Bubblun response
Bubblun wrote:
m4m from my queue
Besides some ranking criteria stuff, I think this map is really well done. I love the stucture style (Especially in the Insane) It's hard to make sliders with different curves fit together well, so it's really interesting to see a relatively new mapper create something with such a varied structure. For my mod I'm going to be helping out with the criteria, and pointing out some minor details you may or may not care about, okay? okie
Metadata
Nice Kurzgat style bg I don't know what Kurzgat style is D:
I found Kola Kid's bandcamp and Soundcloud (His 'Website' led me to a screamer and that really pissed me off) but anyways, the 'Earth' in the title is lowercase. As seen here. Don't worry, it's not his screamer I mentioned xpp tbh i think title with "e" uppercase looks much better and makes more sense, but if other metadata experts will tell me to make it lowercase, i will :c
Insane
00:05:216 (3,4,5,6,1) - Looked really good. Didn't think to lead into the upcoming note like this, but I love how the slider bodies blanket each other this way.
00:28:358 (4,5) - Love how 4 blankets 1 while still being a little further off in the timeline. that.. wasn't intended xD I don't try to make these kind of aesthetics because its only noticeable in the editor, and even not by everyone That's some depth in your aesthetics! I think the placement of 5 could be slightly adjusted to have those aesthetics, as your visual style seems based around how players play sliders and how curves look around other curves, which I think is really interesting as a mapper myself who tends to use a more simplified structure based on parallelism and alignment. I tried moving 5, but didn't think it was curved enough to do a blanket or to try and replicate your slider patterns, so I instead copied 4 and rotated to make https://puu.sh/yfSp8/1f5a87619a.png i find 00:28:358 (4,5,1) - this pattern more recognisable and appealing
00:42:644 - I love how you contrast this section from the rest of the song with your use of overlaps. Really keeps the map engaging and gives more variety, which I thought was creative. Thanks! That was my idea for this section and I'm glad someone appreciated it
Love the visual ideas and innovative gameplay. AR seemed a bit high, but I thought the map as really fun. The structure style reminds me a lot of tyui, who is known for his innovative patterns and concepts. I think the AR is better at 9, as the patterns were a bit easier to read, but it's really up to you, as there's no rule to what AR is considered acceptable. I'd be glad to make oldschool-ish 9 ar, but i think it would be too uncomfortable at 210 bpm
tMB's Hyper
00:33:787 (4) - Like how you contrast the downbeat from the rest of the 1/2 with an anchored slider. I usually don't find this concept interesting as a lot of mappers overuse this idea and create uninteresting visuals, but for the case of a 1/2-heavy low-difficulty it's interesting here as there's less room for creativity.
00:46:929 - Interesting take on this section of the song. I like how instead of staying consistent with the rhythm you intentionally mix it up to create an engaging experience. Love the variety in the mapset in general. gj
Not much to say about this diff, I say it's pretty solid.
Hard
Another solid diff. Really clean and well-spaced.
Easy and Normal both looked clean af, so gj xddd
Final point I'd like to address is the spread. I love how all the diffs roughly increase by '1' it's very tidy and to-the-point. I think the gap from Normal to Hard doesn't follow your spread though, as the jump in AR and OD is roughly 3. Not to mention the 1.2* difference between the 2 diffs compared to Hard>Hyper>Insane is roughly .7 i think making linear sr graduation is hell of a task to do and there is no even much reason to make it,
cause the idea of a spread is to make all players be able to enjoy their favourite song in the game, and I think current spread does the job quite well
The easiest fix here to me would be to map an Advanced diff, as that 3 stat difference can be balanced into a rough 1 stat difference by one diff. Besides that, the rest of the map is golden. gl for ranking!
peace Thanks a lot for kind words, really appreciate it. I'll get to your map soon