forum

Linkin Park - Waiting For The End [Taiko]

posted
Total Posts
15
Topic Starter
neonat
This beatmap was submitted using in-game submission on Saturday, 12 June 2021 at 11:02:55 PM

Artist: Linkin Park
Title: Waiting For The End
Tags: A Thousand Suns Alternative Rock English
BPM: 170
Filesize: 5892kb
Play Time: 03:48
Difficulties Available:
  1. Futsuu (2.33 stars, 524 notes)
  2. Kantan (1.74 stars, 324 notes)
  3. Muzukashii (3 stars, 767 notes)
  4. Oni (3.87 stars, 1031 notes)
Download: Linkin Park - Waiting For The End
Information: Scores/Beatmap Listing
---------------
37th

More Old Stuff

BG by DJNightmare

New song file, redownload after 11/11/2018
Surono
dem old, dem spread and rip N icon for normal diff level.
Jerry
Hi neonat, here's the mod that you requested for :D

  • [General]
  1. The end of your kiai in every difficulty is unsnapped by 1ms

  2. Change your SV across all diffulties to 1.4?

  • [Futsuu]
  1. 02:39:351 - This note seems a tad unecessary, remove it? A simple dkd dkd pattern here works better for futsuu imo

  2. 03:47:116 - ^ same

  • [Muzukashii]
  1. 00:23:469 (50,51,52,53,54,55,56) - For this part here, how about continuing the rhythm that you've been going for at the parts before like 00:21:174 (41,42,43,44,45,46) - ?
    Basically moving 00:23:822 (51) - over to 00:23:998 - and removing 00:24:174 -. It matches better with the flow of the piano and the percussions imo. This can also be applied to the similar upcoming parts like 00:26:645 - 00:29:469 - 00:32:292 - etc

  2. 01:48:880 - shift this note back to 01:48:704 - and change it to a kat so that it is consistent with the rhythm before this at 01:45:704 - and 01:42:880 -. I'd also recommend changing the note at 01:49:057 - to a don to match the low beat in the music there.

  • [Oni]
  1. 03:04:763 (4) - a don for this since the sound here is the same as 03:04:234 (2) - ?

  2. 03:11:469 (36,37,38,39,40) - I recommend a "k k d k d" pattern for these notes, it flows better for this section of the music

Solid mapset, most of my suggestions were pretty much nitpicks haha
Good luck!
Topic Starter
neonat

Neppu wrote:

Hi neonat, here's the mod that you requested for :D

  • [General]
  1. The end of your kiai in every difficulty is unsnapped by 1ms

  2. Change your SV across all diffulties to 1.4?

    Done them

  • [Futsuu]
  1. 02:39:351 - This note seems a tad unecessary, remove it? A simple dkd dkd pattern here works better for futsuu imo ok

  2. 03:47:116 - ^ same ^

  • [Muzukashii]
  1. 00:23:469 (50,51,52,53,54,55,56) - For this part here, how about continuing the rhythm that you've been going for at the parts before like 00:21:174 (41,42,43,44,45,46) - ? Wanted to shift the attention to the vocals, continuing with the rhythm for the instrumental part would be weird when the rest after is also shifted to vocals side. Which is also why the subsequent ones are placed that way as well, to mention about what is said below
    Basically moving 00:23:822 (51) - over to 00:23:998 - and removing 00:24:174 -. It matches better with the flow of the piano and the percussions imo. This can also be applied to the similar upcoming parts like 00:26:645 - 00:29:469 - 00:32:292 - etc

  2. 01:48:880 - shift this note back to 01:48:704 - and change it to a kat so that it is consistent with the rhythm before this at 01:45:704 - and 01:42:880 -. I'd also recommend changing the note at 01:49:057 - to a don to match the low beat in the music there. ok

  • [Oni]
  1. 03:04:763 (4) - a don for this since the sound here is the same as 03:04:234 (2) - ? ok

  2. 03:11:469 (36,37,38,39,40) - I recommend a "k k d k d" pattern for these notes, it flows better for this section of the music sure

Solid mapset, most of my suggestions were pretty much nitpicks haha
Good luck!
Thanks for the mod :)
Julie
Helloo neo~ OwO




  • [Kantan]
  1. 00:10:057 (4) - Change it to d, since that sound that you match at 00:09:351 (3) - and 00:10:763 (5) - doesn't appear here.

  2. 01:32:998 - No more note here? Since I notice you did 4 notes if there was a vocal like : 01:23:822 (101,102,103,104) - , 01:18:174 (92,93,94,95) - , pretty sure is for the vocal instead of a loud drum. Also starting here 01:30:527 - + it shouldn't feel easier, and is starting to have less 4 notes, so yeah maybe you miss a note here.

  3. 01:38:645 - ^

  4. 02:18:174 (182) - How about deleting this, that sound isn't really important on kantan, pretty sure is because of that cymbal sound at 02:17:998 - . The problem is between the cymbal here 02:17:998 - and here 02:18:527 - is not a 1/1 while you try to make it 1/1. So there might be player out there that feel this part is weird even if is super easy to play due to the continuation of a 1/1 rhythm. I'd rather have it delete and emphasize the main cymbal here 02:18:527 - .

  5. 02:24:174 (190) - Woops, think you forgot a finisher here.

  6. 02:35:469 (207) - ^

  7. 02:45:351 (222,223,224) - How about dkd for the voice pitch going up down up

  8. 03:30:527 (296,297,298) - dkk? Should feel different then this 03:27:704 (291,292,293) - .



  • [Futsuu]
  1. 00:38:822 (80) - Move this note to 00:38:469 - , since if you don't, all here 00:37:586 (76,77,78,79) - is 1/1, while the triplet you try to match the drum or vocal or both, and both start here 00:38:292 - . So you cut the 1/1 with a 1/2 to show the change in the song.

  2. 03:24:527 (504) - Hmm, you have less note here in muzukashii, there no note here in muzukashii but just dkd dkd.

  3. 03:31:233 - The stop here is quite weird, you probably try to add some break, which most of the break so far in futsuu are reasonable, but here, the loudest part of the voiceline + drum is here ><.

  4. 03:44:645 (569,570,571,572) - How about make this different then 03:36:174 (542,543,544,545) - since the lourder vocal is really different, how about kddk, I don't think you used that, make these 2 03:44:822 (570,571) - the same due to the vocal owo.



  • [Muzukashii]
  1. 00:13:233 - This kinda feel weird that there is no note, while is the same instrument as 00:13:410 (19) - . It feel like it break the flow of the drum, same for here 00:18:880 - .

  2. 00:22:233 (46,47,48) - ^ Same reason as well, but my point here, is like for example a consistent drum stream, and you pick random one and add a note on, that's kinda how it feel to play. Since the sound here 00:22:233 (46,47,48) - are consistent. And you did a super long one here 00:10:057 (6,7,8,9,10,11,12,13,14) - , so I don't see the harm of doing another one. Mostly to show the end of this part by making it sightly harder before the finisher.

  3. 00:33:704 - ^

  4. 01:54:527 - I personally would start the drum here, since that's where the drum start, but to make it not long, I'll probably do something like this https://puu.sh/ysULt/50602cdebe.png so that it start pretty easy at the beginning due to the drum being lower volume. Because the non drum sound that is here 01:55:233 - , is also here as well 01:53:822 -. Is just to make sure player know when is starting, instead of starting in the middle of a drum.

  5. 02:29:645 (465) - Make this k, is the exact same sound as this 02:29:469 - :D and these 2 02:29:469 - and 02:29:645 - are slightly different then this 02:29:292 - . Not sure if you can hear it though xD.

  6. 02:37:763 (496) - Delete? So Muzukashii player can focus on the triplet more, instead of many 1/2 then triplet. Keep the "many 1/2 then triplet" for Oni, since that's probably the hardest thing in Oni, you don't want this in Muzukashii xD.

  7. 02:45:351 (525) - Since this part you been matching vocal, how about make this d for the lower pitch? Also avoid the kdkdk on 1/2 pattern.

  8. 03:00:792 (581) - Delete, there no 1/4 sound here and keep it consistent, keep matching the vocal for this part as well. Like even on your Oni, your triplet is at 03:00:527 - , 03:00:616 - , 03:00:704 - .
    If you delete here, how about making the pattern to dkkddk for the vocal?

  9. 03:08:822 (614) - How about make this k, instead of a long kdkdkdk, since these 2 03:08:645 (613,614) - have the same piano sound in the background of the drum. I don't know if you can hear it XD.

  10. 03:39:527 (733) - Since you try to vary, how about make this k? for the "yee-yee" so that these 2 03:39:527 (733,734) - are k :D.

  11. 03:40:057 - I think is best if you start on a 1/1 like nearly every pattern except the double one. Also because the vocal start here as well and this vocal 03:40:233 - clearly follow this 03:40:057 -.



  • [Oni]
  1. 00:24:351 (68) - Make this k, should feel the same as these drum 00:24:528 (69,70) - due to the same drum in the song.

  2. 00:28:234 (88,89,90,91,92,93) - I don't know if you strictly wanna focus on the instrument, since you have to change on some long pattern to not repeat a kdkdkdk. I think here, we could make a not random pattern with the change, how about dkkddk, sound pretty nice with the voice since 00:28:410 - follow 00:28:586 - and 00:28:763 - follow 00:28:939 - .

  3. 00:30:704 (101) - Change this to d, same voice pitch as 00:30:880 - , and really different from 00:30:528 (100) -

  4. 00:31:763 (107) - Delete? Sound is so low, barely audible in a 100% play. Emphasizing this part 00:31:939 (108,109,110) - would be better.

  5. 00:38:998 - Not sure why you're not adding a note here, this is a pretty loud and important drum? I don't know if is because you are worry that your pattern are too long, but is way more important then this sound 00:37:057 (134) - .

  6. 00:45:704 - + This part is pretty inconsistent, all the double blue are most likely for that instrument sound in the background. But you add some red note for the vocal pretty inconsistently. Like some are really longer then others 00:55:234 (194,195,196,197,198,199,200) - , while lyrics line should be nearly as long as the others. How about just matching that instrument in the back, and since is an Oni, you can add note at 00:46:586 - , 00:47:998 - , 00:49:410 - , etc for that instrument in the back, it can be d since the volume of that sound is quite low on those red line.

  7. 01:07:586 (217) - Delete or change to d, so different feeling from these 01:06:881 (215,216,218) - .

  8. 01:19:586 (271) - Change to k, to have a feeling like this one 01:22:410 (284,285,286) - and that is completly different after a huge red drum line here 01:18:704 (267,268,269,270) - .

  9. 01:53:822 - Can leave a blank here, but since this is an old map, just wonder if you might want to add a k here for the sound in the background that you been making it k previously xD.

  10. 02:39:175 (629) - You mostly been matching the drum, so I suppose this is red because no loud drum, but how about making it k to keep the voice pitch here? Make a change instead of mostly kdkd. Also because that drum is different then this 02:39:527 - as well xD.

  11. 02:45:351 (655) - Make it k, to emphasize these loud drum 02:45:528 (656,657,658) - with red.

  12. 02:49:410 (673,674,675) - I think this triplet could finally be a triplet that is not kkk or ddd, feel like ddk would fit pretty great here.

  13. 02:54:880 - Add a note here, easier to keep the rhythm and this sound 02:55:057 - follow this 02:54:880 -.

  14. 02:58:410 (719,720,721,722,723,724,725) - Hmm I feel like this part doesn't really fit much with the voice since you try to keep this drum sound 02:59:292 - to k, I personally would do : kdkkddk here https://puu.sh/ysTwP/767f87e94b.png. Feel like it play better by matching the voice, since that drum sound isn't super loud and is not the same as 02:59:469 - , so player might not know what this pattern is really trying to match but just play it without really feeling the flow of the song.

  15. 03:26:645 (108) - Change it to d, since is been pretty kdkdkdk here 03:24:528 (99,100,101,102,103,104,105,106,107) - due to the drum. While here you can make these 2 03:26:645 (108,109) - the same and this 03:26:998 (110) - different due to the drum.

  16. 03:33:881 (144) - Not making d anymore for this drum? Same drum as 03:33:528 (142,143) - xD.

  17. 03:34:233 - Add a d here, Same drum as 03:33:528 (142,143,144) - . And is really clear when you play it on 100% playback rate, it might feel a bit empty not have a note here.

  18. 03:36:704 (157) - Not making this drum d anymore?

  19. 03:40:586 (176) - How about delete this? I don't really hear an important sound, example maybe the small "hum" voice? XD

  20. 03:42:527 - Add a note here, you usually match this sound.
Topic Starter
neonat

Julie wrote:

Helloo neo~ OwO




  • [Kantan]
  1. 00:10:057 (4) - Change it to d, since that sound that you match at 00:09:351 (3) - and 00:10:763 (5) - doesn't appear here. it's to match up with the introduction of those 1/2 beats where every 2/1 beats there's the higher percussion tone

  2. 01:32:998 - No more note here? Since I notice you did 4 notes if there was a vocal like : 01:23:822 (101,102,103,104) - , 01:18:174 (92,93,94,95) - , pretty sure is for the vocal instead of a loud drum. Also starting here 01:30:527 - + it shouldn't feel easier, and is starting to have less 4 notes, so yeah maybe you miss a note here.

  3. 01:38:645 - ^ removed one of the 4 patterns beforehand instead, the part before this section is more vocal-heavy also after all

  4. 02:18:174 (182) - How about deleting this, that sound isn't really important on kantan, pretty sure is because of that cymbal sound at 02:17:998 - . The problem is between the cymbal here 02:17:998 - and here 02:18:527 - is not a 1/1 while you try to make it 1/1. So there might be player out there that feel this part is weird even if is super easy to play due to the continuation of a 1/1 rhythm. I'd rather have it delete and emphasize the main cymbal here 02:18:527 - . would prefer if this part was more dense to lead in to the next part, but I'll see if more point that out

  5. 02:24:174 (190) - Woops, think you forgot a finisher here.

  6. 02:35:469 (207) - ^ kinda wanted to be light on finishes, so I only made them on every other one

  7. 02:45:351 (222,223,224) - How about dkd for the voice pitch going up down up ok, changed 02:48:174 (227,228,229) - alongside to fit with the change

  8. 03:30:527 (296,297,298) - dkk? Should feel different then this 03:27:704 (291,292,293) - . feels best represented this way, also matches with the subsequent matching sequence



  • [Futsuu]
  1. 00:38:822 (80) - Move this note to 00:38:469 - , since if you don't, all here 00:37:586 (76,77,78,79) - is 1/1, while the triplet you try to match the drum or vocal or both, and both start here 00:38:292 - . So you cut the 1/1 with a 1/2 to show the change in the song. I was matching the drums, and the focus wasn't too much on the vocals

  2. 03:24:527 (504) - Hmm, you have less note here in muzukashii, there no note here in muzukashii but just dkd dkd. removed a note

  3. 03:31:233 - The stop here is quite weird, you probably try to add some break, which most of the break so far in futsuu are reasonable, but here, the loudest part of the voiceline + drum is here ><. I feel the loudest part would be at 03:31:939 - the focus of the second half of the kiai differs slightly due to a lot of the overlapping melodies

  4. 03:44:645 (569,570,571,572) - How about make this different then 03:36:174 (542,543,544,545) - since the lourder vocal is really different, how about kddk, I don't think you used that, make these 2 03:44:822 (570,571) - the same due to the vocal owo. 03:44:822 (569,571) - match but 03:44:998 (570,571) - differs



  • [Muzukashii]
  1. 00:13:233 - This kinda feel weird that there is no note, while is the same instrument as 00:13:410 (19) - . It feel like it break the flow of the drum, same for here 00:18:880 - . there are no drums in the gaps though, it's the piano that is there

  2. 00:22:233 (46,47,48) - ^ Same reason as well, but my point here, is like for example a consistent drum stream, and you pick random one and add a note on, that's kinda how it feel to play. Since the sound here 00:22:233 (46,47,48) - are consistent. And you did a super long one here 00:10:057 (6,7,8,9,10,11,12,13,14) - , so I don't see the harm of doing another one. Mostly to show the end of this part by making it sightly harder before the finisher.

  3. 00:33:704 - ^ other than the starting long pattern, I don't feel the ones in the verses need to extend to the fullest in Muzu, it can be broken up between the first part of it and the subsequent big finishes at the end, hence the split is more first-half-centred, because the second half will have the finishes

  4. 01:54:527 - I personally would start the drum here, since that's where the drum start, but to make it not long, I'll probably do something like this https://puu.sh/ysULt/50602cdebe.png so that it start pretty easy at the beginning due to the drum being lower volume. Because the non drum sound that is here 01:55:233 - , is also here as well 01:53:822 -. Is just to make sure player know when is starting, instead of starting in the middle of a drum. added

  5. 02:29:645 (465) - Make this k, is the exact same sound as this 02:29:469 - :D and these 2 02:29:469 - and 02:29:645 - are slightly different then this 02:29:292 - . Not sure if you can hear it though xD. it would ease better to 02:29:822 (468) - with dd

  6. 02:37:763 (496) - Delete? So Muzukashii player can focus on the triplet more, instead of many 1/2 then triplet. Keep the "many 1/2 then triplet" for Oni, since that's probably the hardest thing in Oni, you don't want this in Muzukashii xD. ok

  7. 02:45:351 (525) - Since this part you been matching vocal, how about make this d for the lower pitch? Also avoid the kdkdk on 1/2 pattern. I changed 02:45:704 (527) - instead

  8. 03:00:792 (581) - Delete, there no 1/4 sound here and keep it consistent, keep matching the vocal for this part as well. Like even on your Oni, your triplet is at 03:00:527 - , 03:00:616 - , 03:00:704 - .
    If you delete here, how about making the pattern to dkkddk for the vocal? removed that triplet in oni instead, the triplet here follows the snare drums

  9. 03:08:822 (614) - How about make this k, instead of a long kdkdkdk, since these 2 03:08:645 (613,614) - have the same piano sound in the background of the drum. I don't know if you can hear it XD. matches alongside 03:09:174 (616,617) -

  10. 03:39:527 (733) - Since you try to vary, how about make this k? for the "yee-yee" so that these 2 03:39:527 (733,734) - are k :D. would still go for the percussion

  11. 03:40:057 - I think is best if you start on a 1/1 like nearly every pattern except the double one. Also because the vocal start here as well and this vocal 03:40:233 - clearly follow this 03:40:057 -. deleted and shifted some notes



  • [Oni]
  1. 00:24:351 (68) - Make this k, should feel the same as these drum 00:24:528 (69,70) - due to the same drum in the song. changed 00:24:528 (69) - instead

  2. 00:28:234 (88,89,90,91,92,93) - I don't know if you strictly wanna focus on the instrument, since you have to change on some long pattern to not repeat a kdkdkdk. I think here, we could make a not random pattern with the change, how about dkkddk, sound pretty nice with the voice since 00:28:410 - follow 00:28:586 - and 00:28:763 - follow 00:28:939 - . I changed 00:28:939 (92) - instead

  3. 00:30:704 (101) - Change this to d, same voice pitch as 00:30:880 - , and really different from 00:30:528 (100) - biggest pitch change is between 00:30:704 (101,102) -

  4. 00:31:763 (107) - Delete? Sound is so low, barely audible in a 100% play. Emphasizing this part 00:31:939 (108,109,110) - would be better. shifted to 00:32:469

  5. 00:38:998 - Not sure why you're not adding a note here, this is a pretty loud and important drum? I don't know if is because you are worry that your pattern are too long, but is way more important then this sound 00:37:057 (134) - . due to the vocal phrasing and emphasizing on the singular percussion beat

  6. 00:45:704 - + This part is pretty inconsistent, all the double blue are most likely for that instrument sound in the background. But you add some red note for the vocal pretty inconsistently. Like some are really longer then others 00:55:234 (194,195,196,197,198,199,200) - , while lyrics line should be nearly as long as the others. How about just matching that instrument in the back, and since is an Oni, you can add note at 00:46:586 - , 00:47:998 - , 00:49:410 - , etc for that instrument in the back, it can be d since the volume of that sound is quite low on those red line. gradual progression, it's not all about filling up every single vocal point there is

  7. 01:07:586 (217) - Delete or change to d, so different feeling from these 01:06:881 (215,216,218) - . leading in, the single d would just stand out

  8. 01:19:586 (271) - Change to k, to have a feeling like this one 01:22:410 (284,285,286) - and that is completly different after a huge red drum line here 01:18:704 (267,268,269,270) - . to alternate between 01:22:410 (284,285,286) - which has been done beforehand as well

  9. 01:53:822 - Can leave a blank here, but since this is an old map, just wonder if you might want to add a k here for the sound in the background that you been making it k previously xD. would like to keep that big pause for effect

  10. 02:39:175 (629) - You mostly been matching the drum, so I suppose this is red because no loud drum, but how about making it k to keep the voice pitch here? Make a change instead of mostly kdkd. Also because that drum is different then this 02:39:527 - as well xD. changing that would not make 02:39:528 (629,630,631) - have the same feeling, which is having to repeat the d at the beginning

  11. 02:45:351 (655) - Make it k, to emphasize these loud drum 02:45:528 (656,657,658) - with red. changed that to k

  12. 02:49:410 (673,674,675) - I think this triplet could finally be a triplet that is not kkk or ddd, feel like ddk would fit pretty great here. ok

  13. 02:54:880 - Add a note here, easier to keep the rhythm and this sound 02:55:057 - follow this 02:54:880 -. feels odd to add something there

  14. 02:58:410 (719,720,721,722,723,724,725) - Hmm I feel like this part doesn't really fit much with the voice since you try to keep this drum sound 02:59:292 - to k, I personally would do : kdkkddk here https://puu.sh/ysTwP/767f87e94b.png. Feel like it play better by matching the voice, since that drum sound isn't super loud and is not the same as 02:59:469 - , so player might not know what this pattern is really trying to match but just play it without really feeling the flow of the song. I believe the current pattern gives a good composition for both parts of the song

  15. 03:26:645 (108) - Change it to d, since is been pretty kdkdkdk here 03:24:528 (99,100,101,102,103,104,105,106,107) - due to the drum. While here you can make these 2 03:26:645 (108,109) - the same and this 03:26:998 (110) - different due to the drum. fits most to the song here though

  16. 03:33:881 (144) - Not making d anymore for this drum? Same drum as 03:33:528 (142,143) - xD. ok

  17. 03:34:233 - Add a d here, Same drum as 03:33:528 (142,143,144) - . And is really clear when you play it on 100% playback rate, it might feel a bit empty not have a note here. ok

  18. 03:36:704 (157) - Not making this drum d anymore? it was made k for the vocals

  19. 03:40:586 (176) - How about delete this? I don't really hear an important sound, example maybe the small "hum" voice? XD the -ing is quite important

  20. 03:42:527 - Add a note here, you usually match this sound. ok
Thanks!
_Meep_
meepu toujou
Oni

00:24:528 (69,70,71) - change to kdk? fits better imo
00:33:175 (114,115) - change to kd and change 00:33:704 (1) - to k? much more interesting rhythm to use
00:35:469 (125,127) - switch to dk? fits the vocals and plays better overall imo
01:55:234 (428,429) - swap to kd? fits better with the song imo
02:07:586 (487) - swap to k?
02:35:469 (611) - swap to K?
02:40:586 (634) - switch to k to emphasise 02:41:116 (636) - better?
02:53:822 (697) - this note isn't needed imo
03:11:645 (37) - same here, nothing falls on this note at all.
03:16:939 (63) - change to d? the drums are still playing
Muzu

00:13:410 (19) - move to 00:13:233 - for better playability + consistency with 00:15:527 (24,25,26,27) - ? 00:19:057 (36) - same with this, so you can just put em in the same explanation if you're declining this. It plays fine without this as well, so its up to ya
01:30:351 - add a d here? feels empty without it when playing
01:53:116 (331) - change to D? theres cymbal sound
01:55:233 (333,334) - swap to kd? fits better imo
02:29:469 (466) - drums are constantly playing so switch to d instead?
02:51:527 (548,549) - swap to dk? kdk fits better with the vocals imo
02:57:351 (569) - swap to k?
03:07:939 - looking at it from here, change the rhythm to https://puu.sh/ziDVP/c10315f4c8.png?
03:14:645 (637) - the audio splicing (i think thats what you call it) from the vocals haven't ended, so shouldn't this be a k instead of d?
03:44:645 - also this part is somewhat weird rhythm-wise across all diffs, https://puu.sh/ziGfG/c820ea2634.png <-- from top to bottom, Kantan to Oni.
The futsuu is more dense than the muzu in this particular part, not sure if it was intended.
Futsuu

01:58:586 - Probably place a d here? Its mapped out in both muzu and oni but completely ignored in futsuu and kantan, probably add a note here for a gradual increase in difficulty between the diffs.
02:17:292 (300) - why is it a k when the drums are still playing here?
02:32:469 - same with the previous point, map this out?
Kantan

Clean as fuck B0IIIIIIIIIIIIIIIIII
Topic Starter
neonat

_Meep_ wrote:

meepu toujou
Oni

00:24:528 (69,70,71) - change to kdk? fits better imo wanted to distinguish 00:24:705 (70,71) - but felt weird to have k at 00:24:528 (69) -
00:33:175 (114,115) - change to kd and change 00:33:704 (1) - to k? much more interesting rhythm to use keeping to the drum at 00:33:351 - and also the 3 beat combinations
00:35:469 (125,127) - switch to dk? fits the vocals and plays better overall imo pitch dips between 00:35:469 (125,126) -
01:55:234 (428,429) - swap to kd? fits better with the song imo the change in the percussion occurs at 01:55:410 (429)
02:07:586 (487) - swap to k? emphasizing 02:07:939 (488) -
02:35:469 (611) - swap to K? feels too much of a change to go for K
02:40:586 (634) - switch to k to emphasise 02:41:116 (636) - better? going for the repeated pattern
02:53:822 (697) - this note isn't needed imo the hold on 'things'
03:11:645 (37) - same here, nothing falls on this note at all. to complete 03:10:410 (30,31,32,33,34,35,36,37) -
03:16:939 (63) - change to d? the drums are still playing double colours of 03:16:234 (59,60,61,62,63,64) -
Muzu

00:13:410 (19) - move to 00:13:233 - for better playability + consistency with 00:15:527 (24,25,26,27) - ? 00:19:057 (36) - same with this, so you can just put em in the same explanation if you're declining this. It plays fine without this as well, so its up to ya rather emphasize the ending notes than to put the note earlier
01:30:351 - add a d here? feels empty without it when playing ok
01:53:116 (331) - change to D? theres cymbal sound given the longer pattern before this, didn't want to make it more dense with a finish ending
01:55:233 (333,334) - swap to kd? fits better imo change is at 01:55:410
02:29:469 (466) - drums are constantly playing so switch to d instead? to lead in to the finish
02:51:527 (548,549) - swap to dk? kdk fits better with the vocals imo 02:51:351 (548,549) - are together
02:57:351 (569) - swap to k? to be opposite of 02:54:174 (560,561) -
03:07:939 - looking at it from here, change the rhythm to https://puu.sh/ziDVP/c10315f4c8.png? 03:08:645 (615,616) - too important to switch out of kd
03:14:645 (637) - the audio splicing (i think thats what you call it) from the vocals haven't ended, so shouldn't this be a k instead of d? seems quite negligible, comparing to the percussion
03:44:645 - also this part is somewhat weird rhythm-wise across all diffs, https://puu.sh/ziGfG/c820ea2634.png <-- from top to bottom, Kantan to Oni.
The futsuu is more dense than the muzu in this particular part, not sure if it was intended. I made Muzu denser in the kiai
Futsuu

01:58:586 - Probably place a d here? Its mapped out in both muzu and oni but completely ignored in futsuu and kantan, probably add a note here for a gradual increase in difficulty between the diffs.
02:17:292 (300) - why is it a k when the drums are still playing here? plays out better in 02:17:292 (300,301,302,303,304) -
02:32:469 - same with the previous point, map this out?

added notes in that section between some 2/1 gaps
Kantan

Clean as fuck B0IIIIIIIIIIIIIIIIII
Thanks!
Volta
from your queue~

[Kantan]
00:11:822 - move to 00:11:116 - and change to d? kinda weird because futsuu doesn't have note there

since there is no 3/1 or longer break from 00:21:704 ~ 00:45:351 - i think you should try to make one if possible so it's not as intense as the kiai, for example removing a note at 00:35:469 -, and 00:24:174 -

how about:
00:36:880 - change to d,
00:38:645 - move to 00:37:939 - and change to k,
00:40:057 - add d,
00:41:116 - change to k
this way would have some sort of consistency between the two similar section at 00:22:763 ~ and 00:34:057 ~

01:30:174 - since you are alternating the pattern between 2-plet and 4-plet, i think you should add d here. Also it would help the spread with futsuu.
01:35:822 - , 01:47:116 - you're not going to add d in place like these?
02:23:822 - , 02:35:116 - same as ^
01:53:116 - add finisher? crash cymbal

02:43:939 - maybe change to d? the drum sound is more similar to 02:49:586 - than 02:46:763 -
02:55:233 (1,2,3) - change to ddk? almost same reason as^
02:51:351 - , 02:51:704 - consider to remove to make a rest moment, currently this section feels as intense as final kiai

03:12:174 - change to d to have consistency with the kick drum at 03:09:351 - and 03:06:527 - ?'
03:19:233 - add note to make the kiai a bit more challenging and variative?


[Futsuu]
00:10:410 - and 00:10:586 - consider to add d to create more balanced spread with muzukashii.
00:11:469 - maybe change it to D since you used it in every other diffs?

00:19:586 - , 00:19:763 - consider to remove to make it consistent with 00:13:939 - ? also it's actually denser than muzu at this point
00:21:704 - can be removed as well for spread sake

00:24:704 - maybe move to 00:23:998 - ?
00:33:527 - move to 00:33:704 - and 00:33:880 - remove this note? i think the rhythm is a bit too complex
00:44:822 - same as ^

01:35:116 - , 01:40:763 - maybe you want to make it denser but it ends up with same pattern length with Muzu
01:50:116 - remove? vocal more clear
02:01:939 - could be removed imo for more balanced spread
02:07:586 - , 02:13:233 - 02:18:880 - , 02:24:527 - , 02:30:174 - , 02:35:822 - same as ^

03:31:410 (1,2) - feels more natural to be shifted 1/2 to left
03:37:055 - remove and 03:37:410 - shift 1/2 to left?
03:42:704 - remove and 03:43:057 - shift 1/2 to left?
03:45:880 - remove


to be continued
Pachiru
[Kantan]

  1. 00:10:057 (4,5) - Since the sound between this 00:10:057 (4,5) - and this 00:06:527 (1,2,3) - is a way different, I highly suggest to make them as d
  2. 00:43:233 (62,63,64,65,66) - Instead of using 5 circles in a row, why not moving this circle 00:44:292 (65) - here 00:44:998 - It gives a better gameplay in my opinion.
  3. During the first part of the song, you mostly use the same color construction, and I feel like it's quite repetitive, especially cause the song is long. That's my opinion about the first part, before the preview point.
  4. 03:04:410 (252,253,254,255,256,257,258,259,260,261,262,263,264,265) - Why not changing some kdk into dkd to add variety?
  5. 03:14:292 (270) - Changing this into a d to emphasis the slight sound difference here?
  6. 03:14:998 - Since it's the kiai here, you could have make something a bit harder than the rest of the map, especially since there is a lot of diversity potential with the vocals.
[Futsuu]

  1. 00:10:057 (4,5) - As I suggest in the Kantan, making those two as d would be better to differentiate the two different sounds. (piano sound and drum sound)
  2. 00:16:939 (20) - Make this as a k would fit better.
  3. 00:33:880 (67) - I suggest to move this circle here 00:33:704 - instead, to fit a bit better with the vocals.
  4. 02:44:292 (390) - To give more impact on the next beat, I suggest to change this as a d instead.
  5. 02:46:763 (397) - 02:58:057 (434) - A K here to match with the finish in the song?
[Muzukashii]

  1. 00:10:586 - I suggest to remove this note to make a decent spread with the Futsuu in terms of density here. (and maybe here 00:11:292 (12) - if you want, but this one shouldn't be a problem imo, cause it lead well to the next D)
  2. 00:36:527 - Adding a circle here can be good to fit with the vocals.
  3. 00:54:174 (147,148) - My suggestion for this kind of pattern during the cute bell sound would be to do dk instead of just a kk since the second note in the double is a bit stronger than the previous one, so making a dk could make a good emphasis of the bell sounds.
  4. 01:47:292 (307) - A k here would fit well
  5. 02:29:645 (467) - Make this as k so it would flow better, like you did previously in the map.
  6. 03:14:645 (637,638) - Same, make those as k, it would sound better since there is two drum sounds that are a bit different from the rest.
I have still a little concern about the kiai in the Kantan where I don't really notice an evolution of the difficulty, while in the other diffs, the increase of difficulty is very well made.
Topic Starter
neonat

Pachiru wrote:

[Kantan]

  1. 00:10:057 (4,5) - Since the sound between this 00:10:057 (4,5) - and this 00:06:527 (1,2,3) - is a way different, I highly suggest to make them as d will change 00:10:057 (4) -
  2. 00:43:233 (62,63,64,65,66) - Instead of using 5 circles in a row, why not moving this circle 00:44:292 (65) - here 00:44:998 - It gives a better gameplay in my opinion. I think 00:44:292 gives more of an impact, as compared to splitting things up
  3. During the first part of the song, you mostly use the same color construction, and I feel like it's quite repetitive, especially cause the song is long. That's my opinion about the first part, before the preview point. I might see for possibiities
  4. 03:04:410 (252,253,254,255,256,257,258,259,260,261,262,263,264,265) - Why not changing some kdk into dkd to add variety? changed 03:13:586 (264,265) -
  5. 03:14:292 (270) - Changing this into a d to emphasis the slight sound difference here?
  6. 03:14:998 - Since it's the kiai here, you could have make something a bit harder than the rest of the map, especially since there is a lot of diversity potential with the vocals. will add more notes
[Futsuu]

  1. 00:10:057 (4,5) - As I suggest in the Kantan, making those two as d would be better to differentiate the two different sounds. (piano sound and drum sound) did things differently
  2. 00:16:939 (20) - Make this as a k would fit better. doesn't sound that different to be k
  3. 00:33:880 (67) - I suggest to move this circle here 00:33:704 - instead, to fit a bit better with the vocals. I could try
  4. 02:44:292 (390) - To give more impact on the next beat, I suggest to change this as a d instead. doesn't right to have a change in the beat over there
  5. 02:46:763 (397) - 02:58:057 (434) - A K here to match with the finish in the song? was limiting the finishes
[Muzukashii]

  1. 00:10:586 - I suggest to remove this note to make a decent spread with the Futsuu in terms of density here. (and maybe here 00:11:292 (12) - if you want, but this one shouldn't be a problem imo, cause it lead well to the next D) had added beats in Futsuu
  2. 00:36:527 - Adding a circle here can be good to fit with the vocals. if I added there, I would have to add more elsewhere, would want to keep this progression of rhythm in the mapset
  3. 00:54:174 (147,148) - My suggestion for this kind of pattern during the cute bell sound would be to do dk instead of just a kk since the second note in the double is a bit stronger than the previous one, so making a dk could make a good emphasis of the bell sounds. I think in the long run for the whole phrase, kk gives a better feel, taking into account the other beats used as well, that is outside the bells
  4. 01:47:292 (307) - A k here would fit well ok
  5. 02:29:645 (467) - Make this as k so it would flow better, like you did previously in the map. it's d across all diffs
  6. 03:14:645 (637,638) - Same, make those as k, it would sound better since there is two drum sounds that are a bit different from the rest. will ultimately disrupt in between 03:14:469 (637,638,639,640) - which I would not like to have
I have still a little concern about the kiai in the Kantan where I don't really notice an evolution of the difficulty, while in the other diffs, the increase of difficulty is very well made. I believe some additions were made to Kantan now, so hopefully it is better

Volta wrote:

from your queue~

[Kantan]
00:11:822 - move to 00:11:116 - and change to d? kinda weird because futsuu doesn't have note there focusing on different aspect in the song, hence it was differing

since there is no 3/1 or longer break from 00:21:704 ~ 00:45:351 - i think you should try to make one if possible so it's not as intense as the kiai, for example removing a note at 00:35:469 -, and 00:24:174 - removed some notes

how about:
00:36:880 - change to d,
00:38:645 - move to 00:37:939 - and change to k,
00:40:057 - add d,
00:41:116 - change to k
this way would have some sort of consistency between the two similar section at 00:22:763 ~ and 00:34:057 ~ made things similar with the gaps

01:30:174 - since you are alternating the pattern between 2-plet and 4-plet, i think you should add d here. Also it would help the spread with futsuu. due to the percussion in the song cutting half a beat short of it, I gave the rest for the emphasis of that
01:35:822 - , 01:47:116 - you're not going to add d in place like these?
02:23:822 - , 02:35:116 - same as ^ because unlike the parts with the continuous 4 beats, the drums in these parts cut off and start again half beats before and after that white line
01:53:116 - add finisher? crash cymbal ok

02:43:939 - maybe change to d? the drum sound is more similar to 02:49:586 - than 02:46:763 - ok
02:55:233 (1,2,3) - change to ddk? almost same reason as^ to keep the pattern 02:53:822 (232,233,234,235,236,237,238,239,240) - as a whole
02:51:351 - , 02:51:704 - consider to remove to make a rest moment, currently this section feels as intense as final kiai I think it is fine for this to be as intense, the song grows stronger from here on already

03:12:174 - change to d to have consistency with the kick drum at 03:09:351 - and 03:06:527 - ?' the addition of the vocals here
03:19:233 - add note to make the kiai a bit more challenging and variative? will add notes in kiai


[Futsuu]
00:10:410 - and 00:10:586 - consider to add d to create more balanced spread with muzukashii. added at 00:10:586 and 00:11:292
00:11:469 - maybe change it to D since you used it in every other diffs? ok

00:19:586 - , 00:19:763 - consider to remove to make it consistent with 00:13:939 - ? also it's actually denser than muzu at this point wasn't suppose to be identical, also the density varies due to varying emphasis with the idea of appropriate rest in mind for respective difficulties
00:21:704 - can be removed as well for spread sake ok

00:24:704 - maybe move to 00:23:998 - ? want the 3 note to be at the end of the phrase rather than within
00:33:527 - move to 00:33:704 - and 00:33:880 - remove this note? i think the rhythm is a bit too complex
00:44:822 - same as ^ I find that beat too strong to just ignore

01:35:116 - , 01:40:763 - maybe you want to make it denser but it ends up with same pattern length with Muzu Still want this to be longer than other parts in that same section though
01:50:116 - remove? vocal more clear sure
02:01:939 - could be removed imo for more balanced spread ok
02:07:586 - , 02:13:233 - 02:18:880 - , 02:24:527 - , 02:30:174 - , 02:35:822 - same as ^ removed notes

03:31:410 (1,2) - feels more natural to be shifted 1/2 to left
03:37:055 - remove and 03:37:410 - shift 1/2 to left?
03:42:704 - remove and 03:43:057 - shift 1/2 to left? I think that changes a lot of the focus in the section and also just dilutes the percussive beat in the song there
03:45:880 - remove I don't think it's too excessive here, ends with a nice pace


to be continued
Thanks both!
Volta
ahh part 2 (no kd)

[Oni]
I think you can make some 1/4 filler in some long 1/2 pattern to make it a little more challenging, although there is no explicit instrument it can works to make appropriate flow for this level, for example at 00:22:498 - , 00:26:910 - , 00:27:439 -, 00:30:086 - , 00:32:557 - , 00:33:263 - etc. i think there are many spots to add 1/4 throughout the diff, especially in the kiai

00:34:939 - move to 00:34:410 - and change to k? fits the drum and emphasize vocal at 00:34:763 -
00:37:763 - move to 00:39:351 - and change to k to match the vocal?

[Muzukashii]
03:00:880 ~ 03:03:704 - this was mapped in Muzukashii but just a spinner in Oni and empty in Kantan and Futsuu. Consider to replace them to a spinner in Muzu or map the Oni in this part.


You may call me back after a couple more mods. Map is generally consistent but i'd really like to see the Oni spiced up. Also i believe you could use less 4-plet or 5-plet 1/2 in Futsuu for more balanced spread since it makes big gap in difficulty with Kantan. Good luck!
Topic Starter
neonat

Volta wrote:

ahh part 2 (no kd)

[Oni]
I think you can make some 1/4 filler in some long 1/2 pattern to make it a little more challenging, although there is no explicit instrument it can works to make appropriate flow for this level, for example at 00:22:498 - , 00:26:910 - , 00:27:439 -, 00:30:086 - , 00:32:557 - , 00:33:263 - etc. i think there are many spots to add 1/4 throughout the diff, especially in the kiai

00:34:939 - move to 00:34:410 - and change to k? fits the drum and emphasize vocal at 00:34:763 - deleted the note, but don't think I should shift it up, it's rather too filler, comparing to the rest of the music around it
00:37:763 - move to 00:39:351 - and change to k to match the vocal? it's currently there because of the vocals with the syllable there, wanted the break after even though he says 'cuz' there because of the tempo

[Muzukashii]
03:00:880 ~ 03:03:704 - this was mapped in Muzukashii but just a spinner in Oni and empty in Kantan and Futsuu. Consider to replace them to a spinner in Muzu or map the Oni in this part. changed to spinner


You may call me back after a couple more mods. Map is generally consistent but i'd really like to see the Oni spiced up. Also i believe you could use less 4-plet or 5-plet 1/2 in Futsuu for more balanced spread since it makes big gap in difficulty with Kantan. Good luck!
Will look to add and remove respectively if I can see spots, thanks once again
Nao Tomori
[oni]
od6 seems unneded for this low density tbh - id suggest 5

00:17:469 - i think maintaining consistency and using k k for that is good.

00:41:822 - this is much more prominent than, 00:39:880 - or 00:40:233 - for example, i understand the vocal emphasis but this feels very unnatural to play as all the other parts like this are mapped with all d covered.

00:43:057 (168,169,170,171,172,173,174,175,176) - consider d k d k k d d d k instead. that way follows the vocal pitches more accurately in my opinion.

01:07:939 - i think you could make some more interesting rhythm here with additive triples.. atm feels pretty monotonous to play. for example 01:12:439 - 01:18:439 - or similar spots work well with triples.

01:41:822 - think K fits better with cymbal

01:55:939 - the song really changes here, i think having exact same rhythm as before is pretty lame... i'd definitly consider adding even more triples in places like 01:57:616 - 02:00:792 - 02:03:616 - . and also consider filling in 1/2 beats that would flow well, like 02:05:292 - 02:02:998 - 02:07:763 - and so on

02:52:586 - i think this can be deleted for phrasing purpose - after 02:52:410 - is a new section in the song

03:42:880 - fill it? all other d lik e this are mapped i think

[futsuu]
01:30:527 - the song change here, but map doesn't at all. how about adding in 3/2 gap to make it more interesting? like 01:31:763 - and so on.

this goes even more for 01:55:967 - this part which changes even more but map is still completely copy paste =/

02:24:174 - that's a cymbal, use K? 02:29:822 - and so on also finishered so ye
applies to various other ones too

03:24:880 - i think you could make k d k k D 1/1 here tbh. it emphasize the climax of kiai pretty well like that

or just k d k _ D if that is too long. atm feels pretty weak


not much to say else
Topic Starter
neonat

Nao Tomori wrote:

[oni]
od6 seems unneded for this low density tbh - id suggest 5

00:17:469 - i think maintaining consistency and using k k for that is good. it's alternating between both kinds of patterns, starting from 00:11:822 (15,16) -

00:41:822 - this is much more prominent than, 00:39:880 - or 00:40:233 - for example, i understand the vocal emphasis but this feels very unnatural to play as all the other parts like this are mapped with all d covered. I could add a k

00:43:057 (168,169,170,171,172,173,174,175,176) - consider d k d k k d d d k instead. that way follows the vocal pitches more accurately in my opinion. ended with k k k d d d instead

01:07:939 - i think you could make some more interesting rhythm here with additive triples.. atm feels pretty monotonous to play. for example 01:12:439 - 01:18:439 - or similar spots work well with triples.

01:41:822 - think K fits better with cymbal I think it would be more closely fitting to the drum along there with the D

01:55:939 - the song really changes here, i think having exact same rhythm as before is pretty lame... i'd definitly consider adding even more triples in places like 01:57:616 - 02:00:792 - 02:03:616 - . and also consider filling in 1/2 beats that would flow well, like 02:05:292 - 02:02:998 - 02:07:763 - and so on

02:52:586 - i think this can be deleted for phrasing purpose - after 02:52:410 - is a new section in the song ok

03:42:880 - fill it? all other d lik e this are mapped i think I would prefer to highlight 03:43:057 (208,209) - over here

Still tried to add more colour into the objects

[futsuu]
01:30:527 - the song change here, but map doesn't at all. how about adding in 3/2 gap to make it more interesting? like 01:31:763 - and so on. added an additional beat on the white tick like 01:51:351 for this section

this goes even more for 01:55:967 - this part which changes even more but map is still completely copy paste =/ likewise here as well, added another beat in a different area for the pattern

02:24:174 - that's a cymbal, use K? 02:29:822 - and so on also finishered so ye
applies to various other ones too guess I'll add more crashes

03:24:880 - i think you could make k d k k D 1/1 here tbh. it emphasize the climax of kiai pretty well like that

or just k d k _ D if that is too long. atm feels pretty weak I think the 3-plet portrays it well enough


not much to say else

added more finishes in kiai
Thanks for taking a look~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply