place for mod, soon I'll post
edit mod;
Pretty cool top diff, since Axion is ranked I think more ppl will try to use the streamjump alternate pattern now, hopefully it won't get overuse when the emphasis is not in every two objects of the stream. GL with this map, I really hope that this map can be ranked without much drama.
About the m4m thing I have two mapsets, let me know if you find one of them more interesting/better to move foward compared to the other before starting modding; https://osu.ppy.sh/s/611553 / https://osu.ppy.sh/s/652293
edit mod;
[General]
- No hitsounds in all diffs except top diff, pls fix that asap.
[Rizen's Easy]
- Hi Rizen, nothing to mod, too good! :>
[Nhawakuron's Normal]
- Bom a diff tá perfeita a única coisa que talvez valha a pena ser mencionado é este ritmo aqui 01:01:501 (1,1) - em que vocês estão mapeando o vocal com um slider prolongado 01:01:501 (1) - e na sequência repetem o mesmo slider 01:02:912 (1) - só que sem seguir nenhum vocal e aparentemente simlificando um ritmo que vcs até então ainda não tinham simplificado. Talvez rever esse ritmo para um slider 1/1 seguido de um circulo possa ajudar a melhorar essa parte.
- Considerando a intensidade dessa parte o que acham de ao invés de dar o stack aqui 01:45:147 (2,3) - dar o spacing do DS pra guardar o stack pros dois circles em 1/2 aqui 01:45:841 (4,1) - (pura preferência essa sugestão).
[Gero's Hard]
- Best choice in all diffs in terms of mapping this start, good pick 00:00:089 (1) - .
- Blame DS 00:50:206 (1,2,3) - but the overlap here looks kinda off, maybe lower the double a bit more?
- You're using this pattern twice in the map 01:42:546 (3,4,5,1) - and 00:29:559 (3,4,5,1) - . I believe that you could make the pattern on the non-chorus section less reading difficult considering that overall the diff didn't made stacks like that only one more time on the kiai.
- You could add at least a few 1/4 clickable objects here 01:44:627 (1,2,1) - since this is the most intense part of the song and it's really simplified even compared to a few sections before like 01:38:384 (3,4,1) - .
[Doormat's Light Insane]
- In this section 00:22:324 (5,6,7) - there's no distinction between 00:22:324 (5) - and 00:22:677 (6) - even tho they're very different. In this case simplify rhythm is a good idea considering the spread and difficulty, but not making a visual distinction or difficulty one really makes this lack more representation.
- Really off with the overall rhythm choice of this verse section 00:43:148 (1) - 1/1 slider with repeat when the song didn't decrease it's intensity is just not a good idea.
- Pretty nice detailed overlaps here 00:59:030 (2,5) - /01:01:148 (5,2) - /01:03:971 (5,2) - /01:05:376 (5,2) - /01:07:481 (2,5) - really nice touch to make this section different compared to the previous verses.
[Dailycare's Insane]
- 00:23:912 (3,1,2) - the rhythm gaps here should intuitive because this section has a very distinct rhythm compared to all the other parts of the song and yet you're using similar spacing for different gaps, which kills entirelly the reading of this part. Keep in mind that the diff after this one simplifies this in terms of spacing and having this as a reading challange doesn't help the spread of the mapset.
- 00:35:736 - there's no reason for not placing a clickable object here. It's the same sound of 00:35:383 - and you have a lot of mapping choices there. It's an insane diff this amount of undermapping doesn't make much sense, specially considering you want to keep the rhythm consistent between similar sounds in the song.
- Same thing is happening here 00:51:971 (2) - with similar sounds repeat after each other being simplified, try placing two circles in 1/2 gap and you can see how they follow better this section.
- You probably want to keep the 1/1 sliders for the vocal lines, like you did here 00:59:030 (3) - /01:04:674 (2) - which is not the case here 01:01:854 (2) - since the prolonged vocal line is here 01:01:501 - .
- The only thing in the chorus I think it's worth changing is this undermapped repeat sliders here 01:18:962 (4) - /01:30:061 (4) - which seems way undermapped considering how the same sections were mapped in the same kiai parts.
[Pentori's Another]
- Did you really want to decrease the intensity here 00:35:383 (1,2,1) - in the transition for the vocaline 00:35:736 (2,1) - ? Seems a bit underwhelming
- The build up here 01:11:324 (1,1,1,1) - is too simplified. Even the rhythm here 01:11:324 (1,1,1,1) - feels a bit more intense and fitting compared to how you did it before the kiai, which is simple sliders with 3 clicks. If you don't want to use more intense slider velocity, you can at least repeat the circle idea here.
- I don't know why you made 01:40:465 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this stream have lower ds compared to all the previous streams in the kiai; 01:13:413 (4,5,6,7,8,9,10,11,1) - /01:16:014 (3,4,5,6,7,8,9,10,11) - /01:27:113 (3,4,5,6,7,8,9,10,11,12,1) - /01:35:436 (3,4,5,6,7,8,9,10,11,12,1) - / mostly because this section is more intense compared to the other previous two kiai parts, and you're making it less intense. I know you want to make them distinct, but stream shape is already good enough for that contrast and making it less spaced.
- There's also an undermapped repeat here 01:42:546 (9) - that really kills the build up for the next section 01:43:240 (1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1) - .
[ Nino’s Extra]
- 00:12:795 (1,2,3) - why overlapping here if the diff is not overlapping anything so far? If you're going for overlaps to make it visual distinction in the rhythm, use the overlap here 00:35:030 (2,3,4) -
- Look at monstrata same section 00:52:324 (1,2,3,4,5,6,7,8) - and compare it to yours; your version here is way harder and since you're not doing stream jumps in kiai doesn't make much sense to use it here. Lower the spacing so that the player can aim in the middle and hit the stream if you want to keep the visual, something like this http://puu.sh/xYVxI.jpg should be good enough.
[Killer Machine]
- 0000:35:383 (1,2,1) -Similar sections mapped different in a short amount of time, the pick of mapping a circle here 00:36:001 (4) - means you are trying to give it more emphasis compared to 00:35:648 - but both are weak in the song.
- 00:45:971 (1,2,3,4,1,2,1,2,3) - I don't get the choice of the pattern here. This pattern implies that intensity is decreasing in the song here, as the slider 00:45:971 (1) - is mapped with more emphasis compared to 00:46:324 (3) - but even in your hitsounding the object 00:45:971 (1) - is less important compared to 00:46:324 (3) -
- 00:57:971 (1,2,3,4,1,2,3,4,1) ? This rhythm is overmapped. In the previous section you have a distinct wub sound that's indeed 1/8 00:57:971 (1,2,3,4) - and the pattern fits, but here 00:58:324 (1,2,3,4) - there's no sound on the blue ticks to be clicked 00:58:412 (2,4) - . The sound there is mostly on a different snap 1/3 which you could use 1/6 sliders to map, but you can also map the vocal lines at the white/red tick or make a slow slider to map the wub sound from the white tick 00:58:324 - ~ 00:58:677 - . Any of this options follows the song in a better way compared to an increasing 1/8 slider section.
- 00:58:854 (2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - The rhythm here is way less dense compared to the map as a whole. If you consider the intro rhythm; 00:05:030 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4) - , the first verse section when the vocals start in the song 00:24:795 (1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - there's a predominance of a 1/4 rhythm idea, with some 1/2 gaps in between that really fits with the mapping/wub idea you're following but for some reason in this section I've mentioned earlier you have constant 1/2 with only a triple to mark the transition 01:01:324 (5,6,7) - which seems almost like the song stopped here but it didn't.
- 01:13:240 (1,1,1,1,1,1,1,1,1,1) ? isolated , you could have repeat this idea here 01:24:338 (1,1,1,1,1,1,1,1,1,1) ? so you could explore the visual of the slider heads here 01:25:205 (1,1) - . My main concern here is the consistency of the stream-jump designs; you have 3 main repetitions on the kiai:
01:12:720 (1,2,3,1,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,3,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2) -
01:23:818 (1,2,3,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2) -
01:34:916 (1,2,3,1,2,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,1,2,3,1,1,1,1,1,1,1,1,1,1,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1) -
The third part is mapped differently and I agree with that pick. However the first two repetition should be more consistent between themselves; in the first part you have an idea of using two different streams, in a repetition of 1-2-2 being 101:13:240 (1,1,1,1,1,1,1,1,1,1) - followed by 01:16:014 (1,1,1,1,1,1,1,1,1,1) - which is used twice. However in the second repetition of the kiai you have the same stream repeated 3 times instead of the previous pattern. I strongly recommend to repeat the idea here 01:13:240 (1,1,1,1,1,1,1,1,1,1) - being used here as well 01:24:338 (1,1,1,1,1,1,1,1,1,1) - . - The ending of the sliderart is totally inaudible, here 01:50:176 ? seems like a better place to end the slider imo.
Pretty cool top diff, since Axion is ranked I think more ppl will try to use the streamjump alternate pattern now, hopefully it won't get overuse when the emphasis is not in every two objects of the stream. GL with this map, I really hope that this map can be ranked without much drama.
About the m4m thing I have two mapsets, let me know if you find one of them more interesting/better to move foward compared to the other before starting modding; https://osu.ppy.sh/s/611553 / https://osu.ppy.sh/s/652293