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Veil of Maya - Mikasa [Osu|OsuMania]

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Nick-
Great song and fun map. But why are the kicksliders in Expert harder than Wretched? :(
Topic Starter
Bergy

Nick- wrote:

Great song and fun map. But why are the kicksliders in Expert harder than Wretched? :(
Uhhhhhhhhhh because there are barely any kicksliders in wretched because it's more stream-based, while expert is slider-based
Lilyanna
m4m from my queue

General

nothing wrong holy nice sb >w<

Easy

maybe use cs 3 or 3.5 so notes like these 00:05:749 (2,3) - 01:01:385 (3,1) - dont look too close
00:33:567 (4) - not so important but can move little up so its mirror of 00:32:749 (3) -
00:40:931 (5,1) - maybe avoid such stacks can be confusing in low diff
00:56:885 (3,4,1) - same and the problem is the time between 00:56:885 (3,4) - is not same as 00:58:522 (4,1) - which can lead to missread very easily
01:59:476 - maybe map this stong beat

Mika's Normal

00:09:840 (5) - nc
00:13:113 (4) - same
00:16:385 (4) - ^ its kinda unconsistent sometimes u nc after 2 downbeats and sometimes after 4 and i think after 4 creats long pattern we dont want that in normal maybe try after 2 downbeats all way
00:40:658 (5,6) - this the only time u do this stack
00:58:931 (3,4,5,1) - normal players will missread this maybe reconsider replace these to something more simpler and clearer to read
00:16:385 (4) - ds unconsistency from 1.4 to 1.6
01:51:703 (2) - ^

Seni's Hard

isnt ar8 is to much for this i think im not sure just mention it anyway

00:40:522 (1) - remove nc i dont get reason behind it since udidnt do it in other same patterns
00:50:749 (6) - nc
01:44:340 (1) - ^^ same

too good

Insane

00:20:476 - from here there is same drum sounds as u mapped it here 00:21:022 (5) - i suggest u map it too like this http://puu.sh/vRUqY/b5ad2f7683.jpg
and here 00:21:294 - should be clickabe 1/2 slider to emphasize the finish and start new pattern so remove one repeat from 00:21:022 (5) - and add 1/2 slider in downbeat
00:35:340 (4,5) - maybe move to x91 y222 so it blanket this 00:34:794 (2) - slider tail it look more neat that way
00:50:340 (7) - how bout using slower sv here to express that guitar thingy better
01:37:658 (5) - this feels little overmapped would use 1/2 slider and a note here 01:37:862 - the reason why feels weird is cuz 01:37:931 (6) - these are strong drums and they mapped same as 01:37:658 (5) - so they loose their meaning also there is no noticable 1/4 here 01:37:658 (5) -
01:44:749 - in this kiai should use more 1/2 sliders and make these claps clickable 01:45:021 - it feels more dense that way as the music is


cool map u should try call bn already! also i couldnt keep modding because 2 reasion not so good with high diff and high bpm and second i think my ears hurt not used to listening to such songs XD nice map good luck!
Topic Starter
Bergy

Lilyanna wrote:

m4m from my queue owo

General owo

nothing wrong holy nice sb >w< owo

Easy owo

maybe use cs 3 or 3.5 so notes like these 00:05:749 (2,3) - 01:01:385 (3,1) - dont look too close 3.1 owo
00:33:567 (4) - not so important but can move little up so its mirror of 00:32:749 (3) - no i like it like this owo
00:40:931 (5,1) - maybe avoid such stacks can be confusing in low diff fixed owo
00:56:885 (3,4,1) - same and the problem is the time between 00:56:885 (3,4) - is not same as 00:58:522 (4,1) - which can lead to missread very easily fixed owo
01:59:476 - maybe map this stong beat eh owo

Insane owo

00:20:476 - from here there is same drum sounds as u mapped it here 00:21:022 (5) - i suggest u map it too like this http://puu.sh/vRUqY/b5ad2f7683.jpg
and here 00:21:294 - should be clickabe 1/2 slider to emphasize the finish and start new pattern so remove one repeat from 00:21:022 (5) - and add 1/2 slider in downbeat i'll keep the 1/4 rhythm but i'm gonna keep the note after as a circle so the player has a little bit of a rest owo
00:35:340 (4,5) - maybe move to x91 y222 so it blanket this 00:34:794 (2) - slider tail it look more neat that way why tho owo
00:50:340 (7) - how bout using slower sv here to express that guitar thingy better uhhh i like the idea but for it to still be playable/readable the SV doesn't change much really, which doesn't express that idea very well owo
01:37:658 (5) - this feels little overmapped would use 1/2 slider and a note here 01:37:862 - the reason why feels weird is cuz 01:37:931 (6) - these are strong drums and they mapped same as 01:37:658 (5) - so they loose their meaning also there is no noticable 1/4 here 01:37:658 (5) - trust me im drummer theres 1/4 . . .owo there's a drum fill the whole time it never stops owo
01:44:749 - in this kiai should use more 1/2 sliders and make these claps clickable 01:45:021 - it feels more dense that way as the music is but its less intense :thinking: owo


cool map u should try call bn already! also i couldnt keep modding because 2 reasion not so good with high diff and high bpm and second i think my ears hurt not used to listening to such songs (lilyanna is uncultured swine thank owo) XD nice map good luck! rank mikasa when owo
thank 4 mod owo
Seni

Ohwow wrote:

[Seni's Hard]
00:32:204 (2,3) - no Nc here but 00:38:749 (2,1) - theres an NC. should delete NC at 00:38:885 (1) -
00:40:522 (1) - ^ mistakes cause of copy paste
00:50:749 (6) - NC? ye
00:58:931 to 01:11:749 - Should be mapped. idk why you skipped these really map-able sections. because I felt like it
01:25:181 (1) - ^
01:44:749 (1) - I don't hear any 1/4 beats here, I don't think a 1/4 repeating slider is good. you're right
01:56:885 (1) - White tick should be clickable. I would suggest you to extend 01:56:612 (2) - to a 1/1 slider and at 2 circles at the end, but you didn't use triples in your map, so idk. I liked how you maped the vocals with the repeating sliders here 00:40:113 (1,1) - 01:35:749 (1,3) - 01:43:931 (1,1) - and others too, it feels weird when the last repeating sliders aren't mapped to the vocal. vocals and 1/4 don't start at the same time here but I did something else to change it



Opsi wrote:

[Seni's Hard]
  1. 00:17:204 (5) - NC this like 00:15:567 (1)? mistake cause of copy paste
  2. 00:31:931 (1,2) - Consider using a different rhythm choice (like a 1/2 slider) due to there not being strong 1/4 drums like 00:33:567 (1). are you fucking high
  3. 00:44:817 (2,3) - Maybe space these out since you stacked 1/2's at 00:42:567 (1,2) so there's a visual contrast as well for the sudden BPM decrease. good idea
  4. 00:50:749 (6) - Perhaps NC for the new measure and to prepare for the buzz sliders. changed in previous mod
  5. 01:35:749 (1) - Same as before. same as before
  6. 01:55:385 (1) - owo what the fuck

Lami wrote:

hard

hp4 is so low, buff to 5 hp is fucking stupid


CucumberCuc wrote:

00:21:022 (6) maybe add one more return slider? nah since this puts more emphasis on screamo
01:44:749 (1,2) not good overlap are you high

Halfslashed wrote:

Seni's Hard
00:16:385 (1,2) - According to 00:14:749 (1), this should be a 1/2 slider. yeah because the vocals in these two parts are literally identical aren't they

00:18:022 (1,2,3,4,5,1,2,3,4) - Honestly I think these two measures should be consistent since you're mapping the guitar, but it looks like you make 00:18:840 (1) - a slider because you don't want too many 1/2 circles in a row. In this case, I recommend you either make 00:18:022 (1,2) - a 1/2 slider or use this rhythm for both measures. consistency =/= copy paste

00:46:658 (3,4,5,6) - I don't like the idea of having 1/2 stacks and 1/4 stacks in the same combo, let alone this close on the timeline. I suggest unstacking 3 and 4. sounds good

01:17:203 (2,3,1) - Obscuring the position of 1 like this is likely too hard to read for players at this level. I recommend ctrl+g on 3 and creating a triangle between the ends of 2 and 3 with the sliderhead of 1. You'll have to move stuff around. no thanks

01:20:476 (5,6,1) - As above but with different visual arrangements. as above but I really don't want to even more

Lilyanna wrote:

Seni's Hard

isnt ar8 is to much for this i think im not sure just mention it anyway if you want ar lower than 8 on a 220 bpm hard you are fucking high as a kite

00:40:522 (1) - remove nc i dont get reason behind it since udidnt do it in other same patterns
00:50:749 (6) - nc
01:44:340 (1) - ^^ same
tbh you are late to the nc mod party
Trust
[General]
Hitsound volume on your difficulties are considerably low. Also I feel you under hit-sounded the drumrolls but I suppose that was your intent.
Your combo colors are quite soft given the nature of the song. I would've expected a dark red given the blood splatter in the background.
[Easy]
00:20:476 (6) - Minor and easily fixable ds inconsistency
00:27:022 (4) - I don't believe this normal-whistle was intentional as it doesn't appear on any other difficulty
00:30:703 - Missing note? (Consistency with 00:37:249 (5). You could remove 00:37:249 (5) alternatively I would just keep both parts consistent
01:34:521 - Same as above.
[Mika's Normal]
00:13:113 (4) - NC to indicate multiple repeat slider as you did at 00:06:567 (1)
00:16:385 (4) - Distance spacing inconsistency
00:40:931 (6) - Emphasis is misplaced. This note covers a strong downbeat so why stack it? I think you should give space between this note and the previous one
00:50:749 (4,1) - To keep consistency with the one-measure combos of this section, NC on 4 and remove on 1
01:00:567 (4,5,1) - Refrain from manual stacking. Unless you properly stack then this should follow time-distance equality for players at this difficulty level. The problem currently is that after clicking 4, 5 can be misread as appearing sooner than expected, same goes for 1 after clicking 5
01:02:203 - To smooth transition into the bpm change you should reduce the distance snap multiplier for this section. I can see the spacing of this section being too difficult for players of this level
01:16:931 (1) - Distance spacing inconsistency
01:31:658 - Throughout the entirety of the kiai there is not a single circle. You may need to diversify your rhythm if you want to get this map qualified.
01:34:931 (1,2) - This one measure combo is inconsistent with the previous and next combo. You may want to rework NCs for this part[/list]

[Seni's Hard]
This difficulty needs clickable triplets (not repeats) in order to spread properly as Insane uses 5-note streams.
00:17:204 (5) - Missed a NC? (Consistency with 00:15:567 (1)
01:51:021 (3) - Slider's end needs to be snapped in 1/3

[Insane]
00:01:249 (1) - This doesn't need it's own combo since it follows the same patterning and musical concept as the two objects before it
00:00:840 (1,2) - Strange to play, would suggest against stacking these. It kills the flow introduced by the stream before it. Additionally two consecutive strong beats would be better accentuated with cursor movement. Oh and this also skips over the 1/4, consider the rhythm

00:25:794 (4,1) - The angle of 4 doesn't make for a smooth transition. Maybe angle 4 upwards so the cursor moves in the direction of 1?
01:00:021 (5,6,1) - I don't mind overlaps when they're done in good taste. This just looks messy bro lol
01:10:794 - Not sure about the gap in your rhythm considering the entirety of your previous rhythm had the guitar covered. (01:03:976 - is the prime example) Consider adding a note for consistency.

[DavidEd's Insane]
00:18:022 (1,2,1,2) - I suggest adding more spacing between these pairs of repeat sliders. Larger spacing reflects the intensity of this part better and slider leniency accounts for good playability. The current spacing causes short cursor movements that feel too weak for what this is mapped to.
01:08:203 (5,6) - Perhaps you forgot to hit-sound this drum roll?
01:41:067 (6,7) - I would refrain from stacking two notes that carry so much impact. I feel that a jump of decent size and cursor movement gives the emphasis these strong beats deserve.

Hope this helps and gl
Topic Starter
Bergy

Trust wrote:

[General]
Hitsound volume on your difficulties are considerably low. Also I feel you under hit-sounded the drumrolls but I suppose that was your intent. drum roll hitsounds i'll keep, hitsound volumes i'll raise
Your combo colors are quite soft given the nature of the song. I would've expected a dark red given the blood splatter in the background. replaced brown with red
[Easy]
00:20:476 (6) - Minor and easily fixable ds inconsistency fixx
00:27:022 (4) - I don't believe this normal-whistle was intentional as it doesn't appear on any other difficulty yea i meant for it to be just on the head/ends
00:30:703 - Missing note? (Consistency with 00:37:249 (5). You could remove 00:37:249 (5) alternatively I would just keep both parts consistent
01:34:521 - Same as above. fixed both

[Insane]
00:01:249 (1) - This doesn't need it's own combo since it follows the same patterning and musical concept as the two objects before it sure
00:00:840 (1,2) - Strange to play, would suggest against stacking these. It kills the flow introduced by the stream before it. Additionally two consecutive strong beats would be better accentuated with cursor movement. Oh and this also skips over the 1/4, consider the rhythm i kept the second stack but i did add the 1/4 rhythm in the middle
00:25:794 (4,1) - The angle of 4 doesn't make for a smooth transition. Maybe angle 4 upwards so the cursor moves in the direction of 1? i kinda liked the uncomfortable movement before but i like how this flows so i'll change it
01:00:021 (5,6,1) - I don't mind overlaps when they're done in good taste. This just looks messy bro lol why did i do that holy shit
01:10:794 - Not sure about the gap in your rhythm considering the entirety of your previous rhythm had the guitar covered. (01:03:976 - is the prime example) Consider adding a note for consistency. yea sure
thank much 4 mod

also removed mika's normal, and working on mapping advanced
jeanbernard8865
:? didn’t that group make a song named aerith with a ton of FFVII references

Also I think you can remove the warning to modders from desc since there’s no normal anymore

[Easy]

  1. 00:14:749 (1,3) - from what I understand this is mapped to the guitar, which makes the same pattern twice ; why are those sliders different then ?
  2. 01:45:567 - bruh this snare is crying for something clickable
  3. 01:48:567 (2) - idk missing on the downbeat here seems really awkward, even though it’s for the sake of keeping the density consistent, especially since that head ‘s mapping isn’t consistent with 01:46:931 (4)

[Seni’s Hard]

  1. 00:02:204 (3) - curved slider here feels out of place since 00:03:022 (3,3) are straight and since you keep the same rhythm for those 3 measures I think you might wanna push this consistency further
  2. 00:03:840 (3,1,2,3,4) - not sure what to think about this in terms of rhythm ; they don’t follow the vocals or the guitar, and the drums don’t change so there would be no need to change rhythm either ; what’s really striking to me is that 00:04:658 (4)'s emphasis is actually the opposite of what you did ; (3,1,2,3) emphasize the vocals by starting (sliders or circles) on them, and yet here the vocals are on the slider's end, thus not getting the emphasis the player would expect ( especially since the hitsounding emphasises vocals as well ), so it ends up being quite awkward to play
  3. 00:07:385 (1) - don’t see why this is a straight slider ? It’s in the same context as 00:06:567 (1,2) so there shouldn’t be a change here
  4. 00:35:476 (2) - this is stacked on 00:35:613 (3) while 00:28:931 (2) was not ; you’re keeping the same rhythm by following the drums, but spacing has to be consistent as well
  5. 00:36:431 (2,3,1,2,3) - rhythm here is inconsistent with 00:29:476 (1,2,3,1,2) ; again, the drums don’t change so I don’t see why your rhythm should change
  6. 00:44:204 (1,1) - here it’s the slider shapes that are inconsistent ; be careful to not change aesthetics where the song doesn’t have any distinct change
  7. 01:13:658 - 01:23:476 - I feel that the slidershapes are really inconsistent here as well, with changes from curved to straight and the other way around that feel arbitrary ( like 01:14:067 (3,3) or 01:17:749 (1,2) ). Remember : if the song doesn’t change, then the map shouldn’t change as well
  8. 01:31:658 (1,2) - inconsistency in flow there : those sliders don’t have a flow break in between whereas other iterations of this pattern such as 01:34:931 (1,2) do have it
  9. 01:47:748 (3,1) - ugly overlap

[Insane]

  1. 00:00:022 (1) - undermapped ; I think you can afford to catch those in an Insane
  2. 00:09:431 (5) - inconsistent slidershape with the rest of your phrase, where every other reverse was straight and this is curved
  3. 00:17:204 (3,4,5) - eh, not sure how to feel about this ; would technically be fine if this overlapping concept was introduced at 00:15:567 (3,4,5) but here it’s inconsistent since it hasn’t
  4. 00:18:840 (3,4) - don’t get the different slider shapes from 00:18:022 (1,2), since neither the vocals nor the hitsounding pattern change
  5. 00:31:522 (2) - should break the flow and be a curved slider like 00:28:249 (2) for the sake of consistency
  6. 00:32:340 (5,6,1) - use of linear flow here contradicts 00:31:931 (3,4,5) which is back & forth flow, might wanna change either of those
  7. 00:39:703 (2) - normally every 1/1 slider at that position relative to your rhythm pattern ( ie 00:38:067 (2) - 00:36:431 (2) - ) breaks the flow, but not here ; rather subjective though, since you can argue that it helps with emphasising the end of the chorus ; your move here
  8. 00:44:408 (2,2) - 1/1 slider on the same sound, yet they are visually different
  9. 00:46:658 (3,4,5,6) - maybe change into this so that the emphasis is consistent with 00:45:022 (3,4)
  10. 00:58:522 (1,2,3,4,1) - just my opinion here but I think the bpm lets you do something more than just a straight line considering how distinct those sounds are compared to the usual 1/4
  11. 01:10:931 (3) - I’m not sure what this slider emphasises ; your rhythm choice implies that you’re not following the drums, leaving only the guitar, but then you miss the note on 01:11:067 which should be clickable as well
  12. 01:20:203 (1,2,3) - curved sliders here, while 01:16:931 (1,2,3) were straight yet both are mapped to the same vocals
  13. 01:23:067 (4,5) - shouldn’t this be a reverse as well ? The vocals are strong on downbeats and it happens twice so doing the same rhythm pattern twice would be more fitting imo
  14. 01:34:931 (1,2) - I think this doesn’t really break circular flow as intended since it kinda goes like this
  15. 01:50:476 (1) - hitsounding derp here ? I don’t think that clap on tail was intentional
  16. 02:00:431 (1) - maybe move NC to 02:00:294 (5) ?

[DavidEd’s Insane]

  1. 00:00:226 - 00:00:362 - as I pointed out with Bergy’s version, missing out on 2 drum beats in an insane at this bpm is a bit underwhelming
  2. 00:02:476 (5) - shape is inconsistent with the rest of the phrase
  3. 00:01:794 (2,3) - 00:02:067 (3) breaks flow while no other sliders in the phrase does
  4. 00:09:567 (7) - I know the rhythm is different because you wanna catch those vocals, but you might wanna make it more obvious aesthetically, like with an unique slidershape or something
  5. 00:11:067 (7) - to me it feels awkward that you left out those vocals completely ; focusing the drums is fine since they’re rather aggressive in this song, but at least make a change in direction or something that points out that the vocals are there
  6. 00:12:840 - why did you leave out those vocals ? You’ve been following the high screams in the previous measures so I don’t see why it should change
  7. 00:17:476 (5) - straight slider feels kinda out of place compared to the other shapes in the phrase considering it’s made entirely of curved ones
  8. 00:29:476 (1,2) - to have both blanketed around 00:30:294 (3) you could move 00:29:476 (1) further away and 00:29:885 (2) closer, so that both are at the same distance ; that way even if they’re the same slider with a rotation they’ll both have that sweet aesthetics
  9. 00:29:885 (2,3) - considering flow is usually broken there ( eg 00:28:658 (3,4) - 00:35:204 (3,4) - ) it feels out of place when it is not like here
  10. 00:45:431 (6,2,3) - considering the map is oriented around clean aesthetics with blankets and the likes, you might wanna avoid that kind of overlap
  11. 01:14:476 (5) - emphasis feels out of place since the rest of the phrase emphasises snares through slider emphasis, but here the kick is being given higher importance so it’s inconsistent with the rest
  12. 01:17:476 (3) - this doesn’t break circular flow while 01:17:203 (2) did ; since those vocals follow the same 1/1 rhythm I think flow should be consistent here
  13. 01:26:340 (5) - considering 01:27:840 (5,6) are mapped to the vocals, I ignoring them here is inconsistent since it’s within the same phrase
  14. 01:29:612 (4,1) - the way this doesn’t break flow while 01:28:794 (2,3) did could be used for emphasis if that idea was being used more ; like the whole phrase being filled with that rhythm without flow break then 01:29:612 (4,1) not doing it, but here it just feels inconsistent so I think both should be either breaking the flow or none of them doing it
  15. 01:32:476 (3,4) - where did the flow break from 00:28:658 (3,4) go ? it’s especially important to stay consistent throughout choruses since they’re kind of a landmark within the song’s structure
  16. 01:33:294 (1,2) - both shapes and flow seem out of place, since all the first chorus was filled with this type of thing
  17. 01:35:340 (2) - same here
  18. 01:40:521 (3,6,7) - maybe manually stack 01:41:067 (6,7) since stack is kind of killing the aesthetics here
  19. 01:50:476 (1,2,3) - spacing should be equal between all 3 sliderheads since they’re meant to be held
  20. 01:54:567 (1,2) - again, why the sudden red anchor ? first chorus didn’t have them even at that precise point

[Extra]



  • The main issue I have with this diff is that slidershapes seem arbitrary within the same phrase, leading to inconsistencies in aesthetics ; for example, 00:07:385 (5) should be the same shape as 00:06:567 (1,3) for consistency’s sake since it’s the same sound. There are other iterations of those such as 00:35:340 (5) or 00:42:704 (2,2), so remember ; if the song doesn’t change then slidershapes have no reason to. This kind of polishing is what makes the difference between a rankable map and a good map, so I highly encourage you to find those inconsistencies and fix them for yourself.
  1. 00:02:885 (3) - should be a slider here to follow your logic of making every vocals a sliderhead
  2. 00:03:022 (4) - feels out of place in an aesthetic way because it’s the only straight slider in 2 measures filled with curved ones, and also in a rhythmical way because it breaks that logic with vocals
  3. 00:06:567 (1,3) - emphasising those drums through different slider shapes is fine, but make sure to not use those red anchors for too much stuff since you already use them for vocals when there’s high screaming
  4. 01:58:249 (1,2,3,1) - unintentional overlap ? It seems that stacking kind of messed up aesthetics here, might wanna manually stack or something

[Extreme]



  • I feel that this diff has the same problem as the extra with slidershapes, examples being 00:03:840 (4,1,3) - 00:14:749 (1,1) - 01:32:612 (6,7,6,7)
  1. 00:05:204 (2,3,4,5,1) - should be back & forth flow like 00:01:931 (2,3,4,5,1)
  2. 00:06:567 (1) - should be breaking the flow like 00:06:976 (3,1)
  3. 00:51:159 (1) - not sure how I feel about the introduction of discontinuous streams so late in the map ; what you could do to make them more intuitive would be turning 00:46:864 (5,6,7) into circle then triple, so that you could make that triple discontinuous and thus introduce that gameplay element
  4. 00:58:522 (2,3,4,5) - is this not perfectly straight or am I just retarded
  5. 01:01:113 (1) - normally the switch from snares to drum roll doesn’t feature such an explicit direction change, especially since 01:00:022 (1) does not have it either despite being in the same phrase, so might wanna tone down that turn
  6. 01:02:476 (2,3) - why the short reversing sliders here ? The hitsounding and guitar rhythm density is the same so it should be kicksliders to be consistent with 01:03:021 (1,2,3,4,5,6)
  7. 01:06:840 (9,10,11,12,1) - streams work the same as sliders when it comes to aesthetics ; here you have a change to a straight stream which seems too arbitrary since it’s the first time it happens within the map, and if you wanted to turn every vocals then there should be a turn at 01:06:566 (5) as well
  8. 01:08:750 (1,2,3,4,5,6) - again, I don’t get that rhythm ; especially the short reversing sliders which once again feel out of place compared to the kicks
  9. 01:11:749 (7,8,9,10,1) - should be a DS decrease here to fit other streams where you decrease DS for rolls ad opposed to snares
  10. 01:25:112 (1,4) - blanket ?
  11. 01:44:340 (1) - should be a turn here ; 01:37:658 (1) has one so I assume it’s for the sake of emphasising that particular chorus, but here you contradict that emphasis by going back to the absence of turn from before

[Wretched]

  1. 00:01:931 (2,3,4,5,1) - flow here is back & forth while 00:02:749 (2,3,4,5,1) is circular ; both are the same pattern following the drums so they should make use of the same flow
  2. 00:17:204 (1,2,1,2,1,2) - idk those are way too different from 00:15:567 (1,2,1,2,1,2) to me since it’s different type of flow and spacing isn’t the same
  3. 00:20:203 (5,6,7,8,1) - there should be a turn here as well as lower DS since you did that every time the drums go from snares to kicks ( happens at 00:20:749 (3,4,5,6,1,2,3,4,1) for example )
  4. 00:29:476 (1) - should be red anchor to be consistent with 00:27:840 (1) - 00:34:385 (1,1) - etc
  5. 00:56:885 (3,4,5,6,1) - not sure how to feel about that discontinuous stream ; it might be read as 4 note stream into 1/2 singletap, since it hasn’t been introduced earlier on in the phrase, so you might want to put some discontinuous 144 bpm streams somewhere earlier to make this one intuitive
  6. 00:58:931 (1) - if you wanna continue that idea of discontinuous streams you could also make one here
  7. 01:01:931 (1) - where the turn bruh
  8. 01:04:317 - 01:04:453 - missing out on drums here ; dunno why 01:04:249 (4,5) aren’t kicksliders since they’d allow you to catch those drums
  9. 01:05:476 (1,2,3,4,5,6,7,8) -
  10. 01:09:840 (5) - don’t get the sudden turn ? it’s virtually on nothing ; vocals are at 01:09:908 (6) and if you wanna turn on the vocals then you should make 01:09:498 (9) a turn as well
  11. 01:13:385 (4,5,6,7,1) - why doesn’t this follow your concept of lower DS and turn upon switch from snares to kicks ? seems like unnecessary emphasis to me
  12. 01:14:135 (4) - sudden overmapped triple here, if you want to do those you should do them throughout the map instead of introducing halfway through
  13. 01:37:521 (3,4,1) - pretty sure this is 1/6 and not 1/4
  14. 01:37:931 (1,2,3,4,1) - I feel that this turn is a bit over the top since while it’s understandable at 01:37:385 (1,2,3,4,1) due to the switch from snares to roll, here there’s only 1 snare so it feels overdone imo
  15. 01:37:999 (2) - remove clap, there’s no snare here
  16. 01:34:249 (6,7) - those slidershapes were first in the first kiai, while 01:32:612 (6,7) were second, why is it reversed here ?

Holy that ended up so long
have a star
Topic Starter
Bergy

AyanokoRin wrote:

:? didn’t that group make a song named aerith with a ton of FFVII references

its called aeris but yea

Also I think you can remove the warning to modders from desc since there’s no normal anymore

okie


[Easy]

  1. 00:14:749 (1,3) - from what I understand this is mapped to the guitar, which makes the same pattern twice ; why are those sliders different then ? it's a strong note because of the crash and the beginning of the section and stuff xd
  2. 01:45:567 - bruh this snare is crying for something clickable
  3. 01:48:567 (2) - idk missing on the downbeat here seems really awkward, even though it’s for the sake of keeping the density consistent, especially since that head ‘s mapping isn’t consistent with 01:46:931 (4) remapped this section

[Insane]

  1. 00:00:022 (1) - undermapped ; I think you can afford to catch those in an Insane don't want to start map with stream
  2. 00:09:431 (5) - inconsistent slidershape with the rest of your phrase, where every other reverse was straight and this is curved straight vs curved isnt big difference
  3. 00:17:204 (3,4,5) - eh, not sure how to feel about this ; would technically be fine if this overlapping concept was introduced at 00:15:567 (3,4,5) but here it’s inconsistent since it hasn’t fixed
  4. 00:18:840 (3,4) - don’t get the different slider shapes from 00:18:022 (1,2), since neither the vocals nor the hitsounding pattern change made wave
  5. 00:31:522 (2) - should break the flow and be a curved slider like 00:28:249 (2) for the sake of consistency ehhhhhhhh (2) doesn't even break flow tho
  6. 00:32:340 (5,6,1) - use of linear flow here contradicts 00:31:931 (3,4,5) which is back & forth flow, might wanna change either of those idk i think it plays fine because of slider leniency
  7. 00:39:703 (2) - normally every 1/1 slider at that position relative to your rhythm pattern ( ie 00:38:067 (2) - 00:36:431 (2) - ) breaks the flow, but not here ; rather subjective though, since you can argue that it helps with emphasising the end of the chorus ; your move here tbh i dont rly care that much about flow, even things that "break" flow flow in their own regard
  8. 00:44:408 (2,2) - 1/1 slider on the same sound, yet they are visually different first one used to mark timing change + new section of the song
  9. 00:46:658 (3,4,5,6) - maybe change into this so that the emphasis is consistent with 00:45:022 (3,4) there's no sound on the (4) there though, this makes more sense rhythm-wise
  10. 00:58:522 (1,2,3,4,1) - just my opinion here but I think the bpm lets you do something more than just a straight line considering how distinct those sounds are compared to the usual 1/4 sure
  11. 01:10:931 (3) - I’m not sure what this slider emphasises ; your rhythm choice implies that you’re not following the drums, leaving only the guitar, but then you miss the note on 01:11:067 which should be clickable as well both, but i think the rhythm here is fine
  12. 01:20:203 (1,2,3) - curved sliders here, while 01:16:931 (1,2,3) were straight yet both are mapped to the same vocals curved vs straight isnt important at all tbh
  13. 01:23:067 (4,5) - shouldn’t this be a reverse as well ? The vocals are strong on downbeats and it happens twice so doing the same rhythm pattern twice would be more fitting imo no cause it's different because this time the last snare on the upbeat isn't there
  14. 01:34:931 (1,2) - I think this doesn’t really break circular flow as intended since it kinda goes like this tbh that's how all my "circular flow break" things are in kiai sections
  15. 01:50:476 (1) - hitsounding derp here ? I don’t think that clap on tail was intentional nah it goes: 3 snares, 6 toms. the sliderend is on the last snare, so i mapped a snare
  16. 02:00:431 (1) - maybe move NC to 02:00:294 (5) ? moved to 3

[Extra]



  • The main issue I have with this diff is that slidershapes seem arbitrary within the same phrase, leading to inconsistencies in aesthetics ; for example, 00:07:385 (5) should be the same shape as 00:06:567 (1,3) for consistency’s sake since it’s the same sound. There are other iterations of those such as 00:35:340 (5) or 00:42:704 (2,2), so remember ; if the song doesn’t change then slidershapes have no reason to. This kind of polishing is what makes the difference between a rankable map and a good map, so I highly encourage you to find those inconsistencies and fix them for yourself. tbh i like different slidershapes because it makes a map interesting. i could fix them, but i don't want to because they keep a map varying and not looking the same throughout.
  1. 00:02:885 (3) - should be a slider here to follow your logic of making every vocals a sliderhead thats not rly what im doing tho. im following drums mainly, but whenever guitar or vocals have a loud prhase i'll follow them.
  2. 00:03:022 (4) - feels out of place in an aesthetic way because it’s the only straight slider in 2 measures filled with curved ones, and also in a rhythmical way because it breaks that logic with vocals 2 measures isn't very long at 220bpm & 3/4 time signature, it's not even 2 seconds.
  3. 00:06:567 (1,3) - emphasising those drums through different slider shapes is fine, but make sure to not use those red anchors for too much stuff since you already use them for vocals when there’s high screaming
  4. 01:58:249 (1,2,3,1) - unintentional overlap ? It seems that stacking kind of messed up aesthetics here, might wanna manually stack or something yea lul

[Extreme]



  • I feel that this diff has the same problem as the extra with slidershapes, examples being 00:03:840 (4,1,3) - 00:14:749 (1,1) - 01:32:612 (6,7,6,7) see what i wrote before lul
  1. 00:05:204 (2,3,4,5,1) - should be back & forth flow like 00:01:931 (2,3,4,5,1) eh i dont rly think it matters considering the second jumps are kinda back and forthy
  2. 00:06:567 (1) - should be breaking the flow like 00:06:976 (3,1) sure
  3. 00:51:159 (1) - not sure how I feel about the introduction of discontinuous streams so late in the map ; what you could do to make them more intuitive would be turning 00:46:864 (5,6,7) into circle then triple, so that you could make that triple discontinuous and thus introduce that gameplay element its not even halfway into the map, and no to the second point because there wouldn't be a sound on the first part of the triple
  4. 00:58:522 (2,3,4,5) - is this not perfectly straight or am I just retarded am i disabled? and no, it's straight
  5. 01:01:113 (1) - normally the switch from snares to drum roll doesn’t feature such an explicit direction change, especially since 01:00:022 (1) does not have it either despite being in the same phrase, so might wanna tone down that turn ctrl+h'd the first part
  6. 01:02:476 (2,3) - why the short reversing sliders here ? The hitsounding and guitar rhythm density is the same so it should be kicksliders to be consistent with 01:03:021 (1,2,3,4,5,6) because the kickslider part is a higher pitch in the guitar and therefore more intense
  7. 01:06:840 (9,10,11,12,1) - streams work the same as sliders when it comes to aesthetics ; here you have a change to a straight stream which seems too arbitrary since it’s the first time it happens within the map, and if you wanted to turn every vocals then there should be a turn at 01:06:566 (5) as well with 2 turns it's too busy, but with no turns i run out of room to map the stream, so i might do this at a later date
  8. 01:08:750 (1,2,3,4,5,6) - again, I don’t get that rhythm ; especially the short reversing sliders which once again feel out of place compared to the kicks rhythm density goes up as pitch goes up, and i use reverse sliders at the beginning every time
  9. 01:11:749 (7,8,9,10,1) - should be a DS decrease here to fit other streams where you decrease DS for rolls ad opposed to snares fixx
  10. 01:25:112 (1,4) - blanket ? i did what
  11. 01:44:340 (1) - should be a turn here ; 01:37:658 (1) has one so I assume it’s for the sake of emphasising that particular chorus, but here you contradict that emphasis by going back to the absence of turn from before the change at 01:37:385 (1) - is a lot more noticeable, whereas the other part is more of a flowy kinda sounding change imo

[Wretched]

  1. 00:01:931 (2,3,4,5,1) - flow here is back & forth while 00:02:749 (2,3,4,5,1) is circular ; both are the same pattern following the drums so they should make use of the same flow same thing i said, i believe back and forth flow and a star flow may be interchanged if they're in the same pattern and are clearly in a pattern
  2. 00:17:204 (1,2,1,2,1,2) - idk those are way too different from 00:15:567 (1,2,1,2,1,2) to me since it’s different type of flow and spacing isn’t the same i increased the spacing so it would be more similar
  3. 00:20:203 (5,6,7,8,1) - there should be a turn here as well as lower DS since you did that every time the drums go from snares to kicks ( happens at 00:20:749 (3,4,5,6,1,2,3,4,1) for example ) im not gonna do a turn but i'll change ds
  4. 00:29:476 (1) - should be red anchor to be consistent with 00:27:840 (1) - 00:34:385 (1,1) - etc sure
  5. 00:56:885 (3,4,5,6,1) - not sure how to feel about that discontinuous stream ; it might be read as 4 note stream into 1/2 singletap, since it hasn’t been introduced earlier on in the phrase, so you might want to put some discontinuous 144 bpm streams somewhere earlier to make this one intuitive i dont think so because it would be very awkward to click on the upbeat at 00:57:397 - , i don't think this will be misread
  6. 00:58:931 (1) - if you wanna continue that idea of discontinuous streams you could also make one here 00:57:294 (1) - is a lot different from 00:56:885 (3,4,5,6) - , while 00:58:522 (2,3,4,5,1) - is generally the same sound
  7. 01:01:931 (1) - where the turn bruh this stream is a lot quieter, therefore the turn isn't as audible or necessary
  8. 01:04:317 - 01:04:453 - missing out on drums here ; dunno why 01:04:249 (4,5) aren’t kicksliders since they’d allow you to catch those drums because of the guitar, these notes sound significantly shorter and less emphasized to me
  9. 01:05:476 (1,2,3,4,5,6,7,8) - yuh
  10. 01:09:840 (5) - don’t get the sudden turn ? it’s virtually on nothing ; vocals are at 01:09:908 (6) and if you wanna turn on the vocals then you should make 01:09:498 (9) a turn as well
  11. 01:13:385 (4,5,6,7,1) - why doesn’t this follow your concept of lower DS and turn upon switch from snares to kicks ? seems like unnecessary emphasis to me this one no because it's too consistently going down, the bridge between snare and kick isn't very apparent
  12. 01:14:135 (4) - sudden overmapped triple here, if you want to do those you should do them throughout the map instead of introducing halfway through no u can hear it in the guitar
  13. 01:37:521 (3,4,1) - pretty sure this is 1/6 and not 1/4 nope
  14. 01:37:931 (1,2,3,4,1) - I feel that this turn is a bit over the top since while it’s understandable at 01:37:385 (1,2,3,4,1) due to the switch from snares to roll, here there’s only 1 snare so it feels overdone imo this whole diff is overdone LULL
  15. 01:37:999 (2) - remove clap, there’s no snare here yeap
  16. 01:34:249 (6,7) - those slidershapes were first in the first kiai, while 01:32:612 (6,7) were second, why is it reversed here ? implying i need to copy slider shapes from kiais


Holy that ended up so long i feel bad cause i rejected a lot
have a star owo thanks
oops i rejected a lot
Dilectus
00:18:022 (1,2,1,2) - I suggest adding more spacing between these pairs of repeat sliders. Larger spacing reflects the intensity of this part better and slider leniency accounts for good playability. The current spacing causes short cursor movements that feel too weak for what this is mapped to. made spacing slightly larger and consistent

01:08:203 (5,6) - Perhaps you forgot to hit-sound this drum roll? there's no drum roll so

01:41:067 (6,7) - I would refrain from stacking two notes that carry so much impact. I feel that a jump of decent size and cursor movement gives the emphasis these strong beats deserve. wanted to group the snares so it represents the music better


00:00:226 - 00:00:362 - as I pointed out with Bergy’s version, missing out on 2 drum beats in an insane at this bpm is a bit underwhelming i feel like its justified cause 220 bpm zzz

00:02:476 (5) - shape is inconsistent with the rest of the phrase i didnt really plan that. its straight for flow purpose

00:01:794 (2,3) - 00:02:067 (3) breaks flow while no other sliders in the phrase does i think its fine as long as its not an uncomfortable break which its not.

00:09:567 (7) - I know the rhythm is different because you wanna catch those vocals, but you might wanna make it more obvious aesthetically, like with an unique slidershape or something sure

00:11:067 (7) - to me it feels awkward that you left out those vocals completely ; focusing the drums is fine since they’re rather aggressive in this song, but at least make a change in direction or something that points out that the vocals are there the vocals are the only beats that are clickable at 00:10:249 (3,4) - so i can ensure you that the vocals are there.

00:12:840 - why did you leave out those vocals ? You’ve been following the high screams in the previous measures so I don’t see why it should changepattern got improved with this. cool

00:17:476 (5) - straight slider feels kinda out of place compared to the other shapes in the phrase considering it’s made entirely of curved ones sure

00:29:476 (1,2) - to have both blanketed around 00:30:294 (3) you could move 00:29:476 (1) further away and 00:29:885 (2) closer, so that both are at the same distance ; that way even if they’re the same slider with a rotation they’ll both have that sweet aesthetics sorry, i think it looks good as it is. i suppose thats subjective zz

00:29:885 (2,3) - considering flow is usually broken there ( eg 00:28:658 (3,4) - 00:35:204 (3,4) - ) it feels out of place when it is not like here those arent flow breaks though as youre able to not follow the entire slider (which is like 5% of it). but i may consider just altering the directions a bit instead.

00:45:431 (6,2,3) - considering the map is oriented around clean aesthetics with blankets and the likes, you might wanna avoid that kind of overlap its visable in the editor but barely noticable during gameplay.

01:14:476 (5) - emphasis feels out of place since the rest of the phrase emphasises snares through slider emphasis, but here the kick is being given higher importance so it’s inconsistent with the rest guitar emphasize z

01:17:476 (3) - this doesn’t break circular flow while 01:17:203 (2) did ; since those vocals follow the same 1/1 rhythm I think flow should be consistent here sure

01:26:340 (5) - considering 01:27:840 (5,6) are mapped to the vocals, I ignoring them here is inconsistent since it’s within the same phrase the only vocal emphasize in this part is 01:27:840 (5,6) - . and thats because they stand out here. this part was purposly made to emphasize instruments (especually guitars)

01:29:612 (4,1) - the way this doesn’t break flow while 01:28:794 (2,3) did could be used for emphasis if that idea was being used more ; like the whole phrase being filled with that rhythm without flow break then 01:29:612 (4,1) not doing it, but here it just feels inconsistent so I think both should be either breaking the flow or none of them doing it 01:28:385 (1,2) - doesnt break flow... ??

01:32:476 (3,4) - where did the flow break from 00:28:658 (3,4) go ? it’s especially important to stay consistent throughout choruses since they’re kind of a landmark within the song’s structure theres no flow break there

01:33:294 (1,2) - both shapes and flow seem out of place, since all the first chorus was filled with this type of thing its mostly the same. only changed a few patterns so it doesnt feel like that much of a copy paste pattern map

01:35:340 (2) - same here shaped like that for flow

01:40:521 (3,6,7) - maybe manually stack 01:41:067 (6,7) since stack is kind of killing the aesthetics here yep

01:50:476 (1,2,3) - spacing should be equal between all 3 sliderheads since they’re meant to be held yep

01:54:567 (1,2) - again, why the sudden red anchor ? first chorus didn’t have them even at that precise point to not make this into that much of a copy paste pattern map. i dont see the problem in it either.
It's 3 am so my response is a bit zzzz so I'm sorry.

Thanks for the mod!

https://pastebin.com/KKh9Mn9e
Net0
This mapset is REALLY awesome. Song edit to fit the 2min mark, SB, hitsouding and solid (not really creative) but really well done map. Hope you can move this foward soon :)
Topic Starter
Bergy

Net0 wrote:

This mapset is REALLY awesome. Song edit to fit the 2min mark, SB, hitsouding and solid (not really creative) but really well done map. Hope you can move this foward soon :)
what is motivation
n0way4rom
Nice one like it
Est-
rank this already you dum dum
Topic Starter
Bergy

Est- wrote:

rank this already you dum dum
i don't play this game
Est-

Bergy wrote:

i don't play this game
u should
Nakano Itsuki
gave a few suggestions
2017-09-24 23:56 StarrStyx: but anyway uh
2017-09-24 23:56 StarrStyx: going back to ur map
2017-09-24 23:56 StarrStyx: i dont think there are really any errors that need to be fixed
2017-09-24 23:57 Bergy: uh have u looked at expert diff
2017-09-24 23:57 StarrStyx: but in the places i kinda question the concepts used
2017-09-24 23:57 StarrStyx: expert is better than the top diff
2017-09-24 23:57 Bergy: owo
2017-09-24 23:58 StarrStyx: top diff feels overdone
2017-09-24 23:58 StarrStyx: 01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - especially this
2017-09-24 23:58 Bergy: but it represents the music imo
2017-09-24 23:58 Bergy: like the drums going down then up then down
2017-09-24 23:58 StarrStyx: im not saying it doesnt, but it doesnt fit in with the rest of the map
2017-09-24 23:59 Bergy: cause it stands out from the rest of the map cause its different
2017-09-24 23:59 StarrStyx: imho, that part isnt really that special from the rest of the map
2017-09-24 23:59 StarrStyx: *song
2017-09-25 00:00 Bergy: i could probably change it a little
2017-09-25 00:00 Bergy: so its not as awkward to play
2017-09-25 00:00 StarrStyx: theres a few places that irked me
2017-09-25 00:00 StarrStyx: lemme have a look
2017-09-25 00:02 StarrStyx: ah ye
2017-09-25 00:02 StarrStyx: 01:35:749 (1,2,3,4) - ur usage of this pattern in the kiai parts feels.. kinda weird imo
2017-09-25 00:03 StarrStyx: playing it seems to make sense tho
2017-09-25 00:03 StarrStyx: :S
2017-09-25 00:03 Bergy: idk i like it
2017-09-25 00:03 Bergy: i like the reverse movement
2017-09-25 00:03 StarrStyx: i feel like the reverse movement could be done better
2017-09-25 00:03 StarrStyx: idk, probably have a curved spaced triple instead of a straight one maybe
2017-09-25 00:04 Bergy: i mean like
2017-09-25 00:04 Bergy: i like that idea and i can think of what i would do if i would map this again
2017-09-25 00:04 Bergy: but it would require me to restructure the map
2017-09-25 00:04 Bergy: if that makes sense
2017-09-25 00:04 StarrStyx: yea i understand
2017-09-25 00:05 StarrStyx: just my 2c on it
2017-09-25 00:05 Bergy: and while i think it would be worth doing if i remapped it
2017-09-25 00:05 Bergy: like i think its fine as it is
2017-09-25 00:05 Bergy: and not worth remapping the whole kiai lmao
2017-09-25 00:05 StarrStyx: ok this is a part i actually dont like at all
2017-09-25 00:05 StarrStyx: 01:06:294 (1,2,3,4,5) -
2017-09-25 00:05 StarrStyx: this straight stream just uh
2017-09-25 00:05 StarrStyx: suck
2017-09-25 00:05 StarrStyx: sucks
2017-09-25 00:05 Bergy: it suck bal
2017-09-25 00:05 StarrStyx: when the rest of the stream is like
2017-09-25 00:05 StarrStyx: curved movement
2017-09-25 00:06 StarrStyx: and then theres a sudden linear stream in the middle
2017-09-25 00:08 Bergy: ok fixed
2017-09-25 00:09 StarrStyx: no offense but maps like these make me realise how much more potential low bpm songs offer in mapping
2017-09-25 00:10 Bergy: lmao
2017-09-25 00:10 Bergy: oof
2017-09-25 00:10 StarrStyx: tbh id say the part in between the two kiais are the better part of the map
2017-09-25 00:10 StarrStyx: the two kiais are uh
2017-09-25 00:10 StarrStyx: idk, worse off if i were to describe it
2017-09-25 00:13 Bergy: aight well im hungry af so im gonna go eat
2017-09-25 00:13 Bergy: if u wanna make a post ill give u kd if u want
2017-09-25 00:13 Bergy: cya
2017-09-25 00:13 StarrStyx: k
HootOwlStar
  • normal
  1. 00:06:567 (3,4) - these two notes are weaker in rhythm coverage even though the musical composition is similar to 00:09:840 (3,4) - so personally think that using the rhythm in 00:09:840 (3,4) - would be better
  2. 00:39:294 - 01:56:203 - rhythm suggestion to fill in the 2/1 gaps https://puu.sh/y9bQG/8a45d7f6b5.JPG
  3. 00:55:658 (1,2,3) - the only part in which this distance snapping is used and it's really confusing, though the rhythm is unavoidable. personally would propose to map on active notes and avoid the usage of circles in this part + 00:58:522 (4) - a wild note. suggestion https://puu.sh/y9c4J/a36ef4d032.JPG
  4. 01:58:385 - it's really awkward to leave a huge gap here, ignoring the major percussion beats but only focusing on the upcoming vocals. personally think both needs to be emphasized and therefore mapped. same in advanced
  • advanced
  1. 00:46:658 - 00:53:203 - missed notes for the snare / vocals + 00:46:863 (1) - 00:53:408 (1) - could consider to shorten the sliders to 3/4 to correspond to the music better
  2. 00:49:726 (2) - consider to split the slider into a circle followed by a 1/2 slider for better music correspondence
  3. 01:31:658 - why alter back the distance snapping from this point on? it makes the aesthetic untidy as well
  • insane
  1. 00:28:658 (3) - could consider stack with head of 00:27:840 (1) - for better distance-time and aesthetic
  2. 01:50:476 (1,1,1) - following the drum triplets here might confuse the players since it's relatively minor if compared to the vocals
hell yes this song is great. hope I helped. good luck in everything!
Topic Starter
Bergy
whoa where did this come from

HOS
  • normal
  1. 00:06:567 (3,4) - these two notes are weaker in rhythm coverage even though the musical composition is similar to 00:09:840 (3,4) - so personally think that using the rhythm in 00:09:840 (3,4) - would be better the vocals at 00:09:840 (3,4) - are significantly more intense so i wanted to map that accordingly, plus at 00:06:567 (3,4) - you can hear the guitars emphasize these notes specifically and i wanted to break up the generic slider rhythms.
  2. 00:39:294 - 01:56:203 - rhythm suggestion to fill in the 2/1 gaps https://puu.sh/y9bQG/8a45d7f6b5.JPG i dont really wanna use any 1/1 clicking since it's such high bpm
  3. 00:55:658 (1,2,3) - the only part in which this distance snapping is used and it's really confusing, though the rhythm is unavoidable. personally would propose to map on active notes and avoid the usage of circles in this part + 00:58:522 (4) - a wild note. suggestion
    https://puu.sh/y9c4J/a36ef4d032.JPG yea i didnt use the 1/2 slider cause its like a basic easy normal but i did change the rhythm
  4. 01:58:385 - it's really awkward to leave a huge gap here, ignoring the major percussion beats but only focusing on the upcoming vocals. personally think both needs to be emphasized and therefore mapped. same in advanced eh i disagree, it's not strong enough for me to want to map, especially for an easy diff.
  • advanced
  1. 00:46:658 - 00:53:203 - missed notes for the snare / vocals + 00:46:863 (1) - 00:53:408 (1) - could consider to shorten the sliders to 3/4 to correspond to the music better first part yea fixed, second part nope i think the sliders right now fit the music better
  2. 00:49:726 (2) - consider to split the slider into a circle followed by a 1/2 slider for better music correspondence yea sure
  3. 01:31:658 - why alter back the distance snapping from this point on? it makes the aesthetic untidy as well what the ds is the same
  • insane
  1. 00:28:658 (3) - could consider stack with head of 00:27:840 (1) - for better distance-time and aesthetic yea sure
  2. 01:50:476 (1,1,1) - following the drum triplets here might confuse the players since it's relatively minor if compared to the vocals idk i think it stands out because its the only triplets in the song
hell yes this song is great. hope I helped. good luck in everything! enjoy your 2kd xd
ReFaller
Found this on #modreqs

Good song pick, I can imagine Lesjuh mapping it.

[Advanced]
Current AR is a heavy pain for eyes, barely FCed. Raise it to 6.
Check also for unused green lines, some can affect on sliders in wrong way, for example 00:27:499 with 5% volume.

i bet 3,5 AR here is accidentally
[Seni's hard]
Seek too for unused green lines.
00:28:658 (1,2,3) - random spacing change is here
01:32:476 (1,2,3) - same too
I think just adjust circles with number 2 and finito.
[DavidEd's Insane]
I guess this map is hitsounded by La Cataline.
just kidding

Nothing more i guess. Biggest fail happened on Advanced.
Topic Starter
Bergy

ReFaller wrote:

[Advanced]
Current AR is a heavy pain for eyes, barely FCed. Raise it to 6. yea
Check also for unused green lines, some can affect on sliders in wrong way, for example 00:27:499 with 5% volume. uh i dont think it really matters what are u gonna save like 100B file size

i bet 3,5 AR here is accidentally yea changed to 6
[Seni's hard]
Seek too for unused green lines. uh i dont really think it matters

Nothing more i guess. Biggest fail happened on Advanced.
epic fail :^)
thank
-Mo-
Posting half of a mod here as a reminder to finish looking at this.

General
Unused files
sb\f\0027.png
sb\f\0044.png
sb\f\0045.png
sb\f\0048.png
sb\f\004c.png
sb\f\004e.png
sb\f\0056.png

Normal
- 00:28:658 (2) - Touches health bar. You can leave this if you want, but pointing it out in case you don't like it.
- 00:52:385 (3,4) - I think this visual flow could be improved, since 3 doesn#'t point into 4 so smoothly. Also this is a preference thing, but I feel like having 4 be a linear bend slider would fit well for this.
- 00:57:294 (4) - Would probably NC here since the vocals change kinda significantly here. It would probably make the change to 1/1 rhythm a bit clearer too.
- 01:06:567 (2,3) - Might as well find a way to avoid this overlap (or make it overlap a bit more) since having it touch half of the slider border looks kinda unpolished.
- 01:08:749 (1) - Health bar.

Advanced
- 00:00:022 (1,2,3) etc - I don't really like the DS you used for the 1/2 combos where each object is overlapping by small amounts. They make the map look pretty unpolished, where spacing them out slightly more would look a lot better and wouldn't hinder playabilty much at all. I would advise going through the whole map to fix these DS overlaps (especially the final sets kiai, which for some reason is using lower DS than the first set).
- 00:01:658 (1,2,3) - 00:04:931 (1,2,3) etc - I feel like following the drum beats a bit more accurately for these combos when the vocals aren't doing anything would fit better for these, i.e. mapping to the red ticks which to me sound to have louder snares. My suggestion would be this:
- 00:08:203 (1,2,3) - This would work especially better for this since the vocals start on the red tick too.
- 00:12:022 (2) - Health bar.
- 00:22:931 (1) - Would be better following a similar 1/1 rhythm to 00:21:294 (1,2,3) since the guitar is the more prominient instrument here, and it repeats its rhythm here. It's more intuitive than adding a 3/2 gap to me anyway.
- 00:31:931 (3) - 00:38:476 (3) etc - I'm thinking that a 1/2 slider for this would fit better to match the held vocals, and act as a better transition into the 1/2 circles.
== 00:44:204 (1) - This is unsnapped by 1ms, where if you snap it back, the SV change breaks it.
- 00:46:863 (2) - 00:53:408 (2) - Reverse 1/2 would fit better for mapping the drum sounds I feel.
- 01:07:112 (1,2,3,4) - How about arranging it something like this so the flow uses sharper angles to emphasise the higher intensity section better:
- 01:14:749 (4) - 01:16:385 (4) etc - Replacing these with circle-slider would fit better with the guitar rhythm and match with all of the 1/2 sliders you put in this section I think.
- 01:17:749 (4) - 01:21:021 (4) - Two 1/1 sliders would bit better for matching when the vocals shout "power".

Seni's Hard seems good.

Insane
- 00:29:067 (5) - This slider doesn't need anything fancy since there's nothing in the music that needs emphasising. Just using a regular curve is enough.
- 01:04:521 - This would work better if mapping to an active beat I think. I don't think 01:04:249 (3) needs to be a 1/1 anyway.
- 01:10:794 (2,3) - I would swap this rhythm around since the guitar sound is on 01:10:794 which would match better with a slider, and there is another guitar on 01:11:067 which should ideally be mapped to an active beat.
- 01:37:931 (6) - This slider seems to have the hitsounds a bit messed up.
- 01:48:021 (1) - Slider thing again.
- 01:50:476 (1,1,1) - If you want to map the 1/3 then I would say reverse 1/3 fits better and is more intuitive than 2/3 sliders that misses half of the 1/3 beats anyway and so is less intuitive.

DavidEd's Insane
- 01:08:203 (5,6) - I'd keep these parallel, since all your other pairs of 1/4 repeaters are arranged in a parallel pattern. There's not much reason to make these different.

Extra
- 00:29:476 (1,2) - Would probably do something about a higher spacing so the vocal note is emphasised better.

Expert
- 00:00:636 (7) - Missing hitsound.

Wretched
- 01:01:658 (1) - Doesn't need an NC.

I'm not so good with this genre of music and these difficulties which is why I don't really have anything useful to say about the upper diffs.

I'm also not a huge fan of what you did in the SB during the kiai times. No doubt it looks pretty good, but I don't think it's fitting for this song, and the art styles used there contrast way too heavily with the main song BG that's used everywhere outside of the kiai times. The SB itself is pretty well made, it's just the contrast in styling that I don't like.

Good luck.
ReFaller
p/6327072 - isn't it should get a kudos? raised AR is a reason for that
Topic Starter
Bergy

ReFaller wrote:

https://osu.ppy.sh/forum/p/6327072 - isn't it should get a kudos? raised AR is a reason for that
Raised AR isn't enough to give kudos IMO
-Mo-
updated post
Topic Starter
Bergy

-Mo- wrote:

Posting half of a mod here as a reminder to finish looking at this.

General
Unused files
sb\f\0027.png
sb\f\0044.png
sb\f\0045.png
sb\f\0048.png
sb\f\004c.png
sb\f\004e.png
sb\f\0056.png

fixed all

Normal
- 00:28:658 (2) - Touches health bar. You can leave this if you want, but pointing it out in case you don't like it.
- 00:52:385 (3,4) - I think this visual flow could be improved, since 3 doesn#'t point into 4 so smoothly. Also this is a preference thing, but I feel like having 4 be a linear bend slider would fit well for this.
- 00:57:294 (4) - Would probably NC here since the vocals change kinda significantly here. It would probably make the change to 1/1 rhythm a bit clearer too.
- 01:06:567 (2,3) - Might as well find a way to avoid this overlap (or make it overlap a bit more) since having it touch half of the slider border looks kinda unpolished.
- 01:08:749 (1) - Health bar.

all fixed

Advanced
- 00:00:022 (1,2,3) etc - I don't really like the DS you used for the 1/2 combos where each object is overlapping by small amounts. They make the map look pretty unpolished, where spacing them out slightly more would look a lot better and wouldn't hinder playabilty much at all. I would advise going through the whole map to fix these DS overlaps (especially the final sets kiai, which for some reason is using lower DS than the first set). yeah i was using 1.0x SV for the last kiai, i mapped each half of this song like months apart so that explains why i could have f'ed it up. also fixed that aesthetic thing
- 00:01:658 (1,2,3) - 00:04:931 (1,2,3) etc - I feel like following the drum beats a bit more accurately for these combos when the vocals aren't doing anything would fit better for these, i.e. mapping to the red ticks which to me sound to have louder snares. My suggestion would be this:
in my opinion, the repetitive snare beat kinda gets drowned out to me and the snares dont sound overly emphasized. if anything, mapping on the white ticks follows the vocals mostly and the guitar.
- 00:08:203 (1,2,3) - This would work especially better for this since the vocals start on the red tick too. here i agree since there are vocals here
- 00:12:022 (2) - Health bar. fixx
- 00:22:931 (1) - Would be better following a similar 1/1 rhythm to 00:21:294 (1,2,3) since the guitar is the more prominient instrument here, and it repeats its rhythm here. It's more intuitive than adding a 3/2 gap to me anyway. added another set of 1/1 sliders to emphasize guitars + vocals
- 00:31:931 (3) - 00:38:476 (3) etc - I'm thinking that a 1/2 slider for this would fit better to match the held vocals, and act as a better transition into the 1/2 circles. idk i think in this case the snare cuts through the rest of the music really hard so just the circle represents that harsh/short sound better, and at that point i think it gets weird to play
== 00:44:204 (1) - This is unsnapped by 1ms, where if you snap it back, the SV change breaks it. fixed oops
- 00:46:863 (2) - 00:53:408 (2) - Reverse 1/2 would fit better for mapping the drum sounds I feel. i tried this but it feels weird because the notes at 00:47:067 - arent as loud as the other ones, so i think im gonna keep it as it is
- 01:07:112 (1,2,3,4) - How about arranging it something like this so the flow uses sharper angles to emphasise the higher intensity section better:
it already uses relatively sharp angles and doing what you put forth as an example would break DS too much imo
- 01:14:749 (4) - 01:16:385 (4) etc - Replacing these with circle-slider would fit better with the guitar rhythm and match with all of the 1/2 sliders you put in this section I think.
ye i did some stuff
- 01:17:749 (4) - 01:21:021 (4) - Two 1/1 sliders would bit better for matching when the vocals shout "power".

Insane
- 00:29:067 (5) - This slider doesn't need anything fancy since there's nothing in the music that needs emphasising. Just using a regular curve is enough. tru lol
- 01:04:521 - This would work better if mapping to an active beat I think. I don't think 01:04:249 (3) needs to be a 1/1 anyway. how i hear the guitar melody is there are four sets of three 8th notes that go in a pattern together (starting at 01:03:840 (1) - ). the first three, third three, and fourth three all have three guitar notes, while the second only has the one at the beginning and end. i hear the separation of the patterns in my head like how i mapped it, so i mapped it this way.
- 01:10:794 (2,3) - I would swap this rhythm around since the guitar sound is on 01:10:794 which would match better with a slider, and there is another guitar on 01:11:067 which should ideally be mapped to an active beat. yE
- 01:37:931 (6) - This slider seems to have the hitsounds a bit messed up. only a lil
- 01:48:021 (1) - Slider thing again. god what was i thinking when i made this diff
- 01:50:476 (1,1,1) - If you want to map the 1/3 then I would say reverse 1/3 fits better and is more intuitive than 2/3 sliders that misses half of the 1/3 beats anyway and so is less intuitive. i agree .

DavidEd's Insane
- 01:08:203 (5,6) - I'd keep these parallel, since all your other pairs of 1/4 repeaters are arranged in a parallel pattern. There's not much reason to make these different. ye sure ill fix

Extra
- 00:29:476 (1,2) - Would probably do something about a higher spacing so the vocal note is emphasised better. uh !

Expert
- 00:00:636 (7) - Missing hitsound. no its not

Wretched
- 01:01:658 (1) - Doesn't need an NC. ye

I'm not so good with this genre of music and these difficulties which is why I don't really have anything useful to say about the upper diffs.

I'm also not a huge fan of what you did in the SB during the kiai times. No doubt it looks pretty good, but I don't think it's fitting for this song, and the art styles used there contrast way too heavily with the main song BG that's used everywhere outside of the kiai times. The SB itself is pretty well made, it's just the contrast in styling that I don't like. b-but.. align the stones. . . in the sand. . and its mikasa .. . .. . .

Good luck.
thansk oWO can i thank u enough . .. . : ) ) ) < 3
puxtu
a little update for my diffs http://puu.sh/yqtVi/853858881b.rar
alkalde
anyone have the older background? i forgot to save it before updating completely ;w;
squirrelpascals
hi
there was a lot of change so im gonna have to remod this

ill leave a placeholder for now!
squirrelpascals
i cant edit the above comment and i have no idea why so double posting

irc first 2 diff
22:02 Bergy: it's intense in a different sort of way
22:03 Bergy: because its not super easy to stop on a note either, typically it's easier to just jump back in the other direction
22:03 squirrelpascals: 00:21:977 (5) -
22:04 Bergy: holy shit
22:04 Bergy: why didnt i notice that lmao
22:04 squirrelpascals: placing to the left of 4 would give this whole thing 00:21:567 (2,3,4,5,1) - more counterclockwise flow
22:04 squirrelpascals: notice what lmao
22:04 Bergy: i was just thinking about the spacing from 00:21:977 (5,1) -
22:04 Bergy: like that kinda big
22:04 squirrelpascals: oh well that too xD
22:04 squirrelpascals: i thought it was exaggeration
22:05 Bergy: that was something i worked out with maridius the other day tho
22:05 Bergy: was we copied the pattern from 00:21:567 (2,3,4,5) - to 00:22:385 (2,3,4,5) -
22:05 Bergy: since i just had sliders instead
22:05 Bergy: and it wasnt intense enough
22:05 squirrelpascals: 00:25:658 (2) -
22:06 squirrelpascals: placing where 00:25:249 (5) - is gives this patterna lot more natural of a movement
22:06 squirrelpascals: and also i love your storyboard for the kiai xDD
22:06 Bergy: tHANK YOU
22:06 Bergy: uh
22:06 Bergy: lemme get sinnoh's status thing up real quick
22:06 squirrelpascals: status thing?
22:06 squirrelpascals: ok
22:07 Bergy: https://docs.google.com/spreadsheets/d/ ... sp=sharing
22:07 Bergy: "dum storyboard lu l"
22:07 Bergy: glad to see someone appreciates it
22:07 squirrelpascals: i like how playful it is hahaha
22:07 squirrelpascals: i hope he doesnt mod for it >:(
22:07 Bergy: lmao
22:08 squirrelpascals: 00:27:567 (1,2) - unintentional overlap
22:08 squirrelpascals: ???
22:08 Bergy: also i realized that i only need 1 std and 1 mania bn
22:08 Bergy: and puxtu already got 1 mania bn
22:08 Bergy: so oops
22:08 Bergy: i should probably message sinnoh ?
22:08 squirrelpascals: yeah just pm him or something
22:08 Bergy: coo coo
22:08 Bergy: also going back to 00:24:022 (2) -
22:09 Bergy: the movement motif kinda thing that i had set up with 00:22:931 (1,2) - and 00:23:340 (3,4) - would expect that 00:24:022 (2) - would stay in its current position
22:09 Bergy: if that makes sense
22:09 Bergy: l;ike all 3 slider-circle pairs are the same sound
22:09 Bergy: then i break the typical flow for the loud snares at 00:24:158 (3,4,5) -
22:09 squirrelpascals: wait
22:09 squirrelpascals: i meant 00:25:658 (2) -
22:09 squirrelpascals: oh wait
22:10 squirrelpascals: i seee what youre saying
22:10 Bergy: shit
22:10 Bergy: why didnt i click on the timestamp lmao
22:10 squirrelpascals: hahaha
22:10 squirrelpascals: what you were saying would make sense if that were on a snare
22:10 Bergy: no it does make sense what i was saying
22:10 Bergy: just not in the right spot
22:11 Bergy: also im trying to think of a way to change 00:25:385 (1) -
22:11 squirrelpascals: https://i.imgur.com/8jW9q9A.png
22:12 squirrelpascals: this can work if you adjust the pattern after
22:12 squirrelpascals: wait you want to break flow
22:12 squirrelpascals: nvm
22:12 Bergy: ye
22:12 Bergy: uh
22:12 Bergy: i rotated 00:25:385 (1) - by 30 degrees so like
22:12 Bergy: https://puu.sh/ywk8h/ec24027672.jpg
22:12 Bergy: this feels better i think
22:12 Bergy: even slightly better
22:13 squirrelpascals: okay its not much different so thats ok
22:13 squirrelpascals: 00:28:113 (2) - unintentional overlap??
22:14 Bergy: o wtf
22:14 Bergy: call me bad
22:14 squirrelpascals: bad
22:14 Bergy: thx
22:14 squirrelpascals: 00:31:113 (1,2) - would probably space these farther becuase objects arent usally this visually close
22:14 squirrelpascals: and any time
22:15 Bergy: yea
22:16 squirrelpascals: 00:35:204 (5,6) - maybe space these a bit more
22:16 squirrelpascals: because you have a lot of momentum from 00:35:067 (4,5) -
22:16 Bergy: how would u like if like
22:17 Bergy: i put 00:35:067 (4) - on the end of 00:34:385 (1) -
22:17 Bergy: i feel like that flows better
22:17 Bergy: (and i increased spacing of the (5)
22:18 squirrelpascals: yeah thatd be cool
22:19 Bergy: also this was mapped during my edgy "un-stack everything" phase if you cant tell
22:19 Bergy: lmao
22:20 squirrelpascals: 00:48:090 (3) -
22:20 squirrelpascals: i kinda like the unstack everything phase then
22:20 squirrelpascals: its a cool characteristic
22:20 Bergy: o ?
22:21 squirrelpascals: maybe turn that timestamp into a circle, because you already paired kicksliders like these 00:47:782 (2) - with the drums
22:21 Bergy: why do u like everything edgy that i do that other people criticize lmao
22:21 squirrelpascals: ¯\_(ツ)_/¯
22:21 Bergy: yep same with 00:35:204 (5) -
22:21 Bergy: yea
22:21 Bergy: cause these notes arent really kick-slider worthy
22:21 Bergy: theyre less strong
22:21 squirrelpascals: different = more interesting
22:22 Bergy: i agree lol
22:22 squirrelpascals: im looking more at how you mapped each instrument different there
22:22 Bergy: well like
22:23 Bergy: kicksliders for this part are either obvious double kicks/double chugs
22:23 Bergy: or held notes in the case of 00:49:726 (3) -
22:23 Bergy: and 00:54:635 (3) - is neither
22:23 squirrelpascals: 00:50:135 (6) - same with this one being a circle, the drums and the guitar kind of stop here unlike 00:50:135 (6) -
22:23 Bergy: actually
22:23 Bergy: the guitar is
22:24 Bergy: i think im gonna keep the kicksliders tho
22:24 squirrelpascals: okay thats no big deal
22:24 Bergy: because of the held guitar note at 00:48:090 -
22:24 squirrelpascals: okay i hear it
22:25 Bergy: 00:50:135 (6) - is a circle tho
22:26 squirrelpascals: 00:50:135 (6) - ????
22:26 squirrelpascals: i see a kickslider
22:26 squirrelpascals: maybe you didnt update
22:27 Bergy: nah
22:27 Bergy: like
22:27 Bergy: i just changed
22:27 squirrelpascals: 01:03:840 (1,2,3,4,5,6) - cant see any pattern of when you decide to use circle vs/ slider here
22:27 squirrelpascals: and oh okay
22:27 squirrelpascals: 01:04:112 (3,4) - you can ctrl+g this rhythm and have kicksliders on guitar also
22:28 Bergy: uh so
22:28 Bergy: best way i can describe this
22:28 Bergy: 01:03:840 (1,2,3) - are all strong guitar notes
22:28 Bergy: then 01:04:249 (4,5) - turns to a little palm muted thing
22:29 Bergy: 01:04:521 (6) - and this goes back to the strong guitar note
22:29 Bergy: 01:04:249 (4,5) - sound significantly shorter to me
22:29 squirrelpascals: it might be barely shorter but 01:04:249 (4) - sounds like its just as long
22:29 squirrelpascals: as 01:03:840 (1,2) -
22:30 Bergy: i guess ur right
22:30 Bergy: its ez fix
22:30 squirrelpascals: kk
22:33 squirrelpascals: 01:21:431 (4,5) -
22:33 squirrelpascals: think you should space these farther to make this 01:21:703 (5,1) - more comfortable
22:34 Bergy: what about stacknig 01:21:703 (5) - on 01:21:021 (1) -
22:35 Bergy: looks gud to me
22:35 squirrelpascals: would make it nicer
22:35 squirrelpascals: yes
22:35 Bergy: also to note
22:35 squirrelpascals: 01:27:294 (3,2) - RIP STACK NOTHING PHASE DELETE MAP
22:35 Bergy: i rotated 01:18:567 (1) - like 90 degrees counterclockwise
22:35 Bergy: SHIT
22:35 Bergy: fixed
22:36 Bergy: 01:28:112 (3,2,4,2) -
22:36 Bergy: spicy stack
22:36 squirrelpascals: okay im cool witht hat first chang
22:36 squirrelpascals: i was looking at that one
22:36 squirrelpascals: love
22:36 squirrelpascals: 01:31:658 (1) - this slider is covering the cute anime girl pls move it
22:36 squirrelpascals: jk
22:36 Bergy: lmao
22:36 Bergy: 'cute anime girl
22:36 Bergy: Do You Even Know Who That Is.
22:37 squirrelpascals: no but i know its a he
22:37 Bergy: It's Mikasa Fucking Ackerman You Uncultured Plebian Swine
22:37 squirrelpascals: i know i am
22:37 squirrelpascals: im not an anime watcher
22:37 squirrelpascals: and i play osu
22:37 squirrelpascals: i should kell meself
22:37 Bergy: i havent watched aot
22:38 squirrelpascals: 01:35:340 (2,1) - space because strong vocal + guitar
22:38 squirrelpascals: space moree*
22:39 Bergy: also im gonna change 01:36:567 (1,2) -
22:40 squirrelpascals: okay np
22:40 squirrelpascals: 01:36:158 (1,2,3) - do you think you can like strl+> or rotate this somehow to make flow on 01:36:022 (4,1,2,3,4) - simpler
22:42 squirrelpascals: 01:36:976 (2,1) - kinda awkward flow here too because the player kinda stops their cursor right before the quick stream
22:42 Bergy: ill update map
22:42 Bergy: and show u what i did
22:42 squirrelpascals: ok
22:43 Bergy: upadted
22:43 squirrelpascals: oh my god
22:43 squirrelpascals: the anime girl SINGS
22:43 Bergy: nah
22:43 Bergy: she just opens her mouth every 2 beats
22:43 squirrelpascals: singing tho?
22:43 Bergy: ye
22:43 Bergy: shes singing
22:44 squirrelpascals: okay big improvement to that part
22:44 Bergy: yeee
22:44 Bergy: ive always kinda hated that part but i didnt know how to fix it
22:47 squirrelpascals: 01:45:567 (5,6,7) - low spacing here xox
22:47 Bergy: i think (5,6) is fine
22:48 Bergy: (6,7) bumped up
22:48 squirrelpascals: yeah i mean tonly 67
22:48 squirrelpascals: coooool map
22:49 squirrelpascals: done with that diff
22:49 squirrelpascals: okay that took us over 45 minutes
22:49 Bergy: OWOOOOOO
22:49 Bergy: roommates still arent showing signs of sleeping
22:49 Bergy: so we good
22:50 squirrelpascals: AIGHT FAM

cut out boring conversation

22:59 squirrelpascals: 00:15:294 (3,4,5) -
22:59 squirrelpascals: holy shit its a timestamp????!!
22:59 Bergy: shit now i have to change that
22:59 squirrelpascals: i think you should add more angle here to fit more with 00:15:840 (6,7,8,9) -
23:01 squirrelpascals: 00:37:658 (1,2) - i can see this is intentional but you should show that more
23:02 Bergy: what if i do like
23:02 Bergy: https://puu.sh/ywlEX/efee9173a6.jpg
23:02 Bergy: aight
23:02 squirrelpascals: if you did that 00:15:022 (2) - would feel out of place but if you replaced it then it would be cool
23:03 Bergy: idk what else to put lmao
23:03 squirrelpascals: https://i.imgur.com/sJMi2uX.png
23:03 squirrelpascals: just somewhere
23:04 squirrelpascals: OH WAIT
23:04 squirrelpascals: NEVERMIND
23:04 Bergy: but then (3) goes weird
23:04 squirrelpascals: you already moved it
23:04 squirrelpascals: and i didnt see it
23:04 squirrelpascals: ok youre fine
23:04 Bergy: ye lol
23:04 Bergy: sicc
23:05 squirrelpascals: 00:53:204 (4) - rip snare hitsound?
23:05 Bergy: i fixed that thing
23:05 Bergy: cause like
23:05 Bergy: if u see how i use circular movement at 00:44:409 (2,3) -
23:05 Bergy: i made 00:52:591 (2,3) - do that
23:06 Bergy: and its got a snare so
23:06 squirrelpascals: im just talking about the hitsound
23:06 Bergy: ye
23:06 Bergy: but still
23:06 Bergy: lmao
23:07 squirrelpascals: okay xD
23:07 Bergy: figured id mention it
23:07 squirrelpascals: thats cool
23:07 squirrelpascals: 00:53:409 (5,6,7) -
23:07 squirrelpascals: i dont know what about this makes it feel weird
23:07 squirrelpascals: it might be the way the slider is rotated
23:07 squirrelpascals: yeah
23:07 squirrelpascals: 00:53:204 (4,5) -
23:08 squirrelpascals: https://i.imgur.com/PobcWjx.png
23:08 Bergy: i think i made it nicer
23:09 squirrelpascals: blue = what would feel nicer
23:09 Bergy: i did something like that but mirrored
23:09 Bergy: cause i flipped (3)
23:09 Bergy: https://puu.sh/ywlSU/af43825547.jpg
23:09 squirrelpascals: oh okay i like how that works
23:10 squirrelpascals: 00:56:579 (3,4) - maybe move up and right, so it doesnt use the same space as 00:57:192 (4,1) -
23:11 Bergy: ye
23:11 Bergy: also 00:56:273 (1,2) - moved to the left
23:11 Bergy: for aesthetic spacing
23:11 Bergy: stuf
23:12 squirrelpascals: okay np
23:12 squirrelpascals: 01:15:976 -
23:12 squirrelpascals: 01:15:703 (3) -
23:12 squirrelpascals: suprised this is a reverse arrow becaue of the strong vocal on the first timestamp
23:12 Bergy: ye
23:12 Bergy: gotchu
23:13 Bergy: fix
23:13 squirrelpascals: 01:23:067 (3) - moving a tad to the right would help this circular flow a lot
23:14 squirrelpascals: and make 01:22:658 (1,2,3) - less awkward
23:14 Bergy: lmAO
23:14 Bergy: i jjust did that
23:14 squirrelpascals: haha
23:15 squirrelpascals: 01:31:931 (2,3) - pretty inconsistent in the way you overlap circle with the sliderbody
23:15 Bergy: uh
23:15 Bergy: its just like
23:15 Bergy: the circles are both headed in the same direction as the previous silder
23:15 Bergy: slider*
23:15 squirrelpascals: you know what nevermind that was way too picky lmfao
23:15 squirrelpascals: thats ok
23:16 Bergy: see 00:28:113 (2,3) - , 00:29:749 (2,3) - , etc
23:16 Bergy: sic
23:16 squirrelpascals: okay thats aight
23:16 squirrelpascals: anyways 01:32:885 (7,8,1) -
23:16 squirrelpascals: consider making less linear
23:16 Bergy: doodoo
23:16 squirrelpascals: bad
23:16 Bergy: ye its p doodoo
23:17 squirrelpascals: like move 8 up a bit and 1 to the right a bit
23:17 squirrelpascals: seems to make it nicer
23:17 Bergy: i did a little bit
23:17 Bergy: yep
23:17 squirrelpascals: yyeah cool
23:17 Bergy: haha woah man
23:18 squirrelpascals: same01:39:703 (8) -
23:18 squirrelpascals: putting on slidertail of 6 works
23:18 Bergy: ye just did
23:18 Bergy: dam gr8 minds think of like : ^ )
23:19 squirrelpascals: :^)
23:19 Bergy: and before u comment on 01:41:067 (7,8,9) - im fixing
23:19 Bergy: damn why do i never find anything when i self-mod
23:19 squirrelpascals: 01:40:658 (5,6) - this small smacing
23:19 Bergy: unless im talkin to someone
23:19 squirrelpascals: is actually what i was typing
23:19 Bergy: lmao
23:19 squirrelpascals: talking out ideas helps u think
23:20 Bergy: ye
23:20 squirrelpascals: but yeah fix the small spacing its jarring and surrounded by bigger spacing
23:20 Bergy: irc is coo like dat
23:20 squirrelpascals: irc is pretty nice
23:20 squirrelpascals: if i chose not to irc i would be halfway done with top diff or not modding at all
23:21 Bergy: o dam
23:21 squirrelpascals: 01:45:703 (6) - looks like hitsounds messed up here?
23:22 Bergy: nah
23:22 Bergy: drums change nib
23:22 squirrelpascals: 01:48:703 (4,1) - nerf spacing a tiny bit?
23:23 Bergy: yes ma'am
23:23 squirrelpascals: 01:48:703 (4) - 01:49:521 (4) - the next ds is the EXACT same size
23:23 squirrelpascals: lmfao
23:24 squirrelpascals: 01:56:203 (1,2) - this is cool
23:24 Bergy: eh
23:24 Bergy: lmao
23:25 squirrelpascals: okay
23:25 squirrelpascals: DOne
23:25 Bergy: im not really a sucker for slider shapes anymore
23:25 Bergy: aight
23:25 Bergy: thats all i can do tonight lmao
23:25 Bergy: its like 12:30
23:25 squirrelpascals: okay haha
23:25 Bergy: i gotta wake up at 88888888888888
23:25 squirrelpascals: 8888
MrMan
shot a star, qualified wen
Dilectus

-CerealBox- wrote:

shot a star, qualified wen
when burgy not be dead not more any
squirrelpascals
more like when im not dead^^. i'm a dumbass for waiting this long im sorry :(

extra
• 00:14:749 (1) - this slider skips over a lot of prominent notes. While 00:14:749 - is a strong beat i dont think you should ignore 00:14:885 - 00:15:022 - to compensate for that

• 00:19:658 (1,1) - since the 1/4 rhythm amps up here, maybe you should try to recognize that by turning these into repeats or something? i totally get that you're trying to bring attention to vocals though

• 00:35:340 (5,1) - uglyyy overlap here xpp

• 00:42:704 (2,1,2) - maybe you should add an angle in between these to align with the impact of that snare + guitar note on 00:43:385 (1,2) -

• 00:50:749 (1,2,3) - Feels very very off ignoring these stream rhythms / 1/4 drums here considering how you mapped to it at 00:18:022 - even though it was less strong

• 01:08:749 (1) - the 1/1 slider doesn't feel like it fits here as well as it does on 01:02:203 (1) -

• 01:21:021 (4,5) - This overlap feels pretty forced, can you put 5 somewhere else? You seem to focus a lot of gameplay around this 01:20:476 (2,4,5) - area for some reason and it would feel nice to take advantage of more space in the playfeild

• 01:36:567 (1) - Since this vocal / drum hit has more energy than 01:36:294 (3,4) - etc. maybe you can find a way to space 01:36:430 (4,1) - more? ik you kinda ran out of space here but this would help the intensity of the map line up closer to the song

• 01:51:703 (2,5) - while this mapping is okay these objects seem real visually close together for some reason, and you don't find this sort of spacing in the map often. sorry this is tly picky lmao

david insane
• 00:32:613 (6,1) - i feel like a perfect overlap will be confusing here cuz 6 can look like a 1/1 slider, even if the player can interpret otherwise

• 00:34:385 (1) - try to make the curve of this slider align more with the curve of the stream before it? By that i just mean rotating it more to the left xd

• 00:57:090 (6,1) - Space these more? Theres a lot more impact on this note int eh music than on 00:56:885 (5,6) -

• 00:59:749 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - You should add more repeat sliders/breaks from streaming here. The speed of the streams and the stamina required to hit this is a lot more difficult than the rest of the map in general. Deleting this timestamp causes sr to drop by around .2 btw xp

• 01:08:749 (1,2,3,4,5) - 01:10:385 (1,2,3,4) - Since these parts are very different in the music, I would suggest making different rhythm choices between the two of them to show that. Having the same rhythm between two different sections of the music sounds too homogenuous

• 01:41:067 (6,7,8,1) - Don't like this part because it doesn't feel like the two combos really "link" visually together, because the spacing at 01:41:340 (8,1) - feels pretty large and the curve of the slider doesn't line up with the jump before it. Also, the overlap at 01:40:930 (5,8) - feels like it's dont pretty randomly considering where you placed the next combo

• 01:45:840 (5) - The stronger beat sounds like it's on the slider tail, maybe revise the rhythm you use here

• 01:48:840 (4) - feels awkward ignoring the 1/4 drums here but mapping it 01:49:249 (6,7,8) - here. Put a triple or repeat here or something?

• 01:59:476 (2,3,4,1) - These touch with stacking enabled in editor. s p a c e please

insane
• 00:03:840 (3,5) - Space these two, looks like they unintentionally touch

• 00:34:112 (6,1) - same here, it looks like you were unsure about an overlap. imo either noticeably space them or noticeably overlap them

• 00:44:408 (2) - 00:46:044 (2) - using slidertails for that guitar note here feels really underwhelming. For this difficulty level i think you can still use circles here or maybe another slider. Also at 00:52:590 (2) - . I like 00:54:635 (4,5,6) - :D

• 00:50:749 (1,2) - Same as above, but I also think you should do something different to recognize those drums because they are super powerful

• 00:55:658 (1,2) - imo you shouldn't use the same rhythm here as before because there's more intensity here and more stress on those red ticks, which you don't seem to consider

• 01:13:249 (2) - I think a 1/4 repeat would be more appropriate here because it's more of a constant 1/4 rhythm here, plus you should differentiate this from 01:14:067 (2) -

• 01:29:476 - Would recommend a clickable here, because of snare + vocal here. Props for varying the rhythm though

• 01:35:340 (2,4) - Space these because they touch again reee

seni
• 00:18:022 (1,2,3,4,5,1) - this pattern seems confusing because these spaced notes 00:18:158 (2,3) - 00:18:703 (5,1) - dont feel that much different from any of the other red tick notes in the song. The rhythm of your pattern counts as "1 2 3 (pause) 1 2 3 (pause" but the drums here are just played every 1/2 beat. Sorry this is the best way i can describe this lol

• 00:25:794 (2) - You map to the drum on this white tick 00:25:931 - at 00:24:976 (2,3) - so why not do that here somehow also?

• 00:28:658 (1,2) - ctrl+ g here to more closely align with the guitar? I think this would be nice because of how 00:27:840 (1,2,3) - is mapped to guitar also. same at 00:36:431 (2,3) -

• 00:29:885 (3) - the beat on this reverse arrow feels really weak, I think this would be better off as one whole slider.

• 00:33:567 (1,2,3,4) - Im against using the same rhythm as 00:31:931 (1,2,3,4) - because both parts of the music are different, so to me it doesn't make sense for these patterns to be the same. same for 00:40:113 (1,2,3,4) -

• 00:36:840 (1,2,3,4) - Rhythm can be improved a lot here. Music is a lot different from 00:29:749 - as far as vocals go (which makes that first pattern work)

• 00:44:817 (2) - 00:46:453 (2) - These would be a lot better placed on 00:44:715 - 00:46:351 -, currently it feels like those circles aren't mapped to anything in the song. Same for 00:52:999 (2) - and this one 00:53:715 - which feels ignored

• 00:50:749 (1,2) - You should end those reverse sldiers on the red ticks so players of this level don't sliderbreak too easily

• 01:25:181 (1) - I'm really against starting the spinner here and having the break afterwards while the music is still going. While this part of the music is slightly less intense than before I don't think it's worth ignoring the music completely as far as rhythm goes. I would be fine if you moved the spinner to go from 01:28:385 - to 01:30:021 - where the "blue area" of the break is now. Sorry I want this one fixed

• From 01:31:658 - to 01:44:749 - please refer back to mods from 00:28:658 (1,2) - to 00:36:840 (1,2,3,4) - because its copy pasted. Also because its copy pasted, please try to add at least small variations so those two parts aren't exactly alike.

• 01:44:613 (4,1) - This jump is really really really big, please nerf

advanced
00:00:840 (3,4,5) - I feel like a plain 1/1 here under-represents the dunamic snare pattern here. try using a repeat slider or something?

• 00:22:112 (3,2) - space?

• 00:32:340 (5) - I think making this a 1/2 slider would represent this note well 00:32:476 - , whihc is good because it continues how you mapped to the drums + you're not ignoring that white tick anymore. same for 00:38:885 (5) -

• 01:04:931 (3) - I think making this a 1/2 repeat would work well because of the strong guitar at 01:05:067 - . Would also be good if you did something like that at 01:03:840 (1) - also to make the rhythm feel more justified

• 01:13:658 (1,2,3,4,5) - This rhythm feels pretty confusing, it looks like you wanted to map the snare ont he reverse arrow / sliderend but felt like you had to stick to 1/1 rhythm. Not a fan of how that reverse slider starts on a weaker note either. i'd like to suggest an alternative. Same for 01:15:294 (1,2,3,4,5) - and 01:18:567 (1,2,3,4,5) -

• 01:36:158 (5) - and all these doubles: same as 00:32:340 (5) - . If you don't want to do those at least consider 01:41:203 (5) - because of the snare here that stands out more.

• 01:58:658 - Why not put something here? its the ending hi hat xp

normal
• 00:19:658 (4,6) - why are these so close together? just looks awkward xd

• 00:46:863 - I feel like changing the rhythm here a little to add something to this red tick will make rhythm feel more engaging and less undermapped. Same for things like 00:48:090 - and 00:49:726 - I feel like you have room for this in a normal diff

• 01:07:112 (3,1) - space???

• 01:13:658 (1,2) - this would work really well for a change in rhythm, you would also be adding recognition to the guitar here

• 01:50:476 (5,1) - big no no. this overlap is going to be hella confusing for beginners

• 01:58:658 - again, why ignore this? just doesn't feel right because it's the finishing note, so it's less satisfying xp

:) :) :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
Bergy

squirrelpascals wrote:

more like when im not dead^^. i'm a dumbass for waiting this long im sorry :(

extra
• 00:14:749 (1) - this slider skips over a lot of prominent notes. While 00:14:749 - is a strong beat i dont think you should ignore 00:14:885 - 00:15:022 - to compensate for that ye

• 00:19:658 (1,1) - since the 1/4 rhythm amps up here, maybe you should try to recognize that by turning these into repeats or something? i totally get that you're trying to bring attention to vocals though ye

• 00:35:340 (5,1) - uglyyy overlap here xpp wtf happened there lo

• 00:42:704 (2,1,2) - maybe you should add an angle in between these to align with the impact of that snare + guitar note on 00:43:385 (1,2) - ye i made it do some back and forth ting

• 00:50:749 (1,2,3) - Feels very very off ignoring these stream rhythms / 1/4 drums here considering how you mapped to it at 00:18:022 - even though it was less strong ye i suk lo

• 01:08:749 (1) - the 1/1 slider doesn't feel like it fits here as well as it does on 01:02:203 (1) - sound like relatively the same sound to me,
trying to emphasize the hard crash


• 01:21:021 (4,5) - This overlap feels pretty forced, can you put 5 somewhere else? You seem to focus a lot of gameplay around this 01:20:476 (2,4,5) - area for some reason and it would feel nice to take advantage of more space in the playfield sur

• 01:36:567 (1) - Since this vocal / drum hit has more energy than 01:36:294 (3,4) - etc. maybe you can find a way to space 01:36:430 (4,1) - more? ik you kinda ran out of space here but this would help the intensity of the map line up closer to the song yea!

• 01:51:703 (2,5) - while this mapping is okay these objects seem real visually close together for some reason, and you don't find this sort of spacing in the map often. sorry this is tly picky lmao i mean if it bugs u den sure

insane
• 00:03:840 (3,5) - Space these two, looks like they unintentionally touch no they dont lo

• 00:34:112 (6,1) - same here, it looks like you were unsure about an overlap. imo either noticeably space them or noticeably overlap them i was using DS but i guess that looks bad so fix

• 00:44:408 (2) - 00:46:044 (2) - using slidertails for that guitar note here feels really underwhelming. For this difficulty level i think you can still use circles here or maybe another slider. Also at 00:52:590 (2) - . I like 00:54:635 (4,5,6) - :D i think its the step down from the rhythm portrayed in the above difficulties, plus 00:46:044 (2) - has a note soon after it, whereas 00:48:090 (4,5,6) - doesn't, which makes me want to use a slightly denser rhythm because it's by itself. idk how to explain it but i like how it is right now

• 00:50:749 (1,2) - Same as above, but I also think you should do something different to recognize those drums because they are super powerful yapp

• 00:55:658 (1,2) - imo you shouldn't use the same rhythm here as before because there's more intensity here and more stress on those red ticks, which you don't seem to consider i want to get those really loud ticks and in this difficulty i find this is the best way to represent them. putting in any more rhythm i think would be too complicated for this difficulty

• 01:13:249 (2) - I think a 1/4 repeat would be more appropriate here because it's more of a constant 1/4 rhythm here, plus you should differentiate this from 01:14:067 (2) - sure

• 01:29:476 - Would recommend a clickable here, because of snare + vocal here. Props for varying the rhythm though sure

• 01:35:340 (2,4) - Space these because they touch again reee uh is ur circle size right but yea ok

advanced
00:00:840 (3,4,5) - I feel like a plain 1/1 here under-represents the dunamic snare pattern here. try using a repeat slider or something? its not that dynamic, there's that one 1/4 triple but other than that it's just straight 1/2, repeat slider would feel too passive in my opinion.

• 00:22:112 (3,2) - space? nah i like the overlap lol

• 00:32:340 (5) - I think making this a 1/2 slider would represent this note well 00:32:476 - , whihc is good because it continues how you mapped to the drums + you're not ignoring that white tick anymore. same for 00:38:885 (5) - that seems weird to me, i like this current rhythm because the guitar is very staccato during the triples and they really stick out

• 01:04:931 (3) - I think making this a 1/2 repeat would work well because of the strong guitar at 01:05:067 - . Would also be good if you did something like that at 01:03:840 (1) - also to make the rhythm feel more justified ye

• 01:13:658 (1,2,3,4,5) - This rhythm feels pretty confusing, it looks like you wanted to map the snare ont he reverse arrow / sliderend but felt like you had to stick to 1/1 rhythm. Not a fan of how that reverse slider starts on a weaker note either. i'd like to suggest an alternative. Same for 01:15:294 (1,2,3,4,5) - and 01:18:567 (1,2,3,4,5) -

• 01:36:158 (5) - and all these doubles: same as 00:32:340 (5) - . If you don't want to do those at least consider 01:41:203 (5) - because of the snare here that stands out more. still dont think so, also the vocal is on 01:41:067 - and doesnt really fit to the snare drum rhythm

• 01:58:658 - Why not put something here? its the ending hi hat xp idk, the reverses before it are a LOT more significant so im gonna keep it

normal
• 00:19:658 (4,6) - why are these so close together? just looks awkward xd tru lol

• 00:46:863 - I feel like changing the rhythm here a little to add something to this red tick will make rhythm feel more engaging and less undermapped. Same for things like 00:48:090 - and 00:49:726 - I feel like you have room for this in a normal diff its supposed to be a super easy normal diff though, i dont want some crazy 1/2 even if it's only 140 bpm

• 01:07:112 (3,1) - space??? ew yea

• 01:13:658 (1,2) - this would work really well for a change in rhythm, you would also be adding recognition to the guitar here ye

• 01:50:476 (5,1) - big no no. this overlap is going to be hella confusing for beginners its a big yea yea now

• 01:58:658 - again, why ignore this? just doesn't feel right because it's the finishing note, so it's less satisfying xp same as before tbh

:) :) :) :) :) :) :) :) :) :) :) :) :)
thanks OWO
Seni

squirrelpascals wrote:

seni
• 00:18:022 (1,2,3,4,5,1) - this pattern seems confusing because these spaced notes 00:18:158 (2,3) - 00:18:703 (5,1) - dont feel that much different from any of the other red tick notes in the song. The rhythm of your pattern counts as "1 2 3 (pause) 1 2 3 (pause" but the drums here are just played every 1/2 beat. Sorry this is the best way i can describe this lol it's just 1/2 filler you're overthinking it. the way this part is hitsounded makes it so even if you just click the heads of the sliders the 1/2 beat is very clear and audible the whole time

• 00:25:794 (2) - You map to the drum on this white tick 00:25:931 - at 00:24:976 (2,3) - so why not do that here somehow also?

• 00:28:658 (1,2) - ctrl+ g here to more closely align with the guitar? I think this would be nice because of how 00:27:840 (1,2,3) - is mapped to guitar also. same at 00:36:431 (2,3) -

• 00:29:885 (3) - the beat on this reverse arrow feels really weak, I think this would be better off as one whole slider. it plays exactly the same as a 1/1 slider

• 00:33:567 (1,2,3,4) - Im against using the same rhythm as 00:31:931 (1,2,3,4) - because both parts of the music are different, so to me it doesn't make sense for these patterns to be the same. same for 00:40:113 (1,2,3,4) -

• 00:36:840 (1,2,3,4) - Rhythm can be improved a lot here. Music is a lot different from 00:29:749 - as far as vocals go (which makes that first pattern work)

• 00:44:817 (2) - 00:46:453 (2) - These would be a lot better placed on 00:44:715 - 00:46:351 -, currently it feels like those circles aren't mapped to anything in the song. Same for 00:52:999 (2) - and this one 00:53:715 - which feels ignored they are mapped to vocals so it's definitely not mapper to nothing. I understand your idea but I don't want to map to the blue tick guitar

• 00:50:749 (1,2) - You should end those reverse sldiers on the red ticks so players of this level don't sliderbreak too easily

• 01:25:181 (1) - I'm really against starting the spinner here and having the break afterwards while the music is still going. While this part of the music is slightly less intense than before I don't think it's worth ignoring the music completely as far as rhythm goes. I would be fine if you moved the spinner to go from 01:28:385 - to 01:30:021 - where the "blue area" of the break is now. Sorry I want this one fixed

• From 01:31:658 - to 01:44:749 - please refer back to mods from 00:28:658 (1,2) - to 00:36:840 (1,2,3,4) - because its copy pasted. Also because its copy pasted, please try to add at least small variations so those two parts aren't exactly alike.

• 01:44:613 (4,1) - This jump is really really really big, please nerf huh? they are stacked

no reply = fixed


wrench
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Artist:Veil of Maya
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Creator:Bergy
Version:Seni's Hard
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Dilectus

squirrelpascals wrote:

david insane
• 00:32:613 (6,1) - i feel like a perfect overlap will be confusing here cuz 6 can look like a 1/1 slider, even if the player can interpret otherwise because they're relatively close together, they become somewhat easy to read because 6 doesnt only fade in first, the approach circle also fades in first. and if the player can't read approach circles at this level, theyre the problem

• 00:34:385 (1) - try to make the curve of this slider align more with the curve of the stream before it? By that i just mean rotating it more to the left xd fixed

• 00:57:090 (6,1) - Space these more? Theres a lot more impact on this note int eh music than on 00:56:885 (5,6) - fixed

• 00:59:749 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - You should add more repeat sliders/breaks from streaming here. The speed of the streams and the stamina required to hit this is a lot more difficult than the rest of the map in general. Deleting this timestamp causes sr to drop by around .2 btw xp because this map focuses mostly on the drums, i thought that i could add a bit of challenge into this "soloy" drum part of the song. the part afterwards should make up for it since it consists of mostly sliders.

• 01:08:749 (1,2,3,4,5) - 01:10:385 (1,2,3,4) - Since these parts are very different in the music, I would suggest making different rhythm choices between the two of them to show that. Having the same rhythm between two different sections of the music sounds too homogenuous fixed

• 01:41:067 (6,7,8,1) - Don't like this part because it doesn't feel like the two combos really "link" visually together, because the spacing at 01:41:340 (8,1) - feels pretty large and the curve of the slider doesn't line up with the jump before it. Also, the overlap at 01:40:930 (5,8) - feels like it's dont pretty randomly considering where you placed the next combo this should be better

• 01:45:840 (5) - The stronger beat sounds like it's on the slider tail, maybe revise the rhythm you use here fixed

• 01:48:840 (4) - feels awkward ignoring the 1/4 drums here but mapping it 01:49:249 (6,7,8) - here. Put a triple or repeat here or something? theres no beat on blue tick

• 01:59:476 (2,3,4,1) - These touch with stacking enabled in editor. s p a c e please fixed
sorry for late :(

thank you squirrel <3

fixes
osu file format v14

[General]
AudioFilename: Mikasa.mp3
AudioLeadIn: 0
PreviewTime: 91521
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 100658
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Mikasa
TitleUnicode:Mikasa
Artist:Veil of Maya
ArtistUnicode:Veil of Maya
Creator:Bergy
Version:DavidEd's Insane
Source:
Tags:matriarch progressive metal deathcore djent davided mikasaserket puxtu seni
BeatmapID:1215683
BeatmapSetID:480298

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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218,318,84430,1,4,0:0:0:0:
218,318,84703,2,0,B|272:311|272:311|312:279|312:279|366:273,1,160,4|0,0:0|0:0,0:0:0:0:
456,128,85112,6,0,P|396:92|308:112,1,160,4|0,0:0|0:0,0:0:0:0:
212,180,85521,2,0,P|172:200|128:200,1,80
144,84,85794,1,0,0:0:0:0:
304,204,85931,2,0,P|372:241|448:222,1,160,8|0,0:0|0:0,0:0:0:0:
456,128,86340,2,0,P|468:88|504:48,2,80
365,273,86749,6,0,P|296:310|220:290,1,160,4|0,0:0|0:0,0:0:0:0:
120,220,87158,2,0,P|80:200|36:200,1,80
52,316,87431,1,0,0:0:0:0:
204,208,87567,2,0,P|223:168|224:124,1,80,8|0,0:0|0:0,0:0:0:0:
120,24,87840,2,0,P|145:60|182:83,1,80
324,40,88112,2,0,P|284:43|248:61,1,80
120,220,88385,6,0,P|156:280|244:284,1,160,4|0,0:0|0:0,0:0:0:0:
368,260,88794,2,0,P|412:260|456:280,2,80
204,208,89203,2,0,P|240:144|328:124,1,160,8|0,0:0|0:0,0:0:0:0:
432,176,89612,2,0,P|469:189|509:188,2,80
300,44,90021,5,12,0:0:0:0:
300,44,91658,6,0,P|282:121|301:198,1,160,4|0,0:0|0:0,0:0:0:0:
441,277,92067,2,0,P|458:199|439:122,1,160,4|0,0:0|0:0,0:0:0:0:
300,44,92476,1,12,0:0:0:0:
184,124,92612,1,0,0:0:0:0:
184,124,92885,2,0,B|140:152|140:152|28:148,1,160,4|0,0:0|0:0,0:0:0:0:
0,276,93294,6,0,B|44:248|44:248|156:252,1,160,4|0,0:0|0:0,0:0:0:0:
304,260,93703,2,0,P|388:248|428:184,1,160,4|0,0:0|0:0,0:0:0:0:
384,36,94112,1,12,0:0:0:0:
332,168,94249,1,0,0:0:0:0:
332,168,94521,2,0,P|276:108|200:96,1,160,4|0,0:0|0:0,0:0:0:0:
80,264,94931,6,0,P|82:185|133:125,1,160,4|0,0:0|0:0,0:0:0:0:
212,236,95340,2,0,B|248:284|248:344|248:344|296:332,1,160,4|0,0:0|0:0,0:0:0:0:
452,300,95749,2,0,L|500:308,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
336,224,96021,1,0,0:0:0:0:
460,156,96158,2,0,L|500:163,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
344,80,96431,1,0,0:0:0:0:
172,152,96567,6,0,P|92:152|44:88,1,160,4|0,0:0|0:0,0:0:0:0:
220,80,96976,2,0,P|260:148|220:224,1,160,4|0,0:0|0:0,0:0:0:0:
120,260,97385,2,0,L|68:268,4,40,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,304,97794,1,8,0:0:0:0:
290,298,97862,1,8,0:0:0:0:
316,296,97930,1,8,0:0:0:0:
343,296,97998,1,8,0:0:0:0:
369,300,98066,1,4,0:0:0:0:
395,306,98134,1,4,0:0:0:0:
420,314,98203,6,0,P|479:264|494:187,1,160,4|0,0:0|0:0,0:0:0:0:
416,56,98612,2,0,P|356:107|344:195,1,160,4|0,0:0|0:0,0:0:0:0:
276,344,99021,1,12,0:0:0:0:
244,236,99158,2,0,L|220:144,1,80
40,276,99431,2,0,P|100:328|176:316,1,160,4|0,0:0|0:0,0:0:0:0:
356,264,99840,6,0,P|432:253|490:304,1,160,4|0,0:0|0:0,0:0:0:0:
276,344,100249,2,0,L|252:176,1,160,4|0,0:0|0:0,0:0:0:0:
176,48,100658,2,0,P|138:42|96:57,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
330,178,101067,2,0,P|292:191|253:185,1,80,8|8,0:0|0:0,0:0:0:0:
148,124,101340,1,8,0:0:0:0:
344,44,101476,6,0,P|412:23|489:65,1,160,4|0,0:0|0:0,0:0:0:0:
474,198,101885,2,0,P|403:216|326:174,1,160,4|0,0:0|0:0,0:0:0:0:
188,32,102294,2,0,L|148:8,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
223,158,102567,1,0,0:0:0:0:
88,112,102703,2,0,L|48:88,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
116,240,102976,1,0,0:0:0:0:
288,104,103112,6,0,P|359:97|428:151,1,160,4|0,0:0|0:0,0:0:0:0:
388,280,103521,2,0,P|316:286|247:232,1,160,4|0,0:0|0:0,0:0:0:0:
184,80,103931,2,0,L|176:32,4,40,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
172,200,104340,1,8,0:0:0:0:
159,223,104408,1,8,0:0:0:0:
139,241,104476,1,8,0:0:0:0:
115,252,104544,1,8,0:0:0:0:
89,254,104612,1,4,0:0:0:0:
63,247,104680,1,4,0:0:0:0:
40,232,104749,6,0,P|28:144|108:84,1,191.999994140625,4|12,0:0|0:0,0:0:0:0:
228,144,105158,2,0,P|276:156|324:144,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
452,84,105431,1,0,0:0:0:0:
400,232,105567,2,0,L|408:344,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
264,280,105840,1,4,0:0:0:0:
264,280,105976,1,0,0:0:0:0:
320,145,106112,2,0,P|312:104|276:64,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
152,200,106385,6,0,P|105:211|59:201,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
108,68,106658,1,12,0:0:0:0:
228,144,106794,1,0,0:0:0:0:
172,280,106931,2,0,P|162:326|173:372,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
320,372,107203,2,0,P|331:326|323:280,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
240,96,107476,2,0,P|246:142|272:182,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
410,131,107748,2,0,P|404:84|381:43,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
163,43,108021,6,0,P|77:74|54:164,1,191.999994140625,4|12,0:0|0:0,0:0:0:0:
56,276,108431,2,0,P|108:264|144:224,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
220,124,108703,1,0,0:0:0:0:
320,256,108840,2,0,L|424:252,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
464,124,109112,1,4,0:0:0:0:
304,152,109249,1,0,0:0:0:0:
304,152,109317,1,0,0:0:0:0:
304,152,109385,2,0,P|304:100|272:52,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
116,60,109658,5,8,0:0:0:0:
96,78,109726,1,8,0:0:0:0:
81,99,109794,1,8,0:0:0:0:
70,124,109862,1,8,0:0:0:0:
65,150,109931,1,0,0:0:0:0:
65,177,109998,1,0,0:0:0:0:
71,202,110067,2,0,L|92:256,5,40,8|8|8|8|4|4,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
180,152,110476,6,0,L|240:120,2,53.3333333333333,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,220,110749,2,0,L|280:280,2,53.3333333333333,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,332,111021,2,0,L|292:357,2,53.3333333333333,4|4|4,0:0|0:0|0:0,0:0:0:0:
476,276,111294,6,0,P|493:198|474:121,1,160,4|0,0:0|0:0,0:0:0:0:
334,43,111703,2,0,P|316:120|335:197,1,160,4|0,0:0|0:0,0:0:0:0:
420,336,112112,1,12,0:0:0:0:
273,267,112249,2,0,P|232:260|180:272,1,80
36,332,112521,2,0,P|12:260|36:176,1,160,4|0,0:0|0:0,0:0:0:0:
196,68,112931,6,0,P|274:70|331:123,1,160,4|0,0:0|0:0,0:0:0:0:
271,267,113340,2,0,P|193:265|136:212,1,160,4|0,0:0|0:0,0:0:0:0:
96,54,113749,1,12,0:0:0:0:
264,95,113885,2,0,P|252:134|232:168,1,80
71,152,114158,2,0,P|50:226|94:290,1,160,4|0,0:0|0:0,0:0:0:0:
292,260,114567,6,0,B|344:245|344:245|455:285,1,160,4|0,0:0|0:0,0:0:0:0:
312,352,114976,2,0,B|259:366|259:366|160:330,1,160,4|0,0:0|0:0,0:0:0:0:
52,200,115385,2,0,L|81:236,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
173,159,115658,1,0,0:0:0:0:
62,69,115794,2,0,L|36:37,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
190,29,116067,1,0,0:0:0:0:
336,160,116203,6,0,P|408:176|472:120,1,160,4|0,0:0|0:0,0:0:0:0:
300,80,116612,2,0,P|256:128|276:224,1,160,4|0,0:0|0:0,0:0:0:0:
356,344,117021,1,12,0:0:0:0:
208,292,117158,2,0,L|160:276,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,248,117431,2,0,L|428:180,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
180,188,117840,5,4,0:0:0:0:
180,188,117908,1,0,0:0:0:0:
180,188,117976,2,0,L|100:160,1,68.0000012969971
72,56,118249,1,0,0:0:0:0:
72,56,118317,1,0,0:0:0:0:
72,56,118385,2,0,L|152:84,1,68.0000012969971
256,120,118658,5,4,0:0:0:0:
256,192,119476,1,12,0:0:0:0:
256,268,120158,1,0,0:0:0:0:
256,280,120226,1,0,0:0:0:0:
256,292,120294,1,8,0:0:0:0:
160,192,120431,6,0,B|124:161|124:161|81:163|81:163|45:133,2,136.000002593994,4|4|4,0:0|0:0|0:0,0:0:0:0:
King Kool
this is awesome!
Dashyy-
when
Protastic101
tfw i say no requests but im doing this and now people are going to look at my posts and be like :angery:

[MX]
00:18:022 - This entire stream is kind of right hand heavy since there's not a lot of notes in col 1 to balance out the left hand. I'd try completing some of the rolls like at 00:18:158 (18158|3,18226|2,18294|1) - to add some movement onto the left hand and away from the right.

00:55:658 - Wouldn't it make more sense to stack the toms like 00:55:760 (55760|3,55760|2,55863|0) - with each other and keep the snares separate? The emphasis is a bit off from the music which makes it difficult to follow imo. I'd try using complementary chords to separate between the snare and kicks, like so https://osu.ppy.sh/ss/10505313

01:10:521 (70521|1) - Bit inconsistent to not stack this despite all the following hands being stacked. Would do this instead (though it changes the jumptrill at the end to [14][23] https://osu.ppy.sh/ss/10505331

Hitsounds
00:55:658 - Technically there's only one snare for every two kicks, so stuff like 00:55:760 (55760|2,56067|1,56374|0,56681|1) - doesn't actually exist in the music and only exists in the hitsounds. Depending on if you applied my suggestion for the pattern here, it's either fine or should probs be removed.


[Hard]
00:55:658 - Similar to what I mentioned in the top difficulty here. Also, there's not much of a density difference between this and the MX, so I'd also try to lighten that a little since this is kind of a spike https://osu.ppy.sh/ss/10505376

01:57:158 - You probs did this for the sake of difficulty, but I'd make this a jump because of the 1/2 snare that the rest of the 1/2 jumptrill follows.
puxtu
all accepted thank you very much http://puu.sh/zKxxF/998913e56b.rar
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