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tofubeats - CANDYYYLAND feat LIZ - Pa's Lam System Remix

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Izzywing
fixed some NCs in the plaubbes diff

https://pastebin.com/ny0pCRrw
Xinnoh
seems like stuff changed

most extras
01:48:618 (1) - seems like a lot of finishes are missing, compare to top diff, would like it a bit more consistent with it. If the diff is not mapping the vocals then juts remove finishes on that section.

probox
02:54:618 (1) - can you make all of these normal-hitnormals, it's important to rely on hitsounds for this part, soft-hitnormal is borderline inaudible compared to the other, just makes it easier to play

handsome
02:24:524 (1) - all replays I watched missed this note, wouldn't hurt to move it down a bit for playability but your choice. 02:24:243 (2,2,2) - have a much sharper angle than 02:24:149 (1,1,1) - , moving the last one down would also make the angle a bit more consistent with the lower one.
02:54:055 (2) - Could add a note if you want

fanzhen, probox could probably fix
02:12:993 (2,3) - fade time is different, but pretty hard to read since they share slider head. doing something like 02:06:993 (1) - would be easier to read. that + 02:18:993 (2,3) - is totally different

Mir wrote:

It checks out though, so nevermind the concerns on the 1/8 sliders (even though I really wish they weren't there because players may try to follow them to no avail).
the whole second half is designed around the idea that you ignore the slider end. Objects are arranged that it makes it easy to realise this. 02:15:618 (1) - is a really clear example of this. No one is going to try and hit the slider ends on the streams.
[]

I'll let the thread run for a while before returning just to make sure everyone had a chance to say something + make sure their points are addressed well.
Will Stetson

toybot wrote:

]

being passive aggressive doesn't help your case nor does it make people think you're worth listening to!
>implying people take hi-mei seriously
Yunomi
Hi .. Can anyone help me out here? Just a random comment passing by ~ Lol I am looking for an Osu godmode map called Team nekocat- Cannot deafen megaman? the BG has a big BLITZcrank with a fan i think. map also by skystar?
fanzhen0019
hi-mei

hi-mei wrote:

fanzhen's Extra


Aesthetics:
I know there are no standards in regards of slider art but...
00:00:618 (1,1,1,1,2,1,1,1) - how do the reflect the song? they are completely random, doest correlate with each other. Hello its 2017 you can make more simplistic and at the same time more nice stuff. idk, when I first hear this song I think it would fit if I put some awkward sliders. (I don't really know why people tend to like these squeezed shaped sliders from years ago..?) Also it's an easy way to skip a pre intro.
00:46:743 (1) - you could make this look way better, since you started that grid: It's just a copy of 00:44:868 (1,2,3,4) -


Structure:
01:01:368 (1) - and this 00:49:368 (1) - i honestly think you should kinda choose what kind of pattern you use for that sounds. I Still think that escalating distance is better than double-jump-double-jump. For such a 'future funk'' type song, it's just a regular sound sample to me. If you require that I should make exact similar pattern for every similar sound unit, I'm afraid I can't do that, at least in this song.
03:30:618 (1) - I mean... 03:27:618 (1) - 03:29:118 (1) - 03:24:618 (1) - 03:26:118 (1) - and suddenly a cringed something 03:30:618 (1) - and 03:32:118 (1) - 03:33:618 (1) - There are 4 beats for small-large-small patterns already, so I think it's acceptable if I change something.

03:35:868 - here shud be an NC I guess? Not very needed

Rhythm:
01:37:180 - I think it should be 1/2 instead of 3/4, since it lacks the clap like 01:37:930 - here. Sure
02:05:118 (4) - 02:02:118 (4) - this might be a slider end? just like in top diff? youre mapping vocals there, that drum sound implied to be on slider end. I'd move 3 to slider head. Vocals change a bit here.

Hitsounds (i removed custom hitsounds):
02:28:180 - 02:28:368 - 02:28:555 - 02:29:305 - 02:29:680 - etc what happened here?
02:24:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - turn off the custom hitsounds and listen.
like... youre making rhythm from claps on 02:25:368 -
but ignoring the normal-hitnormal 02:27:243 - which is referring to 02:25:743 - 02:26:493 - so I guess it might be like
02:24:993 - here might be a normal-hitnormal
02:26:868 (7) - might be a copy of 02:25:368 (3) - (add/normal, clap+whistle)

02:27:618 - from here we got 02:28:180 - 02:28:368 - 02:28:555 - suddenly
why? I mean I know Im not supposed to ask that but, explain please why did you do that in that way. Its just irregular and wrong (in my opinion).

02:59:868 (1,2,3,4,5,6,7,8) - sounds nice but, is this a proper reflection of objects? (circled 1/4s stream)
03:04:555 (3,4,5) - same thing, please explain why you picked drums there.

even after that it makes me question your logic of hitsounding, since its pretty irregular how you place them.


I'm sorry I can't reply hs modding point by point... But since the mapper used custom hitsounds why do you disable them when doing hitsound modding? I mean it would be a mess if the mapper rename sounds like crashes to hitwhistle or something else. Regular hitsounding should be heard like a system, I still don't think modding with custom hs disabled is a good choice though.

But anyway I'll check the whole map and check all weird point.

Shiirn

Shiirn wrote:

fanzhen
00:45:618 (1,2,3,4) - any reason this is a straight line and not a twitched shape like the other three 1234s? Maybe it's because the rhythm got dense here.. I just copied 00:42:618 (1,2,3,4) -

also idk why people are up in arms about this either it's just....plain and kind of boring tbh. got some weird melody skips like 03:15:430 (6,1) - that make it feel like the patterns were poorly designed to not actually follow the music, but that's normal for this kind of map.
03:30:993 (1,2,3,4,5,6,7,8,9,10,11,12) - did u just get bored and stop the spacing changes lol ya im lazy

Will update after I checked all hs issues

@Sinnoh: I separated those sliders:
Nines
can anyone share old version of map lol

edit: nvm here's mine fished from recycling bin (full .osz with [Sweet Surrender]) the better :) , "unrankable" :/ version
hehe
@sinnoh reject
_handholding
not nice to call someone a reject
Exote
tbh handsome's first version of the last chorus was bomb af rip
P A N
this version looks so much better ;)
Joe Castle

P A N wrote:

this version looks so much better ;)
P R E A C H
samsam2233
shit
Nathan
02:19:930 (3,2) - fix on my diff pls
blobdash
for some reason, 03:36:430 (1) - slider on top diff makes the slider infinite on osu!droid (it never ends or sometime ends after 4 minutes)

idk why tho
Dendy
I hate osu community.
-Master-

DendyMudak wrote:

I hate osu community.
I love you
hi-mei
ow dam i actually like the new version much more!

btw fanzhen plz contact probox in regards of hitsounding plz ty
DeletedUser_259972
just a random mania player passing by

02:06:993 (1) - this sliderend on 1/8 snap seems obscure for me, while all the other sliders are ending on 1/4 snap.
02:09:641 (1) - the sliderstart and the sliderend both are 1/16 slower. i guess just drag it a little bit lol

please go for ranked again, this map's beautiful
and drama sucks
En-Joy
shame it didn't get ranked. love this map :)
ScubDomino
The hype is dead tbh
Tanomoshii Nekojou
d r a m a
OWO
sounds like a l i e n
DoubleTapDGAF
Can we qualify this again pls, it's so unique. (and fucking impossibly hard haha)
blobdash

ProfessionalBox wrote:

uploaded old diff since ppl were asking for it and I'm not gonna do anything with the set anyways
rip bois
Weedy
can we at least put this in loved section
Minorsonek

[[Pika]] wrote:

can we at least put this in loved section
With the old top diff and unrankedable hansome's slider, would be awesome
Topic Starter
ProfessionalBox

[[Pika]] wrote:

can we at least put this in loved section
loved is not an option so no, grave or old diff rank w/ minor adjustments no other choice
DoubleTapDGAF

ProfessionalBox wrote:

[[Pika]] wrote:

can we at least put this in loved section
loved is not an option so no, grave or old diff rank w/ minor adjustments no other choice
such a shame, I think these kind of super interesting unique maps deserve to be ranked. Oh well, that's the way the news goes I guess.
I Must Decrease
Good ass map as it is and was before. Don't give up because of a minor setback, the map is loved by many and while there are a few vocal minorities who tell you that this isn't good, they're not who you should be listen to.

Bad maps get ranked all the time, what are the odds we get a good one through for a change?
Mir
Reminder I'm mostly fine with how Bittersweet Surrender is right now - other than 01:54:243 - not following the "ooh" sound like every other buildup (again I think).

Like if you want to push this again I really won't stop you after that's dealt with. Bittersweet Surrender is imo a really good improvement. Sinnoh seemed willing to recheck it as well so...
Topic Starter
ProfessionalBox

Mir wrote:

Reminder I'm mostly fine with how Bittersweet Surrender is right now - other than 01:54:243 - not following the "ooh" sound like every other buildup (again I think).

Like if you want to push this again I really won't stop you after that's dealt with. Bittersweet Surrender is imo a really good improvement. Sinnoh seemed willing to recheck it as well so...
80% of what was remapped is bad and will either revert to old or be remapped again, the map plays technically fine but the consistency issues sucked the life out of the map and now its very much mapped "intuitively" but the map lost all the fun from playability. The old version while questionable at times was very much planned around sacrificing stuff to guarantee fun playability, now with the parts such as the stacked circles at last kiai section to "introduce the taiko section" better is boring as hell to play and a major setback from what it was before. Same with my remap of second kiai. Its now much more easy to follow but because I'm 100% following the music its boring as hell to play given how I was forced into "consistency" over allowing some one off rhythms which were again much more enjoyable.

The map has no place now after the remap, the players who loved it for its challenge are gone and the players who didn't like its gimmicky nature before don't like it now, besides from the mappers and nominators who think that it "looks better now". Everyone who was able to and enjoyed playing it for various reasons now have stopped playing the map completely, you dont see anyone touch the map with a stick in terms of playing it anymore and all the people I asked for testplay said old was better (probably a psychological effect on some bias to old etc is also present here but still NOBODY said new is better from playerbase). Ironically enough the people who weren't good enough to play it are the only ones who are happy because in their eyes its now objectively better because of the added consistencies and gimmick introductions etc. (You could argue that neither of us can play the map either but thats why we actively reached out to the people who were good enough to have their input, I asked countless amount of times if something felt off from those people).


I don't know how much I'm repeating myself in this rant here but my mindset on the map has shifted from complete tilt --> not caring at all --> wanting to get it ranked because of all the effort that went in. I really want this ranked but I'm not willing to rank a map I'm not happy with.

tldr; current diff sucks and isn't fun to anyone, only pleasing the people who complained about subjective issues.

As said, heavy alterations are the only way this goes anywhere and it will contain stuff from the old diff that was qualified already.

edit: I want to further elaborate that this map will NEVER be a map EVERYONE likes no matter what happens. There simply is no way to make that happen. If something is subjectively bad to you then where goes the line between pushing your own views over letting those who enjoy it, enjoy it? If you feel like the line is crossed with the map here then fine I understand one forcing their authority here, thats your right and duty even, but when there are similar maps that are let through this inconsistent gate of "qualified section" it just looks very hypocritical and targeted because of how much recognition the set has. Either allow them all through or make sure none get through because as it stands it feels very unfair that in theory a single human being can determine what is subjectively hard enough and what isn't by looking the other way or not looking at all.

Lastly this is not directed towards anyone even if I quoted Mir in the beginning but instead its directed to everyone who thinks about what should be done with the map and the situation.
Mir
It's unfortunate to hear that. I don't think I can help you any more than this then.
I Must Decrease
tragic
Minorsonek

ProfessionalBox wrote:

The map has no place now after the remap, the players who loved it for its challenge are gone and the players who didn't like its gimmicky nature before don't like it now, besides from the mappers and nominators who think that it "looks better now".
I remember when i said something similar, everyone were laughing at me, seems i was right.

Minorsonek wrote:

That's why ranking system sucks, map is propably more "rankable" now, but imo previous version was better and now the map is so much worse.
bymarconew
Amaizing :v
Magwaer
Pls rank or love this. The mapping is amazing. Im tired of easy maps. This is a cool mapping. Keep doing maps like this pls :3
Swiftrax
ngl I agree with p-box on what he said.

good luck with whatever you do with the map p-box :P
Gored
this is a tragedy
Destirox

Minorsonek wrote:

I remember when i said something similar, everyone were laughing at me, seems i was right.
cause u not famous lol
my wife is so cute
fireseal
yeah sorry to hear that.

I wish the best for you and I'm playing this map for a while. It's so fun, even in 2018 :oops: :oops:
Hpocks
t/637827/start=173

okay it was qualified here, but where is the disqualify? I do not see it.
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