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himmeltengoku - saika in Another Style

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Xilver15
I color coded it this time.

Yauxo wrote:

■ 00:02:252 (3,4) - Type of patterns; Maybe you could unify these a bit. One is spaced x1 next is x0,70 and after that x1,1. Even further youre up to small jumps with x3.5 and x2,4 while the music is the same as before where you didnt map jumps. Like that, they seem very random and untidy while the music isnt. :arrow: I changed the arrangements a little but the idea of "pixel perfect" distance/consistency goes against the whole map in general, it would be incredibly unfitting.
■ Could probably space 00:14:696 (3,4) - a bit more until they dont touch anymore. I know it's supposed to be artsy with 00:13:141 (2,3,4,1,2) - , but it just looks odd like this :v :arrow: I spaced them more apart, but because the movement is more defined that way, not because of aesthetics (still though I guess you can say fixed)
■ 00:30:029 (3) - Maybe somewhere around 400/44? Would look less messy and gives a bit more movement to the Circle, rendering 00:29:807 (2) - less useless. :arrow: Fair point, I added more movement.
■ 00:57:363 (3,4) - Similar as second point, a bit more spacing would make it look more tidy :arrow: Again this would break the visual structure of the map, slider overlaps are used like this pretty consistently, also the sound is different in comparison to 00:14:696 (3,4,5) -
■ 01:22:029 (1,2,3,4,5,6,7,8,9) - Why not continue with the increased spacing on the last hit like you did with the triplets before (or the other way around)? Would make sense consistency wise. :arrow: I added the emphasis on 02:17:141 (1,2,3,1,2,3,1,2,3) - instead, I wanted them to differ.

■ Now, generally, I really dislike the design of most of the Sliders in this diff. I cant tell if theyre supposed to be artsy or not, but I dont think they'd work either way. Most of them have ugly overlaps or "shy touches" of a few pixels which makes the map look unprofessional. If youre up to changing that, maybe try this; :arrow: I appreciate the pictures a lot, but these go against a lot of the visual style I was going for on this map. I understand the visuals are a bit different than what most maps use but if I were, for example, place a blanket between 01:01:141 (4,5) -, it would break the overlap style I did on previous instances of this pattern. Placing an random blanket like that is really unfitting, and would add unnecessary visual contrast. I can say the same thing for all of your suggestions, if I were to change them I'd have to change the overall visual concept of the map, and it's just not what I wanted to go for.

Thanks for modding!!

https://puu.sh/xMaa8/88112d2786.osu
UndeadCapulet
at xilver's req, setowner can poke me if they want on a mod on other diffs, just modding xilver's for now:

xiler

  1. 00:05:141 (5) - think you should move this to continue the left->right motion you have for the melodyline here, let the next slider be the first major break from that
  2. 00:11:141 (2,3) - isnt this like, hella big in comparison to all the surrounding stuff.. well, if you keep the spacing for buildup purposes or whatever, think you should at least ctrl+g 00:11:363 (3) - so the right->left motion is maintained (and then moving 00:12:029 (4,5) - etc to compensate)
  3. if you're going for consistent rotational motion during the 00:16:029 - melodyline, i think you should have the change in rotation happen at 00:19:585 (1) - since it's kinda its own thing, connecting it in rotation to the earlier stuff makes it feel rather unsatisfying imo
  4. 00:17:585 (1,2) - swap nc for obvious reasons
  5. 00:31:585 (2,3) - i get it but, this is a bit needlessly big imo, spacing around https://puu.sh/xMmRi/f9b3badeb5.png is still nice and emphasized while also giving a nicer calmer feeling to fit with the music section
  6. 00:37:141 (2,1) - maybe use smaller spacing than 00:36:918 (1,2) - for a nicer effect with the downbeat (and to match earlier arrange)
  7. rly dont see why you begin this big expansive rotational motion with the 01:11:585 (1,2) - slider designs/arrangement to only kill it with the 01:12:029 (1,2) - stack and following linearstuffs. doesn't rly fit the map overall imo, think you should just use a broader expansive rotational motion throughout the buildup to then resolve with the melody reset
  8. 01:15:141 (4,1,2,3) - rly think you should rearrange to continue the nice rotational effect that you introduced with 01:13:585 (1,2,3,4,1,2,3) -
  9. 01:20:363 (2,3) - and 01:20:807 (2,3) - are odd spacing changes when you dont do that for the rest of this melodyline, either have the spacing change for more of the triples or just drop it here (same for 02:17:141 (1,2,3,1,2,3,1,2,3) - )
  10. 01:54:918 (1) - ctrl+g to have a continuous back-and-forth motion the way you had at 00:14:252 (1,2,3,4,5,1) -
  11. 02:09:807 (1,2) - you kinda rly need a huge spacing increase here so the overall cursormotion matches the huge sv change, or else the player will feel really underwhelmed by the sliderend-circle motion, like i traveled superfast to the slidertail in theory but now spacing is back to normal, its rly weakfeeling
  12. 02:18:029 (1,2,3) - this should rly rotate the same way as 02:17:141 (1,2,3) - to fit with your overall arranging in the map, rn it really feels like a randomly arranged triple
uh think that's mostly it, at least enough to hopefully allow other modders an easier shot to point out.. things that aren't visuals
gl with the map, its nice, and we need more air-inspired maps ranked

---
Xilver15
Metadata changes!

UndeadCapulet wrote:

xiler


00:05:141 (5) - think you should move this to continue the left->right motion you have for the melodyline here, let the next slider be the first major break from that :arrow: Was not the first intention, but I wouldn't mind changing it to that, would show more consistency anyway
00:11:141 (2,3) - isnt this like, hella big in comparison to all the surrounding stuff.. well, if you keep the spacing for buildup purposes or whatever, think you should at least ctrl+g 00:11:363 (3) - so the right->left motion is maintained (and then moving 00:12:029 (4,5) - etc to compensate) :arrow: I changed the arrangement a bit in a different way, it should be more consistent in terms of following movement though
if you're going for consistent rotational motion during the 00:16:029 - melodyline, i think you should have the change in rotation happen at 00:19:585 (1) - since it's kinda its own thing, connecting it in rotation to the earlier stuff makes it feel rather unsatisfying imo :arrow: Yeah I was going for rotational movements, I made it more consistent now
00:17:585 (1,2) - swap nc for obvious reasons :arrow: oops
00:31:585 (2,3) - i get it but, this is a bit needlessly big imo, spacing around https://puu.sh/xMmRi/f9b3badeb5.png is still nice and emphasized while also giving a nicer calmer feeling to fit with the music section :arrow: I made changes of my own, doing perfect stacks during the repeat was kinda weird
00:37:141 (2,1) - maybe use smaller spacing than 00:36:918 (1,2) - for a nicer effect with the downbeat (and to match earlier arrange)
rly dont see why you begin this big expansive rotational motion with the 01:11:585 (1,2) - slider designs/arrangement to only kill it with the 01:12:029 (1,2) - stack and following linearstuffs. doesn't rly fit the map overall imo, think you should just use a broader expansive rotational motion throughout the buildup to then resolve with the melody reset :arrow: Still kind of debating that, I want some sort of emphasis here so I broke the motion, I'll consider your suggestion though.
01:15:141 (4,1,2,3) - rly think you should rearrange to continue the nice rotational effect that you introduced with 01:13:585 (1,2,3,4,1,2,3) - :arrow: I did something
01:20:363 (2,3) - and 01:20:807 (2,3) - are odd spacing changes when you dont do that for the rest of this melodyline, either have the spacing change for more of the triples or just drop it here (same for 02:17:141 (1,2,3,1,2,3,1,2,3) - ) :arrow: These triples feel stronger to me so I wanted them to differ a bit, though I'm considering changing the triples on 01:16:696 - to fit them better.
01:54:918 (1) - ctrl+g to have a continuous back-and-forth motion the way you had at 00:14:252 (1,2,3,4,5,1) - :arrow: The melody has different intensity compared to the first instance so I kept the circular motion, I did the same thing for 00:58:029 (1) -
02:09:807 (1,2) - you kinda rly need a huge spacing increase here so the overall cursormotion matches the huge sv change, or else the player will feel really underwhelmed by the sliderend-circle motion, like i traveled superfast to the slidertail in theory but now spacing is back to normal, its rly weakfeeling :arrow: Fair point. I increased the spacing
02:18:029 (1,2,3) - this should rly rotate the same way as 02:17:141 (1,2,3) - to fit with your overall arranging in the map, rn it really feels like a randomly arranged triple :arrow: I did a similar arrange difference on the previous instances too at 01:20:696 (1,2,3,1,2,3) -
uh think that's mostly it, at least enough to hopefully allow other modders an easier shot to point out.. things that aren't visuals
gl with the map, its nice, and we need more air-inspired maps ranked
Thanks for modding!!
Ultima Fox
Hey! From osumapping discord

[Easy]

  1. 00:10:252 (2,3) - DS Error here from AiMod
  2. 00:19:585 (1) - Put the red anchor on the slidertick to make it even and better looking
  3. 01:04:029 (4,1) - This empty space should be filled, because while before the spaces were there to separate sections in a relatively calm part of the song, this part sounds really prominent and just feels weird not having anything to represent it
  4. 01:11:585 (5,1) - Same here
  5. The part right after however (the one right before the break), that would be a good place to have spaces because it is a less intense part of the song
[Normal]

  1. 00:12:474 (1,2) - Considering the part before (00:05:363 (1,2,3) ) this part could be confusing because a newer player would probably expect the pattern on the red ticks again. to fix this, perhaps you could make a slider that starts on 00:13:141 and ends on 00:13:363 to keep the pattern while making it easy to follow
  2. 00:16:474 (2) - Why have a repeat slider here but not at 00:15:363 (7) - ? there doesnt seem to be anything calling for a repeat slider at 00:16:474 while a repeat slider would work perfectly at 00:15:363
  3. 00:22:474 (8) - same
  4. In addition, Im not really a fan of the part at 00:16:474 in general. Perhaps you could try a rhythm like this or something else, but i feel like this part could be mapped a lot smoother (same with the second part with this rhythm.)
  5. 00:59:141 (2) - Okay, since this is the same as before, ill say that you can have a part or two with this rhythm, but since it comes up 4 or so times i still think you should vary the rhythm in 2-3 of them so it isnt the same thing over and over again (at the very least)
  6. 01:35:363 (3,4) - DS Error according to AiMod
  7. 02:23:363 (5,6) - ^

    I feel like this diff could use a lot of polishing, so perhaps try to self mod a couple times to make it smoother and more aesthetically pleasing
[Finshie's Hard]

  1. At 00:53:363 and 00:55:14 , there are 2 inherited timing points put at the same place. Remove one of them on each so you dont have overlapping timing points.
    Other than that not much to say, good diff!
[Insane]

  1. 00:06:696 (3,1) - Not sure if i agree with this stack, because its a new pattern from a new instrument, so i feel like there should be separation as a distinction
  2. 00:20:918 (6,1) - This, however, is a good way of using overlaps. Same instument and melody with a big space in between constituting to no movement
  3. 00:15:363 (1,2,3,4) - I also feel like this stack should be separated, especially because imo there should be emphasis on 1
  4. 00:19:141 (4,5) - I think you should move these 2 notes up so that the downbeat has more emphasis like the other ones
  5. 00:31:585 (4,5) - I was okay with most of the linear movement, but I feel like this is just awkward. Perhaps changing it to this
  6. 00:33:807 (1,2,3,4) - These sliders seem kind of randomly placed, i think there should be more consistency because it feels all over the place
  7. 00:36:918 (1,2) - 2 notes in this combo even though they are not that significant, so perhaps put them in with one of the other combos
  8. 02:16:918 (1,2,3,4,5,6,7,8,9,10,11,12) - At this part you have ncs for the whole part, but then you have a nc at 02:18:696 (1) - and 02:19:363 (1) - , i think you should remove the one at 02:19:363 (1) - to be more consistent
[Xilver's Extra]

  1. 00:19:363 (7,1) - You had a cool thing going with short sliders overlapping the ends of the long sliders except for here, soooo yeah perhaps do it here too
  2. 00:22:029 (4) - Make this slider either straight or a slight curve to stay consistent with the rest (or even better use 1 and ctrl h ctrl j)
  3. 00:36:029 (3,4,5) - What's with the random emphasis here? I don't really hear anything to warrant these big jumps, so i think you should make them closer to the spacing between 1 2 and 3
  4. 01:20:252 (1,2,3,1,2,3,1,2,3) - here you nc every triplet, but you dont at 01:22:029 (1,2,3,4,5,6,7,8,9) , i think you should pick one or the other and use that for all of them
  5. 02:09:807 (1) - This slider doesn't really look good or play well, so maybe change it to something simpler or make it a little better
  6. 02:17:141 (1,2,3,1,2,3,1,2,3) - same thing about the ncs with 02:18:918 (1,2,3,4,5,6,7,8,9) -
Good Luck! :)
dsco
long awaited

easy
change tick rate to 1
also CS like 3.2 or 3.3 would make the map look visually better
00:01:807 (1,2,3,4) - don't like this rhythm. can't really tell what its mapped to. a 3/2 slider fits well here, alternatively. also i think the SV is a little low for the bpm but i guess you have a normal to so,
01:43:585 (4,1) - A!!!!!!!!!!!!!!!!!

normal
most of my gripes are general issues with the map, so i'll sum them up as its easier than pointing out one thing that is representative of the problem and hoping you'll fix the rest. density is a little inconsistent throughout map, its almost a full minute before you have your first 1/2 stack / consecutive tap (00:45:585 (3,4) - ).
00:57:363 (4,5) - stack? would be consistent with 00:45:585 (3,4) - and i don't think you should have both in the same diff
01:48:918 (2,3) - seems weird to ignore the sound in between these circles
02:13:363 (1,2,3,4) - map to melody instead of drums?
02:22:252 (3,4,5,6,1) - pretty difficult rhythm for this diff level

definitely too big a gap between normal and hard

finshie's hard
00:11:363 (3,1) - don't like the overlap
00:22:918 (6,7,1,2,3,4,5,6,7,8,9,10,1) - might be a little overly dense
00:29:807 (4,5,1) - reduce spacing?
00:31:585 (4,1) - 00:33:363 (4,1) - same melody sound different rhythm
00:30:696 (2) - 00:33:807 (1) - 00:34:696 (3) - actually dont see why these are sliders, + they are on different beat numbers. confuse
01:04:474 (2) - tails hould be clickable imo
01:34:252 - dont like the usage of 1/2 stacks here since you kinda establish that stacks are 1/4 but its probably fine for the diff level?
02:16:252 (4,5,6) - maybe use circle + repeat 1/4 slider instead?

insane
i think you should up the stack leniency so 1/2 stack since you have tons of both perfect 1/2 and perfect 1/1 stacks in the map
02:23:141 (1,2,3) - unbalanced
not really much else to say

xilver's
02:12:252 (1,2,3) - this is the only time in the map you use an acute angle for this sound, feels out of place and requires snappy motion that isnt really present elsewhere. could say the same for 02:13:585 (1,2,3,4,5,6) - but its not the same sound, but i'd still argue that this movement feels out of place conceptually
02:20:474 (3) - NC and 02:21:807 (1) - remove NC to match when you map this bit earlier in the map
well made conceptually but i can understand why this map would be objectionable cause its rather uncomfortable in almost an 'uncanny valley' kind of way. i like the HW whirl influence in the slow sections though
Finshie

dsco wrote:

long awaited

finshie's hard
00:11:363 (3,1) - don't like the overlap if i stack it on the slider its gonna be too far so ill keep it as it is.
00:22:918 (6,7,1,2,3,4,5,6,7,8,9,10,1) - might be a little overly dense changed the triples with sliderend to 1/2
00:29:807 (4,5,1) - reduce spacing? fixed.
00:31:585 (4,1) - 00:33:363 (4,1) - same melody sound different rhythm 00:31:807 - and 00:33:585 - sounds different ?
00:30:696 (2) - 00:33:807 (1) - 00:34:696 (3) - actually dont see why these are sliders, + they are on different beat numbers. confuse i dont see why not. If i make it all 1/1 notes its kinda boring and the song supports it anyway.
01:04:474 (2) - tails hould be clickable imo its not that strong to be clickable imo. I usually do it when downbeat comes.
01:34:252 - dont like the usage of 1/2 stacks here since you kinda establish that stacks are 1/4 but its probably fine for the diff level? it fits the song thoguh :\ and yea i think this should be fine for this diff level so im keeping it for now.
02:16:252 (4,5,6) - maybe use circle + repeat 1/4 slider instead? i dont why it is a problem. Same thing i did on 01:19:363 (4,5,6) -
Thanks for mod!

also fixed issue ultimafox pointed out

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58029
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58696,72918
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:saika in Another Style
TitleUnicode:彩華 in Another Style
Artist:himmeltengoku
ArtistUnicode:himmeltengoku
Creator:Sulfur
Version:Finshie's Hard
Source:
Tags:himmeltengoku cytus rabpit su1fu7 finshie xilver
BeatmapID:1407223
BeatmapSetID:657543

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
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341,304,97363,1,8,3:2:0:0:
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224,354,98029,5,0,3:2:0:0:
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268,334,103474,1,0,3:2:0:0:
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183,248,104029,2,0,L|192:170,1,60,2|0,3:2|3:2,0:0:0:0:
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101,49,105363,1,8,3:2:0:0:
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377,330,108029,1,8,3:2:0:0:
449,333,108252,1,0,3:2:0:0:
502,225,108474,6,0,P|448:214|431:218,1,67.4999979400635,2|0,3:2|3:2,0:0:0:0:
417,222,108807,1,0,3:2:0:0:
400,233,108918,1,8,3:2:0:0:
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114,213,110141,1,0,0:0:0:0:
93,214,110252,1,2,3:2:0:0:
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103,359,111585,1,8,3:2:0:0:
196,368,111807,1,0,3:2:0:0:
196,368,111918,1,0,0:0:0:0:
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455,186,113585,1,0,3:2:0:0:
455,186,113696,1,0,0:0:0:0:
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370,185,114141,1,0,3:2:0:0:
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213,62,115363,1,0,3:2:0:0:
213,62,115474,1,0,0:0:0:0:
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44,16,116029,1,8,0:2:0:0:
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44,16,116918,1,8,0:2:0:0:
132,62,117141,1,0,0:2:0:0:
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398,223,119918,1,0,3:2:0:0:
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215,187,120918,5,10,3:2:0:0:
303,141,121141,1,0,3:2:0:0:
219,87,121363,1,8,3:2:0:0:
307,41,121585,1,0,3:2:0:0:
307,41,121696,1,0,0:0:0:0:
307,41,121807,2,0,P|364:36|395:47,1,82.5000025177003,10|0,3:2|3:2,0:0:0:0:
477,85,122252,1,0,3:2:0:0:
345,184,122474,1,0,3:2:0:0:
345,184,122585,1,0,0:0:0:0:
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427,330,123141,1,8,0:2:0:0:
334,364,123363,2,0,L|214:356,2,82.5000025177003,2|0|0,0:2|0:2|0:2,0:0:0:0:
427,330,124029,1,8,0:2:0:0:
351,266,124252,1,0,0:2:0:0:
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421,35,124918,1,8,0:2:0:0:
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421,35,125807,1,8,0:2:0:0:
491,105,126029,1,0,0:2:0:0:
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13,301,127807,1,0,3:2:0:0:
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301,63,128474,2,0,P|242:69|215:64,1,82.5000025177003,0|0,3:2|3:2,0:0:0:0:
196,55,128807,1,0,0:0:0:0:
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152,135,129141,1,2,2:2:0:0:
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320,309,129585,1,0,2:2:0:0:
320,309,129696,1,0,0:0:0:0:
320,309,129807,6,0,P|251:306|218:317,1,75,6|0,0:2|0:2,0:0:0:0:
161,335,130252,1,8,0:2:0:0:
75,308,130474,2,0,P|72:239|83:206,1,75,2|0,0:2|0:2,0:0:0:0:
107,150,130918,2,0,L|57:142,2,37.5,0|0|8,0:2|0:0|0:2,0:0:0:0:
196,161,131363,1,2,0:2:0:0:
325,85,131585,6,0,L|319:0,1,75,0|0,0:2|0:2,0:0:0:0:
406,35,132029,1,8,0:2:0:0:
490,58,132252,2,0,L|495:133,1,75,2|0,0:2|0:2,0:0:0:0:
425,189,132696,2,0,P|403:190|363:185,2,37.5,0|0|8,0:2|0:0|0:2,0:0:0:0:
495,133,133141,1,0,0:2:0:0:
509,282,133363,5,2,0:2:0:0:
439,338,133585,2,0,L|392:334,2,37.5,2|0|0,0:2|0:0|0:2,0:0:0:0:
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145,281,134918,6,0,L|107:284,2,37.5,2|0|0,0:2|0:0|0:2,0:0:0:0:
47,338,135363,2,0,L|9:335,2,37.5,8|0|0,0:2|0:0|0:2,0:0:0:0:
145,281,135807,2,0,P|152:225|139:182,1,75,2|0,0:2|0:2,0:0:0:0:
92,109,136252,2,0,P|140:124|195:114,1,75,2|8,0:2|0:0,0:0:0:0:
186,119,136585,1,0,0:2:0:0:
205,108,136696,1,0,0:2:0:0:
343,188,136918,6,0,P|295:173|240:183,1,75,2|0,3:2|2:2,0:0:0:0:
249,178,137251,1,0,2:2:0:0:
230,189,137362,1,8,3:2:0:0:
208,299,137585,2,0,P|193:263|187:253,2,37.5,0|0|2,2:2|2:2|3:2,0:0:0:0:
148,203,138029,2,0,P|124:172|115:164,2,37.5,0|0|8,2:2|2:2|3:2,0:0:0:0:
65,125,138474,2,0,P|34:101|23:95,2,37.5,0|0|2,2:2|2:2|3:2,0:0:0:0:
176,111,138918,1,0,2:2:0:0:
176,111,139029,1,0,2:2:0:0:
176,111,139141,6,0,L|272:107,1,75,8|2,3:2|3:2,0:0:0:0:
273,107,139474,1,0,2:2:0:0:
295,106,139585,1,0,2:2:0:0:
417,192,139807,1,0,2:2:0:0:
417,192,139918,1,0,2:2:0:0:
417,192,140030,2,0,L|321:188,1,75,8|0,3:2|0:2,0:0:0:0:
320,188,140363,1,0,0:2:0:0:
298,188,140474,6,0,L|303:243,2,37.5,2|0|0,3:2|0:2|3:2,0:0:0:0:
222,236,140918,2,0,L|198:286,2,37.5,8|0|0,3:2|0:2|0:2,0:0:0:0:
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168,111,142585,1,0,0:2:0:0:
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235,200,142918,1,0,0:2:0:0:
323,213,143141,1,2,3:2:0:0:
395,160,143363,1,0,3:2:0:0:
408,72,143586,1,8,3:2:0:0:
354,1,143807,1,2,3:2:0:0:
354,1,143918,1,0,0:2:0:0:
354,1,144029,1,6,0:2:0:0:
Xilver15

Ultima Fox wrote:

Hey! From osumapping discord

[Xilver's Extra]

  1. 00:19:363 (7,1) - You had a cool thing going with short sliders overlapping the ends of the long sliders except for here, soooo yeah perhaps do it here too :arrow: Rhythm arranges were changed from previous mods, shouldn't be a problem anymore.
  2. 00:22:029 (4) - Make this slider either straight or a slight curve to stay consistent with the rest (or even better use 1 and ctrl h ctrl j) :arrow: I changed the shape for visual emphasis, I wanted to make it stronger which is also why spacing is bigger from the previous slider.
  3. 00:36:029 (3,4,5) - What's with the random emphasis here? I don't really hear anything to warrant these big jumps, so i think you should make them closer to the spacing between 1 2 and 3 :arrow: Because of synth pitch changes. I did a similar thing at 00:47:363 (1,2,3,4) - aswell
  4. 01:20:252 (1,2,3,1,2,3,1,2,3) - here you nc every triplet, but you dont at 01:22:029 (1,2,3,4,5,6,7,8,9) , i think you should pick one or the other and use that for all of them :arrow: The 1st set of triples are different in visual arrange, so I NC'd them to indicate better. I did the same thing at 02:17:141 (1,2,3,1,2,3,1,2,3) - aswell.
  5. 02:09:807 (1) - This slider doesn't really look good or play well, so maybe change it to something simpler or make it a little better :arrow: This silder represents the end of the buildup I started at 02:06:252 - . The shape and higher SV create sort of a"crescendo effect", which is followed by the most spaced triples at 02:10:474 -
  6. 02:17:141 (1,2,3,1,2,3,1,2,3) - same thing about the ncs with 02:18:918 (1,2,3,4,5,6,7,8,9) -

dsco wrote:

xilver's
02:12:252 (1,2,3) - this is the only time in the map you use an acute angle for this sound, feels out of place and requires snappy motion that isnt really present elsewhere. could say the same for 02:13:585 (1,2,3,4,5,6) - but its not the same sound, but i'd still argue that this movement feels out of place conceptually :arrow: I suppose you're right, this was done for variety's sake but I guess it's too much, so I reduced the "sharpness" of the angle a bit.
02:20:474 (3) - NC and 02:21:807 (1) - remove NC to match when you map this bit earlier in the map :arrow: I removed the NC from the previous instance instead. :P
well made conceptually but i can understand why this map would be objectionable cause its rather uncomfortable in almost an 'uncanny valley' kind of way. i like the HW whirl influence in the slow sections though :arrow: Do you mean uncomfortable visually? I can understand that if you do, but I suppose it's more of a personal thing. I personally like the arrangements, the way they look compliment the way I see the song a lot.

Thanks for modding!! I also applied some changes of my own.
Topic Starter
Sulfur
no reply = fixed

UltimaFox

Ultima Fox wrote:

Hey! From osumapping discord

[Easy]

  1. 01:04:029 (4,1) - This empty space should be filled, because while before the spaces were there to separate sections in a relatively calm part of the song, this part sounds really prominent and just feels weird not having anything to represent it
  2. 01:11:585 (5,1) - Same here
  3. The part right after however (the one right before the break), that would be a good place to have spaces because it is a less intense part of the song
    Kinda dont wanna put anything in those breaks just so player know what to expect, but i guess ill try to get some more opinions on those sections and change them if its necessary
[Normal]

  1. 00:12:474 (1,2) - Considering the part before (00:05:363 (1,2,3) ) this part could be confusing because a newer player would probably expect the pattern on the red ticks again. to fix this, perhaps you could make a slider that starts on 00:13:141 and ends on 00:13:363 to keep the pattern while making it easy to follow idk about htis one i kinda wanna make that kick on 00:13:363 - clickable, it feels really weird if its mapped just with a slideraend
  2. 00:16:474 (2) - Why have a repeat slider here but not at 00:15:363 (7) - ? there doesnt seem to be anything calling for a repeat slider at 00:16:474 while a repeat slider would work perfectly at 00:15:363 changed those repeats to 1/1s tho i kinda dont wanna change those 1/1 like at 00:15:363 and so on to 1/2 reverses coz i kinda wanna make those transitions between parts less dense rhythmically
  3. 00:22:474 (8) - same
  4. 00:59:141 (2) - Okay, since this is the same as before, ill say that you can have a part or two with this rhythm, but since it comes up 4 or so times i still think you should vary the rhythm in 2-3 of them so it isnt the same thing over and over again (at the very least) dont really want to add variations in those sections for the sake of consistency and predictable rhythm

    I feel like this diff could use a lot of polishing, so perhaps try to self mod a couple times to make it smoother and more aesthetically pleasing
[Insane]

  1. 00:06:696 (3,1) - Not sure if i agree with this stack, because its a new pattern from a new instrument, so i feel like there should be separation as a distinction
  2. 00:15:363 (1,2,3,4) - I also feel like this stack should be separated, especially because imo there should be emphasis on 1 idk about those two i think separating those section through stacks works a lot better for this song
thanks for mod c:

dsco

dsco wrote:

long awaited

easy
change tick rate to 1
also CS like 3.2 or 3.3 would make the map look visually better sure i guess
00:01:807 (1,2,3,4) - don't like this rhythm. can't really tell what its mapped to. a 3/2 slider fits well here, alternatively. also i think the SV is a little low for the bpm but i guess you have a normal to so, theres like a bell thing or whatever its called on 00:02:696 - and it feels kinda weird to ignore it idk
01:43:585 (4,1) - A!!!!!!!!!!!!!!!!! :o

normal
most of my gripes are general issues with the map, so i'll sum them up as its easier than pointing out one thing that is representative of the problem and hoping you'll fix the rest. density is a little inconsistent throughout map, its almost a full minute before you have your first 1/2 stack / consecutive tap (00:45:585 (3,4) - ).
01:48:918 (2,3) - seems weird to ignore the sound in between these circles otherwise rhythm would be too dense for this section (if i had 1/2 sliders instead of those circles) and since percussion is kinda more prominent then synth i think its better to tick
02:13:363 (1,2,3,4) - map to melody instead of drums? dont wanna do it here for the same reason as above
02:22:252 (3,4,5,6,1) - pretty difficult rhythm for this diff level i think it shud b fine since there was plenty of 4+ objects chains with 1/2 gaps b4 but ill try to get somemore opinions on it and change if necessary

definitely too big a gap between normal and hard nah i think it should be fine


insane
i think you should up the stack leniency so 1/2 stack since you have tons of both perfect 1/2 and perfect 1/1 stacks in the map i really wanna keep those perfect 1/2 stacks for aesthetic purposes (and i dont think those can cause any reading problems since the rhythm is easily predictable, none of testplayers said anything about those stack) but i'll definetely get some more opinions on those and change if its really necessary
02:23:141 (1,2,3) - unbalanced :?
not really much else to say
thanks for mod c:
timemon
Do not give Kudosu to this post saw you were asking for help on hitsound

[insane]

tip: you can actually add multiple hitsounds on the same note when 2 sounds align,
00:14:252 (1,3,5,2) - for example here there are 2 sounds on top of each other, so you decided to not put whistle on them but you can infact just put both clap and whistle there.

00:15:807 (3) - whistle'd be nice here

00:33:807 (1,2,3,4) - really don't like this visual, this has nothing to do with hitsound though lol

00:37:807 (2) - move away a bit for better visual spacing, it's too close to each other

if you want stack leniency off at least manually stack these 01:12:029 (5,1) - lol

01:36:918 (6) - add whistle here, from your hs logic

01:37:807 (1) - tbh I would add finish or clap here too to differentiate the sound more but im not quite sure myself because the clap/finish from drum addition is pretty shit

01:42:918 (7) - from the music and the way you hitsound this you put heavy emphasis on the downbeat, it would only make sense if you make 01:43:141 - (the sliderend) clickable, too.

01:23:585 - why is hitsound here and 02:20:474 - different? make it consistent

02:23:807 (4,5,1) - this looks really bad tbh I prefer consistent spacing of 01:26:918 (4,5,1) - , looks neater

hitsound is good, you did it better than 80% of maps out there tbh. more effort than just clap and whistle spam with a single set
Topic Starter
Sulfur
timemon

timemon wrote:

Do not give Kudosu to this post saw you were asking for help on hitsound

[insane]

tip: you can actually add multiple hitsounds on the same note when 2 sounds align,
00:14:252 (1,3,5,2) - for example here there are 2 sounds on top of each other, so you decided to not put whistle on them but you can infact just put both clap and whistle there. welp i know was just not really sure if it would fit here, fixed

00:15:807 (3) - whistle'd be nice here sure

00:33:807 (1,2,3,4) - really don't like this visual, this has nothing to do with hitsound though lol its my style 😡

00:37:807 (2) - move away a bit for better visual spacing, it's too close to each other sure

if you want stack leniency off at least manually stack these 01:12:029 (5,1) - lol but muh aes

01:36:918 (6) - add whistle here, from your hs logic yup

01:37:807 (1) - tbh I would add finish or clap here too to differentiate the sound more but im not quite sure myself because the clap/finish from drum addition is pretty shit i think just whistles shud b good enuf

01:42:918 (7) - from the music and the way you hitsound this you put heavy emphasis on the downbeat, it would only make sense if you make 01:43:141 - (the sliderend) clickable, too. that would looks real out of place coz i always prioritize synth over percussion in this section

01:23:585 - why is hitsound here and 02:20:474 - different? make it consistent

02:23:807 (4,5,1) - this looks really bad tbh I prefer consistent spacing of 01:26:918 (4,5,1) - , looks neater i dont really get what you mean spacing between those is the same :?

hitsound is good, you did it better than 80% of maps out there tbh. more effort than just clap and whistle spam with a single set thanks for checking it againg c:
UndeadCapulet
i should be getting bnscore instead but i wanna support this set so nokd m4m:

insane

  1. 00:27:807 (6,7,8) - think you should use a 1/4 reverse here as well, the way you did at 00:26:918 (2) - , for a nice rhythm matching, otherwise that single reverse sticks out awkwardly
  2. 00:46:474 (2,3) - bit of an odd jump here, if anything you should be jumping to beats like 00:46:474 (2) - or 00:48:252 (2) - 01:16:474 (1) - this sliderrhythm kinda really goes against the melodyline in a way you don't do anywhere else. I think you should break it into https://puu.sh/xXDjf/8ccbfc4ff8.png or something
  3. ok uh so you really completely stray away from basically every idea you had in the map once you reach 02:09:807 - , like your nc job has completely changed focus, and your rhythming has strayed far away from downbeat emphasis like you had before, .. i feel bad complaining about that tho bc i kinda like all this new stuff more than the other stuff, i think less downbeat emphasis fits the song really well, etc.. well, i guess i'll leave this to other modders/bn's if this section is too unfitting with the rest of the map
generally really good job on this diff, it's really nice imo :>

---
normal is already super basic, the easy is so unneeded, you are a silly person for making it :v

---
best of luck, would love to see the set ranked~
Topic Starter
Sulfur

UndeadCapulet wrote:

i should be getting bnscore instead but i wanna support this set so nokd m4m:

insane

  1. 00:27:807 (6,7,8) - think you should use a 1/4 reverse here as well, the way you did at 00:26:918 (2) - , for a nice rhythm matching, otherwise that single reverse sticks out awkwardly make sense
  2. 00:46:474 (2,3) - bit of an odd jump here, if anything you should be jumping to beats like 00:46:474 (2) - or 00:48:252 (2) - 01:16:474 (1) - this kinda wanted to give some emphasis on those snares but i guess it doesnt make much sense , rearranged those with equal spacingsliderrhythm kinda really goes against the melodyline in a way you don't do anywhere else. I think you should break it into https://puu.sh/xXDjf/8ccbfc4ff8.png or something sure i guess
  3. ok uh so you really completely stray away from basically every idea you had in the map once you reach 02:09:807 - , like your nc job has completely changed focus, and your rhythming has strayed far away from downbeat emphasis like you had before, .. i feel bad complaining about that tho bc i kinda like all this new stuff more than the other stuff, i think less downbeat emphasis fits the song really well, etc.. well, i guess i'll leave this to other modders/bn's if this section is too unfitting with the rest of the map ehh i honestly think its fine coz song is kinda calming down in this section and not emphasizing downbeats that much as before works well for it (((imo)))), tho i rearranged NC's idk how did i messed up them so much lol
generally really good job on this diff, it's really nice imo :>

---
normal is already super basic, the easy is so unneeded, you are a silly person for making it :v

---
best of luck, would love to see the set ranked~

Thank you c:
Lasse
normal-sliderslide.wav unused

hitsounding
00:30:252 - to 00:58:585 - would be nice if this part used a different clap to match the change in song instruments better
00:37:141 - 00:43:363 - 00:53:141 - clap

xilver
00:32:474 (2) - snapping? also jump on 00:32:474 (2,3) - seemed really overdone for how you mapped this whole part
00:43:363 (2) - would either nc this or remove on 00:41:585 - since it's quite similar phrase wise and all. first option would be nice because of 00:49:807 - part

00:44:029 (4) - seemed a bit bland since now suddenly melody also plays on red tick, but you keep mapping it like the 1/1 melody before. could probably be 2 stacked circles or something like that
01:21:141 (1,2,3) - repeats the same thing as the ones before, so doing something similar with spacing on 3 would be nice
02:18:029 (1,2,3) - ^
01:53:363 (2) - similar to the thing at 44s


insane
00:16:696 (3) - bezier doesn't seem intentional here
02:23:141 (1,2,3) - this way of patterning just looks so off with only 3, something rotational like first chorus would be cute


finshie
would go over the intro again it looks really unpolished in spots like 00:04:252 (3,4,5) - 00:13:585 (4,5,6) - due to your spacing choice, just slightly increase things like that to get a cleaner looking visual spacing between the objects
same for other parts with similar spacing too, like 01:34:252 (1) -
01:22:029 (1,2,3,4,5,6,7,8,9) - this is way too much 1/4 stuff lol. something like https://i.imgur.com/EvqkfhL.jpg should work
02:18:918 (7,8,1,2,3,4,5,6,7) - similar here


normal
00:12:029 (6,1) - can you not overlap most of the next slider.. just do https://i.imgur.com/t9J38zt.jpg or whatever
00:19:585 (1) - 01:59:141 (1) - ^
00:16:029 (1) - 00:23:141 - nc consistency?
01:16:474 (1) - this suddenly seems way too undermapped with the song not changing that much
02:13:363 (1,2,3,4,5) - what is this rhythm when song emphasizes red ticks - _
something like https://i.imgur.com/EBvka3w.jpg could fit well


easy
00:01:141 - why not map this with a circle
00:17:363 (3,4,5) - needlessly complicated for such a low diff. something with less equal visual spacing would be much better to read https://i.imgur.com/bz4Ancv.jpg
01:08:918 (6,1,2) - similar here
01:16:474 (1,2,3,4,5) - completely ignores red tick emphasis in the song to map metronome. something like https://i.imgur.com/abkscTc.jpg or similar would still keep really simplified gaps but make it much nicer to play
01:24:918 (4,5) - 01:48:029 (4,1,2) - 01:52:918 (3,4,5) - 02:07:141 (3,4,5) - readability again

[]

hitsounding is kinda bland but besides that set seems okay to me, feel free to let me know when it's ready
Finshie

Lasse wrote:

finshie
would go over the intro again it looks really unpolished in spots like 00:04:252 (3,4,5) - 00:13:585 (4,5,6) - due to your spacing choice, just slightly increase things like that to get a cleaner looking visual spacing between the objects
same for other parts with similar spacing too, like 01:34:252 (1) - Changed all 0.80x ds from 1.2x to 1.3x
01:22:029 (1,2,3,4,5,6,7,8,9) - this is way too much 1/4 stuff lol. something like https://i.imgur.com/EvqkfhL.jpg should work
02:18:918 (7,8,1,2,3,4,5,6,7) - similar here Applied to both.
Thanks for mod!

Update
osu file format v14

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Title:saika in Another Style
TitleUnicode:彩華 in Another Style
Artist:himmeltengoku
ArtistUnicode:himmeltengoku
Creator:Sulfur
Version:Finshie's Hard
Source:
Tags:cytus rabpit su1fu7 finshie xilver
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374,84,144029,1,4,0:2:0:0:
Topic Starter
Sulfur

Lasse wrote:

normal-sliderslide.wav unused

hitsounding
00:30:252 - to 00:58:585 - would be nice if this part used a different clap to match the change in song instruments better
00:37:141 - 00:43:363 - 00:53:141 - clap


00:44:029 (4) - seemed a bit bland since now suddenly melody also plays on red tick, but you keep mapping it like the 1/1 melody before. could probably be 2 stacked circles or something like that
01:21:141 (1,2,3) - repeats the same thing as the ones before, so doing something similar with spacing on 3 would be nice
02:18:029 (1,2,3) - ^
01:53:363 (2) - similar to the thing at 44s


insane
00:16:696 (3) - bezier doesn't seem intentional here
02:23:141 (1,2,3) - this way of patterning just looks so off with only 3, something rotational like first chorus would be cute


normal
00:12:029 (6,1) - can you not overlap most of the next slider.. just do https://i.imgur.com/t9J38zt.jpg or whatever
00:19:585 (1) - 01:59:141 (1) - ^
00:16:029 (1) - 00:23:141 - nc consistency?
01:16:474 (1) - this suddenly seems way too undermapped with the song not changing that much
02:13:363 (1,2,3,4,5) - what is this rhythm when song emphasizes red ticks - _
something like https://i.imgur.com/EBvka3w.jpg could fit well


easy
00:01:141 - why not map this with a circle
00:17:363 (3,4,5) - needlessly complicated for such a low diff. something with less equal visual spacing would be much better to read https://i.imgur.com/bz4Ancv.jpg
01:08:918 (6,1,2) - similar here
01:16:474 (1,2,3,4,5) - completely ignores red tick emphasis in the song to map metronome. something like https://i.imgur.com/abkscTc.jpg or similar would still keep really simplified gaps but make it much nicer to play
01:24:918 (4,5) - 01:48:029 (4,1,2) - 01:52:918 (3,4,5) - 02:07:141 (3,4,5) - readability again

Fixed everything (hopefully)

[]

hitsounding is kinda bland but besides that set seems okay to me, feel free to let me know when it's ready
Thanks for mod c:
Xilver15

Lasse wrote:

xilver

00:32:474 (2) - snapping? also jump on 00:32:474 (2,3) - seemed really overdone for how you mapped this whole part :arrow: Snapping is fixed, and I arranged a previous pattern to make the slider spacings consistent now.
00:43:363 (2) - would either nc this or remove on 00:41:585 - since it's quite similar phrase wise and all. first option would be nice because of 00:49:807 - part :arrow: Agree, changed.

00:44:029 (4) - seemed a bit bland since now suddenly melody also plays on red tick, but you keep mapping it like the 1/1 melody before. could probably be 2 stacked circles or something like that :arrow: I'd like to keep it as it is, it would make the buildup at 00:45:807 - feel very weak because of added clicking emphasis.
01:21:141 (1,2,3) - repeats the same thing as the ones before, so doing something similar with spacing on 3 would be nice :arrow: I did, it's just more subtle since I reduced the spacing a bit.
02:18:029 (1,2,3) - ^
01:53:363 (2) - similar to the thing at 44s :arrow: Same reason as before, it would make the buildup at 01:53:696 - weaker.

[]
Thanks for modding!!
Lasse
normal
01:18:696 (3) - suddenly switching to drums when things before follows melody is lol, rhythm on 02:13:363 (1,2,3) - works better

easy
01:24:474 (3,4,5) - could still be easier to read, like the ones that were changed already
Topic Starter
Sulfur

Lasse wrote:

normal
01:18:696 (3) - suddenly switching to drums when things before follows melody is lol, rhythm on 02:13:363 (1,2,3) - works better

easy
01:24:474 (3,4,5) - could still be easier to read, like the ones that were changed already
Fixed both
Lasse
bubbled
Topic Starter
Sulfur
Thank you~
Halfslashed
[General]
Add rayark rhythm game to tags

[Easy]
00:06:029 (2,3,4) - Placements like this are unintuitive for beginners due to 4 having the same distance from 2 as a 1/1 snap and 4 is closer to 2 than 3. Try moving 4 to the left like this.
00:20:474 (2,3,4) -00:42:252 (3,4,5) - Similar to the above but to a lesser extent, the placement here is unintuitive due to the near-equal distance between 2,4 and 2,3 with no indication that 3 comes first (NC or slider curve). I recommend moving 4 to the righ to fix this.
01:11:141 (4,5) - Stick to your consistent distance snap, you don't use any variable spacing concepts in this difficulty.
01:57:807 (5,6) - This blanket places 6 closer to the head of 5 than the tail of 5, which may lead the player to let go of the slider and click 6 earlier than needed. Easiest way to fix this is by having 6 closer to the tail of 5 than it currently is, which you can do by changing the placements of 01:55:585 (1,2,3,4) -.

[Normal]
00:04:918 (6) - I recommend using a 1/2 slider here for consistency with 00:03:141 (3) - 00:12:029 (6) - etc. and to map the piano on the tail.
00:12:474 (1) - This 1/2 slider seems out of place since you're mainly sticking to emphasizing the white ticks rather than the bass here. I recommend either making this a 1/1 slider to capture the hihat on 00:12:918 - or a circle to add to the build up in the next measure.
00:13:807 (3) - This circle also seems out of place and causes this series of circles to feel weird since it starts the clicking sequence in the middle of the previous measure rather than on the downbeat. I recommend either having this as a slider end or removing this to match what you decided above.
00:48:029 (1) - Considering the average rhythm density in this section, This 3/2 slider with a pause before 00:49:141 (2) - leads to a drastic drop in intensity. I recommend shortening this to a 1/1 slider and placing a circle on 00:49:585 (3) - instead.
01:53:363 (1,2) - I recommend an NC swap here since the phrase starts where 2 currently is rather than where you have it - the pickup notes.

[Finshie]
00:12:474 (1) - Looks like there is an unintentional normal-hitnormal here.
00:28:252 (6,1) - Since you're focusing downbeats for the rest of the new combo, I recommend this rhythm to have a stronger ending to the buildup.
01:18:029 (1,2) - I recommend your rhythm from 01:16:252 (6,7,1,2,3) - since 1/1 clicking gets pretty stale in such an intense part.
01:26:252 (5,6,7,8,9,10) - 02:23:141 (5,6,7,8,9,10) - The circle into triple at 01:26:696 (7,8,9,10) - is a weaker conclusion to the chorus than necessary. I recommend this rhythm to fix this, since you also give the player a short break from all of the 1/4 before.
01:37:585 (6,7) - I recommend ctrl+g on this rhythm since you typically focus the downbeats in this section. Also NC 7.
01:42:474 (4,5,6) - This rhythm is too stressful for this fairly calm section, especially since you typically use this to highlight transitions and in the kiai. I recommend using a rhythm like this to map the 1/4.
02:00:029 - It looks like this part of the map got deleted accidentally. I recommend you use a 1/2 slider here.
02:13:141 (5,1,2) - 02:14:918 (1,2) - 02:18:474 (6,7) - Similar to before, I recommend you use your rhythms from 01:16:252 (6,7,1,2,3) -

[Insane]
00:03:363 (5,1) - I think it'd be a good idea for you to make this rhythm more consistent with what you do later at 02:10:252 (2,3) - but using a 1/1 slider instead to contrast the two sections more appropriately and show that they're related, since right now the intro section emphasizes the percussion but the later section emphasizes the melody.
00:12:918 - Looks like there was an accidental soft-hitwhistle here.
00:45:141 (3) - 00:51:585 - Add a soft-hitwhistle here.
00:49:585 (8,9,1) - 00:56:474 (4,5,1) - 01:48:918 (4,5,6) - The sounds here aren't particularly weak, so I recommend sticking to your typical triple spacing here.
01:26:918 (4,5,1) - The sharp entry angle you have here from 01:26:696 (3) - places a lot of emphasis on 4 which takes away from the strength of 1. I recommend rotating this by about 90 degrees to have more of a circular transition between the two and add more emphasis to 1.
02:23:807 (4,5,1) - Similar to the above but instead of a rotation, I recommend ctrl+j and stacking 1 under the tail of 02:22:918 (6) -.

[Xilver]
00:14:918 (4) - I recommend ctrl+g here to match the motion of your similar pattern at 00:56:918 (1,2,3,4) -
00:46:918 (6,1) - The 1/1 stacks are creating a pretty big pacing drop here, especially since you didn't stack 1/1 at places like 00:36:474 (5,1) - . If you ctrl+h'd 00:47:363 (1,2,3) - with some rearranging, I think that would work better than what you currently have.
00:51:585 - 00:54:251 (3) - Based on your kick pattern, you're missing a soft-hitwhistle.
00:49:141 (1,2,3) - Similar to the above but also keep 1/1 spacing similar to the above.
01:21:141 (1,2,3) - 02:18:029 (1,2,3) - It'd be cool if this had spacing similar to 01:20:696 (1,2,3) - but descending instead to match the pitches of the piano here.
01:23:585 (1) - 02:20:474 (3) - I think NCing this would fit the phrase start better than an NC at 01:23:363 (1) -, but you can have both.
02:13:585 (1,2,3,4,5,6) - These triples seem to go against most ideas you've had up to this point since they introduce a fast paced back and forth movement. I recommend ctrl+g on 2,3 and 5,6, since the larger spacing should be enough to differentiate this from 01:16:696 (1,2,3,4,5,6) -

Let me know when the Easy is properly addressed.
Topic Starter
Sulfur
Halfslashed

Halfslashed wrote:

[General]
Add rayark rhythm game to tags

[Easy]
00:06:029 (2,3,4) - Placements like this are unintuitive for beginners due to 4 having the same distance from 2 as a 1/1 snap and 4 is closer to 2 than 3. Try moving 4 to the left like this.
00:20:474 (2,3,4) -00:42:252 (3,4,5) - Similar to the above but to a lesser extent, the placement here is unintuitive due to the near-equal distance between 2,4 and 2,3 with no indication that 3 comes first (NC or slider curve). I recommend moving 4 to the righ to fix this.
01:11:141 (4,5) - Stick to your consistent distance snap, you don't use any variable spacing concepts in this difficulty.
01:57:807 (5,6) - This blanket places 6 closer to the head of 5 than the tail of 5, which may lead the player to let go of the slider and click 6 earlier than needed. Easiest way to fix this is by having 6 closer to the tail of 5 than it currently is, which you can do by changing the placements of 01:55:585 (1,2,3,4) -.

[Normal]
00:04:918 (6) - I recommend using a 1/2 slider here for consistency with 00:03:141 (3) - 00:12:029 (6) - etc. and to map the piano on the tail.
00:12:474 (1) - This 1/2 slider seems out of place since you're mainly sticking to emphasizing the white ticks rather than the bass here. I recommend either making this a 1/1 slider to capture the hihat on 00:12:918 - or a circle to add to the build up in the next measure.
00:13:807 (3) - This circle also seems out of place and causes this series of circles to feel weird since it starts the clicking sequence in the middle of the previous measure rather than on the downbeat. I recommend either having this as a slider end or removing this to match what you decided above.
00:48:029 (1) - Considering the average rhythm density in this section, This 3/2 slider with a pause before 00:49:141 (2) - leads to a drastic drop in intensity. I recommend shortening this to a 1/1 slider and placing a circle on 00:49:585 (3) - instead.
01:53:363 (1,2) - I recommend an NC swap here since the phrase starts where 2 currently is rather than where you have it - the pickup notes.

[Insane]
00:03:363 (5,1) - I think it'd be a good idea for you to make this rhythm more consistent with what you do later at 02:10:252 (2,3) - but using a 1/1 slider instead to contrast the two sections more appropriately and show that they're related, since right now the intro section emphasizes the percussion but the later section emphasizes the melody.
00:12:918 - Looks like there was an accidental soft-hitwhistle here.
00:45:141 (3) - 00:51:585 - Add a soft-hitwhistle here.
00:49:585 (8,9,1) - 00:56:474 (4,5,1) - 01:48:918 (4,5,6) - The sounds here aren't particularly weak, so I recommend sticking to your typical triple spacing here.
01:26:918 (4,5,1) - The sharp entry angle you have here from 01:26:696 (3) - places a lot of emphasis on 4 which takes away from the strength of 1. I recommend rotating this by about 90 degrees to have more of a circular transition between the two and add more emphasis to 1.
02:23:807 (4,5,1) - Similar to the above but instead of a rotation, I recommend ctrl+j and stacking 1 under the tail of 02:22:918 (6) -.

Fixed all

Let me know when the Easy is properly addressed.

Thanks for mod c:
Xilver15

Halfslashed wrote:

[Xilver]
00:14:918 (4) - I recommend ctrl+g here to match the motion of your similar pattern at 00:56:918 (1,2,3,4) - :arrow: I wanted them to be different since melody changes.
00:46:918 (6,1) - The 1/1 stacks are creating a pretty big pacing drop here, especially since you didn't stack 1/1 at places like 00:36:474 (5,1) - . If you ctrl+h'd 00:47:363 (1,2,3) - with some rearranging, I think that would work better than what you currently have. :arrow: Fair, I did something.
00:51:585 - 00:54:251 (3) - Based on your kick pattern, you're missing a soft-hitwhistle. :arrow: Hitsounding should be good now, hopefully.
00:49:141 (1,2,3) - Similar to the above but also keep 1/1 spacing similar to the above.
01:21:141 (1,2,3) - 02:18:029 (1,2,3) - It'd be cool if this had spacing similar to 01:20:696 (1,2,3) - but descending instead to match the pitches of the piano here. :arrow: Alright.
01:23:585 (1) - 02:20:474 (3) - I think NCing this would fit the phrase start better than an NC at 01:23:363 (1) -, but you can have both. :arrow: I prefer my NC arranges personally.
02:13:585 (1,2,3,4,5,6) - These triples seem to go against most ideas you've had up to this point since they introduce a fast paced back and forth movement. I recommend ctrl+g on 2,3 and 5,6, since the larger spacing should be enough to differentiate this from 01:16:696 (1,2,3,4,5,6) - :arrow: I like that, changed.
Thanks for modding!!
Hikomori
helo i made Hitsudnf s credit me bro
Finshie

Halfslashed wrote:

[General]
Add rayark rhythm game to tags

[Finshie]
00:12:474 (1) - Looks like there is an unintentional normal-hitnormal here. fixed
00:28:252 (6,1) - Since you're focusing downbeats for the rest of the new combo, I recommend this rhythm to have a stronger ending to the buildup. this looks better. applied.
01:18:029 (1,2) - I recommend your rhythm from 01:16:252 (6,7,1,2,3) - since 1/1 clicking gets pretty stale in such an intense part. applied
01:26:252 (5,6,7,8,9,10) - 02:23:141 (5,6,7,8,9,10) - The circle into triple at 01:26:696 (7,8,9,10) - is a weaker conclusion to the chorus than necessary. I recommend this rhythm to fix this, since you also give the player a short break from all of the 1/4 before. I dont really wanna use streams on hard and theres a 1/4 chain before that part 01:25:363 (1,2,3,4,5) - which i feel like i made it as intense as it can be. same with the next chorus.
01:37:585 (6,7) - I recommend ctrl+g on this rhythm since you typically focus the downbeats in this section. Also NC 7. nothing has really changed on the music so its kinda weird to make a rhythm change all of a sudden cus of the downbeat :/ fixed the nc though.
01:42:474 (4,5,6) - This rhythm is too stressful for this fairly calm section, especially since you typically use this to highlight transitions and in the kiai. I recommend using a rhythm like this to map the 1/4. applied
02:00:029 - It looks like this part of the map got deleted accidentally. I recommend you use a 1/2 slider here. fixed
02:13:141 (5,1,2) - 02:14:918 (1,2) - 02:18:474 (6,7) - Similar to before, I recommend you use your rhythms from 01:16:252 (6,7,1,2,3) - the rhythm here is much less intense cus the 1/4 sound thingy wasnt here so that change wouldnt work here.
Thanks for mod!

Update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 58029
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:saika in Another Style
TitleUnicode:彩華 in Another Style
Artist:himmeltengoku
ArtistUnicode:himmeltengoku
Creator:Sulfur
Version:Finshie's Hard
Source:
Tags:rayark rhythm game cytus rabpit su1fu7 finshie xilver
BeatmapID:1407223
BeatmapSetID:657543

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OverallDifficulty:7
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360,160,48474,1,8,3:3:0:0:
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140,219,58474,1,2,3:2:0:0:
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240,288,66252,1,8,0:2:0:0:
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270,94,69141,1,0,0:2:0:0:
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480,43,70029,1,2,0:2:0:0:
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139,187,72029,2,0,L|149:277,1,82.5000025177003,2|2,0:2|0:2,0:0:0:0:
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225,90,73252,1,0,0:2:0:0:
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140,272,106696,6,0,P|144:320|140:343,1,60,2|0,0:2|0:2,0:0:0:0:
139,349,107029,1,0,0:2:0:0:
134,366,107141,2,0,P|185:362|211:372,1,60,0|0,0:2|0:0,0:0:0:0:
269,377,107585,2,0,P|298:381|327:375,1,60,0|0,0:2|0:2,0:0:0:0:
388,325,108029,1,2,0:2:0:0:
465,336,108252,1,2,0:2:0:0:
508,226,108474,6,0,P|454:215|437:219,1,67.4999979400635,6|0,0:2|0:2,0:0:0:0:
423,223,108807,1,0,0:2:0:0:
406,234,108918,1,2,0:2:0:0:
333,270,109141,2,0,L|249:264,1,67.4999979400635,0|2,0:2|0:2,0:0:0:0:
208,207,109585,1,0,0:2:0:0:
208,207,109696,1,0,0:2:0:0:
208,207,109807,2,0,L|124:212,1,67.4999979400635,2|0,0:2|0:2,0:0:0:0:
120,214,110141,1,0,0:0:0:0:
99,215,110252,1,0,0:2:0:0:
15,189,110474,6,0,P|16:131|27:106,1,67.4999979400635,0|2,0:2|0:2,0:0:0:0:
99,215,110918,2,0,P|98:273|87:298,1,67.4999979400635,0|2,0:2|0:2,0:0:0:0:
26,384,111363,1,2,0:2:0:0:
103,359,111585,1,0,0:2:0:0:
196,368,111807,1,0,0:2:0:0:
196,368,111918,1,0,0:0:0:0:
196,368,112029,6,0,L|267:371,1,67.4999979400635,2|0,0:2|0:2,0:0:0:0:
306,301,112474,2,0,L|376:297,1,67.4999979400635,2|0,0:2|0:2,0:0:0:0:
416,368,112918,2,0,L|486:371,1,67.4999979400635,2|0,0:2|0:2,0:0:0:0:
511,295,113363,1,0,0:2:0:0:
455,186,113585,1,0,0:2:0:0:
455,186,113696,1,0,0:0:0:0:
455,186,113807,6,0,P|406:175|375:186,1,67.4999979400635,2|0,0:0|0:2,0:0:0:0:
370,185,114141,1,0,0:2:0:0:
353,196,114252,1,0,0:2:0:0:
297,254,114474,2,0,L|302:301,2,33.7499989700318,0|0|0,0:2|0:0|0:2,0:0:0:0:
217,256,114918,1,2,2:2:0:0:
159,200,115141,1,2,2:2:0:0:
213,62,115363,1,2,2:2:0:0:
213,62,115474,1,0,0:0:0:0:
213,62,115585,6,0,P|159:69|119:57,1,82.5000025177003,6|0,1:2|0:2,0:0:0:0:
44,16,116029,1,8,0:2:0:0:
10,108,116252,2,0,P|6:159|19:199,2,82.5000025177003,0|2|0,0:2|0:2|0:2,0:0:0:0:
44,16,116918,1,8,0:2:0:0:
132,62,117141,1,0,0:2:0:0:
15,189,117363,6,0,L|109:182,1,82.5000025177003,2|0,0:2|0:2,0:0:0:0:
183,231,117807,1,8,0:2:0:0:
252,160,118029,2,0,L|245:66,2,82.5000025177003,0|2|0,0:2|0:2|0:2,0:0:0:0:
183,231,118696,1,8,0:2:0:0:
277,260,118918,1,0,0:2:0:0:
351,111,119141,6,0,P|391:108|430:123,1,82.5000025177003,2|0,3:2|3:2,0:0:0:0:
502,222,119585,2,0,P|463:234|422:230,1,82.5000025177003,8|0,3:2|3:2,0:0:0:0:
398,223,119918,1,0,3:2:0:0:
376,211,120029,2,0,L|384:314,1,82.5000025177003,2|0,3:2|3:2,0:0:0:0:
289,260,120474,2,0,L|270:362,1,82.5000025177003,8|0,3:2|3:2,0:0:0:0:
215,187,120918,5,2,3:2:0:0:
303,141,121141,1,0,3:2:0:0:
219,87,121363,1,8,3:2:0:0:
307,41,121585,1,0,3:2:0:0:
307,41,121696,1,0,0:0:0:0:
307,41,121807,2,0,P|364:36|395:47,1,82.5000025177003,2|2,3:2|0:2,0:0:0:0:
477,85,122252,1,2,0:2:0:0:
345,184,122474,1,2,0:2:0:0:
345,184,122585,1,0,0:0:0:0:
345,184,122696,6,0,L|353:283,1,82.5000025177003,6|0,1:2|0:2,0:0:0:0:
427,330,123141,1,8,0:2:0:0:
334,364,123363,2,0,L|214:356,2,82.5000025177003,0|2|0,0:2|0:2|0:2,0:0:0:0:
427,330,124029,1,8,0:2:0:0:
351,266,124252,1,0,0:2:0:0:
495,186,124474,6,0,P|499:131|474:77,1,82.5000025177003,2|0,0:2|0:2,0:0:0:0:
421,35,124918,1,8,0:2:0:0:
332,80,125141,2,0,P|274:85|233:70,2,82.5000025177003,0|2|0,0:2|0:2|0:2,0:0:0:0:
421,35,125807,1,8,0:2:0:0:
491,105,126029,1,0,0:2:0:0:
325,162,126252,6,0,L|332:69,1,82.5000025177003,2|0,3:2|3:2,0:0:0:0:
242,166,126696,2,0,L|248:248,1,82.5000025177003,8|0,3:2|3:2,0:0:0:0:
250,272,127029,1,0,3:2:0:0:
252,296,127141,1,2,3:2:0:0:
183,367,127363,1,0,3:2:0:0:
84,368,127585,1,8,3:2:0:0:
13,301,127807,1,0,3:2:0:0:
71,138,128029,6,0,P|130:132|157:137,1,82.5000025177003,2|0,3:2|3:2,0:0:0:0:
301,63,128474,2,0,P|242:69|215:64,1,82.5000025177003,8|0,3:2|3:2,0:0:0:0:
196,55,128807,1,0,0:0:0:0:
176,39,128918,1,2,3:2:0:0:
152,135,129141,1,2,0:2:0:0:
179,230,129363,1,8,0:2:0:0:
320,309,129585,1,2,0:2:0:0:
320,309,129696,1,0,0:0:0:0:
320,309,129807,6,0,P|251:306|218:317,1,75,6|0,0:2|0:2,0:0:0:0:
161,335,130252,1,8,0:2:0:0:
75,308,130474,2,0,P|72:239|83:206,1,75,0|2,0:2|0:2,0:0:0:0:
107,150,130918,2,0,L|57:142,2,37.5,0|0|8,0:2|0:0|0:2,0:0:0:0:
196,161,131363,1,0,0:2:0:0:
325,85,131585,6,0,L|319:0,1,75,2|0,0:2|0:2,0:0:0:0:
406,35,132029,1,8,0:2:0:0:
490,58,132252,2,0,L|495:133,1,75,0|2,0:2|0:2,0:0:0:0:
425,189,132696,2,0,P|403:190|363:185,2,37.5,0|0|8,0:2|0:0|0:2,0:0:0:0:
495,133,133141,1,2,0:2:0:0:
509,282,133363,5,2,0:2:0:0:
439,338,133585,2,0,L|392:334,2,37.5,0|0|2,0:2|0:0|0:2,0:0:0:0:
341,281,134029,2,0,L|303:284,2,37.5,0|0|2,0:2|0:0|0:2,0:0:0:0:
243,338,134474,2,0,L|205:334,2,37.5,0|0|8,0:2|0:0|0:2,0:0:0:0:
145,281,134918,6,0,L|107:284,2,37.5,0|0|2,0:2|0:0|0:2,0:0:0:0:
47,338,135363,2,0,L|9:335,2,37.5,0|0|8,0:2|0:0|0:2,0:0:0:0:
145,281,135807,2,0,P|152:225|139:182,1,75,0|2,0:2|0:2,0:0:0:0:
92,109,136252,2,0,P|140:124|195:114,1,75,0|8,0:2|3:2,0:0:0:0:
186,119,136585,1,0,3:2:0:0:
205,108,136696,1,0,3:2:0:0:
343,188,136918,6,0,P|295:173|240:183,1,75,2|0,0:2|0:2,0:0:0:0:
249,178,137251,1,0,0:2:0:0:
230,189,137362,1,2,0:2:0:0:
208,299,137585,2,0,P|193:263|187:253,2,37.5,0|0|2,0:2|0:2|0:2,0:0:0:0:
148,203,138029,2,0,P|124:172|115:164,2,37.5,0|0|2,0:2|0:2|0:2,0:0:0:0:
65,125,138474,2,0,P|34:101|23:95,2,37.5,0|0|2,0:2|0:2|0:2,0:0:0:0:
176,111,138918,1,0,0:2:0:0:
176,111,139029,1,0,0:2:0:0:
176,111,139141,6,0,L|272:107,1,75,2|0,0:2|0:2,0:0:0:0:
340,103,139585,1,2,0:2:0:0:
458,181,139807,1,0,0:2:0:0:
458,181,139918,1,0,0:2:0:0:
458,181,140030,2,0,L|362:185,1,75,2|0,0:2|0:2,0:0:0:0:
291,285,140474,6,0,L|296:340,2,37.5,2|0|2,0:2|0:2|0:2,0:0:0:0:
210,325,140918,2,0,L|186:375,2,37.5,8|0|0,0:2|0:2|0:2,0:0:0:0:
119,319,141363,2,0,L|73:350,2,37.5,8|0|2,0:2|0:2|0:2,0:0:0:0:
43,268,141807,2,0,L|-13:272,2,37.5,2|0|0,0:0|0:2|0:2,0:0:0:0:
108,206,142252,6,0,P|152:194|199:206,1,75,2|0,0:2|3:0,0:0:0:0:
200,208,142585,1,0,0:2:0:0:
214,225,142696,1,8,0:2:0:0:
273,292,142918,1,2,3:2:0:0:
361,297,143141,1,2,3:2:0:0:
428,238,143363,1,2,3:2:0:0:
434,149,143586,1,2,3:2:0:0:
374,84,143807,1,2,3:2:0:0:
374,84,143918,1,0,3:2:0:0:
374,84,144029,1,4,0:2:0:0:
Halfslashed
himmeltengoku: someone made a OSU BEATMAP for this
defiance
very cute
Lasse
somehow you managed to delete all hitsounding on easy and normal
Topic Starter
Sulfur
fixed, should be good now

i swear they was there when i updated yesterday :blobsweats:
Halfslashed
Lasse
qualified
Topic Starter
Sulfur
Thank you!~
UndeadCapulet
grats!
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