Naotoshi
lets see.
[pure eye]
yeah the intro part looks a lot better, good job. you could nerf stuff like 00:29:849 (4,5) - a bit tho, it seems like it shouldnt be that much higher than your base spacing in 00:23:182 (4,5,1,2,3) - these parts. Remapped.
the kiai still has a few weird rhythms tbh
01:01:515 (3,4) - for example, you have 2 claps on a slider then some random circle with nothing on it, triple with circles > slider on red tick works better.
it's true that the first vocal is stronger but there's just nothing on where 4 is so having a click there is dubious, especially when you can follow the held vocal with a slider instead. I know, but as I explained it to you. (3) is following vocals and (4) is following the music, so I see nothing wrong about keeping them as they are in my opinion.
the post kiai also kinda skips over the main guitar melody which doesn't make much sense to me.
some examples:
01:13:182 (1,2,3,4) - very clear guitar triple here, but you put a triple on the faint drums instead and completely skipped the guitar.
01:14:293 (4,5) - would be a good place for a slider since there's a held guitar
01:17:812 (3,4) - this is weird to use sliders cuz the next circle is so close to the slider end, it completely kills cursor movement
01:19:293 (3,4) - another guitar triple Remapped.
i mean it's basically just the same rhythm repeated constantly. that's never going to be a particularly good representation of a song...
yea idk. i don't think this is near ready for rank yet. the top diff more or less completely avoids any variation in the song, since it's constant rhythm that is always triple circle circle triple for a solid 20 seconds, and the patterns themselves are not very related to the song in terms of spacing.
monstrata's diffspike is ridiculously overdone and doesn't really make sense.
venix's diff, while better, still has quite some issues with rhythm. he has a habit of putting very strong beats on slider ends and then filling in triples that detract from the emphasis of the song itself... That's your point of view, but take in mind that the song itself use triples almost all the time. That's why I tried to represent in the best way as possible, but I've added some sliders somewhere, changed some rhythms, added variations, etc.
[pure eye]
yeah the intro part looks a lot better, good job. you could nerf stuff like 00:29:849 (4,5) - a bit tho, it seems like it shouldnt be that much higher than your base spacing in 00:23:182 (4,5,1,2,3) - these parts. Remapped.
the kiai still has a few weird rhythms tbh
01:01:515 (3,4) - for example, you have 2 claps on a slider then some random circle with nothing on it, triple with circles > slider on red tick works better.
it's true that the first vocal is stronger but there's just nothing on where 4 is so having a click there is dubious, especially when you can follow the held vocal with a slider instead. I know, but as I explained it to you. (3) is following vocals and (4) is following the music, so I see nothing wrong about keeping them as they are in my opinion.
the post kiai also kinda skips over the main guitar melody which doesn't make much sense to me.
some examples:
01:13:182 (1,2,3,4) - very clear guitar triple here, but you put a triple on the faint drums instead and completely skipped the guitar.
01:14:293 (4,5) - would be a good place for a slider since there's a held guitar
01:17:812 (3,4) - this is weird to use sliders cuz the next circle is so close to the slider end, it completely kills cursor movement
01:19:293 (3,4) - another guitar triple Remapped.
i mean it's basically just the same rhythm repeated constantly. that's never going to be a particularly good representation of a song...
yea idk. i don't think this is near ready for rank yet. the top diff more or less completely avoids any variation in the song, since it's constant rhythm that is always triple circle circle triple for a solid 20 seconds, and the patterns themselves are not very related to the song in terms of spacing.
monstrata's diffspike is ridiculously overdone and doesn't really make sense.
venix's diff, while better, still has quite some issues with rhythm. he has a habit of putting very strong beats on slider ends and then filling in triples that detract from the emphasis of the song itself... That's your point of view, but take in mind that the song itself use triples almost all the time. That's why I tried to represent in the best way as possible, but I've added some sliders somewhere, changed some rhythms, added variations, etc.
squirrelpascals
modding a normal set usually takes me like an hour and a half but who knows how long 21 diffs will take me
general
• yoo wtf is your hp spread, you go from 6 on the top diffs, to 8 on the low extra / insane diffs, then just goes down from there. Why are a bunch of these hp 8 lmao, they're too hard to pass for a map of this difficulty I've fixed this already.
real eye
• 00:05:219 (3,4,1,2,1,2) - i feel like a more 1/1 -based rhythm would fit here because the notes underneath the red ticks aren't obvious As I told you I'm not quite agree cause vocals are like being increasing the pitch, that's why I decided to use that patern, 00:05:960 (1,2) - here 1/2 is quite noticiable on the background music, so I'd rather to keep them as they are
• 00:13:645 (7) - the curve aesthetic here feels too sharp, i think this would look aesthetically cleaner if you made it more similar to 00:13:923 (1) - Fixed.
• 00:14:293 - you have a pretty big snare and bass note here, this seems important. consider making clickable? Honestly I think it's better having 1/1 slider since it still follows the guitar sound well and is not that important in my opinion, I don't want to spam it with 1/2 while there are other two 1/2 between this rhythm.
• 00:15:126 (1,2,3,4,5,1) - now that i look in the editor i see this aesthetic, but in gameplay it looked like a badly done wave stream or something. is there any way you can modify this to make the 123 and 456 grouping more obvious? Fixed.
• 00:25:589 (5,1) - spacing seems to get really big here all the sudden, after the smaller spacing at 00:24:293 (1,2,3,4,1,2,3,4,5) - . 00:27:070 (9,1) - feels more appropriate because of the strong cymbal on 3 Remapped.
i remember yesterday at around 00:37:812 - there was a star pattern in the old version, i liked the a lot better because it's spacing gave it a good buildup and was overall more interesting to play Changed it back.
00:44:108 (2,1,2,3) - feels like this should be a stream, there is also a strong note in between at 00:44:200 - that goes with these notes Fixed.
• 01:14:478 (5,1) - i understand the triangle pattern you're using here but the small spacing here in contrast with 01:14:108 (3,4,5) - feels odd Remapped.
• 01:24:478 (3,4) - feel like it's more appropriate for this spacing to be higher because its an intense guitar part here and theres a big vocal yell to go with it Fixed.
one other thing to note, i think that the triple, jump, jump rhythm that you choose got pretty repetitive throughout the map, it's a fine rhythm choice but you use it a whole lot. To vary this a little bit I would suggest making your triples reverse sliders, kckslider+circles, etc. or consider mapping to some other instrument periodically I've added some kick sliders on the Kiai time to have some kind of variation.
light insane
• 00:06:330 (5,6,7) - this stack gets in the way of the even spacing between 00:05:960 (3,4,5) - and the aesthetic. move it down and to the right so it looks even with circle 5 Changed.
• 00:19:849 (6,7,1) - same here This one looks fine.
• 00:34:108 - doesnt feel right to skip this vocal since the slider of 00:33:367 (1) - emphasizes it I wanted to follow the music instead vocals, no changes.
• 00:40:589 (1,2) - 00:43:552 (1,2) - again with stacks REEEE, just space these two tho It's fine for me.
• 01:14:478 (6,1,2) - this makes flow kind of jagged, would be better if you put 1 right in front of the slidertail like this It's just a minor stuff, this was intentional.
• 01:22:997 (1,2,3,4,5,6,7,8,1) - this stream seems like a lot because you never really use anything more than a triple until this, then its like 9 notes all at once and big diff spike. replace with something simpler This is basically an Insane, there's another one that is Light Insane as well, so shouldn't be a problem to have this in my opinion.
easy
• 00:30:404 (1,2) - 11 slider would probably be better here, since you usually simplify these vocals a lot more like at 00:18:552 (1) - I'd rather to have 2 circles instead.
• 01:16:330 (1) - i feel like this slider looks too cramed, try doing something like this to make the aesthetic nicer Changed.
when you say you'll get the rest tomorrow but you accidentally take 10 day s uuhhhh opps
general
• yoo wtf is your hp spread, you go from 6 on the top diffs, to 8 on the low extra / insane diffs, then just goes down from there. Why are a bunch of these hp 8 lmao, they're too hard to pass for a map of this difficulty I've fixed this already.
real eye
• 00:05:219 (3,4,1,2,1,2) - i feel like a more 1/1 -based rhythm would fit here because the notes underneath the red ticks aren't obvious As I told you I'm not quite agree cause vocals are like being increasing the pitch, that's why I decided to use that patern, 00:05:960 (1,2) - here 1/2 is quite noticiable on the background music, so I'd rather to keep them as they are
• 00:13:645 (7) - the curve aesthetic here feels too sharp, i think this would look aesthetically cleaner if you made it more similar to 00:13:923 (1) - Fixed.
• 00:14:293 - you have a pretty big snare and bass note here, this seems important. consider making clickable? Honestly I think it's better having 1/1 slider since it still follows the guitar sound well and is not that important in my opinion, I don't want to spam it with 1/2 while there are other two 1/2 between this rhythm.
• 00:15:126 (1,2,3,4,5,1) - now that i look in the editor i see this aesthetic, but in gameplay it looked like a badly done wave stream or something. is there any way you can modify this to make the 123 and 456 grouping more obvious? Fixed.
• 00:25:589 (5,1) - spacing seems to get really big here all the sudden, after the smaller spacing at 00:24:293 (1,2,3,4,1,2,3,4,5) - . 00:27:070 (9,1) - feels more appropriate because of the strong cymbal on 3 Remapped.
i remember yesterday at around 00:37:812 - there was a star pattern in the old version, i liked the a lot better because it's spacing gave it a good buildup and was overall more interesting to play Changed it back.
00:44:108 (2,1,2,3) - feels like this should be a stream, there is also a strong note in between at 00:44:200 - that goes with these notes Fixed.
• 01:14:478 (5,1) - i understand the triangle pattern you're using here but the small spacing here in contrast with 01:14:108 (3,4,5) - feels odd Remapped.
• 01:24:478 (3,4) - feel like it's more appropriate for this spacing to be higher because its an intense guitar part here and theres a big vocal yell to go with it Fixed.
one other thing to note, i think that the triple, jump, jump rhythm that you choose got pretty repetitive throughout the map, it's a fine rhythm choice but you use it a whole lot. To vary this a little bit I would suggest making your triples reverse sliders, kckslider+circles, etc. or consider mapping to some other instrument periodically I've added some kick sliders on the Kiai time to have some kind of variation.
light insane
• 00:06:330 (5,6,7) - this stack gets in the way of the even spacing between 00:05:960 (3,4,5) - and the aesthetic. move it down and to the right so it looks even with circle 5 Changed.
• 00:19:849 (6,7,1) - same here This one looks fine.
• 00:34:108 - doesnt feel right to skip this vocal since the slider of 00:33:367 (1) - emphasizes it I wanted to follow the music instead vocals, no changes.
• 00:40:589 (1,2) - 00:43:552 (1,2) - again with stacks REEEE, just space these two tho It's fine for me.
• 01:14:478 (6,1,2) - this makes flow kind of jagged, would be better if you put 1 right in front of the slidertail like this It's just a minor stuff, this was intentional.
• 01:22:997 (1,2,3,4,5,6,7,8,1) - this stream seems like a lot because you never really use anything more than a triple until this, then its like 9 notes all at once and big diff spike. replace with something simpler This is basically an Insane, there's another one that is Light Insane as well, so shouldn't be a problem to have this in my opinion.
easy
• 00:30:404 (1,2) - 11 slider would probably be better here, since you usually simplify these vocals a lot more like at 00:18:552 (1) - I'd rather to have 2 circles instead.
• 01:16:330 (1) - i feel like this slider looks too cramed, try doing something like this to make the aesthetic nicer Changed.
when you say you'll get the rest tomorrow but you accidentally take 10 day s uuhhhh opps
Applied most of things from squirrelpascals mod. Regarding Naotoshi's one, some parts were remapped so it should be fine already.
To my GDers, I'll give you guys 1 week to post your updates. After that time I'll move this set forward.