This is amazing. Makes me want to get back into the game.
Ahhh, since AppData is a hidden folder, it will be not accessible. I will change that dialog for the standard file chooser in windows.[L]0LLo wrote:
how do i reach C:\Users\qwert\AppData\Local\osu! with this? https://i.imgur.com/cswb0IE.png
SB? Storyboard? I don't know what are you referring with SB.Mitt Aim Suger wrote:
a bug i found is that it calculates scores with 1 SB only as an FC, giving incorrect pp values.
That's a good idea! I will try working on it soon.Bakuenjin wrote:
Great tool!
Maybe you could also implement something like a "Topranks Mode" where he calculates your global pp based on the 100 best plays from the selected timespan.
I will look into it, but it is strange because I don't manage info about sliderbreaks nor analyze the replay, I only get the combo and accuracy from the replay directly and then pass that to oppai.Mitt Aim Suger wrote:
SB as in sliderbreak
You're welcome. I appreciate Franc[e]sco for making oppai since without it, this would've been very difficult to make.Spytes wrote:
Thanks for making this. I've been looking for something like this for years
I'd most likely be willing to donate, great job on this.Joniruler wrote:
you should add a Donate button in the program, just if some people wanna thank your job.
I will add a donation link in the first post, if anyone wants to donate.Xirmith wrote:
I'd most likely be willing to donate, great job on this.Joniruler wrote:
you should add a Donate button in the program, just if some people wanna thank your job.
Actually, you can put biku.exe inside your osu! folder and will not ask about the osu! folder. Then you can create a shortcut or keep it in the taskbar after you open it for easier access. Still, in the next version I will let set the osu! folder path from a txt file containing the path.[L]0LLo wrote:
how do i reach C:\Users\qwert\AppData\Local\osu! with this? https://i.imgur.com/cswb0IE.png
It will, but first I need the implementations of pp calculation of other game-modes. I know oppai now includes pp for taiko, so I try including it too.Kingkevin30 wrote:
would be cool if this would also support the other game-modes :3
you can just put it in your osu folder and launch it, since its a local folder.sval001 wrote:
Ahhh, since AppData is a hidden folder, it will be not accessible. I will change that dialog for the standard file chooser in windows.[L]0LLo wrote:
how do i reach C:\Users\qwert\AppData\Local\osu! with this? https://i.imgur.com/cswb0IE.pngSB? Storyboard? I don't know what are you referring with SB.Mitt Aim Suger wrote:
a bug i found is that it calculates scores with 1 SB only as an FC, giving incorrect pp values.That's a good idea! I will try working on it soon.Bakuenjin wrote:
Great tool!
Maybe you could also implement something like a "Topranks Mode" where he calculates your global pp based on the 100 best plays from the selected timespan.
My bad, there are some mistakes I made when copying the scoring system for the grades. I will fix this.Goodie36 wrote:
a bug i found:
If you get an A rank because you got too many 50s but you still got no misses it counts as an s rank. This might be the same for getting an fc with extremely low accuracy
I can put a button for exporting the scores. But I don't know if the fields in the .txt file should be customisable or not.ynot01 wrote:
Is there a way to export the loaded scores in a .txt file or something?
Solved in the patch that I will release tonightSF CookieBoi wrote:
Very nifty, except it's always like 5% percent off, which makes it a bit useless. Fix it, and this program would be a no-brainer for every osu player.
There is no limit, but I set the maximum to 6 months ago because it takes a lot to load so many replays with their pp.TONK wrote:
Awesome idea!
How far back can it go?
Thank you, I hope I have time to add new features in the future like a mini scoreboard as suggested in the first page of the thread.Niraio wrote:
Very good program! its the best one ive seen so far.
https://osu.ppy.sh/p/api in App Name you can put your username, app url: your profile link.Niraio wrote:
How to get the API key?
mmm, it only worked the first time you opened it? if you move the .exe in another location it works again? that means that biku-cache file may be the culprit. :/Darkdevlin wrote:
Mine wont open once i close it
Try with the v1.0.2 and see if it creates a biku-log.txt file with the stacktrace of the crash and post it here.ynot01 wrote:
When I try to load a month or more, biku loads for a bit and then crashes
Weirdly, it doesn't create a log for this specific crash, but it has for other ones.sval001 wrote:
New patch release, taking in account BeatmapDirectory from your osu! cfg settings file. Also it should create a file "biku-log[date-time].txt" when crashing so I can see from where the error comes..Try with the v1.0.2 and see if it creates a biku-log.txt file with the stacktrace of the crash and post it here.ynot01 wrote:
When I try to load a month or more, biku loads for a bit and then crashes
Oh right, I forgot about that. I will add "AppData/Local/osu!" to the default paths. You can also put the biku.exe inside the osu! folder and create a shortcut.Razinoid wrote:
Bit of an issue, Osu! is located in AppData for me which i can't access from the Browse menu. A line for entering a path would be nice.
runtime error: invalid memory address or nil pointer dereference
goroutine 1 [running, locked to thread]:
runtime/debug.Stack(0xc0420706d8, 0xc04219e1e0, 0x44)
C:/Go/src/runtime/debug/stack.go:24 +0xae
main.saveLogIfPanic()
C:/Users/Dinu/go/src/github.com/flesnuk/biku/savelog.go:19 +0x1f0
panic(0x839900, 0xb9aa20)
C:/Go/src/runtime/panic.go:491 +0x291
main.main()
C:/Users/Dinu/go/src/github.com/flesnuk/biku/main.go:70 +0x724
It was caused because it couldn't open the osu!.db file. Maybe you have osu! open while trying to run biku.exe for the first time?- Sashiro - wrote:
After entering api key -> closing and getting this log: