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Hommarju - Rock It

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Topic Starter
Seolv
This beatmap was submitted using in-game submission on 11. decembar 2018. at 22:59:10

Artist: Hommarju
Title: Rock It
Source: beatmania IIDX 23 copula
Tags: Ayyri Fizz Kyshiro BEMANI KONAMI
BPM: 170
Filesize: 5185kb
Play Time: 01:55
Difficulties Available:
  1. Fizz's Another (5,13 stars, 619 notes)
  2. Kyshiro's Extra (5,7 stars, 760 notes)
Download: Hommarju - Rock It
Information: Scores/Beatmap Listing
---------------
Hitsounding by Ayyri
Another by Fizz
Extra by Kyshiro
Bergy
irc
15:29 Bergy: is now good time?
15:30 [ L u k a s ]: sure
15:30 [ L u k a s ]: where do you wanna start
15:30 Bergy: basic
15:31 [ L u k a s ]: how much diffs do you wanna mod
15:31 [ L u k a s ]: and which
15:31 Bergy: yours
15:31 Bergy: i guess
15:31 Bergy: since we're doing irc
15:31 Bergy: 00:19:095 (3) - u could blanket this
15:31 Bergy: also maybe you disagree but i don't like sliders like this00:20:507 (1) -
15:31 Bergy: the pointy sliders that are shortr
15:32 [ L u k a s ]: i like pointy :3
15:32 Bergy: also i dont like this overlap 00:21:919 (3,1) -
15:33 [ L u k a s ]: LOL
15:33 [ L u k a s ]: WHAT THE FUCK
15:33 [ L u k a s ]: i didn't see that lmao
15:33 [ L u k a s ]: ok fixed
15:33 Bergy: also double reverses aren't usually good in easy diffs
15:33 Bergy: 00:34:625 (1) -
15:33 Bergy: especially since this part of the song is more intense
15:34 Bergy: i would expect more note density than the part at 00:34:625 (1) -
15:34 [ L u k a s ]: ikr
15:34 [ L u k a s ]: i noticed now lmao
15:34 Bergy: also why does kiai stop at 00:34:625 (1) -
15:34 [ L u k a s ]: it was 3am when I made this diff
15:34 Bergy: when its just about the same part
15:34 Bergy: lmao
15:34 Bergy: nice
15:34 [ L u k a s ]: because
15:34 [ L u k a s ]: idk
15:35 [ L u k a s ]: i don't like long kiais
15:35 Bergy: a lot of your blankets could be fixed
15:35 [ L u k a s ]: meh
15:35 Bergy: well
15:35 Bergy: i would set the kiai like
15:35 [ L u k a s ]: who cares lol
15:35 Bergy: stop kiai at 00:33:919 -
15:35 Bergy: and restart at 00:34:625 -
15:35 [ L u k a s ]: nah im keeping
15:35 Bergy: uh i care cause ur blankets are dum
15:36 Bergy: is the second half of this song literally flipped 180 degrees
15:36 Bergy: ok
15:36 [ L u k a s ]: not really
15:36 Bergy: yeah it is
15:36 Bergy: lmao
15:37 Bergy: also according to AImod you have a lot of unsnapped notes
15:38 [ L u k a s ]: shiiiit
15:38 [ L u k a s ]: idk why
15:38 Bergy: uh
15:38 [ L u k a s ]: aimod has a issue with me
15:38 [ L u k a s ]: it hates me
15:38 Bergy: just go to timing > resnap all notes
15:38 Bergy: easy
15:38 Bergy: 00:37:448 (1,3) - ew overlap
15:38 [ L u k a s ]: huh
15:39 [ L u k a s ]: wait what
15:39 Bergy: go to the timing thing at the top
15:39 Bergy: click timing
15:39 Bergy: and then click resnap all notes
15:39 [ L u k a s ]: MAJIK
15:39 [ L u k a s ]: i never knew that existed :o
15:39 Bergy: owo
15:39 Bergy: also
15:39 Bergy: if you make any changes to the first half of the map
15:40 Bergy: make sure you copy them to the second half
15:40 Bergy: since theyre the sAME thing
15:40 [ L u k a s ]: ik
15:40 [ L u k a s ]: i did.
15:40 Bergy: lmao
15:40 [ L u k a s ]: Standard
15:40 *Bergy is editing [https://osu.ppy.sh/b/1441078 Hommarju - Rock It [Standard]]
15:40 Bergy: idk why you start on this long slider 00:00:743 (1) -
15:40 [ L u k a s ]: unsnapped notes
15:40 [ L u k a s ]: BOOM
15:40 [ L u k a s ]: because I can
15:40 [ L u k a s ]: :dab:
15:40 Bergy: its literally the same thing as all the other aprts
15:40 Bergy: like
15:41 Bergy: its the same as 00:03:566 (1,2,3,4) -
15:41 Bergy: etc
15:41 [ L u k a s ]: I wanted to start from the start
15:41 Bergy: well yeah
15:41 Bergy: but
15:41 [ L u k a s ]: makes sense i know
15:41 Bergy: i dont know why yuou pick that reverse slider
15:41 [ L u k a s ]: im not that lazy
15:41 Bergy: and then make the rhythm more dense
15:41 Bergy: but that should be the most intense part
15:41 [ L u k a s ]: just ok
15:41 Bergy: cause of the crash
15:41 [ L u k a s ]: i dont see your point
15:41 [ L u k a s ]: next
15:41 Bergy: 00:00:743 (1) - is the same as 00:03:566 (1) -
15:42 Bergy: so why map them differently
15:42 [ L u k a s ]: cause it's the beginning of the song duh
15:42 Bergy: but it's the same sound
15:42 [ L u k a s ]: actually no
15:42 [ L u k a s ]: at this part
15:42 Bergy: i dont care if its the beginning of the song or the end of the song
15:42 [ L u k a s ]: you can clearly tell there are more instruments than one
15:42 [ L u k a s ]: 00:03:566 (1) - here
15:42 Bergy: yeah
15:42 Bergy: no
15:43 Bergy: 00:00:743 (1) - has all the same instruments
15:43 Bergy: plus a crash
15:43 [ L u k a s ]: next
15:43 [ L u k a s ]: i was emphasizing the sound in the background
15:43 [ L u k a s ]: next
15:43 Bergy: 00:17:154 (5,6) - you should make this a 1/2 slider
15:43 Bergy: since 00:16:978 (4,5) - are both snares and 00:17:331 (6) - is a kick
15:43 Bergy: distinguish between the snare and kick
15:43 Bergy: well i mean theyre different snares
15:44 [ L u k a s ]: they're all strong sounds
15:44 Bergy: also your aesthetics are doodoo
15:44 Bergy: 00:30:390 (5,7) -
15:44 Bergy: at least make these the same slider
15:44 [ L u k a s ]: ?
15:44 [ L u k a s ]: they are
15:44 [ L u k a s ]: next
15:44 Bergy: no
15:44 Bergy: theyre different angles
15:45 [ L u k a s ]: so what
15:45 [ L u k a s ]: they are still the same
15:45 [ L u k a s ]: just rotated
15:45 [ L u k a s ]: next
15:45 Bergy: what
15:45 Bergy: look
15:45 Bergy: https://puu.sh/ye2kN/166a2358d9.png
15:45 Bergy: different angle
15:45 Bergy: same with 00:37:448 (1,3) -
15:45 Bergy: is it really so hard to just ctrl+c, ctrl+v, rotate
15:46 [ L u k a s ]: next
15:46 [ L u k a s ]: point.
15:46 Bergy: im not gonna mod it if you dont listen to anything i say
15:46 Bergy: like
15:46 Bergy: its not like youre even defending it
15:46 Bergy: you're just straight up denying it
15:46 [ L u k a s ]: not my intention
15:46 Bergy: telling me to fuck off
15:46 [ L u k a s ]: but it isn't my intention
15:46 Bergy: you're just being lazy
15:46 Bergy: so
15:46 [ L u k a s ]: i'm not
15:46 [ L u k a s ]: just
15:46 [ L u k a s ]: it's my map
15:46 Bergy: your intention is inconsistency?
15:46 [ L u k a s ]: i have a right to decline stuff ok?
15:47 [ L u k a s ]: inconsistency?
15:47 Bergy: like
15:47 Bergy: if you have two sliders right after one another
15:47 Bergy: it just looks bad and lazy
15:47 Bergy: if they're not even
15:47 [ L u k a s ]: dude
15:47 [ L u k a s ]: you like
15:47 [ L u k a s ]: DUDE
15:47 [ L u k a s ]: you tell my my sliders are inconsistent
15:47 [ L u k a s ]: THEN COPY ANOTHER SET OF SLIDERS
15:47 Bergy: ?
15:47 [ L u k a s ]: just stick to the two sliders you started with
15:47 Bergy: what
15:47 Bergy: you dont even copy sliders
15:48 [ L u k a s ]: fitst you copy two sliders right and tell me they arent the same
15:48 [ L u k a s ]: because im not fucking lazy
15:48 [ L u k a s ]: i dont copy sliders
15:48 [ L u k a s ]: i dont copy paste
15:48 Bergy: its not laziness
15:48 Bergy: its actually caring about aesthetics
15:48 Bergy: and being visually consistent with slider shapes
15:48 [ L u k a s ]: dude
15:48 [ L u k a s ]: just continue
15:49 [ L u k a s ]: ok fixed
15:49 [ L u k a s ]: next
15:49 Bergy: why is rhythm so slow here 01:42:390 (1) -
15:49 Bergy: when its more intense than a part like 00:34:625 (1) -
15:50 [ L u k a s ]: you're right
15:50 [ L u k a s ]: it's because i didnt copy paste shit
15:50 Bergy: ok advanced
15:50 Bergy: 00:12:390 (2,2) -
15:51 Bergy: u should stack these slidertails
15:51 [ L u k a s ]: isn't visible in game
15:51 [ L u k a s ]: i won't bother
15:52 Bergy: 00:51:566 (1,2,3,4,1) - why do you go back and forth between mapping the drums and the melody
15:53 [ L u k a s ]: why not?
15:53 Bergy: because i'd stick to one
15:53 Bergy: one is more important
15:53 Bergy: if you try to map two different instruments that are doing two different rhythms it doesnt make sense
15:53 [ L u k a s ]: meh
15:53 [ L u k a s ]: i am mapping the kicks though
15:53 [ L u k a s ]: in the bg
15:54 Bergy: like
15:54 Bergy: 00:51:566 (1) - maps drums, 00:52:272 (2,3,4) - maps melody
15:54 Bergy: i would map one
15:54 Bergy: not both
15:55 [ L u k a s ]: just move on
15:55 Bergy: hard
15:55 Bergy: 00:21:919 (1,2,3,4) - why the spaces in between notes
15:55 Bergy: yes these notes are emphasized
15:55 [ L u k a s ]: huh?
15:55 Bergy: but theres a constant stream of 1/4
15:55 [ L u k a s ]: because
15:55 [ L u k a s ]: it would be too hard
15:55 Bergy: i would map it something like
15:55 Bergy: https://puu.sh/ye2O5/288ae8bf15.png
15:56 Bergy: maybe not the triple
15:56 Bergy: but i would do something like
15:56 Bergy: that adds more 1/4
15:56 [ L u k a s ]: would be too hard
15:56 [ L u k a s ]: next
15:56 [ L u k a s ]: i prefer my rhythm
15:56 Bergy: i still dont understand why in every diff you map the part at 00:34:625 - less intense than the part at 00:23:331 -
15:57 Bergy: its the same music almost
15:57 Bergy: except if anything it's more intense
15:57 Bergy: because it has the shouting in the background
15:57 [ L u k a s ]: not kiai
15:57 Bergy: you're mapping for the song
15:57 Bergy: not your map
15:57 Bergy: i dont give a fuck if its the kiai or not
15:58 Bergy: it's more intense
15:58 Bergy: so map it more intense
15:58 [ L u k a s ]: hm
15:58 [ L u k a s ]: ok
15:58 [ L u k a s ]: next
15:58 Bergy: you're not making a map based on whether or not it's kiai
15:58 Bergy: you're making a map for the song
15:58 [ L u k a s ]: oko
15:58 Bergy: and it's a shitty representation of the song if you map it less intense
15:58 Bergy: xd
15:58 [ L u k a s ]: okok
15:59 Bergy: hol up
15:59 Bergy: calling my dad
16:03 Bergy: i still dont like how you represent the same parts of songs different
16:03 Bergy: looking at hyper: 00:00:743 (1) -
16:03 Bergy: you map these as 1/4 and then at 00:03:566 (1) - you map these as 1/2
16:03 [ L u k a s ]: ok
16:08 [ L u k a s ]: done?
16:08 Bergy: sure
MrMan
m4m from #modreqs

General

Objects in the following difficulties are not snapped.


Hyper

There's an Error in this one ^


Make sure to keep an eye on AI Mod every now and then.

Custom hitsounds or setting up hitsounds is also always appreciated.

Modding

Hard
00:03:566 (1,2) - Spacing here is rather high for such a calm section of the song.

01:01:448 - Maybe continue mapping from this point. Its not really a good idea to have really long breaks on sections can still be mapped. It can seriously bore the player.

01:19:448 (7) - Maybe space this out a little bit more to left to emphasize the very loud drum beat.

01:46:448 (4) - Maybe put this circle equally in-between (3) and (1). Spacing has been consistent up until this object.

Don't forget to check AI mod for unsnapped Objects

That's all I could spot for hard.

Hyper
00:17:242 (4,5) - Fix overlap on slider's tail?

00:17:684 (1,1,1) - These repeat sliders is mapped over a few beats. Maybe make them repeat on red tick and a double on the tail? (if this was intentional it emphasizes the music poorly in my opinion.)

00:21:919 (1,2,3,4,5,6) - Maybe space these out further from each other? This is the insane difficulty.

00:25:448 (4,5,7,8,4,5,7,8) - I'm not too big on these stacks. :v

00:40:272 (1,1,1) - ^

00:44:507 (1,2,3) - Rather than having these slider equally spaced, maybe make them space further as the music gets more intense.

00:55:801 (1,2,3) - ^

01:01:448 - Like what I said on the hard difficulty. Long breaks like these get boring.

01:25:095 (8) - Maybe space this a little further to emphasize the loud drum beat.

01:33:212 (4,5,7,8,4,5,7,8) - Ugly stacks.

01:43:977 (3,4,5) - This is really awkward to play and hard to read and is very likely to break a players combo. Consider changing up this pattern. (This also appears before but I didn't mention it lol)

01:52:271 (1,2,3) - The thing I said about the spacing as it gets more intense.

Don't forget to check AI mod for unsnapped objects.

Cool mapset.

Good luck
Peter
Basic
00:26:154 (1,2) - DS is a little bit higher
00:31:448 (4,2) - these 2 overlapping you can put 00:32:860 (2) lower
00:43:095 (1,2) - blanket is off place 00:44:507 (2) higher
01:31:095 (1) - it overlaps with 01:29:684 (3) i would place it like that https://osu.ppy.sh/ss/9498775 and https://osu.ppy.sh/ss/9498779
01:37:801 (2,4) - too close you can place 01:39:213 (4) more far

Standard
00:13:448 (3) - you should place a little bit more to the left so this will look better http://osu.ppy.sh/ss/9498815

Advanced
00:05:507 (2,3) - place higher because its too close to 00:04:625 (3) with stacking enabled
00:29:331 (2) - i feel like there could be something better than straight line place it higher http://osu.ppy.sh/ss/9498841
00:47:860 (2,3) - moving this more to the right looks better http://osu.ppy.sh/ss/9498851

Hard
01:19:095 (4,5,6,7) - you should place it somewhere else maybe here http://osu.ppy.sh/ss/9498887

Hyper
01:29:771 (2,3) - this jump looks weird and its uncomfortable
Weedy
nani
basic

  1. 00:15:919 (2,3,4,1) - stacks in bottom diff smh
  2. 00:21:919 (3,4) - have 4 be in slider path of 3 for aesthetics
  3. 00:30:390 (3,4) - nazi blanket
  4. 00:44:507 (2) - nazi blanket
  5. 01:29:684 (3,4) - same thing i said b4 bc u copy pasted like nob
  6. 01:29:684 (3,1) - ew relocate ty
  7. 01:31:095 - disappointed bc u hardly ever use 1/1 sliders to break monotony
  8. aesthetics are eh but i guess they're fine

std

  1. 00:04:801 (3,4,5) - ghost notes zzzzzzzz they're not even on anything
  2. 00:16:978 (4,5,6) - i'd do slider circle here instead to place more emphasis on 6
  3. 00:50:154 (3,4) - circle in slider path please
  4. 01:47:155 (1) - why nc lol


advanced

  1. 00:04:272 (2,3,1,2,3) - wtf is 99% of this section even covering
  2. 00:12:390 (2) - nazi blanket
  3. 00:13:801 (2,3) - circle in slider path
  4. 00:16:978 (3,4,5) - same thing i said in std, use slider -> circle for more emphasis
  5. 00:54:390 (1) - separate into 2 sliders bc readability
  6. 00:55:801 (1,3) - overlap make me barf tbh
  7. 01:14:154 - note here pls, downbeat
  8. 01:19:272 (1,2) - separate bc (2) has stronk snare
  9. 01:21:565 (2,3) - circle in slider path
  10. 01:24:742 (3,4,5) - slider -> circle for emphasis
  11. 01:50:860 (1) - rip consistency, this should be 3/4 slider


hard

  1. 00:22:184 (2) - nc bc different rhythm
  2. 00:51:213 (5) - detach fron ds snapping for emphasis
  3. 01:29:948 (2) - nc
  4. 01:31:448 (2,3,4,5,6,7) - get someone to testplay this lol this looks really dense
  5. 01:42:037 (5,2) - ew overlap
  6. 01:55:801 - aaa wheres my downbeat at


hyper

  1. 00:23:507 (1) - no nc
  2. 00:26:331 (1) - no nc (keep ur ncs consistent 00:24:742 (1,2) - )
  3. did you really just fucking copy and paste the same 4 bars
  4. 01:29:683 (1,2,3,4,5) - not in straight line nauseated face
  5. 01:31:095 (1,1) - 01:32:506 (1,2) - kEeP uR nCs CoNsIsTeNt
  6. 01:37:447 (4,5,6,7,8,9) - so why tf do you have custom stacks here
  7. 01:45:389 (2,3,4,5,6,7) - this looks so unstructured lol
  8. 01:55:801 - DOWNBEET


jizz's another

  1. 00:14:860 (1,2) - ctrl g, flows better
  2. 00:46:802 (6,7,8,9,10,1,2,3) - these angles are really uncomfortable to play, relocate ty
  3. 01:35:684 (3,4,1,2) - this is also really uncomfortable to play, relocate ty (causes excessive strain)
  4. 01:53:331 - downbeat for snare?
  5. 01:55:801 - same


kyshiro

  1. 00:17:331 (10) - this really should be ctrl g'd and the triple readjusted accordingly for flow
  2. 00:41:331 (1,1,1) - why the ncs lol
  3. 00:44:154 (1,1,1,1) - same
  4. i dun really know how tf to mod this :/
Hazu-
m4m
General
  1. Disable countdown in Basic, Standard, Advanced, Hard, Hyper, Fizz's Another, and Kyshiro's Extra (basically all diffs xd).
    Disable widescreen support in Basic, Standard, Advanced, Hard, Hyper, Fizz's Another and Kyshiro's Extra (basically all diffs again xd).

Basic
  1. 00:06:390 (3) - NC?
  2. 00:17:684 (1) - I think the stack makes the NC lose intensity, and a stack in >1.5* diffs is too hard for beginner players.
  3. 00:19:095 (3) - This blanket can be better tbh
  4. 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - all this is the same: 1/1 repeat slider -> circle -> 1/1 repeat slider -> circle and so on, it becomes quite repetitive and monotonous, you can add more variety.
  5. 00:38:860 (3,1) - This overlap looks so bad xd
  6. 00:30:390 (3) - Blanket
  7. 00:33:213 (3) - Blanket
  8. 00:44:507 (2) - There's no apparent reason why this slider ended up in 00:45:213 - The sound in 00:45:566 - it's much better to finish the slider
  9. 00:47:331 (3,1) - Same as 00:38:860 (3,1) -
  10. 01:14:154 (1) - Same as 00:44:507 (2) - but now with spinner in 01:18:390 -
  11. 01:25:448 (1) - Same as 00:17:684 (1) -
  12. 01:29:684 (3,1) - Same as 00:38:860 (3,1) -
  13. 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Same as 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) -
  14. 01:43:801 (1) - Remove NC
  15. 01:52:272 (1) - Remove NC, and same as 00:44:507 (2) -

Standard
  1. Basically many things that I said in Basic diff apply here as well, for example: 00:23:331 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Variety
    00:34:625 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
  2. 00:17:684 (1) - You mapped this in Basic diff, why not here?
  3. 01:47:155 (1) - Remove NC

Advanced
  1. 00:15:919 (3,2) - Stack with slider end, looks so bad tbh lol
  2. 00:55:801 (1,3) - lol this overlap, move 00:56:507 (3) - a little bit up to avoid the overlap with 00:55:801 (1) - (or something like that)
  3. 00:51:213 (4,1) - 01:52:978 (3,1) - Consistency?

Hard
  1. I don't like how 1/4 repeat sliders act, they are very confusing, too much for a Hard diff, for example:
    1. 00:25:448 (4) - I expected it to be the same as 00:23:684 (2) - because is the same sound.
    2. 00:44:154 (5,1) - Same, I expected 00:44:154 (5) - is the same slider as 00:44:507 (1) -
  2. 00:20:154 (5) - 1/8 is too hard for Hard diff (lol)
  3. 00:46:625 (3,4,5,1) - This overlaps looks bad.
  4. 01:37:095 (2,3,4) - I expected a repeat slider here.
  5. 01:46:448 (4) - Why this have more spacing?
  6. 01:54:742 (6,1,2,3) - lol, too hard xd

GL~
LeQuack
M4M :D

Basic
  1. Should probably not use stacks in the lowest diff as its too hard to read with low AR, maybe the ones with NC as the bottom of the stack are alright because there is a visual indicator of the timing but the others should be changed
  2. 00:23:331 (1,3) - Could make these the same shape for a nicer and more structured look
  3. 00:27:566 (3,4) - This could be made different to show that the sound is changing and moving to the next phrase (I suggest just having two sliders like at 00:33:213 (3,4) - )
  4. 00:36:037 (3,4) - Doesn't fit the music well imo, probably just have a repeat slider and note like in previous sections
  5. 00:43:095 (1,2) - Blanket could be improved
  6. 00:44:507 (2) - Why not end on 00:45:037 - and the have as a repeat so you follow the sound until it finishes and don't have an awkward pause where the vocals come in and the instruments continue to build
  7. 00:51:566 (1) - Could probably map at least the first two bars as the sound being followed by the spinner is hugely overpowered bny the other instrumental elements
    01:14:154 (1) - Would be better if it ended at 01:18:390 -
  8. 01:29:684 (3,1) - Could probably put the (1) somewhere else, you have all the editor to work with but right now you chose to go back to where the (3) was and create an ugly overlap.
  9. 01:35:331 (3,4) - Two sliders like my suggestion from earlier
  10. 01:52:272 (1) - Look better like this imo https://puu.sh/ylvWU/856daeaada.jpg
  11. 01:53:331 - Huge sound that i would have as a note

Standard
  1. 00:16:978 (4,5,6) - Probably too fast for the level of player playing this, i would suggest just having as a repeat slider
  2. 00:28:095 (6) - I would delete this note to differentiate 00:27:566 (5,7) - srom the rest of the section
  3. 00:48:390 (4,1) - All stack previouslt have been 1/2 gaps, having it as a full note gap here may confuse players, especially considering AR is low 00:48:390 (4) - you could make this a 1/2 slider as there is sounds at 00:48:566 -
  4. 01:24:742 (4,5,6) - Repeat slider
  5. 01:55:095 (3,4,5) - Looks better like this imo https://puu.sh/ylwf2/0a5f16bdf4.jpg

Advanced
  1. 00:01:978 (3) - I can barely hear the sound this is following and just think it's an unneccessary note to have
  2. 00:34:801 (2) - Feels weird to suddenly switch to having a slider start on a red tick, don't think the change in the music is big enough to justify this
  3. 00:39:919 (4) - Maybe make a triangle with this and the ends of 00:38:860 (1,3) - (x:376 y:276)
  4. 00:54:390 (1) - Adding an extra repeat compared to the previously sliders is super confusing and very hard to read, maybe just have two sliders instead (one starting at 00:54:390 - and one at 00:54:919 - )
  5. 01:14:154 (1) - Not enough changes to justify a spinner, just keep with the sliders

Hard
  1. 00:17:242 (4,5) - I would make these notes more in line with the previous slider for a better looking map
  2. 00:36:037 (1,2) - Too close right now
  3. 00:44:507 (1) - All other sliders like this have ended on a blue tick, it seems weird for this one not to considering that there is a drum on it
  4. 01:07:095 (1,1,1,1,1,1,1,1) - This could be more structured, Maybe rotate all the same amount each time, the could also blanket each other
  5. 01:53:684 (1,2,3,4) - Two different stacks right next to each other that will confuse players, i would suggest slightly unstacking the (3) yto distinguish between the two

Hyper
  1. 00:00:743 (1,2,3,1,2,3,4) - This part has more note density than the next section but is substantially less intense than the next section, try toning this section down so the next section can better represent the intensity of the music
  2. 00:09:037 (6) - Should just be a note imo
  3. 00:16:978 (3,4,5) - fix the stack
  4. 00:25:801 (7,8,9) - fix stack here too
  5. 00:30:036 (7,8,9) - ^
  6. 00:34:625 - The addition of new sounds in this section make the song more intense but you've mapped it with less notes and intensity than the previous section, try mapping the new sounds without taking away from the intensity of the song at this point
  7. 00:37:448 (1,2,3,4,5,6,7,8,9) - So much happens in this section yet it is all mapped the same, change the mapping when the music changes to make certain sections stand out
  8. 00:45:919 (4) - NC, This Section also feels severely undermapped
  9. 00:54:389 (1) - Map this part more as well, imo this would be more fun and play better at this level http://puu.sh/ylxbH/adb88439d9.jpg
  10. 01:14:154 (1,1,2) - Also under mapped, you mapped this section way more in the Hard difficulty so have at least the same if not more elements for this diff
  11. 01:27:918 (4,1) - Something went wrong here
  12. 01:29:683 (1,2,3,4,5,6) - Keep spacing consistent here, no sound stands out too much so there is no need for varying spacing
  13. 01:31:271 (1) - No NC neccessary
  14. 01:31:801 (1) - No NC Here
  15. 01:34:095 (1) - ^
  16. 01:38:153 (1) - ^
  17. 01:42:390 - Like i said for the first chorus, this is way undermapped
Probs gonna have to re-map this diff unfortunately

GL with the set :)
Dilectus
Fizz' Another
00:46:890 (7) - id say this is overmapped (because it's not following any aspect of the song, or not very noticeable at least) remove this note so you put more emphasize on the actual triple at 00:47:154 (8,9,1) - . id say the same for the following triples.
00:52:625 (1,2,3,4,1) - this stream looks handmade. could be polished aestetically.
01:02:860 (1,2,3) - equal spacing?
01:24:213 (2,3,4,5) - perhaps make this more appealing by making it into an arc like this
01:53:331 - add note? same for 01:55:801 -

Hyper
00:17:242 (4,5) - stack on sliderend
i belive there are some unintentional nc's in the first kiai?
00:27:390 (8,1,3) - bit awkward overlap here thats apparent during gameplay
00:37:625 (2,3,4,5,6,7) - a bit repetetive. could probably make something else out of 5,6,7
01:27:918 (4) - change to 1/4
01:29:066 (1,2,1,2,3,4,5,6) - visuals should be polished
fix blankets

Hard
00:22:448 (3,4) - perhaps unstack for better impact? also because of the pitch change. same at 01:30:212 (3,4) -
00:36:037 (1,2) - move 2 down a bit or ctrl+j. same with 01:42:037 (5,1,2) -
00:51:566 (1) - this is a bit anti-climatic. preferably if you mapped it all.
01:07:095 - could probably lower sv a bit so its more apparent that these are hold sliders (not even sure if players at this levels know about hold sliders)
the copy pastes are very much noticeable in this diff ;)

---

its ok
Topic Starter
Seolv
enough std mods~
waiting for taiko

DavidEd

DavidEd wrote:

Hyper
00:17:242 (4,5) - stack on sliderend
i belive there are some unintentional nc's in the first kiai?
00:27:390 (8,1,3) - bit awkward overlap here thats apparent during gameplay
00:37:625 (2,3,4,5,6,7) - a bit repetetive. could probably make something else out of 5,6,7
01:27:918 (4) - change to 1/4
01:29:066 (1,2,1,2,3,4,5,6) - visuals should be polished
fix blankets

Hard
00:22:448 (3,4) - perhaps unstack for better impact? also because of the pitch change. same at 01:30:212 (3,4) -
00:36:037 (1,2) - move 2 down a bit or ctrl+j. same with 01:42:037 (5,1,2) -
00:51:566 (1) - this is a bit anti-climatic. preferably if you mapped it all.
01:07:095 - could probably lower sv a bit so its more apparent that these are hold sliders (not even sure if players at this levels know about hold sliders)
the copy pastes are very much noticeable in this diff ;)

---

its ok

LeQuack

LeQuack wrote:

M4M :D

Basic
  1. Should probably not use stacks in the lowest diff as its too hard to read with low AR, maybe the ones with NC as the bottom of the stack are alright because there is a visual indicator of the timing but the others should be changed
  2. 00:23:331 (1,3) - Could make these the same shape for a nicer and more structured look
  3. 00:27:566 (3,4) - This could be made different to show that the sound is changing and moving to the next phrase (I suggest just having two sliders like at 00:33:213 (3,4) - ) it isn't moving to a new phrase yet though
  4. 00:36:037 (3,4) - Doesn't fit the music well imo, probably just have a repeat slider and note like in previous sections opinions I guess...
    I like how it mapped (logically, I made the rhythm myself lol)
  5. 00:43:095 (1,2) - Blanket could be improved
  6. 00:44:507 (2) - Why not end on 00:45:037 - and the have as a repeat so you follow the sound until it finishes and don't have an awkward pause where the vocals come in and the instruments continue to build I don't really consider it awkward and it's making space for players to rest and make a little pause, didn't wanna put too big chain of objects
  7. 00:51:566 (1) - Could probably map at least the first two bars as the sound being followed by the spinner is hugely overpowered bny the other instrumental elements
    01:14:154 (1) - Would be better if it ended at 01:18:390 -
  8. 01:29:684 (3,1) - Could probably put the (1) somewhere else, you have all the editor to work with but right now you chose to go back to where the (3) was and create an ugly overlap.
  9. 01:35:331 (3,4) - Two sliders like my suggestion from earlier
  10. 01:52:272 (1) - Look better like this imo https://puu.sh/ylvWU/856daeaada.jpg
  11. 01:53:331 - Huge sound that i would have as a note
Standard

  1. 00:16:978 (4,5,6) - Probably too fast for the level of player playing this, i would suggest just having as a repeat slider I don't know,
    I will definitely make sure to replace if more people complain
  2. 00:28:095 (6) - I would delete this note to differentiate 00:27:566 (5,7) - srom the rest of the section it's for consistency with the beginning of kiai
  3. 00:48:390 (4,1) - All stack previouslt have been 1/2 gaps, having it as a full note gap here may confuse players, especially considering AR is low 00:48:390 (4) - you could make this a 1/2 slider as there is sounds at 00:48:566 -
  4. 01:24:742 (4,5,6) - Repeat slider
  5. 01:55:095 (3,4,5) - Looks better like this imo https://puu.sh/ylwf2/0a5f16bdf4.jpg
Advanced
  1. 00:01:978 (3) - I can barely hear the sound this is following and just think it's an unneccessary note to have there's 1/4 sounds in the background that are quite audible
  2. 00:34:801 (2) - Feels weird to suddenly switch to having a slider start on a red tick, don't think the change in the music is big enough to justify this wub sounds
  3. 00:39:919 (4) - Maybe make a triangle with this and the ends of 00:38:860 (1,3) - (x:376 y:276)
  4. 00:54:390 (1) - Adding an extra repeat compared to the previously sliders is super confusing and very hard to read, maybe just have two sliders instead (one starting at 00:54:390 - and one at 00:54:919 - )
  5. 01:14:154 (1) - Not enough changes to justify a spinner, just keep with the sliders song builds up and I don't really want to add too many 1/2
Hard
  1. 00:17:242 (4,5) - I would make these notes more in line with the previous slider for a better looking map
  2. 00:36:037 (1,2) - Too close right now
  3. 00:44:507 (1) - All other sliders like this have ended on a blue tick, it seems weird for this one not to considering that there is a drum on it wub sounds in the background make a change
  4. 01:07:095 (1,1,1,1,1,1,1,1) - This could be more structured, Maybe rotate all the same amount each time, the could also blanket each other
  5. 01:53:684 (1,2,3,4) - Two different stacks right next to each other that will confuse players, i would suggest slightly unstacking the (3) yto distinguish between the two
Hyper
  1. 00:00:743 (1,2,3,1,2,3,4) - This part has more note density than the next section but is substantially less intense than the next section, try toning this section down so the next section can better represent the intensity of the music It isn't really a lot more dense.... And the next part doesn't have space for bigger density
  2. 00:09:037 (6) - Should just be a note imo
  3. 00:16:978 (3,4,5) - fix the stack
  4. 00:25:801 (7,8,9) - fix stack here too
  5. 00:30:036 (7,8,9) - ^
  6. 00:34:625 - The addition of new sounds in this section make the song more intense but you've mapped it with less notes and intensity than the previous section, try mapping the new sounds without taking away from the intensity of the song at this point
  7. 00:37:448 (1,2,3,4,5,6,7,8,9) - So much happens in this section yet it is all mapped the same, change the mapping when the music changes to make certain sections stand out
  8. 00:45:919 (4) - NC, This Section also feels severely undermapped
  9. 00:54:389 (1) - Map this part more as well, imo this would be more fun and play better at this level http://puu.sh/ylxbH/adb88439d9.jpg
  10. 01:14:154 (1,1,2) - Also under mapped, you mapped this section way more in the Hard difficulty so have at least the same if not more elements for this diff
  11. 01:27:918 (4,1) - Something went wrong here
  12. 01:29:683 (1,2,3,4,5,6) - Keep spacing consistent here, no sound stands out too much so there is no need for varying spacing
  13. 01:31:271 (1) - No NC neccessary
  14. 01:31:801 (1) - No NC Here
  15. 01:34:095 (1) - ^
  16. 01:38:153 (1) - ^
  17. 01:42:390 - Like i said for the first chorus, this is way undermapped
Probs gonna have to re-map this diff unfortunately

GL with the set :)

Hazu-

Hazu- wrote:

m4m
General
  1. Disable countdown in Basic, Standard, Advanced, Hard, Hyper, Fizz's Another, and Kyshiro's Extra (basically all diffs xd).
    Disable widescreen support in Basic, Standard, Advanced, Hard, Hyper, Fizz's Another and Kyshiro's Extra (basically all diffs again xd).

Basic
  1. 00:06:390 (3) - NC?
  2. 00:17:684 (1) - I think the stack makes the NC lose intensity, and a stack in >1.5* diffs is too hard for beginner players.
  3. 00:19:095 (3) - This blanket can be better tbh
  4. 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - all this is the same: 1/1 repeat slider -> circle -> 1/1 repeat slider -> circle and so on, it becomes quite repetitive and monotonous, you can add more variety.
  5. 00:38:860 (3,1) - This overlap looks so bad xd
  6. 00:30:390 (3) - Blanket
  7. 00:33:213 (3) - Blanket
  8. 00:44:507 (2) - There's no apparent reason why this slider ended up in 00:45:213 - The sound in 00:45:566 - it's much better to finish the slider
  9. 00:47:331 (3,1) - Same as 00:38:860 (3,1) -
  10. 01:14:154 (1) - Same as 00:44:507 (2) - but now with spinner in 01:18:390 -
  11. 01:25:448 (1) - Same as 00:17:684 (1) -
  12. 01:29:684 (3,1) - Same as 00:38:860 (3,1) -
  13. 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Same as 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) -
  14. 01:43:801 (1) - Remove NC
  15. 01:52:272 (1) - Remove NC, and same as 00:44:507 (2) -

Standard
  1. Basically many things that I said in Basic diff apply here as well, for example: 00:23:331 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Variety
    00:34:625 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
  2. 00:17:684 (1) - You mapped this in Basic diff, why not here?
  3. 01:47:155 (1) - Remove NC

Advanced
  1. 00:15:919 (3,2) - Stack with slider end, looks so bad tbh lol
  2. 00:55:801 (1,3) - lol this overlap, move 00:56:507 (3) - a little bit up to avoid the overlap with 00:55:801 (1) - (or something like that)
  3. 00:51:213 (4,1) - 01:52:978 (3,1) - Consistency?

Hard
  1. I don't like how 1/4 repeat sliders act, they are very confusing, too much for a Hard diff, for example:
    1. 00:25:448 (4) - I expected it to be the same as 00:23:684 (2) - because is the same sound.
    2. 00:44:154 (5,1) - Same, I expected 00:44:154 (5) - is the same slider as 00:44:507 (1) -
  2. 00:20:154 (5) - 1/8 is too hard for Hard diff (lol)
  3. 00:46:625 (3,4,5,1) - This overlaps looks bad.
  4. 01:37:095 (2,3,4) - I expected a repeat slider here.
  5. 01:46:448 (4) - Why this have more spacing?
  6. 01:54:742 (6,1,2,3) - lol, too hard xd

GL~

Pika

[[Pika]] wrote:

nani
basic

  1. 00:15:919 (2,3,4,1) - stacks in bottom diff smh
  2. 00:21:919 (3,4) - have 4 be in slider path of 3 for aesthetics
  3. 00:30:390 (3,4) - nazi blanket
  4. 00:44:507 (2) - nazi blanket
  5. 01:29:684 (3,4) - same thing i said b4 bc u copy pasted like nob
  6. 01:29:684 (3,1) - ew relocate ty
  7. 01:31:095 - disappointed bc u hardly ever use 1/1 sliders to break monotony
  8. aesthetics are eh but i guess they're fine

std

  1. 00:04:801 (3,4,5) - ghost notes zzzzzzzz they're not even on anything
  2. 00:16:978 (4,5,6) - i'd do slider circle here instead to place more emphasis on 6
  3. 00:50:154 (3,4) - circle in slider path please
  4. 01:47:155 (1) - why nc lol


advanced

  1. 00:04:272 (2,3,1,2,3) - wtf is 99% of this section even covering
  2. 00:12:390 (2) - nazi blanket
  3. 00:13:801 (2,3) - circle in slider path
  4. 00:16:978 (3,4,5) - same thing i said in std, use slider -> circle for more emphasis
  5. 00:54:390 (1) - separate into 2 sliders bc readability
  6. 00:55:801 (1,3) - overlap make me barf tbh
  7. 01:14:154 - note here pls, downbeat
  8. 01:19:272 (1,2) - separate bc (2) has stronk snare
  9. 01:21:565 (2,3) - circle in slider path
  10. 01:24:742 (3,4,5) - slider -> circle for emphasis
  11. 01:50:860 (1) - rip consistency, this should be 3/4 slider


hard

  1. 00:22:184 (2) - nc bc different rhythm
  2. 00:51:213 (5) - detach fron ds snapping for emphasis
  3. 01:29:948 (2) - nc
  4. 01:31:448 (2,3,4,5,6,7) - get someone to testplay this lol this looks really dense
  5. 01:42:037 (5,2) - ew overlap
  6. 01:55:801 - aaa wheres my downbeat at


hyper

  1. 00:23:507 (1) - no nc
  2. 00:26:331 (1) - no nc (keep ur ncs consistent 00:24:742 (1,2) - )
  3. did you really just fucking copy and paste the same 4 bars
  4. 01:29:683 (1,2,3,4,5) - not in straight line nauseated face
  5. 01:31:095 (1,1) - 01:32:506 (1,2) - kEeP uR nCs CoNsIsTeNt
  6. 01:37:447 (4,5,6,7,8,9) - so why tf do you have custom stacks here
  7. 01:45:389 (2,3,4,5,6,7) - this looks so unstructured lol
  8. 01:55:801 - DOWNBEET


jizz's another

  1. 00:14:860 (1,2) - ctrl g, flows better
  2. 00:46:802 (6,7,8,9,10,1,2,3) - these angles are really uncomfortable to play, relocate ty
  3. 01:35:684 (3,4,1,2) - this is also really uncomfortable to play, relocate ty (causes excessive strain)
  4. 01:53:331 - downbeat for snare?
  5. 01:55:801 - same


kyshiro

  1. 00:17:331 (10) - this really should be ctrl g'd and the triple readjusted accordingly for flow
  2. 00:41:331 (1,1,1) - why the ncs lol
  3. 00:44:154 (1,1,1,1) - same
  4. i dun really know how tf to mod this :/

PeterEU

PeterEU wrote:

Basic
00:26:154 (1,2) - DS is a little bit higher
00:31:448 (4,2) - these 2 overlapping you can put 00:32:860 (2) lower
00:43:095 (1,2) - blanket is off place 00:44:507 (2) higher
01:31:095 (1) - it overlaps with 01:29:684 (3) i would place it like that https://osu.ppy.sh/ss/9498775 and https://osu.ppy.sh/ss/9498779
01:37:801 (2,4) - too close you can place 01:39:213 (4) more far

Standard
00:13:448 (3) - you should place a little bit more to the left so this will look better http://osu.ppy.sh/ss/9498815

Advanced
00:05:507 (2,3) - place higher because its too close to 00:04:625 (3) with stacking enabled
00:29:331 (2) - i feel like there could be something better than straight line place it higher http://osu.ppy.sh/ss/9498841
00:47:860 (2,3) - moving this more to the right looks better http://osu.ppy.sh/ss/9498851

Hard
01:19:095 (4,5,6,7) - you should place it somewhere else maybe here http://osu.ppy.sh/ss/9498887

Hyper
01:29:771 (2,3) - this jump looks weird and its uncomfortable

Cereal

-CerealBox- wrote:

Modding

Hard
00:03:566 (1,2) - Spacing here is rather high for such a calm section of the song.
01:01:448 - Maybe continue mapping from this point. Its not really a good idea to have really long breaks on sections can still be mapped. It can seriously bore the player
01:19:448 (7) - Maybe space this out a little bit more to left to emphasize the very loud drum beat.
01:46:448 (4) - Maybe put this circle equally in-between (3) and (1). Spacing has been consistent up until this object.
Don't forget to check AI mod for unsnapped Objects
That's all I could spot for hard

Hyper
00:17:242 (4,5) - Fix overlap on slider's tail?
00:17:684 (1,1,1) - These repeat sliders is mapped over a few beats. Maybe make them repeat on red tick and a double on the tail? (if this was intentional it emphasizes the music poorly in my opinion.)
00:21:919 (1,2,3,4,5,6) - Maybe space these out further from each other? This is the insane difficulty.
00:25:448 (4,5,7,8,4,5,7,8) - I'm not too big on these stacks. :v
00:40:272 (1,1,1) - ^
00:44:507 (1,2,3) - Rather than having these slider equally spaced, maybe make them space further as the music gets more intense.
00:55:801 (1,2,3) - ^
01:01:448 - Like what I said on the hard difficulty. Long breaks like these get boring.
01:25:095 (8) - Maybe space this a little further to emphasize the loud drum beat.
01:33:212 (4,5,7,8,4,5,7,8) - Ugly stacks.
01:43:977 (3,4,5) - This is really awkward to play and hard to read and is very likely to break a players combo. Consider changing up this pattern. (This also appears before but I didn't mention it lol)
01:52:271 (1,2,3) - The thing I said about the spacing as it gets more intense.
Don't forget to check AI mod for unsnapped objects.
Cool mapset.
Good luck

just so I don't really reply to all others, I fixed only the things that more than one guy mentioned except if essential.
removed stack from basic remapped hyper and changed some little things on hard and standard
Stefan


FlyingSlowpoke - Today at 9:48 PM
So, let's start with Oni
00:17:154 (59) - Note could be changed to don and add another don at 00:17:242 - if you are not allergic to ooO triplets.

ei - Today at 9:52 PM
hm
usually, i am, yes
because people bitch too much about those things
so i just don't do it, even if the sound is there / it doesn't overlap halfway
but i think the song is slow enough for it to be fine

FlyingSlowpoke - Today at 9:53 PM
I mean
as long scorev2 isn't around people can still play the finisher note as normal note

ei - Today at 9:54 PM
ye

FlyingSlowpoke - Today at 9:57 PM
01:19:801 (424) - Would you really not differ the note from 01:19:448 (423) - ?
(424) sounds imo different than (423)
and should have D probably.

ei - Today at 9:58 PM
mm
i can do that
usually like keep finishes like that consistent throughout the map though
but idm
since the one before it is a more powerful kick

FlyingSlowpoke - Today at 9:59 PM
Yea
that's why I find to differ these two notes is important

ei - Today at 10:00 PM
yeye

FlyingSlowpoke - Today at 10:00 PM
since it never can hurt: resnap the notes

ei - Today at 10:01 PM
sure

FlyingSlowpoke - Today at 10:01 PM
01:24:918 (443) - do the same like 00:17:154 (59) - .

ei - Today at 10:02 PM
oka

FlyingSlowpoke - Today at 10:04 PM
g
Next is Muzukashii

ei - Today at 10:04 PM
you know
it bothered me in both diffs
how the kiais were the same
but i kind of think it's oka
since it does repeat

FlyingSlowpoke - Today at 10:05 PM
Oh

ei - Today at 10:05 PM
just makes me go :thinking:

FlyingSlowpoke - Today at 10:05 PM
well, I think that is okay.
In the end it is important that it plays well
variety is fine but screw it if you have something that plays fine already.
honestly.

ei - Today at 10:05 PM
haha

FlyingSlowpoke - Today at 10:09 PM
00:52:537 - that note alone is really strange to follow
might do a doublet witha note on 00:52:625 - ?
And note at 00:54:125 - could be removed, fourlet is also odd

ei - Today at 10:10 PM
wb https://i.imgur.com/mEBm5bz.png
and oka to the remove point

FlyingSlowpoke - Today at 10:12 PM
https://derpovic.s-ul.eu/NV1U6jUx.png I find this better imo
but either way, anything is better than currently,,,.,

ei - Today at 10:12 PM
it sounds a little bit weird
but i can do that

FlyingSlowpoke - Today at 10:13 PM
well, if you find yours better
then use that, it is better anyway than before.
Just not my preference.

ei - Today at 10:13 PM
oka

FlyingSlowpoke - Today at 10:14 PM
01:19:801 (348) - ya

ei - Today at 10:15 PM
mhm

FlyingSlowpoke - Today at 10:15 PM
00:03:919 (12) - maybe maybe maybe you could remove every note after the kats to have a slight break for the clamer parts
so it's not continously like Oni.
until 00:12:037 - .

ei - Today at 10:16 PM
every note?

FlyingSlowpoke - Today at 10:16 PM
00:03:919 (12,22,32) -
that are only three anyway

ei - Today at 10:17 PM
oh oh
i read that wrong
sorry lol
i didn't get what you meant

FlyingSlowpoke - Today at 10:17 PM
yeah, I worded badly
no blame w

ei - Today at 10:18 PM
no worries
should i do smth similar in the other calm parts

FlyingSlowpoke - Today at 10:19 PM
mmh
if that is agreeable with you, then yes

ei - Today at 10:19 PM
tell me which
i'll prob agree
smart fan =w=

FlyingSlowpoke - Today at 10:21 PM
one idea could me to remove 01:10:272 (311,312) -
so the sound between 01:09:919 (310,313) - could be emphasized
01:15:566 (332,333,334,335) -

ei - Today at 10:22 PM
oka

FlyingSlowpoke - Today at 10:22 PM
since the part is louder you'd use less breaks
than the intro
but the breaks makes still sense, difficulty-wise

ei - Today at 10:22 PM
01:15:566 - to 01:16:272 - ?

FlyingSlowpoke - Today at 10:22 PM
and for the emphasis
ei - Today at 10:23 PM
remove all these?

FlyingSlowpoke - Today at 10:23 PM
no, only 01:15:919 (333,334) -
ei - Today at 10:23 PM
oh gotcha
you selected 4 notes :thinking:

FlyingSlowpoke - Today at 10:23 PM
yeah, soz
-,w,-

ei - Today at 10:23 PM
=v=
is that all
FlyingSlowpoke - Today at 10:24 PM
mmmh that should it be, yes.
Topic Starter
Seolv
:eyes:
do I look like Seni to you?
Pachiru
Do you mind if I ask you to try different rhythm during kiai on your difficulties? Cause the only thing I'm seeing actually is a copy/paste pattern, and it might be boring for the player. I'm not bashing you or what, I'm just suggesting something to improve. Maybe try some reverse, some circle+circle or something else, cause even on the Hard (a diff that got potential in terms of rhythms differences), it's copy paste.

Also, on basic diff, you made some overlap that could be avoided, seriously. Let me list some: 00:24:742 (3,2) - 00:31:448 (4,2) - 00:38:507 (2,3,1) - // I know that the rule that says to avoid overlaps and stacks on Easy diffs are guidelines, and everyone don't pay attention to those guidelines, but please, take this in consideration, cause your difficulty is the lowest diff of the set. If you would use different rhythm on your map, maybe you could have avoided those overlaps and stuff.

Try to be more creative, and I'm sure that the map will be good. Please don't feel offensed by this, cause it's not the objective of this post.

I guess that's all I have to say for now. Please don't ignore my post cause I'm not BN or someone famous, eh.
Topic Starter
Seolv

Pachiru wrote:

Do you mind if I ask you to try different rhythm during kiai on your difficulties? Cause the only thing I'm seeing actually is a copy/paste pattern, and it might be boring for the player. I'm not bashing you or what, I'm just suggesting something to improve. Maybe try some reverse, some circle+circle or something else, cause even on the Hard (a diff that got potential in terms of rhythms differences), it's copy paste.
As long as it's reasonable (which it is in this case because the both kiais are the actual same) then I won't fix it

Pachiru wrote:

Also, on basic diff, you made some overlap that could be avoided, seriously. Let me list some: 00:24:742 (3,2) - 00:31:448 (4,2) - 00:38:507 (2,3,1) - // I know that the rule that says to avoid overlaps and stacks on Easy diffs are guidelines, and everyone don't pay attention to those guidelines, but please, take this in consideration, cause your difficulty is the lowest diff of the set. If you would use different rhythm on your map, maybe you could have avoided those overlaps and stuff.
I was planning on fixing stacks sooner or later, I just have too much work on my hands right now so I couldn't really get around to fixing it,
thanks for reminding me though


Pachiru wrote:

Try to be more creative, and I'm sure that the map will be good. Please don't feel offensed by this, cause it's not the objective of this post.
Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.


Pachiru wrote:

I guess that's all I have to say for now. Please don't ignore my post cause I'm not BN or someone famous, eh.


Don't worry I'm not mean >w< I know you're trying to help my map but I had my reasons behind this and I'm keeping it as it is, sorry if I seem kinda ignorant to you or something but I'd like to keep my map as it currently is. Sorry again
PoNo
beep some little things on files !

your background size seems to be a bit huge (please don't use png as background extensions cause png is using alpha layer, so if you don't have any alpha in your image thats totally useless xP) simply change it to JPG and put quality 8 instead of 10 should be okay

You can easely improve your mp3 quality imo, https://www.mediafire.com/file/pr16oq0j1xw3iqe/23043.%20Hommarju%20-%20Rock%20It.mp3 here a 320kb version, just convert it to 192kb

you can put hardcore in tags and remove fizz & ayyri cause there's already the diffnames!
Topic Starter
Seolv

PoNo wrote:

beep some little things on files !
haven't asked for it but ok i guess w

PoNo wrote:

your background size seems to be a bit huge (please don't use png as background extensions cause png is using alpha layer, so if you don't have any alpha in your image thats totally useless xP) simply change it to JPG and put quality 8 instead of 10 should be okay
not really necessary as long as the background size is rankable

PoNo wrote:

You can easely improve your mp3 quality imo, https://www.mediafire.com/file/pr16oq0j1xw3iqe/23043.%20Hommarju%20-%20Rock%20It.mp3 here a 320kb version, just convert it to 192kb
I'd rather not convert anything, the current mp3 quality is fine

PoNo wrote:

you can put hardcore in tags and remove fizz & ayyri cause there's already the diffnames!
as long as I remember you have to put GDers in tags I'm unsure bout hardcore, I don't know which genre this song is so it's better that I leave it without a genre tag

:v
Log Off Now
https://i.gyazo.com/81622c999f596ce55af ... bb9713.jpg

here is link to better filesize bg, same quality
Pachiru
Don't give kudos if you reject all the suggestions, duh.
PoNo

[ L u k a s ] wrote:

PoNo wrote:

beep some little things on files !
haven't asked for it but ok i guess w

PoNo wrote:

your background size seems to be a bit huge (please don't use png as background extensions cause png is using alpha layer, so if you don't have any alpha in your image thats totally useless xP) simply change it to JPG and put quality 8 instead of 10 should be okay
not really necessary as long as the background size is rankable

PoNo wrote:

You can easely improve your mp3 quality imo, https://www.mediafire.com/file/pr16oq0j1xw3iqe/23043.%20Hommarju%20-%20Rock%20It.mp3 here a 320kb version, just convert it to 192kb
I'd rather not convert anything, the current mp3 quality is fine

PoNo wrote:

you can put hardcore in tags and remove fizz & ayyri cause there's already the diffnames!
as long as I remember you have to put GDers in tags I'm unsure bout hardcore, I don't know which genre this song is so it's better that I leave it without a genre tag

:v
I think you're wrong on the definition of a mod man, a mod have to be used to improve the beatmap quality, I take my time to improve your map and you're just refusing things for the simple reason that I can't rank your map, you're just lazy to change 3 minimal things who can get your map better xd... that just looks like "hey bns come rank my map even if the quality is bad, I just want to rank a map lol !)

Using a png as background is a pain for ppl who don't have a good internet connection and can't download fast useless 1.5mb, take care of that. This takes max 5min to change, if you're just lazy to take 5min for that please xd...

Also hardcore is the genre of the music so why deny me this ? :? https://remywiki.com/Rock_It

Good luck I guess :|
riffy
just because something is rankable, doesn't mean you don't have to improve it when possible. You're missing out on the definition of what "mod" and "ranking process" are.
Stefan
You neither give someone a kudosu for creating a guest difficulty because it improves the mapset's spread, do you?
Pachiru
Also, I want to add something: Please don't neglect lower difficulties, cause they're Easy diffs and it will not be played that much. Keep in mind that there is still new players on this game that would like to play without having a botched difficulty for their level. They deserves to play good maps, cause they're probably the ones that will keep the game alive.
Noffy
Ayyri asked me to mod like two weeks ago so here I am /w\

edit: i forgot to add my usual note: pm me if I wasn't clear about something or similar, i'm always free to talk when online c:

Advanced is your best difficulty by far in my opinion. Make your diffs more like advanced and I think the set will improve 200%

Just getting that out of the way.

[General]
Imma put this here since it applies to advanced, hard, and hyper.
00:45:919 (1) - the rhythm here doesn't really feel like it's following how the melody repeats. the song is going 1-2-3 on the 1/2s one after the other, and this repetition is then reset by the 1/4 at 00:48:566 - . visualization of how the melody repeats. Every nc is used to represent a repeat.
Currently I can't really tell for sure what the rhythms in those difficulties are supposed to be following, like in advanced where you repeat the rhythm 00:45:920 (1) - here and 00:47:332 (1) - here, even though that's not where the repetition is happening.

[Basic]
  1. 00:03:566 (1) - how about ctrl+g this so that 00:00:743 (1,1) - makes a nice loopdiloop? http://puu.sh/yxiEF/28cb24ed38.jpg
    00:00:743 (1,1,1,1) - I know spacing objects so far apart in time can be difficult but.. that every object is totally differently spaced (.5 -> 1.0 -> 1.3 ) is a bit much. If anything I'd suggest making them all ~.8 or something. High spacing like 1.3 is more straining when a long time elapses between objects because that basically means the player is travelling at the ~1.0 sv speed instead of .8 that entire time.
  2. My biggest issue with this difficulty - 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1) - that these are entirely 1/1 reverses + 1/1 circles is really boring for what is supposed to be the most intense part of the song. 00:34:625 (1,2,3,4,1,2,3,4) - A rhythm similar to what you used here would be far better to keep things more interesting I think. Even something like http://puu.sh/yxiW8/e13d65cb67.jpg this could help provide variety in rhythm and slider length while still being about the same to play.
  3. 00:38:860 (3,1) - When you dont really use overlap aesthetics before now, this looks out of place/sloppy/poorly done. I suggest figuring out alternate positions to where this doesn't happen.
  4. 00:44:507 (2,2) - is this supposed to be a blanket because it looks like one that wasnt done right ><
  5. 01:25:448 (1,2,3,4) - This happens throughout the difficulty, but the object placement looks fairly random here especially. 3 kinda blankets 2, 4 is kinda parallels to 2, but both aren't as clean as they could be, and 1 looks out of place next to the rest of them. http://puu.sh/yxj3P/c576655933.jpg http://puu.sh/yxj5c/95eb48e99f.jpg Something like this could help clean it up >v</
[Standard]
  1. 00:08:507 (5) - This object is completely detached from the ones surrounding it, making it look somewhat randomly placed when you dont really appear to do that kind of positioning in the rest of the map. maybe something like this?
  2. 00:12:037 (1,3) - is this supposed to be a blanket? it .. looks like a messily done one ><
  3. 00:14:154 (4,1,2,3,4,5,6) - that's a cool way to do a direction change :>!
    .. but it's kind of sad you chose to just copy and paste it at 01:21:213 (3,4,1,2,3,4,5,6) - instead of figuring out a pattern that uses the same kind of switch while being different overall. Think sister patterns, not twins.
  4. 00:23:331 - again, my biggest issue with this difficulty is how dull the kiais are. Nearly everything is 1/2 apart, every 1/2 circle is stacked on the next slider, nearly everything moves in a basic counterclockwise direction, there's not much variety and parts that are noticably louder like 00:27:566 - don't stand out at all. What I suggest is figuring out an "A" and "B" rhythm to use. So A could be like your current rhythm, and B would be a slight variation on this. You would then use the "A" on the first bar and "B" on the second, and alternate between the two every bar. Like what you did on hard. This way, your map would repeat as much as the song does, while still having variety to keep the player interested. maybe one that would repeat could be like this?
[Advanced]
best diff
  1. 00:12:391 (2,2) - this overlap is rather eehhh, and could easily be improved by making sure the sliderends are stacked c:
  2. 00:15:919 (3,2) - ^
  3. 00:34:626 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - I do question though why the rhythm in this section is more dense than what you have for hard.. Kinda weird :s
  4. 01:31:095 - Really lacking here, this kiai is significantly different from the last one, but you copypasted the rhyhtm. This rhythm doesnt really fit the song here.
[Hard]
  1. 00:00:743 (1,2,1,2) - you go from all 1/1 in advanced to constant 1/4 sliders? what? why?
  2. 00:23:684 (2) - by mapping 00:24:037 - as the end of the slider you took away all the emphasis this relatively stronger note, which in the song leads into these 00:24:213 (3,4,5) - 1/4s. how about a slight change like this ? c:. would apply to any time you repeat this rhythm.
  3. 00:25:360 (3,4) - these doubles that you do feel extremely unnatural to play when the song is giving you triples and half the time you map them as triples and half the time as doubles. Doubles in general are pretty weird to play because if you alternate keys then you end on the odd key instead of the one you started with. Unless the song is doing them really obviously itself, which isn't the case here. maybe? Applies to the many many times this happens as well.
  4. 00:34:625 - While I absolutely agree variety is important, you went from really constant 1/4 to just 1/2 when the song didn't drop in intensity nearly so much. I suggest either reducing the amount of 1/4 in the kiai or increasing it here to help balance it out. Probably add some 1/4 here since currently the rhythm is.. easier than what you had for advanced? Which is really weird.
  5. 00:41:330 (5) - for this and 00:44:154 (5) - this, consider shortening them both by one reverse. For one thing, you had such a break following 00:42:742 (5) - , and for a second reason, it would allow you to space 00:41:683 (1) - and 00:44:507 (1) - further from them, emphasising them more, without hecking the player over with a 1/4 jump.
  6. 01:31:095 - same issue as advanced. mostly copypasted rhythm despite the song not being the same. the song repeats a lot, I think you should take advantage of when it is different!
[Hyper]
overall, this difficulty felt like a bunch of 1/4 during the kiais without any clear concept or very many notable patterns. It's a bit boring and everything blends together as a result. Same could be said for the hard, but it's worse here.
  1. 00:24:390 (7,8,9) - For this rhythm and similar, I think a 1/4 stream has more potential. 00:24:037 (4,5,6) - is not identical to 00:24:390 (7,8,9) - in the song, so why map them the same? The song repeats enough, I think you should try to take advantage of and emphasize what isnt the same more. Having a 1/4 stream here would have rhythm variety fitting to the song, and enable you to come up with more patterns since doing so with all 1/4 sliders does have its limitations.
  2. 00:29:683 (4,5,6) - uhhh what happened to your stack here, it can be misread as a double or something fairly easily o_o;
  3. 00:17:684 - your rhythm on hard for this drum build up section fit a LOT better. Why is this less dense when the difficulty overall is harder? it doesn't really fit so well when you're blatantly largely ignoring one of the most audible parts of the song.

I feel there's a lot more that can be addressed, but I feel that it would be better heard from different people rather than my writing a ridiculously long wall mod. More feedback taken into careful consideration is definitely what I think this set needs.


Best of luck /w/


uhhhh, wait, saw this after writing my mod so i'll append it to the end

[ L u k a s ] wrote:

Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.
reading replies like this is really discouraging when about to post a mod on a set not gonna lie.

Yes. There's plenty of creativity in 2017. Even if there wasn't, that's no reason to avoid pushing your own boundaries in the name of staying "safe". You shouldn't let that limit you. Make the map you want and then make it as good as you can, that'll help more than trying to map a "generic" style that is done so much, that the standards are often pretty high for that type of mapping. Do you want to rank a map anyone could've made, one that would risk being just forgetful as a result, or one that shows your unique interpretation of the song that someone would remember and revisit for the map and not just the song?


Ok now I wish you best of luck \w\
Topic Starter
Seolv
i'll reply to everyone later I need a little bit of time to calm down
at this point it's hard to even get motivation to live (not talking about this particular situation but in general)
Topic Starter
Seolv
ok im calm

Bakari wrote:

just because something is rankable, doesn't mean you don't have to improve it when possible. You're missing out on the definition of what "mod" and "ranking process" are.
I know :( I was just so satisfied about this I didn't want to change anything, from my point of view everything is fine with it, only thing I wanted to fix were the stacks but, as I said, I don't really have enough time

Pachiru wrote:

Also, I want to add something: Please don't neglect lower difficulties, cause they're Easy diffs and it will not be played that much. Keep in mind that there is still new players on this game that would like to play without having a botched difficulty for their level. They deserves to play good maps, cause they're probably the ones that will keep the game alive.
maybe it's just your opinion about the diffs, don't you think? It makes sense that you like your own map but I really cannot find any major issues about it, would you mind telling me which parts are good and which are bad?

PoNo wrote:

I think you're wrong on the definition of a mod man, a mod have to be used to improve the beatmap quality, I take my time to improve your map and you're just refusing things for the simple reason that I can't rank your map, you're just lazy to change 3 minimal things who can get your map better xd... that just looks like "hey bns come rank my map even if the quality is bad, I just want to rank a map lol !)
Would you mind saying which parts are bad please? You didn't even look through the map you just recommended me to change the mp3 and bg

PoNo wrote:

Using a png as background is a pain for ppl who don't have a good internet connection and can't download fast useless 1.5mb, take care of that. This takes max 5min to change, if you're just lazy to take 5min for that please xd...

Also hardcore is the genre of the music so why deny me this ? :? https://remywiki.com/Rock_It

Good luck I guess :|
zzzz ok I got it log fixed the bg for me and I didn't know about the genre. You could've copied the link of the webside to me straight up when you told me to add it to the tags
Pachiru
I told you in my first post that the part that needs changes in your difficulties are the kiais, due to their lack of rhythm diversity.
Topic Starter
Seolv

Pachiru wrote:

I told you in my first post that the part that needs changes in your difficulties are the kiais, due to their lack of rhythm diversity.
you don't have to do this to explain to me it could work if you just normally posted without any additional emphasis on those words
Realazy

[ L u k a s ] wrote:

you don't have to do this to explain to me it could work if you just normally posted without any additional emphasis on those words
he wouldn't have to do that if you actually read his mod post and considered his suggestions
Topic Starter
Seolv
I did read I just forgot ok?
Everyone just hates me now ok
Pachiru
I discussed with Lukas in PM to avoid dramas, we both explain our opinions with it, and now we're done, I think there is no need to discuss about it anymore o/

Good luck to your set Lukas!
Topic Starter
Seolv
as Pachiru said

-fixed stack in Basic
-changed some rhythm up in the diffs made by me
-added the genre tag

updating soon~
Topic Starter
Seolv

Noffy wrote:

Ayyri asked me to mod like two weeks ago so here I am /w\

edit: i forgot to add my usual note: pm me if I wasn't clear about something or similar, i'm always free to talk when online c:

Advanced is your best difficulty by far in my opinion. Make your diffs more like advanced and I think the set will improve 200%

Just getting that out of the way.

[General]
Imma put this here since it applies to advanced, hard, and hyper.
00:45:919 (1) - the rhythm here doesn't really feel like it's following how the melody repeats. the song is going 1-2-3 on the 1/2s one after the other, and this repetition is then reset by the 1/4 at 00:48:566 - . visualization of how the melody repeats. Every nc is used to represent a repeat.
Currently I can't really tell for sure what the rhythms in those difficulties are supposed to be following, like in advanced where you repeat the rhythm 00:45:920 (1) - here and 00:47:332 (1) - here, even though that's not where the repetition is happening. can't you hear that this is constantly repeating, I put NCs there because it would feel weird if I have changed it and I already put NCs where's the repetition

[Basic]
  1. 00:03:566 (1) - how about ctrl+g this so that 00:00:743 (1,1) - makes a nice loopdiloop? http://puu.sh/yxiEF/28cb24ed38.jpg I alredy would've put it like that if I wanted to
    00:00:743 (1,1,1,1) - I know spacing objects so far apart in time can be difficult but.. that every object is totally differently spaced (.5 -> 1.0 -> 1.3 ) is a bit much. If anything I'd suggest making them all ~.8 or something. High spacing like 1.3 is more straining when a long time elapses between objects because that basically means the player is travelling at the ~1.0 sv speed instead of .8 that entire time.it doesn't matter, even though the AR is low it shouldn't be too confusing
  2. My biggest issue with this difficulty - 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1) - that these are entirely 1/1 reverses + 1/1 circles is really boring for what is supposed to be the most intense part of the song. 00:34:625 (1,2,3,4,1,2,3,4) - A rhythm similar to what you used here would be far better to keep things more interesting I think. Even something like http://puu.sh/yxiW8/e13d65cb67.jpg this could help provide variety in rhythm and slider length while still being about the same to play. I prefer my rhythm
  3. 00:38:860 (3,1) - When you dont really use overlap aesthetics before now, this looks out of place/sloppy/poorly done. I suggest figuring out alternate positions to where this doesn't happen. don't have where to place it
  4. 00:44:507 (2,2) - is this supposed to be a blanket because it looks like one that wasnt done right >< not intended to be an overlap
  5. 01:25:448 (1,2,3,4) - This happens throughout the difficulty, but the object placement looks fairly random here especially. 3 kinda blankets 2, 4 is kinda parallels to 2, but both aren't as clean as they could be, and 1 looks out of place next to the rest of them. http://puu.sh/yxj3P/c576655933.jpg http://puu.sh/yxj5c/95eb48e99f.jpg Something like this could help clean it up >v</
[Standard]
  1. 00:08:507 (5) - This object is completely detached from the ones surrounding it, making it look somewhat randomly placed when you dont really appear to do that kind of positioning in the rest of the map. maybe something like this? it's the same slider just rotated
  2. 00:12:037 (1,3) - is this supposed to be a blanket? it .. looks like a messily done one >< blanket mods
  3. 00:14:154 (4,1,2,3,4,5,6) - that's a cool way to do a direction change :>!
    .. but it's kind of sad you chose to just copy and paste it at 01:21:213 (3,4,1,2,3,4,5,6) - instead of figuring out a pattern that uses the same kind of switch while being different overall. Think sister patterns, not twins.
  4. 00:23:331 - again, my biggest issue with this difficulty is how dull the kiais are. Nearly everything is 1/2 apart, every 1/2 circle is stacked on the next slider, nearly everything moves in a basic counterclockwise direction, there's not much variety and parts that are noticably louder like 00:27:566 - don't stand out at all. What I suggest is figuring out an "A" and "B" rhythm to use. So A could be like your current rhythm, and B would be a slight variation on this. You would then use the "A" on the first bar and "B" on the second, and alternate between the two every bar. Like what you did on hard. This way, your map would repeat as much as the song does, while still having variety to keep the player interested. maybe one that would repeat could be like this?
[Advanced]
best diff
  1. 00:12:391 (2,2) - this overlap is rather eehhh, and could easily be improved by making sure the sliderends are stacked c: not noticeable in game but fixed anyways
  2. 00:15:919 (3,2) - ^
  3. 00:34:626 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - I do question though why the rhythm in this section is more dense than what you have for hard.. Kinda weird :s oops
  4. 01:31:095 - Really lacking here, this kiai is significantly different from the last one, but you copypasted the rhyhtm. This rhythm doesnt really fit the song here.
[Hard]
  1. 00:00:743 (1,2,1,2) - you go from all 1/1 in advanced to constant 1/4 sliders? what? why?
  2. 00:23:684 (2) - by mapping 00:24:037 - as the end of the slider you took away all the emphasis this relatively stronger note, which in the song leads into these 00:24:213 (3,4,5) - 1/4s. how about a slight change like this ? c:. would apply to any time you repeat this rhythm.
  3. 00:25:360 (3,4) - these doubles that you do feel extremely unnatural to play when the song is giving you triples and half the time you map them as triples and half the time as doubles. Doubles in general are pretty weird to play because if you alternate keys then you end on the odd key instead of the one you started with. Unless the song is doing them really obviously itself, which isn't the case here. maybe? Applies to the many many times this happens as well.
  4. 00:34:625 - While I absolutely agree variety is important, you went from really constant 1/4 to just 1/2 when the song didn't drop in intensity nearly so much. I suggest either reducing the amount of 1/4 in the kiai or increasing it here to help balance it out. Probably add some 1/4 here since currently the rhythm is.. easier than what you had for advanced? Which is really weird.
  5. 00:41:330 (5) - for this and 00:44:154 (5) - this, consider shortening them both by one reverse. For one thing, you had such a break following 00:42:742 (5) - , and for a second reason, it would allow you to space 00:41:683 (1) - and 00:44:507 (1) - further from them, emphasising them more, without hecking the player over with a 1/4 jump.
  6. 01:31:095 - same issue as advanced. mostly copypasted rhythm despite the song not being the same. the song repeats a lot, I think you should take advantage of when it is different!
[Hyper]
overall, this difficulty felt like a bunch of 1/4 during the kiais without any clear concept or very many notable patterns. It's a bit boring and everything blends together as a result. Same could be said for the hard, but it's worse here.
  1. 00:24:390 (7,8,9) - For this rhythm and similar, I think a 1/4 stream has more potential. 00:24:037 (4,5,6) - is not identical to 00:24:390 (7,8,9) - in the song, so why map them the same? The song repeats enough, I think you should try to take advantage of and emphasize what isnt the same more. Having a 1/4 stream here would have rhythm variety fitting to the song, and enable you to come up with more patterns since doing so with all 1/4 sliders does have its limitations.
  2. 00:29:683 (4,5,6) - uhhh what happened to your stack here, it can be misread as a double or something fairly easily o_o;
  3. 00:17:684 - your rhythm on hard for this drum build up section fit a LOT better. Why is this less dense when the difficulty overall is harder? it doesn't really fit so well when you're blatantly largely ignoring one of the most audible parts of the song.

I feel there's a lot more that can be addressed, but I feel that it would be better heard from different people rather than my writing a ridiculously long wall mod. More feedback taken into careful consideration is definitely what I think this set needs.


Best of luck /w/


uhhhh, wait, saw this after writing my mod so i'll append it to the end

[ L u k a s ] wrote:

Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.
reading replies like this is really discouraging when about to post a mod on a set not gonna lie.

Yes. There's plenty of creativity in 2017. Even if there wasn't, that's no reason to avoid pushing your own boundaries in the name of staying "safe". You shouldn't let that limit you. Make the map you want and then make it as good as you can, that'll help more than trying to map a "generic" style that is done so much, that the standards are often pretty high for that type of mapping. Do you want to rank a map anyone could've made, one that would risk being just forgetful as a result, or one that shows your unique interpretation of the song that someone would remember and revisit for the map and not just the song?


Ok now I wish you best of luck \w\
remapped some parts of hard and advanced
thanks so much ;w;
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