Hey there, I'm disqualifying this map to halt the ranking process as there are still many concerns from the community and for you to address these properly.
Additionally, I'll give my own opinion here as well:
[Sweet Surrender]
My main issue with this difficulty is the lack of a general concept. It's almost like you have new patterns and gimmicks every measure which results in bad pattern introduction. You should introduce concepts in a save environment first so that the player can actually learn to play them. As it is now, it's just like the whole map spikes in difficulty constantly.
I'd say most of the patterns on their own are fine but the context they are used in makes them feel incredibly forced and random.
Moreover one of the parts that bothers me specifically is the one starting at 01:36:805 - . In my opinion patterns like 01:38:305 (2,3,4) - are among the hardest to play in this difficulty, yet this is a pretty calm section in comparison.
A similar point about difficulty imbalance goes for the stream at 03:24:993 - , it's extremely hard to keep stamina on this stream and to aim it in general even though this is the much calmer outro. Having a breather in form of a slider or something would be incredibly helpful.
tl;dr The difficulty fails to introduce gimmicks properly due to the lack of a general concept which causes an imbalance in difficulty.
I think the other modders addressed these concerns really in depth already but if you still want to hear more from my side, feel free to contact me and I'll be glad to help you. Good luck o/
Additionally, I'll give my own opinion here as well:
[Sweet Surrender]
My main issue with this difficulty is the lack of a general concept. It's almost like you have new patterns and gimmicks every measure which results in bad pattern introduction. You should introduce concepts in a save environment first so that the player can actually learn to play them. As it is now, it's just like the whole map spikes in difficulty constantly.
I'd say most of the patterns on their own are fine but the context they are used in makes them feel incredibly forced and random.
Moreover one of the parts that bothers me specifically is the one starting at 01:36:805 - . In my opinion patterns like 01:38:305 (2,3,4) - are among the hardest to play in this difficulty, yet this is a pretty calm section in comparison.
A similar point about difficulty imbalance goes for the stream at 03:24:993 - , it's extremely hard to keep stamina on this stream and to aim it in general even though this is the much calmer outro. Having a breather in form of a slider or something would be incredibly helpful.
tl;dr The difficulty fails to introduce gimmicks properly due to the lack of a general concept which causes an imbalance in difficulty.
I think the other modders addressed these concerns really in depth already but if you still want to hear more from my side, feel free to contact me and I'll be glad to help you. Good luck o/