Hello,
Thank you for your answer
While what you're saying might be true on some songs, it's almost impossible for a musician to keep a beat to the 1/100 second for 5 minutes. Especially in classical music or any kind of music with "respiration".
The thing is that almost all maps I looked at with the editor were mapped as you say, and the result is pretty terrible. If you play the song in the timing section, with a computer beep every beat, it never matches almost. That's why in a LOT of maps, it's almost impossible to have an UR less than 100/120 in HD (that is when you base your clicks on what you hear), and completely impossible to go lower than 80 for example.
I really mean no disrespect, but looking at your profile, I don't think you're according that much importance to the precision of the ticks. This is fine, everyone focusses on different aspects of the game.
Thanks
Edit: Btw, I'm trying to map a music played by an orchestra, that's why tempo varies a lot, sometimes voluntarily, sometimes not.
Thank you for your answer
While what you're saying might be true on some songs, it's almost impossible for a musician to keep a beat to the 1/100 second for 5 minutes. Especially in classical music or any kind of music with "respiration".
The thing is that almost all maps I looked at with the editor were mapped as you say, and the result is pretty terrible. If you play the song in the timing section, with a computer beep every beat, it never matches almost. That's why in a LOT of maps, it's almost impossible to have an UR less than 100/120 in HD (that is when you base your clicks on what you hear), and completely impossible to go lower than 80 for example.
I really mean no disrespect, but looking at your profile, I don't think you're according that much importance to the precision of the ticks. This is fine, everyone focusses on different aspects of the game.
Thanks
Edit: Btw, I'm trying to map a music played by an orchestra, that's why tempo varies a lot, sometimes voluntarily, sometimes not.