frukoyurdakul wrote:
It's nice to see that the map is relatively harder to actual pp maps :3
[General]
Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that. Mm I'll keep it unchanged for now as the player can lower the song volume by themselves. If it becomes a major problem later I can lower it on audacity or sth later.
[Antithesis][Muzukashii]
- 00:37:381 - Well, since you are following the synth there, it continues as 1/6 after this spot, and the piano sounds are really supporting a harder pattern. So you have two options: Either using 1/6 flat stream, or turning this one to 1/4 1/6 starting from 00:37:057 - this bit. Editing that part will help you to emphasize the sounds of the music.
- 00:43:057 - I think you can add a note here, you already put a 1/1 break on the beginning of this section (00:37:706 - this part) and since it's the top diff I don't think you need another break for the section. added notes so there's a kdk pattern here.
- 00:47:598 (443,444,445) - Hmm, how about kkD on this and 00:48:084 (447) - finisher here? While the DON one will emphasize the harder bass sound,
the KAT one will emphasize the actual crash cymbal. Eh, I prefer ddK, it fits better than D imo so I'll keep it unchanged.- 01:11:111 - How about a 1/6 kkkkkkd here? I think the keyboard makes it neccessary and it will create a nice entrance to the kiai. Side note: This one is a suggestion, since the synth is 1/4 this pattern is already acceptable. I'll change it to be more consistent with the change in the first suggestion. Made it kddkddk as it's similar to 00:37:381 - which I also made kddkddk.
- 01:19:057 (684,685) - I think reversing these would be good, then I have a proposition like this: 01:19:219 - Starting from here, swap every color until 01:20:030 - this spot, it flows a lot better in my opinion. Well, I like how it is now. It focuses on the pitch increase at 01:20:111 - as the colour changes to kat from there in the synth sounds. Also, since the rhythm of the drum is "broken" (3/4+1/2beats) the lack of flow is interesting to emphasise that rhythm.
- 01:23:922 - This pattern doesn't fit the synth like the others, since the higher sounds are on white and red ticks this time. kdkdk or something relative might be better. changed to kdkdk.
- 01:31:300 (809,810,811,812,813) - Because of flow purposes, I recommend swapping every color to create d(kkkd), and I think it'll represent the trill sound better with more kats. ok.
- 01:52:057 - ^ ok too.
- 01:46:138 - I think you should add a note here. While the keyboard stops there, it breaks the flow and dividing two streams on blue ticks (which 2nd is way harder) cause a hand-swap and make it flow bad. kkkk also emphasizes the long sound better I think, but since the keyboard actually stops there your is acceptable, but not good I'll stay with the acceptable but not good tbh. Stopping the stream where the keyboard stops follows the song better and also this adds to the difficulty of the map as it was meant to be from the start (at least on this diff).
[Futsuu]
- 00:03:652 ~ 00:22:138 - This part doesn't have a 3/2 break, and at least one is required. added at 00:12:084 -
- 00:37:381 - I think kkkkd is easier there instead of kk kd. And after you put a pattern like that you should put a break as well. What I mean is 00:38:030 (162) - deleting this note. Mmm, I deleted 00:37:138 - and the note you mentioned for the break. It's k dk now
- 01:16:625 - Umm... I'm not sure about these. 7 1/3 notes in a row on such BPM is a bit hard, so I think you should nerf them a little bit by, for example deleting 01:16:733 - 01:16:949 - these. Same applies to similiar sections. Nerfed to some patterns that are more comfortable.
- The first kiai doesn't have a break, which contains a continuous mapping of 64/1, because of that reason at least one break is required, but I recommend 2. Added on 01:14:273 - and where it repeats at 01:24:652 - and nerfed the ending a bit for some more breaks at 01:27:327 - .
- 01:39:327 (129,130) - The keyboard sounds are significantly low compared to kat finisher, so I recommend removing the finishers on these. makes sense, removed.
[Kantan]
- 01:16:625 - The spread between Futsuu and Muzukashii is big, so I recommend adding one note between this and 01:17:273 - this spots. Same applies to other parts. changed. Spread is around +160 notes now, looking good.
Call me back when you apply the mod.
- 01:05:598 - Add a note? The sound is really hard and you already have a break at the next section. Mm I'll keep it unchanged to follow nofool's suggestion on removing it to emphasize on the snap increase from 01:06:246 - .