It's nice to see that the map is relatively harder to actual pp maps :3
[General]
Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that.
[Antithesis]
[General]
Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that.
[Antithesis]
- 00:37:381 - Well, since you are following the synth there, it continues as 1/6 after this spot, and the piano sounds are really supporting a harder pattern. So you have two options: Either using 1/6 flat stream, or turning this one to 1/4 1/6 starting from 00:37:057 - this bit. Editing that part will help you to emphasize the sounds of the music.
- 00:43:057 - I think you can add a note here, you already put a 1/1 break on the beginning of this section (00:37:706 - this part) and since it's the top diff I don't think you need another break for the section.
- 00:47:598 (443,444,445) - Hmm, how about kkD on this and 00:48:084 (447) - finisher here? While the DON one will emphasize the harder bass sound,
the KAT one will emphasize the actual crash cymbal. - 01:11:111 - How about a 1/6 kkkkkkd here? I think the keyboard makes it neccessary and it will create a nice entrance to the kiai. Side note: This one is a suggestion, since the synth is 1/4 this pattern is already acceptable.
- 01:19:057 (684,685) - I think reversing these would be good, then I have a proposition like this: 01:19:219 - Starting from here, swap every color until 01:20:030 - this spot, it flows a lot better in my opinion.
- 01:23:922 - This pattern doesn't fit the synth like the others, since the higher sounds are on white and red ticks this time. kdkdk or something relative might be better.
- 01:31:300 (809,810,811,812,813) - Because of flow purposes, I recommend swapping every color to create d(kkkd), and I think it'll represent the trill sound better with more kats.
- 01:52:057 - ^
- 01:46:138 - I think you should add a note here. While the keyboard stops there, it breaks the flow and dividing two streams on blue ticks (which 2nd is way harder) cause a hand-swap and make it flow bad. kkkk also emphasizes the long sound better I think, but since the keyboard actually stops there your is acceptable, but not good
- 00:20:030 - d dkd didn't seem okay to me, d ddd sounds better or some better alternative like d kkd, an odd katsu kinda breaks the elegant hitsounding.
- 00:26:030 - It's not good to represent 1/3 synth sounds (which at the rest of this section this is the one you mostly follow) so I recommend changing the pattern to 1/3.
- 01:03:246 - Those are not 1/3, they should be snapped like Marm's top diff.
- 01:20:517 - I think you can find a better stream there, this one doesn't sound good with the foreground synth sounds, maybe you can emphasize the higher sounds like reversing 01:20:598 (93,94) - those two or something.
- 01:30:895 - ^
- 00:09:165 - Uuh, this part got me thinking. The part before is way harder than this and the music is harder on the 2nd part. I don't think emphasizing crash cymbals are enough, so this part should be filled.
- 01:34:138 - I think those triplets are too much for a calmer part of the music, the intensity should be lowered since there is a build-up part that comes afterwards. And, to be honest I can't hear any keyboard or a sound on them.
- 01:47:760 - At the other kiai you emphasized keyboard (01:27:003 - this spot), while you emphasized drums there, which kinda broke consistency a bit. You have two solutions: Either choose following drums on both or keyboards to maintain consistency since the rhythms are the same. I won't point out the first one since the drums are also 1/3 there, but these two are inconsistent.
- 01:51:814 - I think you can add a note here since it's the outro.
- 00:03:652 ~ 00:22:138 - This part doesn't have a 3/2 break, and at least one is required.
- 00:37:381 - I think kkkkd is easier there instead of kk kd. And after you put a pattern like that you should put a break as well. What I mean is 00:38:030 (162) - deleting this note.
- 01:16:625 - Umm... I'm not sure about these. 7 1/3 notes in a row on such BPM is a bit hard, so I think you should nerf them a little bit by, for example deleting 01:16:733 - 01:16:949 - these. Same applies to similiar sections.
- The first kiai doesn't have a break, which contains a continuous mapping of 64/1, because of that reason at least one break is required, but I recommend 2.
- 01:39:327 (129,130) - The keyboard sounds are significantly low compared to kat finisher, so I recommend removing the finishers on these.
- 01:16:625 - The spread between Futsuu and Muzukashii is big, so I recommend adding one note between this and 01:17:273 - this spots. Same applies to other parts.
- 01:05:598 - Add a note? The sound is really hard and you already have a break at the next section.