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PyramiD - Cleopatrysm

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Topic Starter
6th
This beatmap was submitted using in-game submission on vendredi 12 janvier 2018 at 23:27:50

Artist: PyramiD
Title: Cleopatrysm
Source: 発見!よみがえったBEMANI遺跡
Tags: Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BPM: 190
Filesize: 2304kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1,6 stars, 91 notes)
  2. Hard (3,42 stars, 284 notes)
  3. Insane (5,19 stars, 505 notes)
  4. Jager's Normal (2,17 stars, 185 notes)
  5. Sharu's Insane (4,61 stars, 443 notes)
Download: PyramiD - Cleopatrysm
Information: Scores/Beatmap Listing
---------------
PyramiD - Cleopatrysm

To do : write a better description for the mapset
Owens
Wow, sick map, as always !

[Insane]

00:01:192 (1) - Why did you skip the triple here ? owo
00:15:403 (7) - there sliders should start here and all theses sliders end 00:15:560 (1) - should be the head, this should definitly be clickable
00:23:297 (2) - this should be clickable too imo
00:25:824 (2) - ^
00:29:455 (1) - eeee, map this stream please ;-;
00:33:718 (1) - no NC
00:33:875 (2) - NC
00:34:192 (1) - no NC
( c'est des combos de 4 ou 8 beats ici, comme 00:34:508 (1,2,3,4) - et 00:35:139 (1,2,3,4,5,6,7) - )
00:45:245 (1,2,3) - this part isn't very well represented here imo, but idk how to fix hehe
i love the kiai sooooo much, !

[]
It's not a lot but i hope i helped, +1 star ! Good luck senpai !
Topic Starter
6th
00:01:192 (1) - Why did you skip the triple here ? owo
00:15:403 (7) - there sliders should start here and all theses sliders end 00:15:560 (1) - should be the head, this should definitly be clickable In fact you are not the first one that points this out, but I have to think about it more because suddenly starting sliders on red ticks here doesn't sound like a great idea to me...
00:23:297 (2) - this should be clickable too imo
00:25:824 (2) - ^
00:29:455 (1) - eeee, map this stream please ;-;
00:33:718 (1) - no NC
00:33:875 (2) - NC
00:34:192 (1) - no NC
( c'est des combos de 4 ou 8 beats ici, comme 00:34:508 (1,2,3,4) - et 00:35:139 (1,2,3,4,5,6,7) - )
00:45:245 (1,2,3) - this part isn't very well represented here imo, but idk how to fix hehe
i love the kiai sooooo much, !

Thanks for the help ! (:
July - San
Hi
From my queue!
My queue
M4M
My map: https://osu.ppy.sh/s/597903

Okay let's see here..

---------GENERAL--------------

what's happened with the normal?

Kiai isn't snapped! 01:16:247 -

why here 01:31:722 - it's not mapped?

Easy

01:28:879 (1) - (Add hitsound "Finish")

This looks like a normal!
Lower the stars



Insane



mmmm,fix this please.. :o

00:29:827 (5) - (NC Here "New Combo")

00:30:143 (9) - (And Here NC)

00:47:193 (5) - (NC)

01:30:064 (1) - (Add Hitsound "Finish")

01:16:721 (1) - (Delete this nc)

01:17:985 (1) - (Delete this nc)



Crazy diff xd

Sharu's Insane

00:38:353 (1) - (Add Hitsound "Whistle" Maybe sounds better)

00:48:459 (1) - (Add in this too)

01:07:879 (2) - (Change this for a circle, It's better for me)

01:30:064 (1) - (Add Hitsound "Finish")

That's all


Great map dude!

Good luck! :D
Topic Starter
6th
I don't think mapping this part 01:17:985 (1) - is really interesting. Fixed the rest, NC's are okay tho ): thanks !
Hectic
Hi, m4m here
  1. add gders to tags
Insane:
  1. 00:02:195 (4,5) - 00:07:248 (4,5) - I think transition between these objects doesn't work well because it looks the same as 00:04:722 (2,3,4,5) - here (1/2 gap) and differs from 00:03:459 (3,4,5) - (same 1/4 gap)
  2. 00:04:249 (1) - its a bit weird that you follow synth melody quite accurately previously and skip a few 1/4 sounds here
  3. 00:05:827 (2,3,4) - how about this rhythm to follow melody more closely?
  4. 00:08:274 - perhaps add a note here? or maybe even 2 notes cause there are 2 sounds on 1/6 ticks. 01:11:432 - 01:12:695 - same
  5. 00:08:827 (4,1) - swap nc? because there is change in music on (4)
  6. 00:15:616 (1,2,3,4) - i think would be better to make clicks on red ticks cause there are strong piano sounds, having them mapped passively doesn't reallly feel natural
  7. 00:17:669 - 00:17:985 (1) - how about mapping piano sounds? its hard to tell what does current rhythm here follow. 00:20:512 (1,2,3) - same
  8. 00:56:037 (1,2) - how about slider instead? would follow melody more closely
  9. 00:57:932 (1) - making here such a slow and long slider feels quite underwhelming because there is plenty of things happening in the music and it doesn't seem to emphasize anything. Perhaps try this
  10. 01:00:300 (2) - try 1/4 slider? cause there is sound on blue tick
  11. 01:00:932 (3) - there is no such sound on the sliderend as on 01:00:853 - , its just a prolonged note, I suggest changing to circle
  12. 01:13:406 (2,3) - oh, this spacing is far too big imo, it really contrasts with everything else in this section but music doesn't support that
  13. 01:15:537 (4,5,6,7,8,9,10,11,12,1) - I think its a bit untidy
  14. 01:18:301 (1) - how about 1/4 slider instead to cover that 1/4 synth sound on blue tick? 01:23:352 (1) - same
  15. 01:31:406 - Is map not finished or what? You should probably cut ending part out if you are not gonna map it
Sharu's Insane:
  1. 00:10:090 (4,5) - I believe this spacing should be bigger, now it can be a bit misleading because of its similarity to 00:09:616 (2,3) - (or just have them stacked)
  2. 00:11:827 - As for this section, I didn't quite get why you follow piano so inconsistently. I suggest making click on each strong piano, I believe this way section would feel far more straight forward (00:15:774 - 00:16:722 - 00:17:669 - etc.)
  3. 00:17:827 (4,1) - did you want to make blanket out of this? o.o
  4. 00:32:353 (3) - should be a circle probably
  5. 00:36:301 (2,3) - what's the reason to this weird overmap? 00:38:985 (1) - what does this follow? I guess you could change these to something that follows music more closely
  6. 00:44:037 (1,2) - Too close visually
  7. 01:18:459 (2) - should probably a 1/4 slider instead cause there is same kind of sould on blue tick as 01:18:379 - here
Hard:
  1. 00:09:300 - this diff allows changing of sv but you used it in a pretty odd way. I'd bump sv here a bit cause music changes quite a lot
  2. 00:17:827 (3,4) - I cannot get what do these follow
  3. 00:24:458 (1,2,3,4) - there is no 1/1 bass kick at this point to make these objects, I think its not build-up yet
  4. 00:35:195 (1) - I don't think player at this skill level would read it properly, it looks the same as these 00:25:722 (3) -
  5. 00:37:011 - undermapping here and 00:38:274 (9) - overmapping here is quite odd, maybe try something more representative of a song?
  6. 00:43:090 (8,9) - I don't think its not hard-appropriate and its inconsistent with spacing 00:38:037 (8,9) - here
  7. 00:56:669 - missing snare here seems odd (applies to all similar things)
  8. 01:05:669 (1,2,3) - maybe reverse for better readability? I don't think hard player would guess that these are 3/4 gaps
  9. 01:21:300 (1,2) - but 01:16:248 (1,2) - here you made 1/2 + circle
  10. 01:21:616 (2,3) - make blanket?
  11. 01:22:406 (5,6) - why these suddenly? You follow guitar previously and these stand out
  12. 01:27:458 (8,9) - You didn't stack these previously
  13. 01:28:879 (1,2) - This sv may be way to sudden
  14. 01:29:827 (3,1) - Quite an overwhelming jump for hard diff
Hope I helped. Good luck
Topic Starter
6th
SPOILER
Insane:
00:02:195 (4,5) - 00:07:248 (4,5) - I think transition between these objects doesn't work well because it looks the same as 00:04:722 (2,3,4,5) - here (1/2 gap) and differs from 00:03:459 (3,4,5) - (same 1/4 gap) yep
00:04:249 (1) - its a bit weird that you follow synth melody quite accurately previously and skip a few 1/4 sounds here would feel to dense if I map these 1/4 imo
00:05:827 (2,3,4) - how about this rhythm to follow melody more closely? I would like to have that red tick clickable tho. Easier to play.
00:08:274 - perhaps add a note here? or maybe even 2 notes cause there are 2 sounds on 1/6 ticks. 01:11:432 - 01:12:695 - same Yeah but it would be unexpected from player :/
00:08:827 (4,1) - swap nc? because there is change in music on (4) yes
00:15:616 (1,2,3,4) - i think would be better to make clicks on red ticks cause there are strong piano sounds, having them mapped passively doesn't reallly feel natural changed
00:17:669 - 00:17:985 (1) - how about mapping piano sounds? its hard to tell what does current rhythm here follow. 00:20:512 (1,2,3) - same Yeah but these are 1/1, they still feel natural to play.
00:56:037 (1,2) - how about slider instead? would follow melody more closely Almost unnoticeable, and it would make no variation with 00:56:985 (1,2,3) - that sounds way more intense
00:57:932 (1) - making here such a slow and long slider feels quite underwhelming because there is plenty of things happening in the music and it doesn't seem to emphasize anything. Perhaps try this It is supposed to be underwhelming in fact, brings more emphasis to next notes.
01:00:300 (2) - try 1/4 slider? cause there is sound on blue tick can't even hear it xD
01:00:932 (3) - there is no such sound on the sliderend as on 01:00:853 - , its just a prolonged note, I suggest changing to circle I don't really like it, a circle would make the pattern feel empty.
01:13:406 (2,3) - oh, this spacing is far too big imo, it really contrasts with everything else in this section but music doesn't support that reduced
01:15:537 (4,5,6,7,8,9,10,11,12,1) - I think its a bit untidy Maybe, but it plays really well, doesn't it ?
01:18:301 (1) - how about 1/4 slider instead to cover that 1/4 synth sound on blue tick? 01:23:352 (1) - same It doesn't feel necessary to me.
01:31:406 - Is map not finished or what? You should probably cut ending part out if you are not gonna map it Yeah, I should

Hard:
00:09:300 - this diff allows changing of sv but you used it in a pretty odd way. I'd bump sv here a bit cause music changes quite a lot Spacing does the job
00:17:827 (3,4) - I cannot get what do these follow Guitar
00:24:458 (1,2,3,4) - there is no 1/1 bass kick at this point to make these objects, I think its not build-up yet They sound pretty clear to me
00:35:195 (1) - I don't think player at this skill level would read it properly, it looks the same as these 00:25:722 (3) - AR makes it readable, just got testplayers to check that.
00:37:011 - undermapping here and 00:38:274 (9) - overmapping here is quite odd, maybe try something more representative of a song? I don't really get your point, I think you made a mistake with timestamps
00:43:090 (8,9) - I don't think its not hard-appropriate and its inconsistent with spacing 00:38:037 (8,9) - here fixed
00:56:669 - missing snare here seems odd (applies to all similar things) I did that even for insane tbh lol
01:05:669 (1,2,3) - maybe reverse for better readability? I don't think hard player would guess that these are 3/4 gaps AR makes it obvious
01:21:300 (1,2) - but 01:16:248 (1,2) - here you made 1/2 + circle First one is more intense
01:21:616 (2,3) - make blanket? yes
01:22:406 (5,6) - why these suddenly? You follow guitar previously and these stand out Changed
01:27:458 (8,9) - You didn't stack these previously changed
01:28:879 (1,2) - This sv may be way to sudden seems playable according to testplays
01:29:827 (3,1) - Quite an overwhelming jump for hard diff reduced

Thanks !
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
Nothing Detected!
[Hard]
Object at 00:17:827 - should be placed at: [370, 80] currently at: [369, 81] to move in line with slider at time 00:17:353 -
[Insane]
Object at 00:03:301 - should be placed at: [370, 255] currently at: [373, 258] to blanket slider body at time 00:02:827 -
Object at 00:13:406 - should be placed at: [314, 74] currently at: [315, 75] to move in line with slider at time 00:13:564 -
Object at 00:19:722 - should be placed at: [71, 137] currently at: [72, 138] to move in line with slider at time 00:19:880 -
Object at 01:19:564 - should be placed at: [332, 24] currently at: [333, 25] to move in line with slider at time 01:19:248 -
Object at 01:23:511 - should be placed at: [273, 320] currently at: [274, 317] to blanket slider body at time 01:23:827 -
Object at 01:25:090 - should be placed at: [359, 36] currently at: [360, 37] to move in line with slider at time 01:25:248 -
[Jager's Normal]
Object at 00:23:669 - should be placed at: [215, 347] currently at: [216, 348] to move in line with slider at time 00:23:037 -
Object at 00:45:616 - should be placed at: [41, 67] currently at: [40, 68] to move in line with slider at time 00:44:669 -
Object at 01:19:248 - should be placed at: [497, 295] currently at: [496, 296] to move in line with slider at time 01:18:774 -
[Sharu's Insane]
Object at 00:10:090 - should be placed at: [164, 298] currently at: [165, 299] to move in line with slider at time 00:09:774 -
Object at 00:50:353 - should be placed at: [333, 187] currently at: [334, 188] to move in line with slider at time 00:50:038 -
Stacked stuff will likely be off, so if those give wrong results, you can ignore those.
niyuji
okay sorry it took me ages to mod it but here i am

Insane
00:15:773 (2) - snap
00:16:404 (4) - snap
"Kiai isn't snapped! 01:16:247" :thinking:

00:01:248 - you could map something here
00:05:511 - wouldn't it be a better solution here:

00:10:406 (1) - another suggestion:

00:17:669 - you shouldn't be skipping important sounds here
00:18:774 (3) - map 2 circles here instead of a single slider
00:20:985 (2,3) - check this part visually
00:21:932 (1) - might be an overkill, however, if this could line up with 00:21:616 (4,5) - with the same spacing as 00:21:616 (4,5) - , if would look better
00:25:722 (1,2) - visuals please
00:25:880 (2,3,4) - this pattern should be fixed. visually talking
00:26:985 (1,3) - blanket could be done better

ok. i guess i'll stop here with blanks. i think you can find it by yourself. this mod would get enlarged really quickly and wouldn't give the right feedback. so to keep it as short as possible, i'll mention only the most important parts.

00:27:774 - don't ignore these sounds
00:28:879 (3) - this could be mapped in 3 circles
00:29:511 - why not spice it up a little and make this stream with gently increasing spacing?
00:32:669 (8) - undermapped
00:43:407 (1) - you could make this slider stand out
00:45:774 (3) - super risky jump, it's just to far and can be misreaded very easily
00:45:932 (1) - check

00:49:407 (4) -

00:55:564 - same as the beginning - you could map something there
00:58:880 (2,4) - on purpose? if yes, then also make 00:59:984 (1,3) - similar because atm they're different
01:00:459 (3,3) - check these
01:01:090 (1,4) - also you stack here compared to previous 00:56:037 (1,4) -
01:11:195 (1,2) - should be similar to 01:08:669 (1,2,3) -

Sharu's Insane
00:17:827 (4,1) - super weird, make it pretier
00:19:880 (3) - i don't get it why it's so long, it could end 00:20:195 -
00:22:406 (2,3,4,1) - divide this into two pairs: 00:22:406 (2,3) - 00:22:880 (4,1) - and what can i tell without checking - spacing. firstly you use 1,23 and then reduce to 1,14. you should keep it consistent because right now it's messy
00:25:248 (4,5) - don't stack here - the piano is playing different notes
00:44:037 (1,2) - first is too close to the second slider
00:45:774 (2,1) - again i would stack because it's better to emphasize downbeat 00:45:932 (1) - which is different sound
00:53:511 (1) - you could edit this slider so it doesn't touch 00:53:037 (2) -
01:12:774 (4,1) - blanket

there are more visual issues, like blankets and spacing, some sliders could be improved.

Hard
00:17:827 (3,4) - too small blanket
00:24:458 (1,2,3,4) - undermapped
00:46:406 (2) - spacing
01:24:932 (7,9) - wouldn't stack here because it's hard to read - you don't really expect it to be there

again. you should check spacing here. some sliders could be improved.
also make sure everthing is snapped. check the aimod.

Jager's Normal
00:02:827 (3,1) - spacing is smaller than previous
00:22:722 (2) - spacing
00:23:985 (5) - ^
00:35:827 (1,2) - ^
00:56:669 (2,3) - ^
00:57:932 (5,6) - ^
00:59:195 (7,8) - ^ altho it's similar to 01:00:458 (1,2) - , however, should be improved
01:02:985 (1,2) - ^
01:05:827 (2) - ^
01:17:037 (3,1) - spacing
try fixing: https://osu.ppy.sh/ss/9520004

check spacing.

Easy
00:04:248 (2,1) - overlaps
00:09:300 (2) - too close
00:56:037 (1,2) - overlaps
00:58:564 (1,2) - ^

check spacing.
get rid of all unnecessary inherited points

i hope it helped.
good luck!
Topic Starter
6th
Hey

SPOILER
[Insane]
00:15:773 (2) - snap
00:16:404 (4) - snap
"Kiai isn't snapped! 01:16:247" :thinking:

00:01:248 - you could map something here
00:05:511 - wouldn't it be a better solution here: Actually no because I couldn't put some spacing lol
00:10:406 (1) - another suggestion: Doesn't really work to me, this part should be a transition so it has to be easy.
00:17:669 - you shouldn't be skipping important sounds here
00:18:774 (3) - map 2 circles here instead of a single slider
00:20:985 (2,3) - check this part visually
00:21:932 (1) - might be an overkill, however, if this could line up with 00:21:616 (4,5) - with the same spacing as 00:21:616 (4,5) - , if would look better
00:25:722 (1,2) - visuals please
00:25:880 (2,3,4) - this pattern should be fixed. visually talking
00:26:985 (1,3) - blanket could be done better

ok. i guess i'll stop here with blanks. i think you can find it by yourself. this mod would get enlarged really quickly and wouldn't give the right feedback. so to keep it as short as possible, i'll mention only the most important parts.

00:27:774 - don't ignore these sounds This is build-up, I don't need mapping them.
00:28:879 (3) - this could be mapped in 3 circles Same
00:29:511 - why not spice it up a little and make this stream with gently increasing spacing? The flow already seems to do it
00:32:669 (8) - undermapped It sounds ok to me, don't really know...
00:43:407 (1) - you could make this slider stand out
00:45:774 (3) - super risky jump, it's just to far and can be misreaded very easily
00:45:932 (1) - check
Image
00:49:407 (4) -
Image
00:55:564 - same as the beginning - you could map something there Doesn't feel necessary, would just confuse players imo
00:58:880 (2,4) - on purpose? if yes, then also make 00:59:984 (1,3) - similar because atm they're different I don't really get your point, in what way are they different ? The second timestamp uses a reverse slider because that sound needs more emphasis.
01:00:459 (3,3) - check these
01:01:090 (1,4) - also you stack here compared to previous 00:56:037 (1,4) -
01:11:195 (1,2) - should be similar to 01:08:669 (1,2,3) - I don't think so

[Hard]
00:17:827 (3,4) - too small blanket ??
00:24:458 (1,2,3,4) - undermapped Harder than Normal, easier than Insane. It fits imo.
00:46:406 (2) - spacing
01:24:932 (7,9) - wouldn't stack here because it's hard to read - you don't really expect it to be there Yeah, I'll get testplays to see how it is interpreted.

[Easy]
00:04:248 (2,1) - overlaps This one is fine tho, doesn't make it unreadable
00:09:300 (2) - too close
00:56:037 (1,2) - overlaps
00:58:564 (1,2) - ^ Same

Thanks for the help !
Sharu

July - San wrote:

Sharu's Insane

00:38:353 (1) - (Add Hitsound "Whistle" Maybe sounds better)

00:48:459 (1) - (Add in this too)

01:07:879 (2) - (Change this for a circle, It's better for me) no this sound is there during a 1/1

01:30:064 (1) - (Add Hitsound "Finish")

hs are 6th

h4d0uk3n1 wrote:

Sharu's Insane:
  1. 00:10:090 (4,5) - I believe this spacing should be bigger, now it can be a bit misleading because of its similarity to 00:09:616 (2,3) - (or just have them stacked) ok
  2. 00:11:827 - As for this section, I didn't quite get why you follow piano so inconsistently. I suggest making click on each strong piano, I believe this way section would feel far more straight forward (00:15:774 - 00:16:722 - 00:17:669 - etc.) No because it wouldnt emphasize as much the stronger sounds
  3. 00:17:827 (4,1) - did you want to make blanket out of this? o.o not really but i can i guess
  4. 00:32:353 (3) - should be a circle probably why o.o
  5. 00:36:301 (2,3) - what's the reason to this weird overmap? 00:38:985 (1) - what does this follow? I guess you could change these to something that follows music more closely its not overmapped and it emphasize 00:36:459 (1) - 00:38:985 (1) - follows the wub starting there 00:38:985 - listen to the music closely
  6. 00:44:037 (1,2) - Too close visually fixed
  7. 01:18:459 (2) - should probably a 1/4 slider instead cause there is same kind of sould on blue tick as 01:18:379 - here i did this for variety

niyuji wrote:

Sharu's Insane
00:17:827 (4,1) - super weird, make it pretier blanked wow so much change
00:19:880 (3) - i don't get it why it's so long, it could end 00:20:195 - ask the piano
00:22:406 (2,3,4,1) - divide this into two pairs: 00:22:406 (2,3) - 00:22:880 (4,1) - and what can i tell without checking - spacing. firstly you use 1,23 and then reduce to 1,14. you should keep it consistent because right now it's messy i dont organise my object with DS but with visual pacing, i improved a bit visual spacing here
00:25:248 (4,5) - don't stack here - the piano is playing different notes ok
00:44:037 (1,2) - first is too close to the second slider fixed
00:45:774 (2,1) - again i would stack because it's better to emphasize downbeat 00:45:932 (1) - which is different sound yea i would stack too
00:53:511 (1) - you could edit this slider so it doesn't touch 00:53:037 (2) - ok
01:12:774 (4,1) - blanket fixed
there are more visual issues, like blankets and spacing, some sliders could be improved.
https://puu.sh/ylKQ6/15647b52cb.osu
Egotrip

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Jager's Normal]
Object at 00:23:669 - should be placed at: [215, 347] currently at: [216, 348] to move in line with slider at time 00:23:037 -
Object at 00:45:616 - should be placed at: [41, 67] currently at: [40, 68] to move in line with slider at time 00:44:669 -
Object at 01:19:248 - should be placed at: [497, 295] currently at: [496, 296] to move in line with slider at time 01:18:774 -

thanks, aesthetics problems fixed

niyuji wrote:

okay sorry it took me ages to mod it but here i am

Jager's Normal
00:02:827 (3,1) - spacing is smaller than previous
00:22:722 (2) - spacing
00:23:985 (5) - ^
00:35:827 (1,2) - ^
00:56:669 (2,3) - ^
00:57:932 (5,6) - ^
00:59:195 (7,8) - ^ altho it's similar to 01:00:458 (1,2) - , however, should be improved
01:02:985 (1,2) - ^
01:05:827 (2) - ^
01:17:037 (3,1) - spacing
try fixing: https://osu.ppy.sh/ss/9520004 Fixed

check spacing.
i hope it helped.
good luck!
all spacing problems fixed, thanks you :)


Code
osu file format v14

[General]
AudioFilename: Cleopatrysm.mp3
AudioLeadIn: 0
PreviewTime: 76090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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Title:Cleopatrysm
TitleUnicode:Cleopatrysm
Artist:PyramiD
ArtistUnicode:ピラミッ℃
Creator:6th
Version:Jager's Normal
Source:発見!よみがえったBEMANI遺跡
Tags:Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
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JeZag
m4m fulfillment

sorry, i really did look thru your set and all your lower difficulties are spotless, and i literally can't say anything about sharu's GD, it was too clean...
so just a word or two on your insane, which was also insanely good (i just had some opinions on it)

insane
00:10:248 (3,1) - i lilke the pattern a lot but i feel like there should be lots more spacing considering how it resembles 1/2 spacing in the calm part (at 00:01:248 (1) - ) before but now its not calm
on another note, it would make me happier to have 00:10:406 (1) - be the other way, but i know that the flow would be worse into 00:11:511 (1,2) -
here is my though on an alternative:


notice 00:10:248 (3) - stacked on tail
and i reversed 00:10:406 (1) -
00:18:774 (3) - i think you added the previous triplets in the section as ornaments and to feel good to play and still fitting the music, but i dont think this particular repeated slider fits the music
00:33:301 (1,2,3,4) - stylistically what if you shrank this to build up into 00:33:933 (1,2,3,4) - and then 00:34:564 (1,2,3,4) - ?
00:36:459 (1) - im not used to seeing active slider tails in modern mapping, (and it plays sorta awk) so consider making this short and starting the stream on the white tick. and then going by this, the cutstream should be at 00:37:090 (5) - instead of 00:37:169 (6) -
00:39:301 (5,6) - have you considered making these kicksliders to reflect the "WA WA" in the song?
00:41:511 (1) - same as before, but the fact that its repeated makes it seem like you have some other motive in mind that im not seeing
00:43:879 (2,1) - i think the spacing is too close given 00:44:037 (1) - seems to be important
00:44:669 (1,2,3,4,1,2,3) - this part seems awfully like triplet rhythm to me (actually its pretty fucked up and hard to tell lmao)
00:50:353 (1) - i dont really like the flow into the next note
00:57:932 (1) - i think you want to make this section very sparse on purpose, but personally id like to see a rhythm that better fits the music for this part, something like

01:11:195 (1,2) - i think you should map all the rhythm here and at 01:12:301 (1,2) - if you dont want to use two hitcircles, try using a kickslider instead
01:29:353 (2) - i think this is too "simple" and diagonal and it doesnt fit the map aesthetic
how about something like this?

if you are going for rank, good luck on the set. (and maybe map the rest of the mp3 or get it cut)
Log Off Now
sorry i'm so late my dude

[General]

your background is kinda low res, i would try find a higher resolution one (at least 1366x768), maybe try waifu2x?
30 seconds of unmapped mp3 is kinda pushing what i would think is acceptable, i would maybe add a fade out and cut or something to reduce the filesize
check aimod, kiai is apparently unsnapped by 1ms in guest diffs

[Easy]

00:04:248 (2,1) - snap this to 1.3x ds like you do for the rest of the map to avoid this kinda ugly overlap
00:09:300 (2) - since there is no break here i would try to map this section with at least something, maybe a 3/2 slider or a more complex rhythm like this?
00:45:932 (1,2) - ds, if you're unsure where to put it, maybe try doing something like this
00:40:248 (1) - i would try make the downbeat of this clickable since the current clickable note sounds like it's winding down into the next bar of the music, and i would argue the downbeat here is much more important than the guitar fade here
01:15:616 (1,1) - i would try to avoid stacks in easy diffs since its kinda confusing to noobs

[Jager's Normal]

main issue with this diff is nc's its really inconsistent and seems like it's trying to accommodate for every layer of the music at once instead of focusing on one per section. try to nc with every new phrase of the music, so for example when a section of the melody you follow ends and theres a clear change, nc then instead of when the drums change every time like you do sometimes atm

00:12:932 (1) - remove nc, its inconsistent with the rest of your nc patterning
00:38:353 (5) - nc
00:42:774 (3,4) - i would turn this into a 1/1 slider since i think reducing the note density here and following the guitar fade might be better since there isn't much contrast between the two loud drums before here 00:42:143 (1,2) - and these two notes
01:05:511 (1,2,3) - this looks very misleading as the drums are hitting on the 1/3 tick and it looks like you're trying to follow them. i would suggest making a 1/3 repeat slider or making it more obvious you're hitting the 1/1 ticks
01:29:669 (3) - i would turn this into two hit circles because of how powerful the drums and and because this is the climax of the map, increasing the note density would be more satisfying to play imo

[Hard]

update bug lol zzzzz

00:53:511 (1) - reduce ds here, this is the biggest jump in the map and feels like a really big diff spike for a hard diff, i would move it closer so the visual spacing between 00:52:564 (7,9,1) - is equal on both sides
01:05:037 (1) - maybe turn this into a slider to continue following the held synth notes you used here 01:03:616 (1,2,3) - ?

cool

[Sharu's Insane]

artist + source clash with all diffs
normally not a fan of perfect stacks, but i actually think it suits the maps design pretty well so nice job

00:14:195 (1) - not sure if this is meant to be a soft whistle hitsound? this one sounds kinda outta place considering the rest are all soft sampleset whistles
00:43:406 (1,1) - nazi fix parallel
01:06:143 (1) - remove nc

cool also

[Insane]

considering how hard this diff is i would actually maybe consider renaming to extra, but its up to you
preview point clashes with all diffs
check aimod for unsnaps

01:06:144 (3) - i don't think this needs to be a repeat slider since the drum pattern doesn't repeat a third time, it just stops on the downbeat, i would suggest replacing with a circle

honestly i really like this diff and wouldn't change much about it

overall nice mapset, altho i think the lower diffs could use some more work

gl!
Topic Starter
6th
Hi !

JeZag :

00:10:248 (3,1) - The high spacing between (2) and (3) keep the emphasis proper imo. I wanted the last slider to be different btw, so the different direction is okay lol
00:33:301 (1,2,3,4) - The spacing is already quite low.
00:36:459 (1) - What bothers me in that is the inaccuracy of the pattern in terms of rhythm. It doesn't seem to follow the music that much. Starting streams on blue tick give pressure on them imo.
00:44:669 (1,2,3,4,1,2,3) - I don't really get your point ):
00:57:932 (1) - Mapping those sounds would feel weird to me since they are on red tick and quite unnatural to click.
01:11:195 (1,2) - idk, mapping them would feel to dense imo.
01:29:353 (2) - I really like the current shape tbh... ): will change if many people complain.
Fixed the rest.

Log Off Now : fixed everything.

Thanks !
Egotrip
Log Off Now

Log Off Now wrote:

sorry i'm so late my dude


[Jager's Normal]

main issue with this diff is nc's its really inconsistent and seems like it's trying to accommodate for every layer of the music at once instead of focusing on one per section. try to nc with every new phrase of the music, so for example when a section of the melody you follow ends and theres a clear change, nc then instead of when the drums change every time like you do sometimes atm

00:12:932 (1) - remove nc, its inconsistent with the rest of your nc patterning
00:38:353 (5) - nc
00:42:774 (3,4) - i would turn this into a 1/1 slider since i think reducing the note density here and following the guitar fade might be better since there isn't much contrast between the two loud drums before here 00:42:143 (1,2) - and these two notes
01:05:511 (1,2,3) - this looks very misleading as the drums are hitting on the 1/3 tick and it looks like you're trying to follow them. i would suggest making a 1/3 repeat slider or making it more obvious you're hitting the 1/1 ticks
01:29:669 (3) - i would turn this into two hit circles because of how powerful the drums and and because this is the climax of the map, increasing the note density would be more satisfying to play imo


gl!

fixed everything, thanks you !

Code
osu file format v14

[General]
AudioFilename: Cleopatrysm.mp3
AudioLeadIn: 0
PreviewTime: 76169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9300,30458,33300,35827,66458,71195,76248,82824,88879
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Cleopatrysm
TitleUnicode:Cleopatrysm
Artist:PyramiD
ArtistUnicode:ピラミッ℃
Creator:6th
Version:Jager's Normal
Source:発見!よみがえったBEMANI遺跡
Tags:Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BeatmapID:1460554
BeatmapSetID:675326

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg11.jpg",0,0
//Break Periods
2,66343,71138
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sharu

Log Off Now wrote:

sorry i'm so late my dude

[Sharu's Insane]

artist + source clash with all diffs
normally not a fan of perfect stacks, but i actually think it suits the maps design pretty well so nice job

00:14:195 (1) - not sure if this is meant to be a soft whistle hitsound? this one sounds kinda outta place considering the rest are all soft sampleset whistles ok
00:43:406 (1,1) - nazi fix parallel ok
01:06:143 (1) - remove nc i prefer keep the nc on this intense note

cool also
https://puu.sh/yvpeN/b3c2c2f94e.osu
Ametrin
Late M4M

[Easy]
00:09:616 - why break here? song is just about going to be intense
00:11:827 - not agree with rhythm you put at here... you put all objects on white tick but actually music here is not that case. And hitsound here are not significant at all... i'll say, kinda hard for noob to follow. like 00:16:564 (3) - i will surely click on 00:16:564 (3) - up to you thio
00:24:143 - add a note here?
00:41:511 - sudden clap
00:48:143 (3) - i don't think this one is necessary
01:21:300 (3) - NC this plz. do what you did at 01:16:248 (1) -
01:47:511 (2) - del this for rhythm consistency

[jager's Normal]
00:01:722 (1) - begin at corner in lower diff is not a good idea lol
00:03:774 (4) - 1/2 is enough
00:08:827 (5) - ^, but this one feels kinda ok since it is at turning of the music
00:24:300 - make some difference plz. music getting intense
00:25:564 (4,5) - why 3/4 :/
00:35:195 - spinner stop here will be more proper
00:39:774 (4) - 1/2 is enough

[sharu's insane]
00:16:722 - why not clickable
00:28:248 (1) - ctrl+g? you cannot emphasize with just nc when all those slider have similar ds and point downside together

[Insane]
00:04:406 - don' t know why u ignore 1/4 here as you followed everything in previous part
00:05:985 - clickable?
00:08:195 - i know it's 1/6 but simply ignore this is not a good idea
00:37:406 (1) - 3/4 slider + note will be cool
00:44:906 - not clickable? really wierd
00:58:880 (2,4) - minor stack problem
00:56:195 (2) - this note is not necessary imo
01:15:774 (7) - nc? btw i really love this pattern


GL~
MaridiuS
Greetings.

[insane]
  1. 00:09:301 (1,2) - these two are getting nice emphasis while 00:10:406 (1) - which sounds imo even stronger has low spacing on it. I think it should be a good idea to space that too. Sections in songs usually end with a bang or with a intensity stop, this sounds like a bang ;d.
  2. 00:13:801 (7) - Firstly, this is an overmap, second, 00:13:880 (8) - this sound breaks my earphones, having it on 0 spacing gives it no impact. In my ideal world, https://i.imgur.com/CvalrND.jpg this would be the best place for it (notice how I NCed it bcs its really strong).
  3. 00:14:195 (1) - making this into 3/4 and having the sliderend clickable will emphasize the drum much better which I think deserves emphasis since it sounds stronger than the sliderhead.
  4. 00:15:459 (1,2,3,4) - I really think you should think of something better aesthetically, it's just too plain atm. Btw 00:16:090 (3,4) - have really loud guitar backing them up compared to first sliders so I'd suggest to make that emphasized with different kind of patterning and bigger spacing.
  5. 00:17:512 (3) - By making this into two circles you will follow the instrument you were till now, the high pitched notes, while still following the irregular drum timing.
  6. 00:18:774 (3) - I don't hear any 1/4
  7. 00:23:986 (4) - Idk but following the loud piano noise in the background could be done much better by making this into two 1/4 sliders.
  8. 00:25:169 - this sound reminds of a soft-hitwhistle yet it is unmapped, strongly reconsider it's too noticeable.
  9. 00:25:880 (2,3,4) - Mapping them like this just seems weird, it doesn't properly express the raise of intensity, and it doesn't really look good or connected when the sounds sound similar. https://i.imgur.com/C9IsGnV.jpg doing something like this would be more fun and look better imo.
  10. 00:36:853 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,1,2,1,1) - You're stuck in this corner for like 5 seconds, it doesn't appeal at all imo, I think you should reconsider some patterns and use more of the grid.
  11. 00:39:458 (2) - Inverse horizontally, should make the pattern look much better, especially since 00:39:616 (1,2) - aren't literal copy pastes, they were rotated and such.
  12. 00:37:880 (2,3,4,1) - related to this sounds, I think you should do some explaining about why analogous parts are mapped differently with different concepts, spacing and hell even rhythm.
  13. 00:49:722 (3) - CTRL+G will give the note in the middle much more emphasis and funner playability. https://i.imgur.com/WTFYqE9.jpg you can even do this with the bottom slider.
  14. 01:05:669 (1,2) - spacing is too large for a 1/4 gap and rhythm is really unusual while having a fairly uncomfy flow ehm. Ideally they should be much closer like https://i.imgur.com/jhYdMVh.jpg this, since its a really unreasonable spike on this difficulty.
  15. 01:16:722 (1,1) - Its unreasonable to introduce this structuring, make it consistent for few patterns 01:17:353 (1,1) - 01:17:985 (1,1) - 01:21:774 (1,1) - while suddenly you punch the players in the face with this flow and spacing. 01:22:090 (1) - ctrl+g this will work wonders to express this intense part, same goes for 01:22:722 (1) - 01:27:143 (1) - , also 01:27:458 (1,1) - why is bigger intensity variation dropped here.
  16. 01:20:195 (3) - Since music is less intense atm, by ctrl+ging this it will make the pattern look better and play with difficulty relevant to current intensity of the song, atm it has highly uncomfy flow and big spacing.
  17. 01:26:827 (1,1,2) - I don't think curved sliders complement this red anchored slider really well. Using red anchored 1/4 sliders https://i.imgur.com/3pkjek3.jpg something like this would make this to be a more solid pattern imo.
  18. 01:35:669 (3,4,5) - using something like this will make the rhythm fill everything and be really interactive to play. https://i.imgur.com/vHmeNsA.jpg. Although you might lose some weird synth emhpasis, but I really think making a better playing pattern here would a nice choice since you also get to follow the snare. 01:45:774 (3,4) - same goes for this.
  19. 01:40:248 - https://i.imgur.com/CRDdqL5.jpg Rhythm suggestion. At the current state it's just too weird when you switch between drum and synth layers, having stuff filled with sliders make's it much more playable. Btw made 01:41:195 - bcs it's much stronger than its sliderend.
  20. 01:50:985 (5) - This is mega weird because it goes through heavy drums which were fwe miliseconds ago mega emphasized.
Get more mods, this is basically a placeholder, ;p
Topic Starter
6th
Hi !

SPOILER
Easy
00:09:616 - why break here? song is just about going to be intense
00:11:827 - not agree with rhythm you put at here... you put all objects on white tick but actually music here is not that case. And hitsound here are not significant at all... i'll say, kinda hard for noob to follow. like 00:16:564 (3) - i will surely click on 00:16:564 (3) - up to you thio I will try to work that diff a bit, but honestly the rhythm of the song is really complicated so making an Easy diff requires a lot of approximations :/
00:24:143 - add a note here?
00:41:511 - sudden clap
00:48:143 (3) - i don't think this one is necessary
01:21:300 (3) - NC this plz. do what you did at 01:16:248 (1) -
01:47:511 (2) - del this for rhythm consistency

Insane
00:04:406 - don' t know why u ignore 1/4 here as you followed everything in previous part They are not thaaaat audible, and I wanted to keep the rhythm simple here because the song sounds slightly less intense.
00:05:985 - clickable? I think that using 3 circles would be too much, and I'd like to keep the white ticks clickable so the buzz slider after doesn't feel weird.
00:08:195 - i know it's 1/6 but simply ignore this is not a good idea
00:37:406 (1) - 3/4 slider + note will be cool A bit too hard imo.
00:44:906 - not clickable? really wierd
00:58:880 (2,4) - minor stack problem it was intended :P
00:56:195 (2) - this note is not necessary imo
01:15:774 (7) - nc? btw i really love this pattern

SPOILER
00:09:301 (1,2) - these two are getting nice emphasis while 00:10:406 (1) - which sounds imo even stronger has low spacing on it. I think it should be a good idea to space that too. Sections in songs usually end with a bang or with a intensity stop, this sounds like a bang ;d. Since many people pointed this out, I changed the position of the circle so the flow feels more special and keeps the emphasis high enough.
00:13:801 (7) - Firstly, this is an overmap, second, 00:13:880 (8) - this sound breaks my earphones, having it on 0 spacing gives it no impact. In my ideal world, https://i.imgur.com/CvalrND.jpg this would be the best place for it (notice how I NCed it bcs its really strong). Actually I think that the "triplet" gave it some emphasis (that's why there's a circle on that blue tick) but I like your pattern better so I changed it.
00:14:195 (1) - making this into 3/4 and having the sliderend clickable will emphasize the drum much better which I think deserves emphasis since it sounds stronger than the sliderhead. It's not necessary imo because the previous patterns indicate to the player that i'm following the piano.
00:15:459 (1,2,3,4) - I really think you should think of something better aesthetically, it's just too plain atm. Btw 00:16:090 (3,4) - have really loud guitar backing them up compared to first sliders so I'd suggest to make that emphasized with different kind of patterning and bigger spacing. Fixed
00:17:512 (3) - By making this into two circles you will follow the instrument you were till now, the high pitched notes, while still following the irregular drum timing. Changed
00:18:774 (3) - I don't hear any 1/4 The reverse slider is supposed to make the flow smoother and fit the piano. I don't think it is a problem because it doesn't make the blue tick clickable.
00:23:986 (4) - Idk but following the loud piano noise in the background could be done much better by making this into two 1/4 sliders. Changed to a triplet
00:25:169 - this sound reminds of a soft-hitwhistle yet it is unmapped, strongly reconsider it's too noticeable. Is it ? ok then.
00:25:880 (2,3,4) - Mapping them like this just seems weird, it doesn't properly express the raise of intensity, and it doesn't really look good or connected when the sounds sound similar. https://i.imgur.com/C9IsGnV.jpg doing something like this would be more fun and look better imo. I did something.
00:36:853 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,1,2,1,1) - You're stuck in this corner for like 5 seconds, it doesn't appeal at all imo, I think you should reconsider some patterns and use more of the grid. Yeah
00:39:458 (2) - Inverse horizontally, should make the pattern look much better, especially since 00:39:616 (1,2) - aren't literal copy pastes, they were rotated and such.
00:37:880 (2,3,4,1) - related to this sounds, I think you should do some explaining about why analogous parts are mapped differently with different concepts, spacing and hell even rhythm. 00:47:985 - I made this consistent with first part now. Others analogous parts are different because the song sounds less intense.
00:49:722 (3) - CTRL+G will give the note in the middle much more emphasis and funner playability. https://i.imgur.com/WTFYqE9.jpg you can even do this with the bottom slider. I think it would make the flow too wide and unpleasant.
01:05:669 (1,2) - spacing is too large for a 1/4 gap and rhythm is really unusual while having a fairly uncomfy flow ehm. Ideally they should be much closer like https://i.imgur.com/jhYdMVh.jpg this, since its a really unreasonable spike on this difficulty. They play rather well according to testplays I got, but I made them a bit closer.
01:16:722 (1,1) - Its unreasonable to introduce this structuring, make it consistent for few patterns 01:17:353 (1,1) - 01:17:985 (1,1) - 01:21:774 (1,1) - while suddenly you punch the players in the face with this flow and spacing. 01:22:090 (1) - ctrl+g this will work wonders to express this intense part, same goes for 01:22:722 (1) - 01:27:143 (1) - , also 01:27:458 (1,1) - why is bigger intensity variation dropped here. Fixed all of them but the last one, I think the velocity already does the job for that one.
01:20:195 (3) - Since music is less intense atm, by ctrl+ging this it will make the pattern look better and play with difficulty relevant to current intensity of the song, atm it has highly uncomfy flow and big spacing. I really think intensity is consistently increasing here 01:19:879 - .
01:26:827 (1,1,2) - I don't think curved sliders complement this red anchored slider really well. Using red anchored 1/4 sliders https://i.imgur.com/3pkjek3.jpg something like this would make this to be a more solid pattern imo. sure !
01:35:669 (3,4,5) - using something like this will make the rhythm fill everything and be really interactive to play. https://i.imgur.com/vHmeNsA.jpg. Although you might lose some weird synth emhpasis, but I really think making a better playing pattern here would a nice choice since you also get to follow the snare. 01:45:774 (3,4) - same goes for this. Good idea actually because I thought the rhythm was weird too and was searching for a solution.
01:40:248 - https://i.imgur.com/CRDdqL5.jpg Rhythm suggestion. At the current state it's just too weird when you switch between drum and synth layers, having stuff filled with sliders make's it much more playable. Btw made 01:41:195 - bcs it's much stronger than its sliderend. Okay I did something else, let me know your opinion about it.
01:50:985 (5) - This is mega weird because it goes through heavy drums which were fwe miliseconds ago mega emphasized. It doesn't really matter since it's the last note imo, but I changed its shape to make sure players will read it.

Thanks for the mods ! really useful.
BOUYAAA
We did some irc. Pointed out some rythm issues and and some aesthetics.

14:34 6th: Salut Bouyaaa
14:35 BOUYAAA: 6eme
14:35 BOUYAAA: bjr
14:36 6th: J'ai eu un check de MaridiuS sur ma nouvelle map mais il veut que j'aie un peu plus de mods lol
14:36 6th: Ca te dérangerait de jeter un coup d'oeil ?
14:36 BOUYAAA: laquelle
14:36 BOUYAAA: pyramid?
14:36 6th: Oui
14:37 BOUYAAA: j'avais vu 2 trucs qui me dérangaient un peu
14:38 BOUYAAA: 00:45:300 (1) - repeat 1/4 ça sonne mieux ici
14:38 BOUYAAA: vue que y'a 3 notes
14:38 6th: L'idéal serait que tu postes sur le thread
14:38 6th: Comme ça on peut voir que j'ai eu des mods
14:39 BOUYAAA: je poste l'irc après
14:39 6th: Ok
14:39 BOUYAAA: a moins que ce soit modv2
14:39 6th: 00:45:300 (1) -
14:39 6th: Non
14:39 6th: 00:45:300 (1) -
14:39 6th: En vrai c'est pas rigoureux un repeat 1/4 car c'est du 1/6 lol
14:41 BOUYAAA: jte propose ça : http://puu.sh/yCGiX/ac73cc1794.jpg
14:41 BOUYAAA: ça colle mieux a mon avis
14:41 BOUYAAA: parce qu'on entent clairement une forme de triple
14:42 6th: Ok
14:42 6th: Mais du coup ça fait bizarre d'ignorer ça 00:45:537 -
14:42 BOUYAAA: a mon sens non
14:43 BOUYAAA: parce que vu que tu follow plus ce sorte de synthé
14:43 BOUYAAA: le joeur il aura tendance a focus sur ça
14:43 6th: C'est surtout au niveau du hitsounding
14:43 BOUYAAA: franchement tu peux foutre ton clap sur le 1/3
14:44 BOUYAAA: il tombe plutôt que le 1/4 de toute façon
14:44 6th: C'est raisonnable tu penses ?
14:44 BOUYAAA: large
14:45 BOUYAAA: 00:05:827 (2) - ici un truc comme ça passe mieux aussi http://puu.sh/yCGoD/5ceb258c26.jpg
14:45 BOUYAAA: 00:08:353 (2) - same ici
14:46 BOUYAAA: 00:09:301 (1) - ici si tu le souhaite tu peux map le triple a la fin du slider comme ça t'aura plus d'emphase sur 00:09:774 (2) -
14:47 6th: J'ai gardé le rythme que tu m'as suggéré mais je vais simplement pas mettre le clap je pense
14:48 BOUYAAA: 01:15:537 (4,5,6,7,8,9,10,11,12) - ça c'était mon premier problème, jtrouve la forme pas très élégante
14:48 BOUYAAA: déjà a mon avis tu devrais nc ici 01:15:773 (7) -
14:49 6th: 00:09:301 (1) - Pas bête
14:49 BOUYAAA: parce que t'as un changement dans la musique
14:49 6th: 00:05:827 (2) - Ca je préfère garder tel qu'il est pour avoir un rythme simple
14:49 BOUYAAA: 01:15:773 (7,8,9,10,11,12) - et ça il faudrait que la forme circulaire ait une forme circulaire plus prononcée
14:50 6th: Ah oui mais
14:50 6th: Attends t'as pas update non ?
14:51 BOUYAAA: 00:05:827 (2) - le pb avec ça c'était que le rythme le plus important est pas mappé de façon active, du coup on dirait que tu follow autre chose que le layer le plus important
14:51 BOUYAAA: ooups
14:51 BOUYAAA: j'ai pas update en effet
14:51 BOUYAAA: mdr
14:51 BOUYAAA: dsl
14:53 6th: Pas de souci
14:53 6th: Ok j'ai fait quelque chose pour le rythme
14:53 6th: J'ai just CTRL+G le slider et le cercle
14:55 BOUYAAA: ouais c'est mieux
14:55 BOUYAAA: du coup j'ai pas grand chose de plus
14:55 BOUYAAA: mon 2eme problème existe plus lol
14:56 6th: Ok ! je te laisse poster ça sur le thread
14:56 6th: merci :)
jeanbernard8865
sorry for delay d

easy
  1. 00:06:774 (1) - would be cool if turn were exactly on the red tick cause its still noticeably far

  2. 00:24:143 (3) - overlap with 00:21:932 (1) - i suggest moving 00:24:143 (3,1,2) - to the right as its fine if objects are rather far from the centre due to a spinner following them

  3. 00:40:879 (1) - to 00:53:195 (2) - slider-only sections are rather tiresome for beginners due to sliders featuring more complex gameplay than circles, consider replacing some sliders with circles

  4. 00:44:353 - this greenline does...nothing. derp ?

  5. 00:50:353 (2) - eh, not a fan of skipping the downbeat for the sake of simplifying rhythm. your choice though

  6. 00:53:195 (2) - would do 1/1 circles as a finisher, however current one is fine too

  7. 01:32:669 (1) - not a fan of this shape here cause while the first turn lands on a snare, second one has nothing backing it up

  8. 01:50:353 (3,4,5) - make a perfect triangle reeee

jager
Lets get things straight this map needs a lot of polishing when it comes to aesthetics. It’s perfectly rankable as it is and i dont think the lack of patterning is gonna be an obstacle to pushing the set forward, so instead of pointing out every individual flaw in structure im just gonna point this out and give a few examples, because fixing everything would need a remap which is unnecessary imo

  1. 00:23:669 (4,5,1) - could be a perfect triangle, also helps with avoiding overlap at 00:23:985 (5,1) -

  2. 00:03:774 (4,2) - could be parallel

  3. 01:31:406 (1,2,3) - could be a perfect triangle

  4. 01:37:722 (3,4,5,6) - could be rotated the same angle each time
etc. these arent exactly required fixes, but do remember to incorporate more patterning into your subsequent low diffs


Now onto the specific stuff :

  1. 01:29:353 (2,3,4) - DS derp ?

  2. 01:28:090 (5,1) - im not sure about perfectly overlapping two objects so close in the timeline…

    Ranking Criteria wrote:

    Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.

hard
  1. 00:26:985 (1,2,3,4,5,6,7,8) - pretty cute design tbh

  2. 01:05:669 (1,2,3) - while im all for introducing some irregular rhythms such as 3/4 in hard diffs, slider leniency or passive rhythm is still needed for it to not be too abrupt

  3. 01:20:353 (7) - could be 2 circles since this is kiai so supposedly peak intensity, and theres a 1/1 gap for the player to recover afterwards

  4. 01:28:879 (1,2) - i feel that 01:29:353 (2) - is too close for a finisher, suggest raising the spacing ( should be fine even with the jump afterwards cause its still relatively slow passive rhythm )

  5. 01:36:774 (2,3) - call me nazi but i clearly saw this as not perfectly parallel and its probably worse than a pattern which clearly isnt made for it

  6. 01:50:985 (1) - this is the place where irregular rhythm should be circles only, because its already been introduced at 01:05:669

insane
  1. 00:45:063 (4) - warrants more emphasis since a snare on a blue tick is pretty uncommon, simplifying it isnt worth for a top diff imo

  2. 01:32:748 - pretty sure theres a drum beat there, worth catching with a kickslider or something if you wanna keep the triplet rhythm

  3. 01:42:853 - the issue of undermapping becomes quite prominent here, because the drum is clearly audible

lol map page link from client links to this ppy pls

goodluck!


pls only kd after answering tydad
Vell
[Insane]
I feel like this part 00:35:827 - has alot of room for some more complex rhythm choices and a faster pace in general due to the song going really crazy here especially when compared to the kiai which is the fastest part in the map but the song is arguably not as heavy

  1. 00:11:037 - would prefer this rhythm here the second reverse feels a bit too simplified for the hardest diff in the set
  2. 00:12:774 (3) - doesnt really matter but I think stacking this note on the end of (4) seems cooler

    a bit of nazi but
  3. 00:15:143 (5) - make it a clean triangle
  4. 00:17:353 (2,3,4,5) - might be intentional but with how clean the rest of the map is polishing this up like this would fit better
  5. 00:28:879 - making 1/2 notes here would definitely serve the buildup
  6. 01:25:090 (2,2) - maybe space these a little bit closer to 01:24:933 (1,1) -
  7. 01:31:406 (1) - I wonder why you chose to simplify these so much, there seems to be alot of potential for some more fun rhythms than just 1/1 sliders. generally the diff feels a bit undermapped and doesnt utilize the full potential of the song at many parts, the simplicity might be what you were going for, an extra diff would be nice though because the song really asks for something more complex
[Sharu's Insane]
  1. 00:04:722 - , 00:05:353 - making these sounds suddenly map to sliderends felt pretty unexpected, gonna be more comfortable to play if you would stay consistent with that in the beginning
  2. 00:10:169 - , 00:10:248 - why leave these out here when you mapped these 1/4s all the time previously
  3. 00:16:406 (4) - make this a 1/2 and add a circle at 00:16:722 - ?
  4. 01:15:774 (3) - make this slider start on the blue tick at 01:15:853 - so it goes with the guitar
  5. 01:29:984 (1) - stack this note below 01:28:722 (2) - or something, just so there is some movement for this beat
[Hard]
  1. 00:05:353 - leaving out this sound where you focused all the notes on it prior comes very sudden and might cause confusion for how the rhythm will play out with 00:05:669 (5) -
  2. 00:17:669 - this seems like a way too prominent sound to just leave out, maybe extend 00:17:353 (2) - to a 1/1
  3. 01:14:985 - maybe add spinner until 01:15:932 -
  4. 01:20:353 - either make this into 2 circles or a circle at 01:20:353 - and a 1/2 slider at 01:20:511 - , the sound on 01:20:511 - is way too prominent to just end it on a slider and generally doesnt seem right to use the same rhythm for these 2 notes as the 2 previously with 01:20:037 (6) -
  5. 01:25:879 - on a same part previously at 01:20:827 - you mapped the reverse slider on this beat, however now you mapped it on a sliderend instead and starting the reverse a whole 2 ticks later, might be better to stay consistent with it
[Normal]
  1. 00:11:827 - this whole part until 00:26:985 - might be problematic, the rhythm is all over the place trying to find a middle ground for what to follow but ending up ignoring alot of prominent beats and just mapping notes inconsistently on all different kind of sounds.
    Like it seems you try to map to the piano, but then important things like 00:12:774 - and 00:14:037 - are being left out for the sake of simplicity, this gets problematic when notes like 00:15:458 - are clearly mapped to follow the piano only, but then the slider ends on a piano note again making it unclear on what rhythm exactly the player has to click to. The slider at 00:18:774 (1) - is very unclear as what its trying to follow as well, it skips alot of beats but the very next slider which is the same length and shape fits the music much better. I would suggest looking through this part again and trying to make things more consistent and easier to follow for beginners
  2. 01:06:143 (3) - increase spacing a bit maybe since this a bit bigger than a 1/2 gap but seems to be lower spaced than all your actual 1/2 gaps in the map
  3. 01:12:932 - maybe start spinner here instead
  4. 01:16:248 (1,2) - better map these the same way as 01:21:300 (1,2) - , those sudden 1/2 might be rather confusing as an introduction to this part as you never use them like this again
[Easy]
Easy is solid except for some things in the beginning, not a fan of this weird long gap at 00:14:353 (1,2) - not sure why its here. the note at 00:16:564 (3) - as well is kinda mapped to nothing, I never believed simplicity in difficulties for beginners means ignoring beats and placing notes at parts in songs where there is actually nothing for the sake of keeping a simple 1/1 rhythm. Its just going to confuse beginners more than do any good. But then again I hate mapping easier diffs myself so I cant help much with how to fix things like this or whats generally accepted to be allowed in these cases
Azzedd
Hi dude!
[Insane]
To be honest i love this mapset more particularly for the insane diff'. I did this map more than five times and, i also have a lot to watch the edit and i just find this [*] 01:09:932 (1,2,3,4) - little surprising before the kiai ; Apart from that I love.
Good luck dude!
Flowziee
hi, m4m from your queue.
Insane
00:43:091 (3) - Personally, I think this would work better as a 1/4 slider to really show the contrast between 00:43:249 (4,1) -
00:53:037 (2) - maybe blanket this with the previous slider?
01:11:432 - Sound not mapped here.
01:38:353 (5) - Maybe ctrl + g this? idk, your choice.
Sharu's Insane
00:14:669 (2,3) - I feel like these circles should be placed under the slider for better flow.
Jager's Normal
Stack leniency is a bit too low.
It is essential for a normal to have the entire difficulty mapped under distance snapping. New players can't handle variation of spacing yet. This difficulty is too inconsistent in spacing in my opinion. Open AIMod and there's so many spacing issues in this diff. I get that this song is very complex... but it's still needs to be easy and readable enough for new players. (e.g. one severe case is 00:56:669 (2) - )
00:42:458 (4) - Not distance snapped.
00:44:037 (2) - Not distance snapped.
00:45:300 (5) - Not distance snapped.
00:56:669 (2) - Not distance snapped.
00:45:616 (6) - ehh, not equal distance spacing between previous and next object.
01:01:722 (2) - Not distance snapped. (im just gonna stop stating these issues, there are tons in AIMod)
01:33:616 (6) - what sound is this slider mapping exactly????
Easy
00:11:827 (1,2) - can be confusing to new players...

Map is great but requires some fine-tuning to be rankable. Good luck!
note: at the time of modding this, the hard difficulty was unmapped and therefore i did not mod that difficulty.
Sharu

Ametrin wrote:

[sharu's insane]
00:16:722 - why not clickable i follow main melody
00:28:248 (1) - ctrl+g? you cannot emphasize with just nc when all those slider have similar ds and point downside together i ctrl g this one its cool 00:27:932 (4) -

Vell wrote:

[Sharu's Insane]
  1. 00:04:722 - , 00:05:353 - making these sounds suddenly map to sliderends felt pretty unexpected, gonna be more comfortable to play if you would stay consistent with that in the beginning i think its ok
  2. 00:10:169 - , 00:10:248 - why leave these out here when you mapped these 1/4s all the time previously fixed
  3. 00:16:406 (4) - make this a 1/2 and add a circle at 00:16:722 - ? nono
  4. 01:15:774 (3) - make this slider start on the blue tick at 01:15:853 - so it goes with the guitar ok
  5. 01:29:984 (1) - stack this note below 01:28:722 (2) - or something, just so there is some movement for this beat ok

Flowziee wrote:

hi, m4m from your queue.

Sharu's Insane
00:14:669 (2,3) - I feel like these circles should be placed under the slider for better flow. ok
bbb
osu file format v14

[General]
AudioFilename: Cleopatrysm.mp3
AudioLeadIn: 0
PreviewTime: 76169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Cleopatrysm
TitleUnicode:Cleopatrysm
Artist:PyramiD
ArtistUnicode:ピラミッ℃
Creator:6th
Version:Sharu's Insane
Source:発見!よみがえったBEMANI遺跡
Tags:Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BeatmapID:1451815
BeatmapSetID:675326

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg11.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
6th
Hi

Insane
00:45:063 (4) - warrants more emphasis since a snare on a blue tick is pretty uncommon, simplifying it isnt worth for a top diff imo It's a bit hard to notice anyways and I can't find a way to emphasize it without making it too difficult

01:32:748 - pretty sure theres a drum beat there, worth catching with a kickslider or something if you wanna keep the triplet rhythm

01:42:853 - the issue of undermapping becomes quite prominent here, because the drum is clearly audible
I feel like this part 00:35:827 - has alot of room for some more complex rhythm choices and a faster pace in general due to the song going really crazy here especially when compared to the kiai which is the fastest part in the map but the song is arguably not as heavy idk, I don't want to abuse kicksliders

00:11:037 - would prefer this rhythm here the second reverse feels a bit too simplified for the hardest diff in the set Mapping the stream feels out of place imo, this slider is here to provide a transition between beginning and 00:11:827 - this

00:12:774 (3) - doesnt really matter but I think stacking this note on the end of (4) seems cooler Yeah, both work well :P

a bit of nazi but
00:15:143 (5) - make it a clean triangle

00:17:353 (2,3,4,5) - might be intentional but with how clean the rest of the map is polishing this up like this would fit better

00:28:879 - making 1/2 notes here would definitely serve the buildup It would make the rhythm inconsistent which isnt my intention
01:25:090 (2,2) - maybe space these a little bit closer to 01:24:933 (1,1) -
01:31:406 (1) - I wonder why you chose to simplify these so much, there seems to be alot of potential for some more fun rhythms than just 1/1 sliders. generally the diff feels a bit undermapped and doesnt utilize the full potential of the song at many parts, the simplicity might be what you were going for, an extra diff would be nice though because the song really asks for something more complex I'm not sure about what kind of rhythm you're talking about tbh, did you expect kickslider spam ? I don't really get it lol
@Azzedd; Reduced spacing

00:43:091 (3) - Personally, I think this would work better as a 1/4 slider to really show the contrast between 00:43:249 (4,1) -
00:53:037 (2) - maybe blanket this with the previous slider? It would change the way it flows tho
01:11:432 - Sound not mapped here. Not needed, would make the rhythm too dense considering there's a stream right before
01:38:353 (5) - Maybe ctrl + g this? idk, your choice. Yeah, both would work in fact

Hard
00:26:985 (1,2,3,4,5,6,7,8) - pretty cute design tbh Ty!

01:05:669 (1,2,3) - while im all for introducing some irregular rhythms such as 3/4 in hard diffs, slider leniency or passive rhythm is still needed for it to not be too abrupt Well, the AR makes it obvious imo.

01:20:353 (7) - could be 2 circles since this is kiai so supposedly peak intensity, and theres a 1/1 gap for the player to recover afterwards

01:28:879 (1,2) - i feel that 01:29:353 (2) - is too close for a finisher, suggest raising the spacing ( should be fine even with the jump afterwards cause its still relatively slow passive rhythm ) The SV raise is already a bit surprising for the player so low spacing won't hurt.

01:36:774 (2,3) - call me nazi but i clearly saw this as not perfectly parallel and its probably worse than a pattern which clearly isnt made for it

01:50:985 (1) - this is the place where irregular rhythm should be circles only, because its already been introduced at 01:05:669
00:05:353 - leaving out this sound where you focused all the notes on it prior comes very sudden and might cause confusion for how the rhythm will play out with 00:05:669 (5) -
00:17:669 - this seems like a way too prominent sound to just leave out, maybe extend 00:17:353 (2) - to a 1/1
01:14:985 - maybe add spinner until 01:15:932 -
01:20:353 - either make this into 2 circles or a circle at 01:20:353 - and a 1/2 slider at 01:20:511 - , the sound on 01:20:511 - is way too prominent to just end it on a slider and generally doesnt seem right to use the same rhythm for these 2 notes as the 2 previously with 01:20:037 (6) -
01:25:879 - on a same part previously at 01:20:827 - you mapped the reverse slider on this beat, however now you mapped it on a sliderend instead and starting the reverse a whole 2 ticks later, might be better to stay consistent with it

Easy
00:06:774 (1) - would be cool if turn were exactly on the red tick cause its still noticeably far

00:24:143 (3) - overlap with 00:21:932 (1) - i suggest moving 00:24:143 (3,1,2) - to the right as its fine if objects are rather far from the centre due to a spinner following them

00:40:879 (1) - to 00:53:195 (2) - slider-only sections are rather tiresome for beginners due to sliders featuring more complex gameplay than circles, consider replacing some sliders with circles 2/1 gaps make them rather easy to play.

00:44:353 - this greenline does...nothing. derp ?

00:50:353 (2) - eh, not a fan of skipping the downbeat for the sake of simplifying rhythm. your choice though

00:53:195 (2) - would do 1/1 circles as a finisher, however current one is fine too

01:32:669 (1) - not a fan of this shape here cause while the first turn lands on a snare, second one has nothing backing it up This shape is random in fact, angles don't always have to follow changements in the song.

01:50:353 (3,4,5) - make a perfect triangle reeee

@Flowzieee; Beginners should not be underestimated, this is totally readable I think

@Vell; The pattern you mentioned sounds fine to me. I'm focusing on consistency about rhythm rather than following accurately the song.

Thanks for the mods !
Egotrip
Normal diff has been remapped

Code
osu file format v14

[General]
AudioFilename: Cleopatrysm.mp3
AudioLeadIn: 0
PreviewTime: 76169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9300,30458,33300,35827,66458,72932,76248,88879,91406
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Cleopatrysm
TitleUnicode:Cleopatrysm
Artist:PyramiD
ArtistUnicode:ピラミッ℃
Creator:6th
Version:Jager's Normal
Source:発見!よみがえったBEMANI遺跡
Tags:Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg11.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thanks for mods!
blobdash
t'as mod en anglais, je fais de même. si t'as besoin de clarification DM moi, tu sait ou me trouver ;)

M4M from your queue (answer)

generic box
General

unsnapped objects on insane

Jager's Normal

I think 1.2x for the kiai is a little bit too much for normal.
01:32:669 (4,5,6,1) - idk, they just visually look different. they are snapped at 0.9x though, so yeah
not really into normals so idk what to say, everything is snapped so yeah

Hard

  1. 00:10:248 (3,1) - isn't this a little too much for hard, idk, maybe you could place 3 inside of 1
  2. 00:14:353 (1) - 2 reverses doesn't feel right, better if it's 1 reverse + circle
  3. 00:16:879 (1,2) - angles doesn't really correlate, would be better if it was the same angle but Ctrl+H (and this goes too for 00:17:669 (3) - )
  4. 00:18:143 (4,5) - ^
    i think you get my point, recheck your diff for these
  5. 01:28:879 (1,2) - sv is too high here. cool idea though, just keep sv to 1.5
also, diff is buggy (the wrong id bug). remove it from the set, go into the .osu, remove all the beatmap ids and add it again and pray :c

Sharu's Insane

  1. I don't really like the stacks personally, just how they are placed. though it should be ok.
  2. 00:25:564 (1,4) - apply the stack offset too here
  3. 00:26:511 (4,1) - blanket pls
  4. 00:40:248 (1) - non perfect shape, fix pls (grid snap it and re rotate it)
  5. 00:42:458 (1) - not sure if this shape is ok, I had complaints about a simillar one in one of my maps
  6. 00:45:932 (1) - non perfect shape
  7. 00:48:458 (1) - again, not sure if this anchor weird thingy is ok (even if it doesn't affect play at all)
    won't talk again about slider shapes as I think you get the idea.
  8. 01:00:458 (1,1) - feels like you are missing a lot of sounds, idk feels weird. fine though
  9. 01:07:880 (2) - mute slider end w
  10. 01:19:248 (1,1) - overlap (though idk how you can fix this)
weird how the end feels more dense than the actual kiai lmao

Insane

  1. 00:04:722 (2,3,4,5,1) - visual spacing seems inconsistent
  2. 00:07:643 (5,6,7,1) - put the three circle higher to get the same overlap on 4 and 1
  3. 00:07:880 (1,2) - missed blue tick
  4. 00:10:406 (1) - feels kinda empty, maybe you could emphasize the guitar a little more than reverses
  5. 00:13:406 (5,6) - spacing here feels out of place
  6. 00:40:248 (1) - not symetrical, redo it with grid snap and rotate it. concept is good though
  7. 00:50:353 (1) - ^
  8. 00:56:037 (1,3) - you only used stacks since the beginning, why lol
  9. 01:01:090 (1,3) - unless this is a pattern, but imo that's not what you should've done cuz it doesn't emphasize really distinc sounds. just my opinion here
  10. 01:36:458 (1,3) - make these 45° angles, looks better imo
  11. 01:48:143 (4,5) - blanket feels kinda off
really good diff, though it really doesn't feel like an insane. as this is from some BEMANI series I think you should rename this diff "another" or some special diff name.
Topic Starter
6th
SPOILER
00:04:722 (2,3,4,5,1) - visual spacing seems inconsistent
00:07:643 (5,6,7,1) - put the three circle higher to get the same overlap on 4 and 1 Wasn't my intention, inconsistent spacing is here to emphasize (1) a bit
00:07:880 (1,2) - missed blue tick In fact the 1/6 notes you're pointing out come after the slider so mapping them is pointless imo.
00:10:406 (1) - feels kinda empty, maybe you could emphasize the guitar a little more than reverses This is a transition between 2 sections
00:13:406 (5,6) - spacing here feels out of place
00:40:248 (1) - not symetrical, redo it with grid snap and rotate it. concept is good though
00:50:353 (1) - ^ I like this one tbh
00:56:037 (1,3) - you only used stacks since the beginning, why lol Don't think it's a big deal since the 2 sections are separeted from 1 minute, I don't really like stacking sliders in slow sections
01:01:090 (1,3) - unless this is a pattern, but imo that's not what you should've done cuz it doesn't emphasize really distinc sounds. just my opinion here Claps don't sound really important to me here
01:36:458 (1,3) - make these 45° angles, looks better imo I don't really get your point tbh.
01:48:143 (4,5) - blanket feels kinda off

00:10:248 (3,1) - isn't this a little too much for hard, idk, maybe you could place 3 inside of 1
00:14:353 (1) - 2 reverses doesn't feel right, better if it's 1 reverse + circle
00:16:879 (1,2) - angles doesn't really correlate, would be better if it was the same angle but Ctrl+H (and this goes too for 00:17:669 (3) - )
00:18:143 (4,5) - ^ Here it does tho, do CTRL+J to 00:18:143 (4) -
01:28:879 (1,2) - sv is too high here. cool idea though, just keep sv to 1.5 Testplays let me think it's fine.

Thanks !
Egotrip

FruityEnLoops wrote:

Jager's Normal

I think 1.2x for the kiai is a little bit too much for normal. I think 1.2x is appropriate
01:32:669 (4,5,6,1) - idk, they just visually look different. they are snapped at 0.9x though, so yeah
not really into normals so idk what to say, everything is snapped so yeah
Thanks for mod!

Code
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Sharu

FruityEnLoops wrote:

Sharu's Insane

  1. I don't really like the stacks personally, just how they are placed. though it should be ok.
  2. 00:25:564 (1,4) - apply the stack offset too here ok
  3. 00:26:511 (4,1) - blanket pls ok
  4. 00:40:248 (1) - non perfect shape, fix pls (grid snap it and re rotate it) no i prefer when its not perfectly aligned
  5. 00:42:458 (1) - not sure if this shape is ok, I had complaints about a simillar one in one of my maps it is
  6. 00:45:932 (1) - non perfect shape same
  7. 00:48:458 (1) - again, not sure if this anchor weird thingy is ok (even if it doesn't affect play at all)
    won't talk again about slider shapes as I think you get the idea. it is
  8. 01:00:458 (1,1) - feels like you are missing a lot of sounds, idk feels weird. fine though undermapped on purpose to make the intense part more emphasize after and i feel like its cool
  9. 01:07:880 (2) - mute slider end w
  10. 01:19:248 (1,1) - overlap (though idk how you can fix this) not noticable ig but fixed it
weird how the end feels more dense than the actual kiai lmao lol its not wtf
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285,206,53511,6,0,B|235:179|235:179|317:125|370:192|370:192|408:250|485:234|485:234|449:147,1,420.000016021729,4|0,0:0|0:0,0:0:0:0:
455,161,55090,5,0,0:0:0:0:
455,161,55248,1,0,0:0:0:0:
355,72,55406,1,0,0:0:0:0:
357,95,55485,1,0,0:0:0:0:
360,118,55564,1,0,0:0:0:0:
362,141,55643,1,0,0:0:0:0:
365,164,55722,1,0,0:0:0:0:
294,227,55880,1,0,0:0:0:0:
154,212,56037,6,0,B|239:217|210:149|290:145,1,157.500006008148,0|0,1:0|1:0,0:0:0:0:
289,145,56669,1,0,0:0:0:0:
44,45,56985,6,0,P|51:93|55:153,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
154,212,57459,2,0,P|146:260|143:320,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
66,361,57932,1,4,1:0:0:0:
8,270,58090,5,0,0:0:0:0:
8,270,58248,2,0,L|80:265,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
247,308,58564,2,0,L|123:317,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
336,278,59037,2,0,L|345:210,2,52.5000020027161,0|0|0,1:0|0:0|0:0,0:0:0:0:
212,223,59511,2,0,P|214:170|223:118,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
295,56,59985,1,0,1:0:0:0:
295,56,60143,1,0,0:0:0:0:
470,203,60459,6,0,P|420:176|342:227,1,157.500006008148,2|0,1:2|0:0,0:0:0:0:
212,223,61090,6,0,P|132:217|41:199,1,157.500006008148,0|0,1:0|1:0,0:0:0:0:
56,202,61722,1,0,0:0:0:0:
190,63,62037,6,0,L|314:54,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
294,171,62511,2,0,L|418:180,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
474,121,62985,1,4,1:0:0:0:
447,258,63143,5,0,0:0:0:0:
447,258,63301,2,0,P|444:291|438:319,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
346,382,63616,2,0,P|337:330|335:277,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
247,308,64090,2,0,L|179:299,2,52.5000020027161,0|0|0,1:0|0:0|0:0,0:0:0:0:
301,181,64564,2,0,P|242:213|198:210,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
33,219,65037,2,0,P|92:251|136:248,1,105.000004005432,0|2,1:0|0:0,0:0:0:0:
174,133,65511,1,2,0:0:0:0:
174,133,65669,6,0,L|165:199,1,52.5000020027161,4|0,1:0|0:0,0:0:0:0:
205,211,65906,2,0,L|214:277,1,52.5000020027161,4|0,1:0|0:0,0:0:0:0:
171,326,66143,5,4,1:0:0:0:
435,113,67248,5,0,0:0:0:0:
435,113,67880,2,0,L|306:124,1,105.000004005432
105,72,68669,5,0,0:0:0:0:
105,72,69143,1,0,0:0:0:0:
330,121,69774,5,0,0:0:0:0:
67,166,70406,1,0,0:0:0:0:
67,166,70722,6,0,L|42:158,4,26.2500010013581,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
98,145,71195,2,0,P|94:199|93:258,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
111,326,71669,1,0,0:0:0:0:
300,229,71985,6,0,L|325:221,4,26.2500010013581,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
221,93,72616,1,0,0:0:0:0:
228,96,72695,1,0,0:0:0:0:
235,98,72774,1,0,0:0:0:0:
299,48,72932,6,0,P|313:97|294:152,1,105.000004005432
223,174,73406,1,0,0:0:0:0:
223,174,73564,1,0,0:0:0:0:
98,145,73722,6,0,L|56:137,4,26.2500010013581,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
59,231,74195,2,0,L|124:220,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
170,175,74511,1,0,0:0:0:0:
177,178,74590,1,0,0:0:0:0:
184,180,74669,1,0,0:0:0:0:
124,316,74827,1,0,0:0:0:0:
124,316,74985,6,0,B|186:305|186:305|186:301|186:301|187:305|187:305|259:293,1,140,0|0,0:0|0:0,0:0:0:0:
395,147,75616,5,0,0:0:0:0:
395,147,75695,1,0,0:0:0:0:
322,184,75853,2,0,P|313:153|302:125,4,62.9999980773926
419,224,76248,6,0,P|379:175|312:195,1,125.999996154785,4|0,1:0|0:0,0:0:0:0:
273,243,76485,1,0,0:0:0:0:
273,243,76564,1,8,1:0:0:0:
119,264,76722,6,0,B|231:240|192:327|290:319,1,188.999994232178,0|0,1:0|0:0,0:0:0:0:
303,314,77037,1,0,1:0:0:0:
229,104,77195,2,0,L|216:179,1,62.9999980773926,8|0,1:1|0:0,0:0:0:0:
205,186,77353,6,0,L|195:37,1,125.999996154785,0|0,1:0|0:0,0:0:0:0:
37,302,77669,1,0,1:0:0:0:
44,214,77827,1,8,1:0:0:0:
52,126,77985,2,0,B|57:58|57:58|60:66|60:66|57:58|57:58|61:3,1,125.999996154785,0|0,1:0|0:0,0:0:0:0:
256,77,78301,6,0,P|215:70|175:40,1,62.9999980773926,0|0,1:0|0:0,0:0:0:0:
138,11,78459,1,10,1:0:0:0:
218,166,78616,1,2,0:0:0:0:
218,166,78774,6,0,P|279:154|342:146,1,125.999996154785,0|0,1:0|0:0,0:0:0:0:
424,154,79011,1,0,1:0:0:0:
424,154,79090,1,8,0:1:0:0:
322,288,79248,6,0,P|227:270|130:257,1,188.999994232178,0|0,1:0|0:0,0:0:0:0:
122,257,79564,1,0,1:0:0:0:
304,196,79722,2,0,L|350:135,2,62.9999980773926,8|0|0,1:0|1:0|1:0,0:0:0:0:
228,344,80037,5,2,1:2:0:0:
223,255,80195,1,0,1:0:0:0:
218,166,80353,1,8,1:0:0:0:
56,129,80511,6,0,B|97:72|179:92|179:92|143:114|135:155,1,188.999994232178,0|0,1:0|0:0,0:0:0:0:
99,206,80827,2,2,L|11:217,4,62.9999980773926,2|2|2|2|2,0:2|0:0|0:0|0:0|0:0,0:0:0:0:
329,74,81301,6,0,B|374:71|374:71|333:164,1,125.999996154785,6|2,1:0|1:0,0:0:0:0:
311,221,81537,1,2,1:0:0:0:
311,221,81616,1,8,1:0:0:0:
453,245,81774,6,0,B|386:253|386:253|358:293|358:293|269:307,1,188.999994232178,6|0,1:2|0:0,0:0:0:0:
273,306,82090,1,2,1:0:0:0:
229,104,82248,2,0,L|216:179,1,62.9999980773926,2|0,1:0|0:0,0:0:0:0:
225,190,82406,6,0,L|99:182,1,125.999996154785,2|0,1:2|0:0,0:0:0:0:
357,16,82722,1,0,1:0:0:0:
269,23,82880,1,8,1:0:0:0:
181,31,83038,2,0,B|113:36|113:36|121:39|121:39|113:36|113:36|58:40,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
99,181,83353,6,0,P|93:148|67:115,1,62.9999980773926,2|0,1:0|0:0,0:0:0:0:
9,88,83511,1,2,1:0:0:0:
55,254,83669,1,0,0:0:0:0:
55,254,83827,6,0,P|107:217|181:249,1,125.999996154785,2|0,1:0|0:0,0:0:0:0:
227,284,84064,1,0,1:0:0:0:
227,284,84143,1,2,1:0:0:0:
416,222,84300,6,0,B|381:295|304:268|304:268|297:232|257:207,1,188.999994232178,2|0,1:0|0:0,0:0:0:0:
267,215,84616,1,0,1:0:0:0:
382,80,84774,2,0,L|428:19,2,62.9999980773926,8|0|2,1:0|1:0|1:0,0:0:0:0:
133,125,85090,5,2,1:0:0:0:
222,130,85248,1,2,1:0:0:0:
311,135,85406,1,2,1:0:0:0:
227,284,85564,6,0,B|135:291|135:291|131:295|131:295|135:291|135:291|40:299,1,188.999994232178,2|0,1:0|0:0,0:0:0:0:
18,216,85879,2,0,L|-6:135,4,62.9999980773926,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
146,0,86353,6,0,P|137:55|133:144,1,125.999996154785,2|2,1:0|1:0,0:0:0:0:
141,207,86590,1,2,1:0:0:0:
141,207,86669,1,10,1:0:0:0:
299,230,86827,6,0,B|187:206|226:293|128:285,1,188.999994232178,2|0,1:0|0:0,0:0:0:0:
116,283,87143,1,2,1:0:0:0:
210,69,87300,2,0,L|223:144,1,62.9999980773926,2|0,1:0|0:0,0:0:0:0:
234,151,87458,6,0,L|244:2,1,125.999996154785,2|0,1:0|0:0,0:0:0:0:
132,125,87774,1,2,1:0:0:0:
120,122,87853,1,0,0:0:0:0:
108,119,87932,1,2,1:0:0:0:
299,230,88090,6,0,B|343:189|398:195|418:244|418:244|391:226|375:230,1,188.999994232178,2|0,1:0|0:0,0:0:0:0:
372,242,88406,1,2,1:0:0:0:
332,372,88564,6,0,P|315:326|325:291,1,62.9999980773926,2|0,1:0|1:0,0:0:0:0:
366,252,88722,1,2,1:0:0:0:
0,249,88879,6,0,B|80:228|80:228|169:310|169:310|257:284,1,280,2|0,1:0|0:0,0:0:0:0:
220,131,89353,2,0,B|261:68|261:68|190:68|141:144|193:222,1,280,2|0,1:0|0:0,0:0:0:0:
332,372,89826,1,8,1:0:0:0:
418,151,89984,5,8,1:0:0:0:
256,192,90063,12,4,91090,0:0:0:0:
418,151,91248,5,0,0:0:0:0:
420,160,91327,1,0,0:0:0:0:
422,169,91406,2,0,L|248:193,1,167.999994873047
151,223,91879,1,0,0:0:0:0:
151,223,92037,6,0,L|162:119,2,83.9999974365235
103,296,92511,1,0,0:0:0:0:
130,315,92590,1,0,0:0:0:0:
163,318,92669,1,0,0:0:0:0:
192,302,92748,1,0,0:0:0:0:
217,280,92827,1,0,0:0:0:0:
250,274,92906,1,0,0:0:0:0:
280,290,92985,1,0,0:0:0:0:
491,349,93300,6,0,P|483:197|401:179,1,251.999992309571
337,213,93932,2,0,L|348:270,4,41.9999987182618
419,278,94406,1,0,0:0:0:0:
419,278,94564,6,0,B|329:266|329:266|269:299|269:299|156:284,1,251.999992309571
95,328,95195,1,0,0:0:0:0:
94,311,95274,1,0,0:0:0:0:
93,294,95353,1,0,0:0:0:0:
92,277,95432,1,0,0:0:0:0:
91,260,95511,1,0,0:0:0:0:
267,35,95827,6,0,L|246:229,1,167.999994873047
177,286,96300,1,0,0:0:0:0:
141,182,96458,2,0,L|106:123,4,41.9999987182618
56,252,96932,1,0,0:0:0:0:
56,252,97090,6,0,P|138:227|175:302,1,167.999994873047
270,349,97564,1,0,0:0:0:0:
289,322,97643,1,0,0:0:0:0:
292,289,97722,1,0,0:0:0:0:
276,260,97801,1,0,0:0:0:0:
254,235,97880,1,0,0:0:0:0:
248,202,97959,1,0,0:0:0:0:
264,172,98038,1,0,0:0:0:0:
407,93,98353,6,0,B|270:53|304:182|176:152,1,251.999992309571
157,75,98985,2,0,L|149:33,4,41.9999987182618
88,113,99458,1,0,0:0:0:0:
88,113,99616,6,0,P|106:201|128:367,1,251.999992309571
127,361,100248,6,0,B|178:324|178:324|265:338,1,125.999996154785
321,292,100643,2,0,L|340:365,1,41.9999987182618
419,359,100879,5,0,0:0:0:0:
422,275,101037,1,0,0:0:0:0:
430,191,101195,1,0,0:0:0:0:
431,107,101353,1,0,0:0:0:0:
427,99,101432,1,0,0:0:0:0:
423,91,101511,5,0,0:0:0:0:
150,118,102143,6,0,B|209:112|209:112|241:81|241:81|310:75,1,167.999994873047
430,191,102616,1,0,0:0:0:0:
403,210,102695,1,0,0:0:0:0:
370,213,102774,1,0,0:0:0:0:
341,197,102853,1,0,0:0:0:0:
316,175,102932,1,0,0:0:0:0:
283,169,103011,1,0,0:0:0:0:
253,185,103090,2,0,L|262:246,2,41.9999987182618
349,336,103406,6,0,P|284:264|151:310,1,251.999992309571
63,341,104037,1,0,0:0:0:0:
62,324,104116,1,0,0:0:0:0:
61,307,104195,1,0,0:0:0:0:
60,290,104274,1,0,0:0:0:0:
59,273,104353,1,0,0:0:0:0:
110,198,104511,2,0,L|152:190,4,41.9999987182618
12,178,104985,2,0,L|99:184,1,83.9999974365235
220,112,105300,5,0,0:0:0:0:
137,95,105458,1,0,0:0:0:0:
54,78,105616,1,0,0:0:0:0:
250,24,105932,6,0,L|264:202,1,167.999994873047
151,190,106406,1,0,0:0:0:0:
206,284,106564,2,0,L|215:345,4,41.9999987182618
122,271,107037,1,0,0:0:0:0:
122,271,107195,6,0,P|228:266|305:273,1,167.999994873047
372,318,107669,1,0,0:0:0:0:
391,291,107748,1,0,0:0:0:0:
394,258,107827,1,0,0:0:0:0:
378,229,107906,1,0,0:0:0:0:
356,204,107985,1,0,0:0:0:0:
350,171,108064,1,0,0:0:0:0:
366,141,108143,1,0,0:0:0:0:
316,40,108458,6,0,L|274:48,2,41.9999987182618
414,60,108774,2,0,L|327:54,1,83.9999974365235
263,191,109090,6,0,L|179:196,1,83.9999974365235
69,204,109406,1,0,0:0:0:0:
118,62,109564,1,0,0:0:0:0:
114,54,109643,1,0,0:0:0:0:
110,46,109722,2,0,P|115:96|121:139,1,83.9999974365235
69,204,110037,2,0,P|64:254|58:297,1,83.9999974365235
195,312,110353,1,0,0:0:0:0:
222,293,110432,1,0,0:0:0:0:
255,290,110511,1,0,0:0:0:0:
284,306,110590,1,0,0:0:0:0:
309,328,110669,1,0,0:0:0:0:
322,337,110748,1,0,0:0:0:0:
338,339,110827,1,0,0:0:0:0:
354,334,110906,1,0,0:0:0:0:
375,307,110985,5,0,0:0:0:0:
454,224,111143,2,0,L|518:207,2,41.9999987182618
289,183,111458,5,0,0:0:0:0:
256,192,111537,12,0,114064,0:0:0:0:
256,192,114143,12,0,116511,0:0:0:0:
DeRandom Otaku
Sorry for delay
[Top]
  1. Honestly ,after all those wub parts ,Naming this difficulty an insane is lol
  2. 00:17:717 (4,5) - leaving these without HS feels empty, use whistles like 00:15:191 (5,6) -
  3. 00:27:664 - 00:28:927 - Could definitely add claps for snares
  4. 00:31:770 (5,6) - The kicks or whatever you are following with these are 1/3 in the song
  5. 00:34:612 (1,2,3,4) - No hitsounds on these is weird considering you hitsounded the previous circles 00:33:349 (1,2,3,4,1,2,3,4) - and the circles after these
  6. 00:37:770 - 00:44:085 - clap
  7. 00:49:770 (3) - NC for rhythm change
  8. 01:08:717 - Could reduce volume here becuase unlike other parts, 65 sounds too loud
  9. 01:08:717 - to 01:16:296 - No hitsounds?
  10. 01:26:560 (1) - You don't need this NC
  11. 01:28:927 (1) - 01:29:401 (2) - Using finish on both of these (heads) is better because they have the same cymbal sound in song
  12. 01:35:875 - 01:45:980 - 01:50:401 - 01:50:717 - Claps
  13. 01:22:454 (1) - Offscreen
The HS things go for other difficulties too if you copied the same hs
[Insane]
  1. 01:31:296 - The whole outro is missing HS
[Hard]
  1. 00:14:717 (2,3) - Uh what is this overlap lol its just too bad, try avoiding
  2. 00:24:506 (1,2,3,4) - What are you seriously trying to achieve with this. There are different kind of stuff going on in the song. Its like the sliders are randomly put there. They emphasize nothing in particular .why were they even made like this
  3. 00:50:401 (1,1) - This spacing is legit higher than your average 1/2 patterns (visually). This is just a no for a difficulty like hard
  4. 00:53:559 - Add break
[Normal]
  1. 00:07:612 (2) - The emphasis on this slider is totally wrong. Judging by what your notes were following previously, you should emphasize 00:07:927 - not 00:07:612 -
  2. 01:04:927 (1,2) - The kicks are actually 3/4 here not 1/3 lol
  3. 01:21:348 (7,1) - Swap NCs
  4. 01:25:138 (4,5) - DS
  5. 01:29:717 (3,4) - same
[Easy]
  1. The rhythm in wub section is totally random to me. In some cases the growls such as on 00:40:927 - are on slider heads, they are clickable, They get proper emphasis but in other cases such as 00:38:401 - They are at either slider ends or at slider repeats and that way the emphasis for growls are p weak since these are like the most drastic sounds in that section.
    For instance, at 00:37:770 (1) - the sound which is clickable is 00:37:770 - , ya this sound is extremely weak compared to 00:37:770 - So yea
gl
Topic Starter
6th
fixed everything, thanks.
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