q
Looking at the top 10 best performance:jesse1412 wrote:
#1. Cookiezi - Top ranks don't consist of TV size maps (highest ranked player in the game doesn't do it, but it's apparently the problem). Doesn't rely on short maps.
#2. Rafis - 3 out of his top 20 scores are < 1 min 30 secs. 7 are longer than 4 minutes. Doesn't rely on short maps.
#3. Vaxei - Plays longer, VERY intense aim maps. Doesn't rely on short maps.
#4. filsdelama - Plays mostly long dt aim maps, with a large amount of dthdhr scores. Doesn't rely on short maps.
#5. firebat92 - Basically the same kind of player as rafis. Doesn't rely on short maps.
#6. hvick225 - Doesn't rely on short maps.
#7. _RyuK - Arguably abuses short maps.
#8. Emilia - Plays extreme jump maps. Doesn't rely on short maps.
#9. Mathi - Variety player, does a bit of everything. Doesn't rely on short maps.
#10. Rohulk - Doesn't rely on short maps.
#11. Piggey - Doesn't rely on short maps.
#12. Spare - Plays a mix of dt and nomod. Doesn't rely on short maps.
#13. Bubbleman - Variety player. Doesn't rely on short maps.
#14. Dustice - Variety player. Doesn't rely on short maps.
#15. mcy3 - Hands down abuses short maps.
#16. idke - Doesn't rely on short maps.
#17. Happystick - Doesn't rely on short maps.
#18. Yaong - Doesn't rely on short maps.
#19. bro_gamer72 - Doesn't rely on short maps.
#20. index - Doesn't rely on short maps.
yea after your responses I assume you dont really like me personally so you literally checking each thing I say.jesse1412 wrote:
I could keep going, but the trend is the same. Your imaginary problem doesn't exist. Stop making up COMPLETE BULLSHIT. Why do I have to spend my time checking all these players because you've made up an argument that's impossible to refute without wasting time checking? 80%? I'd guess closer to 10%, at which point, is it really abusing? If short maps were SO overrated then why in the world aren't top players relying on them?
Is that 80% of players in top 50 has their pp earned mostly on short jumpy maps.hi-mei wrote:
80% of top 50 are DT tv-size maps abusers.
And I'll say it again. If you have a 20 star 20 second map and someone fc's it, you'd have to be braindead to argue that it should be worth less than 900pp; thus 20 second maps CAN give 900pp.Which is completely stupid, since if you wanna FC 20 sec 20 star map, all you will do is memorizing the muscle movement, which is basically turning the game into some physical memorization challenge, rather than video-game.
It's nothing about you personally. If you check, I've actually responded to every single post in the this thread that argues in favor of touchscreen. The reason I pick at everything people say is because anecdotal evidence isn't relevant to discussion. There have been many "meme" phases of pp. We went through the idea that dt is overweighted, accuracy is overweighted, accuracy is underweighted, speed is underweighted, short maps are overweighted, and long maps are overweighted over the last few years. Currently, because freedomdiver happens to have set his score on a short map, people are wanking over short maps being overweighted even though that's irrelevant as longer maps won't solve the issue of touchscreen.hi-mei wrote:
yea after your responses I assume you dont really like me personally so you literally checking each thing I say.
What I meant thereIs that 80% of players in top 50 has their pp earned mostly on short jumpy maps.hi-mei wrote:
80% of top 50 are DT tv-size maps abusers.
But yea, please dont reply on that, after all the shit you threw on me I honestly have 0 will to discuss with you anymore.
Go ahead and live in your delusional world where Performance Points arent broken and mapping meta is in a normal state.
Now this is the kind of stuff I want to see in a debate. I appreciate that you took the time to do this. I apologize for incorrectly labeling emilia and osu player84. My mistake.hi-mei wrote:
But before I send you to blocklist, let me summarize the top scores on top 50 players (currently).
i'll include here only top 50 scores of top 50 players on TV size maps that has 2 and less min drain time (without DT), but was played with DT. Scores with drain time over 2:25s (My dearest) arent included here (like remote control, best friends full ver. etc).Here we go:1. Cookiezi
Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.) [Challenger] +HD,DT (100.00%)
Chitose Sara - Merry Merry Go Round [Extra] +HD,DT (99.22%)
Ayase Rie - Yuima-ru*World TVver. [Ultimate] +HD,DT (96.50%)
TrySail - High Free Spirits -TV.Ver- [Skystar's Extra] +HD,DT (93.87%)
Hagumi Nishizawa - My Hero! Up to you! [My Hero!] +HD,DT (97.67%)
S3RL feat Mixie Moon - FriendZoned [Slayed's Extreme] +HD,DT (99.75%)
Kano - Stella-rium [Pleiades] +HD,DT (97.61%)
Horie Yui - Asymmetry [Flourite's Kiss] +HD,DT (99.62%)
8/50 = 16% (or 0.16 multiplier)
2. Rafis
RADWIMPS - Yume Tourou [Extra: Taki] +HD,HR,DT (98.43%)
Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira! [Happy~!] +HD,DT (99.50%)
ClariS - Hitorigoto -TV MIX- [Soliloquy] +HD,HR,DT (99.41%)
*Namirin - Yasashisa no Riyuu [Happiness] +HD,DT (99.68%)
Fujijo Seitokai Shikkou-bu - Best FriendS [Insane] +HD,HR,DT (99.06%)
ayase rie - yuima-ru*world [Extra] +HD,DT (99.40%)
Ayase Rie - Yuima-ru*World TVver. [Extra] +HD,HR,DT (99.25%)
Nanamori-chu*Gorakubu - Acchu~ma Seishun! [Fycho's Seishun] +HD,DT (98.93%)
Agnete Kjolsrud - Get Jinxed [Master] +HD,DT (99.56%
Duca - Jewel Days [Illumination] +HD,DT (99.73%)
fhana - Kimi to Iu Tokuiten [singular you] [Melancholy] +HD,DT (99.56%)
RADWIMPS - Zen Zen Zense (movie ver.) [Extra: Taki] +HD,DT (99.86%)
Little Glee Monster - Dakara, Hitori ja Nai -TV Size- [Sotarks' Plus Ultra] +HD,DT (98.82%)
Kano - Stella-rium [Pleiades] +HD,DT (98.98%)
TRUE - Soundscape [Settia's Extra] +HD,DT (98.77%)
Ayaka Ohashi - Wagamama MIRROR HEART [Revenge] +HD,DT (99.43%)
Tapimiru - Hakkensha wa Watashi (Anime Size) [Kencho's Grimoire] +HD,DT (99.66%)
Ni-Sokkususu - Blade Dance [Kneesocks] +HD,DT (97.44%)
Tamura Yukari - MERRY MERRY MERRY MENU... Ne! [Little's Extra] +HD,DT (98.83%)
RADWIMPS - Yume Tourou [Extra: Mitsuha] +HD,HR,DT (97.99%)
Ayaka Ohashi - Wagamama MIRROR HEART [StarR-kun's Revenge] +HD,DT (99.27%)
RADWIMPS - Zen Zen Zense (movie ver.) [Extra: Mitsuha] +HD,DT (99.57%)
TrySail & TRUE - High Free Spirits vs. DREAM SOLISTER [Pentarks' Extra] +HD,DT (99.39%)
Suzuki Konomi - Redo [Extra] +HD,DT (99.24%)
Machico - fantastic dreamer [Blessing] +HD,DT (99.50%)
Fujijo Seitokai Shikkou-bu - Best FriendS -TV Size- [Fycho's Insane] +HD,HR,DT (99.15%)
CINDERELLA PROJECT - M@GIC* [M@gic] +HD,DT (98.52%)
Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira! [Dan Dan] +HD,DT (99.08%)
29/50 = 58% (or 0.58)
3. Vaxei
TrySail - High Free Spirits -TV.Ver- [Skystar's Extra] +HD,DT (98.82%)
HO-KAGO TEA TIME - Kira Kira Days [Shiawase!!] +HD,DT (98.03%)
Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira! [Happy~!] +HD,DT (99.12%)
Aqours - Aozora Jumping Heart [hvick225's Extra] +HD,DT (98.73%)
Kanon Wakeshima - Tsukinami [Fragile] +HD,DT (98.71%)
Hiromi Sato - Jiyuu no Hane [A Feather] +HD,DT (99.68%
TRUE - Soundscape [StarR's Euphonious] +HD,DT (97.85%)
Nanamori-chu*Gorakubu - Acchu~ma Seishun! [Fycho's Seishun] +HD,DT (98.35%)
Agnete Kjolsrud - Get Jinxed [Master] +HD,DT (99.04%)
TrySail - High Free Spirits -TV.Ver- [StarR's Extra] +HD,DT (97.74%)
Tia - The Glory Days [Glory] +HD,DT (99.02%)
*namirin - Koi no Hime Hime Pettanko [Taeyang's Ultra Princess] +HD,DT (98.93%)
Fujijo Seitokai Shikkou-bu - Best FriendS [Insane] +HD,HR,DT (97.80%)
ClariS - Hitorigoto -TV MIX- [Soliloquy] +HD,HR,DT (97.65%)
supercell - My Dearest (TV Edit) [Guilt] +HD,HR,DT (96.23%)
Ayase Rie - Yuima-ru*World TVver. [Extra] +HD,HR,DT (97.00%)
Ni-Sokkususu - Blade Dance [Kneesocks] +HD,DT (97.36%)
Izumi Akazawa (CV. Madoka Yonezawa) - Responsibility Response [Slayed's Answer] +HD,DT (98.08%)
Tamura Yukari - MERRY MERRY MERRY MENU... Ne! [Little's Extra] +HD,DT (97.57%)
RADWIMPS - Yume Tourou [Extra: Taki] +HD,HR,DT (97.64%)
Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira! [Dan Dan] +HD,DT (99.34%)
Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.) [Challenger] +HD,DT (97.52%)
Ayase Rie - Yuima-ru*World TVver. [Ultimate] +HD,DT (97.17%)
TRUE - Soundscape [Settia's Extra] +HD,DT (97.49%)
Reol - MONSTER [DARKNESS] +HD,DT (98.52%)
Drop - Granat [Expert] +HD,HR,DT (94.54%)
TRUE - Soundscape [Slayed's Extra] +HD,DT (99.36%)
Ayaka Ohashi - Wagamama MIRROR HEART [StarR-kun's Revenge] +HD,DT (99.27%)
Ayaka Ohashi - Wagamama MIRROR HEART [Revenge] +HD,DT (98.28%)
FLOWxGRANRODEO - 7 -seven- -TV SIZE - [Expert] +HD,HR,DT (94.42%)
Royal Blood - Loose Change [$] +HD,DT (98.46%)
Azusa Tadokoro - Junshin Always [Extra] +HD,DT (96.60%)
Azusa Tadokoro - Junshin Always [Colorful] +HD,DT (97.26%)
3 Nen E Gumi Utatan (Nagisa & Kayano & Karuma & Isogai & Maehara) - Bye Bye YESTERDAY [Taeyang's Good Good Time] +HD,DT (99.55%)
Kano - Stella-rium [Pleiades] +HD,DT (98.55%)
35/50 = 70% (0.7)
Doesn't rely on short maps.(c) jesse
Im lazy to copy past and gonna just post the result multiplier from now on:
4. filsdelama
28/50 = 56% (0.56)
5. firebat92
32/50 = 64% (0.64)
6. osu player84
44/50 = 88% (0.88)
7. hvick225
33/50 = 66% (0.66)
8. RyuK
36/50 = 72% (0.72)
9. Emilia
40/50 = 80% (0.8)
Doesn't rely on short maps.(c) jesse
10. Mathi
22/50 = 44% (0.44)
11. Rohulk
1/50 = 2% (0.02)
12. Piggey
32/50 = 64% (0.64)
13. Spare
25/50 = 50% (0.5) I honestly lost my count here so it might be a bit different, +/- 1/2
14. Bubbleman
19/50 = 38% (0.38)
15. Dustice
7/50 = 14% (0.14)
16. mcy3
45/50 = 90% (0.9)
17. DanyL
32/50 = 62% (0.62)
18. idke
0/50 = 0% (0x)
Hands down, much respect to idke.
19. Happystick
9/50 = 18% (0.18)
20. Yaong
2/50 = 4% (0.04)
21. bro_gamer72
25/50 = 50% (0.5)
22. _index
20/50 = 40% (0.4)
23. Totoki
33/50 = 66% (0.66)
24. kablaze
0/50 = 0% (0)
Hands down, wp.
25. talala
26/50 = 62% (0.62)
26. WWW
1/50 = 2% (0.02)
27. Aireu
19/50 = 38% (0.38)
28. Adamqs
2/50 = 4% (0.04)
29. Toy
13/50 = 26% (0.26)
tho we all know he is not about DT at all
30. Monko2k
24/50 = 48% (0.48)
31. CXu
8/50 = 16% (0.16)
32. Arnold24x24
36/50 = 72% (0.72)
33. Wilchq
0/50 = 0% (0)
much respect
34. Musty
7/50 = 14% (0.14)
35. uyghti
33/50 = 66% (0.66)
36. Sanze
23/50 = 56% (0.56)
37. Mizuru
28/50 = 66% (0.66)
38. freedomdiver
Ok this one doesnt count, gonna get #51 here instead.
39. Astar
30/50 = 60% (0.6)
40. Resia
43/50 = 86% (0.86)
41. Recia
14/50 = 28% (0.28)
42. Karthy
16/50 = 32% (0.32)
43. MrBoom
2/50 = 4% (0.04)
44. Bango
38/50 = 76% (0.76)
45. Zirba
33/50 = 66% (0.66)
46. fieryrage
31/50 = 62% (0.62)
47. MouseEasy
39/50 = 78% (0.78)
48. obtio
45/50 = 90% (0.9) holy shit
49. Dunois
17/50 = 34% (0.34)
50. Mlaw22
2/50 = 4% (0.04)
51. Dunii
37/50 = 74% (0.74)
The data got obtained by myself manually, so I might be mistaken in few places by +/- 0.1-0.2 value. I didnt take freedomdiver by obvious reasons, instead I counted #51 - Dunii
So the current average of short DT jumpy map per player's top 50 score in current top 50 players is:
combined multiplier (22.76) / amount of players (50) = 0.4552
or 45,52% of current PP earnings of top 50 players are short jumpy DT maps with 2 and less mins of draintime without DT.
I don't really understand how removing the players who don't play short maps helps either of our points.hi-mei wrote:
Oh, if we remove these who dont play short DT maps at all
- idke (0)
- Kablaze (0)
- Wilchq (0)
- Rohulk (1 top DT score)
- Yaong (2)
- WWW (2)
- Adamqs (2)
- MrBooM (2)
- Mlaw22 (2)
We gonna get the following: 0.5392 which is 0.54% of PP of top ranked players who plays fasts maps is earned on short jumpy DT maps.
I'd like to see the percentage of players who play hr vs nomod vs doubletime before we try to argue that the distribution of pp should be evenly split between those subsets of players. I'd expect that there are more DT players in general. I'll take a look when I get more time.hi-mei wrote:
Dont forget, that there are also Nomod / HDHR mods are still available, that means, that, lets say, we got 3 type of players right now
- nomod
- hr (hdhr)
- dt (hddt)
The pure HD and FL players are rare for now, so lets stick with these 3.
So in perfect case scenario, the distribution should be like 33/33/34
instead, we got something around 50% of PP literally earned from abusing one mod on specific kind of maps.
Oh yea, I think I said that there are 80% people who abuses it in top 50 rank?
lets see.. In my opinion, the abuse of DT is when you surpasing that 33% from above, or to be completely fair lets take 40%.
so, from the data earned above, there are 30 players that surpassed these values, which is 60%.
Okay, my bad!
If you counted maps that aren't short as maps that are short, I'm sure you would too.hi-mei wrote:
I wonder what would happen if I counted Remote control, Caffeine Driver and other 2:30+ min DT sutff. I truly believe we would get these 80% easily.
I'm sorry but I can't take YOU seriously if you think that FCing a 20 star map would be down to... memorization? Wouldn't that make fcing anything memorization...? I'll treat this as irony. You're correct that in freedomdiver's case it was quite significantly a memorization score, but that's because he's using a touchscreen which makes jumps near irrelevant.hi-mei wrote:
However, coming back to our convo, I honestly cant take you seriously anymore, especially after you saidAnd I'll say it again. If you have a 20 star 20 second map and someone fc's it, you'd have to be braindead to argue that it should be worth less than 900pp; thus 20 second maps CAN give 900pp.Which is completely stupid, since if you wanna FC 20 sec 20 star map, all you will do is memorizing the muscle movement, which is basically turning the game into some physical memorization challenge, rather than video-game.
Which actually happened in our case, he didnt play the game properly, he abused the flaw of the map with third party device. In this case we should blame both - the map and the TS.
Of course it's legit. The definition of legit circulates around "DOES NOT CHEAT", and I agree touchscreen isn't a cheat. Almost Everything you said is correct. Except you're missing one point: and It's that the play was overweighted. Unless your definition of "overweighted" does not include: FC'ing 3 times in a short amount of time, specifically 860pp, 890pp, and 900pp, Getting A 78% 900pp, and the very fact it was played in a 20 second map. Then I guess it isn't, but to me, I feel like 900pp was not deserved, but the play itself was legit.Tanomoshii Nekojou wrote:
thank you peppy for this post. I'm glad to see that everything is under control... :3
in my opinion, technically the 900pp play by freedomdiver is legit and deserving... why?
1st: its legit because touchscreen players are recognized official 'technically' as part of the game since touchscreen can be seen and set in everyone's profile.
old website:
new website:
2nd: its deserving because freedomdiver didn't 'break' any rules for the gameplay... if you have a problem with this.. go check the Rules wiki or FAQ wiki...
so deal with it guys... its not yet the end of the world... lets just hope a new and improved system will come soon... :3
hi-mei wrote:
I think its a long awaited time for a meticulous review of how PP score is calculated.
There is a very tangible difference between 4 min 7* HDHR map fc and 20 seconds HDHRDT haitai FC.
This thing HAS to be addressed at some point, I truly hope that the solution will be finded and we gonna shift from TV-size farming meta to something a bit different.
I am not a math-guru, but I can say that the formula of PP calculation is struggling when it comes to sliders.
Maps with lots of sliders gives less score, doesnt matter if the actual difficulty is higher than the common TV-size anime maps.
So the main thing that comes to my mind is that PP system doesnt care how you hit sliders, how much input sliders are having on the player during the gameplay, how it affects reading and such.
But for temporary solution I can suggest to nerf how much PP is coming from short maps, it is just not ok that 20 second map gives 900 pp. Its just wrong.
Why does everyone hate on catch the beat players? Sure they can hit jumps much better, but can you think of how much skill that actually takes, you still have to dash and give thought. if you use both hands then you gotta plan both hands for aim instead of just your right hand. Plus with catch the beat you can't spin worth crap.Swivelx wrote:
Why does everyone hate on Touchscreen players? Sure they can hit jumps much better, but can you think of how much skill that actually takes, you still have to aim and give thought, if you use both hands then you gotta plan both hands for aim instead of just your right hand.
Plus with touchscreen you can't Stream worth crap.
But my point is: We all play osu and strive to get better, can't we just respect that and not hate on different playstyles?
It isn't hating on a playstyle and/or the people using it to claim that it is unbalanced. We shouldn't just leave it that way to protect touchscreen players' feelings or something. While they can't really stream and have limited map choices, they have enough maps to get a significant amount of pp, and in that way among others it's vastly different from using tablet/mouse, meaning it isn't fair to put the two on the same system. I think it takes plenty of practice to get good with it, as with anything, but that doesn't mean it's balanced or that it is equal to tablet/mouse. To sum it up, stating that the playstyle is unbalanced isn't an attack on any players.Swivelx wrote:
Why does everyone hate on Touchscreen players? Sure they can hit jumps much better, but can you think of how much skill that actually takes, you still have to aim and give thought, if you use both hands then you gotta plan both hands for aim instead of just your right hand.
Plus with touchscreen you can't Stream worth crap.
But my point is: We all play osu and strive to get better, can't we just respect that and not hate on different playstyles?
it doesnt matter that ts cant stream when it doesnt give that much pp anywaySwivelx wrote:
Why does everyone hate on Touchscreen players? Sure they can hit jumps much better, but can you think of how much skill that actually takes, you still have to aim and give thought, if you use both hands then you gotta plan both hands for aim instead of just your right hand.
Plus with touchscreen you can't Stream worth crap.
But my point is: We all play osu and strive to get better, can't we just respect that and not hate on different playstyles?
It does take skill. Referencing freedomdivers 900pp, Doing something like that is still hard, but it's way too easy relative to other playstyles like Tablet and Mouse.Swivelx wrote:
Why does everyone hate on Touchscreen players? Sure they can hit jumps much better, but can you think of how much skill that actually takes, you still have to aim and give thought, if you use both hands then you gotta plan both hands for aim instead of just your right hand.
Plus with touchscreen you can't Stream worth crap.
But my point is: We all play osu and strive to get better, can't we just respect that and not hate on different playstyles?
^ This is Gold.Eraser wrote:
"Who cares if touchscreen is broken"
Uhm, a lot of players. This is a competitive game, not a truck driving simulator.
"This map is hard, he deserved it."
Then I also deserved the bicycle racing trophy because I participated using a motor bike.
"But they can only play limited number of maps!"
And those maps are jump-dominant maps, which takes like 85% of the whole map pool.
"It's the mappers fault for mapping jump maps!"
It's Riot's fault that you became a degenerate who run down mid whenever he couldn't get his favorite champ.
"Why do you even care that he got 900pp? He is legit, just accept that that is the new pp record!"
boi
that's perfectEraser wrote:
"Who cares if touchscreen is broken"
Uhm, a lot of players. This is a competitive game, not a truck driving simulator.
"This map is hard, he deserved it."
Then I also deserved the bicycle racing trophy because I participated using a motor bike.
"But they can only play limited number of maps!"
And those maps are jump-dominant maps, which takes like 85% of the whole map pool.
"It's the mappers fault for mapping jump maps!"
It's Riot's fault that you became a degenerate who run down mid whenever he couldn't get his favorite champ.
"Why do you even care that he got 900pp? He is legit, just accept that that is the new pp record!"
boi
Since when was this post an argument?itsamemarioo wrote:
that's not an argumentNepNep- wrote:
^ This is Gold.
It can also be interpreted as calming the people in this post arguing about whether the 900pp play was deserved. I worded that terribly, but you should get my point. People are still stating their opinions in this post with the 900pp, so I'd say it's relevant, but completely useless to the forum post itself.Harmony11 wrote:
Yes, the people who simply "good job Peppy" aren't really helping to solve the problem, but neither was Eraser's post at all. One person's shitpost does not in any way make another man's shitpost magically less shitty. Eraser's post was indeed completely irrelevant because it completely ignored the problems and issues that allow a 900pp Haitai touchscreen play to exist (many of which Peppy pointed out himself) and instead simply spouts nonsense meant entirely to fuel the "touchscreen is cheatscreen" circle-jerk.
This guy should quit, point 4 is compared so stupidly bad that I cringe. Maybe add something good to discussion.Eraser wrote:
"Who cares if touchscreen is broken"
Uhm, a lot of players. This is a competitive game, not a truck driving simulator.
"This map is hard, he deserved it."
Then I also deserved the bicycle racing trophy because I participated using a motor bike.
"But they can only play limited number of maps!"
And those maps are jump-dominant maps, which takes like 85% of the whole map pool.
"It's the mappers fault for mapping jump maps!"
It's Riot's fault that you became a degenerate who run down mid whenever he couldn't get his favorite champ.
"Why do you even care that he got 900pp? He is legit, just accept that that is the new pp record!"
boi
That would be a good idealolarisan wrote:
Maybe there could be an option on your profile where u select touchscreen and it will automatically be sent to another leaderboard?
Peppy has already stated that separating the pp system between the two is not a good idea, and your suggestion is pretty much the same. It's in the main post.Eraser wrote:
Alright, alright, here is a solution I had in mind. I only skimmed through the pages, so it might has been mentioned before.
Ban touchscreen from standard completely and make it a new game mode.
There's so much difference of playstyle between touchscreen and mouse/tablet, it doesn't even look comparable anymore. Touchscreen greatly reduces the aim aspect from standard, which is one the biggest things that differentiate osu! from other traditional rhythm games. Of course, they can still play standard maps, but as an auto-convert.
Touchscreen would be better off having its own game mode. People can be more creative with touchscreen here, with gimmicks like double taps, double sliders, or cross-screen-back-and-forth "stream", which are (practically) impossible in standard.
And there is osu arcade, why not take some elements from there too?
It's still the same thing isn't it? Separating into two unique gamemodes is still splitting the leaderboards, Just like what peppy said.Eraser wrote:
It's not about separating the pp system, it's about separating the whole peripheral. Make it a new unique game instead of a way of playing standard.
ExGon got a 1099pp play w/ touchscreen pre-tag4 nerf, however people did outcry over it which is why tag4 was nerfed etc.Grim Rapper wrote:
Why nobody is complaining when ExGon got his 400pp with Touchscreen?
Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one? Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
Why the most played beatmaps are pp maps? Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Why high-BPM on jumps is given better than high-BPM streams?
Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?
So many questions, yet too complcated to answer
Opinion of mine is: This is a rhythm game, and that's the community's not getting
We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?