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Yasuda Rei - Passcode 4854 -TV edit- [CatchTheBeat]

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Total Posts
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celerih


srry I'm a day late

[
Cup
]

  1. 00:03:346 (1,2) - Would be of these were more vertical so that the intro has little movement
  2. 00:07:846 (2) - Since sound here is similar to 00:06:988 (1) - could also have it as reverse 1/2
  3. 01:23:274 (2) - Could have as a reversed slider, weird to have 01:22:417 (1) - alone
  4. 01:27:131 (4) - No sound on 01:27:560 - have rhythm like below since there's a very strong sound on 01:26:917 - I'd prioritize that over a barely audible fade out of a previous sound
  5. nice cup

[
Nely's Salad
]

  1. Having no dashes in the first quarter of the song feels weird. If the platter did the same I'd understand, but right now this seems like a weird decision. No need for a lot, just a couple to set up to the kiai
  2. 00:04:631 (3,1) - dash here since it's the first strong sound of the map
  3. 00:08:703 (1,2) - dash here sicne it's the start of the vocals and a strong beat, although this could still stay as a walk if you want to avoid p high dash density right from the start (I'd still move 00:09:131 (2) - to around x:350 for a stronger walk)
  4. Other possibles dashes 00:16:417 (2,1) - 00:32:488 (3,1) -
  5. 00:47:274 (3,4,1) - rhythm here could be improved like this below so it does a better job at following both vocals and the background track
  6. 01:20:488 - Kiai flash on the end of a spinner is pretty unfitting
  7. 01:27:346 (1) - Like on cup, that last sound could easily be ignored, and this could just be a circle, but that's just a preference, feel free to keep it

[
Ascendance's Platter
]

  1. 00:04:846 (4,1) - Could easily have hdash here due to strong sound that really starts off the song
  2. 00:06:988 (1,2,3) - Having rhythm like below would be better
  3. 00:26:274 (2,3) - Reduce distance because walk here is larger than others (there are a few others 2.00x walks most of them require so very minute dashing to adjust so I'd just reduce them to 1.80x instead)
  4. 00:42:560 (3,1) - Current HDash is unrankable due to being over 1.50x the trigger distance (Yes it's a dumb rule, but it's an unrakable issue nonetheless) Adjust it to around 4.5x DS for it to be okay
  5. 00:55:846 (3,1) - increase hdash to around 3.50x DS since the current hdash feels incredibly weak
  6. Actually a lot of the hypers in the kiai in general have very little impact to them. I'd consider buffing them up to around 3.7-3.8x DS (Where is the real ascendance and what did you do to him usually I think you hypers are way too big)
  7. 01:27:346 (4) - I'm repeating myself so much but I really don't like this overmapping at the end. If you keep it at least have the slider be vertical so there's no movement k thx

[
Decoded Message
]

  1. 00:09:131 (1) - Oh boy get ready to hear a lot about 3/4 in this mod. While no new syllable is in the vocals, there's still an accentuation of the current vocals on 00:09:346 - Having the slider end there is already better than having it end on pretty much nothing
  2. 00:22:846 (1) - And here it's even more obvious than the last time. The vocals change on 00:23:060 - , so a 3/4 slider is not the best option here
  3. 01:13:631 (1,2,3,4) - The 3/4 + circle here is not really useful in any way. If you had a dash in the 1/4 gap it would make the use of 3/4 actually useful and would fit better with the song.
  4. 01:18:560 (2,1) - Since the song gets much calmer a dash would be more appropriate. HDash is a bit overkill
  5. 01:27:346 (4) - I don't think I need to say anything at this point
  6. Simple but clean rain, I like it

Hopefully this was of some help
Nice hitsounding, really good set. Good luck with ranking this! (ready imo)
Topic Starter
autofanboy

celerih wrote:



srry I'm a day late
- grill

[
Cup
]

  1. 00:03:346 (1,2) - Would be of these were more vertical so that the intro has little movement - I think the current one is fine, also some movements would be nicer here.
  2. 00:07:846 (2) - Since sound here is similar to 00:06:988 (1) - could also have it as reverse 1/2 - Not so similar in my opinion, though both of them have sounds at the red ticks, this one doesn't have the same rhythm as (1). Also it will be better to keep the rhythm easy as a Cup.
  3. 01:23:274 (2) - Could have as a reversed slider, weird to have 01:22:417 (1) - alone - ^, also not really weird if you take account of the whole rhythm.
  4. 01:27:131 (4) - No sound on 01:27:560 - have rhythm like below since there's a very strong sound on 01:26:917 - I'd prioritize that over a barely audible fade out of a previous sound
    - Let's say 01:27:560 - is the sound fading out. Also I added hitsound at this point with the recurring bell sounds.
  5. nice cup

[
Nely's Salad
]

  1. Having no dashes in the first quarter of the song feels weird. If the platter did the same I'd understand, but right now this seems like a weird decision. No need for a lot, just a couple to set up to the kiai - Not fixing by my own, I will try to keep her style and make minor changes. Will do if I find some of them.
  2. 00:04:631 (3,1) - dash here since it's the first strong sound of the map - Added.
  3. 00:08:703 (1,2) - dash here sicne it's the start of the vocals and a strong beat, although this could still stay as a walk if you want to avoid p high dash density right from the start (I'd still move 00:09:131 (2) - to around x:350 for a stronger walk) - Added.
  4. Other possibles dashes 00:16:417 (2,1) - 00:32:488 (3,1) - Not adding for first one, or this part will be consisting of too many dashes simply at one point. Added the second one.
  5. 00:47:274 (3,4,1) - rhythm here could be improved like this below so it does a better job at following both vocals and the background track - I think that's fine, she is basically following the white ticks as the rhythm in the whole Kiai Time section. It is consistent and reasonable to follow such rhythm.
  6. 01:20:488 - Kiai flash on the end of a spinner is pretty unfitting - Removed Kiai flashes in Cup and Nely's Salad, but not for Ascendance's Platter and Decoded Message, due to the difficulty.
  7. 01:27:346 (1) - Like on cup, that last sound could easily be ignored, and this could just be a circle, but that's just a preference, feel free to keep it - The same thing applies here.

[
Decoded Message
]

  1. 00:09:131 (1) - Oh boy get ready to hear a lot about 3/4 in this mod. While no new syllable is in the vocals, there's still an accentuation of the current vocals on 00:09:346 - Having the slider end there is already better than having it end on pretty much nothing - Honestly I don't understand how the 3/4 sliders break the whole gameplay or the rhythm here. Basically this 3/4 slider is used to prolong the starting sound of the vocal, and the next beat is right at the white tick, since 00:09:560 - and 00:09:774 - are the other vocal beats, the current form definitely fit the rhythm here.
  2. 00:22:846 (1) - And here it's even more obvious than the last time. The vocals change on 00:23:060 - , so a 3/4 slider is not the best option here - ^
  3. 01:13:631 (1,2,3,4) - The 3/4 + circle here is not really useful in any way. If you had a dash in the 1/4 gap it would make the use of 3/4 actually useful and would fit better with the song. - The reason why I use a circle 01:14:060 (2) - is because 01:14:274 -
    here is the main drum beat. It will be quite awkward to have the circle and 01:14:274 - combined into a 1/2 slider. Since it is one of the main beats, I added a dash in between them 01:14:060 (2,3) - so to emphasize the strong drum sound. Now the 3/4 sliders, serve the purpose as above, basically extending the vocal sound and serve as the start of the rhythm.
  4. 01:18:560 (2,1) - Since the song gets much calmer a dash would be more appropriate. HDash is a bit overkill - Reduced to a dash.
  5. 01:27:346 (4) - I don't think I need to say anything at this point - Same.
  6. Simple but clean rain, I like it

Hopefully this was of some help
Nice hitsounding, really good set. Good luck with ranking this! (ready imo)
Thanks for mod!
Ascendance
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb replying tonight
Ascendance

celerih wrote:



srry I'm a day late

[
Ascendance's Platter
]

  1. 00:04:846 (4,1) - Could easily have hdash here due to strong sound that really starts off the song Don't wanna introduce hdashes too early especially in a calmer part, so I think it's okay as a strong dash.
  2. 00:06:988 (1,2,3) - Having rhythm like below would be better Following drums!
  3. 00:26:274 (2,3) - Reduce distance because walk here is larger than others (there are a few others 2.00x walks most of them require so very minute dashing to adjust so I'd just reduce them to 1.80x instead) fixed
  4. 00:42:560 (3,1) - Current HDash is unrankable due to being over 1.50x the trigger distance (Yes it's a dumb rule, but it's an unrakable issue nonetheless) Adjust it to around 4.5x DS for it to be okay cancer rule
  5. 00:55:846 (3,1) - increase hdash to around 3.50x DS since the current hdash feels incredibly weak okaay
  6. Actually a lot of the hypers in the kiai in general have very little impact to them. I'd consider buffing them up to around 3.7-3.8x DS (Where is the real ascendance and what did you do to him usually I think you hypers are way too big) old map xd I did what I could without ruining how my old self wanted it to be
  7. 01:27:346 (4) - I'm repeating myself so much but I really don't like this overmapping at the end. If you keep it at least have the slider be vertical so there's no movement k thx since afb didn't change it I won't either for consistency

Hopefully this was of some help
Nice hitsounding, really good set. Good luck with ranking this! (ready imo)
Thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45988
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 42988
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Passcode 4854 -TV edit-
TitleUnicode:パスコード4854 -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:alienflybot
Version:Ascendance's Platter
Source:金田一少年の事件簿R
Tags:Yuta Yoneyama 玉井健二 矢田亨 釣 俊輔 Rachel Rhodes The Kindaichi Case Files of Young Shounen no Jikenbo Returns Ending ED Will Xinely Ascendance AFB
BeatmapID:1055759
BeatmapSetID:481845

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:7.7
ApproachRate:7.7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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280,192,14488,2,0,L|112:192,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,192,15560,5,2,0:0:0:0:
176,104,15988,2,0,L|72:104,1,80,8|0,0:0|0:0,0:0:0:0:
256,40,16417,2,0,L|360:40,1,80,2|0,0:0|0:0,0:0:0:0:
136,144,17060,6,0,L|312:144,1,160,0|0,0:0|0:0,0:0:0:0:
384,144,17703,1,8,0:0:0:0:
224,288,17917,2,0,P|184:256|240:168,1,160,0|0,0:0|0:0,0:0:0:0:
336,160,18560,2,0,L|432:160,1,80,8|0,0:0|0:0,0:0:0:0:
72,104,18988,6,0,P|32:160|88:232,1,160,2|8,0:0|0:0,0:0:0:0:
192,256,19631,2,0,L|352:256,1,160
200,256,20274,1,8,0:0:0:0:
440,184,20703,6,0,L|272:184,1,160,2|8,0:0|0:0,0:0:0:0:
168,184,21346,1,0,0:0:0:0:
328,112,21560,2,0,L|160:112,1,160,2|8,0:0|0:0,0:0:0:0:
344,24,22417,6,0,P|392:88|328:144,1,160,4|8,0:0|0:0,0:0:0:0:
208,256,23274,2,0,L|288:256,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
320,184,23917,6,0,L|488:184,1,160,0|0,0:0|0:0,0:0:0:0:
256,136,24774,2,0,L|64:136,1,160,0|0,0:0|0:0,0:0:0:0:
192,136,25417,2,0,L|280:136,1,80,8|8,0:0|0:0,0:0:0:0:
400,136,25846,5,2,0:0:0:0:
224,232,26274,2,0,L|392:232,1,160,8|2,0:0|0:0,0:0:0:0:
267,148,26917,2,0,L|171:148,1,80,0|8,0:0|0:0,0:0:0:0:
400,56,27346,6,0,P|448:120|384:176,1,160
288,176,27988,1,8,0:0:0:0:
144,288,28203,2,0,L|312:288,2,160
24,288,29274,5,2,0:0:0:0:
224,248,29703,2,0,L|392:248,1,160,8|2,0:0|0:0,0:0:0:0:
496,248,30346,1,0,0:0:0:0:
232,168,30774,6,0,L|392:168,1,160
160,120,31631,2,0,L|184:296,1,160,0|0,0:0|0:0,0:0:0:0:
344,104,32274,2,0,L|448:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,320,32703,6,0,P|80:264|144:208,1,160,2|8,0:0|0:0,0:0:0:0:
248,208,33346,2,0,L|496:208,1,240,0|8,0:0|0:0,0:0:0:0:
288,120,34417,6,0,L|464:120,1,160,2|8,0:0|0:0,0:0:0:0:
256,224,35274,2,0,L|160:224,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
424,224,36131,5,4,0:0:0:0:
224,152,36560,1,8,0:0:0:0:
376,152,36988,2,0,L|456:152,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
216,152,37631,6,0,L|400:152,1,160,0|0,0:0|0:0,0:0:0:0:
120,144,38488,2,0,L|296:144,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,280,39560,6,0,P|456:232|416:144,1,160,2|8,0:0|0:0,0:0:0:0:
280,88,40203,2,0,L|464:88,1,160,0|0,0:0|0:0,0:0:0:0:
336,88,40846,1,8,0:0:0:0:
88,216,41274,6,0,L|248:216,1,160,2|8,0:0|0:0,0:0:0:0:
384,152,42131,2,0,L|296:152,1,80,2|0,0:0|0:0,0:0:0:0:
392,72,42560,2,0,L|488:72,1,80,8|0,0:0|0:0,0:0:0:0:
107,330,42988,6,0,P|71:254|128:192,1,160,4|0,0:0|0:0,0:0:0:0:
221,197,43631,2,0,L|389:197,1,160,0|0,0:0|0:0,0:0:0:0:
200,152,44274,2,0,L|104:152,1,80,0|0,0:0|0:0,0:0:0:0:
408,80,44703,6,0,L|496:80,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,160,45346,2,0,L|136:160,2,80
360,160,45988,1,2,0:0:0:0:
80,72,46203,6,0,P|24:136|88:200,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
192,224,46846,2,0,L|296:224,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
440,224,47274,1,2,0:0:0:0:
168,136,47703,1,8,0:0:0:0:
408,64,47917,6,0,P|448:120|392:208,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
280,240,48560,1,8,0:0:0:0:
400,304,48774,2,0,L|224:304,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
112,304,49417,1,8,0:0:0:0:
424,248,49631,6,0,P|472:208|392:128,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
264,120,50274,2,0,L|168:120,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
288,40,50703,2,0,L|472:40,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
284,123,51346,6,0,P|236:171|300:259,1,176.000005371094
442,267,51988,1,8,0:0:0:0:
330,336,52203,2,0,L|146:336,1,176.000005371094
48,336,52846,1,8,0:0:0:0:
352,280,53060,6,0,P|392:200|320:136,1,176.000005371094
192,136,53703,2,0,L|96:136,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
268,135,54131,1,2,0:0:0:0:
304,136,54560,1,8,0:0:0:0:
96,176,54774,6,0,L|296:176,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
352,256,55417,2,0,L|256:256,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
400,184,55846,2,0,L|488:184,2,88.000002685547,2|0|8,0:0|0:0|0:0,0:0:0:0:
94,190,56488,6,0,P|62:158|110:54,1,176.000005371094
256,48,57131,2,0,L|360:48,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
200,144,57560,2,0,L|176:240,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
328,240,57988,1,8,0:0:0:0:
48,192,58203,6,0,P|16:160|80:64,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
208,80,58846,2,0,L|312:80,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
168,160,59274,1,0,0:0:0:0:
264,256,59488,2,0,L|144:256,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
464,200,59917,6,0,P|496:160|440:56,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
288,64,60560,2,0,L|176:64,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,160,60988,2,0,L|392:256,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
240,248,61417,1,8,0:0:0:0:
400,160,61631,6,0,P|328:128|232:160,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
128,240,62274,1,8,0:0:0:0:
296,296,62488,2,0,P|328:248|280:144,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
136,120,63131,1,8,0:0:0:0:
424,56,63346,6,0,P|472:112|416:192,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
288,240,63988,2,0,L|192:240,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,168,64417,2,0,L|192:168,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
48,168,65060,6,0,L|232:168,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
352,168,65703,1,8,0:0:0:0:
224,80,65917,1,0,0:0:0:0:
352,72,66131,2,0,L|448:72,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
248,72,66560,2,0,L|136:72,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
464,304,66988,6,0,P|504:256|432:160,1,176.000005371094,4|8,0:0|0:0,0:0:0:0:
304,136,67631,1,0,0:0:0:0:
416,56,67846,2,0,L|320:56,2,88.000002685547,2|0|8,0:0|0:0|0:0,0:0:0:0:
184,296,68488,6,0,P|144:240|216:160,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
304,152,69131,1,8,0:0:0:0:
192,64,69346,2,0,L|96:64,2,88.000002685547,0|2|0,0:0|0:0|0:0,0:0:0:0:
312,64,69988,1,8,0:0:0:0:
152,64,70203,1,0,0:0:0:0:
456,352,70417,6,0,L|488:176,1,176.000005371094,4|8,0:0|0:0,0:0:0:0:
336,200,71060,1,0,0:0:0:0:
456,80,71274,2,0,L|352:80,2,88.000002685547,2|0|8,0:0|0:0|0:0,0:0:0:0:
232,304,71917,6,0,L|216:216,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
376,200,72346,2,0,L|472:176,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
296,120,72774,1,0,0:0:0:0:
456,64,72988,2,0,L|352:48,2,88.000002685547,2|2|10,0:0|0:0|0:0,0:0:0:0:
160,296,73631,6,0,P|96:248|152:168,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
240,160,74274,2,0,L|328:160,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
144,56,74703,2,0,L|56:56,2,88.000002685547,2|2|10,0:0|0:0|0:0,0:0:0:0:
432,48,75346,6,0,P|472:112|400:176,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
288,192,75988,2,0,L|192:192,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,112,76417,2,0,L|424:32,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
272,32,76846,1,8,0:0:0:0:
432,128,77060,1,0,0:0:0:0:
152,280,77274,6,0,P|96:232|176:192,1,160,4|0,0:0|0:0,0:0:0:0:
320,184,78131,1,0,0:0:0:0:
184,128,78560,1,0,0:0:0:0:
352,64,78774,6,0,L|160:64,1,160,0|0,0:0|0:0,0:0:0:0:
80,64,79417,1,8,0:0:0:0:
224,144,79631,2,0,L|400:144,1,160,0|0,0:0|0:0,0:0:0:0:
480,144,80274,1,0,0:0:0:0:
168,288,80488,6,0,P|128:224|192:168,1,160,4|0,0:0|0:0,0:0:0:0:
288,144,81131,2,0,L|376:144,1,80,8|0,0:0|0:0,0:0:0:0:
216,64,81560,2,0,L|128:64,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
360,64,82203,6,0,P|400:104|352:192,1,160,0|0,0:0|0:0,0:0:0:0:
248,216,82846,2,0,L|152:216,1,80,8|0,0:0|0:0,0:0:0:0:
360,104,83274,2,0,L|456:104,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,72,84131,6,0,L|368:72,1,160,0|8,0:0|0:0,0:0:0:0:
168,128,84988,2,0,L|88:128,1,80,0|0,0:0|0:0,0:0:0:0:
192,216,85417,2,0,L|288:216,1,80,8|0,0:0|0:0,0:0:0:0:
88,336,85846,6,0,L|64:248,1,80,0|0,0:0|0:0,0:0:0:0:
264,224,86274,2,0,L|296:136,1,80,8|0,0:0|0:0,0:0:0:0:
104,112,86703,2,0,L|192:112,2,88.000002685547,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,88,87346,2,0,L|472:88,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
Topic Starter
autofanboy
All updated!
Electoz
wew

[General]

  1. Sliderslide hitsounds aren't necessary?
[Cup]

  1. 00:09:988 (2) - If you're completely following vocals then shouldn't this be moved to 00:09:774 ?
  2. 00:32:703 (1,2) - You can still follow vocal on this measure tho, you can use the rhythm from 00:18:988 (1,2,3) I guess.
  3. 00:34:417 (1,2,3) - Could add more 1/2 rhythm on places like 00:34:631 or 00:35:488 too if you apply the suggestion above.
  4. 00:36:131 (1,2,1,2) - I assume the rhythm is a variation from the same stuff like 00:39:560 (1,2,1,2) ? But rhythm on these measures is so sparse that I can't figure out on what they're following so would be nice if you can explain me a bit
[Nely's Salad]

  1. 00:13:631 (1,2,1) - Is a lot harder (spacings) to play than 00:27:345 (1,2,1) zzz
  2. 01:08:702 (1) - 1/1 slider would reflect the repeating vocals better, just like 00:54:988 (1) .
  3. 00:53:060 - 01:06:774 - Can be mapped in the same way for consistency sake.
  4. 01:06:560 (3,1) - Current spacing is still somewhat walkable would be nice to increase a bit more
[Ascendance's Platter]

  1. 00:10:846 (2,3) - 00:26:917 (3,1) - mm the spacings are kinda ambiguous atm whether they need a dash or are walkable, a slight increase/decrease according to your intention in those spacings would be nice
  2. 00:54:131 (3,4) - A 1/1 rhythm gap + your placements don't involve much movement at all so the thing kinda unnecessarily stands out than everything else in kiai.
  3. 01:06:131 (4,5,1) - Like most of the time your rhythms are based on vocals while these ones suddenly changed to instruments for some reason.
  4. 00:56:488 (1) - First one ignores that cymbal and then you mapped it at 01:10:417 (1) ? Consistency pls
  5. 01:11:274 (3,1) - Could add a hyperdash like 00:57:988 (4,1) ?
[Decoded Message]

  1. 00:06:560 (4,1) - Add a hyperdash? Since you did once/measure since the beginning.
  2. 00:24:774 (3,4) - Is the rhythm supposed to be Ctr+G'd? Even if it's intentional it doesn't look like a good variation compared to other stuff (which you did all in the same way) like 00:11:060 (3) - 00:17:917 (3) - 00:28:203 (3) - etc since this is the only instance where the rhythms are mapped differently.
  3. 00:46:846 (2) - mm was expecting a 3/4 slider here just like 01:00:560 (2) tho considering you consistently did that kind of stuff previously
bubble
Topic Starter
autofanboy

Electoz wrote:

wew

[General]

  1. Sliderslide hitsounds aren't necessary? - Reserving this for now, I think it does contribute something so I am not going to change. It is still rankable with the sliderslide hitsound modifiers.
[Cup]

  1. 00:09:988 (2) - If you're completely following vocals then shouldn't this be moved to 00:09:774 ? - Sure.
  2. 00:32:703 (1,2) - You can still follow vocal on this measure tho, you can use the rhythm from 00:18:988 (1,2,3) I guess. - Leaving it as the current one, I think the rhythm can be slightly different and denser to develop a better build-up.
  3. 00:34:417 (1,2,3) - Could add more 1/2 rhythm on places like 00:34:631 or 00:35:488 too if you apply the suggestion above. - Included simple 1/2 patterns here.
  4. 00:36:131 (1,2,1,2) - I assume the rhythm is a variation from the same stuff like 00:39:560 (1,2,1,2) ? But rhythm on these measures is so sparse that I can't figure out on what they're following so would be nice if you can explain me a bit - 00:36:131 - 00:42:560 - the whole part here is in calm section so I used these long sliders to fit such atmosphere. Yet the patterns of 00:39:560 (1,2,1,2) - is slightly denser than before, in order to indicate a gradual build-up while not making the Cup too difficult for beginners.
[Nely's Salad]

  1. 00:13:631 (1,2,1) - Is a lot harder (spacings) to play than 00:27:345 (1,2,1) zzz - Changed this pattern to make it a lot easier and less strange.
  2. 01:08:702 (1) - 1/1 slider would reflect the repeating vocals better, just like 00:54:988 (1) . - That would be alright to keep in my opinion, also it is in the second part of the chorus, which can be a bit different from the first part.
  3. 00:53:060 - 01:06:774 - Can be mapped in the same way for consistency sake. - ^ (also too many for me to change)
  4. 01:06:560 (3,1) - Current spacing is still somewhat walkable would be nice to increase a bit more - Increased. Now players will get the sense to dash at this part.
[Decoded Message]

  1. 00:06:560 (4,1) - Add a hyperdash? Since you did once/measure since the beginning. - Added.
  2. 00:24:774 (3,4) - Is the rhythm supposed to be Ctr+G'd? Even if it's intentional it doesn't look like a good variation compared to other stuff (which you did all in the same way) like 00:11:060 (3) - 00:17:917 (3) - 00:28:203 (3) - etc since this is the only instance where the rhythms are mapped differently. - In parts like 00:11:060 (3) -, 00:17:917 (3) and so on, they have vocal lines starting at the red ticks, which are mapped by the sliders. For this time at 00:24:774 (3) - , the vocal is a bit different, where they are at 00:24:774 - and 00:25:631 - . Not going to put only 1 circle at the latter one so I joined with the white tick before it to emphasize the loud clapping sounds.
  3. 00:46:846 (2) - mm was expecting a 3/4 slider here just like 01:00:560 (2) tho considering you consistently did that kind of stuff previously - Sure, added.
bubble
Thanks for mod!
Topic Starter
autofanboy


Electoz wrote:


[Ascendance's Platter]

  1. 00:10:846 (2,3) - 00:26:917 (3,1) - mm the spacings are kinda ambiguous atm whether they need a dash or are walkable, a slight increase/decrease according to your intention in those spacings would be nice - Increased both slightly.
  2. 00:54:131 (3,4) - A 1/1 rhythm gap + your placements don't involve much movement at all so the thing kinda unnecessarily stands out than everything else in kiai. - Changed.
  3. 01:06:131 (4,5,1) - Like most of the time your rhythms are based on vocals while these ones suddenly changed to instruments for some reason. - Changed.
  4. 00:56:488 (1) - First one ignores that cymbal and then you mapped it at 01:10:417 (1) ? Consistency pls - Fixed.
  5. 01:11:274 (3,1) - Could add a hyperdash like 00:57:988 (4,1) ? - This part is to emphasize the strong vocal and cymbal sounds, in this case it is not calling for an emphasis, I think it is fine to keep it as the current state.
bubble
Thanks for mod! It is ready now!
Electoz
[Cup]

  1. 00:09:774 (2) - Remove clap?
[Salad]

  1. 00:13:203 (3,1) - This is spaced so big in comparison to everything else in that section
  2. 00:52:417 (2,1) - Same as above but this one also plays uncomfortably having to dash all the way to the other side aa
  3. 00:14:917 (3,1) - This one has a dash while 00:28:202 (2,1) - hasn't? consistency pls
  4. 00:18:774 (3,1) - Add a dash like 00:32:488 (3,1) - ?
Topic Starter
autofanboy

Electoz wrote:

[Cup]

  1. 00:09:774 (2) - Remove clap? - Removed.
[Salad]

  1. 00:13:203 (3,1) - This is spaced so big in comparison to everything else in that section - Changed.
  2. 00:52:417 (2,1) - Same as above but this one also plays uncomfortably having to dash all the way to the other side aa - Made easier.
  3. 00:14:917 (3,1) - This one has a dash while 00:28:202 (2,1) - hasn't? consistency pls - Added dash.
  4. 00:18:774 (3,1) - Add a dash like 00:32:488 (3,1) - ? - Sure, why not?
Additional things to mention:

  • 1. Removed sliderslide hitsound samples.
    2. Refined the tags.
    3. Changed the Song Title and its Romanized Title.

    Metadata References:
  1. Yasuda Rei as the romanized artist name: http://www.yasudarei.net/info/ (Yasuda Rei as the official name)
Thanks for recheck!
Electoz
Metadata can be referenced from the post above.
Bubbled!
-Sh1n1-
M4M~~

Cup

  1. 00:35:917 (4,1) - they are basically stacked when 00:36:131 - have a strong sound, add more distance here pls
  2. 01:12:988 (2,1,2) - can you enphasize 01:13:631 (1) - propertly? I mean, why if 01:13:631 - has cymbal has the same distance with 01:14:060 (2) - and then 01:15:346 (1) - wich is basically the same sound, have more enphasis.

Salad

  1. 00:11:488 (2,1) - add jump or remove between 00:25:202 (2,1) - for consistency.
  2. 00:13:203 (3,1) - vs 00:26:703 (3,1) - it's ok when you wanna add variation but inconsistency on jumps at lower difficulties are very notorious, reduce distance between 00:26:703 (3,1) - or change 00:26:274 (2,3) - into 1 slider from 00:26:274 - to 00:26:703 - and add a note on 00:26:917 -, up to you.
  3. 00:30:346 (3,1) - another unnecessary jump / long distance, this a calm part so you don't need to enphasize every high pitch you hear, also just for consistency with the first half of this section.
  4. 00:37:631 (1) - vs 00:40:203 (2,3) - decide if you wanna follow vocal or instrumental.

Platter

  1. 00:44:274 (3,1) - I know this is working as a build-up but I can't hear something prominent that deserve a hdash here, the main reason is cause cup and salad were following this part with spinners, and rain is pretty similar as your current pattern, so I recommend you to remove such hdash.
    You know I'm not picky anymore~~

Rain

  1. 00:44:703 (4,1) - doesn't deserve hdash tbh, feels really weird at gameplay cause there isn't something prominent at 00:44:917 -, if you still wanna keep the hdash, I recommend you to put it between 00:44:274 (3,4) - to enphasize high voice pitch on 00:44:703 -
  2. move 00:56:060 (4,5) - to x:253, kinda weird that 00:56:274 - is stronger than 00:56:060 - but they have the same distance.

Call me back afbro~~ :3
Topic Starter
autofanboy

-Sh1n1- wrote:

M4M~~

Cup

  1. 00:35:917 (4,1) - they are basically stacked when 00:36:131 - have a strong sound, add more distance here pls - Sure.
  2. 01:12:988 (2,1,2) - can you enphasize 01:13:631 (1) - propertly? I mean, why if 01:13:631 - has cymbal has the same distance with 01:14:060 (2) - and then 01:15:346 (1) - wich is basically the same sound, have more enphasis. - Increased the distance of 01:13:631 (1,2) - to make both consistent.

Salad

  1. 00:11:488 (2,1) - add jump or remove between 00:25:202 (2,1) - for consistency. - Added a dash.
  2. 00:13:203 (3,1) - vs 00:26:703 (3,1) - it's ok when you wanna add variation but inconsistency on jumps at lower difficulties are very notorious, reduce distance between 00:26:703 (3,1) - or change 00:26:274 (2,3) - into 1 slider from 00:26:274 - to 00:26:703 - and add a note on 00:26:917 -, up to you. - Added a dash between 00:13:417 (4,1) - instead to stay consistent with the latter part.
  3. 00:30:346 (3,1) - another unnecessary jump / long distance, this a calm part so you don't need to enphasize every high pitch you hear, also just for consistency with the first half of this section. - Omitted dash.
  4. 00:37:631 (1) - vs 00:40:203 (2,3) - decide if you wanna follow vocal or instrumental. - Changed.

Platter

  1. 00:44:274 (3,1) - I know this is working as a build-up but I can't hear something prominent that deserve a hdash here, the main reason is cause cup and salad were following this part with spinners, and rain is pretty similar as your current pattern, so I recommend you to remove such hdash. - Removed, and changed slightly.
    You know I'm not picky anymore~~

Rain

  1. 00:44:703 (4,1) - doesn't deserve hdash tbh, feels really weird at gameplay cause there isn't something prominent at 00:44:917 -, if you still wanna keep the hdash, I recommend you to put it between 00:44:274 (3,4) - to enphasize high voice pitch on 00:44:703 - Added hyperdash at 00:44:274 (3,4) - .
  2. move 00:56:060 (4,5) - to x:253, kinda weird that 00:56:274 - is stronger than 00:56:060 - but they have the same distance. - Intended, would like to have a dash-holding movement at 00:55:846 (3,4,5) - as a good finisher for this stanza.

Call me back afbro~~ :3
Thanks for mod!
-Sh1n1-
bro, you forgot a clap at 00:38:274 - (Salad)
Should be all, call me back to qualify
Topic Starter
autofanboy

-Sh1n1- wrote:

bro, you forgot a clap at 00:38:274 - (Salad)
Should be all, call me back to qualify
Added a clap there.
Thanks!
-Sh1n1-
Okie, we are ready to go~~ Gratz

Ascendance
RIP me and xinely, the bn collab set gg
Kyouren
Congratulations! :3

But I have some issues with the metadata

http://www.yasudarei.net/sp/disco/archive/?SECL-1512



Why you remove again "TV edit"?
Kimitakari
Congrats Neptune
Topic Starter
autofanboy

KittyAdventure wrote:

Congratulations! :3

But I have some issues with the metadata

http://www.yasudarei.net/sp/disco/archive/?SECL-1512



Why you remove again "TV edit"?
You may refer to the post p/6324381/ for the metadata confirmation
Kyouren

alienflybot wrote:

KittyAdventure wrote:

Congratulations! :3

But I have some issues with the metadata

http://www.yasudarei.net/sp/disco/archive/?SECL-1512



Why you remove again "TV edit"?
You may refer to the post p/6324381/ for the metadata confirmation
That is from anime ending credit but not official website
Doyak
We have discussed about this, and we (me and 4 helpers) all agreed that we should prioritize such specific releases if there exists any. The credit screen doesn't show -TV edit- sign because it only indicates about the song into, not the specific 'version' used for the video. As there exists a better reference to specify that particular 'version', it seems to be better to follow it. This also gives players good hint for the version as well.

I'll be waiting for your response.
Topic Starter
autofanboy

Doyak wrote:

We have discussed about this, and we (me and 4 helpers) all agreed that we should prioritize such specific releases if there exists any. The credit screen doesn't show -TV edit- sign because it only indicates about the song into, not the specific 'version' used for the video. As there exists a better reference to specify that particular 'version', it seems to be better to follow it. This also gives players good hint for the version as well.

I'll be waiting for your response.
Sounds reasonable, I don't mind changing the song name to "Passcode 4854 -TV edit-" for easier recognition.
Also I find something in Platter that I wish to change.

Please disqualify and allow me to make quick changes. Will post the changes made thereafter. Thank you.
Doyak
Alright!
Topic Starter
autofanboy
Updated!

Followings are fixed:
1. Changed the song title and romanized song title.
2. In Platter:
  1. 00:47:703 (4,1) - Reduced distance. (Close to being a hyperdash)
  2. 01:07:846 (3,1) - ^
  3. 01:11:274 (3,1) - ^
Please redownload
Electoz
Confirmed the changes listed above with the mapper.
Rebubbled!
Ascendance

alienflybot wrote:

Also I find something in Platter that I wish to change.
:angry:
-Sh1n1-
Re:
Tanomoshii Nekojou
ranked after a year wow... congrats! oWo XD
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