Hi.
[Easy]
00:19:035 (3) - CTRL+G to add some vartiety to the flow ? 00:16:369 (1) - this is going from the bottom to up too so having some diversity could feel better.
00:21:035 (4,1) - Not sure if it is intentionnal, you may want to keep spacing consistent in an Easy diff. It's not like if having such low spacing variation brought a real impact gameplay-wise, so just remove it to make sure beginners don't get confused by that.
00:27:035 (1) - That reverse does not sound right to me. You weren't really following vocals before so the slider shouldn't end on red tick.
00:32:369 (1) - Why isn't it just 3/2 long like next sliders ?
01:01:702 - Add break maybe
01:15:035 - Rhythm is inconsistent with 01:04:369 - which bothers me a bit. You should change the first one because the second one sounds better since it doesn't ignore the downbeat.
01:23:369 (1) - That spinner may be too short, not sure about it tho.
[Normal]
OD is too near from Easy. It does 2,5 -> 3 -> 6 which makes a huge gap.
00:00:369 - This difficulty is the only one that doesn't have the intro mapped within the mapset. Even the easy does. I suggest you to map it. If you really don't want to, I would suggest to remove that spinner 00:05:702 (1) - because it feels really random since it's not covering anything particular.
00:29:702 (1) - You may want to remove that circle since you ignore the downbeat here 00:24:369 -, for consistency.
00:35:035 (1,3) - This is unrankable according to ranking criteria. Same applies for 00:41:702 (2,1) -
01:00:369 (3) - I think adding a repeat is okay since the bpm are low, you even used 1/4 gaps sometimes. You will have to change the pattern but it would let you map everything the song provides.
01:18:869 (2,1) - You may want to avoid that overlap.
01:20:369 (1,2) - This will cause readability issues. It is not clear that you follow drums instead of vocals because of the previous patterns are following vocals so chances are that the player hit the slider on red tick instead of blue tick. Please fix that.
[Hard]
I don't really get why Hard diff has higher SV than Insane and even top diff in some parts.
00:08:369 (4,5) - Stack them instead ? In fact the spacing seems high for that SV lol
00:10:035 (7) - Doing this is not worth for a 3*. We almost can't hear the 1/6th, which is unexpected, and this reverse does nothing but trick the player imo. You should really change it. Same applies here 01:03:369 (4) -
If you are not convinced, just ask 6 digits to play your diff and see how they play these patterns.
00:21:369 (9,1) - This really lacks of emphasis, maybe use 3 circles as a finish instead of 1 slider + 1 circle. Same goes for 01:22:702 (7,1) -
01:14:369 (7) - Remove hitsounds on end.
[Insane]
00:00:369 (1,1) - You should overlap them like that https://osu.ppy.sh/ss/9480315 so it's consistent with 00:03:035 (1,1) -
00:14:202 (2) - Spacing seems a bit low here, it doesn't provide a good lead-in for that pattern 00:14:369 (3,4,1) -, maybe increase it a bit ?
00:20:702 (5) - The antiflow forces the player to hold the slider instead of playing it smoothly which makes the pattern lack of movement. Just change its direction and we're good.
00:55:202 (2) - This 1/8 slider seems a bit exagerated and overmapped, a circle would do perfectly and avoid weird gameplays. Same for 00:57:869 (2) -
01:00:369 (1,2,3,4,5,6,7,8,1) - Lacks of hitsounding. This sounds annoying because everything has normal sampleset, even yellow ticks.
01:20:368 (1) - Could look better, work on the waves.
[Frontier]
00:11:035 (1,2) - The back'n'forth flow here feels like 00:10:535 (2,3,4) - too much which ruins the emphasis. It needs some variation.
00:21:535 (6) - Any reason to such low spacing ? It's really weird if you compare it to 00:19:369 (2,3) - , 00:20:702 (2,3) - etc.
00:25:702 (1,2,3,1) - This can cause readability issues. Stacking 00:26:035 (2,1) - these objects implies that (1) is on red tick because 00:25:702 (1,3) - these objects are stacked in the same way but have 1/1 spacing.
00:33:035 (1,2,3,4) - Imo the pattern is not right because you map these notes as group of 3. You may want to use 90° rotation instead of 120°.
00:39:702 (2,3,1) - This is minor but they don't have the same spacing, visually.
01:05:035 (4,5,1) - I'm a bit concerned about how they flow. The angle seems really unforgiving.
01:10:369 (4,5,6) - Spacing may be too high here, those circles feel emphasized for nothing. Same applies for 01:21:035 (4,5,6) -
Good luck !
[Easy]
00:19:035 (3) - CTRL+G to add some vartiety to the flow ? 00:16:369 (1) - this is going from the bottom to up too so having some diversity could feel better.
00:21:035 (4,1) - Not sure if it is intentionnal, you may want to keep spacing consistent in an Easy diff. It's not like if having such low spacing variation brought a real impact gameplay-wise, so just remove it to make sure beginners don't get confused by that.
00:27:035 (1) - That reverse does not sound right to me. You weren't really following vocals before so the slider shouldn't end on red tick.
00:32:369 (1) - Why isn't it just 3/2 long like next sliders ?
01:01:702 - Add break maybe
01:15:035 - Rhythm is inconsistent with 01:04:369 - which bothers me a bit. You should change the first one because the second one sounds better since it doesn't ignore the downbeat.
01:23:369 (1) - That spinner may be too short, not sure about it tho.
[Normal]
OD is too near from Easy. It does 2,5 -> 3 -> 6 which makes a huge gap.
00:00:369 - This difficulty is the only one that doesn't have the intro mapped within the mapset. Even the easy does. I suggest you to map it. If you really don't want to, I would suggest to remove that spinner 00:05:702 (1) - because it feels really random since it's not covering anything particular.
00:29:702 (1) - You may want to remove that circle since you ignore the downbeat here 00:24:369 -, for consistency.
00:35:035 (1,3) - This is unrankable according to ranking criteria. Same applies for 00:41:702 (2,1) -
(For a normal difficulty) If stacks are used, Stack Leniency must be set high enough for 1/1 hit objects to stack. Directly overlapping hit objects cause reading problems for new players.00:38:035 (2) - Reverse it instead of using that gap, or add a circle. The gap feels weird since you mapped 00:34:702 (5,1) - 00:37:369 (5,1) - that don't have vocals too.
01:00:369 (3) - I think adding a repeat is okay since the bpm are low, you even used 1/4 gaps sometimes. You will have to change the pattern but it would let you map everything the song provides.
01:18:869 (2,1) - You may want to avoid that overlap.
01:20:369 (1,2) - This will cause readability issues. It is not clear that you follow drums instead of vocals because of the previous patterns are following vocals so chances are that the player hit the slider on red tick instead of blue tick. Please fix that.
[Hard]
I don't really get why Hard diff has higher SV than Insane and even top diff in some parts.
00:08:369 (4,5) - Stack them instead ? In fact the spacing seems high for that SV lol
00:10:035 (7) - Doing this is not worth for a 3*. We almost can't hear the 1/6th, which is unexpected, and this reverse does nothing but trick the player imo. You should really change it. Same applies here 01:03:369 (4) -
If you are not convinced, just ask 6 digits to play your diff and see how they play these patterns.
00:21:369 (9,1) - This really lacks of emphasis, maybe use 3 circles as a finish instead of 1 slider + 1 circle. Same goes for 01:22:702 (7,1) -
01:14:369 (7) - Remove hitsounds on end.
[Insane]
00:00:369 (1,1) - You should overlap them like that https://osu.ppy.sh/ss/9480315 so it's consistent with 00:03:035 (1,1) -
00:14:202 (2) - Spacing seems a bit low here, it doesn't provide a good lead-in for that pattern 00:14:369 (3,4,1) -, maybe increase it a bit ?
00:20:702 (5) - The antiflow forces the player to hold the slider instead of playing it smoothly which makes the pattern lack of movement. Just change its direction and we're good.
00:55:202 (2) - This 1/8 slider seems a bit exagerated and overmapped, a circle would do perfectly and avoid weird gameplays. Same for 00:57:869 (2) -
01:00:369 (1,2,3,4,5,6,7,8,1) - Lacks of hitsounding. This sounds annoying because everything has normal sampleset, even yellow ticks.
01:20:368 (1) - Could look better, work on the waves.
[Frontier]
00:11:035 (1,2) - The back'n'forth flow here feels like 00:10:535 (2,3,4) - too much which ruins the emphasis. It needs some variation.
00:21:535 (6) - Any reason to such low spacing ? It's really weird if you compare it to 00:19:369 (2,3) - , 00:20:702 (2,3) - etc.
00:25:702 (1,2,3,1) - This can cause readability issues. Stacking 00:26:035 (2,1) - these objects implies that (1) is on red tick because 00:25:702 (1,3) - these objects are stacked in the same way but have 1/1 spacing.
00:33:035 (1,2,3,4) - Imo the pattern is not right because you map these notes as group of 3. You may want to use 90° rotation instead of 120°.
00:39:702 (2,3,1) - This is minor but they don't have the same spacing, visually.
01:05:035 (4,5,1) - I'm a bit concerned about how they flow. The angle seems really unforgiving.
01:10:369 (4,5,6) - Spacing may be too high here, those circles feel emphasized for nothing. Same applies for 01:21:035 (4,5,6) -
Good luck !