applied Raiden's changes as well, wasn't aware about the Omit first bar line rule in Taiko.Pentori wrote:
03:04:052 (1,2,3,1,2,3) - wots up with the diff spike here, just seems totally unreasonable to play and is like a 0.20 sr boost lol. something like 04:56:007 (1,2,3,1,2,3) - is more in line with the difficulty of the map I don't really see why it's unreasonable, it's definitely the most emphasized and strong part of the whole song, along with its ending. The second one doesn't have big jumps as the first one because it's not as strong as the first you mentioned. Imo it's pretty reasonable, even though it increases a lot the sr.
00:56:799 (2) - 00:57:644 (2) - 00:58:489 (2) - 00:59:334 (2) - and the snapping with this seems a little pointless, especially when you use the same visuals as 1/4 - i wasn't even aware it was 1/6 until opening the editor. could just snap to 1/4 for intuition, or at least make it visually apparent that the snapping is different Yeah, was going to change that anyway. I was really surprised that only a few people were confused by this, the big majority who played this really didn't think this was 1/4. But changed it since I didn't like it anyway.
but ye fun map ♥
waiting for gh's reply on Skylish's mod.