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Sisterz - Inverse World [Taiko]

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frukoyurdakul
It's nice to see that the map is relatively harder to actual pp maps :3

[General]

Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that.

[Antithesis]

  1. 00:37:381 - Well, since you are following the synth there, it continues as 1/6 after this spot, and the piano sounds are really supporting a harder pattern. So you have two options: Either using 1/6 flat stream, or turning this one to 1/4 1/6 starting from 00:37:057 - this bit. Editing that part will help you to emphasize the sounds of the music.
  2. 00:43:057 - I think you can add a note here, you already put a 1/1 break on the beginning of this section (00:37:706 - this part) and since it's the top diff I don't think you need another break for the section.
  3. 00:47:598 (443,444,445) - Hmm, how about kkD on this and 00:48:084 (447) - finisher here? While the DON one will emphasize the harder bass sound,
    the KAT one will emphasize the actual crash cymbal.
  4. 01:11:111 - How about a 1/6 kkkkkkd here? I think the keyboard makes it neccessary and it will create a nice entrance to the kiai. Side note: This one is a suggestion, since the synth is 1/4 this pattern is already acceptable.
  5. 01:19:057 (684,685) - I think reversing these would be good, then I have a proposition like this: 01:19:219 - Starting from here, swap every color until 01:20:030 - this spot, it flows a lot better in my opinion.
  6. 01:23:922 - This pattern doesn't fit the synth like the others, since the higher sounds are on white and red ticks this time. kdkdk or something relative might be better.
  7. 01:31:300 (809,810,811,812,813) - Because of flow purposes, I recommend swapping every color to create d(kkkd), and I think it'll represent the trill sound better with more kats.
  8. 01:52:057 - ^
  9. 01:46:138 - I think you should add a note here. While the keyboard stops there, it breaks the flow and dividing two streams on blue ticks (which 2nd is way harder) cause a hand-swap and make it flow bad. kkkk also emphasizes the long sound better I think, but since the keyboard actually stops there your is acceptable, but not good :oops:
[HiroK's Inner Oni]

  1. 00:20:030 - d dkd didn't seem okay to me, d ddd sounds better or some better alternative like d kkd, an odd katsu kinda breaks the elegant hitsounding.
  2. 00:26:030 - It's not good to represent 1/3 synth sounds (which at the rest of this section this is the one you mostly follow) so I recommend changing the pattern to 1/3.
  3. 01:03:246 - Those are not 1/3, they should be snapped like Marm's top diff.
  4. 01:20:517 - I think you can find a better stream there, this one doesn't sound good with the foreground synth sounds, maybe you can emphasize the higher sounds like reversing 01:20:598 (93,94) - those two or something.
  5. 01:30:895 - ^
[xfrac's Oni]

  1. 00:09:165 - Uuh, this part got me thinking. The part before is way harder than this and the music is harder on the 2nd part. I don't think emphasizing crash cymbals are enough, so this part should be filled.
  2. 01:34:138 - I think those triplets are too much for a calmer part of the music, the intensity should be lowered since there is a build-up part that comes afterwards. And, to be honest I can't hear any keyboard or a sound on them.
  3. 01:47:760 - At the other kiai you emphasized keyboard (01:27:003 - this spot), while you emphasized drums there, which kinda broke consistency a bit. You have two solutions: Either choose following drums on both or keyboards to maintain consistency since the rhythms are the same. I won't point out the first one since the drums are also 1/3 there, but these two are inconsistent.
  4. 01:51:814 - I think you can add a note here since it's the outro.
[Muzukashii]

  1. 00:03:652 ~ 00:22:138 - This part doesn't have a 3/2 break, and at least one is required.
  2. 00:37:381 - I think kkkkd is easier there instead of kk kd. And after you put a pattern like that you should put a break as well. What I mean is 00:38:030 (162) - deleting this note.
  3. 01:16:625 - Umm... I'm not sure about these. 7 1/3 notes in a row on such BPM is a bit hard, so I think you should nerf them a little bit by, for example deleting 01:16:733 - 01:16:949 - these. Same applies to similiar sections.
  4. The first kiai doesn't have a break, which contains a continuous mapping of 64/1, because of that reason at least one break is required, but I recommend 2.
  5. 01:39:327 (129,130) - The keyboard sounds are significantly low compared to kat finisher, so I recommend removing the finishers on these.
[Futsuu]

  1. 01:16:625 - The spread between Futsuu and Muzukashii is big, so I recommend adding one note between this and 01:17:273 - this spots. Same applies to other parts.
[Kantan]

  1. 01:05:598 - Add a note? The sound is really hard and you already have a break at the next section.
Call me back when you apply the mod.
-Kazu-
m4m req from queue :0
maybe add KAREN to tags since its TA2MAX alternate name
Antithesis
- 00:01:219 (3) - it feels weird that this note is a k regardless of the piano having less pitch than last note. If you think it messes up the following finisher, read next mod
- 00:01:382 (1,2,3,9,10,11,14,16,17,20,22,23,24,25) - These notes definitively should be K, not only it emphasizes much better the cymbals, but also are much more coherent with 00:06:571 (30,39,48,56,64,68,72,76,80) - . Maybe you would need to rework some parts to do this like that kkD( which is becoming kkK)
- 00:10:949 (69,73) - not really a suggestion or anything, i don't really mind these being k, but somebody needs to say these should be d
- 00:16:138 (119,120,121,122) - this 1/6 should probably be on the same way the last one is (starting with k, finishing with d) because it sounds exactly like the last sound so you can keep it as kkkd or make your own variation of it (but remember to use first note k/last note d)
- 00:56:841 (528,529,530,531,532,533,534) - not sure about the previous kkkdddk but this one really sounds more like kkkkkkd
- 00:57:652 (539,540,541,542) - dddk totally, last note should be k and that patterns fits correctly
- 01:27:003 - ~ 01:28:949 - you should probably stick to 1/3 in these parts just as you did in every other stream alike this one
- 01:52:949 - sorry if im not completely sure this is a thing but probably you should use a note here and then a spinner, as it feels like its missing it

Hirok's Inner Oni
- 00:01:382 (1,2,3) - uhh... K K K? can't really believe this survived so much mods as it is simply the only part in all the similar cymbals where it is mapped as D
- 00:26:030 - ~00:26:679 - maybe you should map this part following 1/3 just as you did here 00:30:571 - ~00:31:868 - and here 00:36:409 - ~ 00:37:057 -
- 00:57:246 (425,427) - CTRL+G, and if you want, change 00:57:490 (428) - to d, this is so you emphasize the drums more notoriously with the kk being in place of what could have been (kkk)1/6 and the rest of the stream is filler of them
- 01:01:706 - ~ 01:02:354 - , I'm not very sure about this one but i think the density on this stream should be higher towards the last note based on the buzzes made by the drum, so maybe rework that stream trying to avoid leaving 01:02:273 - blank
- ( ! ) 01:03:219 (467,468) - ( ! ) These notes aren't 1/3 snapped, they should be in 01:03:246 - / 01:03:490 - respectively.
- 01:12:976 (27,28) - CTRL+G, as the sound in the second note is identical to what sounds in 01:12:733 (26) - and in every white line of the section tbh. Later on having k on white lines isn't really much of a problem considering you switch partially to synth mapping instead so i guess this is the considerable offender of what i mentioned

xfrac's Oni
- 00:00:000 - pls remap jk<3
- 00:13:381 - ~ 00:13:706 - I think the proper spot to make a break is 00:13:057 - ~ 00:13:381 - instead
- 00:19:868 (109,110,111,114,115,116) - - (Suggestion) to me it sounds better as kdd / kkd respectively, as its in some way like repeating the last bar but in higher pitch
- 01:03:003 - (not a suggestion but still one) add d for the loud drum kick no matter you aren't following drums >:3
- 01:10:138 - ~ 01:10:949 - this part is tough to decide whether is okay or not because its okay if we want to keep simplicity but still feels a lot like 01:10:381 (4,5) - should be d and 01:10:949 (9) - should be k
- 01:42:571 (53) - daily reminder to delete this note because it doesnt it stick to anything, in fact there is all the implicancies on the song having a silence/break there (trying to say technical stuff in english reminds me you talk spanish but then i remember I need to keep this on english for whoever else wants to make an opinion orz)

Muzukashii
- 00:11:111 (43) - move this note to 00:11:273 - as k ddd feels a bit weird on itself
- 00:16:868 (71) - move this note to 00:16:706 - so that 00:16:949 (72) - this note can shine more as a single loud snare sound
- 00:32:841 - add note to keep consistency with 00:33:814 (144,145) - .
- 00:40:787 (175) - this note is very anti-climatic in my opinion since it doesn't make a pattern, neither follows something really necessary and finally breaks the flow of having dons every white line because you avoided using a note in 00:40:949 - to keep density low enough
- 00:51:165 (220) - ^. Going all the time between synths and drums indiscriminately really hurts a map (and it happens a lot on xfrac map too but I decided to keep your maps as true to your styles as possible so if you guys think is okay to make your players not know what are they following, then so be it)
- 00:56:679 (250) - (Suggestion) if you ignored 00:56:030 - 's beat to keep density low, then ignoring this wont hurt much either
- 00:57:814 - ~ 00:58:463 - (Suggestion) k ddd k > d kkk k , so you emphasize the louder sounds in this part. Not like kkk K is the world's end in terms of difficult things and you also do ddd D right after
- 01:08:760 (290) - Move this to 01:08:598 - since the buzzing drum is more notorious there and it does the job much better since 01:08:841 (291) - is supposed to be a kind of finishing snare.
- 01:34:787 (122) - consider if else getting rid of this slider or adding one in 01:37:381 - (and in 01:38:679 - and 01:39:976 - ) is the solution here
- 01:52:949 - maybe move this spinner 1/4 to the right and add a note here instead

Last two diffs are okay to me, I suppose that's it
Good luck >:3
Topic Starter
Marm

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3

[General]

Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that. Mm I'll keep it unchanged for now as the player can lower the song volume by themselves. If it becomes a major problem later I can lower it on audacity or sth later.

[Antithesis]

  1. 00:37:381 - Well, since you are following the synth there, it continues as 1/6 after this spot, and the piano sounds are really supporting a harder pattern. So you have two options: Either using 1/6 flat stream, or turning this one to 1/4 1/6 starting from 00:37:057 - this bit. Editing that part will help you to emphasize the sounds of the music.
  2. 00:43:057 - I think you can add a note here, you already put a 1/1 break on the beginning of this section (00:37:706 - this part) and since it's the top diff I don't think you need another break for the section. added notes so there's a kdk pattern here.
  3. 00:47:598 (443,444,445) - Hmm, how about kkD on this and 00:48:084 (447) - finisher here? While the DON one will emphasize the harder bass sound,
    the KAT one will emphasize the actual crash cymbal. Eh, I prefer ddK, it fits better than D imo so I'll keep it unchanged.
  4. 01:11:111 - How about a 1/6 kkkkkkd here? I think the keyboard makes it neccessary and it will create a nice entrance to the kiai. Side note: This one is a suggestion, since the synth is 1/4 this pattern is already acceptable. I'll change it to be more consistent with the change in the first suggestion. Made it kddkddk as it's similar to 00:37:381 - which I also made kddkddk.
  5. 01:19:057 (684,685) - I think reversing these would be good, then I have a proposition like this: 01:19:219 - Starting from here, swap every color until 01:20:030 - this spot, it flows a lot better in my opinion. Well, I like how it is now. It focuses on the pitch increase at 01:20:111 - as the colour changes to kat from there in the synth sounds. Also, since the rhythm of the drum is "broken" (3/4+1/2beats) the lack of flow is interesting to emphasise that rhythm.
  6. 01:23:922 - This pattern doesn't fit the synth like the others, since the higher sounds are on white and red ticks this time. kdkdk or something relative might be better. changed to kdkdk.
  7. 01:31:300 (809,810,811,812,813) - Because of flow purposes, I recommend swapping every color to create d(kkkd), and I think it'll represent the trill sound better with more kats. ok.
  8. 01:52:057 - ^ ok too.
  9. 01:46:138 - I think you should add a note here. While the keyboard stops there, it breaks the flow and dividing two streams on blue ticks (which 2nd is way harder) cause a hand-swap and make it flow bad. kkkk also emphasizes the long sound better I think, but since the keyboard actually stops there your is acceptable, but not good :oops: I'll stay with the acceptable but not good tbh. Stopping the stream where the keyboard stops follows the song better and also this adds to the difficulty of the map as it was meant to be from the start (at least on this diff).
[Muzukashii]

  1. 00:03:652 ~ 00:22:138 - This part doesn't have a 3/2 break, and at least one is required. added at 00:12:084 -
  2. 00:37:381 - I think kkkkd is easier there instead of kk kd. And after you put a pattern like that you should put a break as well. What I mean is 00:38:030 (162) - deleting this note. Mmm, I deleted 00:37:138 - and the note you mentioned for the break. It's k dk now
  3. 01:16:625 - Umm... I'm not sure about these. 7 1/3 notes in a row on such BPM is a bit hard, so I think you should nerf them a little bit by, for example deleting 01:16:733 - 01:16:949 - these. Same applies to similiar sections. Nerfed to some patterns that are more comfortable.
  4. The first kiai doesn't have a break, which contains a continuous mapping of 64/1, because of that reason at least one break is required, but I recommend 2. Added on 01:14:273 - and where it repeats at 01:24:652 - and nerfed the ending a bit for some more breaks at 01:27:327 - .
  5. 01:39:327 (129,130) - The keyboard sounds are significantly low compared to kat finisher, so I recommend removing the finishers on these. makes sense, removed.
[Futsuu]

  1. 01:16:625 - The spread between Futsuu and Muzukashii is big, so I recommend adding one note between this and 01:17:273 - this spots. Same applies to other parts. changed. Spread is around +160 notes now, looking good.
[Kantan]

  1. 01:05:598 - Add a note? The sound is really hard and you already have a break at the next section. Mm I'll keep it unchanged to follow nofool's suggestion on removing it to emphasize on the snap increase from 01:06:246 - .
Call me back when you apply the mod.
Topic Starter
Marm

-Anhedonia- wrote:

m4m req from queue :0
maybe add KAREN to tags since its TA2MAX alternate name
Antithesis
- 00:01:219 (3) - it feels weird that this note is a k regardless of the piano having less pitch than last note. If you think it messes up the following finisher, read next mod applied with some changed in the next suggestion.
- 00:01:382 (1,2,3,9,10,11,14,16,17,20,22,23,24,25) - These notes definitively should be K, not only it emphasizes much better the cymbals, but also are much more coherent with 00:06:571 (30,39,48,56,64,68,72,76,80) - . Maybe you would need to rework some parts to do this like that kkD( which is becoming kkK) changed most of the finishers to kat but with some dons inbetween too (K D K) as it feels more dynamic that way.
- 00:10:949 (69,73) - not really a suggestion or anything, i don't really mind these being k, but somebody needs to say these should be d the k works better with the following notes at 00:11:436 - . If it's too much of a problem I can change though.
- 00:16:138 (119,120,121,122) - this 1/6 should probably be on the same way the last one is (starting with k, finishing with d) because it sounds exactly like the last sound so you can keep it as kkkd or make your own variation of it (but remember to use first note k/last note d) I prefer to mirror the third 1/6 as it's more comfortable to do multiple kddk or dkkd than dddk or kkkd. Also goes for the previous suggestion.
- 00:56:841 (528,529,530,531,532,533,534) - not sure about the previous kkkdddk but this one really sounds more like kkkkkkd I'm alternating the patterns (kkkdddk and kkkkkkd) and finishing the pattern with k here is better with the 1/6 at 00:57:327 - .
- 00:57:652 (539,540,541,542) - dddk totally, last note should be k and that patterns fits correctly ok, fits well enough :p
- 01:27:003 - ~ 01:28:949 - you should probably stick to 1/3 in these parts just as you did in every other stream alike this one
- 01:52:949 - sorry if im not completely sure this is a thing but probably you should use a note here and then a spinner, as it feels like its missing it I'm using the spinner to be more consistent with the other diffs. Also, players that can play this level of map would already do the spinner after the stream pressing notes right after it, "extending" the stream and covering the missing note.

Muzukashii
- 00:11:111 (43) - move this note to 00:11:273 - as k ddd feels a bit weird on itself Ooo I like this one, applied.
- 00:16:868 (71) - move this note to 00:16:706 - so that 00:16:949 (72) - this note can shine more as a single loud snare sound I actually removed to fix the spread but that also applies to part of the suggestion.
- 00:32:841 - add note to keep consistency with 00:33:814 (144,145) - . I'll keep the break but I also nerfed the following section.
- 00:40:787 (175) - this note is very anti-climatic in my opinion since it doesn't make a pattern, neither follows something really necessary and finally breaks the flow of having dons every white line because you avoided using a note in 00:40:949 - to keep density low enough the kat fills the high pitched synth sound. Also, I wasn't following dons on every white line on this section so the missing note isn't that much of a problem. It actually gives more emphasis on the kat which I like. Added don at 00:41:111 - if flow is the problem.
- 00:51:165 (220) - ^. Going all the time between synths and drums indiscriminately really hurts a map (and it happens a lot on xfrac map too but I decided to keep your maps as true to your styles as possible so if you guys think is okay to make your players not know what are they following, then so be it) Don't worry, it flows naturally. It's just more dynamic and covers both sounds, not that strict to one or another. Some like and some dislike and I get why but it's just different :p
- 00:56:679 (250) - (Suggestion) if you ignored 00:56:030 - 's beat to keep density low, then ignoring this wont hurt much either true, applied.
- 00:57:814 - ~ 00:58:463 - (Suggestion) k ddd k > d kkk k , so you emphasize the louder sounds in this part. Not like kkk K is the world's end in terms of difficult things and you also do ddd D right after Mm, did k d kkk K as the first note is similar to the previous single kats but I like the suggestion, something inbetween.
- 01:08:760 (290) - Move this to 01:08:598 - since the buzzing drum is more notorious there and it does the job much better since 01:08:841 (291) - is supposed to be a kind of finishing snare. Makes sense and I like it :p, applied.
- 01:34:787 (122) - consider if else getting rid of this slider or adding one in 01:37:381 - (and in 01:38:679 - and 01:39:976 - ) is the solution here
- 01:52:949 - maybe move this spinner 1/4 to the right and add a note here instead I like the finisher on the last note :C. I'll only change if it's unrankable tbh.

Last two diffs are okay to me, I suppose that's it I hope they are :v
Good luck >:3 Thanks o/
Topic Starter
Marm
updated my diffs, waiting for hirok and xfrac to reply.
HiroK

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3

[HiroK's Inner Oni]

  1. 00:20:030 - d dkd didn't seem okay to me, d ddd sounds better or some better alternative like d kkd, an odd katsu kinda breaks the elegant hitsounding. Changed to ddd
  2. 00:26:030 - It's not good to represent 1/3 synth sounds (which at the rest of this section this is the one you mostly follow) so I recommend changing the pattern to 1/3. Fixed
  3. 01:03:246 - Those are not 1/3, they should be snapped like Marm's top diff. :o my bad! fixed
  4. 01:20:517 - I think you can find a better stream there, this one doesn't sound good with the foreground synth sounds, maybe you can emphasize the higher sounds like reversing 01:20:598 (93,94) - those two or something.
  5. 01:30:895 - ^ Both changed according to the higher sounds
HiroK

-Anhedonia- wrote:

m4m req from queue :0

Hirok's Inner Oni
- 00:01:382 (1,2,3) - uhh... K K K? can't really believe this survived so much mods as it is simply the only part in all the similar cymbals where it is mapped as D Fixed, but i changed 00:01:057 (1) - to D in order to vary the colors.
- 00:26:030 - ~00:26:679 - maybe you should map this part following 1/3 just as you did here 00:30:571 - ~00:31:868 - and here 00:36:409 - ~ 00:37:057 -
- 00:57:246 (425,427) - CTRL+G, and if you want, change 00:57:490 (428) - to d, this is so you emphasize the drums more notoriously with the kk being in place of what could have been (kkk)1/6 and the rest of the stream is filler of them Fixed.
- 01:01:706 - ~ 01:02:354 - , I'm not very sure about this one but i think the density on this stream should be higher towards the last note based on the buzzes made by the drum, so maybe rework that stream trying to avoid leaving 01:02:273 - blank Fixed.
- ( ! ) 01:03:219 (467,468) - ( ! ) These notes aren't 1/3 snapped, they should be in 01:03:246 - / 01:03:490 - respectively.
- 01:12:976 (27,28) - CTRL+G, as the sound in the second note is identical to what sounds in 01:12:733 (26) - and in every white line of the section tbh. Later on having k on white lines isn't really much of a problem considering you switch partially to synth mapping instead so i guess this is the considerable offender of what i mentioned Sounds good. Fixed.
Topic Starter
Marm
waiting for xfrac's reply.
Aisha

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3
[xfrac's Oni]

  1. 00:09:165 - Uuh, this part got me thinking. The part before is way harder than this and the music is harder on the 2nd part. I don't think emphasizing crash cymbals are enough, so this part should be filled.
    well tbh I mapped it when just anthitesis diff was ready so I letted some space on here cause it was like an space for a real high difficulty, anyways I will hold it cause I think focusing cymbals is good cause a break after an 'intense' beginning should be really good
  2. 01:34:138 - I think those triplets are too much for a calmer part of the music, the intensity should be lowered since there is a build-up part that comes afterwards. And, to be honest I can't hear any keyboard or a sound on them.
    fixed buildup
  3. 01:47:760 - At the other kiai you emphasized keyboard (01:27:003 - this spot), while you emphasized drums there, which kinda broke consistency a bit. You have two solutions: Either choose following drums on both or keyboards to maintain consistency since the rhythms are the same. I won't point out the first one since the drums are also 1/3 there, but these two are inconsistent.
    agree 100%, made both drumfollow
  4. 01:51:814 - I think you can add a note here since it's the outro.
    k

-Anhedonia- wrote:

xfrac's Oni
- 00:00:000 - pls remap jk<3
done
- 00:13:381 - ~ 00:13:706 - I think the proper spot to make a break is 00:13:057 - ~ 00:13:381 - instead
i made it cause i felt 00:15:652 (82,83,84,85) - really neccesary to be mapped so if i make that it would be a little incosistent
- 00:19:868 (109,110,111,114,115,116) - - (Suggestion) to me it sounds better as kdd / kkd respectively, as its in some way like repeating the last bar but in higher pitch
sounds great done
- 01:03:003 - (not a suggestion but still one) add d for the loud drum kick no matter you aren't following drums >:3
wtf pretty sure i had that
- 01:10:138 - ~ 01:10:949 - this part is tough to decide whether is okay or not because its okay if we want to keep simplicity but still feels a lot like 01:10:381 (4,5) - should be d and 01:10:949 (9) - should be k
just made 01:10:381 (4) - d
- 01:42:571 (53) - daily reminder to delete this note because it doesnt it stick to anything, in fact there is all the implicancies on the song having a silence/break there (trying to say technical stuff in english reminds me you talk spanish but then i remember I need to keep this on english for whoever else wants to make an opinion orz)
fix
thank you both for the mod

z
http://puu.sh/ygBMp/899c53f831.osu
frukoyurdakul
Recheck.

[General]

  1. 00:32:517 ~ 00:37:706 - According to the higher diffs (Oni and above) this part is a build up where you follow the keyboard, but you mapped those parts a bit easier on lower diffs while it's supposed to be hard. Keep the initial breaks but add some triplets in Muzu, and adjust Futsuu and Kantan by looking to it, since the spread is broken now.
  2. 01:32:192 - On Kantan and Futsuu, I think the spinner should stop 01:32:841 - here. Never mind about putting a break, since Muzukashii is calm enough to keep the spread good between Oni and these.
[Antithesis]

  1. 00:11:598 (81,82,83) - Just heard now, 1/6 dddk kinda fits nice here due to the keyboard don't you think?
  2. 01:08:841 - You should add a spinner here, since the lower diffs have it this one should have too, instead of leaving a gap. Players at this level will finish it faster than it's time anyway.
[HiroK's Inner Oni]

  1. 00:58:706 - 01:00:003 - 01:01:300 - I don't really hear a specific sound on them, so removing all of them should be good. Also, 01:01:706 - what does this stream represent? Feels overmapped unneccessarily I think, simply following the sounds on 01:01:706 (456,457,458) - those 3 (which aren't quite noticeable so I only suggest 01:01:787 - 01:01:868 - these two to keep and change to kat), 01:02:030 - this and the trill sound starting from 01:02:192 - here.
[xfrac's Oni]

  1. Your explanation on 00:09:165 - didn't convince me, I get that your diff is a GD but it's a part of the spread, and that section breaks it. It's harder on Muzukashii and Inner and above, which creates a problem. 4/1 gap for an Oni is too much in my opinion. If you have a better proposition on this, please do explain.
  2. 01:37:381 ~ 01:39:976 - Between these spots, I kinda have the same concern about the spread.
[Muzukashii]

  1. 00:30:571 - I think 1/3 kkdd is a bit hard. Consider removing the two notes between and simply change it to 1/1.
  2. 00:59:436 - Those 3 notes have finisher on them while you didn't add on Futsuu and Inner Oni, and the Antithesis 00:59:760 - this is finisher only, which kinda breaks the consistency between the diffs. My suggestion will be removing the two finishers at the beginning since the 3rd one has a stronger sound.
  3. 01:42:490 - This sound is supposed to be a don, which represents the downing pitch on the keyboard I presume. Considering you're following drums there,
    that note shouldn't exist because the drums are stopping on 01:42:409 - that spot.
  4. 01:36:246 - You haven't put a note there, while Futsuu has one.
  5. 01:39:976 (119) - You should put a finisher on this, while Futsuu and Kantan has one.
Ye I guess that's it for now.
Topic Starter
Marm

frukoyurdakul wrote:

Recheck.

[General]

  1. 00:32:517 ~ 00:37:706 - According to the higher diffs (Oni and above) this part is a build up where you follow the keyboard, but you mapped those parts a bit easier on lower diffs while it's supposed to be hard. Keep the initial breaks but add some triplets in Muzu, and adjust Futsuu and Kantan by looking to it, since the spread is broken now. added the triples on muzu, changed the break to 00:31:544 - , changed the lower diffs accordingly I guess.
  2. 01:32:192 - On Kantan and Futsuu, I think the spinner should stop 01:32:841 - here. Never mind about putting a break, since Muzukashii is calm enough to keep the spread good between Oni and these. ok, changed.
[Antithesis]

  1. 00:11:598 (81,82,83) - Just heard now, 1/6 dddk kinda fits nice here due to the keyboard don't you think? Mm true, the dons also cover them drum sound I was going after. Applied.
  2. 01:08:841 - You should add a spinner here, since the lower diffs have it this one should have too, instead of leaving a gap. Players at this level will finish it faster than it's time anyway. ok, added a spinner 1/4 after the kat.
[Muzukashii]

  1. 00:30:571 - I think 1/3 kkdd is a bit hard. Consider removing the two notes between and simply change it to 1/1. ok, removed the 1/3 pattern and also changed a bit with the suggestion you gave in "General".
  2. 00:59:436 - Those 3 notes have finisher on them while you didn't add on Futsuu and Inner Oni, and the Antithesis 00:59:760 - this is finisher only, which kinda breaks the consistency between the diffs. My suggestion will be removing the two finishers at the beginning since the 3rd one has a stronger sound. yeah, idk why I didn't notice that, changed.
  3. 01:42:490 - This sound is supposed to be a don, which represents the downing pitch on the keyboard I presume. Considering you're following drums there,
    that note shouldn't exist because the drums are stopping on 01:42:409 - that spot. changed to don for the downbeat, I had as kat because I thought kkkk is easier than kkkd here.
  4. 01:36:246 - You haven't put a note there, while Futsuu has one. added.
  5. 01:39:976 (119) - You should put a finisher on this, while Futsuu and Kantan has one. ok.
Ye I guess that's it for now.
Aisha

frukoyurdakul wrote:

[xfrac's Oni]

  1. Your explanation on 00:09:165 - didn't convince me, I get that your diff is a GD but it's a part of the spread, and that section breaks it. It's harder on Muzukashii and Inner and above, which creates a problem. 4/1 gap for an Oni is too much in my opinion. If you have a better proposition on this, please do explain.
    what i stated first is to point i didn't check the spread through difficulties, so since it's GD i would like to hold it as clean as possible (ignoring spread), anyways i will add 00:09:490 - 00:10:138 - ddd on these and i don't feel any other note really neccesary for the beginning
  2. 01:37:381 ~ 01:39:976 - Between these spots, I kinda have the same concern about the spread.
    isn't a huge problem as i've seen, oni just uses way same breaks than muzu so i think it's nice for a section between kiai's
x
http://puu.sh/yh4c5/d32acbb9f7.osu
Topic Starter
Marm
waiting for HiroK.

Also added better SV on Antithesis
HiroK

frukoyurdakul wrote:

Recheck.

[HiroK's Inner Oni]

  1. 00:58:706 - 01:00:003 - 01:01:300 - I don't really hear a specific sound on them, so removing all of them should be good. Also, 01:01:706 - what does this stream represent? Feels overmapped unneccessarily I think, simply following the sounds on 01:01:706 (456,457,458) - those 3 (which aren't quite noticeable so I only suggest 01:01:787 - 01:01:868 - these two to keep and change to kat), 01:02:030 - this and the trill sound starting from 01:02:192 - here.
Removed 00:58:706 - 01:00:003 - 01:01:300 - and fixed this overmapped stream.

Ye I guess that's it for now.
frukoyurdakul
The general spread looks good, however one more little update is required.

Muzukashii --> 01:42:490 - I meant deleting this note. Yes, kkkk is easier and kkkd is a bit too much. But based on drums there isn't actually a sound there, which is why I suggested deleting that note, because you didn't use any other 4-plet in this entire diff and this one kinda breaks consistency in my opinion. Call me when you fix it, and we'll take the set further.
Topic Starter
Marm
updated, changed pattern to kkk. Also fixed muzukashii OD that was wrong.
frukoyurdakul
It's good to go.

Bubbled!
Surono
Antithesis
00:01:057 - Im sure this is really great intese but why you mapped it as 1/4? would be emphasized well if you change it as kkkd 1/6 as you did overall sounds for 1/6 structures pattern such around of this point

good mapset
Topic Starter
Marm

Surono wrote:

Antithesis
00:01:057 - Im sure this is really great intese but why you mapped it as 1/4? would be emphasized well if you change it as kkkd 1/6 as you did overall sounds for 1/6 structures pattern such around of this point asfdgsfa I think I let this one slip because it's the beginning of the song, didn't notice it earlier orz. Applied change to kkkd.

good mapset :o
updated
Surono
Nominated
Poii
btw guys
is this a real problem or not ? i dunno, it just an unsanpped greenlines, Antithesis diff
Surono


yeah actually its fine, still syncronized with each notes at svs. at least it still works at gameplay and doesnt get error such placed 2 greenlines at same time/wrong placed greenlines at notes that works. no needed to be accurately placing the greenlines
gaston_2199
Hey, gratz dude!! :)
Aisha
Nice job boy ~
Topic Starter
Marm
Thanks guys, let's see if it survives a week :p
Poii
gratz mr.Onion
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