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eufonius - Kokoro ni Tsubomi

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Total Posts
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Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2017年12月16日 at 04:19:39

Artist: eufonius
Title: Kokoro ni Tsubomi
Source: このはな綺譚
Tags: Konohana Kitan anime tv size opening kawaiwkyik riya
BPM: 90
Filesize: 12112kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.71 stars, 164 notes)
  2. Insane (3.46 stars, 212 notes)
  3. Normal (1.64 stars, 88 notes)
Download: eufonius - Kokoro ni Tsubomi
Download: eufonius - Kokoro ni Tsubomi (no video)
Information: Scores/Beatmap Listing
---------------
-Atri-
m4m req from qq
Map for mod: https://osu.ppy.sh/s/596487

[General]
  1. 00:19:710 - 最好比 00:06:284 - volume大聲啲,畢竟係明顯唔同部份,並且 00:18:032 (1) - 嘅spinner可以降返去40%,感覺無咩特別
  2. 落custom嘅話建議加埋一個比較靜嘅finish,而家嘅唔係幾合歌
  3. normal同hard嘅spread會唔會太大,可能要填個advanced

[Normal]
  1. 開頭感覺成張圖都係似easy多啲,冇normal嘅感覺。。。
  2. 如果硬係要用normal嘅角度嘅話冇咩問題,雖然 00:32:297 (4,1) - 轉做1/2 rhythm會太過突然

[Hard]
  1. fine

[Insane]
  1. 00:06:284 - 綠線同紅線撞volume
  2. 00:12:367 (7,8) - 感覺唔overlap嘅話好啲,咁樣嘅話感覺flow會好一啲
  3. 00:16:983 (2) - 唔係幾需要finish,感覺太突出
  4. 00:42:997 (1) - 建議跟埋大白線嘅bass,雖然係跟人聲帶係嚮insane嘅話格硬ignore嘅話有啲怪
  5. 00:45:829 - 漏咗鼓聲,00:45:724 (1,2,3,4) - 應該係五連
  6. 00:57:682 (6,7) - 咁樣擺感覺會好打啲,因為這裡可以繼續back-and-fourth嘅motion

good luck
makisokk
Hello from my que
Sorry for late, just i'm dead
[General ]
  • Fix bitrate audio to 192 kbs

    Firis Mistlud wrote:

  1. normal同hard嘅spread會唔會太大,可能要填個advanced
[/notice] This too
01:10:060 - I believe that kiai ends here.
[/list]

[Normal]
  • 00:58:102 (1,2) - For better expression of this moment, you can use this rhythm!
[Hard]
  • 00:10:479 (1) - do this slider, He looks much better, which you have now
    01:00:409 (2) - maybe try this? I do not know why, but in my opinion when the slider is different, the flow is bad
[Insane]
  • 00:06:284 (1,2) - In the last two diffs, you made a stack here, why did you decide not to do it here?
    00:10:479 (2,3) - Fix stack 00:10:479 (2,3,4) - He is some strange here and a curve
    00:47:193 (3,1) - avoid overlap
Well it's all, good luck with mappset
makisokk
Sorry i broke forum
gary00737
widescreen support 不用就關掉吧


Insane
00:10:479 (2,3,4) - 看要不要手動疊 因為https://i.imgur.com/47Qr1QB.png 有點不好看
00:17:612 - hitsound 有種奇怪的感覺
00:45:829 - 是不是miss note

根據上面留言說N 跟H GAP有點大 其實打起上來我覺得可以不用補


太水了圖太好....... :o :o
Flower
plz add riya to tags
nokd thx
Kibbleru
cute anime

insane
00:17:612 - finish doesn't really sound good for me here
00:45:724 (1,2,3,4) - i think this is supposed to be just one stream
00:58:941 - whistle?
01:24:925 - i would stop the kiai here imo

hard
same kiai thing

normal
same kiai thing
i think the you need more rhythm density, at least in the kiai. spread gap is kind of big here
Topic Starter
Rizia

Firis Mistlud wrote:

m4m req from qq
Map for mod: https://osu.ppy.sh/s/596487

[General]
  1. 00:19:710 - 最好比 00:06:284 - volume大聲啲,畢竟係明顯唔同部份,並且 00:18:032 (1) - 嘅spinner可以降返去40%,感覺無咩特別
  2. 落custom嘅話建議加埋一個比較靜嘅finish,而家嘅唔係幾合歌
  3. normal同hard嘅spread會唔會太大,可能要填個advanced

[Normal]
  1. 開頭感覺成張圖都係似easy多啲,冇normal嘅感覺。。。
  2. 如果硬係要用normal嘅角度嘅話冇咩問題,雖然 00:32:297 (4,1) - 轉做1/2 rhythm會太過突然

[Hard]
  1. fine

[Insane]
  1. 00:06:284 - 綠線同紅線撞volume
  2. 00:12:367 (7,8) - 感覺唔overlap嘅話好啲,咁樣嘅話感覺flow會好一啲 其實咁既spacing已經做到flow
  3. 00:16:983 (2) - 唔係幾需要finish,感覺太突出
  4. 00:42:997 (1) - 建議跟埋大白線嘅bass,雖然係跟人聲帶係嚮insane嘅話格硬ignore嘅話有啲怪 但呢度比較prefer人聲
  5. 00:45:829 - 漏咗鼓聲,00:45:724 (1,2,3,4) - 應該係五連 特登 隔左一段空時間我覺得出個五連會唔太友好
  6. 00:57:682 (6,7) - 咁樣擺感覺會好打啲,因為這裡可以繼續back-and-fourth嘅motion 唔太喜歡呢種擺法 加上人聲個flow已經變左

good luck

makisokk wrote:

Hello from my que
Sorry for late, just i'm dead
[General ]
  • Fix bitrate audio to 192 kbs

    Firis Mistlud wrote:

  1. normal同hard嘅spread會唔會太大,可能要填個advanced
[/notice]
This too
01:10:060 - I believe that kiai ends here.
[/list]

[Normal]
  • 00:58:102 (1,2) - For better expression of this moment, you can use this rhythm!
[Hard]
  • 00:10:479 (1) - do this slider, He looks much better, which you have now I prefer current one
    01:00:409 (2) - maybe try this? I do not know why, but in my opinion when the slider is different, the flow is bad same
[Insane]
  • 00:06:284 (1,2) - In the last two diffs, you made a stack here, why did you decide not to do it here?
    00:10:479 (2,3) - Fix stack 00:10:479 (2,3,4) - He is some strange here and a curve
    00:47:193 (3,1) - avoid overlap
Well it's all, good luck with mappset

gary00737 wrote:

widescreen support 不用就關掉吧


Insane
00:10:479 (2,3,4) - 看要不要手動疊 因為https://i.imgur.com/47Qr1QB.png 有點不好看
00:17:612 - hitsound 有種奇怪的感覺
00:45:829 - 是不是miss note 故意

根據上面留言說N 跟H GAP有點大 其實打起上來我覺得可以不用補


太水了圖太好....... :o :o

Kibbleru wrote:

cute anime

insane
00:17:612 - finish doesn't really sound good for me here
00:45:724 (1,2,3,4) - i think this is supposed to be just one stream i prefer circcle+triple
00:58:941 - whistle?
01:24:925 - i would stop the kiai here imo

hard
same kiai thing

normal
same kiai thing
i think the you need more rhythm density, at least in the kiai. spread gap is kind of big here
no comment = fixed
_handholding
Normal
00:16:353 (3) - delete finish on tail


Hard
01:06:703 (1,2,3,4,5,6,7,8,9) - add NC on 4 or 5

Insane
00:10:479 (2,3,4) - https://osu.ppy.sh/ss/9590229 can you make the circle more visible by moving it up a bit? https://osu.ppy.sh/ss/9590239
01:24:925 (6) - NC? would give players more hp before the long spinner
[]w ~

Topic Starter
Rizia
all fixed
_handholding
aaa

here is the source for those interested http://konohanatei.jp/item/music.html
Senko-san
Didn't actually expect someone to map this, but good on ya
Chewin
General

  1. New offset is needed at 00:06:252 - because the circle is placed too late. Add one at 00:07:962 to reset it again.
Normal

  1. 00:43:207 (1) - Finish on head? It sounds very good with those set on 00:39:850 (1) - and the upcoming at 00:44:465 (2) - ;
  2. 01:04:186 (2) - Add whistles on head and reverse to emphasize the vocals and the change of rhythm (also, it looks too loud atm without any kind of hitsounding on it);
  3. 01:09:221 (3) - Is the clap on the head intentional? It shouldn't be there, same on 01:12:577 (5) - ;
  4. Just hitsounding stuff, good map! Just apply these to other diffs as well I won't mention them again
Hard

  1. 00:42:997 (1) - I know you are mapping the vocal but the sound on the downbeat is really strong and I would map it if I was you. So, I would change this circle 00:42:787 (3) - with an 1/2 slider (or just add a circle at 00:42:997 - but the slider would fill better for this kind of diff) and move this slider 1/2 after and reduce it by 1/2 as well. To be short: https://puu.sh/yu9Pn.png (Same for Insane);
  2. 00:45:724 (1) - I think this slider has too much repeats.. I would remove one so you can make the last white tick clickable with a circle or with an 1/2 slider by removing the next circle;
Insane

  1. 00:28:102 (1,2,3) - How come did you suddenly decided to change the rhythm here? I mean, it should be the same of 00:24:745 (1,2,3) - and 00:21:388 (1,2) - for consistency, with that 3/4 snapping;
  2. 00:31:039 (4) - Would change this with two circle so the piano sound at 00:31:249 - would be clickable as it should be being the sound enough strong;
  3. 00:42:997 (1) - Same of Hard;
  4. 01:00:619 (3,4,5,6) - I would reduce the spacing between 01:00:619 (3,4) - by moving the whole pattern 01:00:829 (4,5,6) - left so that the (5) makes a triangle together with 01:00:409 (2,3) - and than placing the (6) on 01:01:458 (1) - 's tail: https://osu.ppy.sh/ss/9633175 much better and good pattern to play imo;
  5. 01:25:030 (1) - Snap the green line properly because the spinner is actually not silenced xD
Need to pop due to timing issue. Ask Kisses for rebubble and call me back!
Topic Starter
Rizia

Chewin wrote:

General

  1. New offset is needed at 00:06:252 - because the circle is placed too late. Add one at 00:07:962 to reset it again.
Normal

  1. 00:43:207 (1) - Finish on head? It sounds very good with those set on 00:39:850 (1) - and the upcoming at 00:44:465 (2) - ; ok
  2. 01:04:186 (2) - Add whistles on head and reverse to emphasize the vocals and the change of rhythm (also, it looks too loud atm without any kind of hitsounding on it); ok, same as other diff
  3. 01:09:221 (3) - Is the clap on the head intentional? It shouldn't be there, same on 01:12:577 (5) - ; yes
  4. Just hitsounding stuff, good map! Just apply these to other diffs as well I won't mention them again
Hard

  1. 00:42:997 (1) - I know you are mapping the vocal but the sound on the downbeat is really strong and I would map it if I was you. So, I would change this circle 00:42:787 (3) - with an 1/2 slider (or just add a circle at 00:42:997 - but the slider would fill better for this kind of diff) and move this slider 1/2 after and reduce it by 1/2 as well. To be short: https://puu.sh/yu9Pn.png (Same for Insane);
  2. 00:45:724 (1) - I think this slider has too much repeats.. I would remove one so you can make the last white tick clickable with a circle or with an 1/2 slider by removing the next circle; i would prefer holding between two white tick
Insane

  1. 00:28:102 (1,2,3) - How come did you suddenly decided to change the rhythm here? I mean, it should be the same of 00:24:745 (1,2,3) - and 00:21:388 (1,2) - for consistency, with that 3/4 snapping; ok
  2. 00:31:039 (4) - Would change this with two circle so the piano sound at 00:31:249 - would be clickable as it should be being the sound enough strong; ok
  3. 00:42:997 (1) - Same of Hard; ^^^^
  4. 01:00:619 (3,4,5,6) - I would reduce the spacing between 01:00:619 (3,4) - by moving the whole pattern 01:00:829 (4,5,6) - left so that the (5) makes a triangle together with 01:00:409 (2,3) - and than placing the (6) on 01:01:458 (1) - 's tail: https://osu.ppy.sh/ss/9633175 much better and good pattern to play imo; change a bit on this jump pattern
  5. 01:25:030 (1) - Snap the green line properly because the spinner is actually not silenced xD oops
Need to pop due to timing issue. Ask Kisses for rebubble and call me back!
thank you!
_handholding
w ~

Chewin
Just a minor thing I prefer you fix on Insane diff: can you add NC at 00:52:857 (8) - and remove it on 00:53:277 (1) - ? This is the only combo with more than 9 elements in the whole map and soo it would be better to fix it. Also, why don't you add a whistle/finish on 00:43:206 (1) - to emphasize the downbeat? On all diffs ofc.

Let me know
Topic Starter
Rizia
fixed these point
also checked all diff to make sure hitsound on 00:43:206 - were consistent
Chewin
Ok I see no problem on this mapset. Let's go!

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