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Ogura Yui - Baby Sweet Berry Love

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July - San
Hii! From Mod req!

Okay Let's see here...

Normal
Hitsounds tags only..And one more thing

00:24:054 (3) - (add in the finish the hitsound "Clap")

00:25:465 (2) - (This too)

00:26:877 (2) - (This too)

00:28:289 (2) - (This tooo)

00:32:524 (2) - (Too)

01:00:054 (1) - (Add Hitsound "Finish")

01:05:701 (1) - ("Finish" Too)

01:11:348 (1) - ("Finish" too)

01:08:524 (1,2,3) - (Looks Weird) (Can You Chhange this?)

01:19:818 (1,2,3) - (Looks Weird) (Can You Change this?)

Hard
Put the hitsounds you mentioned earlier in the same places
01:27:936 (1) - (Add hitsound "Finish" and "Whistle")

tsukiko-chan
00:17:259 (3) - (Object is not Adjusted)

That's all..

The rest it's good, i guess..

Good map and Good song dude! Good luck :3
Topic Starter
coco

July - San wrote:

Hii! From Mod req!

Okay Let's see here...

Normal
Hitsounds tags only..And one more thing

00:24:054 (3) - (add in the finish the hitsound "Clap")

00:25:465 (2) - (This too)

00:26:877 (2) - (This too)

00:28:289 (2) - (This tooo)

00:32:524 (2) - (Too)

01:00:054 (1) - (Add Hitsound "Finish")

01:05:701 (1) - ("Finish" Too)

01:11:348 (1) - ("Finish" too)

01:08:524 (1,2,3) - (Looks Weird) (Can You Chhange this?) looks fine

01:19:818 (1,2,3) - (Looks Weird) (Can You Change this?) ^

Hard
Put the hitsounds you mentioned earlier in the same places
01:27:936 (1) - (Add hitsound "Finish" and "Whistle")

tsukiko-chan
00:17:259 (3) - (Object is not Adjusted) ok

That's all..

The rest it's good, i guess..

Good map and Good song dude! Good luck :3
i dont feel the need for those sounds to be there thanks for modding tho
nextplay
elo

[General]
  1. Your current metadata is wrong (Source) it's the translated title which should be put in the tags the actual Source title is 変態王子と笑わない猫。
    and remove TV Size (check the links down below)
    here are the sources http://www.ogurayui.jp/profile/
    http://henneko.jp/goods/cd.html
    http://www.yuikaori.info/profile/
  2. Set some Combocolors
Normal
  1. 00:02:171 (3) - move this to 00:01:995 - because there is the stronger vocal and instrument
  2. 00:08:524 (4,1,2,3) - space this out it's hard to read for beginners
  3. 01:08:524 (1,2,3) - ^
  4. 00:16:289 (1) - in the music is nothing special to have this kind of shape
  5. 00:17:348 (2) - move this to x:57 y:244 so there is no overlap
  6. 00:26:877 (2) - move this to x:269 y:315 to avoid the overlap and then do ctrl+j so it still has 1.00x ds
  7. 00:29:348 (2,3) - this comes out of nowhere space 3 out
  8. 00:59:524 (3) - ctrl+g this one and then move it to x:389 y:45 the current one would be bad to play

that's it for now you really need to work on the structure, nc pattering etc.

gl
Topic Starter
coco
00:02:171 (3) - not following that

all others fix ty
newton-
nm from q

[normal]
  1. lots of unintentional overlaps,they look kinda messy so i'd advise you to clean them up
  2. 00:08:524 (4) - could be shortened by 1/2 a beat to map the more prominent drum sound on the white tick
  3. 00:14:877 (3,4,1) - something could be done about this overlap, maybe a triangle like this would be better
  4. 00:14:877 (3,2) - might wanna stack these too while ur at it
  5. 00:21:583 (6,1) - this sort of stack is really confusing for new players to read
  6. 00:21:936 (1) - also shouldnt this end on the white tick after it? you mainly use white tick rhythm in this diff so you should put objects on white ticks as much as possible.
  7. 00:32:524 (2,3) - overlap makes this confusing for newer players to read
  8. 00:45:936 (1,2,3) // 00:48:759 (1,2,3) - sliders could work here since 3/2 gaps between objects are awkward to read
  9. 00:59:524 (3,1) - really sharp backwards flow is unintuitive for players at this level
  10. 01:08:524 (1) - vocal on 01:08:877 - is more important than the one on 01:09:054 - since white ticks are inherently stronger
  11. 01:23:877 (2,3) - ctrlg for rhythm then reposition since the note on 3's sliderend deserves to be clickable since it's stronger than the last two
[tsukiko-chan]
  1. 00:00:230 - starting section feels too dense and overdone. consider loosening up rhythm here to differentiate it from the much more intense verse and kiai sections
  2. 00:09:054 (1,2,4,5) - potentially confusing to read, maybe space these out
  3. 00:17:701 (1,2,3) - ngl this makes it look like 2 is a slider. pretty confusing to read too, especially when compared to the rest of the map reading-wise
  4. 00:33:230 (1,2,3,4) etc - not really a fan of this kind of backwards flow thing, too sharp to be comfy
  5. 01:14:877 (3,5) - might be misread, 3 seems to lead directly into 5
  6. 01:26:877 (1,2,3,4,5) - since this is a top diff, might as well space this from the next part of the stream - slider leniency makes this safe to do anyway
good luck!
timemon
mod
General/Modding Assist
  1. Set your combo colours
  2. I would suggest you change the hitsounds to custom like S:C1 and at least put in soft-sliderslide.wav that is blank to get rid of the slidertrack sound (you can go into most ranked maps and just borrow it)
  3. Difficulty Spread issue: The gap in difficulty between Hard and tsukiko-chan is a bit too much. You would have to add a light insane difficulty.
  4. Offset 762 sounds much better than your current offset (760) you can change this by going to the timing panel and ctrl+A all lines and just add 2 ms into the offset then use resnap command.
tsukiko-chan
  1. 00:00:230 - This is the intro of the song which is also at its calmest. But in your map this section is full of constant 1/2 gap. with jumps even. It is contrary to the song's intensity and gives your map poor contrast. A calm section should be mapped sparingly with less objects and spacing, sometimes even undermapping.

    For example 00:01:642 (5) - isn't necessary at all. You could remove it because it's snapped to a really quiet sound. also all these jumps have way too much spacing 00:00:760 (2,3,5,6,7) - . This section needs to be significantly nerfed
  2. 00:09:054 (1,2) - 1/4 slider and a circle next to each other don't play so well. Either spread them out or map it as a triplet.
  3. 00:20:877 (2,3) - you really miss the opportunity to add some jumps here, the sound is really powerful. 1/2 sliders don't do any justice.
  4. 00:43:642 (2,3,4,5,6,1,2,3,4,1,2,3) - poor object placement, you need to be more careful about nearby objects when you put down a note. keeping your object placement organized can make your map look very good (and organized duh)
  5. 00:49:112 (2,3,4) - I don't think a triplet works well here, just use a circle like you did at 00:46:465 (2) -
  6. 00:52:112 (1) - there is no need to NC, your NC logic is all over the place as well. Generally you would want to NC every full measure (one downbeat)
  7. 01:11:348 (1) - why put a reverse there? just remove the reverse and add another 1/2 slider. follows the music much better
  8. 01:14:171 (8,1) - switch NC
I won't repeat what I said before so you should go through the map and apply yourself.

Hard
  1. 00:21:936 - would be cool to make this clickable (circle)
  2. 00:49:818 (3,4) - why is this spacing so close? it's 1/2 gap not 1/4 spread it out more
  3. 01:03:230 (2) - would look better if u flip this slider
Compared to the top diff, your hard diff is quite a step up and is pretty decent.

Normal
  1. 00:30:936 (2,1) - be careful to not loop too fast on Normal and force an overlap when it's not necessary. you basically forced an overlap here when you shouldn't.
  2. 00:32:524 (2,3) - again lol. And try to put next object in the direction of the sliderend, new players often follow the sliders all the way down.
  3. 00:57:936 (2) - would be better if sliderend was clickable
  4. 00:59:524 (3) - NC
This diff looks a bit too messy with overlap and sometimes weird flow.

Good luck!
Topic Starter
coco
newton

newton- wrote:

nm from q

[normal]
  1. lots of unintentional overlaps,they look kinda messy so i'd advise you to clean them up
  2. 00:08:524 (4) - could be shortened by 1/2 a beat to map the more prominent drum sound on the white tick
  3. 00:14:877 (3,4,1) - something could be done about this overlap, maybe a triangle like this would be better
  4. 00:14:877 (3,2) - might wanna stack these too while ur at it rearranged this
  5. 00:21:583 (6,1) - this sort of stack is really confusing for new players to read
  6. 00:21:936 (1) - also shouldnt this end on the white tick after it? you mainly use white tick rhythm in this diff so you should put objects on white ticks as much as possible.
  7. 00:32:524 (2,3) - overlap makes this confusing for newer players to read
  8. 00:45:936 (1,2,3) // 00:48:759 (1,2,3) - sliders could work here since 3/2 gaps between objects are awkward to read
  9. 00:59:524 (3,1) - really sharp backwards flow is unintuitive for players at this level
  10. 01:08:524 (1) - vocal on 01:08:877 - is more important than the one on 01:09:054 - since white ticks are inherently stronger
  11. 01:23:877 (2,3) - ctrlg for rhythm then reposition since the note on 3's sliderend deserves to be clickable since it's stronger than the last two
[tsukiko-chan]
  1. 00:00:230 - starting section feels too dense and overdone. consider loosening up rhythm here to differentiate it from the much more intense verse and kiai sections remapping intro
  2. 00:09:054 (1,2,4,5) - potentially confusing to read, maybe space these out i think readable
  3. 00:17:701 (1,2,3) - ngl this makes it look like 2 is a slider. pretty confusing to read too, especially when compared to the rest of the map reading-wise
  4. 00:33:230 (1,2,3,4) etc - not really a fan of this kind of backwards flow thing, too sharp to be comfy u can hold ur cursor in the middle of the slider
  5. 01:14:877 (3,5) - might be misread, 3 seems to lead directly into 5 dont think so
  6. 01:26:877 (1,2,3,4,5) - since this is a top diff, might as well space this from the next part of the stream - slider leniency makes this safe to do anyway but rn it looks so pretty :3
good luck!

timemon

timemon wrote:

mod
General/Modding Assist
  1. Set your combo colours
  2. I would suggest you change the hitsounds to custom like S:C1 and at least put in soft-sliderslide.wav that is blank to get rid of the slidertrack sound (you can go into most ranked maps and just borrow it) will do l8r lo
  3. Difficulty Spread issue: The gap in difficulty between Hard and tsukiko-chan is a bit too much. You would have to add a light insane difficulty.
  4. Offset 762 sounds much better than your current offset (760) you can change this by going to the timing panel and ctrl+A all lines and just add 2 ms into the offset then use resnap command.
tsukiko-chan
  1. 00:00:230 - This is the intro of the song which is also at its calmest. But in your map this section is full of constant 1/2 gap. with jumps even. It is contrary to the song's intensity and gives your map poor contrast. A calm section should be mapped sparingly with less objects and spacing, sometimes even undermapping.

    For example 00:01:642 (5) - isn't necessary at all. You could remove it because it's snapped to a really quiet sound. also all these jumps have way too much spacing 00:00:760 (2,3,5,6,7) - . This section needs to be significantly nerfed remap intro
  2. 00:09:054 (1,2) - 1/4 slider and a circle next to each other don't play so well. Either spread them out or map it as a triplet.
  3. 00:20:877 (2,3) - you really miss the opportunity to add some jumps here, the sound is really powerful. 1/2 sliders don't do any justice. wanted to keep the guitar sound all straight sliders
  4. 00:43:642 (2,3,4,5,6,1,2,3,4,1,2,3) - poor object placement, you need to be more careful about nearby objects when you put down a note. keeping your object placement organized can make your map look very good (and organized duh)
  5. 00:49:112 (2,3,4) - I don't think a triplet works well here, just use a circle like you did at 00:46:465 (2) -
  6. 00:52:112 (1) - there is no need to NC, your NC logic is all over the place as well. Generally you would want to NC every full measure (one downbeat) reNC'ing
  7. 01:11:348 (1) - why put a reverse there? just remove the reverse and add another 1/2 slider. follows the music much better
  8. 01:14:171 (8,1) - switch NC
I won't repeat what I said before so you should go through the map and apply yourself.

Hard
  1. 00:21:936 - would be cool to make this clickable (circle)
  2. 00:49:818 (3,4) - why is this spacing so close? it's 1/2 gap not 1/4 spread it out more
  3. 01:03:230 (2) - would look better if u flip this slider
Compared to the top diff, your hard diff is quite a step up and is pretty decent.

Normal
  1. 00:30:936 (2,1) - be careful to not loop too fast on Normal and force an overlap when it's not necessary. you basically forced an overlap here when you shouldn't.
  2. 00:32:524 (2,3) - again lol. And try to put next object in the direction of the sliderend, new players often follow the sliders all the way down.
  3. 00:57:936 (2) - would be better if sliderend was clickable
  4. 00:59:524 (3) - NC 01:00:054 (1) - is downbeat would rather nc that
This diff looks a bit too messy with overlap and sometimes weird flow.

Good luck!

thx for modding guys:)
no reply=fix
Lafayla

Normal
00:12:054 (1,2) - this angle is awkward not that it affects playability in any way but players need to do so much movement just to play this
00:16:289 (1) - blanket can be improved, if you are having trouble blanketing sliders ends because theres no approach circle just plant a circle and stack them and then delete circle like this https://imgur-archive.ppy.sh/aY7Q0Ly.png > it can make your map look really wonderful owo
00:16:289 (1) - fix blanket
00:24:054 (3) - not a fan of this overlap but it seems intentional so I won't tell you to remove it
00:59:701 - holy bookmark graveyard
01:09:936 (3,1) - fix blanket
01:12:583 - 01:13:818 (4) - ugly overlap, i would change the angle 3 reverses at to give you more flexibility for where to put 4
01:21:230 (3,1) - so close to being perfect blanket

Hard>
00:02:524 (5) - I would never put circles on reverse arrows, just looks ugly and hides the reverses from the player making playability much harder, consider placement anywhere else
00:38:877 - 00:38:524 (4,2) - this overlap doesn't look good, consider flowing slider 00:38:877 (1) - differently for way to use more realestate
01:18:230 (5,6) - this way of making flow is a bit awkward

tsu
00:00:232 (1,2) - this linear flow can be pretty uncomfortable
00:00:762 (2,3) - fix blanket
00:09:761 (5,6,7) - flow is pretty harsh here
00:11:173 (1,2,3) - same thing with this one ^
00:12:232 (2,3) - this pattern isn't bad but the flow into the rhythm is what makes it hard because players would need to stop at two and then move to 3 which goes against what people would want to do
00:13:644 (2,3) - same
00:33:232 (1,2) - could flow better
00:33:938 (3,4) - could flow better
00:34:467 (4,1) - holywtfspacing spaced a bit too far for emphasis
01:03:232 (1) - soo much spacing on it and tbh it doesn't sound intense for it
01:07:291 (2,5) - pls don't cover reverses
01:27:232 (5,6,7,1,2,3,4,1) - can be improved, guranteed to make players miss because of how messy the slider looks overlapping 4/7 notes of that stream, consider placement elsewhere
I wish you the best with the mapset coco, if you have further questions poke me c:
bite you death
hey, m4m

  • general
  1. check aimod
  2. add some tags ("hentai ouji to warawanai neko henneko the prince and the stony cat ed ending" would be fine)

    small girl
  3. 00:00:232 - to 00:06:409 - why no hitsounding here?
  4. 00:00:762 (2) - nc
  5. 00:01:997 - why sv increase to 1.5? slow beginning, even though the sounds get higher pitched .5 sv is too much of a change in a slow part imo
  6. 00:05:703 (2,1) - visual flow is awkward
  7. 00:07:644 (2,3,1) - should be spaced further from 00:07:114 (1) - to emphasise the sound at 00:07:820 (1) - imo
  8. why does 00:09:056 (2) - have .7 higher sv than 00:09:761 (5,6) - and 00:11:173 (1,2) - ?
  9. 00:15:232 - why the random 2x sv?
  10. 00:17:261 (3,4) - i read this as a 1/4 gap, maybe change to something like this?
  11. why do you emphasise 00:19:114 (1) - with higher spacing but not 00:18:232 (3,2,1,2) - these?
  12. 00:24:585 (5,1) - weird overlap, seeing as this is the only one in the map i recommend changing it
  13. spacing difference in 00:24:585 (5,1) - and 00:27:232 (4,1) - is very major for same sound
  14. 00:30:232 (2,1) - awkward angle after 00:29:703 (1,2,1,2) -, this pattern suggests the slider should be above 00:30:232 (2) -, not below
  15. 00:27:585 (1,2) - stack
  16. 00:30:232 (2,1) - and 00:31:643 (2,1) -'s sounds arent that different, but spacing very much is
  17. 00:34:644 -, 00:37:467 -, 00:40:291 -, 00:41:703 -, 00:43:114 - add hitfinish
  18. 00:54:409 (1,2,3,1,2,3,1,2,3) - the song goes 1,2,1,2 here not 1,2,3,1,2,3, change the pattern and hitsounding please
  19. 00:59:526 (4) - i would nc this and make it a repeat slider, like 00:00:232 (1) -
  20. kiai is very lacking when it comes to hitsounding, 01:00:056 - to 01:00:761 - even has no hitsounding at all. what i mean by "lacking" is that its just a clap every 2 measures, except for 2 or 3 parts where the hitsounding gets really intense, like at 01:08:879 - to 01:11:350 -. i recommend adding a few hitwhistles throughout the kiai
  21. 01:01:997 (4,5) - very small spacing
  22. 01:02:879 (1,2,1,2) - these 1,2 jumps make no sense. the song doesnt support it at all
  23. 01:04:644 (2) - ctrl g'ing this makes 01:04:291 (1,2,3,4,5) - more fun to play imo
  24. 01:07:644 (4,5) - and 01:18:761 (8,1) - why stack and repeat sliders here? these are massive flow breaks and are not fun to play at all
  25. 01:21:938 (1,2,3,4) - why spacing difference between 1 and 2 only?
  26. 01:27:232 (5,6,7,1,2,3,4,1) - this feels really cramped and awkward to play

    hard
  27. lower ar and od for better spread
  28. overall sv is the same as insane, not really an issue, but still
  29. try to keep distance snapping consistent, emphasise certain sounds, dont "freestyle" like you would with an insane

    normal
  30. cs 3 would be much better imo
  31. try to avoid 1/2 gaps as much as possible as this is the lowest diff of the set, you need to remove majority of the 1/2s OR make an easy diff for this set
  32. 00:09:230 (1,2,3) - this rhythm fits better here imo
  33. 00:14:877 (3) -, 00:19:112 (2) -, 00:21:936 (1) -, 00:28:289 (2) -, 00:31:818 (1) -, 00:32:524 (2) -, 00:33:583 (4) -, 00:36:759 (2) -, 00:47:524 (1) -, 01:18:230 (3) - change to 1 ds
  34. 00:23:348 - to 00:34:642 - is MUCH calmer than 00:12:054 - to 00:23:348 -, yet it is denser. change this
  35. 00:36:759 (2,3,1) - avoid this kind of overlap in easy/normal, extremely hard to read for new players
  36. 00:51:583 (1,2,3,1,2) - looks messy
i suck at modding n/h xdd

gl
Topic Starter
coco
bite you death

bite you death wrote:

hey, m4m

  • general
  1. check aimod
  2. add some tags ("hentai ouji to warawanai neko henneko the prince and the stony cat ed ending" would be fine)

    small girl
  3. 00:00:232 - to 00:06:409 - why no hitsounding here?
  4. 00:00:762 (2) - nc
  5. 00:01:997 - why sv increase to 1.5? slow beginning, even though the sounds get higher pitched .5 sv is too much of a change in a slow part imo
  6. 00:05:703 (2,1) - visual flow is awkward
  7. 00:07:644 (2,3,1) - should be spaced further from 00:07:114 (1) - to emphasise the sound at 00:07:820 (1) - imo i think is ok
  8. why does 00:09:056 (2) - have .7 higher sv than 00:09:761 (5,6) - and 00:11:173 (1,2) - ?
  9. 00:15:232 - why the random 2x sv? plays the same i just wanted the curvy shape
  10. 00:17:261 (3,4) - i read this as a 1/4 gap, maybe change to something like this?
  11. why do you emphasise 00:19:114 (1) - with higher spacing but not 00:18:232 (3,2,1,2) - these? downbeat
  12. 00:24:585 (5,1) - weird overlap, seeing as this is the only one in the map i recommend changing it
  13. spacing difference in 00:24:585 (5,1) - and 00:27:232 (4,1) - is very major for same sound
  14. 00:30:232 (2,1) - awkward angle after 00:29:703 (1,2,1,2) -, this pattern suggests the slider should be above 00:30:232 (2) -, not below i dont see how it suggests slider should be above but im gonna keep regardless
  15. 00:27:585 (1,2) - stack
  16. 00:30:232 (2,1) - and 00:31:643 (2,1) -'s sounds arent that different, but spacing very much is imo higher note should get more emphasis
  17. 00:34:644 -, 00:37:467 -, 00:40:291 -, 00:41:703 -, 00:43:114 - add hitfinish
  18. 00:54:409 (1,2,3,1,2,3,1,2,3) - the song goes 1,2,1,2 here not 1,2,3,1,2,3, change the pattern and hitsounding please drums go 1 2 1 2 but the notes go 123 123
  19. 00:59:526 (4) - i would nc this and make it a repeat slider, like 00:00:232 (1) -
  20. kiai is very lacking when it comes to hitsounding, 01:00:056 - to 01:00:761 - even has no hitsounding at all. what i mean by "lacking" is that its just a clap every 2 measures, except for 2 or 3 parts where the hitsounding gets really intense, like at 01:08:879 - to 01:11:350 -. i recommend adding a few hitwhistles throughout the kiai oh yeah i forgot claps where u pointed out lol. i might add hitwhistles but idk where lol
  21. 01:01:997 (4,5) - very small spacing no important sounds so
  22. 01:02:879 (1,2,1,2) - these 1,2 jumps make no sense. the song doesnt support it at all wut ya they do
  23. 01:04:644 (2) - ctrl g'ing this makes 01:04:291 (1,2,3,4,5) - more fun to play imo
  24. 01:07:644 (4,5) - and 01:18:761 (8,1) - why stack and repeat sliders here? these are massive flow breaks and are not fun to play at all
  25. 01:21:938 (1,2,3,4) - why spacing difference between 1 and 2 only? idk but it flows well
  26. 01:27:232 (5,6,7,1,2,3,4,1) - this feels really cramped and awkward to play

    hard
  27. lower ar and od for better spread it's pretty standard
  28. overall sv is the same as insane, not really an issue, but still
  29. try to keep distance snapping consistent, emphasise certain sounds, dont "freestyle" like you would with an insane it's consistent for the most part so is ok

    normal
  30. cs 3 would be much better imo
  31. try to avoid 1/2 gaps as much as possible as this is the lowest diff of the set, you need to remove majority of the 1/2s OR make an easy diff for this set looks like im remapping almost everything
  32. 00:09:230 (1,2,3) - this rhythm fits better here imo
  33. 00:14:877 (3) -, 00:19:112 (2) -, 00:21:936 (1) -, 00:28:289 (2) -, 00:31:818 (1) -, 00:32:524 (2) -, 00:33:583 (4) -, 00:36:759 (2) -, 00:47:524 (1) -, 01:18:230 (3) - change to 1 ds
  34. 00:23:348 - to 00:34:642 - is MUCH calmer than 00:12:054 - to 00:23:348 -, yet it is denser. change this
  35. 00:36:759 (2,3,1) - avoid this kind of overlap in easy/normal, extremely hard to read for new players
  36. 00:51:583 (1,2,3,1,2) - looks messy
i suck at modding n/h xdd

gl
lafayla

Lafayla wrote:


Normal
00:12:054 (1,2) - this angle is awkward not that it affects playability in any way but players need to do so much movement just to play this
00:16:289 (1) - blanket can be improved, if you are having trouble blanketing sliders ends because theres no approach circle just plant a circle and stack them and then delete circle like this https://imgur-archive.ppy.sh/aY7Q0Ly.png > it can make your map look really wonderful owo
00:16:289 (1) - fix blanket
00:24:054 (3) - not a fan of this overlap but it seems intentional so I won't tell you to remove it
00:59:701 - holy bookmark graveyard
01:09:936 (3,1) - fix blanket
01:12:583 - 01:13:818 (4) - ugly overlap, i would change the angle 3 reverses at to give you more flexibility for where to put 4
01:21:230 (3,1) - so close to being perfect blanket

Hard>
00:02:524 (5) - I would never put circles on reverse arrows, just looks ugly and hides the reverses from the player making playability much harder, consider placement anywhere else
00:38:877 - 00:38:524 (4,2) - this overlap doesn't look good, consider flowing slider 00:38:877 (1) - differently for way to use more realestate
01:18:230 (5,6) - this way of making flow is a bit awkward

tsu
00:00:232 (1,2) - this linear flow can be pretty uncomfortable
00:00:762 (2,3) - fix blanket
00:09:761 (5,6,7) - flow is pretty harsh here playable
00:11:173 (1,2,3) - same thing with this one ^
00:12:232 (2,3) - this pattern isn't bad but the flow into the rhythm is what makes it hard because players would need to stop at two and then move to 3 which goes against what people would want to do spacing is so low i doubt it matters very much
00:13:644 (2,3) - same
00:33:232 (1,2) - could flow better
00:33:938 (3,4) - could flow better u can hold ur cursor in the middle of the slider cuz leniency and it doesnt feel like anything
00:34:467 (4,1) - holywtfspacing spaced a bit too far for emphasis b b but aesthetic
01:03:232 (1) - soo much spacing on it and tbh it doesn't sound intense for it i think since is kiai should be ok to have higher spacing but if i get more complaints i change
01:07:291 (2,5) - pls don't cover reverses 2bad
01:27:232 (5,6,7,1,2,3,4,1) - can be improved, guranteed to make players miss because of how messy the slider looks overlapping 4/7 notes of that stream, consider placement elsewhere
I wish you the best with the mapset coco, if you have further questions poke me c:[/color]
no reply=fix(maybe not suggested fixes)
remapped a lot of parts for normal to get rid of 1/2s so some parts of normal diff mods might not apply
thanks for modding!
Yusomi
hii delivering the correct m4m this time ; w;

tsukiko-chan
00:16:291 (1,2,1,2) - i don't understand why these are so spaced, maybe make them more similar to 00:12:056 (1,2,3) - since it's basically the same sound.
00:21:585 (4) - i think this should be a slider, since there's a held guitar note here.
00:33:232 (1,2,3,4) - i think a pattern of small jumps would be more fitting since that's how you mapped the other similar sounds such as 00:29:703 (1,2,1,2) -, and these sounds are more intense than those ones imo making it even more suitable
00:52:996 (1) - this looks pretty out of place in a map like this, maybe just keep placement consistent here
00:59:526 (4) - this should be NC'd
01:27:585 (1,2,3,4,1) - it doesn't really make any sense to space these 5 the same, since those intense sounds are actually only on the last 3 notes. I suggest changing 01:27:232 (5) - to 3 kicksliders then finish with a increase spacing triple.

hard
00:01:997 (4,5,6) - maybe make spacing consistent here
00:09:230 (1,2,3) - this will be very awkward to play for beginners. 00:09:495 (2) - the sound on this note is really unnoticeable, maybe just delete it.
00:17:612 (3) - spacing gets inconsistent here
00:19:112 (1) - maybe stack this on 00:18:230 (2) - sliderhead
00:24:759 (1) - it's against the rules to hide reverse arrow, this is unrankable.
00:27:583 (1) - same here
00:39:583 (1) - maybe move the first white anchor on this slider to the left a little to make spacing even either side of this note 00:39:407 (2) -
00:39:583 (1) - also this slider isn't snapped correctly, it should end on the white tick
00:48:407 (3) - this needs extended one more tick
00:51:230 (3) - same here
00:52:644 (5) - and here
00:54:936 (1) - this slider starts on a weaker sound than it finishes on. since there's no real reason to do so here, this is against the ranking guidelines.
01:20:083 (2,3) - spacings pretty inconsistent here
01:21:848 (3,4) - and here

good luck with map !
Topic Starter
coco

Yusomi wrote:

hii delivering the correct m4m this time ; w;

tsukiko-chan
00:16:291 (1,2,1,2) - i don't understand why these are so spaced, maybe make them more similar to 00:12:056 (1,2,3) - since it's basically the same sound. if u listen to the tune in the back it climaxes here
00:21:585 (4) - i think this should be a slider, since there's a held guitar note here.
00:33:232 (1,2,3,4) - i think a pattern of small jumps would be more fitting since that's how you mapped the other similar sounds such as 00:29:703 (1,2,1,2) -, and these sounds are more intense than those ones imo making it even more suitable rn it has held sounds and the jumps before had short sounds
00:52:996 (1) - this looks pretty out of place in a map like this, maybe just keep placement consistent here made it fit better
00:59:526 (4) - this should be NC'd no they're pickup notes
01:27:585 (1,2,3,4,1) - it doesn't really make any sense to space these 5 the same, since those intense sounds are actually only on the last 3 notes. I suggest changing 01:27:232 (5) - to 3 kicksliders then finish with a increase spacing triple. but it looks so prettyyyyyyyy

hard
00:01:997 (4,5,6) - maybe make spacing consistent here
00:09:230 (1,2,3) - this will be very awkward to play for beginners. 00:09:495 (2) - the sound on this note is really unnoticeable, maybe just delete it. i dont think hard players are that bad
00:17:612 (3) - spacing gets inconsistent here visual spacing is relatively similar
00:19:112 (1) - maybe stack this on 00:18:230 (2) - sliderhead wanna keep this shape
00:24:759 (1) - it's against the rules to hide reverse arrow, this is unrankable.
00:27:583 (1) - same here
00:39:583 (1) - maybe move the first white anchor on this slider to the left a little to make spacing even either side of this note 00:39:407 (2) -
00:39:583 (1) - also this slider isn't snapped correctly, it should end on the white tick
00:48:407 (3) - this needs extended one more tick
00:51:230 (3) - same here
00:52:644 (5) - and here purposely did this for playability
00:54:936 (1) - this slider starts on a weaker sound than it finishes on. since there's no real reason to do so here, this is against the ranking guidelines. the background tune is grouped in 123 123 so i map it according to that (top diff does same thing)
01:20:083 (2,3) - spacings pretty inconsistent here
01:21:848 (3,4) - and here

good luck with map !
no reply = fix
ty for modding twice lol i owe u
Gaia
[nm]
was told not to look at this but i did a quick peek
00:10:644 (3) - not really following anything
00:12:056 (1,2) - stuff like this can really be symmetrical and nice, they're the same melody after all. 00:14:879 (3,4) - this does exactly that.
00:17:703 (1,2) - missing crashes
00:28:997 (1,2) - why are you killing your polarity like this :S just use a 1/1 slider so you don't get weird 3/2 spacings ,
it sounds more natural too.
00:34:644 (1) - why is this a reverse? theres nothing there
00:47:526 (1) - same about 3/2. i'd do something like

3/2 gaps in the rhythm really suck because they're unintuitive to catch, so try your best to avoid them at all costs!!!!

[hard]
00:00:232 (1,1) - probably want to avoid spacings like this right off the bat
00:07:114 (3) - needs jump to emphasize that crash
00:07:820 (5,6) - ^ these 2 actually are much more suitable for jumps compared to 00:05:526 (2,3) - (which are also really large jumps )
00:13:026 (4) - spacing this properly, or like http://puu.sh/ycTqP/79da9a324a.jpg since you switching polarity with the kickslider is gunna throw people off
00:28:997 (1) - space this out please, if you want an antijump then stack it. otherwise it just kills spacing consistency
00:32:526 (2) - ^
00:43:114 (1,2,3) - honestly this pattern isn't good to use too many times. by doing this you're saying that 2 and 3 are strong notes and repetitive. (which is not the case)
00:54:408 (1,2,1,2,1,1) - im very sure the emphasis is on every 1/1 instead of every 3/2 like what you're doing here..
01:02:879 (1,2) - 01:14:173 (1,2) - again, don't break spacing because you want to force a certain pattern. Build your pattern based on what you have
01:06:938 (1) - 01:18:232 (1) - 1/1 for vocals like at 01:12:585 (1) -

idk why you like to use reverses so much, most of them don't even land on anything. take 01:24:585 (5) - for example. it really should just be a 1/1

[light insane]
isnt this just your hard but with a slightly harder variation...?
honestly dont be lazy and make a new diff from scratch. hards and insanes (light or whatever doesn't matter) are fundamentally very different, you can't expect to map a proper insane diff based off of a hard (or vice versa, whichever diff you mapped first)

if you remap this, feel free to poke me anytime for a mod on that diff.

and side note: 00:41:703 (1) - stacks where the reverses are covered are unrankable

[tsukiko]
00:07:114 (1) - flow too hard into this one
00:13:026 (3) - 00:14:173 (1,2,3) - 00:17:261 (3) - if u want that snare, this plays much better without that weird kickslider-end on a downbeat thing happening
00:43:644 (2,3,4,5,6,1,2,3,4) - don't do star jumps for no reason please..
01:05:703 (1,2,3,1) - spacing too close. like the green (1) is such a stressed vocal note yet it has no spacing emphasis at all
01:07:644 (4) - same as above about stacked reverse except this one is definitely out
01:26:879 (1) - this is the rhythm i hear

also try to properly emphasize the stressed notes (where u added crashes) with slighter higher spacing. it makes all the difference

glhf
Topic Starter
coco

Gaia wrote:

[nm]
was told not to look at this but i did a quick peek in ur q post i meant I cant mod ur normals xd
00:10:644 (3) - not really following anything i want it to be held like the vocal but at the same time i dont want to cover the whole screen with a slider so idk wat to do lo
00:12:056 (1,2) - stuff like this can really be symmetrical and nice, they're the same melody after all. 00:14:879 (3,4) - this does exactly that. but ds makes that kinda tough

[hard]
00:54:408 (1,2,1,2,1,1) - im very sure the emphasis is on every 1/1 instead of every 3/2 like what you're doing here.. if u listen to the whatever tf in the bg (i think bass guitar or smt idk) it's playing in groups of 3. i have same emphasis in the top diff

[tsukiko]
00:07:114 (1) - flow too hard into this one i think is ok
00:43:644 (2,3,4,5,6,1,2,3,4) - don't do star jumps for no reason please.. i wanna do jumps there but idk wat else i should put if not star
01:26:879 (1) - this is the rhythm i hear i listened to it again and the only thing i dont hear is the blue tick after 3 but thats it so keeping for now


glhf ty gaia :3
thanks! if it's not here it's fixed
Nitrous
Another set another day! Haven't listened to this song for years now. Feels refreshing.

General
  1. No Easy difficulty? Sounds appropriate for a TV-Size anime OP
  2. Note, all hitsound-related mods apply to all difficulties.
Normal
  1. 00:07:820 (3) - Remove finish.
  2. 00:09:938 (2,3) - Sliders seem to overlap with default skin. Is this intentional?
  3. 00:17:703 (1) - Change tail to finish instead. Sounds better.
  4. 00:19:115 (2) - Add finish for consistency.
  5. 00:21:938 (1) - Change to finish?
  6. 00:28:997 (1,1) - Try to stack 00:30:409 (1) - 's tail to 00:28:997 (1) - 's head to make it look cleaner.
  7. 00:30:409 (1) - Make it repeat once. Would make rhythm better to support the white tick.
  8. 00:37:468 (1) - I don't think a finish is necessary here yet. Change it to whistle.
  9. 00:40:291 (1) - Make this repeat.
  10. 00:41:703 (1) - This is a reoccurring theme. Though a repeat will make it better.
  11. 00:51:585 (1,1) - Same here.
  12. 00:52:997 (1) - Remove NC.
  13. 00:52:115 (2,2) - Add finishes on heads.
  14. 01:07:467 - Add a circle?
  15. 01:16:468 (5) - Make it repeat once.
  16. 01:18:761 - Add a circle?
  17. 01:25:467 - Suddenly volume goes up here. Try to match the volume with the previous timing point or make it a bit subtle when making it higher.
  18. 01:25:468 (1) - Remove finish on tail.
  19. 01:26:526 (3) - Remove finish.
  20. 01:27:938 - Would prefer to increase volume here.
Hard
  1. 00:21:585 (4) - Would prefer to shorten it to the red tick instead.
  2. 00:39:408 (2,1) - Fix stacking.
  3. 00:45:232 (1,2,3) - Remove finishes.
  4. 00:45:232 (1) - Make it to whistle.
  5. 00:54:408 (1,1,1,1) - I'll try to figure out what you're trying to do here.
  6. 01:11:349 (1) - I'm losing you friend.
  7. 01:16:820 (5,1) - Fix stacking.

I can only mod at this point. Comparing it to your first map where I modded, you improved a lot. Good luck ranking!
Yugu
m4m

general
check ai mod

tsukiko-chan
00:00:232 (1,1) - not same
00:00:762 (1,2) - obvious deviation (blanket)
00:00:232 (1,1) - 00:01:114 (2,3) - maybe ds is confusion
00:02:173 - why you miss this drum
00:24:585 (5,1) - not pretty imo , just stack or like 00:27:409 (5,1) -
00:29:526 (2,1) - bad overlap
00:29:703 (1,1) - force blanket is not good idea , it make 00:30:056 (1,2,1) - looks very awkward
00:30:409 (1,2) - make them shape consistent
00:37:291 (5) - strange to play and not smooth just make it open like https://puu.sh/yj0LW/d8d199338b.jpg
00:48:409 (2,3,4,5,1) - make them more round

Light Insane
00:21:585 (9,2,1) - pls make same ds
00:57:761 - miss guitar s sound (actually guitar appear in 00:57:806 - but insane diff , just make a 1/4 slider)
01:25:379 - there is no drum so just delet one turn back

gl :)
Topic Starter
coco

Yugu wrote:

m4m
general
check ai mod

tsukiko-chan
00:00:232 (1,1) - 00:01:114 (2,3) - maybe ds is confusion readable
00:24:585 (5,1) - not pretty imo , just stack or like 00:27:409 (5,1) - it's just custom stack like 00:27:409 (5,1)
00:37:291 (5) - strange to play and not smooth just make it open like https://puu.sh/yj0LW/d8d199338b.jpg i need 00:37:467 (1) to be spaced
00:48:409 (2,3,4,5,1) - make them more round last note bent to emphasize

gl :)

Nitrous wrote:

Another set another day! Haven't listened to this song for years now. Feels refreshing.

General
  1. No Easy difficulty? Sounds appropriate for a TV-Size anime OP mmmmmmmmmmmmm i dont wanna map ez tho xd
  2. Note, all hitsound-related mods apply to all difficulties.
Normal
  1. 00:07:820 (3) - Remove finish. it fits
  2. 00:30:409 (1) - Make it repeat once. Would make rhythm better to support the white tick. trying to avoid 1/2
  3. 00:37:468 (1) - I don't think a finish is necessary here yet. Change it to whistle. i think this is fine
  4. 00:40:291 (1) - Make this repeat.
  5. 00:41:703 (1) - This is a reoccurring theme. Though a repeat will make it better.
  6. 00:51:585 (1,1) - Same here.
  7. 00:52:997 (1) - Remove NC. every measure nc
  8. 00:52:115 (2,2) - Add finishes on heads.
  9. 01:16:468 (5) - Make it repeat once.
  10. 01:25:468 (1) - Remove finish on tail. imo these finishes fit
  11. 01:26:526 (3) - Remove finish. ^
  12. 01:27:938 - Would prefer to increase volume here.
Hard
  1. 00:21:585 (4) - Would prefer to shorten it to the red tick instead. guitar note is held which is what it's following so
  2. 00:54:408 (1,1,1,1) - I'll try to figure out what you're trying to do here. trying to emphasize the 1/2s

I can only mod at this point. Comparing it to your first map where I modded, you improved a lot. Good luck ranking!
not mentioned is fixed thanks!
lit120
[general]
  1. aimod
  2. where's the vid?
  3. the diff name tsukiko-chan doesn't suit so well tbh
  4. spread isn't balanced enough from Insane and tsukiko-chan. even for Normal and Hard too
  5. in Normal, a lot of green lines are really useless, based on the volume settings there only. should've remove those and arrange them well
  6. hitsounds weren't being made properly
  7. start the 2nd kiai at 01:25:468 - , not 01:25:114 - for an emphasize
[n]
  1. 00:01:468 (2,3,4) - try this http://puu.sh/yjstR/a5214eb049.jpg
  2. 00:12:056 (1,2) - this sounds like Easy diff for me. could make sth like http://puu.sh/yjsyt/cde793f7f2.jpg or u can make it on ur own
  3. 00:14:879 (3,4) - i'd make it to 1/2 reverse if i were u
  4. 00:17:703 (1,2) - same one here. should be like http://puu.sh/yjsC9/44caaf8a57.jpg
  5. 00:21:232 (5,6,1) - watch your DS
  6. 00:21:938 (1,3) - i wouldn't recommend you overlapping this, as it will lead them misreading this to combo break for beginners
  7. 00:23:350 - this part... seeing those 2 combos each there doesn't suit so well tbh. go with 4 instead by removing 00:24:762 (1) - 00:27:585 (1) - 00:30:409 (1) - NC there. oh also, 00:23:350 (2) - should be NC
  8. 00:30:409 (1) - why not 1/2 reverse or 1/1 slider instead?
  9. 00:35:350 (2,1) - in aesthetic way, blanket this properly
  10. 00:45:938 (5) - NC this, 00:47:350 (1) - remove NC
  11. 00:47:350 (1,2,3) - this doesn't suit well tbh. how about this for vocal? http://puu.sh/yjsNJ/45b3edbdc3.jpg
  12. 00:50:173 (1,2,3) - this too
  13. 00:51:585 (1,1) - 1/2 reverse or 1/1 slider
  14. 00:57:232 (1,2) - uhh, timing like this would be a pain to play with. try this http://puu.sh/yjsR8/62cf4282f3.jpg
if you're trying to make this diff as "easy", map sth easier to play with on this diff. try to review those NCs again, as some of them didn't make any sense for me to understand what you were trying to emphasize or follow

[h]
  1. 00:18:232 (2,3,1,2) - this view isn't interesting to see and would be a bit of problem for them reading this
  2. 00:28:291 (2,1) - this overlap could lead to sth that amateur players won't like it by 00:28:997 (1) -
  3. 00:54:761 (1,1,1) - i wouldn't recommend u NC those each other, but only 00:55:820 (1) - suits well
  4. 01:06:938 (1) - if this weren't a reverse slider, it'd fit well as it was emphasize the vocal there
  5. 01:09:938 (1) - this rhythm didn't suit well for me, as there wasn't any note at 01:10:026 - . could be this instead http://puu.sh/yjtCM/e4ae7a99da.jpg
  6. 01:24:585 (5,6) - stacks
my advice: to play it safe, use DS for the entire time in Hard diff. recheck more and more about this diff

[light i]
  1. sounds like "Insane" for me based on this diff
  2. 00:45:938 (1,2) - i'd use 1/1 sliders there for the vocal. 00:48:761 (1,2) - too
  3. 00:54:409 (1,2,1,2,1,2,1,2) - notice that (1) is a downbeat. the spacing between (2) to (1) is low, but (1) to (2) is high. sth like this could work for example http://puu.sh/yjtMK/3059b177bc.jpg
  4. 01:05:173 (5) - there isn't anything to follow on 01:05:261 - due to an absence of a note there. removing 1/4 slider could work and replace it as a note
  5. 01:25:467 (1,2,1,2,1,2,1,2) - stacks? aw come on, you can do better than that. at least i've provided u an example like 00:54:409 (1,2,1,2,1,2,1,2) -
[tsukiko]
  1. 00:24:585 (5,1) - stack this instead
  2. 00:27:585 (1,2) - ^
  3. 00:39:585 (3) - the vocal's pitch is high and fits for an emphasize, like this for example http://osu.ppy.sh/ss/9514943
  4. 00:43:820 (3,4,5,6) - i wouldn't make the spacing this low and easier to play if i were you
  5. 00:50:173 (2,3,4,5) - for a calm part here, this should've been easier to play, like pentagon form flow
  6. 00:54:409 (1,2,1,2,1,2,1,2) - you can totally make it pretty in view like this for example http://osu.ppy.sh/ss/9514954
  7. 01:05:173 (5,6,7) - woah what's all this 1/4 sliders here? should've been this for a perfect rhythm to follow http://puu.sh/yju14/d0862efdfa.jpg
  8. 01:09:232 (6) - there isn't any note at blue tick for this 1/4 slider
  9. 01:13:820 (5,6,1) - didn't see this one coming, as u never did this one before. plus, this didn't suit rly well for a song like this. just stack it normally like u did on 00:50:879 (1,2,3) - for example
  10. 01:16:291 (3,4,5,6,7) - http://puu.sh/yju5g/79528909b3.jpg
  11. 01:21:232 (1,2,3,4,5,6,7,1,2,3,4,1) - this is totally overmap tbh, as the notes weren't present as u did here. the right rhythm is this http://puu.sh/yju7d/92f07a62ce.jpg
there are many things i'd like to point out, but i'd better not for you. the thing is, check your diffs all over again. most of them weren't suit enough on rhythms and some of them were overmapped, based on the absence of the note there

gl
Topic Starter
coco

lit120 wrote:

[general]
  1. aimod
  2. where's the vid? idk
  3. the diff name tsukiko-chan doesn't suit so well tbh agre, will rename
  4. spread isn't balanced enough from Insane and tsukiko-chan. even for Normal and Hard too
  5. in Normal, a lot of green lines are really useless, based on the volume settings there only. should've remove those and arrange them well
  6. hitsounds weren't being made properly yeah fuck me i cant hitsound
  7. start the 2nd kiai at 01:25:468 - , not 01:25:114 - for an emphasize
[n]
  1. 00:01:468 (2,3,4) - try this http://puu.sh/yjstR/a5214eb049.jpg
  2. 00:12:056 (1,2) - this sounds like Easy diff for me. could make sth like http://puu.sh/yjsyt/cde793f7f2.jpg or u can make it on ur own
  3. 00:14:879 (3,4) - i'd make it to 1/2 reverse if i were u
  4. 00:17:703 (1,2) - same one here. should be like http://puu.sh/yjsC9/44caaf8a57.jpg
  5. 00:21:232 (5,6,1) - watch your DS
  6. 00:21:938 (1,3) - i wouldn't recommend you overlapping this, as it will lead them misreading this to combo break for beginners
  7. 00:23:350 - this part... seeing those 2 combos each there doesn't suit so well tbh. go with 4 instead by removing 00:24:762 (1) - 00:27:585 (1) - 00:30:409 (1) - NC there. oh also, 00:23:350 (2) - should be NC
  8. 00:30:409 (1) - why not 1/2 reverse or 1/1 slider instead?
  9. 00:35:350 (2,1) - in aesthetic way, blanket this properly
  10. 00:45:938 (5) - NC this, 00:47:350 (1) - remove NC
  11. 00:47:350 (1,2,3) - this doesn't suit well tbh. how about this for vocal? http://puu.sh/yjsNJ/45b3edbdc3.jpg
  12. 00:50:173 (1,2,3) - this too
  13. 00:51:585 (1,1) - 1/2 reverse or 1/1 slider
  14. 00:57:232 (1,2) - uhh, timing like this would be a pain to play with. try this http://puu.sh/yjsR8/62cf4282f3.jpg
if you're trying to make this diff as "easy", map sth easier to play with on this diff. try to review those NCs again, as some of them didn't make any sense for me to understand what you were trying to emphasize or follow
k yeah im just gonna remap this and make easy

[h]
  1. 00:28:291 (2,1) - this overlap could lead to sth that amateur players won't like it by 00:28:997 (1) - i think this is fine
  2. 01:24:585 (5,6) - stacks off for readability
my advice: to play it safe, use DS for the entire time in Hard diff. recheck more and more about this diff

[light i]
  1. sounds like "Insane" for me based on this diff same
  2. 00:45:938 (1,2) - i'd use 1/1 sliders there for the vocal. 00:48:761 (1,2) - too since the vocals arent held im gonna keep them circles
  3. 01:05:173 (5) - there isn't anything to follow on 01:05:261 - due to an absence of a note there. removing 1/4 slider could work and replace it as a note refer to top dif
[tsukiko]
  1. 00:43:820 (3,4,5,6) - i wouldn't make the spacing this low and easier to play if i were you it's building up for the loud part so i think it's ok if it's spacedlike this
  2. 00:50:173 (2,3,4,5) - for a calm part here, this should've been easier to play, like pentagon form flow imo this is comfortable. not sure how it is not?
  3. 00:54:409 (1,2,1,2,1,2,1,2) - you can totally make it pretty in view like this for example http://osu.ppy.sh/ss/9514954 i prefer the back and forth motion
  4. 01:05:173 (5,6,7) - woah what's all this 1/4 sliders here? should've been this for a perfect rhythm to follow http://puu.sh/yju14/d0862efdfa.jpg i dont think the slidertails are too much of a concern for rhythm. the current rhythm has clicks in the same place as your example
  5. 01:09:232 (6) - there isn't any note at blue tick for this 1/4 slider slidertails don't always have to have a sound on them do they?
  6. 01:16:291 (3,4,5,6,7) - http://puu.sh/yju5g/79528909b3.jpg
  7. 01:21:232 (1,2,3,4,5,6,7,1,2,3,4,1) - this is totally overmap tbh, as the notes weren't present as u did here. the right rhythm is this http://puu.sh/yju7d/92f07a62ce.jpg fix except slidertails
there are many things i'd like to point out, but i'd better not for you. the thing is, check your diffs all over again. most of them weren't suit enough on rhythms and some of them were overmapped, based on the absence of the note there

gl
not mentioned is fixed ty!
Josh123uaJ
Ayy. Late mod

General:
Remove countdown for Normal, Hard, and Insane

Normal:
00:14:879 (3) - imo, this should be a NC instead of 00:16:291 (1) because the vocals feel like they're singing a new phrase.
00:30:409 (1) - I prefer having a repeat arrow here. Same with 00:40:291 (1), 00:41:703 (1), and etc.
00:45:938 (5) - The vocal is strong enough to put an NC here. 00:48:762 (4)


Hard:
00:14:879 (1,2,3,1,2,3) - I'm not sure about the overlap from the slider. It might give some players trouble reading it.
00:48:761 (1,2,3) - Spacing is off here. Same with 00:59:526 (5,6,7).

Insane:
00:16:997 (1) - Slider end isn't snapped.
00:21:938 (1,2,3,4,5,6,7) - For this pattern, you can move the triple so that an equal pentagon can form. Looks better imo.
00:20:350 (4) - This could be a NC.
00:30:409 (3) - You can made this a new NC for vocal. Same with 00:31:820 (1).
01:02:879 (1,2) - You could turn these sliders into circles to cover for vocals. Same with 01:14:173 (1,2).

Hentai:
00:55:467 (1,2) - You could mirror this so the pattern stays consistent in terms of movement.

GL reach ranked.
coke bottle
I'm so sorry lmao i forgot to mod this map. 1 week hmm...

general
your normal, does not have a note on 00:00:232 - while the rest does. is this rankable? i thought all diff must start and end on the same note. please correct me if i'm wrong.

Normal
00:16:291 (1) - move to left so that ehh.. the thing looks nicer? like the curve from 00:15:585 (4) - to 00:16:291 (1) - looks nicer
00:20:350 (4) - NC maybe?
00:23:350 (2) - ^
00:48:761 (4) - maybe curve it a bit more so that a blanket could be made with 00:50:173 (1) - ?
00:57:938 (2) - for this slider tail maybe move it to the left a bit more so it would be like more straightforward cause it (may) confuse beginners.

Hard
00:37:467 (1) - fro thi slider maybe put the middle anchor to x256 y336 so blaanket would look better.

shoot star cause why not
Topic Starter
coco

Josh123uaJ wrote:

Ayy. Late mod

Hard:
00:14:879 (1,2,3,1,2,3) - I'm not sure about the overlap from the slider. It might give some players trouble reading it. should be fine
00:48:761 (1,2,3) - Spacing is off here. Same with 00:59:526 (5,6,7). should be fine

Insane:
00:30:409 (3) - You can made this a new NC for vocal. Same with 00:31:820 (1). not necessary
01:02:879 (1,2) - You could turn these sliders into circles to cover for vocals. Same with 01:14:173 (1,2). it's fine the way it is

GL reach ranked.

Reynolduh wrote:

I'm so sorry lmao i forgot to mod this map. 1 week hmm...

shoot star cause why not ty
didnt mention normals cuz im remapping rn lol. sorry for not saying and wasting ur time
everything else fix, thanks!
_handholding
Normal
You'll need more recovery time at the end of the spinners. At the moment there just isn't enough time for players to react to the next object as the approach circles start well before the spinner ends. This goes for all spinners

Also some of your combos are 1 measure long in some places eg 00:26:173 (1) - and in others they are 2 measures long eg 00:34:644 (1) - . I couldn't really pinpoint a reason for the varying combo lengths
Lifdrasir
Check the tags, add r at the end of Gandalf :)

update
osu file format v14

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AudioLeadIn: 2000
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Countdown: 0
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TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:cococolaco
Version:Lifdrasir's Easy
Source:変態王子と笑わない猫。
Tags:hentai ouji to waranai neko anime ending tsukiko tsutsukakushi henneko prince and stony cat Lifdrasir Gandalf D4rksho0ter
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BeatmapSetID:683677

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Lifdrasir
Another update, more rythms
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TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:cococolaco
Version:Lifdrasir's Easy
Source:変態王子と笑わない猫。
Tags:hentai ouji to waranai neko anime ending tsukiko tsutsukakushi henneko prince and stony cat Lifdrasir Gandalf D4rksho0ter
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Topic Starter
coco
upd
Juiceys
Normal:

00:21:938 (1,1) - I believe in normal difficulties you cannot have objects so soon after spinnerends. You should either remove the spinner or replace it with a slider.

00:27:232 (3,1,2) - Triangle created here looks sloppy. You may want to make the objects overlap more evenly or not have ( 3 ) and ( 2 ) overlap at all


00:29:703 - Hella noticeable sounds skipped out here that I feels should be mapped. maybe try a rhythm like this?


00:31:114 - Same ^

00:44:526 (1,1) - Same thing about spinnerends mentioned previously

01:04:997 (2) - I would remove this object, Kiai is way too dense for a normal diff and since the sound here isn't very important it is removable imo.

01:09:938 (3) - You've been mapping to vocals in the kiai so far so why is this object not mapped to vocals as well? Seems inconsistent would change to

Topic Starter
coco
deleted all diffs and replaced/replacing with new ones
Doj
here bby
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59524
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34644
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.599999

[Metadata]
Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:cococolaco
Version:Doj's Normal
Source:変態王子と笑わない猫。
Tags:hentai ouji to waranai neko anime ending tsukiko tsutsukakushi henneko prince and stony cat Lifdrasir Gandalfr D4rksho0ter
BeatmapID:1447871
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"SBvp1vc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
762,352.941176470588,4,2,2,65,1,0
23350,-100,4,2,2,40,0,0
29703,-100,4,2,2,50,0,0
30409,-100,4,2,2,40,0,0
31114,-100,4,2,2,50,0,0
31820,-100,4,2,2,40,0,0
33232,-100,4,2,2,50,0,0
34644,-100,4,2,2,55,0,0
40997,-100,4,2,2,65,0,0
41703,-100,4,2,2,55,0,0
42409,-100,4,2,2,65,0,0
43114,-100,4,2,2,55,0,0
45938,-100,4,2,2,45,0,0
51585,-100,4,2,2,50,0,0
60056,-100,4,2,2,70,0,1
70644,-100,4,2,2,70,0,0
71350,-100,4,2,2,70,0,1
82644,-100,4,2,2,70,0,0
85114,-100,4,2,2,70,0,1
87938,-100,4,2,2,70,0,0


[Colours]
Combo1 : 82,158,235
Combo2 : 254,114,254
Combo3 : 237,228,71

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Sotarks
Insane
00:17:703 (1) - You don't wanna do a rhythm like 00:19:114 (1,2) - to follow 00:17:879 - this kick?
00:56:703 - & 00:57:056 - could be cool if those rhythm be mapped!

Other than that, nothing to say.
Call me back.
Topic Starter
coco
00:17:703 (1) - i prefer the contrast between these 2 so 00:19:114 (1,2) - stronger

made 00:56:526 (4) - into 2 1/2 sliders
Sotarks
Ok, bubbled.
sahuang
osu needs more henneko
Halfslashed
M4M Return

[Doj's Normal]
00:07:820 (3,4) - I recommend ctrl+g here for a more intuitive path from the previous slider, current placement implies either a sharp angle or has the player just sit there
00:12:056 - My issue with this section is you ended up mapping this like an easy diff when you had 1/2 chains earlier in the difficulty, which goes against the intensity of this section. Something you could do to buff this section is change rhythms like 00:12:056 (1) - 00:13:467 (3) - to 1/2 repeat + circle setups, which can differentiate this from 00:12:761 (2) -. 00:14:879 (1,1) - 1/2 sliders for stuff like this would also work pretty nicely with the vocals and add more contrast for 00:16:291 (3,4) -.
00:21:938 (5,6) - Try using a 1/2 repeat for 5 and a 1/2 slider+circle for 6 for a stronger transition.
00:34:644 (1,2,3,4) - 00:37:467 (1,2) - Avoid stacking 3 under the tail of 1, since the AR causes the tail to completely cover 3 which isn't very intuitive. Try something like this.
00:44:526 (3) - Something cool you could try is extend this into a double repeat that ends on 00:45:585 - to represent that vocal - it looks like it'd fit with your distance snap fairly well too.
01:00:056 - Similar concerns with before, this kiai is way too barebones compared to some of the other rhythms you have here. You could add a circle on 01:01:997 - to map the syncopated vocal or even use rhythm that prioritizes vocals like this. Stuff like 01:04:997 (5) - could be 1/2 slider and 01:05:526 - could be mapped as part of the solution for this. Also, it does kinda look like you just made a rhythm and copypasted it between every part of both kiais.
01:05:703 (1,2) - These slider paths are quite unclear due to how they overlap themselves, which makes them unintuitive to follow at this difficulty level. Use a more straightforward shape here.

By technicality this difficulty has elements that create a decent spread to the hard difficulty, but I think that the rhythms are overall too simple when considering that there isn't much 1/2 in the kiais or instrumentals, but rather in the calmer sections of the song.

[Hard]
01:25:467 - You went a bit too ham on the ending section here, considering you have spacing increases, a continuous 1/2 chain, and then spaced 1/4 sliders shortly after, which creates way too large of a difficulty spike from the normal. I'd suggest changing 01:25:467 (1,2,3,4) - to non-DS'd 1/2 sliders and then using a rhythm like this for 01:27:585 -.

Nothing to say about top diff. Call me back.
Yahuri

Halfslashed wrote:

[Hard]
01:25:467 - You went a bit too ham on the ending section here, considering you have spacing increases, a continuous 1/2 chain, and then spaced 1/4 sliders shortly after, which creates way too large of a difficulty spike from the normal. I'd suggest changing 01:25:467 (1,2,3,4) - to non-DS'd 1/2 sliders and then using a rhythm like this for 01:27:585 -. fixed both
thanks!
cocococcocococococoococcocooccoco
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59438
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
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DistanceSpacing: 1
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GridSize: 16
TimelineZoom: 2.599999

[Metadata]
Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:cococolaco
Version:Yuri's Hard
Source:変態王子と笑わない猫。
Tags:hentai ouji to waranai neko anime ending tsukiko tsutsukakushi henneko prince and stony cat yahuri doj
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Doj

Halfslashed wrote:

M4M Return

[Doj's Normal]
00:07:820 (3,4) - I recommend ctrl+g here for a more intuitive path from the previous slider, current placement implies either a sharp angle or has the player just sit there
00:12:056 - My issue with this section is you ended up mapping this like an easy diff when you had 1/2 chains earlier in the difficulty, which goes against the intensity of this section. Something you could do to buff this section is change rhythms like 00:12:056 (1) - 00:13:467 (3) - to 1/2 repeat + circle setups, which can differentiate this from 00:12:761 (2) -. 00:14:879 (1,1) - 1/2 sliders for stuff like this would also work pretty nicely with the vocals and add more contrast for 00:16:291 (3,4) -.
00:21:938 (5,6) - Try using a 1/2 repeat for 5 and a 1/2 slider+circle for 6 for a stronger transition.
00:34:644 (1,2,3,4) - 00:37:467 (1,2) - Avoid stacking 3 under the tail of 1, since the AR causes the tail to completely cover 3 which isn't very intuitive. Try something like this.
00:44:526 (3) - Something cool you could try is extend this into a double repeat that ends on 00:45:585 - to represent that vocal - it looks like it'd fit with your distance snap fairly well too.
01:00:056 - Similar concerns with before, this kiai is way too barebones compared to some of the other rhythms you have here. You could add a circle on 01:01:997 - to map the syncopated vocal or even use rhythm that prioritizes vocals like this. Stuff like 01:04:997 (5) - could be 1/2 slider and 01:05:526 - could be mapped as part of the solution for this. Also, it does kinda look like you just made a rhythm and copypasted it between every part of both kiais.
01:05:703 (1,2) - These slider paths are quite unclear due to how they overlap themselves, which makes them unintuitive to follow at this difficulty level. Use a more straightforward shape here.

By technicality this difficulty has elements that create a decent spread to the hard difficulty, but I think that the rhythms are overall too simple when considering that there isn't much 1/2 in the kiais or instrumentals, but rather in the calmer sections of the song.

Nothing to say about top diff. Call me back.
im drubj an high, fixd all no chang

f
osu file format v14

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AudioLeadIn: 0
PreviewTime: 59438
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34644
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:cococolaco
Version:Doj's Normal
Source:変態王子と笑わない猫。
Tags:hentai ouji to waranai neko anime ending tsukiko tsutsukakushi henneko prince and stony cat yahuri doj
BeatmapID:1549465
BeatmapSetID:683677

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CircleSize:3
OverallDifficulty:4
ApproachRate:4
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138,342,51585,6,0,B|182:365|224:350|224:350|229:318|202:269,1,150,6|4,0:2|3:0,0:0:0:0:
156,196,52467,1,2,0:0:0:0:
156,196,52644,2,0,P|186:189|224:183,1,50,2|0,1:2|0:0,0:0:0:0:
253,212,52997,1,6,0:0:0:0:
253,212,53173,2,0,L|328:221,1,50,0|2,0:0|1:2,0:0:0:0:
343,255,53526,2,0,P|359:198|409:184,1,100,4|2,3:0|0:0,0:0:0:0:
448,188,54056,1,2,1:2:0:0:
256,192,54409,12,4,55820,0:2:0:0:
404,100,57232,6,0,L|343:118,1,50,6|4,0:0|3:0,0:0:0:0:
204,47,57938,2,0,L|132:32,1,50,6|4,0:0|3:0,0:0:0:0:
49,69,58467,1,4,0:0:0:0:
49,69,59526,1,2,3:2:0:0:
49,69,59703,2,0,P|59:108|64:136,1,50,0|0,1:2|0:0,0:0:0:0:
30,162,60056,6,0,P|5:202|14:256,1,100,4|2,0:1|1:2,0:0:0:0:
57,352,60761,2,0,P|97:325|118:268,1,100,4|2,0:1|1:2,0:0:0:0:
208,216,61467,2,0,P|201:270|196:345,1,100,4|0,3:0|1:2,0:0:0:0:
293,369,62173,2,0,P|286:315|281:240,1,100,4|0,3:0|1:0,0:0:0:0:
331,243,62703,1,0,0:0:0:0:
375,275,62879,6,0,P|375:307|373:337,2,50,4|0|2,3:0|0:0|1:2,0:0:0:0:
462,225,63585,2,0,P|462:255|464:287,2,50,4|0|2,3:0|0:0|1:2,0:0:0:0:
458,114,64291,1,4,3:0:0:0:
373,184,64644,1,0,1:0:0:0:
332,81,64997,2,0,P|334:48|340:21,1,50,4|0,3:2|0:0,0:0:0:0:
284,48,65350,2,0,P|280:9|275:-10,1,50
234,33,65703,6,0,P|230:88|232:138,1,100,4|0,0:1|0:0,0:0:0:0:
162,218,66409,2,0,P|157:158|151:110,1,100,4|0,0:1|0:0,0:0:0:0:
64,52,67114,2,0,L|56:-26,2,50,4|0|2,3:0|0:0|1:2,0:0:0:0:
5,145,67820,2,0,L|13:67,2,50,4|0|0,3:2|0:0|1:0,0:0:0:0:
0,200,68350,1,0,0:0:0:0:
1,255,68526,6,0,L|14:356,1,100,4|0,3:2|1:0,0:0:0:0:
122,379,69232,2,0,L|134:279,1,100,4|2,3:0|1:2,0:0:0:0:
237,239,69938,1,4,0:0:0:0:
255,347,70291,1,4,3:2:0:0:
360,314,70644,2,0,L|363:264,2,50,4|2|2,3:0|3:2|1:2,0:0:0:0:
255,347,71350,6,0,P|203:335|138:330,1,100,4|2,0:1|1:2,0:0:0:0:
78,252,72056,2,0,P|130:240|195:235,1,100,4|2,0:1|1:2,0:0:0:0:
256,159,72761,2,0,P|258:202|301:238,1,100,4|0,3:0|1:2,0:0:0:0:
366,150,73467,2,0,P|381:113|350:52,1,100,4|0,3:0|1:0,0:0:0:0:
306,44,73997,1,0,0:0:0:0:
252,35,74173,6,0,L|195:28,2,50,4|0|2,3:0|0:0|1:2,0:0:0:0:
173,113,74879,2,0,L|123:114,2,50,4|0|2,3:0|0:0|1:2,0:0:0:0:
101,28,75585,1,4,3:0:0:0:
28,111,75938,1,0,1:0:0:0:
34,220,76291,2,0,P|25:263|16:281,1,50,0|0,3:2|0:0,0:0:0:0:
72,292,76644,2,0,P|62:330|56:354,1,50
114,342,76997,6,0,B|143:328|143:328|181:328|238:339,1,100,4|2,0:1|1:2,0:0:0:0:
268,240,77703,2,0,P|275:198|278:127,1,100,4|2,0:1|1:2,0:0:0:0:
297,32,78409,2,0,P|331:70|401:56,1,100,4|2,3:0|1:2,0:0:0:0:
473,18,79114,2,0,L|478:152,1,100,0|0,0:0|1:0,0:0:0:0:
477,173,79644,1,0,0:0:0:0:
486,227,79820,6,0,P|491:253|499:280,2,50,6|0|2,0:0|0:0|1:2,0:0:0:0:
398,293,80526,2,0,P|395:324|391:351,2,50,4|0|2,3:0|3:0|1:2,0:0:0:0:
325,209,81232,2,0,P|315:275|298:323,1,100,4|0,3:2|1:0,0:0:0:0:
198,335,81938,2,0,B|161:325|161:325|94:342,1,100,4|2,3:0|1:2,0:0:0:0:
69,244,82644,1,2,0:0:0:0:
185,66,83879,5,4,0:0:0:0:
206,179,84232,2,0,P|196:215|187:240,1,50,4|0,3:0|1:0,0:0:0:0:
168,276,84585,2,0,P|137:223|46:234,1,150,2|0,0:0|1:0,0:0:0:0:
82,321,85467,2,0,P|137:319|214:307,1,100,6|6,0:0|0:0,0:0:0:0:
279,336,86173,2,0,P|334:338|411:350,1,100,6|6,0:0|0:0,0:0:0:0:
256,192,86879,12,4,87938,3:1:0:0:
Topic Starter
coco
upd
thx halfy
Halfslashed
No Azusa BG? Are you trying to incur the wrath of xxdeathx and sahuang?
Topic Starter
coco

Halfslashed wrote:

No Azusa BG? Are you trying to incur the wrath of xxdeathx and sahuang?
tsukiko > everything
sahuang
hi

i will nuke this map because there is no Azusa anywhere.
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