009 (1,2,3,4,5) - (1) and (2) have the same pitch, perhaps toy with these jumps a bit so pitch changes would be represented too? i already did exactly this with this lower pitch sound 00:22:464 (4,5) -
  8. 00:22:767 (1) - How about this rhythm instead? This way prolonged sound would be emphasized by having and extended slider + strong drum on 00:23:070 - would have the same clicking emphasize as the same drum here 00:23:373 (3) - i think it feels better as it is because although the slider passes over some noticeable sounds, the sound here 00:22:767 - is stronger than the one you mentioned
  9. 00:24:131 (1,3) - Hm, I don't think these followpoints and stack overall fits with the style of the map, perhaps make something different? i made a triangle with the objects you timestamped
  10. 00:30:191 - I think such a strong beginning of new musical section deserves better emphasize. You could end spinner earlier, silence its end and place a circle here not a bad idea
Light Insane:
  1. 00:02:615 (2) - I'd place this circle somewhere else because currenly seems like it is part of 00:02:767 (3,4,5) - this structure but musically its quite different last mod said something about this too. tried something
  2. 00:06:478 (4,6) - Why though? D: I think without this overmap it would be better, map has enough 1/4 action imo changed in last mod also
  3. 00:07:464 (3) - 00:11:100 (1) - Why suddenly 3/4 slider instead of reverse like 00:03:827 (2) - 00:00:192 (1) - ? those are reverses because they have constant 1/4 notes int he backgorund of them
  4. 00:20:645 (3) - I cannot hear 3 sounds there honestly changed in top diff from last mod, so im changing it here too
  5. 00:21:100 (1) - Should be 1/1 slider and 2 1/4 circlse after, just like 00:17:464 (1,2,3) - like i mentioned in the top diff, i personally see these two parts of the song differently, so i mapped them as such
  6. 00:30:191 - Same as Misselthwaite Manor diffsure
Beginner:
  1. 00:30:191 - Same as "Misselthwaite Manor" diff too shocking for a player this level
Hope I helped somehow. My map - https://osu.ppy.sh/s/673494. Good luck!

moph wrote:

heeelo
[notice][Light Insane]
  1. 00:02:615 (2) - this circle doesn't really fit into this pattern well as it isn't mapped to the melody, maybe stack on 00:02:767 (3) -, 00:01:858 (1) - or delete? did something about this from last 2 mods, a lot of people pointed this out lmfao
  2. 00:07:009 - feel like a single might fit nicely here, having a gap feels a little weird as you generally have them after 00:04:585 (1) - these long sounds the gap feels better, the green combo is mapped to synth and the blue combo is mapped to drums, so i feel like mapping to a random hi hat in between will feel out of place
  3. 00:21:100 (1) - end this with a triple like you did here 00:17:464 (1,2,3) -? i dont think it hurts to map these differently
[Misselthwaite Manor]
  1. 00:06:403 (1,2,3) - try rotating this with by like -80? might play a bit better kinda like the way slider 1 circles around with 00:06:100 (4,5,1) - currently
  2. 00:22:767 (1) - could be shortened by 1/2 imo, the held sound lasts way longer than the slider so mapping 00:23:070 - might be nice. dont want to map the other sound because it's not nearly as strong as 00:22:767 -
not a lot found, gl!

Arf wrote:

Hello, m4m from #sd_tofu as per your PM. I'll be honest, due to the length and type of song, this was quite difficult to mod for me, and I'm not quite satisfied with how the quality of the mod turned out. If you would like me to mod another one of your mapsets I would be willing to do so.


I quite dislike saying "this diff is not needed or irrelevant" especially since the Beginner diff is somewhat interesting instead of being a metronome clicker. I'm just not a big fan of such difficulties, I honestly don't know anyone who plays them the way they are meant to be played, as an actual Beginner diff (all the newbies I personally know move on to Normals within an hour of gameplay). It tends to be a breeding ground for #1 farmers instead. What you do with the diff is up to you however. I know diffs like this can get controversial, like that Granat set that had a similar diff, but I stand by my thought that this game should be meant to played by all levels of players, including even people who don't even know what rhythm is. While you might not know anyone of this level, I think easy diffs like this are useful for people inexperienced with rhythm games in general, or maybe even disabled people. If this causes just as much controversy as it did with Granat it's not a problem removing it, ill just link it in the description or something. But for now I don't see too much with a problem with the diff myself


Light Insane
00:00:495 (2) - Consider two notes instead, both sounds in this slider are quite distinct and shouldn't be mapped the same way as 00:00:949 (1) - in my opinion. Same at 00:04:130 (3) - 00:07:767 (4) - etc. Considering how much you did this in the map I guess it's meant to be this way, particularly as a Light Insane I can see why you wouldn't want to put denser patterns or more difficult patterns in, but consider it. Something like 00:11:100 (1,2,3,4) - for example yeah considering that i built the diff around this simplified rhythm in the first place i dont think i would want to change much about the way i mapped it now, but it's a good thought

00:20:645 (3) - Are you sure about this being a triple, it sounds better as two circles in my opinion i changed into a 1/2 slider from last mod

00:24:282 (2) - Consider circles here as well, I believe the sound on the sliderend is actually the more intense one despite being a red tick

(minor) 00:25:191 (4,5) - Is there no way to avoid this overlap? Nothing like it in the rest of the map yeah, i wanted to keep distances in between 00:25:191 (4) - similar and easy to flow, and this was just the best way to do that

Spinner is a little too long for my taste, consider shortening it and mapping a little more of the vocals there i think its a good lead-up to the drums tbh

I can't quite play the rest of the difficulties correctly so I'm not comfortable modding them, particularly Foxy's Irre style map. Also don't understand the last difficulty name heh.

Hope the mod wasn't too terrible, if you are unsatisfied with the mod, I'm willing to mod something else of yours, since this is 30 seconds and all. Song isn't really in my wheelhouse but it's something else, so good luck with ranking it, I can appreciate the diversity. Hope you find Brute Justice interesting!
Thank you guys all so much for your mods!! You guys were really great at being detailed about your thoughts :) :)
Foxy decided to remap his diff, so I just updated the map with a completely new diff for him, sorry. Spork MIGHT be doing a remap but I'm not too sure.


NOTE TO SELF MAKE ADVANCED DIFF
ferret irl
I'm remapping my diff cuz I'm not a shitmapper anymore
Crowie

Bergy wrote:

crowie's extra
this diff is pretty cool xd thanks :D

only thing is rhythm is overmapped but it kinda works well tbh

i typically don't mind 1/4 sliders used for emphasizing certain notes, but when notes are being clicked that aren't there it kinda bothers me. example: 00:05:342 (1,2,3) - , 00:06:555 (1,2,3,4,5) - , there are no 1/4 in the music at these parts. there is something in the music idk how to describe it, maybe not exactly 1/4 but it's there

other than that this diff is really really cool like top 10 anime maps 2017 gone wrong. your mapping style fits super well with this song

h4d0uk3n1 wrote:

Crowie's Extra:
  1. 00:05:418 (2) - 00:06:630 (2) - Is there really should be a note? I can't hear anything ok since it's mentioned again..
  2. 00:09:736 (3) - This sound is quite different from 00:09:130 (1,2) - , perhaps represent it differently (less sv for example)? done
  3. 00:12:161 (3,4) - I think this pattern could be improved visually by making consistent distance between (4)'s and (3)'s bodies. Like this (not an excuse) it's my style
  4. 00:13:827 (3,4,1,2,1,2) - First 4 sound have the same pitch, and on 5th and 6th ptich changes, but all of them are treated the same. I think would be better if pitch changes were represented somehow represented by increasing spacing
  5. 00:21:100 (1,2) - I believe this should be a 1/1 slider instead, for consistency with 00:17:464 (1) - + slider emphasizes this prolonged sound far better than a circle ok
  6. 00:22:009 (1,2,1,2,1,2) - 00:23:827 (1,2,1,2,1,2) - Same as above - first 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly changed..?
  7. 00:22:615 (1,2) - 00:24:433 (1,2) - 00:26:252 (1,2) - I don't think these objects should exist within the same combo because (2) is completelly different from (1), perhaps swap ncs done

moph wrote:

[Crowie]
  1. 00:11:706 (9) - might be better as a kick slider to fit the melody? also not sure about the sudden stop here. no
  2. 00:13:070 (1,1) - could add a single onto the end of these as well, reduced spacing and all doing that would make it just like the rest of the map and not stand out anymore
  3. great map
might have removed some hitsounds
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
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[Metadata]
Title:Fault Line
TitleUnicode:Fault Line
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Crowie's Extra
Source:
Tags:like what ep Ora Pika fdsfd sammish Spork Lover DakiniBrave Crowie FoxyGrandpa Nysrogh
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Saileach

moph wrote:

[BikiniDave Only you can get away with calling me that :P ]
  1. 00:02:767 (4) - doesn't really fit in with the pattern, singles instead? These are singles, just squirrel didnt update my diff...
  2. 00:05:570 (4) - don't hear any 1/4s here. Add one 00:05:267 - here instead ^
  3. 00:06:479 (3) - here as well ^
  4. 00:10:645 (7,1) - swap these two around rhythm wise? imo 00:10:949 - should be clickable.
  5. 00:16:858 - adding a note here would be better then a break imo made into a slider end
  6. 00:18:979 (1,2) - swap these two around rhythm wise? sure

Arf wrote:

Rain/DakiniBrave
(Am using the updated code from the mod reply) Thank you :D!

00:10:645 (5) - Should this have the same high spacing despite being a much calmer sound? The whistling stops before this note so I'm not sure if it should be so spaced reduced
00:16:858 - Understand the gap here, but no gap at 00:20:494 (4) - makes it inconsistent fixed with mophs
00:18:979 (1,2) - Doesn't this sound better if Ctrl+G'd rhythm wise, with the circle first and then the slider starting on the big white tick? fixed with mophs
00:21:100 (2,3,4,5) - Perhaps soft hitsounds like at 00:17:464 (2,3,4,5) - is a better idea, it sounds quite off being as loud as it is with normal hitsounds compared to the patterns right before it @squirrelpascals your job
00:20:798 (6,3,4,5) - Also consider stacking perfectly best i can do while following rc
#BlameSquirrel

reminder to reapply hitsounds and also respond to the hitsound thing just above, also tags?
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000001

[Metadata]
Title:Fault Line
TitleUnicode:Fault Line
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Dakini's Insane
Source:
Tags:
BeatmapID:1225693
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6d237c84-60bc-4f4e-a7e5-f10e2d0516bc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
192,303.030303030303,3,1,1,50,1,0
949,303.030303030303,3,1,1,50,1,0
1252,-133.333333333333,3,1,2,50,0,0
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26403,-100,3,1,2,50,0,0
30191,303.030303030303,3,3,1,50,1,0
30645,-200,3,3,1,50,0,0
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31100,-200,3,3,1,50,0,0
31403,-200,3,3,1,10,0,0
31554,-200,3,3,1,35,0,0
31857,-200,3,3,1,10,0,0
32009,-200,3,3,1,50,0,0
32312,-200,3,3,1,5,0,0


[Colours]
Combo1 : 196,104,230
Combo2 : 143,24,24
Combo3 : 108,227,115
Combo4 : 116,175,186

[HitObjects]
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Antalf
https://puu.sh/yMaxe/1fc9175bb6.rar

Okay so here it goes, both mania difficulties hitosunded, normal-hitnormal added for more commodity between the mania diffs, couple of story board HS for the HD since i wanted it to go as consistent as possible
Topic Starter
squirrelpascals
updating soon i promise.
ferret irl
soon FUCKING tm
Topic Starter
squirrelpascals
Finally got my shit together and updated. theres a couple things i want to talk about with the hard but i'll irc you about that @chewy
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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