Frostmourne response
Frostmourne wrote:
General
Besides difficulty gap between Easy, Normal and Hard, the mapset looks good.
Easy
perfect imo
Normal
It could be too hard for Normal and be having a problem for difficulty gap between Easy and Normal.
Consider making a new diff between Easy and Normal, or you could lower your SV, AR, object placements(removing some such as circles after slider like 00:49:501 (2) - 00:54:072 (2) - and so on) but that requires re-doing the whole map to adjust SV correctly. i think spread is fine as it is currently. easy - 1/1, 3/2, 2/1 gaps, normal - 1/2, 1/1 gaps, hard - 1/2 gaps + jumps (i don't count extended slliders as 1/4 gaps)
Hard
00:17:929 (4,5) - unexpectedly long jump for being in a Hard diff
00:40:786 (4,5) - ^
01:12:786 (4,5) - i don't see anything inherently wrong with jumps in this difficulty cause they appear not that often and they don't create jump chains
01:18:215 (2,3) - the whole map was continuous until this gap is surprisingly breaking it. Considering re-making it to a repeat slider unless you would like to keep stop-hitting concept like you have done to the rest hm, i'll think about it
If you did above here, consider remaking the rest of the map too for consistency.
Also it is harder from Normal one and could have difficulty gap. Consider removing some big jumps in Hard.
tMb's Hyper
fine
Insane
fine