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gmtn. (witch's slave) - furioso melodia [Taiko]

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Total Posts
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Topic Starter
whosthebox
This beatmap was submitted using in-game submission on miércoles, 8 de noviembre de 2017 at 12:29:08 a. m.

Artist: gmtn. (witch's slave)
Title: furioso melodia
Source: BMS
Tags: bms of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version
BPM: 155
Filesize: 9509kb
Play Time: 05:48
Difficulties Available:
  1. Unreal Oni (6,02 stars, 2526 notes)
Download: gmtn. (witch's slave) - furioso melodia
Information: Scores/Beatmap Listing
---------------
F U R I O S O
M E L O D I A


Thanks box
special thanks for Lost The Lights, he's been around this map since the very beggining

Also for Frukoyurdakul, he invested A LOT of time with this, thanks m8

stefan, gaston, gabe, taikocracy, ltl and ghm for modding and related stuff!

And all you people who tesplayed it!
gaston_2199
IRC mod
21:48 whosthebox: rip
21:48 whosthebox: indeed
21:48 gaston_2199: soy malisimo en los streams
21:48 whosthebox: yo quiero FCearmela
21:48 whosthebox: y siempre la pecheo
21:48 gaston_2199: pensas rankearlo?
21:48 gaston_2199: o na?
21:48 whosthebox: si
21:48 whosthebox: d1
21:48 whosthebox: ya esta terminado el mapa
21:49 gaston_2199: capaz te haga un mod, pero tengo que ver más a fondo
21:50 gaston_2199: por qué no agregar breaks en el principio?
21:51 gaston_2199: como esto por ejemplo
21:51 gaston_2199: 00:02:813 (7) -
21:51 whosthebox: en que parte?
21:51 gaston_2199: o acá 00:05:910 (23) -
21:51 whosthebox: nah
21:51 gaston_2199: destacaría más el instrumento
21:51 whosthebox: hay ruido
21:52 gaston_2199: Claro, pero como que es muy bajo y no se distingue bien
21:52 whosthebox: para eso estan los kats y los dons
21:52 whosthebox: normalmente si resalta mas va un kat
21:52 whosthebox: y de ultima metes un finisher
21:52 whosthebox: una de las reglas mas basicas e importantes para mi es que si hay sonido
21:52 whosthebox: hay que mapearlo
21:52 whosthebox: por eso mismo esta el volumen de esa parte bastante bajito
21:53 whosthebox: podria bajarselo un poquito mas
21:53 whosthebox: 40% es un poco alto
21:53 gaston_2199: claro, con mi skin no distinguí bien el volumen
21:53 whosthebox: ahi va a 30
21:53 whosthebox: yo uso los hitsounds basicos de taiko
21:54 whosthebox: para jugar pongo el volumen de la musica a 75% y el de los hitsounds al 100%
21:54 whosthebox: y para mapear musica al 100% y hitsounds 50%
21:54 gaston_2199: el mio está personalizado el hitsound
21:54 whosthebox: ah
21:54 gaston_2199: y suelo usar 50% en música y 100% en hitsound
21:55 whosthebox: para jugar esta bien
21:55 whosthebox: pero para mapear te recomiendo que priorizes la musica
21:55 whosthebox: que es lo que estas mapeando
21:55 whosthebox: el hitsound despues lo testeas y se lo subis mientras lo testeas
21:56 gaston_2199: Claro, de vez en cuando hago eso como para guiarme más en la música
21:56 gaston_2199: Sobre el mapa: Esto no te parece un kat? 00:34:845 (20) -
21:57 gaston_2199: el tomo es más alto comparado a estos por ejemplo 00:34:264 (14,16) -
21:57 whosthebox: no es mala idea
21:57 whosthebox: peeero
21:57 whosthebox: es todavia mas alto aca 00:34:942 (21) -
21:57 whosthebox: prefiero que la subida empieze ahi
21:57 whosthebox: ademas de que el stream se ve y se juega mejor
21:58 gaston_2199: Claro, entiendo
21:59 gaston_2199: y esto? 00:58:942 (110) -
21:59 gaston_2199: digo, comparando a 00:52:748 (57) -
22:00 gaston_2199: a no ser que sigas el drum
22:00 gaston_2199: ahí si puede ser
22:01 whosthebox: a ver
22:02 whosthebox: es el mismo sonido
22:02 whosthebox: si escuchas las dos partes
22:02 whosthebox: son exactamente iguales
22:02 whosthebox: esas 3 o 4 notas
22:02 whosthebox: consistencybois
22:02 gaston_2199: A ver, pará que suba volumen
22:02 gaston_2199: O me pongo auriculares que con el ventilador no escucho nada
22:03 whosthebox: JAJAJAJAJAJAJA
22:04 gaston_2199: Cierto jajaja
22:05 gaston_2199: fail mio
22:06 gaston_2199: 01:47:813 (536) - no es kat?
22:06 gaston_2199: como 01:41:619 (480) -
22:07 whosthebox: a ver
22:08 whosthebox: indeed
22:08 whosthebox: sale k nomas
22:08 whosthebox: te ahorro el laburo en el ultimo kiai
22:09 whosthebox: y cambio eso mismo
22:09 gaston_2199: y esto 02:35:974 (862) - don
22:09 gaston_2199: comparado con 02:34:426 (849) -
22:11 whosthebox: hmmm
22:11 whosthebox: ese no
22:12 whosthebox: fijate que en el 02:35:974 (862) - el ruido no es lo mismo que en el 02:34:426 (849) -
22:12 whosthebox: prestale atencion, ponele la velocidad de la musica a 50% de ser necesario
22:15 gaston_2199: Ya lo capté jajaj
22:16 gaston_2199: Bueno, lo demás para mi está bien, ya que es casi lo mismo
22:16 gaston_2199: nice map
22:16 whosthebox: ea
22:17 whosthebox: mete un /savelog
22:17 whosthebox: y postealo en el thread del mapa
22:17 whosthebox: asi te tiro los kudos
22:17 gaston_2199: Nah, no importa
22:18 whosthebox: metele dale
22:18 gaston_2199: Nah, te tiro la star
22:18 gaston_2199: listo

Buen mapa!
-Kazu-
quick mod:
- 00:00:000 remap plz
kds thx
Lumenite-
Quick IRC about some basic fundamentals
19:38 whosthebox: hey man, could i ask you to take a look to a map?
19:38 Taikocracy: what genre
19:39 whosthebox: i don't know what it is :^)
19:39 whosthebox: it's a furioso melodia map
19:39 Taikocracy: oh lord
19:39 whosthebox: it's going for ranking, and well, i need to know if it's ok
19:39 Taikocracy: is it actual furioso or a remix
19:39 whosthebox: testplays, mods, anything is welcome
19:40 whosthebox: actual furioso
19:40 Taikocracy: because i'm all for a different version of furioso
19:40 whosthebox: i could map it later :^)
19:40 whosthebox: i actually like gmtn stuff
19:40 Taikocracy: sabes que puedes hablar conmigo en espanol, si?
19:40 whosthebox: JAJAJAJAJA
19:40 whosthebox: ni enterado estaba
19:41 whosthebox: i have not a single problem doing it in english tho
19:41 Taikocracy: some people prefer their language, and i can do both (kindof) so
19:42 Taikocracy: but i need to finish up this one check, and sure i'll help you out
19:42 whosthebox: no problemo m8, take your time
19:49 Taikocracy: alright send me the mappo
19:49 *whosthebox is listening to [https://osu.ppy.sh/b/879623 gmtn. (witch's slave) - furioso melodia]
19:50 *Taikocracy is playing [https://osu.ppy.sh/b/879623 gmtn. (witch's slave) - furioso melodia [Unreal Oni]] <Taiko>
19:56 Taikocracy: okay not bad
19:56 whosthebox: yeaa boii
20:01 Taikocracy: 00:13:845 - these svs are unnecessary lol
20:01 Taikocracy: they're barely noticable and kind of weird tbh
20:01 whosthebox: alrite
20:02 whosthebox: i'd like to keep the last 5 tho
20:02 whosthebox: i want that sv increase there
20:03 whosthebox: it somewhat fits, and it's better for reading that 1/6
20:03 Taikocracy: ok
20:03 Taikocracy: 00:35:910 (30,31,32,33,34,35) -
20:03 Taikocracy: all these triplets are the same drum sample over and over
20:04 Taikocracy: while pattern variation is perfectly fine, they're not so different that you have to use every single triplet pattern in the game here
20:05 whosthebox: it's not random tho, i was following the "dings" in order to hitsound those
20:05 whosthebox: i don't want to make it that repetitive
20:06 whosthebox: i actually felt bad for copypasting that part 2 o 3 times
20:06 Taikocracy: understandable but merging the drum samples + the dings sounds really weird when playing
20:06 Taikocracy: and yeah
20:06 Taikocracy: you shouldn't copy paste that at all
20:08 Taikocracy: 05:23:715 (2274) - especially starting here because the intensity of the song decreases
20:08 Taikocracy: the density of this section should decrease to show that as well
20:08 whosthebox: yeah, thought about that
20:08 whosthebox: i will remove some of those triplets
20:09 whosthebox: i'll modify this part 00:35:910 - too
20:09 whosthebox: but i prefer to keep the triplets hitsounded to the "ding" rhythm
20:10 Taikocracy: 02:43:781 (1026) - unnecessary 1/6 note
20:10 whosthebox: removed
20:10 Taikocracy: 02:46:103 (1043) - same here
20:11 whosthebox: i don't think the same
20:11 whosthebox: reduce the playback rate
20:11 Taikocracy: i did
20:11 whosthebox: and listen carefully
20:11 whosthebox: there is clearly a 1/6 there
20:12 Taikocracy: if you say so
20:13 Taikocracy: 02:52:232 (1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112) - what is this btw
20:14 whosthebox: a 1/6 stream :^)?
20:15 Taikocracy: not a good one
20:15 Taikocracy: i don't see what instrumentation needs 1/6 emphasizion
20:16 whosthebox: yeah, i might need to change that a bit
20:17 Taikocracy: also some of your kiais are weird
20:17 Taikocracy: the first kiai starts at 01:12:877 -
20:17 Taikocracy: but you have it start at 01:25:264 -
20:19 whosthebox: i won't deny that i could make it start at 01:12:877 - but i prefer to leave it like that
20:20 whosthebox: it gets, "stronger", lets call it like that, starting from here 01:25:264 -
20:22 Taikocracy: 02:13:781 (818,824) -
20:22 Taikocracy: i think you can delete these too
20:23 whosthebox: yes
20:23 whosthebox: removed
20:23 Taikocracy: that's all for me, for now at least
20:23 Taikocracy: there are things about it better than nwolf's and things that are worse
Stefan
[unreal]
00:14:039 - 00:17:910 - The purpose of continous mapping gets lost since you already used that idea before at begin - 00:13:845 - . Also, it works badly for 00:17:522 (83,84) - since they are significantly different but kept the same like the other don notes. I suggest to get away from the continous mapping idea and/or change 00:17:522 (83,84) - to kat notes.
00:22:942 (113,118) - and 00:24:297 (120,121) - these two pairs should switch at each other, sound-wise it probably works better with the exact emphasis. https://derpovic.s-ul.eu/haW20wY9.png
00:34:039 (12,13) - might also switch them since 00:33:781 (10,11,12,13) - tend to switch like 00:32:619 (1,2,3,4) - does.
01:05:135 - 01:06:684 - compare to 01:02:039 - 01:03:587 - it is slightly "deeper" and should be different from that stream part. You could change 01:05:329 (278,281) - to don notes, that should be enough.
03:23:329 - 03:27:071 - personally I don't really find it's necessary to map that section as complete stream part that connects to the upcoming 1/6 streams, the song is slightly weaker and wouldn't really fit for continous mapping.
04:11:619 (1663) - might not want to skip a kat note here just because of pattern design.


Might do an own SV mod later, since setup can be improved imo.
Topic Starter
whosthebox

Stefan wrote:

[unreal]
00:14:039 - 00:17:910 - The purpose of continous mapping gets lost since you already used that idea before at begin - 00:13:845 - . Also, it works badly for 00:17:522 (83,84) - since they are significantly different but kept the same like the other don notes. I suggest to get away from the continous mapping idea and/or change 00:17:522 (83,84) - to kat notes. Not completely okay with everything, but i did change some stuff: removed the note at 00:17:329 - and changed the one 00:17:716 - there to k for the consistency with the notes here 00:20:619 (100,101,102) - and stopping a bit with continuous mapping, though i prefer most of that part being mapped.


00:22:942 (113,118) - and 00:24:297 (120,121) - these two pairs should switch at each other, sound-wise it probably works better with the exact emphasis. https://derpovic.s-ul.eu/haW20wY9.png Beautiful, applied


00:34:039 (12,13) - might also switch them since 00:33:781 (10,11,12,13) - tend to switch like 00:32:619 (1,2,3,4) - does. Beautiful², applied²


01:05:135 - 01:06:684 - compare to 01:02:039 - 01:03:587 - it is slightly "deeper" and should be different from that stream part. You could change 01:05:329 (278,281) - to don notes, that should be enough.



03:23:329 - 03:27:071 - personally I don't really find it's necessary to map that section as complete stream part that connects to the upcoming 1/6 streams, the song is slightly weaker and wouldn't really fit for continous mapping. You are right with this, but i like that part being hard and continuous, and even if it's weaker there, you can clearly hear what i mapped. I don't disagree with what you pointed, i just prefer it my way :^)


04:11:619 (1663) - might not want to skip a kat note here just because of pattern design. yea boiiii, applied


Might do an own SV mod later, since setup can be improved imo.
THANKS A LOT, THIS WAS A VERY GOOD MOD
Topic Starter
whosthebox
Sorry for taking so long to revive and update the beatmap, had all my possible uploads used.

Revived the map and applied both taikocracy's and stefan's mods, thanks my dudes.
Lost The Lights
Rank this already, jesus.
frukoyurdakul
Hi there.

[Unreal Oni]

  1. 00:52:555 (165) - Change this to kat, in order to keep it consistent with 00:49:458 (138) - this. There are many occurences on this map that emphasizing this sound, so be sure to check all of them.
  2. 00:53:522 (174,175,176,177) - Wouldn't it be better if you follow the drums there? They are way more prominent, and snapped in 1/3. I think d d d would be good if you change.
  3. 00:59:716 (229,230,231,232) - ^ Same, with a suggestion of d k d this time.
  4. 01:35:522 (541,542,543) - These should be 1/6 due to the keyboard and make the map consistent.
  5. 01:39:974 (575) - 1/16 slider extensions are not allowed anymore. Snap this one to 1/4 red tick even though a tick is missing.
  6. 01:50:619 (669,670) - The SV change between these two is 0.10x while you chose to change it as 0.05x between 1/2 notes, because of this the change is not smooth. To prevent that: {01:50:813 - 1.05x, 01:51:006 - 1.00x} Those changes will make the SV smoother.
  7. 01:55:651 (694) - Change this to k for consistency issues.
  8. 02:14:813 - Starting from here, I assume most of the kats are put to emphasize the bass sounds. So, here are some of them that you've missed: 02:17:781 (840) - 02:20:877 (859) - 02:23:974 (878)
  9. I discussed about the SV change on 03:30:942 - this spot with my friends and after some work I come up an idea like this: 03:30:942 - 1.10x, 03:31:329 - 1.02x, 03:31:716 - 0,94x should smoothen the SV more on that spot.
  10. 03:52:232 - Remove this 0.94 here and start decreasing the SV through 03:52:555 - this spot, as in 03:52:555 - 0.93x, 03:52:748 - 0.91x and 03:52:942 - 0,90x.
  11. 04:20:619 - For this section, the values should be 1.11x, 1.13x, 1.16x, 1.20x and 1.25x respectively.
  12. 04:48:877 (1977) - This should be snapped to 1/4 as well.
  13. 05:01:264 (2077) - ^
  14. 05:46:748 - 0.86x, 05:46:942 (2392) - 0.83x, 05:47:135 (2393) - 0.81x, 05:47:329 (2394) - 0.80x if you want a smoother change.
You may call me back.
Topic Starter
whosthebox

frukoyurdakul wrote:

Hi there.

[Unreal Oni]

  1. 00:52:555 (165) - Change this to kat, in order to keep it consistent with 00:49:458 (138) - this. There are many occurences on this map that emphasizing this sound, so be sure to check all of them. applied and changed the following parts to k too
  2. 00:53:522 (174,175,176,177) - Wouldn't it be better if you follow the drums there? They are way more prominent, and snapped in 1/3. I think d d d would be good if you change. fun fact, that was a d d d 1/3 stream a looong time ago :^) i know the drums are more audible there, but i don't like how the 1/6 stream after that part plays with that stream being a 1/3, i prefer not changing that stream
  3. 00:59:716 (229,230,231,232) - ^ Same, with a suggestion of d k d this time. same as above, it was a 1/3, but changed it to a 1/4, same stuff too
  4. 01:35:522 (541,542,543) - These should be 1/6 due to the keyboard and make the map consistent. yes, applied
  5. 01:39:974 (575) - 1/16 slider extensions are not allowed anymore. Snap this one to 1/4 red tick even though a tick is missing. forgot to change the slider length after doing some recent sv changes, my bad, fixed all 4 sliders
  6. 01:50:619 (669,670) - The SV change between these two is 0.10x while you chose to change it as 0.05x between 1/2 notes, because of this the change is not smooth. To prevent that: {01:50:813 - 1.05x, 01:51:006 - 1.00x} Those changes will make the SV smoother. excellent, applied
  7. 01:55:651 (694) - Change this to k for consistency issues. applied
  8. 02:14:813 - Starting from here, I assume most of the kats are put to emphasize the bass sounds. So, here are some of them that you've missed: 02:17:781 (840) - 02:20:877 (859) - 02:23:974 (878) you are right, apllied
  9. I discussed about the SV change on 03:30:942 - this spot with my friends and after some work I come up an idea like this: 03:30:942 - 1.10x, 03:31:329 - 1.02x, 03:31:716 - 0,94x should smoothen the SV more on that spot. yeaa boiii, applied
  10. 03:52:232 - Remove this 0.94 here and start decreasing the SV through 03:52:555 - this spot, as in 03:52:555 - 0.93x, 03:52:748 - 0.91x and 03:52:942 - 0,90x. removed the SV at 03:52:232 - and changed the subsequent SVs to 03:52:555 - 0.93x, 03:52:748 - 0.92x, 03:52:942 - 0,91x and added a 0.9x SV 03:53:135 - there
  11. 04:20:619 - For this section, the values should be 1.11x, 1.13x, 1.16x, 1.20x and 1.25x respectively. i prefer how it looks right now
  12. 04:48:877 (1977) - This should be snapped to 1/4 as well. changed
  13. 05:01:264 (2077) - ^ same as above
  14. 05:46:748 - 0.86x, 05:46:942 (2392) - 0.83x, 05:47:135 (2393) - 0.81x, 05:47:329 (2394) - 0.80x if you want a smoother change. looks good, applied
You may call me back.
Thanks a lot man! Very good mod!
frukoyurdakul
00:21:781 (106) - This note is changed to a finisher.

Bubbled!
Axer
gaston_2199
Lol naaaaaaaiiiiizz
Lost The Lights
FINALLY, DON'T DISAPPOINT ME
Surono
AY LEL so wat de fak its bubbled?!?!?

: ^ )
Topic Starter
whosthebox
YEAAAA BOIIIII
Aurele
hi there!

you should place the don from the background in the center of the playfield. on the .osu file, under "Events", change the last value on the bg line to 50. the background is going to be more centered after doing it. You can have a preview here.

this is where you should be looking at:



• 00:23:910 (117) - Change this for a kat, as it will follow the piano with the next kat
• 03:22:555 (1315) - if you were following the consistency from 03:21:006 (1303,1306,1309,1312) - , there would have a kat here instead of a don. in this case, since I'd suggest you to replace this don for a kat, you would have four kats in a row, but instead, you could be switching 03:22:426 (1314) - for a don. so technically, all I'm suggesting you, is to do a CTRL+G to 03:22:426 (1314,1315) - .

the rest should be okay as your very consistent and the mapping is pretty clean.

call me back!
Topic Starter
whosthebox

Gabe wrote:

hi there!

you should place the don from the background in the center of the playfield. on the .osu file, under "Events", change the last value on the bg line to 50. the background is going to be more centered after doing it. You can have a preview here.

this is where you should be looking at:



• 00:23:910 (117) - Change this for a kat, as it will follow the piano with the next kat
• 03:22:555 (1315) - if you were following the consistency from 03:21:006 (1303,1306,1309,1312) - , there would have a kat here instead of a don. in this case, since I'd suggest you to replace this don for a kat, you would have four kats in a row, but instead, you could be switching 03:22:426 (1314) - for a don. so technically, all I'm suggesting you, is to do a CTRL+G to 03:22:426 (1314,1315) - .

the rest should be okay as your very consistent and the mapping is pretty clean.

call me back!
applied everything mentioned, thanks!
gaston_2199
HYPE
Hey, antes de que quede qualified. Why not add tag and source?
Podría ir más completo y sería más fácil de encontrar el mapa digo.

Source: BMS
Tags: of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version

Por las dudas, no kds.
Gl~
Surono
holy madnuts kwowkowkw
Topic Starter
whosthebox

gaston_2199 wrote:

HYPE
Hey, antes de que quede qualified. Why not add tag and source?
Podría ir más completo y sería más fácil de encontrar el mapa digo.

Source: BMS
Tags: of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version

Por las dudas, no kds.
Gl~
FORGOT SO HARD ABOUT THIS, THANKS FOR POINTING IT
Midnaait
macri gato
frukoyurdakul
Rebubbled due to metadata and source change.
Topic Starter
whosthebox

frukoyurdakul wrote:

Rebubbled due to metadata and source change.

THANKS AGAIN!
Lumenite-
didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though

[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable)
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord
00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.png
option 2:
https://puu.sh/ybSBC/3459ac2070.png
a full measure for 1/6 where 1/6 is not apparent generally isn't a good idea
01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation
04:46:555 (1965,1966,1967) - refer to 01:37:651
could add a spinner at the end, not a big deal though

generally i think this map needs more discussion to polish it, because although the foundation of the map is pretty good i think it still needs quite a bit more fine tuning before being bubbled

feel free to call me fruko or gabe back
frukoyurdakul
It's the mapper's job to reply this but since I'm the one who nominates it in the first place, I think my opinions matter as well. So, here they are:

Taikocracy wrote:

didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though

[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable) :arrow: While 69 and 77 doesn't really have finishers on them the 73rd note has a finisher due to the multiple sounds (a chord, to be specific) which occurs at most of the notes: 00:14:039 - 00:15:587 - 00:17:135 - 00:18:297 - 00:20:232 - 00:21:781 - and so on. Because of this reason I think the finishers should stay.
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord :arrow: Acceptable, but here is a different opinion about it: 00:14:039 - Starting from here to 00:17:135 - here, if only the harpischord was mapped, the dons should be removed fully, but the clock sound (as you call) and the harpischord are combined, which the mapper did at your point as well. I agree on some point though:
If those sounds are indeed combined, gaps like 00:17:329 - these should be filled as well, since the clock sound continues on them too, but it's on mapper's decision since every sound don't have to be mapped.

00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:

:arrow: I think what you suggested is even worse: If you are following pitches it should be mapped as 00:34:845 (20,24) - swapped version of these, which creates a bad stream like kdkdkkdkkkkddddd, and I don't think this map should include a similiar pattern that is mapped at 2009, because of that reason I think the current one is just fine.
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.png
option 2:
https://puu.sh/ybSBC/3459ac2070.png
a full measure for 1/6 where 1/6 is not apparent generally isn't a good idea :arrow: Not apparent how exactly? I would agree with you if you point out 00:47:329 - this or 00:47:716 - this and yet you pointed out a correct snapped pattern, which fits incredibly good. As for the ones that I mentioned,
there is a continuous sound that should be emphasized as 1/6 or 1/8 or a slider, but different from 1/4, and the mapper chose to put 1/6 there. Due to the pitch changes of the sounds, they fit as well.

01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit :arrow: The instruments are mixed there, as in most maps, and the sounds at 01:37:845 (564,565,566) - these are coming from drums clearly, which I don't think that should be skipped at all.
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat :arrow: Not really, pitch is going lower and lower starting from 01:48:103 - here, and the correct representations of it are three: kdddddk (which the mapper did), kkddddk or kkkdddk. I really don't think kddkddk suits at all.
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely :arrow: This statement is not finished: If you emphasize the intense bass sounds with finishers (which the same sound exists on 02:13:910 - this one as well) all or most of the bass sounds like 02:14:813 - 02:15:200 - 02:15:587 - these ones, which are already emphasized with kats only. So, I don't think the mapper should put finishers on them due to keep consistency.
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished :arrow: I kinda agree with you there, since the rest of the bass sounds are mapped on kats only, but there is one more sound on that note: The really high-pitched sound that goes lower and lower in time. And it's start is on that finisher and audible, which makes a finisher acceptable on that note.
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either :arrow: How so? The keyboard is on 1/6 flat. Although I can't hear a keyboard on 02:47:264 - this one, so it can be deleted or not. Mapper's choice again. If you choose to delete, remove it on the other parts (which are a lot) too.
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher :arrow: Yeah this one makes sense, since the sounds are not in 1/6 this time.
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map :arrow: He doesn't have to be choose a similiar structure based on the nwolf's map. He is clearly following the 1/6 drums there. No need to remove this stream for any reason. In fact: I recommend adding notes on 03:30:232 - this spot, since the drum continues there. It also continues at the next gaps but they are mostly emphasizing the keyboard so they can be remain blank.
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don :arrow: A personal suggestion, but accurate one.
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo. :arrow: Well, it's just a disc sound that is unsnapped to anything, so I think mapper can choose whatever he wants.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation :arrow: Pitch is correctly followed there: The kat ones are higher on every note compared to dons.
04:46:555 (1965,1966,1967) - refer to 01:37:651 :arrow: Same answer: and pointing this out second time means it's mapped consistently.
Even though there are the ones I agree, they can be avoided too and leave it to mapper's choice. But on most of them I strongly disagree, as the most of the patterns are indeed following the sounds on the music, which makes the map good.
Lumenite-
by a lot of that logic, anything in the community can be "mapper's choice." mapping screams as streams is generally not a good idea as there's no beat to map to, such a concept wouldn't be good in genres like heavy metal... along with that, just because something is done consistently does not mean it's correct

you say words like "clearly," but if i'm bringing them up for discussion, they are not as clear to other people as they may be to you

generally i'm seeking more discussion on fine tuning, as there are many fine details of the map that i feel need more opinion

i respect your opinion and response, but i feel like i lot of what you wrote is simply overruled by "mapper's choice" as well... confuses me a little bit to be honest
Topic Starter
whosthebox

Taikocracy wrote:

didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though

[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable) they do need the finisher IMO, i want to emphasize the difference in the pitch and volume compared to those that don't have them.
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord i'm following both the harpsichord and the clock ticks in the backrground, though i can remove the note there and it will be okay too, i prefer to keep the combined rhythm mapping.
00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:
i prefer to keep the stream how it is right know, it still does follow the harpsichord pretty well, also, there's a 1/3 stream before the 1/4 and i don't want to make it that complicated here, you have the finisher at the end too, not changing it.
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.png
option 2:
https://puu.sh/ybSBC/3459ac2070.png
a full measure for 1/6 where 1/6 is not apparent generally isn't a good idea this stream fits and plays pretty well IMO, the sound there,
even if not being fully clear, easily enables the stream i have, plus, i don't want to do the "conventional" mixed stream with two 4 notes 1/6 streams, you have plenty of maps (nwolf's version included) with that kind of streams, not gonna change this.
EDIT: after some testing, i can also say that this stream is not for "the sake of difficulty", both of those stream examples you gave me are harder than what i have mapped, the first example being 0.8 stars and the second one being 0.73 stars, while mine is only 0.46 stars.

01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit 01:37:651 (563) - it's not worth a finisher IMO, you have the speedup already to emphasize that part, and the stream is already tricky, i don't want to add a finisher there. Also, you have audible beats both 01:37:845 - here and 01:37:942 - here, try setting the Playback Rate at 50% or 25% and pay attention.
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat hmmm, you are right there, but i prefer to keep that stream how it is, the pattern gets a bit repetitive with the following 01:48:490 (655,656,657,658,659,660,661) - part, also, i don't want to make it even harder.
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely changed this 02:14:039 (818,819) - two notes to d and changed the note 02:14:426 (821) - here to a finisher
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished the sound 02:14:426 (821) - here is almost the same, both in pitch and strength, as the one 02:14:426 (821) - here, this finisher makes sense considering the previous change.
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either same as before, the sound there easily enables that stream, i don't want that kind of overused streams, and it's not a long stream anyways, they're just 7 notes.
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher yeah, i can't hold that lie any longer :^) rip that stream, changed it into slider+finisher
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map absolutely no, you can CLEARLY hear that 1/6 there, i could even make it a bit longer by adding a note 03:30:232 - here and it would be perfectly fine, those sounds are there; and again, i don't want to make my map like other's beatmaps if it's possible to map something else, please, i beg you, stop asking me for that.
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don had the doubt with this for a long time, i'll change it since you're the first one pointing this
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo. removed the note at 03:54:393 - , the other 3 notes are snapped in time, and i don't want to leave that space without anything when you have clearly audible sound.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation i don't think the same, the pitch starts higher at the beggining of that stream, and gets lower then, when reaching this 04:09:006 - spot is already low enough to make it a don, and it plays really good like that. MAYBE, i could map 04:09:006 - that one as a k too, but as i stated before, it plays really well as it is right now.
04:46:555 (1965,1966,1967) - refer to 01:37:651 same answer as 01:37:651 -
could add a spinner at the end, not a big deal though yeah, thought about that for a while, but it feels a little forced, i prefer not adding one



generally i think this map needs more discussion to polish it, because although the foundation of the map is pretty good i think it still needs quite a bit more fine tuning before being bubbled

feel free to call me fruko or gabe back
Thanks for the mod!
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