Here ikony!
Congratz for first qualify
ThanksProtastic101 wrote:
just wanted to mention a few small things, nothing big
[Challenging]
01:15:188 - Only asking for confirmation here, but the short notes and LNs are counted separately in chords right? What I mean is 01:15:188 - 01:22:247 - and others like it are only jumps, whereas 01:16:953 - 01:20:483 - 01:24:012 - and so on are hands. The only difference between the two is that one contains an extra LN and the other doesnt. Just my opinion, but I think it would have been better to keep the chord sizes consistent jumps or hands but what you have now is fine too. i'm already keeping jumps and hands consistent. Hands are for what u said, claps + piano sound (LN)
01:31:953 (91953|1,92174|0) - Thought it might be cool to stack these two notes for the kick since it's the same sound, and there's currently no differentiation by chord density or anything for it, so I dunno, just a thought.i used similar kind of mappering for those sounds in rest of the map, so no change
01:34:968 - I'm going to be mentioning stuff like this later on in the map, but there's a shaker kind of sound here on the 1/6 that might be cool to add. I do get why you wouldn't though because the first half of the map is a bit more calm whereas most of the difficulty (despite it being pretty easy overall) is at the end with the 1/4 hihats. as i said on PM before, adding that additional snap in whole map will require a lot of repattering to make them playable and also it could destroy consistency with 1/4 hihats that appear a lot more often.. So I prefer to keep it as it is (and also 1/4 hihats are a lot more audible than those 1/6 shakers)
01:38:130 (98130|2) - I think it'd be cool to make this a 1/2 LN to represent the two separated bass notes at 01:38:130 - and 01:38:571 - rather than seemingly ignore the first one and map only the second. second one is for vocal, not for bass, thats why i ignored it
02:41:659 - to 02:41:769 - is a short glissando, so I think it'd be appropriate to add an LN on the 1/4 after 02:41:659 (161659|2) - to represent the change in pitch there is but its barerly audiblle and repatterig it is impossible without making an uncomfortable shield
02:50:924 (170924|3) - I think it'd be nice to move this note to col 1 and then extend it as a 1/1 long LN or so because the sound kind of tapers off very quickly after that. The same could be said for notes like 02:54:453 (174453|2) - 02:56:218 (176218|0,176218|2) - moved to column 1, but without LNs, because im only accenting piano for LNs as u saw
03:06:733 - Same stuff I mentioned at 01:34:968 - which I think would be cool to have in the map. The sound is similar to the 1/4 shakers found at places such as 03:05:813 (185813|3) - 03:04:049 (184049|3) - for example, but with a slightly looser sound, and with swing instead of straight rhythms. already explained
03:07:578 (187578|0) - For stuff like this, I might consider prioritizing the 1/6 shaker as opposed to the 1/4 hihat since I think most players will be paying more attention to the shaker as I mentioned before. It's ok to leave it on the 1/4 though because there is a hihat there, but it's harder to hear over other sounds present in the music imo. same
03:14:279 - I honestly think that this retriggering of the kiai time is redundant. I assume it's done for the crash at 03:14:306 - , but it really doesn't add anything else to the map aside from the kiai fountains for maybe half a second which might mislead the player due to the fact a player might have expected a slow transitional measure before the end of the kiai, only for there to be none. I would honestly just remove 03:14:279 - and keep it as one smooth kiai.
03:28:424 - Following your logic above too, I would have expected a very short kiai to trigger here for the end of the section and crash that comes with it. fixed
03:28:644 (208644|0,208755|1) - I actually believe that these are snapped incorrectly. It seems to me that there's only three sounds between 03:28:424 - and 03:28:865 - , and they're all equidistant in time to each other, which would mean this is a 1/3 triplet. So it shouldn't be using 1/4 but rather 1/3 like this https://osu.ppy.sh/ss/8942055 Fixed, just deleted notes there because those sounds are really barerly audible
03:41:659 - I'd suggest doing here what you did at 01:38:130 - with the 3/4 LN for the bass, such as this https://osu.ppy.sh/ss/8942066 same as I said in 01:38:130 , just dont want to accent those bass, barerly audible
03:43:865 (223865|0,223865|1) - I'm not sure why this is a jump. Assuming your chord consistency remains the same throughout the song, shouldnt kicks be mapped as singles rather than doubles? See 03:42:762 - 03:35:483 - 03:31:291 - 03:31:733 - and so on. Actually, a lot of the middle section is inconsistent in the same way too. last two kiais are intentionaly made that way with accenting bass with jumps. Sometimes I was ignoring those jumps because density was too high with that bunch of LNs (difficulty spike)
03:45:556 - add note for the shaker? Could add in in 1 on the 1/6 ^
03:46:402 (226402|0) - Seeing that this is getting towards the end and there's a lower note density, I'd consider shifting a lot of the 1/4 hihat notes such as this one to the 1/6 line above for the shaker. ^
04:00:133 (240133|3) - Should be on the 1/6 at 04:00:115 - , along with the ending of 03:59:692 (239692|2) - because the gap between notes is slightly larger than the gaps between 03:59:251 (239251|3,239306|1,239692|2,239747|0) - fixed
04:06:337 (246337|0) - I believe this is actually supposed to be on the 1/12 line at 04:06:328 - since there's a bit of a swing to the note if you listen on 25%, rather than it being a straight rhythm. fixed
Aside from the three notes I mentioned whose snaps are incorrect, everything else is subjective and I wouldn't mind it either way. Overall really nice and calm map with some cool LNs and graces =w=
q3i9056u895tjuaionhjgfasft ahhahahaBonsai wrote:
now that's what I call a speedrank
pray to the lord i was about to flip my shit (╯°□°)╯︵ ┻━┻)Feerum wrote:
I don't know what the heck happend here and how a Map can get qualified with such a wrong offset.
Please change the offset to 136 (-53). It sounds most accurate to me.
Also please give a reply to error_exe777 Mod
Disqualified for now
01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.Actually has meaning. You can tell the doubles are for the drum + piano which are using a 1/8 grace and the triples are the ones that are not using the grace so they accentuate the piano sound while using a double. Then the durms sticks as singles. And then, on instances like 01:28:424 (88424|3) - here you see singles for the drum which would likely make "no sense" but its constructed this way for pattern simplification. That and the drum feeling gets carried over with the pitch relevancy of having both notes in the 4th column for this particular one.
Damn it I was so adamantjuankristal wrote:
error_exe777:
Besides the fact I imagine the mapper will respond to your isseus I think its fairly obvious to tell why01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.Actually has meaning. You can tell the doubles are for the drum + piano which are using a 1/8 grace and the triples are the ones that are not using the grace so they accentuate the piano sound while using a double. Then the durms sticks as singles. And then, on instances like 01:28:424 (88424|3) - here you see singles for the drum which would likely make "no sense" but its constructed this way for pattern simplification. That and the drum feeling gets carried over with the pitch relevancy of having both notes in the 4th column for this particular one.
Maps dont have to be literally copy paste consistency, it just needs to be consistent within itself and have a reasoning, the problem is where the consistency within itself fails and maybe some of the things you mentioned on your mod are actually those cases. But I wouldn't say the map is 100% inconsistent.
I hope this helps your understanding of the map and hopefuly we will get this ranked again soon!
Feerum wrote:
Also please give a reply to error_exe777 Mod
:thinking:Oktawia wrote:
Should be fine now.
I'll look into it when I'll have more time. Updating the mp3 file didn't require that much time. pls don't kill meerror_exe777 wrote:
Feerum wrote:
Also please give a reply to error_exe777 Mod:thinking:Oktawia wrote:
Should be fine now.
pls don’t smite me
This only took 6 months. Not bad, not baderror_exe777 wrote:
Challengingthese timestamps are the current timing points. and, some might carry over to tideks diff as well
00:57:541 (57541|3,57762|1) - why do these overlap? there is no new sound for the extra LN to be there and considering this is literally an extremely simple piano melody its a bit much I decided that the piano sound is longer than, for example, drums. If I had put there a single note, it would be too short. It may be hard to hear, but it's longer than just a single note or short LN. To me, it just fits.
01:00:299 (60299|1,60630|2,61512|1) - not really much of a problem but i hate repeating patterns and this is an easy fix. not for PR either I don't see any problem with repeating patterns in monotonous parts. It emphasizes the tone of the song
01:04:600 (64600|3,64821|1) - again, really think this shouldnt overlap Same as previously.
01:15:188 (75188|0,75188|3) - if this is a double, 01:16:953 (76953|0,76953|2,76953|1) - why is this a triple? inconsistent It's triple because there is also a piano sound. Simple.
01:17:836 (77836|0,77836|1) - double, but 01:18:056 (78056|0) - isnt? alot of this doesnt add up To simplify a map chords are 1/1 until song gets more intense
01:20:483 (80483|3,80483|1,80483|0) - again this sound has inconsistent charting Again, there is piano, so there is LN
01:25:777 (85777|2,85777|3,85777|1) - compared to 01:27:541 (87541|1,87541|3) - this is a major problem that is everywhere so far. probably the same in the rest of the diff as well ...you get the idea.
01:31:071 (91071|2,91071|3,91071|1,91291|2,91291|1) - seriously? the chart is so goddamn inconsistent. you need to make them all the same other wise everything contradicts itself and you get false emphasis n shit and its just not allowed Song gets more intense there. And if I did make them all the same, this map would be either unplayable or boring to play.
01:39:012 (99012|0,99012|1,99012|3,99012|2) - christ, even the quads are inconsistent quad is there to emphasize the intensity of this part
01:46:512 (106512|3,106733|1,106953|3,107174|1,107394|3,107615|1,108056|3,108277|1,108497|3,108718|1) - these columns are overused. even if it was intended i dont see any point in this and just make it balance better makes more sense Yeah, it is intended. I see a point in this. Not every single time is it necessary to balance columns
02:48:718 (168718|2,169159|3) - more overlaps i dont understand See above.
02:49:600 - here, you didnt chart the piano for a little bit to emphasise the drums right? if so, 02:53:130 - same needs to be done here Not really. Song gets more and more intense here.
02:54:894 - and here i guess ^
03:35:400 (215400|3) - what are you on this is ksdjflsdkjflksdjflskdjf. may be a bit hard to tell since the offset is wrong but yknow 1/16th no way, maybe After fixing offset it's correct. Promise.
04:39:012 (279012|0,279067|2) - should end at 04:42:541 - tbh since there is no sound at all for that last part Actualy, it ends even later. Place where it ends now feels natural to release LNs.
basically, what im trying to get across is that your chart is massively inconsistent and the offset being wrong doesnt help. nearly all of my mentions are found throughout the map. and kiai is such a mess.
your first step is to fix the offset ofc because thats pretty major. next, please fix your charting. there are so many places with sounds that are represented from singles to doubles to triples and none of it makes sense. an example of this is 01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.
look, i dont want to discourage you but i was just so surprised that this slipped through the hands of so many people and got qualified. this map does have potential and people can see that but its just not polished at all.
please open this map up for discussion.