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Keigo Hoashi - Vague Hope - Cold Rain

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Topic Starter
Aeril
This beatmap was submitted using in-game submission on Sunday, December 24, 2017 at 3:22:00 PM

Artist: Keigo Hoashi
Title: Vague Hope - Cold Rain
Source: NieR:Automata
Tags: monaca ニーア オートマタ platinumgames square enix nier automata
BPM: 128
Filesize: 7180kb
Play Time: 03:33
Difficulties Available:
  1. Belief (2.62 stars, 292 notes)
  2. Hard (1.55 stars, 240 notes)
  3. Normal (1.2 stars, 155 notes)
Download: Keigo Hoashi - Vague Hope - Cold Rain
Information: Scores/Beatmap Listing
---------------
its more nier automata owo
-Aerith-
Here you go As your request ~


Normal
-00:37:464 add whistle maybe
-00:38:871 remove finish or you can just lower the Volume ~
-00:43:094 add whistle
-00:44:502 same in here remove the finish or you can just lower the Volume :3


Hard
-00:12:863 add whistle
-00:16:382 same
-00:18:494 same
-00:24:124 same
-00:26:236 same


Belief
-00:16:382 add whistle
-00:18:494 same
-00:26:236 same
-00:32:785 same
-00:35:358 add whistle
-00:35:826 remove whistle


Uhhh .... sobs* idk why but the songs making me cry lol ~
But Anyway Good luck for Ranking this map !!!
Alexsander
M4M

[Normal]

  1. 00:23:420 (1) - I did not like this small overlap, you could put that note a little to the side however you would have to change the slider 2 green, nothing difficult per sign ;)

    Example of how you could leave: https://osu.ppy.sh/ss/9282377 (I hope you can see) ;)
  2. 01:06:990 (4,1) - this overlap is still bad for a low difficulty, 01:25:289 (3,4) - an example of overlap OK. (there are many overlaps similar to the first one I quotes)
The map is very good, I hardly saw any other mistakes so to speak, I think it's more my opinion about the errors I quoted than being totally wrong.
I did not do other diff because I would quote the same things I quoted above, it's up to you to give the kds or you did not think the mod helped anything
GOOD LUCK :) :D
Topic Starter
Aeril

-Aerith- wrote:

Here you go As your request ~


00:37:464 add whistle maybe addewd
-00:38:871 remove finish or you can just lower the Volume ~ i think its good
-00:43:094 add whistle added
-00:44:502 same in here remove the finish or you can just lower the Volume :3 it fits imo

Uhhh .... sobs* idk why but the songs making me cry lol ~ forgot to reply when i applied lol
But Anyway Good luck for Ranking this map !!!
also added a few other hitsounds

TheBenderGamer wrote:

M4M

[Normal]

  1. 00:23:420 (1) - I did not like this small overlap, you could put that note a little to the side however you would have to change the slider 2 green, nothing difficult per sign ;) i like

    Example of how you could leave: https://osu.ppy.sh/ss/9282377 (I hope you can see) ;)
  2. 01:06:990 (4,1) - this overlap is still bad for a low difficulty, 01:25:289 (3,4) - an example of overlap OK. (there are many overlaps similar to the first one I quotes) ok
The map is very good, I hardly saw any other mistakes so to speak, I think it's more my opinion about the errors I quoted than being totally wrong.
I did not do other diff because I would quote the same things I quoted above, it's up to you to give the kds or you did not think the mod helped anything
GOOD LUCK :) :D
_orange
m4m queue

[Normal]
  1. 00:17:790 (1,2) - Spacing
  2. 00:36:060 (2,1) - The flow is kinda awkward here
  3. 02:15:921 (1,2) - Blanket?
[Hard]
  1. 00:55:758 (4) - NC?
  2. 00:59:969 (4,1) - Swap NC
  3. 01:33:266 (4,1) - blanket
  4. 01:56:223 (4) - NC
  5. 02:29:972 (1,2) - This might be a little confusing bc you were just using the exact spacing for a 1/3 gap
  6. 03:32:310 (3) - NC bc it's following the quieter sound
  7. 02:55:988 (2) - ctrl h? you usually do that
  8. 03:14:982 (5,1) - Swap NC
[Belief]
  1. 00:03:714 (5) - Why is this rhythm more dense in the Hard diff
  2. 00:32:785 (3) - Why does this have a whistle on it when it's no different than 2 or 4?
  3. 00:34:657 (1,2,3,4) - 00:40:279 (1,2,3,4) - These sound really similar, shouldn't there be the same rhythm?
  4. 00:40:983 (2) - Add whistle on head
  5. 02:05:372 (2) - Ctrl G? 02:06:780 (4) - like here
  6. 03:16:151 (3,4) - These two should not have the same spacing emphasis as these 03:16:619 (5,6) -
  7. 03:18:724 (2,3,4) - 03:20:128 (5,6,1) - 03:21:531 (2,3) - Don't think it's necessary to map the same thing three ways, also here 03:13:110 (2,3,4) - 03:14:514 (5,6,1) -
  8. 03:15:917 (2,3) - 03:21:531 (2) - Match rhythm
Hope I helped
Pulse
hey, m4m

[Normal]
  1. 00:55:758 (3) - Others finishes seems fine but I think that a quieter sounds fits better here. Consider whistle on sliderstart instead finish. You could also invert hitsounds on head and tails, and maybe add a whistle on sliderend (whistle on start, whistle+finish on end). These options works better imo.
  2. 01:16:843 (3) - Shouldn't sliderend be hitsounded?
  3. 02:37:010 (3) - Hitsounds could also be inverted
[Hard]
  1. This beginning sounds more "dead" than it should be. 00:00:899 (1) and 00:03:714 (4) could be whistled on sliderstart
  2. 00:26:236 (1) - Why no whistles like 00:20:605 (1) and 00:23:420 (1)?
  3. 00:44:502 (2) - Imo should be simple+whistle to match previous hitsounding
  4. 00:50:132 (2) - Same as above
  5. 00:55:758 (4) - Invert hitsounds?
  6. 02:07:484 (1) - Whistle to match previous whistles on 1st and 4th combos
  7. 03:09:360 (1) - Leave this slider without any additional sounds while 03:06:545 (1) has makes it sounds.... wrong I guess
[Belief]
  1. 00:00:899 (1) - As on hard, I think that it could be hitsounded. Maybe 00:03:714 (5) too
  2. 00:26:236 (1) - Should be hitsounded, there's a important piano sound here without proper emphasis
  3. 00:33:253 (4) - Imo this note should be hitsounded instead 00:32:785 (3)
  4. 02:14:049 (3,4) - ^
  5. 02:24:342 (1) - Whistle to emphasize piano/guitar(?) sound?
Great set, chill song
Good luck!
-Aerith-
Change the BG to this one instead lol XD

https://touch.pixiv.net/member_illust.php?illust_id=61704447&mode=medium

Thats just my opinion . Its up to you ^^
aaronboon
Normal
Normal -

00:38:871 (2) - this finish is a bit too loud lowering by 5% would make it more fitting imo.
00:44:502 (4) - ^

02:31:380 (4,5,6,1) - since this is a map for beginners this pattern can be simpler such as this -https://puu.sh/xVvSv/094a774f2e.png
https://puu.sh/xVvSv/094a774f2e.png

03:02:791 (2) - this slider may be hard to hit for new players u could remove it.

Hard
Hard -
00:29:043 (1,2,3) - most of ur patterns are mapped to vocals whereas for this pattern the 2nd note vocals starts at a 1/4 blue tick
something like -https://puu.sh/xVutc/c4aee7e8c2.png could be used instead.
Topic Starter
Aeril

_orange wrote:

m4m queue

[Normal]
  1. 00:17:790 (1,2) - Spacing fuix
  2. 00:36:060 (2,1) - The flow is kinda awkward here how so
  3. 02:15:921 (1,2) - Blanket? it already is
[Hard]
  1. 00:55:758 (4) - NC? n
  2. 00:59:969 (4,1) - Swap NC yea
  3. 01:33:266 (4,1) - blanket these things are... z
  4. 01:56:223 (4) - NC
  5. 02:29:972 (1,2) - This might be a little confusing bc you were just using the exact spacing for a 1/3 gap so? the parts in the music called for jumps and now it doesnt so its ds
  6. 03:32:310 (3) - NC bc it's following the quieter sound nah
  7. 02:55:988 (2) - ctrl h? you usually do that no
  8. 03:14:982 (5,1) - Swap NC fixed ncs in these parts, it was really inconsistent before
[Belief]
  1. 00:03:714 (5) - Why is this rhythm more dense in the Hard diff because interpretation of music differs in each diff, hard being more rhythm centered and belief being more in tune to the feel of the song
  2. 00:32:785 (3) - Why does this have a whistle on it when it's no different than 2 or 4? because it goes back up in pitch
  3. 00:34:657 (1,2,3,4) - 00:40:279 (1,2,3,4) - These sound really similar, shouldn't there be the same rhythm? pronounciation in the vocals
  4. 00:40:983 (2) - Add whistle on head nah
  5. 02:05:372 (2) - Ctrl G? 02:06:780 (4) - like here to show the change in intonation
  6. 03:16:151 (3,4) - These two should not have the same spacing emphasis as these 03:16:619 (5,6) - yea
  7. 03:18:724 (2,3,4) - 03:20:128 (5,6,1) - 03:21:531 (2,3) - Don't think it's necessary to map the same thing three ways, also here 03:13:110 (2,3,4) - 03:14:514 (5,6,1) - they're all different because of the position in the music, the first one starts loud, second one is during a diminuendo,
    and the third is a crescendo/climax of the phrase
  8. 03:15:917 (2,3) - 03:21:531 (2) - Match rhythm second one adds emphasis onto the next note and how the ending of the phrase is slightly different so thats why its slider
Hope I helped

Pulse wrote:

hey, m4m

[Normal]
  1. 00:55:758 (3) - Others finishes seems fine but I think that a quieter sounds fits better here. Consider whistle on sliderstart instead finish. You could also invert hitsounds on head and tails, and maybe add a whistle on sliderend (whistle on start, whistle+finish on end). These options works better imo. i prefer how it is now
  2. 01:16:843 (3) - Shouldn't sliderend be hitsounded? yea
  3. 02:37:010 (3) - Hitsounds could also be inverted above like first
[Hard]
  1. This beginning sounds more "dead" than it should be. 00:00:899 (1) and 00:03:714 (4) could be whistled on sliderstart no to all
  2. 00:26:236 (1) - Why no whistles like 00:20:605 (1) and 00:23:420 (1)? so that the one on 4 stands out more
  3. 00:44:502 (2) - Imo should be simple+whistle to match previous hitsounding no
  4. 00:50:132 (2) - Same as above n
  5. 00:55:758 (4) - Invert hitsounds? n
  6. 02:07:484 (1) - Whistle to match previous whistles on 1st and 4th combos above
  7. 03:09:360 (1) - Leave this slider without any additional sounds while 03:06:545 (1) has makes it sounds.... wrong I guess there is a normal hit
[Belief]
  1. 00:00:899 (1) - As on hard, I think that it could be hitsounded. Maybe 00:03:714 (5) too
  2. 00:26:236 (1) - Should be hitsounded, there's a important piano sound here without proper emphasis
  3. 00:33:253 (4) - Imo this note should be hitsounded instead 00:32:785 (3)
  4. 02:14:049 (3,4) - ^
  5. 02:24:342 (1) - Whistle to emphasize piano/guitar(?) sound? no to all of these
Great set, chill song
Good luck!

aaronboon wrote:

Normal
Normal -

00:38:871 (2) - this finish is a bit too loud lowering by 5% would make it more fitting imo.
00:44:502 (4) - ^ no to these

02:31:380 (4,5,6,1) - since this is a map for beginners this pattern can be simpler such as this -https://puu.sh/xVvSv/094a774f2e.png
https://puu.sh/xVvSv/094a774f2e.png pattern is fine as is

03:02:791 (2) - this slider may be hard to hit for new players u could remove it. it wouldnt though

Hard
Hard -
00:29:043 (1,2,3) - most of ur patterns are mapped to vocals whereas for this pattern the 2nd note vocals starts at a 1/4 blue tick
something like -https://puu.sh/xVutc/c4aee7e8c2.png could be used instead. its on purpose, piano changes there so ignore vocals
thanksd guys!!
Nitronic Techno
Hey Replying for this mod I try to see what I can do
Normal
This is the only thing I would say is that 1/3 timing is a strong timing signature that note play on 1/3 signature will be considered misjudge as normal is devised by people who would probably had a few hours or more on osu! and probably played only 20 or so maps. Although your map is fine on this, it may be considered replacing notes on 1/3 as sliders or reversed sliders.
Hard
In this Diff, people would like to differ hard from normal and easy diff. I would suggest using a loose aim to make it more fun because I just watch a second and knew it was quite easy. I would say diff would favour more as an advance difficulty or something between normal and hard. If you want to make this more harder or increase it difficulty I would suggest Looking at this part [ https://youtu.be/LEBlmgfQfC0?t=8m45s ] on how a common hard is. Before you reply I would suggest looking on how he explain it and start taking a look on my hard in the map I sent you in the m4m we did as I took my version on what a hard should be. Slower song is going to be on a lower star rating, but I want you to try to extend your hard in to a more, in my opinion, modern maps
Belief
This is very well executed, I don't know if this needed to improved or change. But if your hard is extended over this diff and you want to make notes on some of the base notes (i.e. notes you hear in the background that are not normally map which you have done already for in this diff) and map some of them to create a harder diff
This is just my opinion of what I think should be improved. I can see this map going somewhere but please do think about the stuff I put in there and (I hopefully) make some changes according to it.
Uta
m4m from your queue
General/Modding Assist
  1. None
Belief
  1. 00:13:567 (3) - atleast ctrl g this one. by making it too close. u only making the rest spacing weird
  2. 00:22:013 (4,5,6) - make this 196/356 i'd preffer to have a perfect linnear angle
  3. 00:37:464 (1) - spacing is a bit high for a 1/3 song
  4. 01:01:138 (2) - make this straight with 00:59:969 (1) -
  5. 01:42:156 (1) - make this a whistle on the head?
  6. 02:19:663 (3) - NC
Others
  1. seems clear
Aaaaaaaaaa calm song
lit120
[general]
  1. offset's sound funny. starting point should be 922. the rest might need a fix too. yeah, might need a timing check here
  2. cymbals as finish hitsound from the calm part? wouldn't agree to use it, but chime sound fits better
  3. imo BPM fits to 128 ish around. try to confirm it from an expert
[belief]
  1. 00:26:236 (1) - whistle this pls so it won't be too quite by this loud piano note xd
  2. 00:43:094 (1) - this too
  3. 00:54:355 (1) - i wouldn't recommend adding finish at the tail before setting it to 00:57:162 (1) -
  4. 01:02:776 (1) - just an idea. use a custom hitsound with such downbeat here
  5. 01:23:178 (2,3) - stacks asdf
  6. 01:30:920 (1) - ctrl+g would be better as it is emphasized and a new note here
  7. 01:41:220 (5,1) - stacks again
  8. 01:43:091 (2,3) - stacks
  9. 01:46:366 (2) - finish doesn't suit here for me
  10. 02:19:663 (3) - NC this for 1/2 note after 1/1 note
  11. 02:31:380 (3) - finish ain't suitable here, but 02:32:787 (1) - instead
  12. 02:49:420 (4) - i'd avoid overlap for reading this for some players
  13. 03:07:953 (4,5,1) - the funny thing about this that 03:09:360 (1) - is stacked on 03:08:656 (5) - tail, but 03:07:953 (4,5) - isn't by its gap. could ctrl+g 03:09:360 (1) - or move somewhere else here
  14. 03:13:578 (4,5) - someone's gonna misread this .-.
  15. 03:16:151 (3) - oh this too
  16. 03:19:192 (4,5) - this
[h]
  1. 00:26:236 (1) - how about a whistle?
  2. 00:30:446 (3) - hmmm... what about having 00:31:850 - as clickable since it is emphasized with the vocal there + piano note?
  3. 00:55:758 (4) - isn't this supposed to be http://puu.sh/yf91R/e1073e80ef.jpg or http://puu.sh/yf92c/2ca6024e39.jpg ? the vocal there should be clickable enough xd
  4. 01:56:223 (1,2,3,4) - try to stack each other with 60 degree angle there for clean aesthetics a bit :p
  5. 02:37:010 (4) - this one... u know what i mean
  6. 03:00:914 (1,2) - if this is intentional for blanketing, you should fix this
  7. 03:02:322 (3,1) - a bit of overlapping hmm... try to move (1) or (3) somewhere
  8. 03:10:768 (2,1) - stacks
[n]
  1. 01:44:963 (4,6) - a bit of overlap isn't quite good in view imo. just move it to here (well u can fix the triangle xd) http://puu.sh/yf9DT/21b0009d32.jpg
  2. 03:31:371 (2,3) - the blanket could be better
hmm, just a hitsound stuff that u need to recheck. some notes are too quite and it deserved to have it :(

oh, don't forget about those stacks around. blame editor lol

seems gud
Topic Starter
Aeril

Uta wrote:

m4m from your queue
General/Modding Assist
  1. None
Belief
  1. 00:13:567 (3) - atleast ctrl g this one. by making it too close. u only making the rest spacing weird the movement is fitting to how the song portrays the "tense"-ness in the singer's voice
  2. 00:22:013 (4,5,6) - make this 196/356 i'd preffer to have a perfect linnear angle idk what this is referring to
  3. 00:37:464 (1) - spacing is a bit high for a 1/3 song piano is extra emphasized here
  4. 01:01:138 (2) - make this straight with 00:59:969 (1) - ya
  5. 01:42:156 (1) - make this a whistle on the head? nah, wouldnt fit with the rest of the hsing pattern
  6. 02:19:663 (3) - NC meant to match previous nc pattern in the map
Others
  1. seems clear
Aaaaaaaaaa calm song

lit120 wrote:

[general]
  1. offset's sound funny. starting point should be 922. the rest might need a fix too. yeah, might need a timing check here i fixed the timing, offset is good imo
  2. cymbals as finish hitsound from the calm part? wouldn't agree to use it, but chime sound fits better
  3. imo BPM fits to 128 ish around. try to confirm it from an expert
[belief]
  1. 00:26:236 (1) - whistle this pls so it won't be too quite by this loud piano note xd na
  2. 00:43:094 (1) - this too this is ok
  3. 00:54:355 (1) - i wouldn't recommend adding finish at the tail before setting it to 00:57:162 (1) - tru
  4. 01:02:776 (1) - just an idea. use a custom hitsound with such downbeat here ;/
  5. 01:23:178 (2,3) - stacks asdf stacks
  6. 01:30:920 (1) - ctrl+g would be better as it is emphasized and a new note here ? i dont think so
  7. 01:41:220 (5,1) - stacks again
  8. 01:43:091 (2,3) - stacks
  9. 01:46:366 (2) - finish doesn't suit here for me it does for me
  10. 02:19:663 (3) - NC this for 1/2 note after 1/1 note fine
  11. 02:31:380 (3) - finish ain't suitable here, but 02:32:787 (1) - instead i think the opposite
  12. 02:49:420 (4) - i'd avoid overlap for reading this for some players this is more of an insane diff tbh
  13. 03:07:953 (4,5,1) - the funny thing about this that 03:09:360 (1) - is stacked on 03:08:656 (5) - tail, but 03:07:953 (4,5) - isn't by its gap. could ctrl+g 03:09:360 (1) - or move somewhere else here mmm, i dont understand what your trying to say
  14. 03:13:578 (4,5) - someone's gonna misread this .-. okay?
  15. 03:16:151 (3) - oh this too ok?
  16. 03:19:192 (4,5) - this yes/?
[h]
  1. 00:26:236 (1) - how about a whistle? mm
  2. 00:30:446 (3) - hmmm... what about having 00:31:850 - as clickable since it is emphasized with the vocal there + piano note? i have it as a slider because the feeling between the vocals and the slider going back is better than having that syllable clicked
  3. 00:55:758 (4) - isn't this supposed to be http://puu.sh/yf91R/e1073e80ef.jpg or http://puu.sh/yf92c/2ca6024e39.jpg ? the vocal there should be clickable enough xd mehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
  4. 01:56:223 (1,2,3,4) - try to stack each other with 60 degree angle there for clean aesthetics a bit :p clean enough for me
  5. 02:37:010 (4) - this one... u know what i mean mehhhhhhhh fixecd
  6. 03:00:914 (1,2) - if this is intentional for blanketing, you should fix this its barely off ;c
  7. 03:02:322 (3,1) - a bit of overlapping hmm... try to move (1) or (3) somewhere no i like this
  8. 03:10:768 (2,1) - stacks stacks
[n]
  1. 01:44:963 (4,6) - a bit of overlap isn't quite good in view imo. just move it to here (well u can fix the triangle xd) http://puu.sh/yf9DT/21b0009d32.jpg i like how mine is
  2. 03:31:371 (2,3) - the blanket could be better its good enough
hmm, just a hitsound stuff that u need to recheck. some notes are too quite and it deserved to have it :(

oh, don't forget about those stacks around. blame editor lol

seems gud
Xinnoh
General
I think volume could be lowered by 10% globally
soft-hitfinish should be replaced with a strong whistle / ting, it's currently overpowering the song.

Belief
01:51:992 (4) - 03:33:184 (1) - Could make consistent with each other

Hard
01:41:211 (3) - 03:10:742 (2) - stack fix
Topic Starter
Aeril

Sinnoh wrote:

General
I think volume could be lowered by 10% globally lowered
soft-hitfinish should be replaced with a strong whistle / ting, it's currently overpowering the song. changed to a reverberating chime

Belief
01:51:992 (4) - 03:33:184 (1) - Could make consistent with each other yea sure

Hard
01:41:211 (3) - 03:10:742 (2) - stack fix k
owo
Xinnoh
might as well cut the length of drum-hitnormal

normal
02:08:867 (4) - make shorter by 1/2, I assume it's a snapping error

fix that and we good
Topic Starter
Aeril

Sinnoh wrote:

might as well cut the length of drum-hitnormal cut

normal
02:08:867 (4) - make shorter by 1/2, I assume it's a snapping error yea

fix that and we good
Xinnoh
💭
Uta
okay... vari nas
pishifat
hard
i get ur doing some weird spacing thing but 01:33:711 (1,2,3) - kinda sucks a lot as the only circle --> object 1/2 jump. others are natural enough because sliderleniecny makes it feel like you're not even doing a jump, while this one is relatively x treme on gameplay/reading. 03:14:961 (1,2,3) - this placement/rhythm would be ok

call me back if u fix that!!
Topic Starter
Aeril

pishifat wrote:

hard
i get ur doing some weird spacing thing but 01:33:711 (1,2,3) - kinda sucks a lot as the only circle --> object 1/2 jump. others are natural enough because sliderleniecny makes it feel like you're not even doing a jump, while this one is relatively x treme on gameplay/reading. 03:14:961 (1,2,3) - this placement/rhythm would be ok

call me back if u fix that!!
i did the thing
pishifat
zxxz
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