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Inori Minase - MELODY FLAG

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Topic Starter
Chirony

Sinnoh wrote:

#modreqs still exists right #modreq is my house

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis ok
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456 ok
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much ok
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv I don't like slider art...
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano ok
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap A little discomfort... I don't have to catch the sound
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) - ok
04:23:902 (1,3,5) - First one follows stream but second is stacked? correct place
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump. ok, position moved.
00:07:749 (2) - hitsound oh...ok
00:09:067 (2) - uh just double check hitsounds for me ok ^
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction ok
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed ok
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next hmm.. ok low spacing
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane You're right...
04:33:132 (1) - Can start using 1/3 streams here instead of sliders not exist sound in reverse position

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin hmm I don't think so.
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap ok
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this ok
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place it can expressed a drum pattern
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two ok
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together ok

Easy
01:21:265 (2,3) - *dabs* oh...ok
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!
Thank you for modding!
hitsound is only a part so I will keep it
offset is later

i tried to made Hard a little easier.
Is spread fine?

Anyway, updated
pimp
yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
Xinnoh

Chirony wrote:

Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane


i tried to made Hard a little easier.
Is spread fine? yes

pimpG wrote:

yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
Yes please, can you also do it for the mania set, it cuts directly after the first kiai https://osu.ppy.sh/s/629560
Topic Starter
Chirony

Sinnoh wrote:

Chirony wrote:

Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane

I fixed only a part of Extra.
I’d rather not use 1/3 stream because I don't play well...


i tried to made Hard a little easier.
Is spread fine? yes
relieved...


Thank you!
Shunao
(ノ^ヮ^)ノ*:・☆
pimp
this is the timing i sent to Chirony

SPOILER
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0
i'll be available for timing assistance anytime you need it
Topic Starter
Chirony

pimpG wrote:

this is the timing i sent to Chirony

SPOILER
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0
i'll be available for timing assistance anytime you need it
really really thanks...!!
i fixed everything related this.

timeline(red, green)
03:33:144 (4) - end snap @Normal
04:34:451 (2) - remap @Easy
discord log
Sinnoh - Today at 2:54 AM
tada
pimpG - Today at 2:54 AM
nice
Chirony - Today at 2:54 AM
thanks
pimpG - Today at 2:54 AM
is the osz working?
sinnoh
Sinnoh - Today at 2:54 AM
yes
pimpG - Today at 2:55 AM
so, for the most part, the original timing was fine
except for the parts you mentioned and a few others
i agree that the timing is actually fluctuating, not exactly spot on, but the original timing was averaging them very well
the timing i made is especially for the extra diff
Sinnoh - Today at 2:57 AM
gr8, good thing I won't get popped for timing this time
pimpG - Today at 2:57 AM
i didn't see any problems in the insane diff
the hard diff actually have a problem
lets see
gonna send you two ingame
hard1
Sinnoh - Today at 2:58 AM
osu crashed :ok_hand:
pimpG - Today at 2:59 AM
the repeat slider starts before the timeline and it repeats until after the timeline
pimpG - Today at 3:00 AM
so we either don't use the timeline or an optional timing will be required
ops
Chirony - Today at 3:00 AM
hmm Is this permitted...?
pimpG - Today at 3:00 AM
we either don't use the timeline or it will require a remap
not allowed to have unsnapped notes
Chirony - Today at 3:01 AM
i see...
Sinnoh - Today at 3:02 AM
?

pimpG - Today at 3:02 AM
hard1
Sinnoh - Today at 3:02 AM
yeah
will that timeline work
pimpG - Today at 3:03 AM
i will see how it sounds without the timeline
Chirony - Today at 3:04 AM

pimpG - Today at 3:04 AM
i got a better idea
better timing idea for this part*
so you won't need to remap
yeah it works
gonna send you two the fixing ingame
Sinnoh - Today at 3:09 AM
yatta
pimpG - Today at 3:10 AM
so i basically averaged this part
this change seems to not affect negatively the other diffs
normal1
some sliders ends are being unsnapped
but those can be fixed editing the .osu file
Sinnoh - Today at 3:12 AM
or with slider velocity
pimpG - Today at 3:12 AM
yeah
but sv affects taiko, so i suggest .osu file edit
hmm
idk really
but it's a fix anyway
Chirony - Today at 3:13 AM
277,125,213144,2,0,P|358:157|376:241,1,180,2|4,0:0|0:3,0:0:0:0:
pimpG - Today at 3:14 AM
is this the fixed slider code?
or just the slider code unfixed?
Chirony - Today at 3:14 AM
unfixed
pimpG - Today at 3:15 AM
it's easy to fix but i need to remember where exactly we need to change the values
Sinnoh - Today at 3:16 AM
the 180
pimpG - Today at 3:16 AM
probably
Sinnoh - Today at 3:16 AM
yup
pimpG - Today at 3:17 AM
you can tell us the fix if you are more used to change it
Chirony - Today at 3:19 AM
hmm
Sinnoh - Today at 3:20 AM
1sec
pimpG - Today at 3:20 AM
178
change the 180 to ^
and save the file
Sinnoh - Today at 3:22 AM
yeah don't bother doing that until you find a bn
o
rigght
don't bother doing that till it's ready to bubble
just tedious if you need to change and redo
pimpG - Today at 3:23 AM
yeah, we need to agree 1st
normal seems ok according to aimod
so easy1
Sinnoh - Today at 3:24 AM
03:33:144 (1) - can just snap
pimpG - Today at 3:24 AM
one slider can be fixed the same way we just did with normal
the other has a repeat
so it's real trouble
Sinnoh - Today at 3:24 AM
lol

pimpG - Today at 3:24 AM
can just snap what?
Sinnoh - Today at 3:25 AM
what you said
pimpG - Today at 3:25 AM
so lets see what we can do about the repeat slider
the coding thing will not work for it, i think
Sinnoh - Today at 3:26 AM
nope
need to use different rhythm
pimpG - Today at 3:27 AM
i think a remap is reasonable in this case
Sinnoh - Today at 3:28 AM
it's an easy, it's fine just remap lol
pimpG - Today at 3:28 AM
considering that insane and extra actually have this section mapped
what do you think chirony
Chirony - Today at 3:29 AM
yeah i remap it
pimpG - Today at 3:29 AM
cool
how many timing tweaks did we made?
Sinnoh - Today at 3:29 AM
1
pimpG - Today at 3:29 AM
must be done in all diffs
Sinnoh - Today at 3:29 AM
1 section
pimpG - Today at 3:30 AM
now do we all agree that the timing is fine?
Sinnoh - Today at 3:30 AM
probably
Chirony - Today at 3:30 AM
yes
pimpG - Today at 3:30 AM
it's not perfect but it doesn't needs to be
perfect would hurt playablility
but it's very close imo. the ranking criteria allows averaging the timing if it helps
i'll find the text
in the rc
Sinnoh - Today at 3:31 AM
ya i know what you mean
pimpG - Today at 3:34 AM
https://puu.sh/y9jLU/ac8a78ded0.png

so yeah
i will be available for timing assistance anytime until this map gets qualified
oh you asked me to time the mania map
sure
Sinnoh - Today at 3:36 AM
it's the same thing just the second half lower offset
o wait
mania
if it's too much effort don't bother
pimpG - Today at 3:36 AM
nah it's not difficult at all
Sinnoh - Today at 3:36 AM
like, it's almost graved iirc
pimpG - Today at 3:37 AM
but it's easy, if it will help the mapper to think about reviving it
then i can do
Sinnoh - Today at 3:38 AM
o wait bn already said call me back on it lol
pimpG - Today at 3:38 AM
where
Sinnoh - Today at 3:38 AM
p/6258549
oh, call me back for a mod
pimpG - Today at 3:40 AM
so the timing is ok there already?
Sinnoh - Today at 3:40 AM
no lol
pimpG - Today at 3:40 AM
no prob
Sinnoh - Today at 3:41 AM
also, the mapper of that set did a bit of a remix so timing might be changed
remix as is they added a bunch of pianos and genryuu kaiko ticking to add a 6* diff
pimpG - Today at 3:42 AM
0.0
i gotta see that
anyway chirony i'm gonna post the timing in the thread
but it's the same you two already have
just fix stuff the way we discussed here
Sinnoh - Today at 3:43 AM
gotta claim the kudosu :3
pimpG - Today at 3:43 AM
or it never happened!
Chirony - Today at 3:44 AM
yeah! really thanks
pimpG - Today at 3:45 AM
see you two around
pimpG - Today at 3:45 AM
gonna time the other map now
Sinnoh - Today at 3:45 AM
aight, ty
pimpG - Today at 3:45 AM
anytime
updated.
Xinnoh
storyboard could probably use a mod or two

bg-kiai.jpg is really low quality
the letterbox effect goes wayyy offscreen
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
Topic Starter
Chirony
hmm.. i think solved the following problems.
should be no other problem so SBcheck was done by joker- before...

Sinnoh wrote:

storyboard could probably use a mod or two

bg-kiai.jpg is really low quality reedited, it should have been improved.
the letterbox effect goes wayyy offscreen I don't understand it because it does not reproduce in my environment. Probably, because "_ Scale" and "_Vector Scale" coexisted, I think caused the problem.
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
Xinnoh
recheck

General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times."
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not?

Easy
ai mod

Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing

Hard
00:51:430 (2) - hitsound
04:07:748 (4,2,3) - messed up stacking, do a manual stack

Insane
00:19:782 (3) - Wrong hitsound
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra

Extra
ai mod
01:26:045 (4) - Hitsound tail
Topic Starter
Chirony

Sinnoh wrote:

recheck

General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways whistl+finish?
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times." ok, change to green
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not? I could not find it ...not exist already?

Easy
ai mod ok

Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing oh...ok

Hard
00:51:430 (2) - hitsound ok
04:07:748 (4,2,3) - messed up stacking, do a manual stack changed placement

Insane
00:19:782 (3) - Wrong hitsound ok
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra ok

Extra
ai mod ok
01:26:045 (4) - Hitsound tail ok
Thanks, updated
Xinnoh
what does Thumbs.db do
other than that good to go
Topic Starter
Chirony
this file seems to be created automatically by Windows, so my PC setting is bad...

i will remove it as soon as i get home
Topic Starter
Chirony
ok, removed Thumbs.db
updated!
Xinnoh
Topic Starter
Chirony
(☆´3`)ノthanks~♪
Zero__wind
as promised

General
fine

Easy
00:52:419 (2) - missing clap on head
01:13:353 (2) - don't really know what's this following to, I think you should have a circle at 01:13:353 - and then start a 1/1 reverse slider from 01:13:682 - to follow vocal
01:26:540 (3) - similar to above, maybe change to a 2/1 slider and a circle at 01:27:528 -

Normal
00:58:847 (1,2) - missing clap at their ends
01:31:815 (3) - missing two claps
01:54:562 (6) - missing whistle at end
02:06:099 (1) - missing whistle on head
02:07:417 (4) - missing clap at end
02:19:285 (1,2) - missing clap at their ends
03:06:759 (1,1) - ^
04:33:792 (3) - missing whistle on head

Hard
00:04:782 (1) - clap at the reversing point?
00:04:782 (1,2,3) - maybe you can turn up the speed from 00:04:782 (1) - instead of from 00:05:441 (3) - as I feel that will fit the music, also you can use equal spacing between 00:04:782 (1,2,3) - so it'll vissualy look better
00:30:826 (4) - don't know what's this circle following, I think simply removing it will make the rhythm better, kinda similar to 00:27:529 (2,3,1) -
00:33:463 (4) - ^ or maybe you can choose to change it to a 1/2 slider
00:54:891 (1,3) - why not making them parallel? just like 00:55:221 (2,4) -
01:08:573 (2,3) - I think this jump is unreasonably big, 3 is not a really strong beat and I don't think there shold be such a big jump, better keep common spacing between 01:08:573 (2,3) - , the slider jump between 01:08:738 (3,4) - is totally fine
01:47:804 (2,3) - 01:50:441 (2,3) - similar to above, I think these two jumps are too big and don't fit the music well, better make them consistent with 01:53:078 (2,3) - which is more appropriate
02:22:417 (4,5,6) - why are they totally different with 01:01:993 (3,4,5,6) - while the music is the same? I hope you can make them consistent
03:08:242 (1) - missing clap on head and whistle at end
04:09:561 (2) - missing clap on head

Insane
00:07:419 (1) - missing whistle on head
00:13:188 (3) - missing clap at end
01:03:793 (2) - why using a default clap here instead of the snaredrum? it's inconsistent with Easy Normal and Hard
01:46:892 - you don't have a reason to drag the break time here, plz better make it back to natural
02:24:561 (1) - should use finish on head instead of clap
02:49:121 (4) - missing whistle
02:53:077 (5) - missing clap on head
04:00:165 (1) - tbh this slider shape looks really out of place along with the other ones, this might be the only time you drew a slider like this in the whole diff
04:03:297 (2) - I think a circle is totally ok, there's no important sound on the blue tick to follow
04:06:429 (5) - missing clap

Extra
01:03:792 (4) - same as Insane
01:26:045 (4) - should use a clap at end instead of whistle
02:21:264 (3,4) - I don't think there are still 1/3 piano sounds to follow, change these to two 1/2 sliders to follow the drums should be more appropriate
02:35:934 (4,5,6,1) - this flow is not really comfortable imo, you'd better try CTRL+G for 02:36:099 (5,6) - or rework in other ways
02:56:209 (1) - need finish on head like other diffs
03:00:330 (2) - the whistle on head should be moved to the end to match with the drum

call me back
Topic Starter
Chirony
+。:.゚٩(๑>◡<๑)۶:.。+゚
Topic Starter
Chirony

Zero__wind wrote:

as promised trust

General
fine

Easy
00:52:419 (2) - missing clap on head ok
01:13:353 (2) - don't really know what's this following to, I think you should have a circle at 01:13:353 - and then start a 1/1 reverse slider from 01:13:682 - to follow vocal i tried changing pattern
01:26:540 (3) - similar to above, maybe change to a 2/1 slider and a circle at 01:27:528 -^

Normal
00:58:847 (1,2) - missing clap at their ends
01:31:815 (3) - missing two claps
01:54:562 (6) - missing whistle at end
02:06:099 (1) - missing whistle on head
02:07:417 (4) - missing clap at end
02:19:285 (1,2) - missing clap at their ends
03:06:759 (1,1) - ^
04:33:792 (3) - missing whistle on head
all fixed

Hard
00:04:782 (1) - clap at the reversing point? yes
00:04:782 (1,2,3) - maybe you can turn up the speed from 00:04:782 (1) - instead of from 00:05:441 (3) - as I feel that will fit the music, also you can use equal spacing between 00:04:782 (1,2,3) - so it'll vissualy look better ok
00:30:826 (4) - don't know what's this circle following, I think simply removing it will make the rhythm better, kinda similar to 00:27:529 (2,3,1) - ok
00:33:463 (4) - ^ or maybe you can choose to change it to a 1/2 slider slider here
00:54:891 (1,3) - why not making them parallel? just like 00:55:221 (2,4) - oh..miss
01:08:573 (2,3) - I think this jump is unreasonably big, 3 is not a really strong beat and I don't think there shold be such a big jump, better keep common spacing between 01:08:573 (2,3) - , the slider jump between 01:08:738 (3,4) - is totally fine ok
01:47:804 (2,3) - 01:50:441 (2,3) - similar to above, I think these two jumps are too big and don't fit the music well, better make them consistent with 01:53:078 (2,3) - which is more appropriateok, placement moved
02:22:417 (4,5,6) - why are they totally different with 01:01:993 (3,4,5,6) - while the music is the same? I hope you can make them consistent hm, it is certainly the same...
03:08:242 (1) - missing clap on head and whistle at end ok
04:09:561 (2) - missing clap on head ok

Insane
00:07:419 (1) - missing whistle on head ok
00:13:188 (3) - missing clap at end ok
01:03:793 (2) - why using a default clap here instead of the snaredrum? it's inconsistent with Easy Normal and Hard miss...
01:46:892 - you don't have a reason to drag the break time here, plz better make it back to natural ok
02:49:121 (4) - missing whistle ok
02:53:077 (5) - missing clap on head ok
04:00:165 (1) - tbh this slider shape looks really out of place along with the other ones, this might be the only time you drew a slider like this in the whole diff ok
04:03:297 (2) - I think a circle is totally ok, there's no important sound on the blue tick to follow ok
04:06:429 (5) - missing clap ok

Extra
01:03:792 (4) - same as Insane ok
01:26:045 (4) - should use a clap at end instead of whistle ok
02:21:264 (3,4) - I don't think there are still 1/3 piano sounds to follow, change these to two 1/2 sliders to follow the drums should be more appropriate exist 1/3 piano sounds
02:35:934 (4,5,6,1) - this flow is not really comfortable imo, you'd better try CTRL+G for 02:36:099 (5,6) - or rework in other ways changed it to a slider
02:56:209 (1) - need finish on head like other diffs ok
03:00:330 (2) - the whistle on head should be moved to the end to match with the drum ok

call me back
Thank you for modding!!
Zero__wind
I've been using this Miku as avatar for long :3
Topic Starter
Chirony
wooooo
arigatou!!!!
bite you death

Chirony wrote:

+。:.゚٩(๑>◡<๑)۶:.。+゚
finally! grats!
Xinnoh
gratz!!
Shunao

Chirony wrote:

+。:.゚٩(๑>◡<๑)۶:.。+゚
Satellite
おめでとうございます!
Shurelia
おめでとう!
iyasine
いぇあ
Mint
awesome !! :)
Log Off Now
これは素晴らしいです!

おめでとう!
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