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MitiS - Living Color (Dezpot Remix)

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Kibbleru

[ Drop ] wrote:

elsword bg <_>
rrtyui

DTM9 Nowa wrote:

02:38:276 (3) - 02:49:310 (3) - You could NC stuff like this just to make the patterning little bit more clarified ok

Also stuff like this 02:35:172 (3,4) - to clarify the SV multiplier changes because leaving the players uninformed will just fuck up their attempt to clear the map and make them sceptical about what SV multiplier you are about to pull next. This 02:38:620 (1,2) - is a good example of it because the 2 is about twice as fast as the 1 and there is literally no way to tell from the melody for example that there is that kind of a SV multiplier change so they will most likely think that the 2 is just bit longer but same speed. Though this kind 02:51:034 (1,2,3,4) - of SV multiplier changing may not need to be represented by a NC because the patterning shows the way that the next sliders are going to be so in my books they are an exception
im not sure but i thought you still can notice because there is a tick.

02:59:137 (3,1,1) - I'm not the right person to judge this but just fyi some people may disagree with stacking like this ok

03:57:758 - Same thing as before (see the suggestion about adding a slider to the break to get rid of the emptiness w/o getting overmapped) ok

Lassikko wrote:

02:47:414 (2) - move 1px up to fix blanket it makes these sweet.
02:48:103 (2) - ^^ ^
03:44:741 (3) - 1px down ^

WhytFng wrote:

02:55:172 (1) - i hate to be 'that guy' but this is tilting my "burai meter"... if using high sv, i suggest making sliderpath more clear -- otherwise, lower sv to use this indistinct shape. i love the art, though... this is too much of a leap for me. players would have to have played the map at least once to know about this huge sv change, and that could ruin a play for some if they broke here. ok

03:56:379 (1) - um, what? map is moving way too fast to even know that this was bent... could you just make sv half as much and make this so much simpler please (remove end tick, make straight)umm but i wanna just emphasize noise sound.

Vell wrote:

  1. 02:53:620 (7) - make this slider flow visually better into the next one for example changed
  2. 02:59:310 (1) - Im fairly convinced this is impossible to sightread for the vast majority of players, had to look it up twice in the editor to not break here because I kept wanting to click 02:59:482 - this note as well since its pretty much impossible to see this as a 1/2 slider. I suggest stacking it with 02:58:965 (2) - ,makes it much more readable and keeps the aesthetic ok
Thanks for modding :)

ProfessionalBox wrote:

hitsounding by Xilver
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370,9,220000,102,0,P|406:14|448:82,1,100,2|0,0:0|0:0,0:0:0:0:
476,238,220172,2,0,L|459:139,1,100
382,326,220344,2,0,L|397:237,1,87.500000834465,2|0,0:0|0:0,0:0:0:0:
495,366,220517,2,0,L|488:317,1,50
446,60,220689,6,0,B|291:37|291:37|348:80,1,225.000008583069,0|0,3:0|2:0,0:0:0:0:
459,139,221034,102,0,B|474:221|474:221|443:249,1,125,8|0,3:0|0:0,0:0:0:0:
375,291,221206,1,0,0:0:0:0:
375,291,221293,2,0,P|302:269|219:280,1,160,0|0,3:0|0:0,0:0:0:0:
149,313,221551,6,0,L|377:291,1,227.272727272727,0|0,0:0|2:0,0:0:0:0:
452,278,221724,2,0,B|490:281|490:281|454:292,1,75.7575757575758,8|0,3:0|2:0,0:0:0:0:
85,206,221896,102,0,B|47:219|47:219|157:232,1,151.515151515152
375,290,222068,6,0,L|380:252,6,37.5000014305115,4|0|0|0|0|0|0,1:3|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
375,291,222413,2,0,B|292:309|292:309|300:239,1,150.000005722046,8|0,3:0|2:0,0:0:0:0:
149,26,222586,102,0,B|210:-1|253:48|253:48|287:93|335:77,1,209.999993591309,4|0,0:0|0:0,0:0:0:0:
335,77,222931,6,0,P|254:103|189:93,1,150.000005722046,0|0,3:0|2:0,0:0:0:0:
12,18,223103,1,8,3:0:0:0:
12,18,223275,2,0,B|1:67|1:67|25:110,1,100
174,198,223448,102,0,B|193:110|106:61|22:90|4:158|57:202|101:179,1,300.000011444092,0|0,3:0|0:0,0:0:0:0:
60,354,223706,1,0,0:0:0:0:
38,359,223793,2,0,P|28:290|94:264,1,151.515151515152,8|0,3:0|0:0,0:0:0:0:
353,319,223965,5,0,0:0:0:0:
331,321,224051,2,0,B|143:334|143:334|257:339,1,303.030303030303,0|0,3:0|0:0,0:0:0:0:
438,350,224310,102,0,B|429:285|429:285|404:262|398:231|408:199,1,155.000001182556
369,9,224482,2,0,B|389:44|383:88|350:116|350:116|330:226|330:226|406:203,1,310.000002365112,8|0,3:0|0:0,0:0:0:0:
482,226,224741,1,0,0:0:0:0:
496,242,224827,6,0,P|479:146|432:130,1,151.515151515152,0|0,3:0|0:0,0:0:0:0:
230,23,225000,2,0,B|199:60|199:60|302:51,1,151.515151515152
456,38,225172,2,0,B|481:36,1,25,8|0,3:0|2:0,0:0:0:0:
141,110,225344,102,0,B|95:152|95:152|304:133,1,269.999991760254,4|0,3:2|2:0,0:0:0:0:
384,77,225689,6,0,L|379:126,1,50,2|0,0:0|2:0,0:0:0:0:
290,261,225862,2,0,L|295:212,1,50,2|0,0:0|2:0,0:0:0:0:
459,231,226034,102,0,B|488:242|488:242|368:254,1,151.515151515152,2|0,0:0|2:0,0:0:0:0:
64,75,226206,6,0,P|156:98|160:192,1,202.020202020202,0|0,3:0|2:0,0:0:0:0:
115,263,226379,2,0,B|91:284|91:284|209:269,1,151.515151515152,0|0,0:0|2:0,0:0:0:0:
334,71,226551,102,0,B|323:162|323:162|299:190|299:190|290:260,1,200,8|0,3:0|2:0,0:0:0:0:
282,340,226810,2,0,L|254:344,1,25,0|0,3:0|0:0,0:0:0:0:
462,5,227068,6,0,B|442:-13|442:-13|462:60,1,100
484,140,227241,2,0,B|334:118|334:118|338:133|338:133|201:112,1,303.030303030303,8|0,3:0|0:0,0:0:0:0:
127,99,227500,1,0,0:0:0:0:
104,96,227586,2,0,P|119:23|178:37,1,151.515151515152,0|0,3:0|2:0,0:0:0:0:
324,23,227758,102,0,P|308:72|307:171,1,150,0|8,0:0|3:0,0:0:0:0:
406,347,228103,1,4,0:0:0:0:
239,44,228275,2,0,P|283:118|390:125,1,200,0|0,0:0|3:0,0:0:0:0:
457,82,228534,1,0,0:0:0:0:
457,82,228620,6,0,B|483:52|483:52|461:180,1,151.515151515152,8|0,3:0|2:0,0:0:0:0:
416,336,228793,2,0,B|436:360|436:360|459:205,1,151.515151515152,0|0,0:0|2:0,0:0:0:0:
324,23,228965,102,0,P|408:32|388:125,1,202.500000772476,0|2,3:0|2:0,0:0:0:0:
316,152,229310,2,0,B|202:126|202:126|168:119|143:130|126:150,1,200,8|0,3:0|2:0,0:0:0:0:
194,288,229568,2,0,B|216:320|216:320|281:277|281:277|246:217|246:217|180:202,1,250,2|2,0:0|0:0,0:0:0:0:
30,35,229827,2,0,B|85:5|85:5|115:59,1,125,0|0,3:0|2:0,0:0:0:0:
184,202,230000,6,0,B|219:164|201:110|201:110|180:57|218:17,1,200,8|2,3:0|0:0,0:0:0:0:
493,305,230344,1,0,3:2:0:0:
494,305,230517,102,0,P|451:337|398:333,1,100
415,125,230689,2,0,L|421:175,6,50,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
430,257,231034,6,0,P|382:248|347:214,1,100
406,42,231206,2,0,P|342:85|333:137,1,100
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35,134,231724,102,0,P|133:153|160:250,1,209.999993591309,0|0,3:0|0:0,0:0:0:0:
160,248,232068,6,0,P|119:222|112:174,1,100,8|0,3:0|2:0,0:0:0:0:
258,9,232241,1,0,0:0:0:0:
243,24,232327,2,0,P|216:105|222:193,1,175.00000166893,0|0,3:0|0:0,0:0:0:0:
296,228,232586,2,0,P|321:191|375:176,1,100
480,199,232758,102,0,B|515:268|515:268|367:251,1,225.000008583069,8|0,3:0|2:0,0:0:0:0:
372,175,233103,6,0,L|378:126,6,50,4|0|0|0|0|0|0,1:3|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
345,2,233448,102,0,B|390:-2|390:-2|440:40|440:40|445:80,1,151.515151515152,8|0,3:0|0:0,0:0:0:0:
451,201,233620,2,0,B|130:169|130:169|249:224,1,454.545454545455,4|0,0:0|0:0,0:0:0:0:
305,326,233965,6,0,B|312:302|312:302|306:278,1,50,0|0,3:0|0:0,0:0:0:0:
429,120,234137,1,8,1:3:0:0:
429,120,234310,2,0,B|405:98|405:98|374:102,1,62.5
249,224,234482,102,0,P|297:148|274:57,1,187.5,0|0,3:0|0:0,0:0:0:0:
164,34,234827,6,0,B|198:28|224:1|224:1|180:41|211:106,1,150.000005722046,8|0,3:0|0:0,0:0:0:0:
489,88,235000,101,0,0:0:0:0:
473,86,235086,2,2,L|274:58,1,200,2|0,0:0|0:0,0:0:0:0:
70,30,235344,2,0,B|79:93|79:93|87:103|87:103|101:194,1,150.000005722046,0|0,3:0|0:0,0:0:0:0:
261,260,235517,6,0,P|131:284|182:215,1,300.000011444092,8|0,3:0|0:0,0:0:0:0:
340,267,235775,1,0,0:0:0:0:
338,247,235862,102,0,P|313:200|267:183,1,100,0|0,3:0|0:0,0:0:0:0:
294,8,236034,2,0,L|281:107,1,100
253,310,236206,2,0,L|261:261,1,50,8|0,3:0|2:0,0:0:0:0:
425,161,236379,6,0,B|414:151|394:149|382:161|382:161|412:164,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
414,240,236465,2,0,B|194:222|194:222|181:142,1,300.000011444092,0|0,3:0|0:0,0:0:0:0:
63,24,236724,101,0,0:0:0:0:
97,20,236810,1,0,0:0:0:0:
128,36,236896,2,0,L|134:87,1,50,8|0,3:0|0:0,0:0:0:0:
162,339,237068,2,0,L|156:289,1,50,2|0,0:0|0:0,0:0:0:0:
438,85,237241,6,0,P|359:195|371:332,1,277.499998941422,0|0,3:0|0:0,0:0:0:0:
371,332,237586,2,0,P|381:231|340:144,1,200,8|0,3:0|0:0,0:0:0:0:
340,144,238103,1,0,3:0:0:0:
474,288,238275,102,0,B|408:260|361:314|361:314|311:369|248:338,1,250,8|0,3:0|0:0,0:0:0:0:
183,295,238534,1,0,0:0:0:0:
183,295,238620,2,0,P|233:261|293:273,1,125,4|0,1:3|2:0,0:0:0:0:
66,79,238793,6,0,B|127:137|86:236|86:236|90:200|68:174,1,225.000008583069,2|2,0:0|2:0,0:0:0:0:
11,224,239137,1,4,3:2:0:0:
165,296,239310,2,2,P|108:220|11:224,1,200,0|0,3:0|3:0,0:0:0:0:
15,228,239568,1,0,0:0:0:0:
19,232,239655,102,0,B|50:238|64:254|64:254|94:237|127:249,1,100,8|0,3:0|0:0,0:0:0:0:
177,372,239827,2,0,B|208:366|222:350|222:350|252:367|285:355,1,100
235,59,240000,6,0,L|243:134,1,75.0000028610231,0|0,3:0|2:0,0:0:0:0:
261,285,240172,2,0,L|253:210,1,75.0000028610231,0|0,0:0|2:0,0:0:0:0:
388,156,240344,2,0,L|313:164,1,75.0000028610231,8|0,0:0|2:0,0:0:0:0:
107,188,240517,2,0,L|182:180,1,75.0000028610231,0|0,0:0|2:0,0:0:0:0:
472,156,240689,101,0,0:0:0:0:
472,156,240775,1,0,0:0:0:0:
472,156,240862,2,0,P|502:251|385:234,1,262.500002503395,0|0,3:0|2:0,0:0:0:0:
396,82,241206,2,0,L|388:156,1,75.0000028610231
464,353,241379,5,2,0:0:0:0:
452,341,241896,1,0,0:0:0:0:
436,337,242068,1,0,0:0:0:0:
348,304,297931,85,2,0:0:0:0:
137,49,300689,6,0,P|133:97|151:143,1,98.999999697876,2|0,0:0|0:0,0:0:0:0:
25,254,302068,2,0,P|28:302|10:348,1,98.999999697876,2|0,0:0|0:0,0:0:0:0:
9,348,302758,2,0,P|49:321|97:313,1,98.999999697876
268,365,303448,102,0,B|231:308|232:230|302:193|328:250|262:318|174:309|174:309|171:167|271:114|325:188|385:152|408:84|390:19|365:-19|310:-20|269:21|297:66,1,791.999997583008,2|0,0:0|2:0,0:0:0:0:
441,198,307931,2,0,L|433:133,2,65.999999798584
247,339,308965,6,0,B|278:334|300:356|300:356|298:365|298:365|321:337|317:302,1,131.999999597168,2|0,0:0|0:0,0:0:0:0:
372,245,310000,2,0,P|308:263|243:261,1,131.999999597168,2|0,0:0|0:0,0:0:0:0:
127,179,311034,2,0,P|161:184|190:197,1,65.999999798584
190,318,311724,102,0,P|213:221|216:122,1,197.999999395752,2|0,0:0|0:0,0:0:0:0:
201,43,313103,1,2,0:0:0:0:
256,192,313189,12,0,316551,0:0:0:0:
winber1
hey thanks man
Ephemeral
Simply exceptional.
Akiyama Mizuki

Ephemeral wrote:

Simply exceptional.
Bonzi

DTM9 Nowa wrote:

There are few SV multiplier changes that could be represented by a NC like this one 01:23:103 (2) - in the Bonzi's (?) part changed 01:22:758 (1) - to be 2.00x so this doesn't apply anymore


01:45:172 - I can somewhat relate to what you are trying to achieve with this break but tbh it kinda still feels like there could be something instead of... well just emptiness like for example these 01:45:344 - 01:45:431 - (maybe this 01:45:517 - aswell because there is sort of a hold sound on this one 01:45:431 - ) could for example be mapped under a 1/4 slider. It would get rid of the feeling of emptiness without getting overmapped crammed another slider in there

WhytFng wrote:

01:36:379 (4,1) - awkward flow transition, 01:35:000 (2,3,1,2,1,2,3,4) - implies VERY strong ccw flow and makes this jump weird to play (hard to tell flow direction). however, since flow change does occur in an earlier combo during this section, maybe something like [this] would be easier to see while preserving feel of large distance the whole thing's a mess honestly, and even if the idea was that of a continuous circular flow, the overall movement of the pattern is still quite restrictive and cramped. Eugh. Remade into something less painful to go through.

lazyboy007 wrote:

  1. 01:44:310 (1,2,3) - spaced triplet like here aren't used as much as stacked ones like here 01:40:172 (1,2,3) - I don't feel a difference in intensity, yet you mapped it differently. This applies on the second kiai too, I feel like it's mapped somewhat inconsistently. 03:48:275 (3,4,1) - this as an example, a truly spaced triple here would fit wonderfully, 03:56:724 (1,2,3) - same here. ehhh yet i feel somewhat of a difference in intensity between the two. The first is subtle but still quite hearable, while the second one is even backed up by vocals. Changed anyway, wasn't 100% happy with it
changed some stuff i wasn't satisfied with while was at it
Azer
As amazing as this map is I really think byfar's part at 3:02 & rrtyui's part at 3:35 should be toned down in difficulty because they are ridiculously harder than bonzi's part of the same part of the song in contrast. Byfar's section has some patterns that are pushing the reading challenge a little too far imo. They should be immediately obvious but I can go in more detail if needed
byfar
would be great if you went into detail with reading issues
thanks!
melloe
some scattered, very subjective thoughts

rrtyui
02:35:862 (1,1,1) - i think these three should be increasing in SV instead of decreasing. from 02:34:482 (1) - to 02:39:310 (2) - the music is increasing in intensity very subtly, so those three looping sliders should increase in SV correspondingly. the slider in 02:39:310 (2) - has very high SV compared to the previous two sliders, so even though it is completely playable it's kind of jarring. i suggest increasing 02:37:241 (1) - SV to maybe 1.0 and 02:38:620 (1) - SV to maybe 1.2, or somewhere around there, which would also complement the music's subtle increase in intensity.

02:50:344 (2) - also high SV compared to previous 2 sliders. maybe increase 02:48:275 (1) - and 02:49:655 (1) - SV just a little bit? the music seems to be increasing intensity there also.

02:55:172 (1) - slider is a little bit clustered together, which is aesthetically unpleasing imo. https://puu.sh/uiVFu.png
something like https://puu.sh/uiVLN.png would be a lot more open and less messy. or something uniformly packed without an extra appendage, like https://puu.sh/uiVRZ.png

02:33:793 (1) - i know it's not supposed to be a blanket but the half-blanket-half-not-blanket kind of bothered me. maybe there's another way to keep the comma shape without wrapping imperfectly around the note?

pro-box
very subjective on my part, but 02:15:862 (1) - this sound is in my opinion a very open sound, while the slider is a closed slider. i like the idea of a deep, high-SV slider to express that low rumbling sound, but a closed acute-angled slider doesn't seem the right shape to express it; doesn't have much power behind it. also it's not a very pretty slider anyway (imo)

03:27:413 (1) - i'd personally rotate this 150-160 degrees from the previous slider instead of 180, just to keep the distances between 03:27:241 (1,1,2) - fairly equal

bonzi
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit.

01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal

byfar
i found the 3:02 section to be a lot more difficult than rrtyui's, even though listening to the music they seem like they're supposed to be about the same intensity, maybe byfar's section of music a little more intense than rrtyui's. there are some sections where the sliders point in the opposite direction of the next note, like 03:05:344 (1) - and 03:08:793 (3) - . the second one kind of makes sense but the next 03:08:965 (1) - note is really far away, and then the following 03:09:137 (1,2) - double is also very far away. the double also points in the opposite direction of 03:09:310 (1) - which even though they can be played like a stack, still creates a lot of psychological stress. the whole section is kind of difficult so just reducing one of those patterns would ease up the whole thing a lot more. 03:10:603 (2,1) - follows shortly afterward and is pretty hard to read, especially considering the following sections, while not extremely difficult, are still quite dense and don't let up and allow the player that split second to catch their breath a bit (the music seems to call for a slight break).

03:16:206 (1) - small gripe, the loop at the end of the slider turns away from the following slider. while with optimal cursor movement this is no problem, it still creates psychological stress which imo isn't needed at this point int he msuic.

03:18:620 (1) - kind of high distance from previous stream, which is already not easy to read

nothing wrong with all these patterns, just a bit harder than the rest of the map. difficulty can also be reduced by lowering the crazy jumps between some of the sliders but i don't think that's needed at all, just a reduction in some reading difficulty and some psychological stress will be enough imo
edit: a reduction in difficulty can also be achieved by lowering distance while keeping readability the same, instead of the other way around


okay that's all i have to say, amazing map guys good job
n1ch
I hope this is going for rank, map is amazing.
HanzeR
good map
PoNo
This is the best map I've ever seen so far
zev

Ponoyoshi wrote:

This is the best map I've ever seen so far
makes you wonder why they wanna remap it
Secretpipe
have my babies (i alrdy seen the map when it was released but still , have my babies)
reflection
ok sorry but im triggered
https://i.imgur.com/wpgV0tr.png what is tHIS? it doesnt look like the backgroud at all
NeilPerry
some helping

General stuff:
In ending parts since 04:52:758 - can Xilver make more sensetive volume changes? like make degrees to 20-10% and emphaze with 40% when it needed. Cuz whistles and soft sampleset rly louder than music give lol
05:16:551 - also mute this

Byfar:
03:13:275 (2) - NC this to be consistent with 03:02:241 (1) -
03:16:206 (1,2) - not a big spacing gap for 1\8?
03:16:896 (1) - what abt to extend this slider to 1\8 to make more sense?


ProBox:
01:01:637 (4,1,4,1) - can u nerf spacing between them a bit? a bit stressfull for beginning of map, and all the more so tyui used less spacing in same moment 02:52:672 (4,1,4,1) -
01:19:655 (1,2,1) - a bit overspaced with no reason
01:56:724 (5,2,3) - try to stack it manualy (or use this concept 01:57:413 (4,5,6,7) - ) 02:00:000 (1,3,4) - same thing
02:00:862 (1,1) - more even



Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg
04:19:655 (2) - NC for big sv gap?


Tyui:
02:52:672 (4,1,4,1) - what abt make spacing gaps the same
03:46:206 (1) - extend it to 1\8 like in byfar's part? i think it will create more reasonable snap for impact




Where thank to me for showed this song to byfar? XDXD

My faved map in osu ever by awesome aesthetic and very comfortable playability. Wish you THE BEST LUCK EVER my dear probox <3
Topic Starter
ProfessionalBox
fixed all neiperry pointed out
Kimitakari
Please rank it qwq
Henlo

ProfessionalBox wrote:

This beatmap was submitted using in-game submission on 24 November 2017 at 16:12:07

Artist: MitiS
Title: Living Color (Dezpot Remix)
Tags: collab collaboration -tochi xilver neurofunk drum and bass dubstep wub dnb rrtyui bonzi byfar probox
BPM: 174
Filesize: 29173kb
Play Time: 05:16
Difficulties Available:
  1. Vividness (5.91 stars, 1168 notes)
Download: MitiS - Living Color (Dezpot Remix)
Information: Scores/Beatmap Listing
---------------
ProfessionalBox , Bonzi , byfar and rrtyui
Storyboard by -Tochi

they mapped wubs and wobs
hitsounding by Xilver

giv kudosu dad
Mamat
ooh boi it's revived
Doormat
lol oops i can't keep deadlines

[General]
  1. soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case
  2. 03:02:341 - 03:20:100 - unsnapped green lines lol
[Storyboard]
  1. this isn't really my expertise but i noticed a few things (i think?) that felt really off
  2. 01:17:241 (1) - to 01:22:758 (1) - i'm not sure if this is an error or not, but it looks like the storyboard isn't really following the map completely accurately?
  3. 03:03:965 (1) - to 03:18:620 (1) - yeah here too? it looks really off here
  4. 03:24:137 (1) - to 03:35:172 (1) - a few of the storyboard parts don't look like they're following the map properly, and it also looks like some of the colours are off? map uses a pink/blue aesthetic but storyboard is using a purple/pink aesthetic, doesn't strike me as right.. again i can't be too 100% sure cause storyboarding isn't my expertise but it looks considerably off to other similar parts
  5. 03:35:172 (1) - to 04:02:068 (3) - map uses a blue/yellow aesthetic but storyboard uses a blue/light blue aesthetic? doesn't seem intentional since the colour scheme of previous similar parts seemed to match the map. also a few parts on the storyboard that don't match the map
[ProBox]
  1. 00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro
  2. 00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is
  3. 01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick
  4. 01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something)
[Bonzi]
  1. 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
[rrtyui]
  1. 02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one 02:36:551 (1) - ; slider end is kind of hard to make out
  2. 02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered
  3. 02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat
[byfar]
  1. 03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to
Bonzi
a

melloe wrote:

bonzi
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit. just out of personal preference, i'd prefer it to remain calm, sorry.

01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal stacked

NeilPerry wrote:

Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little fixed
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg sure
04:19:655 (2) - NC for big sv gap? yea

Doormat wrote:

[Bonzi]
  1. 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
ehhh not really because the 01:22:758 - sequence has a sightly different focus in objects than the other ones, since a part of the music has yet to fade away.
thanks everyone
https://puu.sh/yE6Nc/4ca4b88213.osu
Topic Starter
ProfessionalBox
replying for byfar and rrtyui aswell

Doormat wrote:

[General]
soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case ok
03:02:341 - 03:20:100 - unsnapped green lines lol fixed

[Storyboard]
Everything about storyboard will be fixed now that the map will be bubble ready after your check (we purposefully left it unfixed since it would have been extra effort to fix it after every mod apply)

[ProBox]
00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro Meh I don't think this needs mapping, would feel really awkward in the context of the whole part
00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is changed this around
01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick accident
01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something) did a compromise by adding 2x of those sliders


[rrtyui]
02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one sure i guess
02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered can do
02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat ye

[byfar]
03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to
Tochi will fix storyboard now so should be ready today or tomorrow depending on him!
-Tochi

Apraxia wrote:

ok sorry but im triggered
https://i.imgur.com/wpgV0tr.png what is tHIS? it doesnt look like the backgroud at all
oh that
since the bg is cutted at her legs and didn't want to have the legs be edgy, I then made it more robotic like Ene from kagerou project
btw, also fixed the sb so please reDL
Doormat
yhjea

soft-hitwhistle2.wav is still incorrectly reporting a delay but we confirmed that there's no delay
Nathan
Topic Starter
ProfessionalBox

Nathan wrote:

took me a while to remember context LOL
idke

ProfessionalBox wrote:

took me a while to remember context LOL
aspire????
Mir
sorry to be the erection killer

imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)

Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this

the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order

For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.

---

- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo

---

i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. :( 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??

--

- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds

i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here

---

i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider

overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough

the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.

- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol

---

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing

- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns

overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else

If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.

I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.
Topic Starter
ProfessionalBox
looks like christmas is cancelled this year boys.
Saileach
Mir saving Christmas 😍😍
Mikii
UnLuCkY
Topic Starter
ProfessionalBox

idke wrote:

ProfessionalBox wrote:

took me a while to remember context LOL
aspire????
yeah I did a slideranimation doing that so somewhat aspire :D
MaridiuS
Damn Mir, u so fast, do you prepare mods beforehand for any map that you think is gonna get bubbled which you disagree with it lol. Anyways I knew I disagreed with this map mostly because of the 3minute spike. The song is not much more intense that the first kiai (in fact it sounds the same) yet the SV, spacing and patterning difficulty have gone to hell. I guess Mir covered most of it, gj.
Monstrata
reply to mir i'll lend you my circlejerk
Topic Starter
ProfessionalBox

Monstrata wrote:

reply to mir i'll lend you my circlejerk
just waiting on byfar honestly
Yoges
Mir is a big gay
byfar

Mir wrote:

sorry to be the erection killer

imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)



Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this

the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order

For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.

---

- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo

---

i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. :( 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??

--

- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds

i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here

---

i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider

overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough

the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.

- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol

---

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing

- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns

overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else

If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.

I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.
I want to argue against your opposition to my introduction of 1/8 sliders. Firstly, I do not believe that I've mapped it just for the sake of lengthening sliders, but to match what I'm hearing in the music. Rhythm density exists to place emphasis on parts of the map; thus, I've used 1/8s only sparingly. If you look closely, my 1/8 placement follows a theme. 03:04:827 (1,1) - The separation of the bass into the slow and fast slider creates a contrast that can only be found when you have a tight rhythm. A 1/4 rhythm here just doesn't play the same way (Additionally, it forces the player to alternate, giving the section more 'pizazz'). 03:04:137 (1,2) - When you have a such a blending occurring between the bass sounds and light synths, I don't want to just use 1/4 sliders (players will agree, 1/4 sliders are played similarly to 1/2 circles) because it doesn't give the same impact. I want differentiate the patterns/rhythms rather than force the player to single tap everything in this section.

I've changed several parts of the map, made the appearance of 1/8 sliders more consistent--and if you're willing to discuss spacing/sv changes via direct message, catch me online.

Thank you.
WORSTPOLACKEU
Just some stuff I'd like to mention maybe can help somehow.

01:31:034 (1) - there is this overlap here that does not hurt at all but everything else seems perfectly stacked and this is leniency 0 so maybe should be completely stacked?

01:47:069 (4) - 01:46:551 (2) - not centered to the circle's tail and head to form a triangle (does not matter really but aesthetics)

03:02:241 (1,1,2,1) - https://puu.sh/ySheq/153fe4edec.png / https://puu.sh/ySK5G/edafa1e1bf.png why not arrange it in this way or something like this? Feels like you want the more dominant sound to stand out and 03:02:758 (1) - slider feels very underwhelming right now, movement kind of stops and feels like you lose momentum, contradictory to what your movement is aiming for if I understand the map correctly.

Minor issue but is there anyway to avoid this overlap lol 03:02:586 (2,1) - kind of stands out when everything is so nicely done aesthetically.

03:04:310 (2,3) - this is incredibly misleading, the slider does not even point close to that spot and the combination of that, spacing, overlap and overall expectation of where it could be considering the map is just not good, please look over it again I am sure you can come up with something better considering how insane you are at mapping. https://puu.sh/yShvV/7bc7c11a2a.png this is something I would consider very good flow wise but maybe not so good aesthetically for you, either way this would play better while retaining your idea of the map and the momentum you are going for, unless you purposely put the note so far away, but that does not make sense to me considering the rest of your mapping here!


03:05:344 (1) - I think it was cool to CTRL-G this one also do not understand the NCing here? Why is this slider NCd and the previous isn't? Does not seem to fit your scheme! Now it feels a bit like clicking normal circles but the CTRL-G gives it a bit more meaning to the shapes you created. IF you CTRL-G it feels more satisfying to hit ! Although I understand your idea too this is just something I would have done!

03:06:206 (1) - This feels particularly lazy/ugly compared to everything else, just my feeling, I think you can do something better for this one even if it plays well it is not up to par with your aesthetics.

03:11:724 (1,2,1,1,1,1,1) - This is amazing

03:16:206 (1) - any way to make the circle stand out a bit more? It feels weird but I guess the sound represents the weirdness, either way it looks strange hh

03:24:827 (1) - Not x480 y296 ?

03:27:241 (1,2,3) - might be just me but this kills momentum while playing, feels so clumped and spacing is too low considering how other parts of this seciton in the music play!

03:42:068 (1) - Not completely stacked either

03:43:448 (1,2,3,1,2,1,2,3,1) - amazing

03:46:336 - Silence the end of this

03:50:517 (1) - Not a complete stack either

Not sure if the complete stack even matters but maybe you want to perfect the stacks considering SL 0, I'll just leave it here.

Great map, one of the few ones I really enjoyed lately. GL !

Edit: 03:16:379 (2) - Noticed that this is snapped to 1/16 between yellow and blue, is this intentional?
Also just thought that 03:16:206 (1,2) - this pattern is kind of sliderbreak machine, as much as I like yellow line snapping for the extra emphasis, this is really hardcore to hit without breaking, mostly lucky if you actually hit it, not because you were skilled enough imo.

Seems like there is lots of unused green lines aswell? Not sure if I am missing something but I just see green lines on top of sliders with the same parameters after each other.
Topic Starter
ProfessionalBox
applied some changes from byfar that he sent me a while back, no luck in catching him so who knows how long we are dead for now
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