Lasse wrote:
normal-slidertick.wav unused removed
00:23:919 (1) - could use some finish
yea normal-hitfinish2 is the default one but that one has like 5ms delay, use:
http://puu.sh/y61Mx/9e1ad2adf7.wav
easy
00:50:919 (1,2) - this just looks a bit unorganized, I think same shape on both would be really cute
01:19:419 (4,5,6) - this one can be a bit misleading since same visual spacing and 4 leads more into 6. easy fix: https://i.imgur.com/DCZZc0S.jpg
01:36:294 (1) - would start earlier to make it feel more connected with the last click as there no distinct sound on start
normal
00:53:169 (6) - would be nice as just a circle since rhythm gets a bit dense for a less intense part
hard
00:11:919 (1,2,3,4,1,2,3,4,1,2) - something like https://i.imgur.com/Iq8e7XH.jpg should feel a bit more organized
00:21:481 (4,5) - tone this down a bit it looks easy to misread as 1/2 (~2ds maybe)
00:36:294 (2) - but why. something like https://i.imgur.com/0VcpJk0.jpg would work much better
00:50:544 (8,9,1) - could be less linear to make the spacing change nicer to play, like https://i.imgur.com/d6vA8ZS.jpg
insane
i think slightly lower ar would be really nice to play, like 8.5-8.7 8.7 sounds great
00:30:294 (2,3,4,5) - kinda overdone in a less intense part considering piano is 1/1 i nerfed the spacing by a tiny bit, i still think the piano sounds are kinda of strong, especially with the increasing pitch
01:20:919 (1) - feels like it lacks some connection to your other visuals with how you rotated it etc something like https://i.imgur.com/UiUk1Xo.jpg looks nicer imo and plays the same
00:22:419 (1,2,3,4) - 01:34:419 (1,2,3,4,5) - dont really get rhythm choice here since song doesnt emphasize red ticks, something like https://i.imgur.com/GHE2V6Z.jpg looks reasonable since 01:34:606 - this is the only red tick "clap" (idk how else to call it) in the kiai's i think emphasizing this sound makes sense because it is special and unique. also i think switching up the emphasis at the end of the kiai (i mapped a long the melody in the kiai and the last measure i mapped to the claps) is a neat addition for the variety in the map.
yea
everything unmentioned got changed,Mir wrote:
my map: https://osu.ppy.sh/s/681410 ill mod next 24h!
Insane
- 01:12:669 (3,5) - I think these finishes could have more emphasis on them since comparing them to 01:10:981 (5,6) - they feel very weak.
- 01:13:419 - If you're trying to follow drums I think ctrl g 01:13:419 (5,6) - would work nicely. Atm 01:13:419 (5) - covers two very strong sounds and 01:13:794 (6) - isn't really on anything. Fixing that would leave less filler.
- 01:16:981 (2,3) - Idk about you but in-game I felt these were quite weak. Maybe do two circles for 3?
Hard
- 00:16:794 (2,3,4,5,6,7) - What about doing something like https://i.imgur.com/hMHxvTP.png? If you agree, apply to all areas like this eg. 01:19:794 (2,3,4,5,6,7) - great idea, i like it a lot
- 00:36:294 (2) - Contrary to what Lasse said I feel like removing this entirely and doing a rhythm like this would fit the piano much better: https://i.imgur.com/jxOeT2l.png this spot is basically the same as 00:26:919 (1,2,1,2,1,2) - these. if i change rhythm there i should do it for all of them for the sake of consistency. but i feel like having a less dense rhythm and skip sounds in the Hard fits more to the overall spread
- 01:16:981 - Same, could have two circles for the snares instead of a slider since Normal has denser rhythm for this lol.
If you can provide a metadata link that would be nice. i cant find any offical sources for this track .. i can only relate to the ranked version of this song .. https://osu.ppy.sh/s/30956 but i know that this is no serious source
I spoke to Lasse beforehand and we're both fine with pushing this forward. Do let us know when you're ready!
Thank You so much both of you!!