Hi! M4M
General
I'll skip Easy and Normal as I don't know how to make maps with low SR myself, let alone mod them.
Akitoshi's Hard
Insane
Pentori's Insane
xxdeathx's Insane
Meg's Extra
Flask's Extra
High Tension
Alright that's all I could catch. It's a lovely mapset and I'm looking forward to see it ranked so take a star ☆
Good luck c:
- According to wiki the title's first letter should be capitalized
- Consider adding "Sagiri " or synonym "best girl " to tags
- 00:47:836 - why preview point is snapped to 1/8 instead of full beat or at least 1/4?
I'll skip Easy and Normal as I don't know how to make maps with low SR myself, let alone mod them.
- 00:01:297 (1,2,3,4) - why don't you make the angles the same as previous square; 00:01:969 (4) - makes it kinda off the shape and looks unpleasant (at least for me)
- 00:08:685 (2) - move this slightly down to align it with previous slider's flow
- 00:39:804 (1,2,3) - previous sliders were curved into straight; I'd keep it consistent
- 00:00:066 (1,2) - while the bpm and offset are alright for those two, I think you should add a timing point(or move the current one back by 4 beats) because right now, they don't really have any bpm (as they're before first timing point); I hope that makes sense to you XD
- 00:00:066 (1,2) - the second thing is, they're placed as if they are the same messure as 00:00:402 (1,2) - which is (1/1); I think stacking them would be a good way to fix that problem
- 00:17:864 (6) - I'd rotate it to match previous slider; simply flip horizontaly the copy of 00:17:640 (5) - and move it to the current placement
- 00:18:312 (1) - use the white dot on slider's start to make this parellel with 00:18:088 (7) - (and probably move whole slider to the right since they might be too close then)
- 01:12:043 (1,2,3,4,5,6,7) - why don't you lower the SV for each slider like you did
- 00:54:804 (4) - If you move this to the left you'll get slightly better flow imo
- 01:24:581 (1,2) - maybe use slider shapes other than curvy to compliment the trumpets? my suggestion
- 00:00:066 (1,2) - same issue as for the Insane diff; those are before the timing point
- 00:22:230 (2,1) - you've put the circle on top of slider but 00:22:678 (2,1) - you've put it on previous sliderend which is kinda confusing
- 00:23:685 (3) - I'd emphasize this note; suggestion (you have to move few objects to get the same thing as I did)
- 00:24:469 (3) - If you put the emphasis like I said, just remember to move this slider as well to keep it stacked with 00:23:237 (1,2) -
- 00:26:596 (4,5) - I'd ctrl+G both of them (just do it separately)
- 00:36:222 (1) - the sliderend is at y:-3 (ctrl+G to check) so move it down by at least 3px
- 01:08:797 (2,3) - move this down by 1px as (2) is at y:-1
- 01:25:924 - delete inherited timing points since it's pointless here
- 00:14:058 (2) - this note has 1.21x spacing as opposed to 1.13x on next circles
- 00:22:342 (1) - instead of this, maybe try something like this? It adds some nice emphasis on those back-vocals; just remember to adjust hitsounds and add NC on 00:22:342 - to match following pattern
- 01:01:969 (3,4) - move this slightly closer to 01:02:193 (1) -
- 01:12:043 (1,2,3) - line them up like you did with next ones
- 01:16:073 (3,4) - with how the previous circles were spaced in patterns like this (for example here 01:10:476 (2,3,1) - ) the spacing here felt too small; I recommend making it a little more spaced to match other patterns
- 00:38:013 (1,2,3,4) - why don't you make this wiggly like other? 00:38:909 (1,2,3,4) - 00:39:804 (1,2,3,4) -
- 00:54:133 (1) - I think the curve should be the other way (with the sliderend going top)
- 00:56:819 (1,1) - not stacked properly
- 01:12:491 (1,4) - neither are those (with 01:11:819 (2) - sliderend)
- 01:25:700 - delete unnecessary inherited timing points
- 00:03:984 (1,2,3) - and 00:03:760 (1) - don't let them touch >.<
- 00:06:894 (1,1) - the blanket looks nice but when you compare spacing of those with 00:06:670 (1,1) - while they both have 1/4 beat between each it's not so nice anymore; to fix this, just change either of those spacings to make it more intuitive (even moving 00:06:670 (1) - on top of 00:05:663 (4) - would do the job)
- 00:19:096 (5) - move this behind the slider (line them up); you can do it the other way around too!
- 00:25:924 (3,2) - aren't stacked properly
- 00:30:625 (1) - something something aspire reverse slider; make this clearer
- 00:36:894 (3,1,2) - this creates rather unpleasant movement; I'd recommend reshaping the slider to make it more flow friendly
- 00:41:372 (3,1) - why don't you stack them properly?
- 00:44:506 (3,4,5) - I'd use the same circle placement as for 00:43:610 (3,4,5) - to keep it consistent
- 00:57:155 (2,1) - don't let them touch >.<
- 01:00:401 (1,1) - how about starting both from bottom? (or top if you like it more)
- 01:13:834 (2) - since you made it reverse slider, I recommend to use different slidershape than you did for previous sliders
- 01:20:775 (4) - move this 1px down as the sliderend is at y:-1
- AR down by 0.2? nookbye
- 00:00:066 (1,2) - see Insane mod
- 00:03:984 (1,2,3,4) - previously you used the same shapes for all 4 sliders, I don't see a reason to make it different here
- 00:29:506 (2,3) - either stack them or space them out to make it consistent
- 00:53:013 (5,1) - do you really have to break that nice circular flow there?
- 00:55:476 (3) - why don't you make this two circles instead to match 00:56:819 (1,2,3,4,5) -
- 01:07:454 (1,3) - not stacked
- 01:12:043 (1,2,3) - others in following pattern have their circles almost in line with the slider (01:13:387 (1,2,3) - that's even a line) but here you got like 45 degrees; consider making it consistent
- 01:15:178 (3,4,1,2,3,4) - this feels a bit weird; maybe try something like this?
- 01:17:416 (1) - move it slightly to the right to space it a bit from 01:16:857 (4) -
- 01:19:207 (1,2,3) - how about something like this? I feel like it plays better this way
- 01:19:879 (4) - has different angle than 01:19:207 (1) - if you wanted to make it the same rotate it counter clockwise by 2 degrees
Alright that's all I could catch. It's a lovely mapset and I'm looking forward to see it ranked so take a star ☆
Good luck c: